mariodkzzzz

modpack plans

May 5th, 2015
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  1. Tech mods:
  2. -Project:Red & addons for it : choosing this over blue power since its more used in mods packs when blue power is and afew other reasons
  3. -Mekanism: Removing the Cables from the modpack by making them uncraftable(only energy cables)
  4. -Draconic Evolution
  5. -Enhanced Portals 3 or mystcraft or both
  6. -Applied Energistics 2 & addons to it extracells, AE2 stuff & maybe more: with Removed Channels but uses more Power
  7. -Buildcraft & addons to it Minus:Buildcraft Additions since it adds nothing new that other tech mod dont have
  8. -Computercraft & addons to it
  9. -Steve´s carts
  10. -compact Machines
  11. -Refined Relocation
  12. -tubestuff & AutoFood: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1281065-immibiss-mods-now-with-85-7-less-version-numbers usefull stuff for piping and auto feed yourself at your base
  13. -Railcraft & addons to it
  14. -Thermal Expansion & addons for it: Thermal Dynamics
  15. -Big Reactors: (with RR3 tweaks so it needs to be crafted with steel instead of Iron)
  16. -Ender IO
  17. -Forestry & addons for it like extra bees/magic bees, Gendustry
  18. -PneumaticCraft
  19. -Simply Jetpacks
  20. -Steve´s Factory Manager & Steve´s addons
  21. -Tubes! mod: i know we got alot of items pipes but this mod is mainly Pipes/tubes and give alot of Options for Redpower like Tubes then other mods do
  22. -Galacticraft: with afew tweaks like raw silicon = ender IO´s silicon, you is able to get tier 2,3/cargo rockets on Earth but rare dungeons loots & if possible
  23. magical crops for galacticraft Ores (they will be highest tier seeds)
  24. -(IF it gets ever updated): Traincraft: Becuase TRAINS!!!
  25. -Extra Utilities: i will make it so you can get heart back if putting Reinforced watering in a crafting table can by: Returning the Watering can in crafting table but then you waste bedrockium
  26. might do a other way to give a heart back but needs to be super hard to get so it cant be automated,farmed or anything and will only be possible to do at End-game where you anyway having too many resources like 10k diamonds
  27. -(maybe)Progressive Automatiion: i know we got other mods for this but this one is very good for early/mid game automation since it uses vanilia furnace fuel as fuel instead of RF/T
  28. -(maybe) Dynamic transport: a add that adds moving elevators instead of blocks that teleport you up/down
  29.  
  30. Magic mods:
  31. -Magical Crops: Nerfed to not be too much OP but still alittle bit (at mid/end game) & make Oil seeds useful to make oil if the mod dev. does not want to and add MRF support to it
  32. the higher tier seeds the lower chance on dupe seeds
  33. -Thaumcraft & addons to it(not the useless onces like buildcraft Additions is to Modpacks with like enderIO/mekanism/thermal expansion)
  34. -Blood Magic & addons to it(not the useless onces)
  35. -Reliquary
  36. -Botania & addons to it(not the useless onces)
  37. -Witchery
  38.  
  39. other mods:(building blocks,mobs,world gen,for fun mods):
  40. -Dense Ores
  41. -Chisel 2
  42. -ex astris and ex nihilo
  43. -Enchanting Plus mod
  44. -Iron Chest mod
  45. -EnderStorage
  46. -Dimensional Anchors or chicek chunk or both (chick chunk for admin´s chunk loaders and Dimensional Anchors for members)
  47. -Jabba
  48. -Aroma1997´s mining dimension mod
  49. -Carpenter´s block mod
  50. -(Maybe)Gany´s end/nether/surface
  51. -Malisis Doors
  52. -OpenBlocks
  53. -Pam´s HarvestCraft
  54. -Random Things
  55. -Another one Bite the dust mod
  56. -Biomes O´plenty
  57. -Nether Ores
  58. -SecretRooms Mod
  59. -(maybe)EE3 or Project:E: but nerfed really much so the mod is nearly useless (the only way to nerf this right mod is to remove EMC but EMC is almost the whole mod so yeah : nearly useless)
  60. -(maybe) Steve´s workshop
  61. -Backbag
  62. -(maybe) Bibliocraft: i know its popalur but its not usefull for so much
  63. -(maybe) Mrcrayfish's Furniture mod
  64. -Twilight Forest
  65. -tinkers construct & addons to it(not the useless onces)
  66. -Storage Drawers: seems like a good storage mod
  67. -(maybe)Weeping angels or the Dalek Lite(if that is is made/finished) mod: not a whole dr who mod but only adding afew mobs reason for why im adding it: its a small dr who based mod(not a too big one) im a dr who fan and i making the modpack
  68.  
  69. Client mods:
  70. -NEI & all usefull Addons to it
  71. -WearMC (this one if mainly for fun but why not add it so anybody see anyone who got a account on wearmc.com have added/replaced stuff to they´s player model anybody can see them on the server)
  72. -Journeymap
  73. -Inventory tweaks
  74. -Fastcraft
  75. -Waila & all usefull Addons to it
  76. -possible more i forgot right now
  77.  
  78.  
  79. all the or most of the: (maybe)s will be added if the modpack is less than 200-210 mods loaded(minus Client mods)
  80.  
  81. and the mods that is added to the very first version of the modpack is also the mods that stays and no more will be added
  82. unless its a very small mod that do some big stuff like SecretRooms mod or Carpenter´s block mod
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