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Mk11 - Kotal notes

Oct 30th, 2019
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  1. Cmd Normals:
  2. f+1 H Bitchslap high that gets you in, not worth using alone
  3.  
  4. b+2 H Slow swordswing, not worth using alone
  5. f+2 M The GOAT mid-approach tool
  6.  
  7. f+3 L Good ranged low approaching check
  8. d+3 L i8! low kick; important tool for keeping your turn
  9.  
  10. d+4 L Slower low that KNDs
  11. f+4 M Faster than f+2 with i15 appraoching mid that KNDs and has about same range
  12. b+4 L Quick low qith i13 that KNDs; good breathing-tool
  13.  
  14.  
  15. Strings:
  16.  
  17. 1,2 H,M,X Close-range punish move with i8; short range; special-cancellable
  18. 1,2,2 H,M,M Extender to catch ppl trying to counterpoke cmd-grab or jumping
  19.  
  20. f+1,2 M,M,X Main punish tool with i10; decent range; special-cancellable
  21. f+1,2,2 M,M,O Risky overhead extender
  22. f+1,4 M,L Also i10 but with low that can't be cancelled; safe OB
  23.  
  24. 2,2 H,L,X Short range i9 KND; special-cancellable
  25. 2,2,1 H,L,M Launcher extension
  26.  
  27. f+2,4 M,M,X Main approach tool with great range; special-cancellable; safe OB
  28. f+2,4,3 M,M,L Low Extender to keep them on their toes
  29.  
  30. b+2,2 H,M,X Risky but also great approach tool; special-cancellable; unsafe OB
  31. b+2,2,3 H,M,O Even more risky overhead because why not
  32.  
  33. 3,4 H,M,X i13 check-tool where the mid followup has amazing range; prob not bad to throw out trying to whiff it; special-cancellable!!
  34. f+3,4 L,M Very decent ranged approaching low into KND mid; safe OB
  35.  
  36.  
  37. Combos:
  38. 2,2,1 > dash f+1,2 > Sword (228.74 dmg; Hard Timing!)
  39. Projectile combos from: f+1,2; f+2,4; 2,2
  40. EX Projectile combos from: 1,2; f+1,2; 2,2
  41.  
  42. Corner-Combos:
  43. 2,2,1 > 3,4 > Sword (260.65 dmg)
  44.  
  45. Krush-Combos:
  46. d+2 > b+2,2 > Sword (334.88 dmg; very iffy timing, watch your enemy and not yourself and wait till they are clsoe to the floor)
  47. > 1 > f+1,2 > Sword (325.91 dmg; easier timing)
  48. f+1,2,2 > b+2,2 > f+1,2 > Sword (328.28 dmg; very iffy timing, watch your enemy and not yourself and wait till they on highest point)
  49.  
  50.  
  51. Totem setups (defense-totem moves you slightly forward making you run into some wakeup-attacks where attack-totem would work!):
  52.  
  53. -Sword: can be safe midscreen; unsafe in corner
  54. -Sword (EX): unsafe as they are too near (but depends on their wakeup-attack length)
  55. -projectile: can be safe midscreen
  56. -projectile (EX): can be safe midscreen; only attack-totem safe up-close or in corner
  57. -1,2,2: can be safe midscreen; only attack-totem safe in corner
  58. -f+1,2: only attack-totem safe
  59. -f+1,2,2: unsafe
  60. -2,2,1: can be safe midscreen; only attack-totem safe in corner
  61. -f+4: can be safe midscreen; unsafe in corner
  62. -b+4: unsafe
  63. -f+3,4: can be safe midscreen; only attack-totem safe in corner
  64. -3,4: only attack-totem can be safe depending on wakeup-attack length; unsafe in corner
  65. -j3/4: can be safe midscreen; only attack-totem can be safe in corner but only if you hit it deep
  66. -u+3/4: kinda risky midscreen but depends on their wakeup-attack length; only attack-totem safe in corner
  67. -Throw: kinda risky midscreen but depends on their wakeup-attack length; forward-throw is riskier
  68. -Fatal-Blow: unsafe
  69. -f+1,1,2-Krush: only attack-totem safe
  70. -d+2-Krush: only attack-totem safe
  71. -Throw-Krush: can be safe (unless you throw them into the corner)
  72. -Sword-Krush: unsafe
  73. -projectile-Krush: unsafe if near or in corner or against long-ranging stuff
  74.  
  75. So in short:
  76. setup midscreen after: -normal Sword
  77. -Throws (risky) and Throw-Krush
  78. -projectile normal/EX/Krush
  79. -f+3,4 and f+4 (great tools for keepout)
  80. -1,2,2
  81. -2,2,1
  82. -j3/4
  83. setup attack-totem in corner after:
  84. -EX projectile
  85. -1,2,2
  86. -f+1,2
  87. -2,2,1
  88. -f+3,4
  89. -u+3/4
  90. attack-totem only after:
  91. -f+1,1,2-Krush
  92. Corner actually sounds like a negative for totems. Try to keep them out.
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