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HEHEJ

Untitled

Mar 28th, 2020
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  1. local library = loadstring(game:HttpGet("https://pastebin.com/raw/CkyR8ePz", true))()
  2. local Local = library:CreateWindow('Local')
  3. local GemFarm = false
  4.  
  5. Local:Slider("Walkspeed", {
  6.    min = math.floor(game.Players.LocalPlayer.Character.Humanoid.WalkSpeed);
  7.    max = 250;
  8.    flag = 'walk'
  9. }, function(walk)
  10.    game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = walk;
  11. end)
  12.  
  13.  
  14. Local:Slider("JumpPower", {
  15.    min = math.floor(game.Players.LocalPlayer.Character.Humanoid.JumpPower);
  16.    max = 250;
  17.    flag = 'jump'
  18. }, function(jump)
  19.        
  20.    game.Players.LocalPlayer.Character.Humanoid.JumpPower = jump;
  21. end)
  22.  
  23.  
  24. Local:Button('Reset Character', function()
  25.    game.Players.LocalPlayer.Character:BreakJoints()
  26. end)
  27.  
  28. Local:Button('Rejoin', function()
  29.    game:GetService('TeleportService'):Teleport(game.PlaceId)
  30. end)
  31.  
  32.  
  33.  
  34. local Farm = library:CreateWindow('Farm')
  35.  
  36. Farm:Toggle('Gem Farm', {flag = "toggle1"}, function()
  37.     if Farm.flags.toggle1 == true then
  38. GemFarm = true
  39.  
  40.     elseif Farm.flags.toggle1 == false then
  41.        
  42.         GemFarm = false
  43.          game.Players.LocalPlayer.Character:BreakJoints()
  44.        
  45. end
  46.  
  47.    
  48.  
  49. game:GetService"RunService".RenderStepped:Connect(function()
  50.     if GemFarm == true then
  51.  wait()
  52. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(game.workspace["Bonus1"].GatePad.Position)
  53. end
  54. end)
  55. end)
  56.  
  57.  
  58. local Misc = library:CreateWindow('Misc')
  59.  
  60.  
  61.  
  62. Misc:Button('Complete all levels', function()
  63.    for x = 1, 30 do
  64.  
  65. game:GetService("ReplicatedStorage").BeatLevel:FireServer(25, "Level 1", "", true)
  66.  
  67. end
  68. end)
  69. local firsttime = true
  70.  
  71. function skiplevel()
  72.     game:GetService("ReplicatedStorage").BeatLevel:FireServer(25, "Level 1", "", true)
  73. end
  74.  
  75. Misc:Button('Free Skip Level', function()
  76. if firsttime == true then
  77.     firsttime = false
  78.     skiplevel()
  79.     wait()
  80.     skiplevel()
  81.    
  82.     else
  83.         skiplevel()
  84. end
  85.  
  86.  
  87. end)
  88.  
  89. Misc:Button('Reset Levels', function()
  90. game:GetService("ReplicatedStorage").SetLevel:FireServer(0)
  91. end)
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