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  1. Graphics Feature Status
  2. Canvas: Software only, hardware acceleration unavailable
  3. Canvas out-of-process rasterization: Disabled
  4. Direct Rendering Display Compositor: Disabled
  5. Compositing: Software only. Hardware acceleration disabled
  6. Multiple Raster Threads: Enabled
  7. OpenGL: Disabled
  8. Rasterization: Software only. Hardware acceleration disabled
  9. Raw Draw: Disabled
  10. Skia Graphite: Disabled
  11. Video Decode: Software only. Hardware acceleration disabled
  12. Video Encode: Software only. Hardware acceleration disabled
  13. Vulkan: Disabled
  14. WebGL: Software only, hardware acceleration unavailable
  15. WebGL2: Software only, hardware acceleration unavailable
  16. WebGPU: Software only, hardware acceleration unavailable
  17. Problems Detected
  18. Gpu compositing has been disabled, either via blocklist, about:flags or the command line. The browser will fall back to software compositing and hardware acceleration will be unavailable.
  19. Disabled Features: gpu_compositing
  20. ANGLE Features
  21. allowCompressedFormats (Frontend workarounds): Enabled: true
  22. Allow compressed formats
  23. cacheCompiledShader (Frontend features) anglebug:7036: Enabled: true
  24. Enable to cache compiled shaders
  25. disableAnisotropicFiltering (Frontend workarounds): Disabled
  26. Disable support for anisotropic filtering
  27. disableDrawBuffersIndexed (Frontend features) anglebug:7724: Disabled
  28. Disable support for OES_draw_buffers_indexed and EXT_draw_buffers_indexed
  29. disableProgramBinary (Frontend features) anglebug:5007: Disabled
  30. Disable support for GL_OES_get_program_binary
  31. disableProgramCaching (Frontend features) anglebug:1423136: Disabled
  32. Disables saving programs to the cache
  33. disableProgramCachingForTransformFeedback (Frontend workarounds): Disabled
  34. On some GPUs, program binaries don't contain transform feedback varyings
  35. dumpShaderSource (Frontend features) anglebug:7760: Disabled
  36. Write shader source to temp directory
  37. dumpTranslatedShaders (Frontend features) anglebug:8280: Disabled
  38. Write translated shaders to temp directory
  39. emulatePixelLocalStorage (Frontend features) anglebug:7279: Enabled: true
  40. Emulate ANGLE_shader_pixel_local_storage using shader images
  41. enableCaptureLimits (Frontend features) anglebug:5750: Disabled
  42. Set the context limits like frame capturing was enabled
  43. enableProgramBinaryForCapture (Frontend features) anglebug:5658: Disabled
  44. Even if FrameCapture is enabled, enable GL_OES_get_program_binary
  45. enableShaderSubstitution (Frontend workarounds) anglebug:7761: Disabled
  46. Check the filesystem for shaders to use instead of those provided through glShaderSource
  47. enableTranslatedShaderSubstitution (Frontend workarounds) anglebug:8280: Disabled
  48. Check the filesystem for translated shaders to use instead of the shader translator's
  49. forceDepthAttachmentInitOnClear (Frontend workarounds) anglebug:7246: Disabled
  50. Force depth attachment initialization on clear ops
  51. forceGlErrorChecking (Frontend features) https://issuetracker.google.com/220069903: Disabled: (IsAndroid() && isSwiftShader)
  52. Force GL error checking (i.e. prevent applications from disabling error checking
  53. forceInitShaderVariables (Frontend features): Disabled
  54. Force-enable shader variable initialization
  55. forceRobustResourceInit (Frontend features) anglebug:6041: Disabled
  56. Force-enable robust resource init
  57. loseContextOnOutOfMemory (Frontend workarounds): Enabled: true
  58. Some users rely on a lost context notification if a GL_OUT_OF_MEMORY error occurs
  59. singleThreadedTextureDecompression (Frontend workarounds): Disabled
  60. Disables multi-threaded decompression of compressed texture formats
  61. allocateNonZeroMemory (Vulkan features) anglebug:4384: Disabled: false
  62. Fill new allocations with non-zero values to flush out errors.
  63. allowGenerateMipmapWithCompute (Vulkan features) anglebug:4551: Disabled: supportsSubgroupQuadOpsInComputeShader && mSubgroupExtendedTypesFeatures.shaderSubgroupExtendedTypes && maxComputeWorkGroupInvocations >= 256 && ((isAMD && !IsWindows()) || isNvidia || isSamsung)
  64. Use the compute path to generate mipmaps on devices that meet the minimum requirements, and the performance is better.
  65. appendAliasedMemoryDecorations (Vulkan workarounds) b/266235549: Enabled: true
  66. Append aliased memory decoration to ssbo and image in SpirV if they are not declared with restrict memory qualifier in GLSL
  67. asyncCommandBufferReset (Vulkan features) https://issuetracker.google.com/255411748: Enabled: true
  68. Reset command buffer in async thread.
  69. asyncCommandQueue (Vulkan features) anglebug:4324: Disabled: false
  70. Use CommandQueue worker thread to dispatch work to GPU.
  71. bottomLeftOriginPresentRegionRectangles (Vulkan workarounds): Disabled: IsAndroid()
  72. On some platforms present region rectangles are expected to have a bottom-left origin, instead of top-left origin as from spec
  73. bresenhamLineRasterization (Vulkan features): Enabled: mLineRasterizationFeatures.bresenhamLines == 1U
  74. Enable Bresenham line rasterization via VK_EXT_line_rasterization extension
  75. clampFragDepth (Vulkan workarounds) anglebug:3970: Disabled: isNvidia && !mFeatures.supportsDepthClampZeroOne.enabled
  76. gl_FragDepth is not clamped when rendering to a floating point depth buffer without VK_EXT_depth_clamp_zero_one
  77. clampPointSize (Vulkan workarounds) anglebug:2970: Disabled: isNvidia && nvidiaVersion.major < uint32_t(IsWindows() ? 430 : 421)
  78. The point size range reported from the API is inconsistent with the actual behavior
  79. compressVertexData (Vulkan workarounds): Disabled
  80. Compress vertex data to smaller data types when possible. Using this feature makes ANGLE non-conformant.
  81. deferFlushUntilEndRenderPass (Vulkan workarounds) https://issuetracker.google.com/issues/166475273: Enabled: !isQualcommProprietary
  82. Allow glFlush to be deferred until renderpass ends
  83. disableFlippingBlitWithCommand (Vulkan workarounds) anglebug:3498: Disabled: IsAndroid() && isQualcommProprietary
  84. vkCmdBlitImage with flipped coordinates blits incorrectly.
  85. disallowMixedDepthStencilLoadOpNoneAndLoad (Vulkan workarounds) anglebug:7370: Disabled: isARM && armDriverVersion < ARMDriverVersion(38, 1, 0)
  86. Disallow use of LOAD_OP_NONE for only one of the depth or stencil aspects of a depth/stencil attachment
  87. doubleDepthBiasConstantFactor (Vulkan workarounds): Disabled: isIntel && !IsWindows()
  88. Due to a Vulkan spec ambiguity, some drivers interpret depthBiasConstantFactor as half the expected value
  89. eglColorspaceAttributePassthrough (Vulkan features) anglebug:7319: Disabled: IsAndroid() && isSamsung
  90. Support passthrough of EGL colorspace attribute values
  91. emulateAdvancedBlendEquations (Vulkan features) anglebug:3586: Disabled: !mFeatures.supportsBlendOperationAdvanced.enabled && (isVenus || !isIntel)
  92. Emulate GL_KHR_blend_equation_advanced
  93. emulateDithering (Vulkan features) anglebug:6755: Disabled: IsAndroid() && !mFeatures.supportsLegacyDithering.enabled
  94. Emulate OpenGL dithering
  95. emulateR32fImageAtomicExchange (Vulkan workarounds) anglebug:5535: Enabled: true
  96. Emulate r32f images with r32ui to support imageAtomicExchange.
  97. emulateTransformFeedback (Vulkan features) anglebug:3205: Enabled: (!mFeatures.supportsTransformFeedbackExtension.enabled && mPhysicalDeviceFeatures.vertexPipelineStoresAndAtomics == 1U)
  98. Emulate transform feedback as the VK_EXT_transform_feedback is not present.
  99. emulatedPrerotation180 (Vulkan features) anglebug:4901: Disabled
  100. Emulate 180-degree prerotation.
  101. emulatedPrerotation270 (Vulkan features) anglebug:4901: Disabled
  102. Emulate 270-degree prerotation.
  103. emulatedPrerotation90 (Vulkan features) anglebug:4901: Disabled
  104. Emulate 90-degree prerotation.
  105. enableAsyncPipelineCacheCompression (Vulkan workarounds) anglebug:4722: Enabled: true
  106. Enable compressing pipeline cache in a thread.
  107. enableMultisampledRenderToTexture (Vulkan workarounds) anglebug:4937: Disabled: mFeatures.supportsMultisampledRenderToSingleSampled.enabled || mFeatures.supportsMultisampledRenderToSingleSampledGOOGLEX.enabled || (supportsIndependentDepthStencilResolve && (isTileBasedRenderer || isSamsung))
  108. Expose EXT_multisampled_render_to_texture
  109. enablePipelineCacheDataCompression (Vulkan features) https://issuetracker.google.com/258207403: Enabled: true
  110. enable pipeline cache data compression.
  111. enablePortabilityEnumeration (Vulkan workarounds) anglebug:8229: Disabled: mFeatures.supportsPortabilityEnumeration.enabled && IsApple()
  112. Enable use of VK_KHR_portability_enumeration extension
  113. enablePreRotateSurfaces (Vulkan features) anglebug:3502: Disabled: IsAndroid() && supportsNegativeViewport
  114. Enable Android pre-rotation for landscape applications
  115. enablePrecisionQualifiers (Vulkan features) anglebug:3078: Enabled: !(IsPixel2(mPhysicalDeviceProperties.vendorID, mPhysicalDeviceProperties.deviceID) && (mPhysicalDeviceProperties.driverVersion < kPixel2DriverWithRelaxedPrecision)) && !IsPixel4(mPhysicalDeviceProperties.vendorID, mPhysicalDeviceProperties.deviceID)
  116. Enable precision qualifiers in shaders
  117. explicitlyCastMediumpFloatTo16Bit (Vulkan workarounds) https://issuetracker.google.com/274859104: Disabled: isARM && !isVenus
  118. Explicitly cast mediump floating point values to 16 bit
  119. explicitlyEnablePerSampleShading (Vulkan workarounds) anglebug:6876: Disabled: isARM
  120. Explicitly enable per-sample shading if the fragment shader contains the sample qualifier
  121. exposeNonConformantExtensionsAndVersions (Vulkan workarounds) anglebug:5375: Disabled: kExposeNonConformantExtensionsAndVersions && !isVenus
  122. Expose GLES versions and extensions that are not conformant.
  123. forceContinuousRefreshOnSharedPresent (Vulkan features) https://issuetracker.google.com/229267970: Disabled: false
  124. Force to create vulkan swapchain with continuous refresh on shared present
  125. forceD16TexFilter (Vulkan workarounds) anglebug:3452: Disabled: IsAndroid() && isQualcommProprietary
  126. VK_FORMAT_D16_UNORM does not support VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT, which prevents OES_depth_texture from being supported.
  127. forceDisableFullScreenExclusive (Vulkan workarounds) anglebug:8215: Disabled: isAMD && mPhysicalDeviceProperties.driverVersion < 0x800106
  128. Device needs VK_EXT_full_screen_exclusive explicitly disabled
  129. forceFallbackFormat (Vulkan workarounds): Disabled
  130. Force a fallback format for angle_end2end_tests
  131. forceFragmentShaderPrecisionHighpToMediump (Vulkan workarounds) https://issuetracker.google.com/184850002: Disabled: false
  132. Forces highp precision in fragment shader to mediump.
  133. forceMaxUniformBufferSize16KB (Vulkan workarounds) https://issuetracker.google.com/161903006: Disabled: isQualcommProprietary && isAdreno540
  134. Force max uniform buffer size to 16K on some device due to bug
  135. forceNearestFiltering (Vulkan workarounds): Disabled
  136. Force nearest filtering when sampling.
  137. forceNearestMipFiltering (Vulkan workarounds): Disabled
  138. Force nearest mip filtering when sampling.
  139. forceSubmitImmutableTextureUpdates (Vulkan app workarounds) anglebug:6929: Disabled
  140. Force submit updates to immutable textures
  141. forceTextureLodOffset1 (Vulkan workarounds): Disabled
  142. Increase the minimum texture level-of-detail by 1 when sampling.
  143. forceTextureLodOffset2 (Vulkan workarounds): Disabled
  144. Increase the minimum texture level-of-detail by 2 when sampling.
  145. forceTextureLodOffset3 (Vulkan workarounds): Disabled
  146. Increase the minimum texture level-of-detail by 3 when sampling.
  147. forceTextureLodOffset4 (Vulkan workarounds): Disabled
  148. Increase the minimum texture level-of-detail by 4 when sampling.
  149. forceWaitForSubmissionToCompleteForQueryResult (Vulkan workarounds) https://issuetracker.google.com/253522366: Disabled: isARM || (isNvidia && nvidiaVersion.major < 470u)
  150. Force wait for submission to complete before calling getQueryResult(wait).
  151. hasEffectivePipelineCacheSerialization (Vulkan features) anglebug:7369: Disabled: !isSwiftShader && !nvVersionLessThan520
  152. Whether the implementation serializes the Vulkan pipeline cache effectively. On some implementations, pipeline cache serialization returns no data, so there is no benefit to serializing it
  153. limitSampleCountTo2 (Vulkan workarounds) anglebug:8162: Disabled
  154. Limit sample count to 2 to save memory on low end devices.
  155. logMemoryReportCallbacks (Vulkan features): Disabled: false
  156. Log each callback from VK_EXT_device_memory_report
  157. logMemoryReportStats (Vulkan features): Disabled: false
  158. Log stats from VK_EXT_device_memory_report each swap
  159. mapUnspecifiedColorSpaceToPassThrough (Vulkan features): Disabled: isVenus
  160. Use VK_COLOR_SPACE_PASS_THROUGH_EXT for EGL_NONE or unspecifed color spaces
  161. mergeProgramPipelineCachesToGlobalCache (Vulkan workarounds) anglebug:7369: Enabled: !mFeatures.supportsGraphicsPipelineLibrary.enabled || (mFeatures.preferMonolithicPipelinesOverLibraries.enabled && libraryBlobsAreReusedByMonolithicPipelines)
  162. Whether it's beneficial to merge the pipeline cache for the shaders subset of the pipeline into the monolithic pipeline cache. Only useful on platforms where monolithic pipelines can reuse blobs from partial pipelines
  163. mutableMipmapTextureUpload (Vulkan features) anglebug:7308: Enabled: canPreferDeviceLocalMemoryHostVisible(mPhysicalDeviceProperties.deviceType)
  164. Enable uploading the previously defined mutable mipmap texture.
  165. overrideSurfaceFormatRGB8ToRGBA8 (Vulkan workarounds) anglebug:6651: Enabled: true
  166. Override surface format GL_RGB8 to GL_RGBA8
  167. padBuffersToMaxVertexAttribStride (Vulkan workarounds) anglebug:4428: Disabled: isAMD || isSamsung
  168. Vulkan considers vertex attribute accesses to count up to the last multiple of the stride. This additional access supports AMD's robust buffer access implementation. AMDVLK in particular will return incorrect values when the vertex access extends into the range that would be the stride padding and the buffer is too small. This workaround limits GL_MAX_VERTEX_ATTRIB_STRIDE to a maximum value and pads up every buffer allocation size to be a multiple of the maximum stride.
  169. perFrameWindowSizeQuery (Vulkan workarounds) anglebug:3623: Disabled: IsAndroid() || isIntel || (IsWindows() && isAMD) || IsFuchsia() || isSamsung || displayVk->isWayland()
  170. Vulkan swapchain is not returning VK_ERROR_OUT_OF_DATE when window resizing
  171. permanentlySwitchToFramebufferFetchMode (Vulkan features): Disabled: isTileBasedRenderer
  172. Whether the context should permanently switch to framebuffer fetch mode on first encounter
  173. persistentlyMappedBuffers (Vulkan features) anglebug:2162: Enabled: true
  174. Persistently map buffer memory to reduce map/unmap IOCTL overhead.
  175. preferAggregateBarrierCalls (Vulkan workarounds) anglebug:4633: Enabled: isImmediateModeRenderer
  176. Single barrier call is preferred over multiple calls with fine grained pipeline stage dependency information
  177. preferCPUForBufferSubData (Vulkan features) http://issuetracker.google.com/200067929: Disabled: isMaliJobManagerBasedGPU
  178. Prefer use CPU to do bufferSubData instead of staged update.
  179. preferDeviceLocalMemoryHostVisible (Vulkan features) anglebug:7047: Enabled: canPreferDeviceLocalMemoryHostVisible(mPhysicalDeviceProperties.deviceType)
  180. Prefer adding HOST_VISIBLE flag for DEVICE_LOCAL memory when picking memory types
  181. preferDrawClearOverVkCmdClearAttachments (Vulkan workarounds) https://issuetracker.google.com/166809097: Disabled: isQualcommProprietary
  182. On some hardware, clear using a draw call instead of vkCmdClearAttachments in the middle of render pass due to bugs
  183. preferDriverUniformOverSpecConst (Vulkan features) anglebug:7406: Enabled: (isQualcommProprietary && mPhysicalDeviceProperties.driverVersion < kPixel4DriverWithWorkingSpecConstSupport) || isARM || isPowerVR || isSwiftShader
  184. Prefer using driver uniforms instead of specialization constants.
  185. preferLinearFilterForYUV (Vulkan features) anglebug:7382: Disabled: isVenus
  186. Prefer to use VK_FILTER_LINEAR for VkSamplerYcbcrConversion
  187. preferMonolithicPipelinesOverLibraries (Vulkan workarounds) anglebug:7369: Enabled: !mGraphicsPipelineLibraryProperties.graphicsPipelineLibraryFastLinking || isSwiftShader
  188. Whether monolithic pipelines perform significantly better than libraries
  189. preferSkippingInvalidateForEmulatedFormats (Vulkan workarounds) anglebug:6860: Enabled: isImmediateModeRenderer
  190. Skipping invalidate is preferred for emulated formats that have extra channels over re-clearing the image
  191. preferSubmitAtFBOBoundary (Vulkan workarounds) https://issuetracker.google.com/187425444: Enabled: (isARM || isSwiftShader) && !isVenus
  192. Submit commands to driver at each FBO boundary for performance improvements.
  193. preferSubmitOnAnySamplesPassedQueryEnd (Vulkan workarounds) https://issuetracker.google.com/250706693: Disabled: isTileBasedRenderer
  194. Submit commands to driver when last GL_ANY_SAMPLES_PASSED query is made for performance improvements.
  195. provokingVertex (Vulkan features): Enabled: mProvokingVertexFeatures.provokingVertexLast == 1U
  196. Enable provoking vertex mode via VK_EXT_provoking_vertex extension
  197. retainSPIRVDebugInfo (Vulkan features) anglebug:5901: Disabled: getEnableValidationLayers()
  198. Retain debug info in SPIR-V blob.
  199. roundOutputAfterDithering (Vulkan workarounds) anglebug:6953: Disabled: isQualcomm
  200. Round output after dithering to workaround a driver bug that rounds the output up
  201. slowAsyncCommandQueueForTesting (Vulkan workarounds) anglebug:6574: Disabled
  202. Artificially slow down async command queue for threading testing
  203. slowDownMonolithicPipelineCreationForTesting (Vulkan workarounds) anglebug:7369: Disabled
  204. Artificially slow down async monolithic pipeline creation for threading testing
  205. supportsAndroidHardwareBuffer (Vulkan features): Disabled
  206. VkDevice supports the VK_ANDROID_external_memory_android_hardware_buffer extension
  207. supportsAndroidNativeFenceSync (Vulkan features) anglebug:2517: Disabled
  208. VkDevice supports the EGL_ANDROID_native_fence_sync extension
  209. supportsBindMemory2 (Vulkan features) anglebug:4966: Enabled: isVulkan11Device() || ExtensionFound("VK_KHR_bind_memory2", deviceExtensionNames)
  210. VkDevice supports the VK_KHR_bind_memory2 extension
  211. supportsBlendOperationAdvanced (Vulkan features) anglebug:3586: Enabled: ExtensionFound("VK_EXT_blend_operation_advanced", deviceExtensionNames)
  212. VkDevice supports VK_EXT_blend_operation_advanced extension.
  213. supportsColorWriteEnable (Vulkan features) anglebug:7161: Disabled
  214. VkDevice supports VK_EXT_color_write_enable extension
  215. supportsComputeTranscodeEtcToBc (Vulkan features): Disabled: !mPhysicalDeviceFeatures.textureCompressionETC2 && kSupportTranscodeEtcToBc && (mSubgroupProperties.supportedOperations & kRequiredSubgroupOp) == kRequiredSubgroupOp && (limitsVk.maxTexelBufferElements >= kMaxTexelBufferSize)
  216. supports compute shader transcode etc format to bc format
  217. supportsCustomBorderColor (Vulkan features) anglebug:3577: Enabled: mCustomBorderColorFeatures.customBorderColors == 1U && mCustomBorderColorFeatures.customBorderColorWithoutFormat == 1U
  218. VkDevice supports the VK_EXT_custom_border_color extension
  219. supportsDepthClampZeroOne (Vulkan features) anglebug:3970: Disabled: mDepthClampZeroOneFeatures.depthClampZeroOne == 1U
  220. VkDevice supports the VK_EXT_depth_clamp_zero_one extension
  221. supportsDepthClipControl (Vulkan features) anglebug:5421: Enabled: mDepthClipControlFeatures.depthClipControl == 1U
  222. VkDevice supports VK_EXT_depth_clip_control extension.
  223. supportsDepthClipEnable (Vulkan features) anglebug:3970: Enabled: mDepthClipEnableFeatures.depthClipEnable == 1U
  224. VkDevice supports the VK_EXT_depth_clip_enable extension.
  225. supportsDepthStencilResolve (Vulkan features) anglebug:4836: Enabled: mFeatures.supportsRenderpass2.enabled && mDepthStencilResolveProperties.supportedDepthResolveModes != 0
  226. VkDevice supports the VK_KHR_depth_stencil_resolve extension with the independentResolveNone feature
  227. supportsExtendedDynamicState (Vulkan features) anglebug:5906: Enabled: mExtendedDynamicStateFeatures.extendedDynamicState == 1U && dynamicStateWorks
  228. VkDevice supports VK_EXT_extended_dynamic_state extension
  229. supportsExtendedDynamicState2 (Vulkan features) anglebug:5906: Disabled: mExtendedDynamicState2Features.extendedDynamicState2 == 1U && dynamicStateWorks
  230. VkDevice supports VK_EXT_extended_dynamic_state2 extension
  231. supportsExternalFenceCapabilities (Vulkan features): Enabled: isVulkan11Instance() || ExtensionFound("VK_KHR_external_fence_capabilities", instanceExtensionNames)
  232. VkInstance supports the VK_KHR_external_fence_capabilities extension
  233. supportsExternalFenceFd (Vulkan features) anglebug:2517: Disabled: ExtensionFound("VK_KHR_external_fence_fd", deviceExtensionNames)
  234. VkDevice supports the VK_KHR_external_fence_fd extension
  235. supportsExternalMemoryDmaBufAndModifiers (Vulkan features) anglebug:6248: Disabled: ExtensionFound("VK_EXT_external_memory_dma_buf", deviceExtensionNames) && ExtensionFound("VK_EXT_image_drm_format_modifier", deviceExtensionNames)
  236. VkDevice supports the VK_EXT_external_memory_dma_buf and VK_EXT_image_drm_format_modifier extensions
  237. supportsExternalMemoryFd (Vulkan features): Disabled: ExtensionFound("VK_KHR_external_memory_fd", deviceExtensionNames)
  238. VkDevice supports the VK_KHR_external_memory_fd extension
  239. supportsExternalMemoryFuchsia (Vulkan features): Disabled: ExtensionFound("VK_FUCHSIA_external_memory", deviceExtensionNames)
  240. VkDevice supports the VK_FUCHSIA_external_memory extension
  241. supportsExternalMemoryHost (Vulkan features): Disabled
  242. VkDevice supports the VK_EXT_external_memory_host extension
  243. supportsExternalSemaphoreCapabilities (Vulkan features): Enabled: isVulkan11Instance() || ExtensionFound("VK_KHR_external_semaphore_capabilities", instanceExtensionNames)
  244. VkInstance supports the VK_KHR_external_semaphore_capabilities extension
  245. supportsExternalSemaphoreFd (Vulkan features): Disabled: ExtensionFound("VK_KHR_external_semaphore_fd", deviceExtensionNames)
  246. VkDevice supports the VK_KHR_external_semaphore_fd extension
  247. supportsExternalSemaphoreFuchsia (Vulkan features): Disabled: ExtensionFound("VK_FUCHSIA_external_semaphore", deviceExtensionNames)
  248. VkDevice supports the VK_FUCHSIA_external_semaphore extension
  249. supportsFilteringPrecision (Vulkan features): Enabled: ExtensionFound("VK_GOOGLE_sampler_filtering_precision", deviceExtensionNames)
  250. VkDevice supports the VK_GOOGLE_sampler_filtering_precision extension
  251. supportsFragmentShaderPixelInterlock (Vulkan features): Disabled: mFragmentShaderInterlockFeatures.fragmentShaderPixelInterlock == 1U
  252. VkDevice supports the VK_EXT_fragment_shader_interlock extension and has the fragmentShaderPixelInterlock feature
  253. supportsFragmentShadingRate (Vulkan features) anglebug:7172: Disabled: canSupportFragmentShadingRate(deviceExtensionNames)
  254. VkDevice supports VK_KHR_fragment_shading_rate extension
  255. supportsFullScreenExclusive (Vulkan features) anglebug:8215: Disabled: ExtensionFound("VK_EXT_full_screen_exclusive", deviceExtensionNames)
  256. VkDevice supports the VK_EXT_full_screen_exclusive extension
  257. supportsGGPFrameToken (Vulkan features): Disabled
  258. VkDevice supports the VK_GGP_frame_token extension
  259. supportsGeometryStreamsCapability (Vulkan features) anglebug:3206: Disabled: mTransformFeedbackFeatures.geometryStreams == 1U
  260. Implementation supports the GeometryStreams SPIR-V capability.
  261. supportsGetMemoryRequirements2 (Vulkan features) anglebug:4830: Enabled: isVulkan11Device() || ExtensionFound("VK_KHR_get_memory_requirements2", deviceExtensionNames)
  262. VkDevice supports the VK_KHR_get_memory_requirements2 extension
  263. supportsGraphicsPipelineLibrary (Vulkan features) anglebug:7369: Enabled: mGraphicsPipelineLibraryFeatures.graphicsPipelineLibrary == 1U && (!isNvidia || nvidiaVersion.major >= 531)
  264. VkDevice supports the VK_EXT_graphics_pipeline_library extension
  265. supportsHostQueryReset (Vulkan features) anglebug:6692: Enabled: mHostQueryResetFeatures.hostQueryReset == 1U
  266. VkDevice supports VK_EXT_host_query_reset extension
  267. supportsImage2dViewOf3d (Vulkan features) anglebug:7320: Disabled: mImage2dViewOf3dFeatures.image2DViewOf3D == 1U
  268. VkDevice supports VK_EXT_image_2d_view_of_3d
  269. supportsImageCubeArray (Vulkan features) anglebug:3584: Enabled: mPhysicalDeviceFeatures.imageCubeArray == 1U
  270. VkDevice supports the imageCubeArray feature properly
  271. supportsImageFormatList (Vulkan features) anglebug:5281: Enabled: ExtensionFound("VK_KHR_image_format_list", deviceExtensionNames)
  272. Enable VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT by default for ICDs that support VK_KHR_image_format_list
  273. supportsImagelessFramebuffer (Vulkan features) anglebug:7553: Enabled: mImagelessFramebufferFeatures.imagelessFramebuffer == 1U && (vk::RenderPassCommandBuffer::ExecutesInline() || !isSamsung)
  274. VkDevice supports VK_KHR_imageless_framebuffer extension
  275. supportsIncrementalPresent (Vulkan features): Disabled: ExtensionFound("VK_KHR_incremental_present", deviceExtensionNames)
  276. VkDevice supports the VK_KHR_incremental_present extension
  277. supportsIndexTypeUint8 (Vulkan features) anglebug:4405: Disabled: mIndexTypeUint8Features.indexTypeUint8 == 1U
  278. VkDevice supports the VK_EXT_index_type_uint8 extension
  279. supportsLegacyDithering (Vulkan features) https://issuetracker.google.com/284462263: Disabled: mDitheringFeatures.legacyDithering == 1U && !isARM
  280. VkDevice supports the VK_EXT_legacy_dithering extension
  281. supportsLockSurfaceExtension (Vulkan features): Disabled: IsAndroid()
  282. Surface supports the EGL_KHR_lock_surface3 extension
  283. supportsLogicOpDynamicState (Vulkan features) anglebug:3862: Disabled: mFeatures.supportsExtendedDynamicState2.enabled && mExtendedDynamicState2Features.extendedDynamicState2LogicOp == 1U && !(IsLinux() && isIntel && isMesaLessThan22_2) && !(IsAndroid() && isGalaxyS23)
  284. VkDevice supports the logicOp feature of VK_EXT_extended_dynamic_state2 extension
  285. supportsMemoryBudget (Vulkan features): Disabled: ExtensionFound("VK_EXT_memory_budget", deviceExtensionNames)
  286. VkDevice supports the VK_EXT_memory_budget extension.
  287. supportsMixedReadWriteDepthStencilLayouts (Vulkan features) anglebug:7899: Enabled: isVulkan11Device()
  288. VkDevice supports the mixed read and write depth/stencil layouts introduced by VK_KHR_maintenance2
  289. supportsMultiDrawIndirect (Vulkan features) anglebug:6439: Enabled: mPhysicalDeviceFeatures.multiDrawIndirect == 1U
  290. VkDevice supports the multiDrawIndirect extension
  291. supportsMultisampledRenderToSingleSampled (Vulkan features) anglebug:4836: Disabled: mFeatures.supportsRenderpass2.enabled && mFeatures.supportsDepthStencilResolve.enabled && mMultisampledRenderToSingleSampledFeatures.multisampledRenderToSingleSampled == 1U
  292. VkDevice supports the VK_EXT_multisampled_render_to_single_sampled extension
  293. supportsMultisampledRenderToSingleSampledGOOGLEX (Vulkan features) anglebug:4836: Disabled: !mFeatures.supportsMultisampledRenderToSingleSampled.enabled && mFeatures.supportsRenderpass2.enabled && mFeatures.supportsDepthStencilResolve.enabled && mMultisampledRenderToSingleSampledFeaturesGOOGLEX.multisampledRenderToSingleSampled == 1U
  294. VkDevice supports the VK_GOOGLEX_multisampled_render_to_single_sampled extension
  295. supportsMultiview (Vulkan features) anglebug:6048: Enabled: mMultiviewFeatures.multiview == 1U
  296. VkDevice supports the VK_KHR_multiview extension
  297. supportsNegativeViewport (Vulkan features): Enabled: supportsNegativeViewport
  298. The driver supports inverting the viewport with a negative height.
  299. supportsPipelineCreationCacheControl (Vulkan features) anglebug:5881: Disabled: mPipelineCreationCacheControlFeatures.pipelineCreationCacheControl && !isSwiftShader
  300. VkDevice supports VK_EXT_pipeline_creation_cache_control extension
  301. supportsPipelineCreationFeedback (Vulkan features) anglebug:5881: Enabled: ExtensionFound("VK_EXT_pipeline_creation_feedback", deviceExtensionNames)
  302. VkDevice supports VK_EXT_pipeline_creation_feedback extension
  303. supportsPipelineProtectedAccess (Vulkan features) anglebug:7714: Disabled: mPipelineProtectedAccessFeatures.pipelineProtectedAccess == 1U && mProtectedMemoryFeatures.protectedMemory == 1U
  304. VkDevice supports the VK_EXT_pipeline_protected_access extension
  305. supportsPipelineRobustness (Vulkan features) anglebug:5845: Enabled: mPipelineRobustnessFeatures.pipelineRobustness == 1U && mPhysicalDeviceFeatures.robustBufferAccess
  306. VkDevice supports VK_EXT_pipeline_robustness extension
  307. supportsPipelineStatisticsQuery (Vulkan features) anglebug:5430: Disabled: mPhysicalDeviceFeatures.pipelineStatisticsQuery == 1U
  308. VkDevice supports the pipelineStatisticsQuery feature
  309. supportsPortabilityEnumeration (Vulkan features) anglebug:8229: Enabled: ExtensionFound("VK_KHR_portability_enumeration", instanceExtensionNames)
  310. Vulkan supports VK_KHR_portability_enumeration extension
  311. supportsPresentation (Vulkan features): Enabled: !displayVk->isGBM()
  312. VkDisplay supports presentation through a present family queue
  313. supportsPrimitiveTopologyListRestart (Vulkan features) anglebug:3832: Enabled: mPrimitiveTopologyListRestartFeatures.primitiveTopologyListRestart == 1U
  314. VkDevice supports VK_EXT_primitive_topology_list_restart extension.
  315. supportsPrimitivesGeneratedQuery (Vulkan features) anglebug:5430: Disabled: mPrimitivesGeneratedQueryFeatures.primitivesGeneratedQuery == 1U
  316. VkDevice supports VK_EXT_primitives_generated_query extension
  317. supportsProtectedMemory (Vulkan features) anglebug:3965: Disabled: mProtectedMemoryFeatures.protectedMemory == 1U && (!isARM || mPipelineProtectedAccessFeatures.pipelineProtectedAccess == 1U)
  318. VkDevice supports protected memory
  319. supportsRasterizationOrderAttachmentAccess (Vulkan features) anglebug:7604: Enabled: !isQualcomm && mRasterizationOrderAttachmentAccessFeatures.rasterizationOrderColorAttachmentAccess == 1U
  320. VkDevice supports VK_EXT_rasterization_order_attachment_access extension
  321. supportsRenderPassLoadStoreOpNone (Vulkan features) anglebug:5371: Enabled: ExtensionFound("VK_EXT_load_store_op_none", deviceExtensionNames)
  322. VkDevice supports VK_EXT_load_store_op_none extension.
  323. supportsRenderPassStoreOpNone (Vulkan features) anglebug:5055: Disabled: !mFeatures.supportsRenderPassLoadStoreOpNone.enabled && ExtensionFound("VK_QCOM_render_pass_store_ops", deviceExtensionNames)
  324. VkDevice supports VK_QCOM_render_pass_store_ops extension.
  325. supportsRenderpass2 (Vulkan features): Enabled: ExtensionFound("VK_KHR_create_renderpass2", deviceExtensionNames)
  326. VkDevice supports the VK_KHR_create_renderpass2 extension
  327. supportsSampler2dViewOf3d (Vulkan features) anglebug:7320: Disabled: mFeatures.supportsImage2dViewOf3d.enabled && mImage2dViewOf3dFeatures.sampler2DViewOf3D == 1U
  328. VkDevice supports the sampler2DViewOf3D feature of VK_EXT_image_2d_view_of_3d
  329. supportsSamplerMirrorClampToEdge (Vulkan features): Enabled: ExtensionFound("VK_KHR_sampler_mirror_clamp_to_edge", deviceExtensionNames)
  330. VkDevice supports the VK_KHR_sampler_mirror_clamp_to_edge extension
  331. supportsShaderFloat16 (Vulkan features) anglebug:4551: Disabled: mShaderFloat16Int8Features.shaderFloat16 == 1U
  332. VkDevice supports the VK_KHR_shader_float16_int8 extension and has the shaderFloat16 feature
  333. supportsShaderFramebufferFetch (Vulkan features): Enabled: (IsAndroid() && isARM) || mFeatures.supportsRasterizationOrderAttachmentAccess.enabled
  334. Whether the Vulkan backend supports coherent framebuffer fetch
  335. supportsShaderFramebufferFetchNonCoherent (Vulkan features): Enabled: (IsAndroid() && !(isARM || isQualcomm)) || isSwiftShader
  336. Whether the Vulkan backend supports non-coherent framebuffer fetch
  337. supportsShaderStencilExport (Vulkan features): Enabled: ExtensionFound("VK_EXT_shader_stencil_export", deviceExtensionNames)
  338. VkDevice supports the VK_EXT_shader_stencil_export extension
  339. supportsSharedPresentableImageExtension (Vulkan features): Disabled: ExtensionFound("VK_KHR_shared_presentable_image", deviceExtensionNames)
  340. VkSurface supports the VK_KHR_shared_presentable_images extension
  341. supportsSurfaceCapabilities2Extension (Vulkan features): Enabled: ExtensionFound("VK_KHR_get_surface_capabilities2", instanceExtensionNames)
  342. VkInstance supports the VK_KHR_get_surface_capabilities2 extension
  343. supportsSurfaceProtectedCapabilitiesExtension (Vulkan features): Disabled: ExtensionFound("VK_KHR_surface_protected_capabilities", instanceExtensionNames)
  344. VkInstance supports the VK_KHR_surface_protected_capabilities extension
  345. supportsSurfaceProtectedSwapchains (Vulkan features): Disabled: IsAndroid()
  346. VkSurface supportsProtected for protected swapchains
  347. supportsSurfacelessQueryExtension (Vulkan features): Disabled: ExtensionFound("VK_GOOGLE_surfaceless_query", instanceExtensionNames) && !isMockICDEnabled()
  348. VkInstance supports the VK_GOOGLE_surfaceless_query extension
  349. supportsSwapchainMaintenance1 (Vulkan features) anglebug:7847: Enabled: mSwapchainMaintenance1Features.swapchainMaintenance1 == 1U
  350. VkDevice supports the VK_EXT_surface_maintenance1 and VK_EXT_swapchain_maintenance1 extensions
  351. supportsTimelineSemaphore (Vulkan features): Enabled: mTimelineSemaphoreFeatures.timelineSemaphore == 1U
  352. VkDevice supports the VK_KHR_timeline_semaphore extension
  353. supportsTimestampSurfaceAttribute (Vulkan features) anglebug:7489: Disabled: IsAndroid() && ExtensionFound("VK_GOOGLE_display_timing", deviceExtensionNames)
  354. Platform supports setting frame timestamp surface attribute
  355. supportsTransformFeedbackExtension (Vulkan features) anglebug:3206: Disabled: mTransformFeedbackFeatures.transformFeedback == 1U
  356. Transform feedback uses the VK_EXT_transform_feedback extension.
  357. supportsVertexInputDynamicState (Vulkan features) anglebug:7162: Disabled
  358. VkDevice supports VK_EXT_vertex_input_dynamic_state extension
  359. supportsYUVSamplerConversion (Vulkan features): Enabled: mSamplerYcbcrConversionFeatures.samplerYcbcrConversion != 0U
  360. VkDevice supports the VK_KHR_sampler_ycbcr_conversion extension
  361. supportsYuvTarget (Vulkan features): Disabled
  362. VkDevice supports VK_ANDROID_render_to_external_format and VK_EXT_ycbcr_attachment
  363. swapbuffersOnFlushOrFinishWithSingleBuffer (Vulkan features) anglebug:6878: Disabled: IsAndroid()
  364. Bypass deferredFlush with calling swapbuffers on flush or finish when in Shared Present mode
  365. syncMonolithicPipelinesToBlobCache (Vulkan workarounds) anglebug:7369: Disabled: mFeatures.hasEffectivePipelineCacheSerialization.enabled && (hasNoPipelineWarmUp || canSyncLargeMonolithicCache)
  366. Whether it's beneficial to store monolithic pipelines in the blob cache when VK_EXT_graphics_pipeline_library is in use. Otherwise the libraries are stored only, and monolithic pipelines are recreated on every run
  367. useCullModeDynamicState (Vulkan workarounds) anglebug:5906: Enabled: mFeatures.supportsExtendedDynamicState.enabled && dynamicStateWorks
  368. Use the Cull Mode dynamic state from VK_EXT_extended_dynamic_state
  369. useDepthBiasEnableDynamicState (Vulkan workarounds) anglebug:5906: Disabled: mFeatures.supportsExtendedDynamicState2.enabled
  370. Use the Depth Bias Enable dynamic state from VK_EXT_extended_dynamic_state2
  371. useDepthCompareOpDynamicState (Vulkan workarounds) anglebug:5906: Enabled: mFeatures.supportsExtendedDynamicState.enabled
  372. Use the Depth Compare Op dynamic state from VK_EXT_extended_dynamic_state
  373. useDepthTestEnableDynamicState (Vulkan workarounds) anglebug:5906: Enabled: mFeatures.supportsExtendedDynamicState.enabled
  374. Use the Depth Test Enable dynamic state from VK_EXT_extended_dynamic_state
  375. useDepthWriteEnableDynamicState (Vulkan workarounds) anglebug:5906: Enabled: mFeatures.supportsExtendedDynamicState.enabled && dynamicStateWorks
  376. Use the Depth Write Enable dynamic state from VK_EXT_extended_dynamic_state
  377. useFrontFaceDynamicState (Vulkan workarounds) anglebug:5906: Enabled: mFeatures.supportsExtendedDynamicState.enabled
  378. Use the Front Face dynamic state from VK_EXT_extended_dynamic_state
  379. useMultipleDescriptorsForExternalFormats (Vulkan workarounds) anglebug:6141: Enabled: true
  380. Return a default descriptor count for external formats.
  381. useNonZeroStencilWriteMaskStaticState (Vulkan workarounds) anglebug:7556: Disabled: isARM && armDriverVersion < ARMDriverVersion(43, 0, 0)
  382. Work around a driver bug where 0 in stencil write mask static state would make the corresponding dynamic state malfunction in the presence of discard or alpha to coverage
  383. usePrimitiveRestartEnableDynamicState (Vulkan workarounds) anglebug:5906: Disabled: mFeatures.supportsExtendedDynamicState2.enabled && dynamicStateWorks
  384. Use the Primitive Restart Enable dynamic state from VK_EXT_extended_dynamic_state2
  385. useRasterizerDiscardEnableDynamicState (Vulkan workarounds) anglebug:5906: Disabled: mFeatures.supportsExtendedDynamicState2.enabled
  386. Use the Rasterizer Discard Enable dynamic state from VK_EXT_extended_dynamic_state2
  387. useResetCommandBufferBitForSecondaryPools (Vulkan workarounds): Disabled: isARM
  388. Use VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT for initializing SecondaryCommandPools when using VulkanSecondaryCommandBuffer.
  389. useStencilOpDynamicState (Vulkan workarounds) anglebug:5906: Enabled: mFeatures.supportsExtendedDynamicState.enabled
  390. Use the Stencil Op dynamic state from VK_EXT_extended_dynamic_state
  391. useStencilTestEnableDynamicState (Vulkan workarounds) anglebug:5906: Enabled: mFeatures.supportsExtendedDynamicState.enabled
  392. Use the Stencil Test Enable dynamic state from VK_EXT_extended_dynamic_state
  393. useVertexInputBindingStrideDynamicState (Vulkan workarounds) anglebug:5906: Enabled: mFeatures.supportsExtendedDynamicState.enabled && dynamicStateWorks
  394. Use the Vertex Input Bininding Stride dynamic state from VK_EXT_extended_dynamic_state
  395. useVmaForImageSuballocation (Vulkan features): Enabled: true
  396. Utilize VMA for image memory suballocation.
  397. varyingsRequireMatchingPrecisionInSpirv (Vulkan workarounds) anglebug:7488: Disabled: isPowerVR
  398. Add additional SPIRV instructions to make sure precision between shader stages match with each other
  399. waitIdleBeforeSwapchainRecreation (Vulkan workarounds) anglebug:5061: Disabled: IsAndroid() && isARM
  400. Before passing an oldSwapchain to VkSwapchainCreateInfoKHR, wait for queue to be idle. Works around a bug on platforms which destroy oldSwapchain in vkCreateSwapchainKHR.
  401. warmUpPipelineCacheAtLink (Vulkan features) anglebug:5881: Enabled: libraryBlobsAreReusedByMonolithicPipelines && !isQualcommProprietary && !(IsLinux() && isIntel) && !(IsChromeOS() && isSwiftShader)
  402. Warm up the Vulkan pipeline cache at link time
  403. DAWN Info
  404.  
  405. <Discrete GPU> D3D12 backend - NVIDIA GeForce RTX 2080
  406. [WebGPU Status]
  407. Available
  408. [Default Toggle Names]
  409. lazy_clear_resource_on_first_use: https://crbug.com/dawn/145: Clears resource to zero on first usage. This initializes the resource so that no dirty bits from recycled memory is present in the new resource.
  410. use_d3d12_resource_heap_tier2: https://crbug.com/dawn/27: Enable support for resource heap tier 2. Resource heap tier 2 allows mixing of texture and buffers in the same heap. This allows better heap re-use and reduces fragmentation.
  411. use_d3d12_render_pass: https://crbug.com/dawn/36: Use the D3D12 render pass API introduced in Windows build 1809 by default. On versions of Windows prior to build 1809, or when this toggle is turned off, Dawn will emulate a render pass.
  412. use_d3d12_residency_management: https://crbug.com/dawn/193: Enable residency management. This allows page-in and page-out of resource heaps in GPU memory. This component improves overcommitted performance by keeping the most recently used resources local to the GPU. Turning this component off can cause allocation failures when application memory exceeds physical device memory.
  413. d3d12_split_buffer_texture_copy_for_rows_per_image_paddings: https://crbug.com/dawn/1289: D3D12 requires more buffer storage than it should when rowsPerImage is greater than copyHeight, which means there are pure padding row(s) on each image. In this situation, the buffer used for B2T/T2B copy might be big enough according to WebGPU's spec but it doesn't meet D3D12's requirement, then we need to workaround it via split the copy operation into two copies, in order to make B2T/T2B copy being done correctly on D3D12.
  414. apply_clear_big_integer_color_value_with_draw: https://crbug.com/dawn/537: Apply the clear value of the color attachment with a draw call when load op is 'clear'. This toggle is enabled by default on D3D12 backends when we set large integer values (> 2^24 or < -2^24 for signed integer formats) as the clear value of a color attachment with 32-bit integer or unsigned integer formats because D3D12 APIs only support using float numbers as clear values, while a float number cannot always precisely represent an integer that is greater than 2^24 or smaller than -2^24). This toggle is also enabled on Intel GPUs on Metal backend due to a driver issue on Intel Metal driver.
  415. d3d12_use_root_signature_version_1_1: https://crbug.com/tint/1890: Use D3D12 Root Signature Version 1.1 to make additional guarantees about the descriptors in a descriptor heap and the data pointed to by the descriptors so that the drivers can make better optimizations on them.
  416. d3d12_use_64kb_alignment_msaa_texture: https://crbug.com/dawn/282: Create MSAA textures with 64KB (D3D12_SMALL_MSAA_RESOURCE_PLACEMENT_ALIGNMENT) alignment.
  417. d3d12_create_not_zeroed_heap: https://crbug.com/dawn/484: Create D3D12 heap with D3D12_HEAP_FLAG_CREATE_NOT_ZEROED when it is supported. It is safe because in Dawn we always clear the resources manually when needed.
  418. [WebGPU Forced Toggles - enabled]
  419. disallow_spirv: https://crbug.com/1214923: Disallow usage of SPIR-V completely so that only WGSL is used for shader modules. This is useful to prevent a Chromium renderer process from successfully sending SPIR-V code to be compiled in the GPU process.
  420. [Default Supported Features]
  421. texture-compression-bc
  422. depth-clip-control
  423. depth32float-stencil8
  424. indirect-first-instance
  425. rg11b10ufloat-renderable
  426. bgra8unorm-storage
  427. dawn-internal-usages
  428. multiplanar-formats
  429. dawn-native
  430. implicit-device-sync
  431. surface-capabilities
  432.  
  433. <Discrete GPU> Vulkan backend - NVIDIA GeForce RTX 2080
  434. [WebGPU Status]
  435. Available
  436. [Default Toggle Names]
  437. lazy_clear_resource_on_first_use: https://crbug.com/dawn/145: Clears resource to zero on first usage. This initializes the resource so that no dirty bits from recycled memory is present in the new resource.
  438. use_temporary_buffer_in_texture_to_texture_copy: https://crbug.com/dawn/42: Split texture-to-texture copy into two copies: copy from source texture into a temporary buffer, and copy from the temporary buffer into the destination texture when copying between compressed textures that don't have block-aligned sizes. This workaround is enabled by default on all Vulkan drivers to solve an issue in the Vulkan SPEC about the texture-to-texture copies with compressed formats. See #1005 (https://github.com/KhronosGroup/Vulkan-Docs/issues/1005) for more details.
  439. vulkan_use_d32s8: https://crbug.com/dawn/286: Vulkan mandates support of either D32_FLOAT_S8 or D24_UNORM_S8. When available the backend will use D32S8 (toggle to on) but setting the toggle to off will make it use the D24S8 format when possible.
  440. vulkan_use_s8: https://crbug.com/dawn/666: Vulkan has a pure stencil8 format but it is not universally available. When this toggle is on, the backend will use S8 for the stencil8 format, otherwise it will fallback to D32S8 or D24S8.
  441. use_placeholder_fragment_in_vertex_only_pipeline: https://crbug.com/dawn/136: Use a placeholder empty fragment shader in vertex only render pipeline. This toggle must be enabled for OpenGL ES backend, the Vulkan Backend, and serves as a workaround by default enabled on some Metal devices with Intel GPU to ensure the depth result is correct.
  442. use_vulkan_zero_initialize_workgroup_memory_extension: https://crbug.com/dawn/1302: Initialize workgroup memory with OpConstantNull on Vulkan when the Vulkan extension VK_KHR_zero_initialize_workgroup_memory is supported.
  443. vulkan_use_image_robust_access_2: https://crbug.com/tint/1890: Disable Tint robustness transform on textures when VK_EXT_robustness2 is supported and robustImageAccess2 == VK_TRUE.
  444. vulkan_use_buffer_robust_access_2: https://crbug.com/tint/1890: Disable index clamping on the runtime-sized arrays on buffers in Tint robustness transform when VK_EXT_robustness2 is supported and robustBufferAccess2 == VK_TRUE.
  445. [WebGPU Forced Toggles - enabled]
  446. disallow_spirv: https://crbug.com/1214923: Disallow usage of SPIR-V completely so that only WGSL is used for shader modules. This is useful to prevent a Chromium renderer process from successfully sending SPIR-V code to be compiled in the GPU process.
  447. [Default Supported Features]
  448. texture-compression-bc
  449. depth-clip-control
  450. depth32float-stencil8
  451. indirect-first-instance
  452. rg11b10ufloat-renderable
  453. bgra8unorm-storage
  454. dawn-internal-usages
  455. dawn-native
  456. implicit-device-sync
  457. surface-capabilities
  458. transient-attachments
  459.  
  460. <Discrete GPU> D3D11 backend - NVIDIA GeForce RTX 2080
  461. [WebGPU Status]
  462. Blocklisted
  463. [Default Toggle Names]
  464. lazy_clear_resource_on_first_use: https://crbug.com/dawn/145: Clears resource to zero on first usage. This initializes the resource so that no dirty bits from recycled memory is present in the new resource.
  465. apply_clear_big_integer_color_value_with_draw: https://crbug.com/dawn/537: Apply the clear value of the color attachment with a draw call when load op is 'clear'. This toggle is enabled by default on D3D12 backends when we set large integer values (> 2^24 or < -2^24 for signed integer formats) as the clear value of a color attachment with 32-bit integer or unsigned integer formats because D3D12 APIs only support using float numbers as clear values, while a float number cannot always precisely represent an integer that is greater than 2^24 or smaller than -2^24). This toggle is also enabled on Intel GPUs on Metal backend due to a driver issue on Intel Metal driver.
  466. use_blit_for_buffer_to_stencil_texture_copy: https://crbug.com/dawn/1389: Use a blit instead of a copy command to copy buffer data to the stencil aspect of a texture. Works around an issue where stencil writes by copy commands are not visible to a render or compute pass.
  467. [WebGPU Forced Toggles - enabled]
  468. disallow_spirv: https://crbug.com/1214923: Disallow usage of SPIR-V completely so that only WGSL is used for shader modules. This is useful to prevent a Chromium renderer process from successfully sending SPIR-V code to be compiled in the GPU process.
  469. [Default Supported Features]
  470. texture-compression-bc
  471. depth-clip-control
  472. depth32float-stencil8
  473. dawn-internal-usages
  474. multiplanar-formats
  475. dawn-native
  476. implicit-device-sync
  477. surface-capabilities
  478. msaa-render-to-single-sampled
  479. d3d11-multithread-protected
  480.  
  481. <CPU> D3D12 backend - Microsoft Basic Render Driver
  482. [WebGPU Status]
  483. Blocklisted
  484. [Default Toggle Names]
  485. lazy_clear_resource_on_first_use: https://crbug.com/dawn/145: Clears resource to zero on first usage. This initializes the resource so that no dirty bits from recycled memory is present in the new resource.
  486. use_d3d12_resource_heap_tier2: https://crbug.com/dawn/27: Enable support for resource heap tier 2. Resource heap tier 2 allows mixing of texture and buffers in the same heap. This allows better heap re-use and reduces fragmentation.
  487. use_d3d12_render_pass: https://crbug.com/dawn/36: Use the D3D12 render pass API introduced in Windows build 1809 by default. On versions of Windows prior to build 1809, or when this toggle is turned off, Dawn will emulate a render pass.
  488. use_d3d12_residency_management: https://crbug.com/dawn/193: Enable residency management. This allows page-in and page-out of resource heaps in GPU memory. This component improves overcommitted performance by keeping the most recently used resources local to the GPU. Turning this component off can cause allocation failures when application memory exceeds physical device memory.
  489. d3d12_split_buffer_texture_copy_for_rows_per_image_paddings: https://crbug.com/dawn/1289: D3D12 requires more buffer storage than it should when rowsPerImage is greater than copyHeight, which means there are pure padding row(s) on each image. In this situation, the buffer used for B2T/T2B copy might be big enough according to WebGPU's spec but it doesn't meet D3D12's requirement, then we need to workaround it via split the copy operation into two copies, in order to make B2T/T2B copy being done correctly on D3D12.
  490. apply_clear_big_integer_color_value_with_draw: https://crbug.com/dawn/537: Apply the clear value of the color attachment with a draw call when load op is 'clear'. This toggle is enabled by default on D3D12 backends when we set large integer values (> 2^24 or < -2^24 for signed integer formats) as the clear value of a color attachment with 32-bit integer or unsigned integer formats because D3D12 APIs only support using float numbers as clear values, while a float number cannot always precisely represent an integer that is greater than 2^24 or smaller than -2^24). This toggle is also enabled on Intel GPUs on Metal backend due to a driver issue on Intel Metal driver.
  491. d3d12_use_root_signature_version_1_1: https://crbug.com/tint/1890: Use D3D12 Root Signature Version 1.1 to make additional guarantees about the descriptors in a descriptor heap and the data pointed to by the descriptors so that the drivers can make better optimizations on them.
  492. d3d12_use_64kb_alignment_msaa_texture: https://crbug.com/dawn/282: Create MSAA textures with 64KB (D3D12_SMALL_MSAA_RESOURCE_PLACEMENT_ALIGNMENT) alignment.
  493. d3d12_create_not_zeroed_heap: https://crbug.com/dawn/484: Create D3D12 heap with D3D12_HEAP_FLAG_CREATE_NOT_ZEROED when it is supported. It is safe because in Dawn we always clear the resources manually when needed.
  494. [WebGPU Forced Toggles - enabled]
  495. disallow_spirv: https://crbug.com/1214923: Disallow usage of SPIR-V completely so that only WGSL is used for shader modules. This is useful to prevent a Chromium renderer process from successfully sending SPIR-V code to be compiled in the GPU process.
  496. [Default Supported Features]
  497. texture-compression-bc
  498. depth-clip-control
  499. depth32float-stencil8
  500. indirect-first-instance
  501. rg11b10ufloat-renderable
  502. bgra8unorm-storage
  503. dawn-internal-usages
  504. multiplanar-formats
  505. dawn-native
  506. implicit-device-sync
  507. surface-capabilities
  508.  
  509. <CPU> Vulkan backend - SwiftShader Device (Subzero)
  510. [WebGPU Status]
  511. Blocklisted
  512. [Default Toggle Names]
  513. lazy_clear_resource_on_first_use: https://crbug.com/dawn/145: Clears resource to zero on first usage. This initializes the resource so that no dirty bits from recycled memory is present in the new resource.
  514. use_temporary_buffer_in_texture_to_texture_copy: https://crbug.com/dawn/42: Split texture-to-texture copy into two copies: copy from source texture into a temporary buffer, and copy from the temporary buffer into the destination texture when copying between compressed textures that don't have block-aligned sizes. This workaround is enabled by default on all Vulkan drivers to solve an issue in the Vulkan SPEC about the texture-to-texture copies with compressed formats. See #1005 (https://github.com/KhronosGroup/Vulkan-Docs/issues/1005) for more details.
  515. vulkan_use_d32s8: https://crbug.com/dawn/286: Vulkan mandates support of either D32_FLOAT_S8 or D24_UNORM_S8. When available the backend will use D32S8 (toggle to on) but setting the toggle to off will make it use the D24S8 format when possible.
  516. vulkan_use_s8: https://crbug.com/dawn/666: Vulkan has a pure stencil8 format but it is not universally available. When this toggle is on, the backend will use S8 for the stencil8 format, otherwise it will fallback to D32S8 or D24S8.
  517. use_placeholder_fragment_in_vertex_only_pipeline: https://crbug.com/dawn/136: Use a placeholder empty fragment shader in vertex only render pipeline. This toggle must be enabled for OpenGL ES backend, the Vulkan Backend, and serves as a workaround by default enabled on some Metal devices with Intel GPU to ensure the depth result is correct.
  518. use_vulkan_zero_initialize_workgroup_memory_extension: https://crbug.com/dawn/1302: Initialize workgroup memory with OpConstantNull on Vulkan when the Vulkan extension VK_KHR_zero_initialize_workgroup_memory is supported.
  519. [WebGPU Forced Toggles - enabled]
  520. disallow_spirv: https://crbug.com/1214923: Disallow usage of SPIR-V completely so that only WGSL is used for shader modules. This is useful to prevent a Chromium renderer process from successfully sending SPIR-V code to be compiled in the GPU process.
  521. [Default Supported Features]
  522. texture-compression-bc
  523. texture-compression-etc2
  524. texture-compression-astc
  525. depth-clip-control
  526. depth32float-stencil8
  527. indirect-first-instance
  528. rg11b10ufloat-renderable
  529. bgra8unorm-storage
  530. dawn-internal-usages
  531. dawn-native
  532. implicit-device-sync
  533. surface-capabilities
  534. transient-attachments
  535.  
  536. <CPU> D3D11 backend - Microsoft Basic Render Driver
  537. [WebGPU Status]
  538. Blocklisted
  539. [Default Toggle Names]
  540. lazy_clear_resource_on_first_use: https://crbug.com/dawn/145: Clears resource to zero on first usage. This initializes the resource so that no dirty bits from recycled memory is present in the new resource.
  541. apply_clear_big_integer_color_value_with_draw: https://crbug.com/dawn/537: Apply the clear value of the color attachment with a draw call when load op is 'clear'. This toggle is enabled by default on D3D12 backends when we set large integer values (> 2^24 or < -2^24 for signed integer formats) as the clear value of a color attachment with 32-bit integer or unsigned integer formats because D3D12 APIs only support using float numbers as clear values, while a float number cannot always precisely represent an integer that is greater than 2^24 or smaller than -2^24). This toggle is also enabled on Intel GPUs on Metal backend due to a driver issue on Intel Metal driver.
  542. use_blit_for_buffer_to_stencil_texture_copy: https://crbug.com/dawn/1389: Use a blit instead of a copy command to copy buffer data to the stencil aspect of a texture. Works around an issue where stencil writes by copy commands are not visible to a render or compute pass.
  543. [WebGPU Forced Toggles - enabled]
  544. disallow_spirv: https://crbug.com/1214923: Disallow usage of SPIR-V completely so that only WGSL is used for shader modules. This is useful to prevent a Chromium renderer process from successfully sending SPIR-V code to be compiled in the GPU process.
  545. [Default Supported Features]
  546. texture-compression-bc
  547. depth-clip-control
  548. depth32float-stencil8
  549. dawn-internal-usages
  550. multiplanar-formats
  551. dawn-native
  552. implicit-device-sync
  553. surface-capabilities
  554. msaa-render-to-single-sampled
  555. d3d11-multithread-protected
  556. Version Information
  557. Data exported
  558. 2023-10-02T13:34:56.982Z
  559. Chrome version
  560. Chrome/117.0.5938.92
  561. Operating system
  562. Windows NT 10.0.25951
  563. Software rendering list URL
  564. https://chromium.googlesource.com/chromium/src/+/67649b10b92bb182fba357831ef7dd6a1baa5648/gpu/config/software_rendering_list.json
  565. Driver bug list URL
  566. https://chromium.googlesource.com/chromium/src/+/67649b10b92bb182fba357831ef7dd6a1baa5648/gpu/config/gpu_driver_bug_list.json
  567. ANGLE commit id
  568. be854a0aa2c5
  569. 2D graphics backend
  570. Skia/117 beb4d7d77fba1e7c44b82653090e176bac161d63
  571. Command Line
  572. "C:\Program Files (x86)\Google\Chrome\Application\chrome.exe" --disable-nacl --origin-trial-disabled-features=WebGPU --restart --restart --flag-switches-begin --enable-zero-copy --ignore-gpu-blocklist --enable-features=CanvasOopRasterization,MediaFoundationD3D11VideoCapture --flag-switches-end --disable-nacl
  573. Driver Information
  574. Initialization time
  575. 289
  576. In-process GPU
  577. false
  578. Passthrough Command Decoder
  579. true
  580. Sandboxed
  581. true
  582. GPU0
  583. VENDOR= 0xffff [Google Inc. (Google)], DEVICE=0xffff [ANGLE (Google, Vulkan 1.3.0 (SwiftShader Device (Subzero) (0x0000C0DE)), SwiftShader driver-5.0.0)], LUID={0,0}, DRIVER_VENDOR=SwANGLE, DRIVER_VERSION=5.0.0 *ACTIVE*
  584. Optimus
  585. false
  586. AMD switchable
  587. false
  588. Desktop compositing
  589. Aero Glass
  590. Direct composition
  591. false
  592. Supports overlays
  593. false
  594. YUY2 overlay support
  595. NONE
  596. NV12 overlay support
  597. NONE
  598. BGRA8 overlay support
  599. NONE
  600. RGB10A2 overlay support
  601. NONE
  602. Diagonal Monitor Size of \\.\DISPLAY3
  603. 15.5"
  604. Driver D3D12 feature level
  605. Not supported
  606. Driver Vulkan API version
  607. Not supported
  608. GPU CUDA compute capability major version
  609. 0
  610. Pixel shader version
  611. 1.00
  612. Vertex shader version
  613. 1.00
  614. Max. MSAA samples
  615. 4
  616. Machine model name
  617. Machine model version
  618. GL implementation parts
  619. (gl=egl-angle,angle=swiftshader)
  620. Display type
  621. ANGLE_SWIFTSHADER
  622. GL_VENDOR
  623. Google Inc. (Google)
  624. GL_RENDERER
  625. ANGLE (Google, Vulkan 1.3.0 (SwiftShader Device (Subzero) (0x0000C0DE)), SwiftShader driver-5.0.0)
  626. GL_VERSION
  627. OpenGL ES 2.0.0 (ANGLE 2.1.21629 git hash: be854a0aa2c5)
  628. GL_EXTENSIONS
  629. GL_AMD_performance_monitor GL_ANGLE_base_vertex_base_instance GL_ANGLE_base_vertex_base_instance_shader_builtin GL_ANGLE_client_arrays GL_ANGLE_compressed_texture_etc GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_get_image GL_ANGLE_get_serialized_context_string GL_ANGLE_get_tex_level_parameter GL_ANGLE_instanced_arrays GL_ANGLE_memory_object_flags GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_pack_reverse_row_order GL_ANGLE_polygon_mode GL_ANGLE_program_cache_control GL_ANGLE_read_only_depth_stencil_feedback_loops GL_ANGLE_relaxed_vertex_attribute_type GL_ANGLE_request_extension GL_ANGLE_rgbx_internal_format GL_ANGLE_robust_client_memory GL_ANGLE_robust_fragment_shader_output GL_ANGLE_robust_resource_initialization GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_vulkan_image GL_APPLE_clip_distance GL_ARM_shader_framebuffer_fetch GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_texture_filtering_hint GL_EXT_EGL_image_external_wrap_modes GL_EXT_base_instance GL_EXT_blend_minmax GL_EXT_buffer_storage GL_EXT_clip_control GL_EXT_color_buffer_half_float GL_EXT_compressed_ETC1_RGB8_sub_texture GL_EXT_copy_image GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_clamp GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_draw_elements_base_vertex GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_memory_object GL_EXT_multi_draw_indirect GL_EXT_occlusion_query_boolean GL_EXT_polygon_offset_clamp GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_sRGB_write_control GL_EXT_semaphore GL_EXT_separate_shader_objects GL_EXT_shader_framebuffer_fetch GL_EXT_shader_framebuffer_fetch_non_coherent GL_EXT_shader_non_constant_global_initializers GL_EXT_shader_texture_lod GL_EXT_shadow_samplers GL_EXT_texture_border_clamp GL_EXT_texture_compression_bptc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_mirror_clamp_to_edge GL_EXT_texture_norm16 GL_EXT_texture_rg GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_type_2_10_10_10_REV GL_EXT_unpack_subimage GL_KHR_blend_equation_advanced GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_texture_compression_astc_ldr GL_NV_depth_buffer_float2 GL_NV_fence GL_NV_framebuffer_blit GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_NV_polygon_mode GL_NV_read_depth GL_NV_read_depth_stencil GL_NV_read_stencil GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_compressed_EAC_R11_signed_texture GL_OES_compressed_EAC_R11_unsigned_texture GL_OES_compressed_EAC_RG11_signed_texture GL_OES_compressed_EAC_RG11_unsigned_texture GL_OES_compressed_ETC1_RGB8_texture GL_OES_compressed_ETC2_RGB8_texture GL_OES_compressed_ETC2_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture GL_OES_compressed_ETC2_sRGB8_alpha8_texture GL_OES_compressed_ETC2_sRGB8_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_OES_draw_elements_base_vertex GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_primitive_bounding_box GL_OES_rgb8_rgba8 GL_OES_sample_shading GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_3D GL_OES_texture_border_clamp GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float
  630. Disabled Extensions
  631. Disabled WebGL Extensions
  632. Window system binding vendor
  633. Google Inc. (Google)
  634. Window system binding version
  635. 1.5 (ANGLE 2.1.21629 git hash: be854a0aa2c5)
  636. Window system binding extensions
  637. EGL_EXT_create_context_robustness EGL_ANGLE_surface_orientation EGL_KHR_create_context EGL_KHR_image EGL_KHR_image_base EGL_EXT_image_gl_colorspace EGL_KHR_gl_colorspace EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_fence_sync EGL_KHR_wait_sync EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_KHR_swap_buffers_with_damage EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_display_semaphore_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_resource_initialization EGL_ANGLE_create_context_extensions_enabled EGL_ANDROID_blob_cache EGL_ANDROID_recordable EGL_ANGLE_create_context_backwards_compatible EGL_KHR_no_config_context EGL_IMG_context_priority EGL_KHR_create_context_no_error EGL_KHR_reusable_sync EGL_EXT_buffer_age EGL_ANGLE_create_surface_swap_interval EGL_ANGLE_vulkan_image EGL_KHR_partial_update
  638. Direct rendering version
  639. unknown
  640. Reset notification strategy
  641. 0x8252
  642. GPU process crash count
  643. 0
  644. gfx::BufferFormats supported for allocation and texturing
  645. R_8: not supported, R_16: not supported, RG_88: not supported, RG_1616: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, YUVA_420_TRIPLANAR: not supported, P010: not supported
  646. Compositor Information
  647. Tile Update Mode
  648. Zero-copy
  649. Partial Raster
  650. Enabled
  651. GpuMemoryBuffers Status
  652. R_8
  653. Software only
  654. R_16
  655. Software only
  656. RG_88
  657. Software only
  658. RG_1616
  659. Software only
  660. BGR_565
  661. Software only
  662. RGBA_4444
  663. Software only
  664. RGBX_8888
  665. GPU_READ, SCANOUT
  666. RGBA_8888
  667. GPU_READ, SCANOUT
  668. BGRX_8888
  669. Software only
  670. BGRA_1010102
  671. Software only
  672. RGBA_1010102
  673. Software only
  674. BGRA_8888
  675. Software only
  676. RGBA_F16
  677. Software only
  678. YVU_420
  679. Software only
  680. YUV_420_BIPLANAR
  681. Software only
  682. YUVA_420_TRIPLANAR
  683. Software only
  684. P010
  685. Software only
  686. Display(s) Information
  687. Info
  688. Display[2528732444] bounds=[-1920,0 1920x1080], workarea=[-1920,0 1920x1080], scale=1, rotation=0, panel_rotation=0 external detected
  689. Color space (sRGB/no-alpha)
  690. {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL}
  691. Buffer format (sRGB/no-alpha)
  692. BGRX_8888
  693. Color space (sRGB/alpha)
  694. {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL}
  695. Buffer format (sRGB/alpha)
  696. BGRA_8888
  697. Color space (WCG/no-alpha)
  698. {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL}
  699. Buffer format (WCG/no-alpha)
  700. BGRX_8888
  701. Color space (WCG/alpha)
  702. {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL}
  703. Buffer format (WCG/alpha)
  704. BGRA_8888
  705. Color space (HDR/no-alpha)
  706. {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL}
  707. Buffer format (HDR/no-alpha)
  708. BGRX_8888
  709. Color space (HDR/alpha)
  710. {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL}
  711. Buffer format (HDR/alpha)
  712. BGRA_8888
  713. Color volume
  714. {name:'srgb', r:[0.6400, 0.3300], g:[0.3000, 0.6000], b:[0.1500, 0.3300], w:[0.3127, 0.3290]}
  715. SDR white level in nits
  716. 203
  717. HDR relative maximum luminance
  718. 1
  719. Bits per color component
  720. 8
  721. Bits per pixel
  722. 24
  723. Refresh Rate in Hz
  724. 71
  725. Info
  726. Display[2841568472] bounds=[-1927,1080 1920x1080], workarea=[-1927,1080 1920x1080], scale=1, rotation=0, panel_rotation=0 external detected
  727. Color space (sRGB/no-alpha)
  728. {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL}
  729. Buffer format (sRGB/no-alpha)
  730. BGRX_8888
  731. Color space (sRGB/alpha)
  732. {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL}
  733. Buffer format (sRGB/alpha)
  734. BGRA_8888
  735. Color space (WCG/no-alpha)
  736. {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL}
  737. Buffer format (WCG/no-alpha)
  738. BGRX_8888
  739. Color space (WCG/alpha)
  740. {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL}
  741. Buffer format (WCG/alpha)
  742. BGRA_8888
  743. Color space (HDR/no-alpha)
  744. {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL}
  745. Buffer format (HDR/no-alpha)
  746. BGRX_8888
  747. Color space (HDR/alpha)
  748. {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL}
  749. Buffer format (HDR/alpha)
  750. BGRA_8888
  751. Color volume
  752. {name:'srgb', r:[0.6400, 0.3300], g:[0.3000, 0.6000], b:[0.1500, 0.3300], w:[0.3127, 0.3290]}
  753. SDR white level in nits
  754. 203
  755. HDR relative maximum luminance
  756. 1
  757. Bits per color component
  758. 8
  759. Bits per pixel
  760. 24
  761. Refresh Rate in Hz
  762. 60
  763. Info
  764. Display[2779098405] bounds=[0,0 2560x1440], workarea=[0,0 2560x1392], scale=1, rotation=0, panel_rotation=0 external detected
  765. Color space (sRGB/no-alpha)
  766. {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL}
  767. Buffer format (sRGB/no-alpha)
  768. BGRX_8888
  769. Color space (sRGB/alpha)
  770. {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL}
  771. Buffer format (sRGB/alpha)
  772. BGRA_8888
  773. Color space (WCG/no-alpha)
  774. {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL}
  775. Buffer format (WCG/no-alpha)
  776. BGRX_8888
  777. Color space (WCG/alpha)
  778. {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL}
  779. Buffer format (WCG/alpha)
  780. BGRA_8888
  781. Color space (HDR/no-alpha)
  782. {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL}
  783. Buffer format (HDR/no-alpha)
  784. BGRX_8888
  785. Color space (HDR/alpha)
  786. {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL}
  787. Buffer format (HDR/alpha)
  788. BGRA_8888
  789. Color volume
  790. {name:'srgb', r:[0.6400, 0.3300], g:[0.3000, 0.6000], b:[0.1500, 0.3300], w:[0.3127, 0.3290]}
  791. SDR white level in nits
  792. 203
  793. HDR relative maximum luminance
  794. 1
  795. Bits per color component
  796. 8
  797. Bits per pixel
  798. 24
  799. Refresh Rate in Hz
  800. 120
  801. Video Acceleration Information
  802. Decoding
  803. Encoding
  804. Vulkan Information
  805. Device Performance Information
  806. Total Physical Memory (Gb)
  807. 63
  808. Total Disk Space (Gb)
  809. 0
  810. Hardware Concurrency
  811. 16
  812. System Commit Limit (Gb)
  813. 67
  814. D3D11 Feature Level
  815. Unknown
  816. Has Discrete GPU
  817. unknown
  818. Software Rendering
  819. Yes
  820. Diagnostics
  821. Log Messages
  822. [35400:40800:0930/135752.238:ERROR:gl_utils.cc(402)] : [.WebGL-000021D00455DC00]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels
  823. [35400:40800:0930/135753.820:ERROR:gl_utils.cc(402)] : [.WebGL-000021D00359CE00]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels
  824. [35400:40800:0930/135758.363:ERROR:gl_utils.cc(402)] : [.WebGL-000021D00028AA00]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels
  825. [35400:40800:0930/135801.534:ERROR:gl_utils.cc(402)] : [.WebGL-000021D00455F800]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)
  826. [35400:40800:0930/224928.041:ERROR:gles2_cmd_decoder_passthrough.cc(947)] : ContextResult::kFatalFailure: fail_if_major_perf_caveat + swiftshader
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