Advertisement
TheInsidiousOne

Sep28pt2

Sep 28th, 2020
137
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 6.02 KB | None | 0 0
  1. Pixel Shooter Des Spaceman
  2. Level 3 DARK Machine/Effect
  3. 1000/1000
  4. You can target 1 Machine monster you control; equip this monster from your hand or field to that target. If a monster equipped with this card would be destroyed, destroy this card instead. Once per turn, if this card is equipped to a monster: You can Special Summon this card.
  5.  
  6. Pixel Shooter Fracturer
  7. Level 3 DARK Machine/Effect
  8. 1400/0
  9. You can target 1 Machine monster you control; equip this monster from your hand or field to that target. If the equipped monster you control battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If a monster equipped with this card would be destroyed, destroy this card instead. Once per turn, if this card is equipped to a monster: You can target 1 Spell/Trap your opponent controls; destroy it.
  10.  
  11. Pixel Shooter Gear Warrior
  12. Level 4 DARK Machine/Effect
  13. 1800/1700
  14. You can target 1 Machine monster you control; equip this monster from your hand or field to that target. If a monster equipped with this card would be destroyed, destroy this card instead. Once per turn, if this card is equipped to a monster: You can add 1 Equip Spell from your Deck to your hand.
  15.  
  16. Pixel Shooter Spectral Buster
  17. Level 2 DARK Machine/Effect
  18. 1200/0
  19. You can target 1 Machine monster you control; equip this monster from your hand or field to that target. If a monster equipped with this card would be destroyed, destroy this card instead. At the start of the Damage Step, if the equipped monster attacks an opponent's monster: Banish that opponent's monster.
  20.  
  21. Pixel Shooter Steampunk Valkyrie
  22. Level 4 DARK Machine/Effect
  23. 1700/1800
  24. You can target 1 Machine monster you control; equip this monster from your hand or field to that target. If a monster equipped with this card would be destroyed, destroy this card instead. Once per turn, if this card is equipped to a monster: You can inflict 300 damage to your opponent for each card on the field.
  25.  
  26. Pixel Shooter Armored Avenger
  27. Level 4 DARK Machine/Effect
  28. 0/2100
  29. You can target 1 Machine monster you control; equip this monster from your hand or field to that target. If a monster equipped with this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If a monster equipped with this card would be destroyed, destroy this card instead.
  30.  
  31. Pixel Scattergun
  32. Equip Spell
  33. Equip only to a "Pixel Shooter" monster. Once per turn, if this card is equipped to a monster: You can target 1 "Pixel Shooter" Monster Card in your Spell & Trap Zone; Special Summon it. If the equipped monster destroys an opponent's monster by battle: You can destroy as many cards in the destroyed monster's adjacent zones that your opponent controls as possible.
  34.  
  35. Pixel Fortress
  36. Field Spell
  37. All "Pixel Shooter" monsters on the field gain 300 ATK/DEF. During your Main Phase, you can Normal Summon 1 "Pixel Shooter" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
  38.  
  39. Pixel Reload
  40. Quick-Play Spell
  41. Reveal any number of "Pixel Shooter" monsters from your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck +1. For the rest of this turn after this card resolves, you cannot activate Spells/Traps, except "Pixel" cards. You can only activate 1 "Pixel Reload" per turn.
  42.  
  43. Pixel Shield
  44. Equip Spell
  45. Equip only to a "Pixel Shooter" monster. It gains DEF equal to its original DEF. The equipped monster can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn, if this card is equipped to a monster: You can target 1 "Pixel Shooter" Monster Card in your Spell & Trap Zone; Special Summon it.
  46.  
  47. Pixel Sniper
  48. Equip Spell
  49. Equip only to a "Pixel Shooter" monster. Once per turn, if this card is equipped to a monster: You can target 1 "Pixel Shooter" Monster Card in your Spell & Trap Zone; Special Summon it. The equipped monster can make a second attack during each Battle Phase, also it can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent becomes half its original ATK.
  50.  
  51. Pixel Shooter's Duty
  52. Normal Trap
  53. Pay half your LP, then target any number of your "Pixel Shooter" monsters with different names; Special Summon them, but shuffle them into the Deck during the End Phase. You can only activate 1 "Pixel Shooter's Duty" per turn.
  54.  
  55. Pixel Defense
  56. Continuous Trap
  57. When this card is activated: Place 3 counters on this card. When an opponent's monster declares an attack while you control a "Pixel Shooter" monster: You can remove 1 counter from this card; negate the attack. If the last counter is removed from this card, destroy this card.
  58.  
  59. Pixel Gate
  60. Normal Trap
  61. When an opponent's monster declares an attack: Reduce any battle damage you would take from that battle by the number of "Pixel" cards in your GY x 300, also you take no further battle or effect damage until the End Phase.
  62.  
  63. Pixel Shooter's Tactics
  64. Counter Trap
  65. When a Spell/Trap Card or monster effect is activated that targets a "Pixel Shooter" monster you control: Negate the activation, and if you do, destroy that card, also, after that, Set this card face-down instead of sending it to the GY.
  66.  
  67. Retro Buster
  68. Level 4 LIGHT Machine/Union/Effect
  69. 1500/0
  70. Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 500 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If a monster equipped with this card destroys an opponent's monster by battle: You can draw 1 card.
  71.  
  72. Quarter Alert
  73. Normal Spell
  74. Excavate the top 5 cards of your Deck, Special Summon 1 excavate Machine monster, and if you do, place the rest to the top of your Deck in any order. You can only activate 1 "Quarter Alert" per turn.
  75.  
  76. Reticle-Eyes Lightning Shot
  77. Normal Trap
  78. When your opponent activates a monster effect while you control a "Reticle-Eyes" monster: Destroy all monsters your opponent controls.
  79.  
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement