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gnidmoo

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Jun 1st, 2015
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  1. Program received signal SIGSEGV, Segmentation fault.
  2. 0x000000000055f2e8 in Timer::time (this=0x26d5ae0) at /home/linux/Projects/ZeldaOOT/source/core/Timer.cpp:43
  3. 43 if(m_isStarted) {
  4. (gdb) bt
  5. #0 0x000000000055f2e8 in Timer::time (this=0x26d5ae0) at /home/linux/Projects/ZeldaOOT/source/core/Timer.cpp:43
  6. #1 0x000000000058833e in SpriteAnimation::displayedFramesAmount (this=0x26d5ab0) at /home/linux/Projects/ZeldaOOT/source/display/SpriteAnimation.cpp:60
  7. #2 0x0000000000573973 in SpriteAnimation::isFinished (this=0x26d5ab0) at /home/linux/Projects/ZeldaOOT/include/display/SpriteAnimation.hpp:43
  8. #3 0x000000000058836e in SpriteAnimation::currentPosition (this=0x26d5ab0) at /home/linux/Projects/ZeldaOOT/source/display/SpriteAnimation.cpp:64
  9. #4 0x0000000000594429 in CollisionSystem::inCollision (object1=..., object2=..., collisionInformations=...)
  10. at /home/linux/Projects/ZeldaOOT/source/scene/systems/CollisionSystem.cpp:63
  11. #5 0x0000000000594154 in CollisionSystem::checkCollision (object1=..., object2=...) at /home/linux/Projects/ZeldaOOT/source/scene/systems/CollisionSystem.cpp:25
  12. #6 0x0000000000566230 in Scene::checkCollisionsFor (this=0x22c94a0, object=...) at /home/linux/Projects/ZeldaOOT/source/scene/Scene.cpp:53
  13. #7 0x000000000057efb3 in PlayerFactory::<lambda(SceneObject&)>::operator()(SceneObject &) const (__closure=0x226d920, player=...)
  14. at /home/linux/Projects/ZeldaOOT/source/scene/factories/PlayerFactory.cpp:50
  15. #8 0x0000000000581332 in std::_Function_handler<void(SceneObject&), PlayerFactory::create(float, float)::<lambda(SceneObject&)> >::_M_invoke(const std::_Any_data &, SceneObject &) (__functor=..., __args#0=...) at /usr/include/c++/5.1.0/functional:1871
  16. #9 0x0000000000573aad in std::function<void (SceneObject&)>::operator()(SceneObject&) const (this=0x226d920, __args#0=...) at /usr/include/c++/5.1.0/functional:2271
  17. #10 0x0000000000593e24 in CollisionComponent::checkCollisions (this=0x226d850, object=...)
  18. at /home/linux/Projects/ZeldaOOT/include/scene/components/CollisionComponent.hpp:29
  19. #11 0x0000000000593c7b in MovementSystem::process (object=...) at /home/linux/Projects/ZeldaOOT/source/scene/systems/MovementSystem.cpp:32
  20. #12 0x000000000059683c in SceneSystem::updateObject (object=...) at /home/linux/Projects/ZeldaOOT/source/scene/systems/SceneSystem.cpp:42
  21. #13 0x00000000005660a3 in Scene::update (this=0x22c94a0) at /home/linux/Projects/ZeldaOOT/source/scene/Scene.cpp:29
  22. #14 0x000000000058aa2d in Map::update (this=0x22c9470) at /home/linux/Projects/ZeldaOOT/source/display/map/Map.cpp:48
  23. #15 0x0000000000555ede in MapState::update (this=0x211a180) at /home/linux/Projects/ZeldaOOT/source/core/states/MapState.cpp:39
  24. #16 0x000000000053b6b9 in Application::<lambda()>::operator()(void) const (__closure=0x7fffffffe110) at /home/linux/Projects/ZeldaOOT/source/core/Application.cpp:57
  25. #17 0x000000000053b9a1 in std::_Function_handler<void(), Application::run()::<lambda()> >::_M_invoke(const std::_Any_data &) (__functor=...)
  26. at /usr/include/c++/5.1.0/functional:1871
  27. #18 0x0000000000547fa6 in std::function<void ()>::operator()() const (this=0x7fffffffe110) at /usr/include/c++/5.1.0/functional:2271
  28. #19 0x0000000000547eab in GameClock::updateGame(std::function<void ()>) (this=0x7fffffffe188, updateFunc=...)
  29. at /home/linux/Projects/ZeldaOOT/source/system/GameClock.cpp:47
  30. #20 0x000000000053b76d in Application::run (this=0x7fffffffe180) at /home/linux/Projects/ZeldaOOT/source/core/Application.cpp:58
  31. #21 0x00000000005397f7 in main () at /home/linux/Projects/ZeldaOOT/source/main.cpp:29
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