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- CMD:fabricar(playerid, params[]){
- if(!isnull(params)){
- if(!strcmp(params, "9mm", true))
- {
- if(CHARACTER_INFO[playerid][ch_STATE] == ROLEPLAY_STATE_JAIL || CHARACTER_INFO[playerid][ch_STATE] == ROLEPLAY_STATE_ARRESTED) return SendClientMessage(playerid, -1, "{999999}Ahora no puedes usar este comando.");
- if(!PLAYER_WORKS[playerid][WORK_ARMERO]) return SendClientMessage(playerid, -1, "{999999}No eres armero.");
- if(PLAYER_TEMP[playerid][pt_WORKING_IN] != WORK_ARMERO) return SendClientMessage(playerid, -1, "{999999}No estás de servicio como armero.");
- if(GetPlayerState(playerid) != PLAYER_STATE_ONFOOT) return SendClientMessage(playerid, -1, "{999999}No estás depie.");
- if(PLAYER_MISC[playerid][MISC_APIEZAS] <= 0) return SendClientMessage(playerid, -1, "{999999}No tienes piezas para crear armas.");
- PLAYER_MISC[playerid][MISC_APIEZAS] -= 35;
- Auto_SendPlayerAction(playerid, "fabrica una 9mm con 35 piezas de armero");
- GivePlayerWeapon(playerid, 22, 100);
- }
- else if(!strcmp(params, "desert", true, 6))
- {
- if(CHARACTER_INFO[playerid][ch_STATE] == ROLEPLAY_STATE_JAIL || CHARACTER_INFO[playerid][ch_STATE] == ROLEPLAY_STATE_ARRESTED) return SendClientMessage(playerid, -1, "{999999}Ahora no puedes usar este comando.");
- if(!PLAYER_WORKS[playerid][WORK_ARMERO]) return SendClientMessage(playerid, -1, "{999999}No eres armero.");
- if(PLAYER_TEMP[playerid][pt_WORKING_IN] != WORK_ARMERO) return SendClientMessage(playerid, -1, "{999999}No estás de servicio como armero.");
- if(GetPlayerState(playerid) != PLAYER_STATE_ONFOOT) return SendClientMessage(playerid, -1, "{999999}No estás depie.");
- if(PLAYER_MISC[playerid][MISC_APIEZAS] <= 0) return SendClientMessage(playerid, -1, "{999999}No tienes piezas para crear armas.");
- PLAYER_MISC[playerid][MISC_APIEZAS] -= 70;
- Auto_SendPlayerAction(playerid, "fabrica una desert con 70 piezas de armero ");
- GivePlayerWeapon(playerid, 24, 100);
- }
- else if(!strcmp(params, "edc", true, 11))
- {
- if(CHARACTER_INFO[playerid][ch_STATE] == ROLEPLAY_STATE_JAIL || CHARACTER_INFO[playerid][ch_STATE] == ROLEPLAY_STATE_ARRESTED) return SendClientMessage(playerid, -1, "{999999}Ahora no puedes usar este comando.");
- if(!PLAYER_WORKS[playerid][WORK_ARMERO]) return SendClientMessage(playerid, -1, "{999999}No eres armero.");
- if(PLAYER_TEMP[playerid][pt_WORKING_IN] != WORK_ARMERO) return SendClientMessage(playerid, -1, "{999999}No estás de servicio como armero.");
- if(GetPlayerState(playerid) != PLAYER_STATE_ONFOOT) return SendClientMessage(playerid, -1, "{999999}No estás depie.");
- if(PLAYER_MISC[playerid][MISC_APIEZAS] <= 0) return SendClientMessage(playerid, -1, "{999999}No tienes piezas para crear armas.");
- PLAYER_MISC[playerid][MISC_APIEZAS] -= 307;
- Auto_SendPlayerAction(playerid, "fabrica una escopeta de combate con 307 piezas de armero");
- GivePlayerWeapon(playerid, 27, 100);
- }
- else if(!strcmp(params, "ak47", true))
- {
- if(CHARACTER_INFO[playerid][ch_STATE] == ROLEPLAY_STATE_JAIL || CHARACTER_INFO[playerid][ch_STATE] == ROLEPLAY_STATE_ARRESTED) return SendClientMessage(playerid, -1, "{999999}Ahora no puedes usar este comando.");
- if(!PLAYER_WORKS[playerid][WORK_ARMERO]) return SendClientMessage(playerid, -1, "{999999}No eres armero.");
- if(PLAYER_TEMP[playerid][pt_WORKING_IN] != WORK_ARMERO) return SendClientMessage(playerid, -1, "{999999}No estás de servicio como armero.");
- if(GetPlayerState(playerid) != PLAYER_STATE_ONFOOT) return SendClientMessage(playerid, -1, "{999999}No estás depie.");
- if(PLAYER_MISC[playerid][MISC_APIEZAS] <= 0) return SendClientMessage(playerid, -1, "{999999}No tienes piezas para crear armas.");
- PLAYER_MISC[playerid][MISC_APIEZAS] -= 128;
- Auto_SendPlayerAction(playerid, "fabrica una ak47 con 128 piezas de armero");
- GivePlayerWeapon(playerid, 30, 100);
- }
- else if(!strcmp(params, "m4", true))
- {
- if(CHARACTER_INFO[playerid][ch_STATE] == ROLEPLAY_STATE_JAIL || CHARACTER_INFO[playerid][ch_STATE] == ROLEPLAY_STATE_ARRESTED) return SendClientMessage(playerid, -1, "{999999}Ahora no puedes usar este comando.");
- if(!PLAYER_WORKS[playerid][WORK_ARMERO]) return SendClientMessage(playerid, -1, "{999999}No eres armero.");
- if(GetPlayerState(playerid) != PLAYER_STATE_ONFOOT) return SendClientMessage(playerid, -1, "{999999}No estás depie.");
- if(PLAYER_MISC[playerid][MISC_APIEZAS] <= 0) return SendClientMessage(playerid, -1, "{999999}No tienes piezas para crear armas.");
- PLAYER_MISC[playerid][MISC_APIEZAS] -= 128;
- Auto_SendPlayerAction(playerid, "fabrica una m4 con 125 piezas de armero");
- GivePlayerWeapon(playerid, 31, 100);
- }
- else if(!strcmp(params, "escopeta", true))
- {
- if(CHARACTER_INFO[playerid][ch_STATE] == ROLEPLAY_STATE_JAIL || CHARACTER_INFO[playerid][ch_STATE] == ROLEPLAY_STATE_ARRESTED) return SendClientMessage(playerid, -1, "{999999}Ahora no puedes usar este comando.");
- if(!PLAYER_WORKS[playerid][WORK_ARMERO]) return SendClientMessage(playerid, -1, "{999999}No eres armero.");
- if(PLAYER_TEMP[playerid][pt_WORKING_IN] != WORK_ARMERO) return SendClientMessage(playerid, -1, "{999999}No estás de servicio como armero.");
- if(GetPlayerState(playerid) != PLAYER_STATE_ONFOOT) return SendClientMessage(playerid, -1, "{999999}No estás depie.");
- if(PLAYER_MISC[playerid][MISC_APIEZAS] <= 0) return SendClientMessage(playerid, -1, "{999999}No tienes piezas para crear armas.");
- PLAYER_MISC[playerid][MISC_APIEZAS] -= 120;
- Auto_SendPlayerAction(playerid, "fabrica una escopeta con 120 piezas de armero");
- GivePlayerWeapon(playerid, 25, 100);
- }
- else if(!strcmp(params, "mp5", true))
- {
- if(CHARACTER_INFO[playerid][ch_STATE] == ROLEPLAY_STATE_JAIL || CHARACTER_INFO[playerid][ch_STATE] == ROLEPLAY_STATE_ARRESTED) return SendClientMessage(playerid, -1, "{999999}Ahora no puedes usar este comando.");
- if(!PLAYER_WORKS[playerid][WORK_ARMERO]) return SendClientMessage(playerid, -1, "{999999}No eres armero.");
- if(PLAYER_TEMP[playerid][pt_WORKING_IN] != WORK_ARMERO) return SendClientMessage(playerid, -1, "{999999}No estás de servicio como armero.");
- if(GetPlayerState(playerid) != PLAYER_STATE_ONFOOT) return SendClientMessage(playerid, -1, "{999999}No estás depie.");
- if(PLAYER_MISC[playerid][MISC_APIEZAS] <= 0) return SendClientMessage(playerid, -1, "{999999}No tienes piezas para crear armas.");
- PLAYER_MISC[playerid][MISC_APIEZAS] -= 113;
- Auto_SendPlayerAction(playerid, "fabrica una mp5 con 113 piezas de armero");
- GivePlayerWeapon(playerid, 29, 100);
- }
- else if(!strcmp(params, "granada", true, 5))
- {
- if(CHARACTER_INFO[playerid][ch_STATE] == ROLEPLAY_STATE_JAIL || CHARACTER_INFO[playerid][ch_STATE] == ROLEPLAY_STATE_ARRESTED) return SendClientMessage(playerid, -1, "{999999}Ahora no puedes usar este comando.");
- if(!PLAYER_WORKS[playerid][WORK_ARMERO]) return SendClientMessage(playerid, -1, "{999999}No eres armero.");
- if(PLAYER_TEMP[playerid][pt_WORKING_IN] != WORK_ARMERO) return SendClientMessage(playerid, -1, "{999999}No estás de servicio como armero.");
- if(GetPlayerState(playerid) != PLAYER_STATE_ONFOOT) return SendClientMessage(playerid, -1, "{999999}No estás depie.");
- if(PLAYER_MISC[playerid][MISC_APIEZAS] <= 0) return SendClientMessage(playerid, -1, "{999999}No tienes piezas para crear armas.");
- PLAYER_MISC[playerid][MISC_APIEZAS] -= 329;
- Auto_SendPlayerAction(playerid, "fabrica una granada con 329 piezas de armero");
- GivePlayerWeapon(playerid, 8, 1);
- }
- else if(!strcmp(params, "rifle", true))
- {
- if(CHARACTER_INFO[playerid][ch_STATE] == ROLEPLAY_STATE_JAIL || CHARACTER_INFO[playerid][ch_STATE] == ROLEPLAY_STATE_ARRESTED) return SendClientMessage(playerid, -1, "{999999}Ahora no puedes usar este comando.");
- if(!PLAYER_WORKS[playerid][WORK_ARMERO]) return SendClientMessage(playerid, -1, "{999999}No eres armero.");
- if(PLAYER_TEMP[playerid][pt_WORKING_IN] != WORK_ARMERO) return SendClientMessage(playerid, -1, "{999999}No estás de servicio como armero.");
- if(GetPlayerState(playerid) != PLAYER_STATE_ONFOOT) return SendClientMessage(playerid, -1, "{999999}No estás depie.");
- if(PLAYER_MISC[playerid][MISC_APIEZAS] <= 0) return SendClientMessage(playerid, -1, "{999999}No tienes piezas para crear armas.");
- PLAYER_MISC[playerid][MISC_APIEZAS] -= 136;
- Auto_SendPlayerAction(playerid, "fabrica un rifle con 136 piezas de armero");
- GivePlayerWeapon(playerid, 33, 100);
- }
- else
- {
- SendClientMessage(playerid, -1, "usa: /fabricar [Nombre Arma].");
- SendClientMessage(playerid, -1, "Nombre de Armas: 9mm, desert eagle, escopeta-de-combate, ak47, m4, escopeta");
- SendClientMessage(playerid, -1, "Nombre de Armas: mp5, granada, rifle.");
- }
- }
- else
- {
- SendClientMessage(playerid, -1, "usa: /fabricar [Nombre Arma].");
- }
- return 1;
- }
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