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- Update v1.3.0.470:
- Changes/fixes that are included in this patch are as follows:
- Top Community Requests:
- Added a setting to adjust the size of text throughout most UIs
- Updated font colors to improve visibility
- Updated NPC corpses to remain interactive even when they have no items to loot
- Added support for ultra-wide monitors (loading screens & cinematics)
- Added the ability to toggle sprinting so the player can continue moving without holding any buttons
- Added functionality to see beacons for inactive quests while viewing maps
- Added an option to show the HUD reticle only when aiming down weapon sights
- Audio:
- Fixed an audio inconsistency with skill button presses
- Design:
- Fixed an issue where the Extra Paranoid flaw debuff could become permanent after fast-travelling out of a restricted area
- Improved the quality of item drops when killing Manti-Queens
- Fixed an issue where corpses would consume Adreno from their inventories
- Increased the rate of casual clothing items dropping in containers and in townie NPC inventories
- Fixed an issue with some SuperNova effects being removed when entering conversations
- Fixed the effects of Encumbrance not working correctly with the Confidence Perk
- Fixed an issue where the player could become immune to melee damage after dodging through Raptidon spit
- Fixed the Level 40 Inspiration unlock not working correctly after level transitions
- Fixed an issue that caused players suffering from Hunger, Thirst, or Exhaustion to die instantly when using the Electro-Charged Surface armor mod and equipping a melee weapon
- Quests:
- Fixed an issue where players could not speak to ADA if they neared the end of the game without any companions
- Settings:
- Added a setting to invert the X-axis
- UI:
- Fixed an issue that could cause players to be permanently stuck in the Modding UI at a workbench
- Locked doors will now show the name of the corresponding keycard if the player doesn't have the skill or mag-picks required to pick the lock
- Fixed the player's level being incorrect in the Vendor UI
- Fixed an issue where gamepad users could become permanently stuck in the inventory menu
- Fixed an issue that could cause the image of the player to briefly disappear from the inventory screen
- Fixed formatting issue with colons in French localization
- Fixed the AoE Radius stat on flamethrowers displaying as 0
- Fixed an issue with Japanese and Chinese characters not displaying correctly when the language is set to Korean
- Fixed an issue with nonfunctional UI prompts when modding items with a single mod slot
- Fixed an issue in the Japanese localization of Vending Machine text
- Fixed an issue when trying to break down items directly from containers
- dded an option to trigger the Idle Camera from the Pause Menu
- Fixed the Chromatic Aberration setting not saving
- Fixed Adreno not auto-equipping in the Medical Inhaler correctly if the player was completely out
- Fixed the tutorial for the Emergency Medical Inhaler repeatedly being marked as Unread
- General:
- Fixed a rare crash when starting a new game
- Fixed a potential crash after using all of your Adreno and picking up more
- Fixed an issue causing duplicate stacks of Adreno to persist in the inventory
- Fixed a rare crash when transitioning between levels
- Fixed an issue where certain delayed events could occur in a new playthrough after being triggered in a previous playthrough
- Fixed a rare crash when opening the Inventory
- Fixed an issue where players would be instantly killed when fast travelling off of a ladder
- *******************************************************************************************************************
- Update v1.2.0.418:
- Top Community Requests:
- Updated the "Large Text Mode" setting to apply to Examinables
- Added "Chromatic Aberration" setting to all platforms
- Added "Controller Aiming Sensitivity" setting to all platforms
- Added "Head Bobbing" setting to all platforms
- Added "Field of View" setting to Xbox One and PlayStation 4 platforms
- Fixed weapons unholstering when interacting with the environment
- Fixed additional cases of companion quests being marked as Botched incorrectly
- Audio:
- Fixed multiple characters from talking over each other when the player dies
- Fixed audio cutting out when scrolling on the map
- Fixed NPCs continuing to have dialog after they have died
- Companions:
- Fixed some of Felix's belongings appearing on the Unreliable even when he wasn't recruited
- Fixed Vicar Max being available as a companion even if he was killed in Edgewater
- Fixed consumable durations not being affected by Max's "Tuned In" Perk and the "Beverage Service Technician" Aptitude
- Fixed enemies not always animating correctly when hit by Max's companion ability
- Fixed companion Perks being reset when the player respecs
- Added a notification for when companions gain Perks from quests
- Fixed companions calling the player's attacks ineffective, even if they were dealing appropriate damage
- Fixed lit areas of companions' armor being unlit after they were knocked out
- Fixed companion outlines not appearing after changing their armor
- Design:
- Fixed the "Battle Hardened" Perk not stacking correctly with the Inspiration 40 Skill unlock
- Fixed the Determination 100 Skill Unlock not applying to both companions
- Fixed the "Precision" Perk not applying to companions in some cases
- Fixed the Determination 40 Skill unlock not applying to both companions in some cases
- Fixed the SuperNova Hunger debuff not applying in certain situations
- Fixed description text for the Ambidextrine status effect
- Fixed duration for the Ambidextrine status effect
- Fixed the "Steady Hand" Perk stacking incorrectly
- Fixed non-drug consumables not stacking correctly
- Fixed automechanicals being susceptible to the Poison debuff
- Fixed the Burn status effect from Mantipillar attacks lasting forever in some cases
- Fixed the "Bleed" and "Sugary Drink" status effects not working with one another
- Fixed the "Leader" status effect missing a description when applied to a companion
- Fixed the Inspiration 80 skill unlock stacking incorrectly
- Fixed the "Caffeine Drink" status effect not applying when the "Permanent Concussion" Flaw was active
- Fixed the effects of the "Robophobia" Flaw not clearing in certain conditions
- Fixed "Pack Mule" Perks not applying while on the Unreliable
- Fixed the "Revenge" Perk not increasing damage
- Fixed misleading text in the description of Thinking Cap-let items
- Fixed "Adelaide's Gardening Shears" not applying the Bleed effect on targets
- Fixed the Prismatic Hammer not benefiting from several melee Skills and Perks
- Fixed the Prismatic Hammer not benefiting from Critical Hits
- Increased damage of Handguns
- Quests:
- Fixed "A Family Matter" not updating properly if Tucker Needham was killed in Stellar Bay
- Fixed "The Amateur Alchemist" not progressing if the player intimidated Vaughn
- Fixed an optional objective in "BOLT With His Name" being blocked if the player exited a terminal at a specific point
- Fixed "Comes Now the Power" not updating properly if the Deserters returned to Edgewater under specific conditions
- Fixed "The Doom That Came To Roseway" being blocked if Anton left Roseway before getting his research back
- Fixed "Friendship's Due" not updating correctly if the player spoke to Harlow without meeting specific requirements
- Fixed "Friendship's Due" not updating correctly if the player killed Trask before speaking to Harlow
- Fixed "Solution Vital" not updating properly if Captain Irion's medical automechanical was killed
- Fixed Dr. Chartrand attacking the player after she agrees to help them
- Fixed issues with manti-creature spawning during Nyoka's companion quest if the player left the area and returned in the middle of the fight
- Settings:
- Fixed the "Look Up" and "Look Down" keybindings being swapped
- Added "Foliage" graphics setting for PC platform
- Added "Enable Cinematic Kill Camera" setting
- UI:
- Fixed player response nodes being numbered when using a gamepad
- Updated Vendor UI to show carry weight and encumbrance limit
- Updated item tooltips to better indicate Pristine items
- Added item sorting options to the Companion and Workbench screens
- Added SuperNova survival meters to the Consumables screen
- Fixed the companion damage bonus from the Inspiration skill not appearing correctly in the UI
- Fixed two-handed melee weapons not showing the correct DPS value
- Fixed plus signs appearing next to Skills that cannot directly gain points
- Fixed quest objectives disappearing from the Quest Tracker after certain quest updates
- Fixed the "Sublight Sniper Rifle" unique Dead-Eye not being marked as unique
- Fixed the Vendor screen from becoming misaligned when selling many items at once
- Fixed the effects of the "Paranoid" Flaw not displaying correctly
- Fixed encumbrance limit not updating correctly when applying a Backpack armor mod
- Fixed certain lootable NPC corpses not highlighting correctly
- Fixed the "Compare" option incorrectly being available on the Companion screen
- Fixed the effects of the "Adrena-Time Crash" debuff not displaying correctly
- Fixed Adreno not being automatically equipped to the Emergency Medical Inhaler
- Fixed the "Leader" status effect missing from the player
- Updated description of "Field of View" setting and moved it to the Graphics screen
- Fixed a missing button icon in the Quick Melee tutorial
- General:
- Fixed a crash involving mind-controlled enemies
- Fixed a soft lock when trying to interact with the Meditative Aid after attacking the hermit
- Updated description of "Everybody Likes Me" and "Destroyer of Worlds" Achievements/Trophies to reduce confusion
- Fixed the player's weapon becoming invisible when trying to attack while using the inhaler with the weapon holstered
- Fixed facial animations not playing in certain conditions
- Fixed NPCs continuing to climb beyond the end of a ladder on the Unreliable if the player started a conversation while they were climbing
- Fixed not being able to open the Ledger if the player has unspent Skill points and two NPCs are conversing
- Fixed Raptidon Collosi being able to knock targets hundreds of meters
- Fixed Julius Moreau missing voice-over on a line of dialog
- Fixed not being able to hit enemies with ranged weapons from point-blank range
- Fixed various issues when trying to fire a ranged weapon and use quick-melee simultaneously
- Fixed modded Flamethrowers being able to damage targets through walls
- Fixed Raptidon Matriarch being invulnerable to Flamethrower damage during certain animations
- Fixed beam weapons being able to lock on to underground targets
- Fixed the reload animation playing too fast when exiting Tactical Time Dilation
- Fixed a missing collision issue in Amber Heights
- Fixed a spot in the Byzantium Tunnels that allowed the player to fall out of the map
- Fixed not unlocking the Cascadia landing pad fast travel point in certain circumstances
- Fixed collision issue in Edgewater junkyard
- Fixed grass showing through the floor in Fallbrook
- Fixed low-resolution blood textures in Labyrinth
- Fixed a temporary asset being visible in Monarch
- Fixed collision issues in Monarch
- Fixed flickering geometry in Stellar Bay
- Fixed rare cases of characters falling through the world as it was loading
- Fixed "Hemlock's Eyepatch" unique item being weightless
- Fixed rare instances of player response options not being available after loading a save
- Fixed an issue resulting in duplicate items appearing
- Fixed consumable durations not updating correctly after saving and loading
- Updated credits to correct a title, added two focus tester names, and added a developer that was uncredited
- Fixed instances of missing text when playing in non-English languages
- Fixed German localization issues
- Fixed Japanese localization issues
- Fixed various text errors
- *******************************************************************************************************************
- Update v1.1.1.0:
- Top Community Requests:
- The game crashing at a specific point when the player has reached Tartarus has been resolved
- Toggle to increase the font size (found in the UI tab under Settings). Increases font for conversation text, cinematic subtitles, bark subtitles, and terminal text.
- Audio
- Players will no longer experience muffled sounds when playing on the PlayStation 4
- Design:
- The Prismatic Hammer has been rebalanced and no longer incorrectly uses the level multiplier as an exponent instead of a multiplier and will no longer do 10s of thousands of points of damage at a higher level. Now deals the damage it should have been dealing all along
- Quests
- Existing Botched companion quests will have their status reset to Active allowing the player to add them to a party when leaving the ship in order to un-botch the quests, unless the death occurred prior to unlocking the companion quest
- Fix for "Radio Free Monarch" where issues would happen when talking to Nayoka while having SAM in your party
- General:
- Foliage on the Xbox One now has parity with the foliage on PlayStation 4
- The achievement/trophy for "It's Not the Best Choice" will pop correctly
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