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- #include <iostream>
- #include <stdlib.h>
- int main(void)
- {
- using std::cout;
- using std::cin;
- cout << "You're sitting in your apartment."
- << " It is dark and you can hear police sirens in "
- << "the background. As you exhail the thick, tar-like "
- << "smoke, you realize that you have just run out of "
- << "that crystal candy... you have no more meth.\n\n";
- system("pause");
- system("cls");
- cout << "In panic, you call up your dealer, but only to find"
- << " thats he's out... bone dry. He says he's got some "
- << "good shit coming in in a day or two, but thats not good "
- << "enough for you. You need more drugs, and you need them "
- << "now. You grab your knife and a wad of cash, as you set "
- << "out to the streets looking to find some crystal gold.\n\n";
- system("pause");
- system("cls");
- cout << "As your walking down the road, it seems as though your "
- << "in the scene of a horror movie... its dark, the streetlights"
- << " are mostly dead, and the ones that are still working are dim "
- << "and flickering. Its mostly silent, except for the faint sounds "
- << "of sirens in the distance, and there is a heavy fog."
- << " None of this bothers you though. "
- << "You grew up here, you are used to this.\n\n";
- system("pause");
- system("cls");
- cout << "You continue walking, and you start to make out a dark figure."
- << " As you get closer you realize its a man. Where most people "
- << "would be scared at this point, it made you happy. You knew the "
- << "only reason this man would be out here, is to be selling drugs.\n\n";
- cout << "You continue walking closer to the man, when you hear what sounds "
- << "like a cough, closely behind you. When you stop and turn around to "
- << "see what it is, you don't see anything, and turn around and keep "
- << "walking. But not only a couple steps later, a man grabs you from "
- << "behind. You reach for you knife, but its too late... there are "
- << "already 3 large men beating you. You try to fight back, but its "
- << "useless, as they overpower you and continue to pumble you until you "
- << "finally black out.\n\n";
- system("pause");
- system("cls");
- cout << "A light starts to fade into view as you open your eyes. Everything "
- << "is a blur, but it quickly comes into focus. You look around and "
- << "find that your in an empty room, with no windows, and only one "
- << "door. You take a minute to try and remember how you got there, but"
- << " you can't remember a thing. You walk over to the door and try to "
- << "look trough the small space underneath it, but you can't see anything."
- << " You stand up and decide to go into the next room.\n\n";
- system("pause");
- system("cls");
- cout << "As you step into the room, you see that it is almost as empty as "
- << "the room you woke up in, with the exception of another door, and a "
- << "syringe in the center of the room.\n\n.";
- cout << "Do you want to examine the syringe? (1=YES, 0=NO) ";
- bool syringeExamined, syringeTaken;
- cin >> syringeExamined;
- if (syringeExamined)
- {
- system("cls");
- cout << "The syringe is filled with a glowing green fluid.\n"
- << "Do you want to inject the contents? (1=YES, 0=NO) ";
- cin >> syringeTaken;
- if (syringeTaken)
- {
- system("cls");
- cout << "Your drug habit has brought your life to a screeching "
- << "hault, as the contents from the syringe turn you into a "
- << "flesh-craving ravenous zombie.\n\n"
- << "!!!GAME OVER!!!\n\n";
- system("pause");
- system("cls");
- exit (1);
- }
- else
- {
- system("cls");
- cout << "You make a wise decision as you choose to put the needle "
- << "back on the ground. This choice has saved your life.\n\n";
- system("pause");
- system("cls");
- }
- }
- else
- {
- system("cls");
- cout << "Do you wish to inject the needle anyway? (1=YES, 0=NO) ";
- cin >> syringeTaken;
- if (syringeTaken)
- {
- system("cls");
- cout << "Despite not even checking to see whats inside, you "
- << "blindly inject the contents of the needle into your vein."
- << " This decision was very unwise, and quite frankly, pretty "
- << "fuckin moronic. This will cost you your life, as the "
- << "contents turn you into a flesh-craving ravenous zombie.\n\n";
- cout << "!!!GAME OVER!!!\n\n";
- system("pause");
- system("cls");
- exit (1);
- }
- else
- {
- system("cls");
- cout << "You leave the needle on the floor, and walk right past it. "
- << "This decision was very wise, and has saved your life.\n\n";
- system("pause");
- system("cls");
- }
- }
- bool attackCat;
- cout << "You proceed across the room and through the door on the other side "
- << "of the room. In this room you notice a ladder going to a room above, "
- << "a cat in one corner (that appears to be dead), and a large stick "
- << "directly in front of you.\n\n";
- cout << "Though the cat appears to be dead, you question whether its actually "
- << "alive or not. Do you wish to hit the cat with the stick, just in case? "
- << "(1=YES, 0=NO) ";
- cin >> attackCat;
- if (attackCat)
- {
- system("cls");
- cout << "You swing the stick at the cat...\n"
- << "BOOOOOOOOM!!!!! The cat blows the FUCK UP! This was no cat, it "
- << "was a goddamn MINE! ...Sadly, this means you lose.\n\n";
- cout << "!!!GAME OVER!!!\n\n";
- system("pause");
- system("cls");
- exit (1);
- }
- else
- {
- cout << "You leave the kitty alone, which was a good choice, cuz that "
- << "cat woulda fucked your shit up.\n\n";
- system("pause");
- system("cls");
- }
- cout << "You walk across the room and climb up the ladder. The room "
- << "you find yourself in is almost pitch black, except for a dim lamp, "
- << "under which is a small desk with a large button on it. You start "
- << "walking across the room, but you accidentally trip over a loose "
- << "floor board. You get up and continue to the desk. As you look closer "
- << "at the button, you see that the word \"LIFE\" in bold red letters, "
- << "printed accross it.\n\n";
- cout << "Do you want to press the button? (1=YES, 0=NO) ";
- bool buttonPressed;
- bool mindChanged;
- cin >> buttonPressed;
- if (buttonPressed)
- {
- system("cls");
- cout << "As you reach down to press the button, the room fades to a "
- << "dark nothingness. You open your eyes only to see thatyou are "
- << "in a white room with several tubes attached to you. You start "
- << "yelling in panic, when a man in a white in a white jacket comes "
- << "in and says \"Sir... SIR! Your in a hospital, please calm down. "
- << "You were found on the side of the road and brought to the "
- << "Emergency Room.\"\n\n";
- cout << "You are let out of the hospital a day later, when you go home. "
- << "When you get there you call up your dealer and buy an ounce of "
- << "meth... you smoke it all and it ends up killing you... tough luck "
- << "man. \n\n!!!GAME OVER!!!\n\n";
- system("pause");
- }
- else
- {
- system("cls");
- cout << "Are you sure you don't want to press it? If you want to change "
- << "your mind, type 1. If you still decide to be a boring douche and "
- << "not press it, type 0. ";
- cin >> mindChanged;
- if (mindChanged)
- {
- system("cls");
- cout << "Nice...\n"
- << "As you reach down to press the button, the room fades to a "
- << "dark nothingness. You open your eyes only to see thatyou are "
- << "in a white room with several tubes attached to you. You start "
- << "yelling in panic, when a man in a white in a white jacket comes "
- << "in and says \"Sir... SIR! Your in a hospital, please calm down. "
- << "You were found on the side of the road and brought to the "
- << "Emergency Room.\"\n\n";
- cout << "You are let out of the hospital a day later, when you go home. "
- << "When you get there you call up your dealer and buy an ounce of "
- << "meth... you smoke it all and it ends up killing you... tough luck "
- << "man. \n\n!!!GAME OVER!!!\n\n";
- system("pause");
- }
- else
- {
- system("cls");
- cout << "You know what? This is my story and I'm not gonna sit here and let "
- << "you fuck it up. Your pushing the damn button whether you want to "
- << "or not...\n\n";
- system("pause");
- system("cls");
- cout << "As you reach down to press the button, the room fades to a "
- << "dark nothingness. You open your eyes only to see thatyou are "
- << "in a white room with several tubes attached to you. You start "
- << "yelling in panic, when a man in a white in a white jacket comes "
- << "in and says \"Sir... SIR! Your in a hospital, please calm down. "
- << "You were found on the side of the road and brought to the "
- << "Emergency Room.\"\n\n";
- cout << "You are let out of the hospital a day later, when you go home. "
- << "When you get there you call up your dealer and buy an ounce of "
- << "meth... you smoke it all and it ends up killing you... tough luck "
- << "man. \n\n!!!GAME OVER!!!\n\n";
- system("pause");
- }
- }
- return 0;
- }
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