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- #==============================================================================#
- # 16/09/2017 #
- # -> Implemented Mega Evolution #
- #==============================================================================#
- #==============================================================================#
- # 15/09/2017 #
- # -> Added an arrow sprite for pbDisplayClick and re-rewrote messages methods #
- # -> Rewrote getting bitmaps of Pokémon by "pbPokemonBitmap" #
- # -> Laid base for Mega evolutions #
- # -> yabs_pokemon.txt now supports multiple forms #
- # -> Sprite positioner supports multiple forms as well as the Animation field #
- #==============================================================================#
- #==============================================================================#
- # 14/09/2017 #
- # -> Implemented Ability: Battle Armor #
- # -> Implemented Ability: Shell Armor #
- # -> Rewrote message methods #
- # -> Rewrote fainting/exp gaining methods #
- # -> Added blacking out along with BattleOptions #
- # -> Wrote new method for fancier black out text; pbScurry #
- # -> Implemented BattleOption: canLose #
- # -> Implemented BattleOption: noMoneyLoss #
- # -> Fully implemented PP and Struggle #
- # -> Step-by-step commented code for moves for user-friendliness and #
- # understandability #
- # -> Added pbCanRaiseStat? and pbCanLowerStat? #
- # -> <BattleOptions>.fleeAfter can now also be a range or array for turns it #
- # will try to flee #
- # -> Implemented BattleOption: fleeChance #
- # If a number, checked if rand(100) is lower than fleeChance #
- # If a boolean, that will be used #
- # If a string, it will be evaluated #
- # The Pokémon will only try to run if the result is a boolean and true #
- #==============================================================================#
- #==============================================================================#
- # 13/09/2017 #
- # -> Implemented Ability: Aura Break #
- # -> Implemented Ability: Fairy Aura #
- # -> Implemented Ability: Dark Aura #
- # -> Implemented Status Condition: Sleep #
- # -> Added "scripted" battle functionality with which can be set after how #
- # how many turns the Pokémon will try to fly (and never try to afterward) #
- #==============================================================================#
- #==============================================================================#
- # 08/09/2017 #
- # -> Implemented mouse functionality for the battle system #
- # -> Added a couple utility methods #
- # -> Implemented Ability: Adaptability #
- # -> Implemented Ability: Aerilate #
- # -> Implemented Ability: Aftermath #
- # -> Implemented Ability: Analytic #
- # -> Implemented Ability: Anger Point #
- #==============================================================================#
- #==============================================================================#
- # 07/09/2017 #
- # -> Now supporting alternate formes #
- # -> Added a small check where returning -1 in pbEffect for moves will #
- # display as "But it failed!" #
- #==============================================================================#
- #==============================================================================#
- # 06/09/2017 #
- # -> Positioned Pokémon from generation II - V (all) #
- # -> Now keeping a TODO List #
- #==============================================================================#
- #==============================================================================#
- # 05/09/2017 #
- # -> Sprite positioner is now dependent on the Easy Mouse System (which in #
- # return makes it look better and makes the process faster) #
- # -> Positioned Pokémon from generation I #
- # -> Finished in-battle evolution upon levelup #
- #==============================================================================#
- #==============================================================================#
- # 04/09/2017 #
- # -> Rewrote last part of the constants system (buttons) #
- # -> Implemented a new PBS file: yabs_pokemon.txt #
- # -> Finished a good chunk of a sprite positioner #
- #==============================================================================#
- #==============================================================================#
- # 02/09/2017 #
- # -> Rewrote constants system #
- #==============================================================================#
- #==============================================================================#
- # 01/09/2017 #
- # -> Added Soundproof and custom messages when telling a move to fail #
- # -> Implemented pbScheduleMove #
- # -> Implemented Fly #
- # -> Made major improvements on the move handler #
- #==============================================================================#
- #==============================================================================#
- # 31/08/2017 #
- # -> Fixed Accuracy calculation bug #
- # -> Now keeping a changelog #
- # -> System keeps a battle log if there is a console open #
- # -> Made pbExecute for moves easier #
- #==============================================================================#
- #==============================================================================#
- # 30/08/2017 #
- # -> Added correct EXP calculations (both gen 5 and other) #
- # -> EXP is gained upon defeating a Pokémon and battles can now be won #
- # -> Implemented fainting of battlers #
- # -> Implemented Ability: Sturdy
- #==============================================================================#
- #==============================================================================#
- # 29/08/2017 #
- # -> Changed up the speed intervals between messages #
- # -> Added status conditions #
- # -> Added immunities (Type/Ability/Other) #
- #==============================================================================#
- #==============================================================================#
- # 28/08/2017 #
- # -> Moves are now executed by priority and speed #
- # -> You can now code move animations #
- #==============================================================================#
- #==============================================================================#
- # 27/08/2017 #
- # -> Updated to Pokémon Essentials v17 #
- # -> Better move processing #
- # -> Implemented stat raising and lowering #
- # -> Added damage calculations #
- # -> First version of move processing #
- # -> Added "Running" functionality #
- #==============================================================================#
- #==============================================================================#
- # 26/08/2017 #
- # -> Implemented HP Mechanics and animations #
- # -> Implemented EXP Mechanics and animations #
- #==============================================================================#
- #==============================================================================#
- # ??/08/2017 #
- # -> Base for the battle system #
- #==============================================================================#
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