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- ~~session 1~~
- [20:16] <~Kroked> BGM https://www.youtube.com/watch?v=r9jGvaEWEeM
- [20:16] <~Kroked> Radio: light floods your vision as you open your eyes, after blinking a moment, you find yourself in a large sprawling town, bustling with people
- [20:17] <~Kroked> the day is sunny, and the sky mostly clear, though, you do see some clouds on the horizin
- [20:17] <~Kroked> you're finally in the game, the day has finally come
- [20:20] <Radio> "Okay, not gonna lie, this is really cool."
- [20:20] * Radio begins walking around the town with no real aim in particular
- [20:21] <~Kroked> the world looks real. It's really unlike anything you've ever seen. theres a light breeze, and you can feel it's cool touch on your skin
- [20:22] <~Kroked> you wander town mostly aimlessly, looking around and just sort of... taking it all in, everyone seems to be in a hurry, hustling back and forth, talking and laughing
- [20:23] <~Kroked> As you wander, you do notice that there are a few people thta, unlike the others, seems to ahve a sort of... intent to them, a sif they know exactly what they're doing
- [20:23] <~Kroked> they seem to walk with purpouse instead of just wandering
- [20:24] * Radio decides to follow one of these people out of curiosity
- [20:31] <~Kroked> you follow a girl, she seems to already have been messing about for awhile, as she has a cloak and a nicer dagger already
- [20:33] <~Kroked> she walks through the town with purpouse and stops at a couple of random stalls, getting some things, before ehading into an ally
- [20:40] * Radio peeks into the alleyway
- [20:42] <~Kroked> the girl meets a guy in an ally, her arms folded "You have the cash than?"
- [20:43] <~Kroked> "Yeah, I've got it, I'll give it to you after you give me the info"
- [20:45] <~Kroked> the girl gives a laugh "What, so you can run off without paying, I'm no amateur, guy. You want the info, you hand me the Col first."
- [20:45] <~Kroked> "How do /I/ Know you won;t run off after you get the cash?"
- [20:47] <~Kroked> she snorts "Argo the Rat might be a lot of things, but a thief isn't one of them. I honor my word, if you don't trust me, fine, but ask any beta, and they'll tell you right away how stupid you were, after all, I can be pretty hard to get ahold of..."
- [20:52] <~Kroked> the guy gives an irritated sigh "Fine fine I get it, I know your reputation from my friends. give me a second"
- [20:53] <~Kroked> he opens his interface, and they make a trade
- [20:55] <~Kroked> "ok, You wanted info on wear to get a good weapon in the starting area right? Go south of hear, there's a Beach that wasn't here in the beta, there's some caves, search the deepest one. in there you should find something nice. It's guarded by a strong monster though, so, don't say i didnt warn you"
- [20:58] * Radio proceeds to back away slowly and heads to the location the girl said.
- [21:01] <~Kroked> you leave
- [21:01] <~Kroked> you quickly make your way through the town and out the south enterance
- [21:05] <~Kroked> you head down a path, and soon see a wide ocean in the distance, thouhg it takes you about 30 minutes to get there, you pass by some enemies jus toff the side of the roads, some are what appear to be sheep, others are purplish boars
- ~~session 2~~
- [20:48] <~Kroked> 05:07:53: <Kroked> you head down a path, and soon see a wide ocean in the distance, thouhg it takes you about 30 minutes to get there, you pass by some enemies jus toff the side of the roads, some are what appear to be sheep, others are purplish boars
- [20:48] <~Kroked> do you just ignore them and keep going?
- [20:52] <Radio> (keep going)
- [20:57] <~Kroked> you pass by the monsters and reach the beach, and its stunning, it's like an actual beach in the real world. the sun is starting towards the horizon, a slightly red glow in the sky, it;'s about 4:30 BST. which is the worlds standard time
- [20:57] <~Kroked> ona firther look, you notice there are a lot of caverns dotting the beach
- [20:57] <~Kroked> some with small openings, others with large wide ones
- [20:59] <~Kroked> after a bit of looking you find the biggest one there
- [21:01] * Radio enters the biggest opening
- [21:02] <~Kroked> you take a walk inside
- [21:02] <~Kroked> ((ok uh
- [21:02] <~Kroked> ((give me 10 minutes, i forgot to do a thing))
- [21:13] <~Kroked> https://docs.google.com/drawings/d/1j2XsdRyAowogh525eL5GtunM6FMOgaicmZeFWfeO06w/edit
- [21:13] <~Kroked> you enter the caver
- [21:13] <~Kroked> it's dark and damp, illumminated by pale luminous moss
- [21:14] <~Kroked> you immediatly notice the cave splits into 3 paths
- [21:15] <Radio> >Go east
- [21:17] <~Kroked> roll 1d50
- [21:17] <Radio> )roll 1d50
- [21:17] * DemonCrunk --> "Radio rolls 1d50 and gets 32."
- [21:18] <~Kroked> you walk into a room with a small red crab, it's just sort of... skittering about
- [21:19] * Radio pokes the crab with the staff
- [21:19] <~Kroked> the crab skitters backwards in surprise and clocks its claws at you menacingly
- [21:19] <Radio> "Doesn't look too hard."
- [21:20] <~Kroked> its more cute than scary reall
- [21:20] <~Kroked> its tag shows up and reads <<Lv1 Cave Crab>>
- [21:23] <~Kroked> roll initiative
- [21:24] <Radio> (I'm actually not sure how to roll for that)
- [21:24] <~Kroked> 1d10+initiative
- [21:24] <Radio> )roll 1d10+7
- [21:24] * DemonCrunk --> "Radio rolls 1d10+7 and gets 12."
- [21:25] <~Kroked> )roll 1d10+3
- [21:25] * DemonCrunk --> "Kroked rolls 1d10+3 and gets 13."
- [21:25] <~Kroked> the crab rushes with speed you didn't know a crab could possess, striking at you with a claw!
- [21:26] <~Kroked> will youa ttempt to parry the grab? or eat the attack?
- [21:26] <Radio> ((Parry))
- [21:27] <~Kroked> )roll 3#d10
- [21:27] * DemonCrunk --> "Kroked rolls 3#d10 and gets 8, 7, 3."
- [21:27] <~Kroked> roll to parry, Parry#d10
- [21:27] <Radio> )roll 6#d10
- [21:27] * DemonCrunk --> "Radio rolls 6#d10 and gets 7, 5, 1, 10, 6, 9."
- [21:30] <~Kroked> BGM https://www.youtube.com/watch?v=7mFVQ6rtN4A
- [21:31] <~Kroked> 2-3= -1 successes, you kinda... smack the crabs claw away, it foams in fury
- [21:31] <~Kroked> it just looks cute
- [21:31] <~Kroked> roll initiative
- [21:31] <Radio> "Holy jeez, you actually surprised me there for a sec."
- [21:31] <Radio> )roll 1d10+7
- [21:31] * DemonCrunk --> "Radio rolls 1d10+7 and gets 16."
- [21:31] <~Kroked> )roll 1d10+3
- [21:31] * DemonCrunk --> "Kroked rolls 1d10+3 and gets 4."
- [21:31] <~Kroked> this time you're ready for it, maybe it wasnt that fast, you were jsut off guard
- [21:32] <~Kroked> your turn
- [21:33] <Radio> ((Attack. I assume it's Attack#d10?))
- [21:34] <~Kroked> ((yep, all checks are like that))
- [21:34] <~Kroked> ((except damage and initiative))
- [21:35] <Radio> )roll 5#d10
- [21:35] * DemonCrunk --> "Radio rolls 5#d10 and gets 2, 7, 10, 6, 10."
- [21:36] <~Kroked> )roll 1d10
- [21:36] * DemonCrunk --> "Kroked rolls 1d10 and gets 4."
- [21:36] <~Kroked> 3 success's
- [21:36] <~Kroked> defense is 0
- [21:36] <~Kroked> to find total damage, you take your attack successes+damage score- enemy's defense
- [21:37] <~Kroked> in ths case, your damage is 6
- [21:37] <~Kroked> so you roll 6d6
- [21:37] <Radio> )roll 6d6
- [21:37] * DemonCrunk --> "Radio rolls 6d6 and gets 25."
- [21:38] <~Kroked> you fucking bash the shit out of the crab, it squee's in surpise and backs up a little more wary as it's HP sinks to the yellow
- [21:39] <~Kroked> roll initiative
- [21:39] <~Kroked> )roll 1d10+3
- [21:39] * DemonCrunk --> "Kroked rolls 1d10+3 and gets 4."
- [21:39] <Radio> "You know, I wonder what crab tastes like in this game."
- [21:39] <Radio> )roll 1d10+7
- [21:39] * DemonCrunk --> "Radio rolls 1d10+7 and gets 14."
- [21:39] <~Kroked> your turn
- [21:39] <Radio> )roll 5#d10
- [21:39] * DemonCrunk --> "Radio rolls 5#d10 and gets 10, 7, 3, 5, 2."
- [21:40] <Radio> (that's an attack, sorry.)
- [21:40] <~Kroked> )roll 1d10
- [21:40] * DemonCrunk --> "Kroked rolls 1d10 and gets 10."
- [21:41] <~Kroked> 2-1=1 1 success your attack hits
- [21:41] <~Kroked> roll for damage
- [21:42] <Radio> ((Um, how exactly do you calculate damage?))
- [21:43] <~Kroked> ((scroll up, I explained it))
- [21:43] <Radio> ((Oh wait, I'm stupid.))
- [21:43] <Radio> )roll 4d6
- [21:43] * DemonCrunk --> "Radio rolls 4d6 and gets 10."
- [21:44] <~Kroked> you sorta shove it away, it seethes, raising its claws ina threatning gesture as it's hP reaches the red
- [21:44] <~Kroked> it's still pretty fucking cute
- [21:45] <~Kroked> roll initiative
- [21:45] <Radio> "I almost feel bad about how easily I'm beating this thing."
- [21:45] <Radio> "Almost."
- [21:45] <~Kroked> )roll 1d10+3
- [21:45] * DemonCrunk --> "Kroked rolls 1d10+3 and gets 7."
- [21:45] <Radio> )roll 1d10+7
- [21:45] * DemonCrunk --> "Radio rolls 1d10+7 and gets 9."
- [21:45] <~Kroked> your move
- [21:45] <Radio> <<jab>>
- [21:46] <~Kroked> ((it's ok to describe your attacks by the way, just anote for the future))
- [21:46] <Radio> ((Okay.))
- [21:46] <~Kroked> roll attack
- [21:47] <Radio> )roll 5#d10
- [21:47] * DemonCrunk --> "Radio rolls 5#d10 and gets 10, 1, 2, 5, 4."
- [21:47] <~Kroked> )roll 1d10
- [21:47] * DemonCrunk --> "Kroked rolls 1d10 and gets 9."
- [21:47] <~Kroked> your staff glows green and you jab forward fiercly and...
- [21:47] <~Kroked> w-what
- [21:47] <~Kroked> what
- [21:47] <~Kroked> wat
- [21:48] <~Kroked> the crab... caught your staff
- [21:48] <~Kroked> with it's claw
- [21:48] <~Kroked> it shoves it aside, and clacks at you menacingly
- [21:49] <~Kroked> roll initiative
- [21:49] <Radio> "You have to be fucking kidding me."
- [21:49] <~Kroked> )roll 1d10
- [21:49] * DemonCrunk --> "Kroked rolls 1d10 and gets 6."
- [21:49] <Radio> )roll 1d10+7
- [21:49] * DemonCrunk --> "Radio rolls 1d10+7 and gets 9."
- [21:50] <~Kroked> your move
- [21:50] * Radio winds up his foot in preparation for punting the crab. ''IT'S FUCKING!''
- [21:53] <Radio> )roll 4#d10
- [21:53] * DemonCrunk --> "Radio rolls 4#d10 and gets 7, 2, 6, 8."
- [21:53] <Radio> "Bullshit!"
- [21:55] <~Kroked> )roll 1d10
- [21:55] * DemonCrunk --> "Kroked rolls 1d10 and gets 8."
- [21:55] <~Kroked> 1 success, your unarmed damage is 1+1 for success
- [21:56] <~Kroked> roll damage
- [21:56] <Radio> )roll 4d10
- [21:56] * DemonCrunk --> "Radio rolls 4d10 and gets 20."
- [21:57] <Radio> ((Oh wait. I'm stupid.))
- [21:57] <Radio> )roll 2d10
- [21:57] * DemonCrunk --> "Radio rolls 2d10 and gets 4."
- [21:57] <~Kroked> you slip a little but your heel nicks it
- [21:57] <~Kroked> it foams menacingly
- [21:58] <~Kroked> roll intiiative
- [21:58] * Radio moans.
- [21:58] <Radio> )roll 1d10+7
- [21:58] * DemonCrunk --> "Radio rolls 1d10+7 and gets 11."
- [21:58] <~Kroked> )roll 1d10+3
- [21:58] * DemonCrunk --> "Kroked rolls 1d10+3 and gets 8."
- [21:58] <~Kroked> your move
- [22:00] * Radio removes his foot from the crab and swings his staff like the almight hammer of thor.
- [22:00] <Radio> *almighty
- [22:00] <~Kroked> )roll 1d10
- [22:00] * DemonCrunk --> "Kroked rolls 1d10 and gets 5."
- [22:01] <Radio> )roll 5#d10
- [22:01] * DemonCrunk --> "Radio rolls 5#d10 and gets 8, 10, 6, 8, 1."
- [22:01] <~Kroked> 3 successes
- [22:01] <~Kroked> roll damage
- [22:01] <Radio> )roll 6d6
- [22:01] * DemonCrunk --> "Radio rolls 6d6 and gets 19."
- [22:02] <~Kroked> you smash that damn crab and it squee's before bursting into infinite tesselations
- [22:02] <~Kroked> you get a notice
- [22:02] <~Kroked> <Victory!>
- [22:02] <~Kroked> <40 XP>
- [22:02] <~Kroked> <Cave Crab Legs>
- [22:04] <Radio> "Aw yeah! Who needs a tutorial? I sure as hell don't!"
- [22:05] * Radio skips down eastward inthe manliest way possible.
- [22:05] <~Kroked> roll 1d50
- [22:06] <Radio> )roll 1d50
- [22:06] * DemonCrunk --> "Radio rolls 1d50 and gets 16."
- [22:07] <~Kroked> roll scan
- [22:07] <Radio> )roll 1d10
- [22:07] * DemonCrunk --> "Radio rolls 1d10 and gets 7."
- [22:08] <Radio> (I roll that right?)
- [22:08] <~Kroked> ((no))
- [22:08] <~Kroked> roll per+scan
- [22:08] <Radio> (Ah.)
- [22:08] <Radio> (2#d10+1?)
- [22:09] <~Kroked> no
- [22:09] <~Kroked> 3#d10
- [22:09] <Radio> )roll 3#d10
- [22:09] * DemonCrunk --> "Radio rolls 3#d10 and gets 10, 3, 8."
- [22:11] <~Kroked> you nearly trip in to a pit full of cave crabs
- [22:11] <~Kroked> they all look up at you and clack there claws menacingly
- [22:12] <~Kroked> luckily, theya re in a pit, and you are not
- [22:12] * Radio taunts the crabs by waving his large stick menacingly.
- [22:14] * Radio advances eastward in a more cautious manner, poking the ground ahead of him.
- [22:15] <~Kroked> roll 1d50
- [22:15] <Radio> )roll 1d50
- [22:15] * DemonCrunk --> "Radio rolls 1d50 and gets 17."
- [22:16] <~Kroked> roll scan, +2 for being aware
- [22:16] <Radio> )roll 5#d10
- [22:16] * DemonCrunk --> "Radio rolls 5#d10 and gets 7, 2, 1, 7, 6."
- [22:17] <~Kroked> 1 success
- [22:17] <~Kroked> you step and stumble ALMOST falling into yet ANOTHER pit o cave crabs, you notice at the last second
- [22:18] <~Kroked> they clack at you meancingly
- [22:18] * Radio spits into the pit
- [22:19] <Radio> "What is WITH all these pits."
- [22:20] <Radio> "If I dropped a large boulder into one of these pits, would I get the experience for the kill?"
- [22:21] * Radio advances deeper even more slowly than before, poking even further ahead with the staff
- [22:21] <~Kroked> you head north as thats the only path forward
- [22:22] <~Kroked> roll 1d50
- [22:22] <Radio> )roll 1d50
- [22:22] * DemonCrunk --> "Radio rolls 1d50 and gets 45."
- [22:24] <~Kroked> you walk in
- [22:25] <~Kroked> the room appears empty
- [22:26] * Radio clutches his staff ''...The game designers are trolling me right now.''
- [22:29] <~Kroked> the room remains empty
- [22:29] * Radio inches slowly eastward.
- [22:30] <~Kroked> as soonas you reach the center of the room, rocks roll in front of the enterances to each passage
- [22:30] <~Kroked> roll scan
- [22:31] <Radio> )roll 3#d10
- [22:31] * DemonCrunk --> "Radio rolls 3#d10 and gets 10, 9, 10."
- [22:32] <~Kroked> HOLY SHIT A CAVE CRAB IS FALLING FROM THE CEILING
- [22:32] <Radio> "JESUS H. CHRIST!"
- [22:32] * Radio swings his staff like a maniac at the crab
- [22:33] <~Kroked> roll attack
- [22:33] <Radio> )roll 5#d10
- [22:33] * DemonCrunk --> "Radio rolls 5#d10 and gets 1, 9, 2, 1, 7."
- [22:34] <~Kroked> o success's
- [22:34] <~Kroked> you sort of flail as the crab lands on your face
- [22:34] <~Kroked> it looks you directly in the eyes and hisses
- [22:34] * Radio screams and swats at the crab
- [22:34] <~Kroked> the crab gets automatic first initiative
- [22:35] <~Kroked> it saps at your nose
- [22:35] <~Kroked> *snaps
- [22:35] <~Kroked> youa re unable to defend against this attack
- [22:35] <~Kroked> )roll 3#d10
- [22:35] * DemonCrunk --> "Kroked rolls 3#d10 and gets 6, 1, 4."
- [22:36] <~Kroked> ...it stumbles and falls of your face onto it's back wher eit has touble righting itself
- [22:36] <~Kroked> the crab cannot act next turn
- [22:36] <~Kroked> Radio: your turn
- [22:37] * Radio flips the fuck out and wildly swings his staff
- [22:37] <~Kroked> roll attack
- [22:38] <Radio> )roll 5#d10
- [22:38] * DemonCrunk --> "Radio rolls 5#d10 and gets 9, 6, 3, 3, 3."
- [22:38] <~Kroked> 1 success +2 for immobility and vulnerable
- [22:38] <~Kroked> roll damage
- [22:39] <Radio> )roll 6d6
- [22:39] * DemonCrunk --> "Radio rolls 6d6 and gets 26."
- [22:39] <~Kroked> you fucking smash that fucker, it gives a little crab scream
- [22:39] <~Kroked> roll initiative
- [22:39] <~Kroked> )roll 1d10+3
- [22:39] * DemonCrunk --> "Kroked rolls 1d10+3 and gets 13."
- [22:39] <Radio> )roll 1d10+7
- [22:39] * DemonCrunk --> "Radio rolls 1d10+7 and gets 9."
- [22:40] <~Kroked> the things continues its crab scream as it quickly rights itself and charges you
- [22:41] <~Kroked> will you parry?
- [22:41] <Radio> ((Yes))
- [22:41] <~Kroked> )roll 3#d10
- [22:41] * DemonCrunk --> "Kroked rolls 3#d10 and gets 6, 4, 5."
- [22:41] <Radio> )roll 6d10
- [22:41] * DemonCrunk --> "Radio rolls 6d10 and gets 36."
- [22:41] <Radio> (whoops
- [22:41] <Radio> )roll 6#d10
- [22:41] * DemonCrunk --> "Radio rolls 6#d10 and gets 1, 5, 2, 9, 6, 3."
- [22:42] <~Kroked> you panick and back peddle, but the crab sort of... misjudged its aim and dashe past you
- [22:42] <~Kroked> roll initiative
- [22:43] <Radio> )roll 1d10+7
- [22:43] * DemonCrunk --> "Radio rolls 1d10+7 and gets 17."
- [22:43] <~Kroked> )roll 1d10+3
- [22:43] * DemonCrunk --> "Kroked rolls 1d10+3 and gets 10."
- [22:43] <~Kroked> your move
- [22:44] * Radio thrusts his staff forward and yells at the top of his lungs.
- [22:44] <Radio> <<Jab>>
- [22:44] <~Kroked> roll
- [22:44] <Radio> )roll 5#d10
- [22:44] * DemonCrunk --> "Radio rolls 5#d10 and gets 5, 1, 3, 3, 2."
- [22:44] <~Kroked> )roll 1d10
- [22:44] * DemonCrunk --> "Kroked rolls 1d10 and gets 10."
- [22:44] <~Kroked> -1-1=-2
- [22:45] <~Kroked> OH SHIT NOT AGAIN
- [22:45] <~Kroked> it, much like the last crab, grabs your staff
- [22:45] <~Kroked> ...and than yanks it out of your grip and tosses it aside, clacking menacingly
- [22:47] <~Kroked> roll initiative minus your staffs speed
- [22:48] <Radio> ((where do I find that.))
- [22:48] <~Kroked> ((Are you really asking me this question))
- [22:48] <Radio> (Oh. sorry)
- [22:48] <DarkSunDuelist> (( It is the speed rating of the weapon ))
- [22:49] <Radio> ((I am fucking blind.))
- [22:49] <Radio> )roll 1d10+5
- [22:49] * DemonCrunk --> "Radio rolls 1d10+5 and gets 11."
- [22:49] <~Kroked> )roll 1d10+3
- [22:49] * DemonCrunk --> "Kroked rolls 1d10+3 and gets 9."
- [22:49] <~Kroked> your action
- [22:50] * Radio kicks at the crab
- [22:51] <~Kroked> roll
- [22:51] <~Kroked> )roll 1d10
- [22:51] * DemonCrunk --> "Kroked rolls 1d10 and gets 4."
- [22:51] <Radio> )roll 4#d10
- [22:51] * DemonCrunk --> "Radio rolls 4#d10 and gets 5, 4, 10, 10."
- [22:52] <~Kroked> 2 success!
- [22:52] <~Kroked> roll damage
- [22:52] <Radio> )roll 4d10
- [22:52] * DemonCrunk --> "Radio rolls 4d10 and gets 33."
- [22:52] <~Kroked> 3 d10
- [22:52] <Radio> (Oh.)
- [22:53] <Radio> (Wait. My damage score is 3 with the staff, and the staff only adds 1.)
- [22:54] <~Kroked> ((ah yeah you're right my bad))
- [22:54] <~Kroked> you fucking pun that motherfucker into the ceiling
- [22:54] <~Kroked> it bursts into infinite tesselations
- [22:54] <~Kroked> you receive 40 xp and more crab legs
- [22:55] * Radio grabs the staff on the floor and sits in the corner for a moment, still breathing heavily.
- [22:57] * Radio opens the menu with a trembling hand and tries to log out.
- [22:58] <~Kroked> ... the log out button isnt there
- [22:58] * Radio closes the menu and opens it again.
- [22:58] <~Kroked> still not there
- [22:59] * Radio stands up and makes his way towards the cave exit
- [23:02] <~Kroked> you head through the rooms yu've already cleared and make it to the enterance easily
- [23:02] * Radio tries to log out again.
- [23:03] <~Kroked> the button still isnt there
- [23:03] <~Kroked> the time is 4:59
- [23:04] * Radio runs back in the direction of the starter town, looking for any other players along the way
- [23:04] <~Kroked> as you head back, you hear a bell toll from the starter city
- [23:04] <~Kroked> your body glows and you are forcibly transported
- [23:04] <~Kroked> end
- ~~session 3~~
- [22:53] <~Kroked> BGM https://www.youtube.com/watch?v=VHO2lVDL67M
- [22:54] <~Kroked> Watt: Radio Thunder booms through the night, as the rain pours, it's almost disorienting how real it feels, but right now, that's not your main concern
- [22:56] <~Kroked> you Find yourselves cornered against the mout of a cave, 2 young kids inside. opposite of you is a a Wolf about 8 feet tall, it's fur jet black, it's eye's a deep glowing yellow, and it's mouth thick with Saliva
- [22:57] <~Kroked> a tag above it reads <<Level 4 Fenrir>>
- [22:58] <~Kroked> If this were jsut a game, you'd rush in fearlessly but...
- [22:58] <~Kroked> you both feel a small tinge of fear
- [22:58] <~Kroked> this is no game
- [22:58] <~Kroked> not anymore
- [22:58] <~Kroked> if you die here, you die
- [22:58] <~Kroked> and if you die, so will the kids in the cave
- [22:59] <~Kroked> This, is going to be a long night
- [22:59] <~Kroked> SEVERAL HOURS EARLIER
- [23:00] <~Kroked> BGM https://www.youtube.com/watch?v=DZBCPPTUrjc
- [23:01] <~Kroked> Watt: you open your eye's to bright sunlight, and a large sprawling city, one all to familliar to you
- [23:03] <~Kroked> The Town of Beggnings, the Starting City as everyone called it
- [23:03] <~Kroked> though, it IS a bit brighter than you're used to, normally the upper floor keeps it a little shaded
- [23:05] * Watt yawns an stretches taking in his surroundings
- [23:06] <~Kroked> After a quick sweep, you finally realize why its so sunny
- [23:06] <~Kroked> there's... no ceiling
- [23:07] <Watt> "Well.. thats new."
- [23:08] <~Kroked> it IS a bit odd
- [23:09] * Watt shurgs "Must of changed it for release i guess."
- [23:12] <~Kroked> the town bustles with excited people as they get around to exploring the new game, something beyond what any of them expected to experience in ther eliftime
- [23:16] * Watt smirks at the newbies and takes off out the east exit to the nearest village
- [23:17] <~Kroked> roll scan. the check is, PER+Scan D10
- [23:19] <Watt> )roll 3#d10
- [23:19] * DemonCrunk --> "Watt rolls 3#d10 and gets 3, 8, 4."
- [23:20] <~Kroked> 1 success
- [23:22] <~Kroked> as you go, You notice a familliar face, Kain the Clearing king. though, he's with some people you dont recognize, must be some friends or something, He's probably teaching them the ropes. Looks to be heading out west of town
- [23:28] * Watt slows down for a second and then goes right back to full speed towards <<Calwyn>>
- [23:29] <Watt> "Eh he looks busy, prolly gonna run into each other later anyways."
- [23:29] <~Kroked> you do so, rushing past a field of Wolf Sheep, they're pretty easy, level 1 monsters
- [23:30] * Watt laughs at the wolf sheep and continues on "Ahhh i remember those things, so fluffy."
- [23:32] * Watt makes sure to stay out of aggro range and continuesto <<Calwyn>>
- [23:33] <~Kroked> it's a long walk and a syou get closer, you hear a growl from behind you
- [23:33] * Watt unsheaths his axe and turns around "God damnit, i dont have time to play with small fry."
- [23:33] <~Kroked> BGM https://www.youtube.com/watch?v=i1_J5kq387U
- [23:34] <~Kroked> a wolf growls at you hackles raised. an ACTUAL wolf.
- [23:34] <~Kroked> it's tag pops up <Lv3 Wolf>
- [23:34] <Watt> "Well now thats more like it."
- [23:36] <~Kroked> roll initiative,
- [23:36] <~Kroked> 1d10+ initiative
- [23:36] <Watt> )roll 1d10
- [23:36] * DemonCrunk --> "Watt rolls 1d10 and gets 10."
- [23:36] <~Kroked> )roll 1d10
- [23:36] * DemonCrunk --> "Kroked rolls 1d10 and gets 5."
- [23:36] <~Kroked> oops
- [23:37] <~Kroked> )roll 1d10+5
- [23:37] * DemonCrunk --> "Kroked rolls 1d10+5 and gets 10."
- [23:37] <~Kroked> the wolf Leaps at you
- [23:37] <~Kroked> shit this things fast
- [23:39] <~Kroked> will you parry?
- [23:39] <Watt> (ya)
- [23:39] <~Kroked> roll parry
- [23:39] <Watt> )roll 1d10+3
- [23:39] * DemonCrunk --> "Watt rolls 1d10+3 and gets 4."
- [23:39] <~Kroked> nope
- [23:39] <~Kroked> Parryd10
- [23:40] <Watt> )roll 3#d10
- [23:40] * DemonCrunk --> "Watt rolls 3#d10 and gets 5, 5, 2."
- [23:40] <~Kroked> )roll 2#d10
- [23:40] * DemonCrunk --> "Kroked rolls 2#d10 and gets 7, 7."
- [23:41] <~Kroked> 2-0=2 success's the wolf hits
- [23:42] <~Kroked> )roll 3d10
- [23:42] * DemonCrunk --> "Kroked rolls 3d10 and gets 16."
- [23:43] <~Kroked> ((redact olled that wrong x_x sorry its been awhile))
- [23:43] <~Kroked> )roll 5d10
- [23:43] * DemonCrunk --> "Kroked rolls 5d10 and gets 21."
- [23:44] <~Kroked> the thing gets a solid bite on your leg
- [23:44] <~Kroked> you watch your hp slide down a bit
- [23:45] * Watt hisses and stares down at the wolf "Yep.. that still doesnt feel nice."
- [23:45] <~Kroked> roll initiative
- [23:45] <~Kroked> )roll 1d10+5
- [23:45] * DemonCrunk --> "Kroked rolls 1d10+5 and gets 10."
- [23:45] <Watt> )roll 1d10
- [23:45] * DemonCrunk --> "Watt rolls 1d10 and gets 4."
- [23:46] <~Kroked> It lashes out with a claw
- [23:46] <~Kroked> will you attempt a parry?
- [23:46] <Watt> (ya)
- [23:48] <Watt> )roll 3#d10
- [23:48] * DemonCrunk --> "Watt rolls 3#d10 and gets 5, 10, 10."
- [23:48] <~Kroked> ((i want to let you know, if you defend you cannot attack that turn))
- [23:48] <Watt> (so i can take the hit and still atack?)
- [23:48] <~Kroked> ((yes))
- [23:49] <Watt> (well shit, let it come then)
- [23:49] <~Kroked> )roll 4#d10
- [23:49] * DemonCrunk --> "Kroked rolls 4#d10 and gets 6, 8, 1, 6."
- [23:50] <~Kroked> you watch as the thing stumbles over its own paw and whiffs it
- [23:51] <~Kroked> your turn
- [23:52] * Watt lines up his axe with the wolf and activates <<Reave>>
- [23:53] <~Kroked> roll attack, the wolf has had an action and can't react
- [23:53] <Watt> )roll 2#d10
- [23:53] * DemonCrunk --> "Watt rolls 2#d10 and gets 6, 3."
- [23:54] <~Kroked> you lift up the axe, which is rather heafty and your axe glows a ruddy red, cleaving down ward... at the ground next to the wolf
- [23:54] <~Kroked> ...it's been awhile
- [23:55] <~Kroked> roll initiative
- [23:55] <Watt> )roll 1d10
- [23:55] * DemonCrunk --> "Watt rolls 1d10 and gets 10."
- [23:55] <~Kroked> )roll 1d10+5
- [23:55] * DemonCrunk --> "Kroked rolls 1d10+5 and gets 6."
- [23:55] <~Kroked> your action
- [23:56] * Watt raises his axe for a normal swing "Alright lets get back into it slow then"
- [23:56] <Watt> )roll 2#d10
- [23:56] * DemonCrunk --> "Watt rolls 2#d10 and gets 5, 1."
- [23:57] <~Kroked> You stumble on an uneven patch of ground and miss
- [23:57] <~Kroked> the wolf growls, it's eye's hungry
- [23:57] <~Kroked> it leaps at you
- [23:57] <~Kroked> )roll 4#d10
- [23:57] * DemonCrunk --> "Kroked rolls 4#d10 and gets 10, 3, 10, 8."
- [23:58] <~Kroked> )roll 7d10
- [23:58] * DemonCrunk --> "Kroked rolls 7d10 and gets 44."
- [23:59] <~Kroked> it gets a good chomp on your side,a nd you watch as your health sails into the yellow, pretty close tot he red
- [00:00] <~Kroked> roll initiative
- [00:00] <Watt> )roll 1d10
- [00:00] * DemonCrunk --> "Watt rolls 1d10 and gets 4."
- [00:00] <~Kroked> )roll 1d10+5
- [00:00] * DemonCrunk --> "Kroked rolls 1d10+5 and gets 10."
- [00:00] <~Kroked> it waps a paw at you
- [00:00] <~Kroked> will you parry?
- [00:01] <Watt> (yep)
- [00:01] <Watt> )roll 3#d10
- [00:01] * DemonCrunk --> "Watt rolls 3#d10 and gets 6, 9, 9."
- [00:01] <~Kroked> )roll 5#d10
- [00:01] * DemonCrunk --> "Kroked rolls 5#d10 and gets 1, 1, 7, 7, 5."
- [00:02] <~Kroked> 0-2- -2 Parry successful
- [00:02] <~Kroked> you take your axe and bat the things paws away from you
- [00:02] <~Kroked> roll initiative
- [00:02] <Watt> )roll 1d10
- [00:02] * DemonCrunk --> "Watt rolls 1d10 and gets 4."
- [00:02] <~Kroked> )roll 1d10+5
- [00:02] * DemonCrunk --> "Kroked rolls 1d10+5 and gets 12."
- [00:03] <~Kroked> the wolf growls and backs up a little, on the defensive
- [00:03] <~Kroked> your turn
- [00:03] * Watt lines up his axe again and lunges at the wolf
- [00:03] <Watt> )roll 2#d10
- [00:03] * DemonCrunk --> "Watt rolls 2#d10 and gets 7, 5."
- [00:04] <~Kroked> )roll 2#d10
- [00:04] * DemonCrunk --> "Kroked rolls 2#d10 and gets 10, 3."
- [00:06] <~Kroked> you final get a decent swing in, but the wolf is quick to sidestep
- [00:06] <~Kroked> roll initiative
- [00:06] <Watt> )roll 1d10
- [00:06] * DemonCrunk --> "Watt rolls 1d10 and gets 1."
- [00:07] <~Kroked> )roll 1d10+5
- [00:07] * DemonCrunk --> "Kroked rolls 1d10+5 and gets 11."
- [00:07] <~Kroked> the wolf luckily still seems pretty wary especiallya fter that last attack
- [00:07] <~Kroked> your turn
- [00:08] * Watt attacks again "I dont remember you guys being such a pain in the ass."
- [00:08] <Watt> )roll 2#d10
- [00:08] * DemonCrunk --> "Watt rolls 2#d10 and gets 9, 3."
- [00:08] <~Kroked> )roll 2#d10
- [00:08] * DemonCrunk --> "Kroked rolls 2#d10 and gets 1, 10."
- [00:09] <~Kroked> once again, you swing, but the fucker jsut sidesteps, you swear, it's like it's MOCKING you at this point
- [00:10] <~Kroked> roll initiative
- [00:10] <Watt> )roll 1d10
- [00:10] * DemonCrunk --> "Watt rolls 1d10 and gets 3."
- [00:10] <~Kroked> )roll 1d10+5
- [00:10] * DemonCrunk --> "Kroked rolls 1d10+5 and gets 12."
- [00:10] <~Kroked> the wolf finally decides it want's to finish you
- [00:10] <~Kroked> it leaps at you
- [00:10] <~Kroked> parrying?
- [00:10] <Watt> )roll 3#d10
- [00:10] * DemonCrunk --> "Watt rolls 3#d10 and gets 5, 1, 7."
- [00:11] <~Kroked> )roll 4#d10
- [00:11] * DemonCrunk --> "Kroked rolls 4#d10 and gets 2, 6, 1, 7."
- [00:11] <~Kroked> you both kinda... bumble around as you simultaneously trip over your own feet
- [00:11] <~Kroked> roll initiative
- [00:12] <Watt> )roll 1d10
- [00:12] * DemonCrunk --> "Watt rolls 1d10 and gets 3."
- [00:12] <~Kroked> )roll 1d10+5
- [00:12] * DemonCrunk --> "Kroked rolls 1d10+5 and gets 14."
- [00:12] <~Kroked> it backs off a little, looking you over as if you were some black wizard or soething
- [00:12] <~Kroked> your action
- [00:13] <Watt> "Im gonna atleast get in one good shot, commer you.."
- [00:13] <Watt> )roll 2#d10
- [00:13] * DemonCrunk --> "Watt rolls 2#d10 and gets 3, 8."
- [00:13] <~Kroked> )roll 2#d10
- [00:13] * DemonCrunk --> "Kroked rolls 2#d10 and gets 6, 10."
- [00:13] <~Kroked> ...
- [00:13] <~Kroked> )roll 2#d10
- [00:13] * DemonCrunk --> "Kroked rolls 2#d10 and gets 3, 1."
- [00:14] <~Kroked> 1- -1=2 2 successes
- [00:14] <~Kroked> roll 9d10 for damage
- [00:15] <Watt> )roll 9d10
- [00:15] * DemonCrunk --> "Watt rolls 9d10 and gets 44."
- [00:17] <~Kroked> You inally get a good hit in, burying the axe in the Wolf's shoulder, it gives a howl of pain and it's HP drops into the red
- [00:17] <~Kroked> roll initiative
- [00:17] <Watt> )roll 1d10
- [00:17] * DemonCrunk --> "Watt rolls 1d10 and gets 4."
- [00:17] <~Kroked> )roll 1d10+5
- [00:17] * DemonCrunk --> "Kroked rolls 1d10+5 and gets 8."
- [00:21] <~Kroked> the wolf swipes at you in retaliation
- [00:21] <~Kroked> parry or pass
- [00:21] <Watt> )roll 3#d10
- [00:21] * DemonCrunk --> "Watt rolls 3#d10 and gets 4, 5, 8."
- [00:22] <~Kroked> )roll 4#d10
- [00:22] * DemonCrunk --> "Kroked rolls 4#d10 and gets 1, 8, 1, 2."
- [00:23] <~Kroked> the thing stumbles, and your parry ends up smacking it, dealing no damage but stunning it
- [00:23] <~Kroked> roll a free attack
- [00:23] <Watt> )roll 2#d10
- [00:23] * DemonCrunk --> "Watt rolls 2#d10 and gets 10, 6."
- [00:24] <~Kroked> 1 success!
- [00:24] <~Kroked> roll 8d10 for damage
- [00:24] <Watt> )roll 8d10
- [00:24] * DemonCrunk --> "Watt rolls 8d10 and gets 49."
- [00:25] <~Kroked> you raise your axe, and cleave through the fuckers skull. it glows blue and explodes into tesselations
- [00:25] <~Kroked> a little message appears in front of you, announcing you have gained 150 Experience
- [00:25] <Watt> "Yep.. not rusty at all."
- [00:26] * Watt waves away the window and continues on to <<Calwyn>>
- [00:27] <~Kroked> you do so and after about an hour you get there
- [00:28] <~Kroked> it's currently 4:50, well 4:50 BST, Byd Standard time
- [00:28] <~Kroked> By of course, is the name of the world the game takes place in
- [00:29] <~Kroked> you're currently pretty low on Hp, broke, and in a higher level area
- [00:29] <~Kroked> at leas tyou're safe in town
- [00:30] <Watt> "Now wheres that quest giver hiding.."
- [00:30] <~Kroked> roll your Game lore. Int+Game Lore D10
- [00:31] <Watt> )roll 5d10
- [00:31] * DemonCrunk --> "Watt rolls 5d10 and gets 29."
- [00:32] <~Kroked> they are rolled seperate
- [00:33] <~Kroked> all rolls exccept initiaitve and damage are
- [00:33] <Watt> )roll 5#d10
- [00:33] * DemonCrunk --> "Watt rolls 5#d10 and gets 2, 5, 10, 5, 9."
- [00:35] * Watt scratches the back of his head "Ah thats right, nice one over by the blacksmith."
- [00:35] * Watt makes his way to the giver
- [00:36] <~Kroked> you quickly find a bald roguh looking npc with a ! over his head
- [00:36] <Watt> "Howdy, got any work for me?"
- [00:37] <~Kroked> "Ho there adventurer! Have you ever tried smithing? If you'd like, I could tell you about the baiscs!"
- [00:37] <~Kroked> his dialouge is generic to say the least
- [00:37] <Watt> "Ya yayya, skip, next, iv heard this before. Accept, accept, accept."
- [00:38] <~Kroked> "Good good! Now Let me tell you about smithing!"
- [00:38] * Watt groans "Oh god damnit."
- [00:38] <Watt> "Its times like these i miss keyboards."
- [00:39] <~Kroked> "Using Smithing you can make new and more powerful weapons and armor, of course, to do so you need to raise your skill, and get better materials! the better the smith, and the better the materials, the better the result!"
- [00:39] <Watt> "Using Smithing you can make new and more powerful weapons and armor, of course, to do so you need to raise your skill, and get better materials! the better the smith, and the better the materials, the better the result!"
- [00:39] * Watt chris says mocking the npc word for word
- [00:39] <Watt> (crap)
- [00:39] <~Kroked> "On top of that, you can also use Smithing to upgrade weapons making them stronger and mor epowerful than before!"
- [00:41] * Watt stares bored at the smith "Next, next, next"
- [00:42] <~Kroked> "Now, are there any other questions you'd like answered about smithing?"
- [00:42] <Watt> "Nope, none at all."
- [00:45] <~Kroked> "Than I'll leave you on your way! good luck!"
- [00:45] <~Kroked> a message appears on your screen
- [00:46] <~Kroked> <Listened to Blacksmith tutorial, Quest complete>
- [00:46] <~Kroked> <Gained 300 XP and 200 Col>
- [00:46] <Watt> "Good ol' free xp."
- [00:46] <~Kroked> <Level up!>
- [00:48] <~Kroked> you have one skill point and one stat point to spend
- [00:52] <~Kroked> you finish spending your stats, and you hear a loud bell in the distance, from the starting city
- [00:52] <~Kroked> you see the time is now 5
- [00:53] <~Kroked> suddenly you find yourself covered in light as you are warped away
- [00:53] <~Kroked> END
- ~~session 4~~
- [19:36] <~Kroked> BGM https://www.youtube.com/watch?v=4IR6CGqtoQ8
- [19:37] <~Kroked> you ar eboth transported to the center square of the Starting City, and there, are met with an unfortunate, and shocking truth
- [19:38] <~Kroked> In this game, there is no quitting. No logging out
- [19:38] <~Kroked> you are stuck here explains the maker of the Game
- [19:39] <~Kroked> the only way out, is to win. to clear every main boss of the game, and to make it to the final area
- [19:40] <~Kroked> not only that, but there is no reviving. when you die, your character data is erased, and the nerve gear helmet you wear will kill you in real life
- [22:33] <~Kroked> The Game Master also presents everyone with a mirror, revealing there true appearances, much to the chargin of many guys playing as women and vice versa. afterwards, he dissapears as suddenly and dramatically as he came
- [22:33] <~Kroked> at first, everyone is quiet
- [22:34] <~Kroked> than, someone, though you aren't sure who, screams
- [22:34] <~Kroked> and everyone begins to panic
- [22:35] <~Kroked> the crowd is chaos, some people fall to there knees and cry, other start yelling at where the GM was cussing and swearing, those who are paying attention, would notice a couple small group quickly and quietly leaving the square
- [22:35] <~Kroked> what will you do?
- [22:36] * Radio looks around for anyone who looks like they know what they're doing
- [22:36] * Watt makes his way out of the mob as fast as possible then casual strolls towards the east exit with a grin on his face
- [22:38] <~Kroked> on the direct opposite side of the crowd is one, a largish man with wildly grown beard on his face, leading what must be some friends out of the square. its not posisble to reach him though, to many people block your path. near you, however, you see another largish man, leaving the square to the with a grin
- [22:38] <~Kroked> he seems quite confident
- [22:38] * Radio runs after the grinning man
- [22:40] <~Kroked> Watt: roll wits+scan
- [22:40] <Watt> (d10 right?)
- [22:41] <~Kroked> ((correct))
- [22:41] <Watt> )roll 3#d10
- [22:41] * Crunk --> "Watt rolls 3#d10 and gets 1, 6, 3."
- [22:43] <~Kroked> fumble
- [22:43] <~Kroked> you uh
- [22:43] <~Kroked> well you're so caught up in whats going on, whether it be excitement or nerves
- [22:43] <~Kroked> you run into a wall
- [22:44] * Watt rubs his face "The fuck was tha... oh. Right, back to walking."
- [22:44] * Watt continues to the east exit
- [22:50] <~Kroked> Radio: you catch up he doesnt notice
- [22:50] * Radio calls out to the strange grinning man who walked into a wall.
- [22:50] <Radio> "Hey, you!"
- [22:51] <~Kroked> Watt: you hear
- [22:52] * Watt doesnt turn around an keeps walkin while yellin back "Jus stay here kid, even if that guy isnt lieing its best for you to stay safe."
- [22:53] <Radio> "That's a terrible idea. You NEVER stay in the place where the proverbial shit just hit the fan!"
- [22:54] <Watt> "You cant be killed in town, its literally the safest place."
- [22:58] * Radio keeps following the man. ''Town is where everyone else is. I don't WANT to be where everyone else is.''
- [22:58] <Watt> "Oh? Dont belive me then?"
- [22:59] <Radio> ''It's not that.''
- [23:00] <Radio> "After the panic settles down, people are going to get organized. MEAN people. They'll start bossing everyone around like they own the place, and I DON'T want to get caught in that."
- [23:01] <Radio> "Between the humans and the monsters? I'll take my chances with the less dangerous monsters. At least I can TELL when those want to kill me."
- [23:01] <Watt> "Then head down towards the south exit, theres a few inns tucked away in the allys thatll make for good hidin spots. Besides as long as there in town no one can do anything to ya."
- [23:01] <Watt> "Well... there is the living wall an that dueling trick, but these idiots prolly dont even know how to open the menus."
- [23:03] <Radio> "What you just said? NOT really convincing me to stay in town."
- [23:03] <Watt> "Alrighty then"
- [23:04] * Watt stops, unsheaths his axe, and takes a swing at the new kids midsection
- [23:06] <~Kroked> the axe hits, and a red streak appears through Radio's midsection
- [23:06] <~Kroked> Radio: it HURTS
- [23:06] <~Kroked> however
- [23:06] <~Kroked> your HP doesnt go down
- [23:08] * Radio reflexively grabs his midsection. ''The hell is wrong with you!''
- [23:09] * Watt scratches his head "Hmmm... guess they changed that, ah well the point still stands, check your hp."
- [23:09] * Radio swings his staff and whacks Watt in the shin
- [23:09] <~Kroked> Watt: it STINGS
- [23:09] <~Kroked> your hp doesnt go down
- [23:10] * Watt lets out a laugh "An your gonna really need to try harder then that."
- [23:12] <Radio> "Alright, how about a proposal, then?"
- [23:12] * Watt sheaths his axe and continues for the exit "And what might that be?"
- [23:14] <Radio> "there's a sea cavern south from here. I overhead a girl saying how there's a pretty good weapon in there."
- [23:15] <Watt> "Ah i think i remember somethin like that from way back when, whats your point?"
- [23:16] <Radio> "If you help me get to that weapon, or at the very least teach me how not to be absolute dogshit at fighting, I'll stay out of your hair for the rest of the time we're stuck here."
- [23:16] <~Kroked> ((Watt there was no sea in the beta. the beta was more or less like the original SAO, big ass tower in the sky and all))
- [23:18] <Watt> "Or i could leave you at the east gate and continue on my way leaving you an your made up ocean behind, not gonna be responsible for some newbie."
- [23:19] <Radio> "I was there."
- [23:19] <Watt> "Righ, right."
- [23:20] * Radio goes digging through his menu trying to figure out how to pull the crab legs out of his inventory.
- [23:20] <Radio> "I'm serious. The whole cave was populated by these little adorable crab things."
- [23:22] * Watt stoped listening a while ago an looks at his hp real quick "Uh huh.."
- [23:23] <Radio> "I'm serious. The girl I heard it from, her name was Argo...Something."
- [23:23] <Radio> "Argo... Argo...Argo the Rat!"
- [23:24] <~Kroked> Watt: the name automaticaly rings some very large bells. church bell sized bells.
- [23:25] * Watt comes to a stop an smiles "Ahh youve already ran into her huh? Lucky you, or maybe i should say unlucky, still got all your startin cash right?"
- [23:25] * Watt looks around an tries to remember the closest food vendor
- [23:25] <Radio> "I just happened to be eavesdropping. Someone else forked over the catch."
- [23:26] <~Kroked> You are not in the rifht part of town for food vendors, they're tot he north
- [23:26] * Watt turns to the left an heads to the north exit lookin for the nearest vendor "Hmm, shes normaly more careful on where she lets out her info."
- [23:28] <~Kroked> Watt: you find a coule cafe's along with a general store
- [23:28] <Radio> "So are you in or not?"
- [23:30] * Watt heads to the general store "In for what?"
- [23:31] <Radio> "The dungeon! Or the Teaching me to not be dogshit. I could go with either one."
- [23:33] <~Kroked> Watt: the npc greets you as you would expect, for sale he has healing crystals for 2500 col, teleport crystal's for 5000, SAP crystals for 12500, 20 hp potions for 40, 40hp for 80, 80 hp for 160 and 100hp for 200
- [23:34] <Watt> "Ah, nah, like i was saying just stay here. Theyll catch the nutcase that locked us in by the end of the day, a few days at most. Till then just stay here where its safe."
- [23:34] <~Kroked> ((double all the potion prices))
- [23:34] <Watt> (would barter lower it or is that just for players?)
- [23:35] <~Kroked> you remember that npc's in the starting city cannot be barered with
- [23:36] <Radio> "How likely do you think it is that they even know that he's the one responsible?"
- [23:36] <Watt> "Eh, theyll figure it out sooner or later, Vendor give me one 40hp pot."
- [23:37] <~Kroked> the vendor nods and you get a notification confirming the sale
- [23:37] * Watt hits ok an pulls out the potion from his inventory quickly chugging it
- [23:38] <Radio> "It's the head developer, for crying out loud! if he can remove the log out button and kill us when we die in the game, what's to stop him from setting up a dead-man's switch for himself?"
- [23:38] <~Kroked> "besides" a mousy voice says behind you
- [23:38] <~Kroked> "He has a gun to all of our heads"
- [23:39] * Radio turns around
- [23:39] <~Kroked> "The moment anyone takes a move against him, all it takes is a movement of his hand, and 10,000 people are dead"
- [23:39] * Watt smiles an turns around "And this is all just a game to him, wheres the fun in killin us all off so soon?"
- [23:39] <~Kroked> "No politician is going to want that much blood on there hands"
- [23:40] <~Kroked> Watt: Radio you see a smallish girl with a mousy face. she wears a brown ragged cloak over her head. on her face, are marks like whiskers
- [23:40] <Watt> "Good to see ya again, lil' mouse."
- [23:42] * Radio looks back and forth between the girl and Watt
- [23:42] <~Kroked> "You too Watt... it's different seeing you like that, lot more like a proper tank"
- [23:42] <Radio> "Dumb question, but I take it you guys know eachother?"
- [23:42] <Watt> "I know right? You havnt changed all that much on the other hand."
- [23:43] <~Kroked> she gives a small giggle "I figured why not when i made her"
- [23:44] * Watt points over to the new kid "Ya know, you might be starting to slip if this newbie overheard one of your deals."
- [23:44] * Radio tenses
- [23:44] <~Kroked> "Nah, the guy was an asshole, I saw her... him, coming around and waited till he was close to tell em"
- [23:45] <~Kroked> she smirks "What, you thought I didn't /notice/?"
- [23:45] <Watt> "Ahh, so lettin them gather more info for ya, clever."
- [23:46] <Radio> "The east side of the cavern is all pitfalls."
- [23:46] <~Kroked> "Yeah, cute little crabs"
- [23:47] <Watt> "So the place is real, huh... wonder what else has changed since then"
- [23:47] <Radio> "Until they fall from the ceiling and start hugging your face."
- [23:47] * Radio shudders
- [23:47] <Radio> "I'm gonna have nightmares for a week."
- [23:47] <~Kroked> Argo giggles at your reaction. "Oh don't be such a wuss"
- [23:48] * Radio looks down at his clothes
- [23:48] <Radio> "So I guess I should buy some pants while I'm here, then."
- [23:48] <~Kroked> "Probablly a good idea she-he"
- [23:48] <Watt> "Nah keep em, the girls cloths fits a newbie best."
- [23:49] <~Kroked> Argo snorts
- [23:49] * Radio stomps on Watt's foot
- [23:49] <~Kroked> Watt: you feel a flash of pain
- [23:49] * Watt laughs an drops his fist down on the kids head
- [23:50] * Radio elbows Watt in the gut
- [23:50] * Watt wraps his arm around the kids head an drops his weight back taking the kid head first into the floor
- [23:51] <Watt> "You do not fuck with someone bigger then you kid."
- [23:52] * Radio stands up, panting. ''You're.. Not... That tall.''
- [23:52] <~Kroked> argo continues to giggle "Well than, I'll give you boys some alone time than " *snerk*
- [23:53] * Watt stands up an waves the kid off "Right, right. Now Argo, do you got any information on the east half of this zone? Is it still more or less the same?"
- [23:53] * Radio approaches the counter. SHOPKEEP! I REQUIRE SOME PANTS!
- [23:54] <~Kroked> "That info's gonna cost ya"
- [23:54] * Watt does some quick air math "Hows 40 for now? Ill pay ya the rest later."
- [23:54] <~Kroked> Radio: the shopkeeper tells you a set of leather clothing will cost 75 col
- [23:55] <~Kroked> Argo mulls it over "Ok fine, you're good on your word"
- [23:55] <Radio> "How much for these crab legs?"
- [23:55] * Watt quickly opens up an offers the 40 in trade "Nice, now how bad is it?"
- [23:56] <~Kroked> "It's mostly the same, what i've been able to cover so far. It's pretty big. and there seem to be extra goodies hidden. biggest difference is we seem to be on an island, not a floating castle, you notice the smell of the ocean in the air?" Argo accepts
- [23:57] <Watt> "Hmm.. I didnt actually, might be worth checking out this cave after all."
- [23:57] <~Kroked> Radio: the vendor offers you 30 apeice
- [23:57] <Radio> "And for the clothes on my back?"
- [23:58] <~Kroked> Radio: the vendor offers you 10 for the blouse, 10 for the skirt, and 10 for the boots
- [23:59] <Radio> "A set of leather clothing for the crab legs and the clothes off my back, then."
- [00:00] * Watt exits the shop an heads to the south exit "Welp, might as well get started. Thanks for the heads up lil' mouse, an stay safe alright?"
- [00:00] <~Kroked> Radio: the vendor accepts the trade
- [00:01] * Radio puts on his new clothes as quickly as possible to cover his sudden nakedness
- [00:02] <~Kroked> Radio: what color do you want?
- [00:02] <Radio> Hmmm.
- [00:02] <Radio> ((BRIGHT ORANGE.))
- [00:02] <Radio> ((THE STEALTHIEST OF ALL THE COLORS))
- [00:03] <Watt> (belive it?)
- [00:03] <~Kroked> the colors are mostly subdued, black, brown, grey. dark blue or red
- [00:03] <Radio> ((Oh. Black pants brown shirt, then.))
- [00:03] <~Kroked> you do so
- [00:03] <~Kroked> ((pasue a sec))
- [00:07] <~Kroked> ((and unpause))
- [00:08] * Watt continues walkin towards the south gate
- [00:08] * Radio heads out, running after Watt
- [00:11] <~Kroked> you do so
- [00:12] <~Kroked> you head south together down the road for an hour or so, it's... quiet. you are the only 2 people around
- [00:14] <Radio> "Are we there yet?"
- [00:15] <Watt> "What do you mean "Are we there yet?", and why the hell are you following me anyways? I told you to stay back in town."
- [00:16] <Radio> "At this point, I know more about the map than you do."
- [00:16] <Watt> "True, true, and at this point do you know where we are at right now?"
- [00:17] <Radio> "Between a rock and a hard place."
- [00:18] <Watt> "Close, were out in the field, that means the kid gloves are off. I can turn around an off you right now and no one would be the wiser, so why dont you run along back to town."
- [00:19] <Radio> "And I'm calling your bluff. if you were going to do that, you would've done it the moment we walked out of town, when I was unprepared and less likely to see it coming."
- [00:20] * Watt shrugs "Eh, Ill just wait till ya pass out then. Told ya, im not gonna be responsible for some kid, so just run back home where its safe and save me the trouble."
- [00:23] <Radio> "And what about you, then?"
- [00:23] <Radio> "If you're so convinced that this is all going to end so soon, Then why aren't YOU staying put?"
- [00:24] <Watt> "Why? Because this shits fun, thats why. Sittin in town waitin for this to be over is way to boreing, plus once it is all over they will prolly scrap this game and everything along with it forever. Might as well enjoy it while i can."
- [00:26] * Watt continues walkin south scaning the horizon for somethin new
- [00:27] <~Kroked> after awhile, the ocean looms on the horizon, and the smell of the ocean becomes much more clear
- [00:27] <Watt> "Well ill be damned.."
- [00:31] <Radio> "It's a nice view, isn't it."
- [00:32] <Watt> "Damnit, why are you still here, shoo."
- [00:33] <Radio> "You don't want my dumb ass to get killed, yeah yeah. So who's looking out for YOUR dumb ass?"
- [00:33] <Watt> "Me of course."
- [00:35] <~Kroked> as you get closer, you notice something by the shore
- [00:36] <~Kroked> it especially stands out due to you seeing nobody for so long
- [00:36] <~Kroked> it's a single person, it takes a minute, but it's definitly not a NPC
- [00:36] <~Kroked> he seems to be runing as fast as he can away from the water, he's wet too, so it looks like he might hav been swimming
- [00:36] * Watt comes to a stop and looks around the person "Oh god damnit."
- [00:37] * Radio readies his staff
- [00:37] <~Kroked> the ocean behin the man erupts suddenly
- [00:38] <~Kroked> a giant sea snake lunges and grabs at the player
- [00:38] * Watt focus's on the snake tring to get its level and name
- [00:38] <~Kroked> it grabs him with it's jaw's and he gives off a single scream of horror before he explodes into blue tesselations
- [00:39] <~Kroked> its tag read <Lv. 4 Sea Serpent>
- [00:39] * Watt grabs the new kid by the scruf of his shirt an hauls ass in the other direction away from the snake
- [00:40] <~Kroked> you do so as quickly a syou can
- [00:41] * Watt glances behind him to make sure the snakes not following while still running
- [00:41] <~Kroked> it ha sdissapeared
- [00:41] <Radio> "...He's dead now, isn't he."
- [00:42] * Watt slows to a stop an drops the kid "Maybe.. maybe not, who knows."
- [00:45] * Radio bites down on his hand
- [00:45] <~Kroked> Watt: you take 1 point of damage, your hand stings
- [00:46] <Radio> ((no, not Watt's hand.))
- [00:46] <Watt> (ha)
- [00:46] <~Kroked> ((oh))
- [00:46] <~Kroked> redact that to Radio
- [00:47] * Watt starts walkin back towards the beach while scratching his chin "Lets see... they were soaked and considering the thing didnt follow that must mean its agg range is limited to a few yards outside the breakers.. so staying on the beach should be fine.."
- [00:47] * Watt continues mubling to himself
- [00:47] * Radio clenches his staff and heads afer Watt
- [00:48] * Watt stops at the beach edge an looks around for a cave
- [00:50] <~Kroked> there are a lot of caves
- [00:50] * Watt makes his way to the nearest one and peaks inside
- [00:51] * Radio continues following Watt
- [00:52] <~Kroked> Watt: it's pretty narrow, but it looks as if it goes in a little ways
- [00:52] <Watt> "Still with me kid? Thought you would of ran back after that."
- [00:52] * Watt draws his axe an squeezes into the cave
- [00:52] <~Kroked> you do so
- [00:53] <Radio> "This isn't the right cave, by the way."
- [00:54] * Watt stops an looks back "Oh? And which would be the right one then. And why the hell are you missing hp?"
- [00:55] <Radio> "bad habit of mine."
- [00:56] * Watt exits the cave an sighs "Knew i should of locked you in an inn back at town."
- [00:56] <Radio> "Anyway, if you want to know which cave is the right one, then you'll form a party with me."Watt:
- [00:57] * Watt heads for the next closest cave "Ya, gonna pass on that."
- [00:58] <Radio> "You're gonna be here for quite a while, then."
- [00:59] * Watt shrugs and sighs again "Nothin but time, an dont be callin my name kid, much less before an introduction. Damn newbies dont even know how to act."
- [00:59] <~Kroked> Watt: it's wider, but shorter, you have to stoop to get in
- [01:00] * Watt mumbles "Fucking short person cave.."
- [01:00] * Watt heads for the next cave
- [01:00] <~Kroked> there are many many caves on the beach. it will take you days to search them all
- [01:01] <Radio> "If they changed a lot of the stuff before release, then you're in the same boat as I am here."
- [01:01] * Watt enters the next Watt sized cave he finds
- [01:01] <Radio> "The only thing you have more experience than me right now is with the engine."
- [01:01] <Watt> "Compareing your rowboat to my battleship is an awefully big stretch, dont ya think kid?"
- [01:02] <~Kroked> Watt: you find a slightly bigger cave, you can fit into it, and it goes deeper than the others
- [01:02] <~Kroked> Radio: its still not the right cave
- [01:02] * Watt enters said cave
- [01:03] <Radio> "Battleship, huh?"
- [01:03] <~Kroked> you do so, it's pretty dark and damp, after a little while, you can't see, and the cave angles downwards
- [01:03] <Radio> "Nope, definitely not overcompensating for something."
- [01:04] * Watt turns around and exits the cave looking for another Watt sized one "Yep, nothing at all."
- [01:05] <Radio> "Can I ask you something?'
- [01:05] <Watt> "Not like I can stop ya, oh wait."
- [01:05] <~Kroked> Watt: you turn around without going further? it seems to stretch far inot the darkness
- [01:06] <Watt> (no torch or lightsource, im gettin out)
- [01:06] <~Kroked> ((gotcha))
- [01:06] <Radio> "So what made you decide to buy this game?"
- [01:07] <Watt> "Looked like fun? Was tired of being tied to a keyboard all the time too."
- [01:11] <Radio> "I used to play a lot of games with my brother."
- [01:12] * Watt groans and continues to the next cave "Are we doing the bonding thing? Really? Even before the intro? God damn do i hate newbies."
- [01:12] <~Kroked> Watt: you find another wat sized cave, its pretty shalow though
- [01:12] <Radio> "You want to do the intro, then?"
- [01:13] * Watt goes onto the next cave "No, not really. I want you to go back to town if anything."
- [01:13] <Radio> "Hi, I'm radio. This introduction is redundant because my screenname is hovering above my head."
- [01:14] * Watt claps "Congratulations, you can read."
- [01:15] * Radio sighs. I give up.
- [01:16] <Radio> "you're an asshole, and I'm going into the cave myself."
- [01:17] <Watt> "Oh this should be fun to watch, by all means lead on."
- [01:17] <Radio> "no no. You REJECTED my offer."
- [01:18] <Radio> "Which means that I'm not leading you to shit."
- [01:19] * Watt takes a seat on a rock "Alrighty thats fine, enjoy your crabs then."
- [01:20] * Radio walks off towards the correct cave. And enjoy this bird I'm flipping a you.
- [01:20] * Watt lets out a laugh and reclines on the rock
- [01:22] <~Kroked> Radio: you head off and find it in short order
- [01:24] <~Kroked> Watt: you just continue to recline?
- [01:24] * Watt watches which cave the kid goes into then enjoys the beach view waiting for sweet sweet newbie screams
- [01:26] <~Kroked> Watt: you watch for awhike, befir he dissapears into a larger cave way off
- [01:26] <~Kroked> would have tooken you hours to find going one by one
- [01:26] <~Kroked> Radio: https://docs.google.com/drawings/d/1j2XsdRyAowogh525eL5GtunM6FMOgaicmZeFWfeO06w/edit
- [01:27] <~Kroked> you enter the cave
- [01:29] <Radio> "Alright, I guess I should finish exploring the right before doing the others."
- [01:30] <~Kroked> you head right?
- [01:30] <Radio> ((yes))
- [01:31] <~Kroked> roll 1d50
- [01:31] <Radio> )roll 1d50
- [01:31] * Crunk --> "Radio rolls 1d50 and gets 18."
- [01:32] <~Kroked> you head into the cavern, and at the far end, in a large wooden door
- [01:32] <~Kroked> the cavern is otherwise barren
- [01:33] * Radio pushes on the door with his staff
- [01:35] <~Kroked> roll wits
- [01:36] <Radio> ((3#d6, correct?))
- [01:37] <~Kroked> correct
- [01:38] <Radio> )roll 3#d6
- [01:38] * Crunk --> "Radio rolls 3#d6 and gets 2, 6, 5."
- [01:39] <~Kroked> a giant crab claw breaks through the door and grabs you shaking you a bit before letting you go and retreating
- [01:39] <~Kroked> you take 15 damage
- [01:40] <Radio> "I hate this cave"
- [01:40] <Radio> "SO"
- [01:40] <Radio> "Much"
- [01:41] * Radio heads back towards the entrance and heads north this time around
- [01:41] <~Kroked> roll
- [01:41] <Radio> )roll 1d50
- [01:41] * Crunk --> "Radio rolls 1d50 and gets 25."
- [01:43] <~Kroked> you walk in the cavern, and find a bunch of crabs in a huddle
- [01:43] <~Kroked> as soon as they seeyou they scamper off though
- [01:43] <~Kroked> where they were huddling, is a skeleton, picked clean
- [01:44] <~Kroked> most of it's clothing is ruined, but there is a 20 hp potion in its hand
- [01:44] * Radio pockets the poition, and cautiously continues north
- [01:45] <~Kroked> roll
- [01:45] <Radio> )roll 1d50
- [01:45] * Crunk --> "Radio rolls 1d50 and gets 28."
- [01:46] <~Kroked> the crabs have reconvened here, but once again scatter as soon as you enter
- [01:46] <~Kroked> this time, the corpse is a little less cleanly picked
- [01:46] <~Kroked> this one has a the remains of a quill and inkwell
- [01:47] * Radio looks around for any parchment
- [01:48] <~Kroked> there is none
- [01:48] * Radio heads eastword
- [01:48] <Radio> *eastward
- [01:48] <~Kroked> roll
- [01:49] <Radio> )roll 1d50
- [01:49] * Crunk --> "Radio rolls 1d50 and gets 20."
- [01:53] <~Kroked> roll Per+scan
- [01:59] <~Kroked> we'll end here for tonight, and continue when Radio isn't asleep
- ~~session 5~~
- [17:32] * Editanon is now known as Watt
- [17:33] * Frederick is now known as Radio
- [17:35] * madkat03 (madkat@mad.katter) Quit (Quit: )
- [17:36] * Crunk (Crunk@ARG-zOmBiE-klv.tjo.13.198.IP) Quit (Connection closed)
- [17:37] * Crunk (Crunk@ARG-zOmBiE-klv.tjo.13.198.IP) has joined #RP
- [17:40] <Radio> )roll 3#d6
- [17:40] * Crunk --> "Radio rolls 3#d6 and gets 4, 2, 6."
- [17:41] <~Kroked> you are not fast enough to avoid the literal FLOOD of crabs that pour out of the east room
- [17:42] <Radio> "I HATE this cave SOOOO MUCH!"
- [17:43] * Radio begins swinging his staff around like it's his birthday and the crabs are all one giant pinata.
- [17:45] <~Kroked> you beat them off, but take 10 damage
- [17:46] <~Kroked> they all scuttle away
- [17:46] <Radio> "THAT'S RIGHT! YOU BETTER RUN!"
- [17:46] * Radio drinks his potion
- [17:47] <~Kroked> you restore some hp
- [17:48] * Radio heads northbound, slamming his staff against the ground in rhythm with his footsteps.
- [17:49] <~Kroked> roll
- [17:50] <Radio> )roll 1d50
- [17:50] * Crunk --> "Radio rolls 1d50 and gets 9."
- [17:52] <~Kroked> you walk carefully, into the seemingly empty cavern
- [17:54] <~Kroked> all is quiet ecept for the distant sound of the ocean
- [17:54] <Radio> "That's what I thought."
- [17:55] * Radio continues northward
- [17:55] <Radio> )roll 1d50
- [17:55] * Crunk --> "Radio rolls 1d50 and gets 21."
- [17:57] <~Kroked> as you walk into the cave, it's very obvious that at one point it wen further, but now, half the room is collapsed, with the corpse of an unfortunate treasure hunter halfway buried in it, on closer inspection, it holds a 20 hp potion
- [17:58] * Radio grabs the potion and heads back to the entrance to take the final branch
- [17:58] <~Kroked> roll
- [17:58] <Radio> )roll 1d50
- [17:58] * Crunk --> "Radio rolls 1d50 and gets 48."
- [17:59] <~Kroked> pause
- [18:06] <~Kroked> you walk in, and suddenlly, grates shut down in both the enterance and exit of the room
- [18:07] * Radio raises his staff over his head
- [18:07] <~Kroked> in the midle of the room stands a translucent, bearded man, in ragged clothing, a cutlass at his side. he glares at you from where you stand
- [18:07] <Radio> "NOT GONNA GET ME THIS TIME, FACE-HUGGERS."
- [18:08] <~Kroked> "Another landlubber after me treasure eh?"
- [18:08] * Radio points his staff dat the pirate.
- [18:08] <Radio> "YOUR TREASURE OR YOUR LIFE, OLD MAN."
- [18:08] <~Kroked> "Well, we know exactly how to deal with you lot, don't we Cancer?"
- [18:08] <~Kroked> the Pirate Ghost chuckles and slowly dissapears
- [18:09] <~Kroked> you hear a sudden rumbling
- [18:09] <~Kroked> and from the ceiling, fall a GIGANTIC crab, easily twice your height, it's carapace and claws bright read
- [18:10] <~Kroked> above it shows the tag <<Lv3 Cancer>>
- [18:10] <~Kroked> BGM https://www.youtube.com/watch?v=SguO0kketds
- [18:11] <~Kroked> roll initiative
- [18:13] <Radio> )roll 1d10+7
- [18:13] * Crunk --> "Radio rolls 1d10+7 and gets 8."
- [18:13] * ~StarSketch (Sketch@Star.Gazing.Sketcher) has left #RP
- [18:14] <~Kroked> You stumble... you BOTH stumble. apparently the fall was a little sudden for Cancer
- [18:14] <~Kroked> however
- [18:14] <~Kroked> you're still faster
- [18:15] <Radio> "HEAVEN OR HELL! LET'S ROCK!"
- [18:15] * Radio charges in with a <<jab>>
- [18:16] <~Kroked> roll
- [18:16] <Radio> )roll 6#d6
- [18:16] * Crunk --> "Radio rolls 6#d6 and gets 5, 5, 1, 5, 4, 3."
- [18:17] <~Kroked> you trip as you charge
- [18:18] <~Kroked> Cancer raises it's claw which glows red, and uses <<Crab Hammer>>
- [18:18] <~Kroked> you cannot defend
- [18:18] <Radio> "FFFFFFFFFFFFF-"
- [18:21] * StarSketch (Sketch@Star.Gazing.Sketcher) has joined #RP
- [18:21] <&DrinkyBird> [StarSketch] Efficiently Executed.
- [18:21] * DrinkyBird sets mode: +qo StarSketch StarSketch
- [18:22] <~Kroked> the claw Smashes you in the gut, and you feel like the breath is knocked out of you, your hp sails nearly to the 50% mark
- [18:24] <~Kroked> roll initiative
- [18:24] <Radio> )roll 1d10+7
- [18:24] * Crunk --> "Radio rolls 1d10+7 and gets 14."
- [18:25] <~Kroked> Cancer's a bit sluggish after that attack, your move
- [18:26] * Radio goes digging for his potion
- [18:27] <~Kroked> roll wits
- [18:28] <Radio> )roll 3d10
- [18:28] * Crunk --> "Radio rolls 3d10 and gets 19."
- [18:28] <Radio> )roll 3#d10
- [18:28] * Crunk --> "Radio rolls 3#d10 and gets 10, 9, 2."
- [18:28] <~Kroked> perhaps it's adrenaline, maybe you're just that good, but you get your potion out and chug it with plenty of time to spair
- [18:29] <~Kroked> your action?
- [18:30] * Radio charges in with another <<jab>> ''RAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGH!''
- [18:30] * ~StarSketch (Sketch@Star.Gazing.Sketcher) Quit (Quit: http://www.mibbit.com ajax IRC Client)
- [18:30] * StarSketch (Sketch@Star.Gazing.Sketcher) has joined #RP
- [18:30] <&DrinkyBird> [StarSketch] Efficiently Executed.
- [18:30] * DrinkyBird sets mode: +qo StarSketch StarSketch
- [18:33] <~Kroked> redact
- [18:33] * Radio charges in with a swing ''RAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGH!''
- [18:34] <~Kroked> roll attack
- [18:34] <~Kroked> the thing attempt to block with a claw
- [18:34] <Radio> )roll 6#d10
- [18:34] * Crunk --> "Radio rolls 6#d10 and gets 7, 1, 3, 10, 10, 8."
- [18:35] <~Kroked> 4-3=1 success, you hit!
- [18:35] * ~StarSketch (Sketch@Star.Gazing.Sketcher) has left #RP
- [18:35] <~Kroked> too roll damage you take your success+ your base damage, and subtract enemies defense, in this case, 2
- [18:37] * Watt hops off his rock after hearing that last yell an walks over to the crab cave entering it
- [18:37] <~Kroked> Watt: , which direction do you go?
- [18:38] <Radio> )roll 2d10
- [18:38] * Crunk --> "Radio rolls 2d10 and gets 13."
- [18:38] * Watt closes his eyes an listens for signs of a fight
- [18:39] <~Kroked> you hear movement from the left, you notice the door is shut by a grate, as you get closer, you make out Radio fighting a 10 foot crab
- [18:39] <~Kroked> a read circle glows in front of the door, bi enough to place your hand
- [18:39] <~Kroked> *red
- [18:40] <~Kroked> Radio: you smack it, and see it's hp decrease a little
- [18:40] * Watt places his hand on the circle
- [18:41] <~Kroked> <<You are entering a Sub-Boss Zone. You will not be able to leave until the Enemy is defeated or you are killed, is that ok?>>
- [18:41] <~Kroked> you get a yes/no prompt
- [18:42] * Watt hits yes
- [18:42] <~Kroked> the grates open, there is a timer of 3 seconds for you to scoot on through
- [18:42] * Watt draws his axe an steps into the room
- [18:44] <~Kroked> the grate slams shut behind you
- [18:44] <~Kroked> pause
- [18:54] * WPW (IceChat7@ARG-zOmBiE-vs18s4.range86-132.btcentralplus.com) has joined #RP
- [18:58] <~Kroked> unpause
- [18:59] <~Kroked> Radio: you hear the grate breifly open and slam shut again behind you
- [19:01] * Radio continues to face the crab Well look who finally decided to show up.
- [19:01] <Radio> (QUOOOOOOOTES)
- [19:02] <Watt> "Sounded like you were havin some fun so i thought id check on ya."
- [19:02] <~Kroked> roll initiative
- [19:02] <Radio> )roll 1d10+7
- [19:02] * Crunk --> "Radio rolls 1d10+7 and gets 11."
- [19:02] <Watt> )roll 1d10+2
- [19:02] * Crunk --> "Watt rolls 1d10+2 and gets 11."
- [19:04] <~Kroked> Radio: has higher dex, so he goes first
- [19:04] <Radio> "Well everything was going just fine until you showed up."
- [19:05] <~Kroked> Watt: you note that the thing barely has any hp lost
- [19:05] * Watt laughs "Told ya to stay in town didnt I? An why are you fightin that thing the hard way?"
- [19:05] * Radio thrusts his staff at the crab
- [19:06] <~Kroked> Radio: roll attack
- [19:06] <Radio> "I don't want to hear that from YOU!"
- [19:06] <Radio> )roll 6d10
- [19:06] * Crunk --> "Radio rolls 6d10 and gets 30."
- [19:06] <~Kroked> the crab attempts to parry
- [19:06] <Radio> )roll 6#d10
- [19:06] * Crunk --> "Radio rolls 6#d10 and gets 8, 4, 5, 6, 9, 6."
- [19:07] <~Kroked> 2 success's!
- [19:07] <~Kroked> enemy def is 2
- [19:07] <Radio> )roll 3d10
- [19:07] * Crunk --> "Radio rolls 3d10 and gets 26."
- [19:09] <~Kroked> the crab isn't fast enough, and you hit it smack in the center, it's hp goes down by about a fifth, still in green teritory
- [19:09] <~Kroked> Watt: your action
- [19:10] * Watt takes a good look at the crab for a physical discription "Still not good enough, think about what your fightin"
- [19:10] <~Kroked> it's... well a crab, just giant, with larger than normal claws
- [19:10] <~Kroked> they're almost like giant hammers
- [19:11] <Watt> (both claws the same size, shell on the back?)
- [19:11] <~Kroked> yes
- [19:12] * Watt attempts to run around the right side to get behind the crab
- [19:12] <~Kroked> it looks like this http://www.mikedelaney.org/images/Img49.jpg
- [19:12] <~Kroked> the crabs too big and focused on Radio to react
- [19:12] <~Kroked> you do so
- [19:13] * Watt aims his axe at the last hide leg an crashes it down onto it
- [19:14] <~Kroked> Watt: roll wits+Game Lore
- [19:14] <Watt> )roll 4#d10
- [19:14] * Crunk --> "Watt rolls 4#d10 and gets 8, 7, 1, 1."
- [19:15] <~Kroked> 0, you just attack
- [19:15] <Watt> (i do that right?)
- [19:15] <Watt> )roll 3#d10
- [19:15] * Crunk --> "Watt rolls 3#d10 and gets 1, 6, 2."
- [19:15] <~Kroked> yep
- [19:16] <~Kroked> you bury your axe into the ground
- [19:16] <~Kroked> it's gonna take a bit to get out (-1 to initiative next round))
- [19:16] <~Kroked> roll initiative
- [19:16] <Radio> )roll 1d10+7
- [19:16] * Crunk --> "Radio rolls 1d10+7 and gets 8."
- [19:16] <Watt> )roll 1d10+1
- [19:16] * Crunk --> "Watt rolls 1d10+1 and gets 4."
- [19:18] <~Kroked> the crab is NOT HAPPY with Radio
- [19:18] <~Kroked> it raises a glowing claw and slams it down
- [19:19] <~Kroked> will you eat it, or parry?
- [19:19] <Radio> ((Parry))
- [19:19] <~Kroked> roll
- [19:19] <Radio> )roll 6#d10
- [19:19] * Crunk --> "Radio rolls 6#d10 and gets 8, 4, 7, 7, 5, 1."
- [19:20] <~Kroked> 2-2=0 successes
- [19:20] <~Kroked> you quickly get your staff above you and pray to god you can stop it, you feel a HUMONGOUS pressure... but you're ok
- [19:21] <~Kroked> yous topped the claw
- [19:22] <~Kroked> Watt's turn
- [19:23] * Watt tries to hit the hide leg again
- [19:23] <Watt> )roll 3#d10
- [19:23] * Crunk --> "Watt rolls 3#d10 and gets 3, 6, 3."
- [19:23] <~Kroked> nulled
- [19:23] <~Kroked> roll wits+Game Lore
- [19:23] <Watt> )roll 4#d10
- [19:23] * Crunk --> "Watt rolls 4#d10 and gets 4, 7, 4, 9."
- [19:24] <~Kroked> you suddenly have a flash of insight,
- [19:25] <~Kroked> you recall an old sword art from the beta as you heft the axe and swing it like a lumber jack, it glows Crimson as you use the Sword Art <<Timber>> ((+2 to accuracy, -1 damage))
- [19:25] <~Kroked> 4 SAP
- [19:25] <~Kroked> roll
- [19:26] <Watt> (atk again?)
- [19:26] <~Kroked> yes
- [19:27] * Watt levels his axe at his side and pulls back then quickly swinging forward with it
- [19:27] <Watt> )roll 3#d10
- [19:27] * Crunk --> "Watt rolls 3#d10 and gets 7, 2, 4."
- [19:28] <~Kroked> wrong
- [19:28] <~Kroked> take into account the sword art
- [19:30] <Watt> )roll 5#d10
- [19:30] * Crunk --> "Watt rolls 5#d10 and gets 7, 7, 2, 1, 5."
- [19:30] <~Kroked> 1 success
- [19:30] <~Kroked> roll damage, enemy defense is 2
- [19:31] <Watt> )roll 5d10
- [19:31] * Crunk --> "Watt rolls 5d10 and gets 22."
- [19:32] <~Kroked> You chop at the leg, and you hear a screech from the creature as it's HP drops into the yellow
- [19:33] <~Kroked> roll initiative
- [19:33] <Radio> )roll 1d10+7
- [19:33] * Crunk --> "Radio rolls 1d10+7 and gets 14."
- [19:34] <Watt> )roll 1d10+2
- [19:34] * Crunk --> "Watt rolls 1d10+2 and gets 4."
- [19:34] <~Kroked> Cancer and Radio tie, radio has higher dex, so he goes first
- [19:36] * Radio points his staff towards the crab's maw, and thrusts towards it
- [19:36] <~Kroked> roll
- [19:36] <~Kroked> crab takes the hit
- [19:37] <Radio> )roll 6#d10
- [19:37] * Crunk --> "Radio rolls 6#d10 and gets 2, 1, 5, 8, 6, 9."
- [19:39] <~Kroked> 1 success
- [19:39] <~Kroked> you hit
- [19:41] <~Kroked> roll damage
- [19:43] <Radio> )roll 4d10
- [19:43] * Crunk --> "Radio rolls 4d10 and gets 20."
- [19:44] <~Kroked> you smack it, and it's HP sails down further, it's getting close now
- [19:45] <~Kroked> it raises a glowing claw in the air, and uses it's <<Crabhammer>>
- [19:45] <~Kroked> you have acted and as such cannot react
- [19:47] <~Kroked> the hammer smashes into your shoulder, and you take 47 damage casuing you to sail deep into the yellow
- [19:47] <~Kroked> in fact, you are a single point above the red
- [19:48] <Watt> "What the hell are you doing! Get behind the thing!"
- [19:48] <~Kroked> Watt's turn
- [19:49] * Watt attempts to hop and climb his way onto the crabs back
- [19:50] <~Kroked> roll str+ perform, sinc eyou have no perform: Climb, you may roll just STR
- [19:52] <Watt> )roll 4#d10
- [19:52] * Crunk --> "Watt rolls 4#d10 and gets 9, 2, 5, 9."
- [19:52] <~Kroked> you do so
- [19:52] <~Kroked> roll intiative
- [19:52] <Watt> )roll 1d10+2
- [19:52] * Crunk --> "Watt rolls 1d10+2 and gets 3."
- [19:54] <Radio> )roll 1d10+7
- [19:54] * Crunk --> "Radio rolls 1d10+7 and gets 17."
- [19:54] <~Kroked> Radio's turn
- [19:55] * Radio charges forward and thrusts the bottom of the pole into the ground in an attempt to pole-vault
- [19:58] * StarSketch (Sketch@Star.Gazing.Sketcher) has joined #RP
- [19:58] <&DrinkyBird> [StarSketch] Efficiently Executed.
- [19:58] * DrinkyBird sets mode: +qo StarSketch StarSketch
- [19:59] * WPW (Dont@Question.The.Purple) Quit (Ping timeout: 121 seconds)
- [20:00] <~Kroked> as you do so, your staff glows bright green,a nd you feel your body begin to move on it's own, a really odd feleing. you begina pole vault, than liftyourself, and the staff completly off the ground as you do a flip, ending it with a 2 handed overhand strike on Cancer you learned <<Cyclone Smash>>
- [20:01] <~Kroked> +3 accuracy and damage cost 8SAP
- [20:02] * Radio lets out a yell TAAAAAAAAAAAAAAAAAAH!
- [20:03] <Radio> ((QUOOOOOOOOTES!))
- [20:03] <~Kroked> the crab of course, attepts a parry
- [20:03] <~Kroked> roll
- [20:03] <Radio> )roll 9#d10
- [20:03] * Crunk --> "Radio rolls 9#d10 and gets 7, 3, 5, 6, 10, 5, 7, 9, 1."
- [20:04] <~Kroked> 4-0=4 success's
- [20:04] <~Kroked> roll damage -2 for enemy def
- [20:06] <Radio> (so, 10-2=8, or 10d10-2)
- [20:06] <~Kroked> the first
- [20:06] <Radio> )roll 8d10
- [20:06] * Crunk --> "Radio rolls 8d10 and gets 35."
- [20:07] <~Kroked> with a smack, the thing reels backwards, and it's HP drops to a sliver
- [20:07] <~Kroked> Watt's turn
- [20:08] * ~StarSketch (Sketch@Star.Gazing.Sketcher) Quit (Quit: http://www.mibbit.com ajax IRC Client)
- [20:08] * Watt gets up right behind the crabs eyes, takes a wide stance, an with a overhead smash plants his axe between its eyes
- [20:09] <Watt> )roll 3#d10
- [20:09] * Crunk --> "Watt rolls 3#d10 and gets 10, 1, 9."
- [20:09] <~Kroked> this 2 success's
- [20:09] <~Kroked> roll damage
- [20:09] <Watt> )roll 8d10
- [20:09] * Crunk --> "Watt rolls 8d10 and gets 40."
- [20:11] <~Kroked> your axe smashes inbetween it's eye's and it lets out an unearthly screech as it begins to glow, before exploding into infinite tesselations
- [20:11] <~Kroked> You each gain 350 Experience
- [20:12] <~Kroked> no items
- [20:12] <~Kroked> you both level up!
- [20:13] <~Kroked> please take a moment to do that
- [20:14] <~Kroked> ((Watt gets 1 Skill point, Radio gets a skill and stat point))
- [20:16] <~Kroked> the grates over each door raise back up, allowing you to exit
- [20:21] * Croaker (Mibbit@ARG-zOmBiE-a76jf3.ct.comcast.net) has joined #RP
- [20:24] <Radio> "Tch. Should've stocked up on potions before coming here."
- [20:25] <Watt> "So, what have we learned?"
- [20:25] <Radio> "Always carry potions with you."
- [20:25] * Radio walks deeper into the cave
- [20:26] * Watt walks behind him "That does help, but fighting something like that head on is never the best idea."
- [20:26] <~Kroked> roll
- [20:26] <Radio> )roll 1d50
- [20:26] * Crunk --> "Radio rolls 1d50 and gets 28."
- [20:26] <Watt> "Its big, slow, an has all its attacking power up front, get behind it or atleast away from the mean parts."
- [20:26] <Radio> "Okay, so YOU distract the mean parts next time."
- [20:27] <Watt> "And still not getting the point, for a creature like that you DONT need to, get behind it and keep moving with it."
- [20:27] <~Kroked> the room looks as if it was some sort of... beerhall, at some point
- [20:27] <~Kroked> there are tables with skeletons on them
- [20:28] <~Kroked> most of the stuff is junk, but you do find a 20hp Potion
- [20:28] * Radio CONSUMES the potion immediately
- [20:28] * Watt isnt making any action to look or take anything, just watching
- [20:29] <~Kroked> Radio: it works a syou'd expect
- [20:31] * Radio points towards the eastward exit. You're in better shape than I am.
- [20:31] <Radio> ((QUOOOOOOOOOOOOOOOOOTES!))
- [20:31] <~Kroked> roll
- [20:32] * Watt shrugs an walks east "Thought you were the one that want to explore this place."
- [20:32] <Watt> )roll 1d50
- [20:32] * Crunk --> "Watt rolls 1d50 and gets 9."
- [20:32] <~Kroked> it's a dead end, all collapsed
- [20:33] * Watt grabs a small rock an pockets it, then heads back and north to the next room
- [20:33] <Radio> "When you nearly walk into two pitfalls in a row, followed by a headcrab ambush, you start to become a little paranoid."
- [20:34] * Watt laughs "Ya this game will do that to ya. Gotta learn somehow though right?"
- [20:34] <Watt> )roll 1d50
- [20:34] * Crunk --> "Watt rolls 1d50 and gets 29."
- [20:35] <Radio> ((assuming this means you're heading north of the pirate bar?))
- [20:35] <Watt> (yar)
- [20:35] <Radio> ((har))
- [20:35] * Radio follows after Watt
- [20:36] <~Kroked> you continue to the other door, and you dind what looks like some sort ofbarracks, most of the weapons and such are rusted beyond use, there is a nice pair of leather boots though
- [20:37] * Watt waits at the entrence to the next area
- [20:37] <Radio> "Not gonna at least take the boots? You're less equipped than I am right now."
- [20:39] <Watt> "Attentive for loot but not traps, were gonna need to fix that, grab them an common."
- [20:39] * DraxoBox (Chainsaw@Chainsaw.ChainsawNetizen) Quit (Quit: night night)
- [20:39] <Radio> "Traps I can avoid just fine. It's the ambushes I have a problem with."
- [20:40] * Radio throws the boots at Watt. ''Think fast.''
- [20:40] * Watt laughs an enters the next area "If ya say so."
- [20:41] <Watt> )roll 1d50
- [20:41] * Crunk --> "Watt rolls 1d50 and gets 17."
- [20:41] <~Kroked> watt grabs the boots and continues
- [20:41] * Watt does nothing of the sort and continues
- [20:41] <~Kroked> than the boots smack you on the back
- [20:42] * Watt ignores them "I sad grab them not throw them."
- [20:42] <Radio> "I had to grab them to throw them."
- [20:43] <~Kroked> the next room seem's to be some sort of planning room, there is a table in the center, with a map on it, there is an beautiful looking dagger stabbed into it
- [20:43] * Watt walks over an takes a look at the map not touching anything else
- [20:44] * Radio stands behind Watt
- [20:45] * Almighty808 (Aronakallz@ARG-zOmBiE-bpq.fbk.215.80.IP) has joined #RP
- [20:45] <Watt> "Dont forget to put those in your inventory, or better yet equip them. An dont touch anything in here, this place doesnt feel right."
- [20:45] <Radio> "I HAVE a pair equipped already
- [20:45] <Radio> "
- [20:45] <Radio> "that's why I tossed them to you."
- [20:46] * Watt continues to look at the map "Then vendor them later for all i care."
- [20:46] * Radio pockets the boots
- [20:46] <~Kroked> the door to the east is large and ornate, very different from any other door you've seen here, not that you HAVE seen many. it's a cave
- [20:47] * Almighty404 (Aronakallz@ARG-zOmBiE-jv8.fbk.215.80.IP) Quit (Ping timeout: 121 seconds)
- [20:47] <Watt> (anything useful on the map?)
- [20:47] <Radio> "Ten bucks says the old pirate ghost is behind that door."
- [20:48] <Watt> "Ya thats a bosses door alright."
- [20:49] <~Kroked> it's a map of the surrounding waters... though one strange thing is, it shows a bunch of islands all over, this place seems to be the center. it's odd seeing as you can't see any islands from the shore, and looking at this, there would definitly be a couple visible
- [20:50] * StarSketch (Sketch@Star.Gazing.Sketcher) has joined #RP
- [20:50] <&DrinkyBird> [StarSketch] Efficiently Executed.
- [20:50] * DrinkyBird sets mode: +qo StarSketch StarSketch
- [20:50] * Watt scratches his chin then looks at the boss door "Huh.. guess ill tell her about this next time. Now then how are you doing on pots kid?"
- [20:50] <Radio> "Empty."
- [20:50] * Watt sighs "Ya thats what i figured."
- [20:51] <Radio> "So, you wanna grab the map and head to the nearest town, or..."
- [20:52] * Radio motions towards the boss door
- [20:52] * Watt walks up to the boss door an pushes it open without entering it "Nah leave everything in here."
- [20:53] * Watt throws his rock as hard as he can into the next room
- [20:53] <~Kroked> the door opens. inside it... is a cavern opening to the sea. there is a large pirate ship docked there, it's sails rotted
- [20:55] <~Kroked> you see nothing else, no enemy or anything
- [20:56] * Watt takes a look over his shoulder to the kids hp
- [20:56] <~Kroked> it's a sliver aboove yellow
- [20:58] * Watt grumbles "Lets get you back to town and throw you in a inn for now."
- [20:59] <Radio> "Is there any town near here? I don't feel like walking all the way back to the starting town."
- [21:00] <Watt> "Beginings is closest, the next one, <<Calwyn>>, would take even longer to get to."
- [21:02] <Radio> "Perfect."
- [21:05] * Watt exits the room to the south and makes his way out of the cave
- [21:05] * Radio follows Watt
- [21:05] <~Kroked> just to be clear, you leave the map?
- [21:05] <Watt> (ya)
- [21:07] <~Kroked> Radio?
- [21:07] * Radio stands as far away as possible and pokes the dagger with his staff
- [21:08] <~Kroked> nothing happens
- [21:09] <Watt> "I said dont touch anything in here kid, common."
- [21:09] * Radio shrugs and follows Watt
- [21:09] <~Kroked> you leave the cave
- [21:09] <Radio> "Well if you want to get technical...."
- [21:09] <Watt> "Your staff is still you, so dont give me that."
- [21:10] <~Kroked> it's dark outside, the sun must have gone down while you were exploring
- [21:10] <Radio> "Different subject. Do you remember how much potions cost?"
- [21:11] <Watt> "The 20s are the cheapest at 80col, just goes up from there"
- [21:12] * Watt heads back up the beach to the road then continues north back to town
- [21:12] <~Kroked> you head back to town
- [21:13] <~Kroked> END SESSION
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