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- local library = loadstring(game:HttpGet("https://pastebin.com/raw/CkyR8ePz", true))()
- local Local = library:CreateWindow('Local')
- local GemFarm = false
- Local:Slider("Walkspeed", {
- min = math.floor(game.Players.LocalPlayer.Character.Humanoid.WalkSpeed);
- max = 250;
- flag = 'walk'
- }, function(walk)
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = walk;
- end)
- Local:Slider("JumpPower", {
- min = math.floor(game.Players.LocalPlayer.Character.Humanoid.JumpPower);
- max = 250;
- flag = 'jump'
- }, function(jump)
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = jump;
- end)
- Local:Button('Reset Character', function()
- game.Players.LocalPlayer.Character:BreakJoints()
- end)
- Local:Button('Rejoin', function()
- game:GetService('TeleportService'):Teleport(game.PlaceId)
- end)
- local Farm = library:CreateWindow('Farm')
- Farm:Toggle('Gem Farm', {flag = "toggle1"}, function()
- if Farm.flags.toggle1 == true then
- GemFarm = true
- elseif Farm.flags.toggle1 == false then
- GemFarm = false
- game.Players.LocalPlayer.Character:BreakJoints()
- end
- game:GetService"RunService".RenderStepped:Connect(function()
- if GemFarm == true then
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(game.workspace["Bonus1"].GatePad.Position)
- end
- end)
- end)
- local Misc = library:CreateWindow('Misc')
- Misc:Button('Complete all levels', function()
- for x = 1, 30 do
- game:GetService("ReplicatedStorage").BeatLevel:FireServer(25, "Level 1", "", true)
- end
- end)
- local firsttime = true
- function skiplevel()
- game:GetService("ReplicatedStorage").BeatLevel:FireServer(25, "Level 1", "", true)
- end
- Misc:Button('Free Skip Level', function()
- if firsttime == true then
- firsttime = false
- skiplevel()
- wait()
- skiplevel()
- else
- skiplevel()
- end
- end)
- Misc:Button('Reset Levels', function()
- game:GetService("ReplicatedStorage").SetLevel:FireServer(0)
- end)
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