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- Tech mods:
- -Project:Red & addons for it : choosing this over blue power since its more used in mods packs when blue power is and afew other reasons
- -Mekanism: Removing the Cables from the modpack by making them uncraftable(only energy cables)
- -Draconic Evolution
- -Enhanced Portals 3 or mystcraft or both
- -Applied Energistics 2 & addons to it extracells, AE2 stuff & maybe more: with Removed Channels but uses more Power
- -Buildcraft & addons to it Minus:Buildcraft Additions since it adds nothing new that other tech mod dont have
- -Computercraft & addons to it
- -Steve´s carts
- -compact Machines
- -Refined Relocation
- -tubestuff & AutoFood: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1281065-immibiss-mods-now-with-85-7-less-version-numbers usefull stuff for piping and auto feed yourself at your base
- -Railcraft & addons to it
- -Thermal Expansion & addons for it: Thermal Dynamics
- -Big Reactors: (with RR3 tweaks so it needs to be crafted with steel instead of Iron)
- -Ender IO
- -Forestry & addons for it like extra bees/magic bees, Gendustry
- -PneumaticCraft
- -Simply Jetpacks
- -Steve´s Factory Manager & Steve´s addons
- -Tubes! mod: i know we got alot of items pipes but this mod is mainly Pipes/tubes and give alot of Options for Redpower like Tubes then other mods do
- -Galacticraft: with afew tweaks like raw silicon = ender IO´s silicon, you is able to get tier 2,3/cargo rockets on Earth but rare dungeons loots & if possible
- magical crops for galacticraft Ores (they will be highest tier seeds)
- -(IF it gets ever updated): Traincraft: Becuase TRAINS!!!
- -Extra Utilities: i will make it so you can get heart back if putting Reinforced watering in a crafting table can by: Returning the Watering can in crafting table but then you waste bedrockium
- might do a other way to give a heart back but needs to be super hard to get so it cant be automated,farmed or anything and will only be possible to do at End-game where you anyway having too many resources like 10k diamonds
- -(maybe)Progressive Automatiion: i know we got other mods for this but this one is very good for early/mid game automation since it uses vanilia furnace fuel as fuel instead of RF/T
- -(maybe) Dynamic transport: a add that adds moving elevators instead of blocks that teleport you up/down
- Magic mods:
- -Magical Crops: Nerfed to not be too much OP but still alittle bit (at mid/end game) & make Oil seeds useful to make oil if the mod dev. does not want to and add MRF support to it
- the higher tier seeds the lower chance on dupe seeds
- -Thaumcraft & addons to it(not the useless onces like buildcraft Additions is to Modpacks with like enderIO/mekanism/thermal expansion)
- -Blood Magic & addons to it(not the useless onces)
- -Reliquary
- -Botania & addons to it(not the useless onces)
- -Witchery
- other mods:(building blocks,mobs,world gen,for fun mods):
- -Dense Ores
- -Chisel 2
- -ex astris and ex nihilo
- -Enchanting Plus mod
- -Iron Chest mod
- -EnderStorage
- -Dimensional Anchors or chicek chunk or both (chick chunk for admin´s chunk loaders and Dimensional Anchors for members)
- -Jabba
- -Aroma1997´s mining dimension mod
- -Carpenter´s block mod
- -(Maybe)Gany´s end/nether/surface
- -Malisis Doors
- -OpenBlocks
- -Pam´s HarvestCraft
- -Random Things
- -Another one Bite the dust mod
- -Biomes O´plenty
- -Nether Ores
- -SecretRooms Mod
- -(maybe)EE3 or Project:E: but nerfed really much so the mod is nearly useless (the only way to nerf this right mod is to remove EMC but EMC is almost the whole mod so yeah : nearly useless)
- -(maybe) Steve´s workshop
- -Backbag
- -(maybe) Bibliocraft: i know its popalur but its not usefull for so much
- -(maybe) Mrcrayfish's Furniture mod
- -Twilight Forest
- -tinkers construct & addons to it(not the useless onces)
- -Storage Drawers: seems like a good storage mod
- -(maybe)Weeping angels or the Dalek Lite(if that is is made/finished) mod: not a whole dr who mod but only adding afew mobs reason for why im adding it: its a small dr who based mod(not a too big one) im a dr who fan and i making the modpack
- Client mods:
- -NEI & all usefull Addons to it
- -WearMC (this one if mainly for fun but why not add it so anybody see anyone who got a account on wearmc.com have added/replaced stuff to they´s player model anybody can see them on the server)
- -Journeymap
- -Inventory tweaks
- -Fastcraft
- -Waila & all usefull Addons to it
- -possible more i forgot right now
- all the or most of the: (maybe)s will be added if the modpack is less than 200-210 mods loaded(minus Client mods)
- and the mods that is added to the very first version of the modpack is also the mods that stays and no more will be added
- unless its a very small mod that do some big stuff like SecretRooms mod or Carpenter´s block mod
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