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Dec 18th, 2014
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  1. ~~session 1~~
  2. [20:16] <~Kroked> BGM https://www.youtube.com/watch?v=r9jGvaEWEeM
  3. [20:16] <~Kroked> Radio: light floods your vision as you open your eyes, after blinking a moment, you find yourself in a large sprawling town, bustling with people
  4. [20:17] <~Kroked> the day is sunny, and the sky mostly clear, though, you do see some clouds on the horizin
  5. [20:17] <~Kroked> you're finally in the game, the day has finally come
  6. [20:20] <Radio> "Okay, not gonna lie, this is really cool."
  7. [20:20] * Radio begins walking around the town with no real aim in particular
  8. [20:21] <~Kroked> the world looks real. It's really unlike anything you've ever seen. theres a light breeze, and you can feel it's cool touch on your skin
  9. [20:22] <~Kroked> you wander town mostly aimlessly, looking around and just sort of... taking it all in, everyone seems to be in a hurry, hustling back and forth, talking and laughing
  10. [20:23] <~Kroked> As you wander, you do notice that there are a few people thta, unlike the others, seems to ahve a sort of... intent to them, a sif they know exactly what they're doing
  11. [20:23] <~Kroked> they seem to walk with purpouse instead of just wandering
  12. [20:24] * Radio decides to follow one of these people out of curiosity
  13. [20:31] <~Kroked> you follow a girl, she seems to already have been messing about for awhile, as she has a cloak and a nicer dagger already
  14. [20:33] <~Kroked> she walks through the town with purpouse and stops at a couple of random stalls, getting some things, before ehading into an ally
  15. [20:40] * Radio peeks into the alleyway
  16. [20:42] <~Kroked> the girl meets a guy in an ally, her arms folded "You have the cash than?"
  17. [20:43] <~Kroked> "Yeah, I've got it, I'll give it to you after you give me the info"
  18. [20:45] <~Kroked> the girl gives a laugh "What, so you can run off without paying, I'm no amateur, guy. You want the info, you hand me the Col first."
  19. [20:45] <~Kroked> "How do /I/ Know you won;t run off after you get the cash?"
  20. [20:47] <~Kroked> she snorts "Argo the Rat might be a lot of things, but a thief isn't one of them. I honor my word, if you don't trust me, fine, but ask any beta, and they'll tell you right away how stupid you were, after all, I can be pretty hard to get ahold of..."
  21. [20:52] <~Kroked> the guy gives an irritated sigh "Fine fine I get it, I know your reputation from my friends. give me a second"
  22. [20:53] <~Kroked> he opens his interface, and they make a trade
  23. [20:55] <~Kroked> "ok, You wanted info on wear to get a good weapon in the starting area right? Go south of hear, there's a Beach that wasn't here in the beta, there's some caves, search the deepest one. in there you should find something nice. It's guarded by a strong monster though, so, don't say i didnt warn you"
  24. [20:58] * Radio proceeds to back away slowly and heads to the location the girl said.
  25. [21:01] <~Kroked> you leave
  26. [21:01] <~Kroked> you quickly make your way through the town and out the south enterance
  27. [21:05] <~Kroked> you head down a path, and soon see a wide ocean in the distance, thouhg it takes you about 30 minutes to get there, you pass by some enemies jus toff the side of the roads, some are what appear to be sheep, others are purplish boars
  28.  
  29.  
  30.  
  31. ~~session 2~~
  32. [20:48] <~Kroked> 05:07:53: <Kroked> you head down a path, and soon see a wide ocean in the distance, thouhg it takes you about 30 minutes to get there, you pass by some enemies jus toff the side of the roads, some are what appear to be sheep, others are purplish boars
  33. [20:48] <~Kroked> do you just ignore them and keep going?
  34. [20:52] <Radio> (keep going)
  35. [20:57] <~Kroked> you pass by the monsters and reach the beach, and its stunning, it's like an actual beach in the real world. the sun is starting towards the horizon, a slightly red glow in the sky, it;'s about 4:30 BST. which is the worlds standard time
  36. [20:57] <~Kroked> ona firther look, you notice there are a lot of caverns dotting the beach
  37. [20:57] <~Kroked> some with small openings, others with large wide ones
  38. [20:59] <~Kroked> after a bit of looking you find the biggest one there
  39. [21:01] * Radio enters the biggest opening
  40. [21:02] <~Kroked> you take a walk inside
  41. [21:02] <~Kroked> ((ok uh
  42. [21:02] <~Kroked> ((give me 10 minutes, i forgot to do a thing))
  43. [21:13] <~Kroked> https://docs.google.com/drawings/d/1j2XsdRyAowogh525eL5GtunM6FMOgaicmZeFWfeO06w/edit
  44. [21:13] <~Kroked> you enter the caver
  45. [21:13] <~Kroked> it's dark and damp, illumminated by pale luminous moss
  46. [21:14] <~Kroked> you immediatly notice the cave splits into 3 paths
  47. [21:15] <Radio> >Go east
  48. [21:17] <~Kroked> roll 1d50
  49. [21:17] <Radio> )roll 1d50
  50. [21:17] * DemonCrunk --> "Radio rolls 1d50 and gets 32."
  51. [21:18] <~Kroked> you walk into a room with a small red crab, it's just sort of... skittering about
  52. [21:19] * Radio pokes the crab with the staff
  53. [21:19] <~Kroked> the crab skitters backwards in surprise and clocks its claws at you menacingly
  54. [21:19] <Radio> "Doesn't look too hard."
  55. [21:20] <~Kroked> its more cute than scary reall
  56. [21:20] <~Kroked> its tag shows up and reads <<Lv1 Cave Crab>>
  57. [21:23] <~Kroked> roll initiative
  58. [21:24] <Radio> (I'm actually not sure how to roll for that)
  59. [21:24] <~Kroked> 1d10+initiative
  60. [21:24] <Radio> )roll 1d10+7
  61. [21:24] * DemonCrunk --> "Radio rolls 1d10+7 and gets 12."
  62. [21:25] <~Kroked> )roll 1d10+3
  63. [21:25] * DemonCrunk --> "Kroked rolls 1d10+3 and gets 13."
  64. [21:25] <~Kroked> the crab rushes with speed you didn't know a crab could possess, striking at you with a claw!
  65. [21:26] <~Kroked> will youa ttempt to parry the grab? or eat the attack?
  66. [21:26] <Radio> ((Parry))
  67. [21:27] <~Kroked> )roll 3#d10
  68. [21:27] * DemonCrunk --> "Kroked rolls 3#d10 and gets 8, 7, 3."
  69. [21:27] <~Kroked> roll to parry, Parry#d10
  70. [21:27] <Radio> )roll 6#d10
  71. [21:27] * DemonCrunk --> "Radio rolls 6#d10 and gets 7, 5, 1, 10, 6, 9."
  72. [21:30] <~Kroked> BGM https://www.youtube.com/watch?v=7mFVQ6rtN4A
  73. [21:31] <~Kroked> 2-3= -1 successes, you kinda... smack the crabs claw away, it foams in fury
  74. [21:31] <~Kroked> it just looks cute
  75. [21:31] <~Kroked> roll initiative
  76. [21:31] <Radio> "Holy jeez, you actually surprised me there for a sec."
  77. [21:31] <Radio> )roll 1d10+7
  78. [21:31] * DemonCrunk --> "Radio rolls 1d10+7 and gets 16."
  79. [21:31] <~Kroked> )roll 1d10+3
  80. [21:31] * DemonCrunk --> "Kroked rolls 1d10+3 and gets 4."
  81. [21:31] <~Kroked> this time you're ready for it, maybe it wasnt that fast, you were jsut off guard
  82. [21:32] <~Kroked> your turn
  83. [21:33] <Radio> ((Attack. I assume it's Attack#d10?))
  84. [21:34] <~Kroked> ((yep, all checks are like that))
  85. [21:34] <~Kroked> ((except damage and initiative))
  86. [21:35] <Radio> )roll 5#d10
  87. [21:35] * DemonCrunk --> "Radio rolls 5#d10 and gets 2, 7, 10, 6, 10."
  88. [21:36] <~Kroked> )roll 1d10
  89. [21:36] * DemonCrunk --> "Kroked rolls 1d10 and gets 4."
  90. [21:36] <~Kroked> 3 success's
  91. [21:36] <~Kroked> defense is 0
  92. [21:36] <~Kroked> to find total damage, you take your attack successes+damage score- enemy's defense
  93. [21:37] <~Kroked> in ths case, your damage is 6
  94. [21:37] <~Kroked> so you roll 6d6
  95. [21:37] <Radio> )roll 6d6
  96. [21:37] * DemonCrunk --> "Radio rolls 6d6 and gets 25."
  97. [21:38] <~Kroked> you fucking bash the shit out of the crab, it squee's in surpise and backs up a little more wary as it's HP sinks to the yellow
  98. [21:39] <~Kroked> roll initiative
  99. [21:39] <~Kroked> )roll 1d10+3
  100. [21:39] * DemonCrunk --> "Kroked rolls 1d10+3 and gets 4."
  101. [21:39] <Radio> "You know, I wonder what crab tastes like in this game."
  102. [21:39] <Radio> )roll 1d10+7
  103. [21:39] * DemonCrunk --> "Radio rolls 1d10+7 and gets 14."
  104. [21:39] <~Kroked> your turn
  105. [21:39] <Radio> )roll 5#d10
  106. [21:39] * DemonCrunk --> "Radio rolls 5#d10 and gets 10, 7, 3, 5, 2."
  107. [21:40] <Radio> (that's an attack, sorry.)
  108. [21:40] <~Kroked> )roll 1d10
  109. [21:40] * DemonCrunk --> "Kroked rolls 1d10 and gets 10."
  110. [21:41] <~Kroked> 2-1=1 1 success your attack hits
  111. [21:41] <~Kroked> roll for damage
  112. [21:42] <Radio> ((Um, how exactly do you calculate damage?))
  113. [21:43] <~Kroked> ((scroll up, I explained it))
  114. [21:43] <Radio> ((Oh wait, I'm stupid.))
  115. [21:43] <Radio> )roll 4d6
  116. [21:43] * DemonCrunk --> "Radio rolls 4d6 and gets 10."
  117. [21:44] <~Kroked> you sorta shove it away, it seethes, raising its claws ina threatning gesture as it's hP reaches the red
  118. [21:44] <~Kroked> it's still pretty fucking cute
  119. [21:45] <~Kroked> roll initiative
  120. [21:45] <Radio> "I almost feel bad about how easily I'm beating this thing."
  121. [21:45] <Radio> "Almost."
  122. [21:45] <~Kroked> )roll 1d10+3
  123. [21:45] * DemonCrunk --> "Kroked rolls 1d10+3 and gets 7."
  124. [21:45] <Radio> )roll 1d10+7
  125. [21:45] * DemonCrunk --> "Radio rolls 1d10+7 and gets 9."
  126. [21:45] <~Kroked> your move
  127. [21:45] <Radio> <<jab>>
  128. [21:46] <~Kroked> ((it's ok to describe your attacks by the way, just anote for the future))
  129. [21:46] <Radio> ((Okay.))
  130. [21:46] <~Kroked> roll attack
  131. [21:47] <Radio> )roll 5#d10
  132. [21:47] * DemonCrunk --> "Radio rolls 5#d10 and gets 10, 1, 2, 5, 4."
  133. [21:47] <~Kroked> )roll 1d10
  134. [21:47] * DemonCrunk --> "Kroked rolls 1d10 and gets 9."
  135. [21:47] <~Kroked> your staff glows green and you jab forward fiercly and...
  136. [21:47] <~Kroked> w-what
  137. [21:47] <~Kroked> what
  138. [21:47] <~Kroked> wat
  139. [21:48] <~Kroked> the crab... caught your staff
  140. [21:48] <~Kroked> with it's claw
  141. [21:48] <~Kroked> it shoves it aside, and clacks at you menacingly
  142. [21:49] <~Kroked> roll initiative
  143. [21:49] <Radio> "You have to be fucking kidding me."
  144. [21:49] <~Kroked> )roll 1d10
  145. [21:49] * DemonCrunk --> "Kroked rolls 1d10 and gets 6."
  146. [21:49] <Radio> )roll 1d10+7
  147. [21:49] * DemonCrunk --> "Radio rolls 1d10+7 and gets 9."
  148. [21:50] <~Kroked> your move
  149. [21:50] * Radio winds up his foot in preparation for punting the crab. ''IT'S FUCKING!''
  150. [21:53] <Radio> )roll 4#d10
  151. [21:53] * DemonCrunk --> "Radio rolls 4#d10 and gets 7, 2, 6, 8."
  152. [21:53] <Radio> "Bullshit!"
  153. [21:55] <~Kroked> )roll 1d10
  154. [21:55] * DemonCrunk --> "Kroked rolls 1d10 and gets 8."
  155. [21:55] <~Kroked> 1 success, your unarmed damage is 1+1 for success
  156. [21:56] <~Kroked> roll damage
  157. [21:56] <Radio> )roll 4d10
  158. [21:56] * DemonCrunk --> "Radio rolls 4d10 and gets 20."
  159. [21:57] <Radio> ((Oh wait. I'm stupid.))
  160. [21:57] <Radio> )roll 2d10
  161. [21:57] * DemonCrunk --> "Radio rolls 2d10 and gets 4."
  162. [21:57] <~Kroked> you slip a little but your heel nicks it
  163. [21:57] <~Kroked> it foams menacingly
  164. [21:58] <~Kroked> roll intiiative
  165. [21:58] * Radio moans.
  166. [21:58] <Radio> )roll 1d10+7
  167. [21:58] * DemonCrunk --> "Radio rolls 1d10+7 and gets 11."
  168. [21:58] <~Kroked> )roll 1d10+3
  169. [21:58] * DemonCrunk --> "Kroked rolls 1d10+3 and gets 8."
  170. [21:58] <~Kroked> your move
  171. [22:00] * Radio removes his foot from the crab and swings his staff like the almight hammer of thor.
  172. [22:00] <Radio> *almighty
  173. [22:00] <~Kroked> )roll 1d10
  174. [22:00] * DemonCrunk --> "Kroked rolls 1d10 and gets 5."
  175. [22:01] <Radio> )roll 5#d10
  176. [22:01] * DemonCrunk --> "Radio rolls 5#d10 and gets 8, 10, 6, 8, 1."
  177. [22:01] <~Kroked> 3 successes
  178. [22:01] <~Kroked> roll damage
  179. [22:01] <Radio> )roll 6d6
  180. [22:01] * DemonCrunk --> "Radio rolls 6d6 and gets 19."
  181. [22:02] <~Kroked> you smash that damn crab and it squee's before bursting into infinite tesselations
  182. [22:02] <~Kroked> you get a notice
  183. [22:02] <~Kroked> <Victory!>
  184. [22:02] <~Kroked> <40 XP>
  185. [22:02] <~Kroked> <Cave Crab Legs>
  186. [22:04] <Radio> "Aw yeah! Who needs a tutorial? I sure as hell don't!"
  187. [22:05] * Radio skips down eastward inthe manliest way possible.
  188. [22:05] <~Kroked> roll 1d50
  189. [22:06] <Radio> )roll 1d50
  190. [22:06] * DemonCrunk --> "Radio rolls 1d50 and gets 16."
  191. [22:07] <~Kroked> roll scan
  192. [22:07] <Radio> )roll 1d10
  193. [22:07] * DemonCrunk --> "Radio rolls 1d10 and gets 7."
  194. [22:08] <Radio> (I roll that right?)
  195. [22:08] <~Kroked> ((no))
  196. [22:08] <~Kroked> roll per+scan
  197. [22:08] <Radio> (Ah.)
  198. [22:08] <Radio> (2#d10+1?)
  199. [22:09] <~Kroked> no
  200. [22:09] <~Kroked> 3#d10
  201. [22:09] <Radio> )roll 3#d10
  202. [22:09] * DemonCrunk --> "Radio rolls 3#d10 and gets 10, 3, 8."
  203. [22:11] <~Kroked> you nearly trip in to a pit full of cave crabs
  204. [22:11] <~Kroked> they all look up at you and clack there claws menacingly
  205. [22:12] <~Kroked> luckily, theya re in a pit, and you are not
  206. [22:12] * Radio taunts the crabs by waving his large stick menacingly.
  207. [22:14] * Radio advances eastward in a more cautious manner, poking the ground ahead of him.
  208. [22:15] <~Kroked> roll 1d50
  209. [22:15] <Radio> )roll 1d50
  210. [22:15] * DemonCrunk --> "Radio rolls 1d50 and gets 17."
  211. [22:16] <~Kroked> roll scan, +2 for being aware
  212. [22:16] <Radio> )roll 5#d10
  213. [22:16] * DemonCrunk --> "Radio rolls 5#d10 and gets 7, 2, 1, 7, 6."
  214. [22:17] <~Kroked> 1 success
  215. [22:17] <~Kroked> you step and stumble ALMOST falling into yet ANOTHER pit o cave crabs, you notice at the last second
  216. [22:18] <~Kroked> they clack at you meancingly
  217. [22:18] * Radio spits into the pit
  218. [22:19] <Radio> "What is WITH all these pits."
  219. [22:20] <Radio> "If I dropped a large boulder into one of these pits, would I get the experience for the kill?"
  220. [22:21] * Radio advances deeper even more slowly than before, poking even further ahead with the staff
  221. [22:21] <~Kroked> you head north as thats the only path forward
  222. [22:22] <~Kroked> roll 1d50
  223. [22:22] <Radio> )roll 1d50
  224. [22:22] * DemonCrunk --> "Radio rolls 1d50 and gets 45."
  225. [22:24] <~Kroked> you walk in
  226. [22:25] <~Kroked> the room appears empty
  227. [22:26] * Radio clutches his staff ''...The game designers are trolling me right now.''
  228. [22:29] <~Kroked> the room remains empty
  229. [22:29] * Radio inches slowly eastward.
  230. [22:30] <~Kroked> as soonas you reach the center of the room, rocks roll in front of the enterances to each passage
  231. [22:30] <~Kroked> roll scan
  232. [22:31] <Radio> )roll 3#d10
  233. [22:31] * DemonCrunk --> "Radio rolls 3#d10 and gets 10, 9, 10."
  234. [22:32] <~Kroked> HOLY SHIT A CAVE CRAB IS FALLING FROM THE CEILING
  235. [22:32] <Radio> "JESUS H. CHRIST!"
  236. [22:32] * Radio swings his staff like a maniac at the crab
  237. [22:33] <~Kroked> roll attack
  238. [22:33] <Radio> )roll 5#d10
  239. [22:33] * DemonCrunk --> "Radio rolls 5#d10 and gets 1, 9, 2, 1, 7."
  240. [22:34] <~Kroked> o success's
  241. [22:34] <~Kroked> you sort of flail as the crab lands on your face
  242. [22:34] <~Kroked> it looks you directly in the eyes and hisses
  243. [22:34] * Radio screams and swats at the crab
  244. [22:34] <~Kroked> the crab gets automatic first initiative
  245. [22:35] <~Kroked> it saps at your nose
  246. [22:35] <~Kroked> *snaps
  247. [22:35] <~Kroked> youa re unable to defend against this attack
  248. [22:35] <~Kroked> )roll 3#d10
  249. [22:35] * DemonCrunk --> "Kroked rolls 3#d10 and gets 6, 1, 4."
  250. [22:36] <~Kroked> ...it stumbles and falls of your face onto it's back wher eit has touble righting itself
  251. [22:36] <~Kroked> the crab cannot act next turn
  252. [22:36] <~Kroked> Radio: your turn
  253. [22:37] * Radio flips the fuck out and wildly swings his staff
  254. [22:37] <~Kroked> roll attack
  255. [22:38] <Radio> )roll 5#d10
  256. [22:38] * DemonCrunk --> "Radio rolls 5#d10 and gets 9, 6, 3, 3, 3."
  257. [22:38] <~Kroked> 1 success +2 for immobility and vulnerable
  258. [22:38] <~Kroked> roll damage
  259. [22:39] <Radio> )roll 6d6
  260. [22:39] * DemonCrunk --> "Radio rolls 6d6 and gets 26."
  261. [22:39] <~Kroked> you fucking smash that fucker, it gives a little crab scream
  262. [22:39] <~Kroked> roll initiative
  263. [22:39] <~Kroked> )roll 1d10+3
  264. [22:39] * DemonCrunk --> "Kroked rolls 1d10+3 and gets 13."
  265. [22:39] <Radio> )roll 1d10+7
  266. [22:39] * DemonCrunk --> "Radio rolls 1d10+7 and gets 9."
  267. [22:40] <~Kroked> the things continues its crab scream as it quickly rights itself and charges you
  268. [22:41] <~Kroked> will you parry?
  269. [22:41] <Radio> ((Yes))
  270. [22:41] <~Kroked> )roll 3#d10
  271. [22:41] * DemonCrunk --> "Kroked rolls 3#d10 and gets 6, 4, 5."
  272. [22:41] <Radio> )roll 6d10
  273. [22:41] * DemonCrunk --> "Radio rolls 6d10 and gets 36."
  274. [22:41] <Radio> (whoops
  275. [22:41] <Radio> )roll 6#d10
  276. [22:41] * DemonCrunk --> "Radio rolls 6#d10 and gets 1, 5, 2, 9, 6, 3."
  277. [22:42] <~Kroked> you panick and back peddle, but the crab sort of... misjudged its aim and dashe past you
  278. [22:42] <~Kroked> roll initiative
  279. [22:43] <Radio> )roll 1d10+7
  280. [22:43] * DemonCrunk --> "Radio rolls 1d10+7 and gets 17."
  281. [22:43] <~Kroked> )roll 1d10+3
  282. [22:43] * DemonCrunk --> "Kroked rolls 1d10+3 and gets 10."
  283. [22:43] <~Kroked> your move
  284. [22:44] * Radio thrusts his staff forward and yells at the top of his lungs.
  285. [22:44] <Radio> <<Jab>>
  286. [22:44] <~Kroked> roll
  287. [22:44] <Radio> )roll 5#d10
  288. [22:44] * DemonCrunk --> "Radio rolls 5#d10 and gets 5, 1, 3, 3, 2."
  289. [22:44] <~Kroked> )roll 1d10
  290. [22:44] * DemonCrunk --> "Kroked rolls 1d10 and gets 10."
  291. [22:44] <~Kroked> -1-1=-2
  292. [22:45] <~Kroked> OH SHIT NOT AGAIN
  293. [22:45] <~Kroked> it, much like the last crab, grabs your staff
  294. [22:45] <~Kroked> ...and than yanks it out of your grip and tosses it aside, clacking menacingly
  295. [22:47] <~Kroked> roll initiative minus your staffs speed
  296. [22:48] <Radio> ((where do I find that.))
  297. [22:48] <~Kroked> ((Are you really asking me this question))
  298. [22:48] <Radio> (Oh. sorry)
  299. [22:48] <DarkSunDuelist> (( It is the speed rating of the weapon ))
  300. [22:49] <Radio> ((I am fucking blind.))
  301. [22:49] <Radio> )roll 1d10+5
  302. [22:49] * DemonCrunk --> "Radio rolls 1d10+5 and gets 11."
  303. [22:49] <~Kroked> )roll 1d10+3
  304. [22:49] * DemonCrunk --> "Kroked rolls 1d10+3 and gets 9."
  305. [22:49] <~Kroked> your action
  306. [22:50] * Radio kicks at the crab
  307. [22:51] <~Kroked> roll
  308. [22:51] <~Kroked> )roll 1d10
  309. [22:51] * DemonCrunk --> "Kroked rolls 1d10 and gets 4."
  310. [22:51] <Radio> )roll 4#d10
  311. [22:51] * DemonCrunk --> "Radio rolls 4#d10 and gets 5, 4, 10, 10."
  312. [22:52] <~Kroked> 2 success!
  313. [22:52] <~Kroked> roll damage
  314. [22:52] <Radio> )roll 4d10
  315. [22:52] * DemonCrunk --> "Radio rolls 4d10 and gets 33."
  316. [22:52] <~Kroked> 3 d10
  317. [22:52] <Radio> (Oh.)
  318. [22:53] <Radio> (Wait. My damage score is 3 with the staff, and the staff only adds 1.)
  319. [22:54] <~Kroked> ((ah yeah you're right my bad))
  320. [22:54] <~Kroked> you fucking pun that motherfucker into the ceiling
  321. [22:54] <~Kroked> it bursts into infinite tesselations
  322. [22:54] <~Kroked> you receive 40 xp and more crab legs
  323. [22:55] * Radio grabs the staff on the floor and sits in the corner for a moment, still breathing heavily.
  324. [22:57] * Radio opens the menu with a trembling hand and tries to log out.
  325. [22:58] <~Kroked> ... the log out button isnt there
  326. [22:58] * Radio closes the menu and opens it again.
  327. [22:58] <~Kroked> still not there
  328. [22:59] * Radio stands up and makes his way towards the cave exit
  329. [23:02] <~Kroked> you head through the rooms yu've already cleared and make it to the enterance easily
  330. [23:02] * Radio tries to log out again.
  331. [23:03] <~Kroked> the button still isnt there
  332. [23:03] <~Kroked> the time is 4:59
  333. [23:04] * Radio runs back in the direction of the starter town, looking for any other players along the way
  334. [23:04] <~Kroked> as you head back, you hear a bell toll from the starter city
  335. [23:04] <~Kroked> your body glows and you are forcibly transported
  336. [23:04] <~Kroked> end
  337.  
  338.  
  339.  
  340.  
  341. ~~session 3~~
  342. [22:53] <~Kroked> BGM https://www.youtube.com/watch?v=VHO2lVDL67M
  343. [22:54] <~Kroked> Watt: Radio Thunder booms through the night, as the rain pours, it's almost disorienting how real it feels, but right now, that's not your main concern
  344. [22:56] <~Kroked> you Find yourselves cornered against the mout of a cave, 2 young kids inside. opposite of you is a a Wolf about 8 feet tall, it's fur jet black, it's eye's a deep glowing yellow, and it's mouth thick with Saliva
  345. [22:57] <~Kroked> a tag above it reads <<Level 4 Fenrir>>
  346. [22:58] <~Kroked> If this were jsut a game, you'd rush in fearlessly but...
  347. [22:58] <~Kroked> you both feel a small tinge of fear
  348. [22:58] <~Kroked> this is no game
  349. [22:58] <~Kroked> not anymore
  350. [22:58] <~Kroked> if you die here, you die
  351. [22:58] <~Kroked> and if you die, so will the kids in the cave
  352. [22:59] <~Kroked> This, is going to be a long night
  353. [22:59] <~Kroked> SEVERAL HOURS EARLIER
  354. [23:00] <~Kroked> BGM https://www.youtube.com/watch?v=DZBCPPTUrjc
  355. [23:01] <~Kroked> Watt: you open your eye's to bright sunlight, and a large sprawling city, one all to familliar to you
  356. [23:03] <~Kroked> The Town of Beggnings, the Starting City as everyone called it
  357. [23:03] <~Kroked> though, it IS a bit brighter than you're used to, normally the upper floor keeps it a little shaded
  358. [23:05] * Watt yawns an stretches taking in his surroundings
  359. [23:06] <~Kroked> After a quick sweep, you finally realize why its so sunny
  360. [23:06] <~Kroked> there's... no ceiling
  361. [23:07] <Watt> "Well.. thats new."
  362. [23:08] <~Kroked> it IS a bit odd
  363. [23:09] * Watt shurgs "Must of changed it for release i guess."
  364. [23:12] <~Kroked> the town bustles with excited people as they get around to exploring the new game, something beyond what any of them expected to experience in ther eliftime
  365. [23:16] * Watt smirks at the newbies and takes off out the east exit to the nearest village
  366. [23:17] <~Kroked> roll scan. the check is, PER+Scan D10
  367. [23:19] <Watt> )roll 3#d10
  368. [23:19] * DemonCrunk --> "Watt rolls 3#d10 and gets 3, 8, 4."
  369. [23:20] <~Kroked> 1 success
  370. [23:22] <~Kroked> as you go, You notice a familliar face, Kain the Clearing king. though, he's with some people you dont recognize, must be some friends or something, He's probably teaching them the ropes. Looks to be heading out west of town
  371. [23:28] * Watt slows down for a second and then goes right back to full speed towards <<Calwyn>>
  372. [23:29] <Watt> "Eh he looks busy, prolly gonna run into each other later anyways."
  373. [23:29] <~Kroked> you do so, rushing past a field of Wolf Sheep, they're pretty easy, level 1 monsters
  374. [23:30] * Watt laughs at the wolf sheep and continues on "Ahhh i remember those things, so fluffy."
  375. [23:32] * Watt makes sure to stay out of aggro range and continuesto <<Calwyn>>
  376. [23:33] <~Kroked> it's a long walk and a syou get closer, you hear a growl from behind you
  377. [23:33] * Watt unsheaths his axe and turns around "God damnit, i dont have time to play with small fry."
  378. [23:33] <~Kroked> BGM https://www.youtube.com/watch?v=i1_J5kq387U
  379. [23:34] <~Kroked> a wolf growls at you hackles raised. an ACTUAL wolf.
  380. [23:34] <~Kroked> it's tag pops up <Lv3 Wolf>
  381. [23:34] <Watt> "Well now thats more like it."
  382. [23:36] <~Kroked> roll initiative,
  383. [23:36] <~Kroked> 1d10+ initiative
  384. [23:36] <Watt> )roll 1d10
  385. [23:36] * DemonCrunk --> "Watt rolls 1d10 and gets 10."
  386. [23:36] <~Kroked> )roll 1d10
  387. [23:36] * DemonCrunk --> "Kroked rolls 1d10 and gets 5."
  388. [23:36] <~Kroked> oops
  389. [23:37] <~Kroked> )roll 1d10+5
  390. [23:37] * DemonCrunk --> "Kroked rolls 1d10+5 and gets 10."
  391. [23:37] <~Kroked> the wolf Leaps at you
  392. [23:37] <~Kroked> shit this things fast
  393. [23:39] <~Kroked> will you parry?
  394. [23:39] <Watt> (ya)
  395. [23:39] <~Kroked> roll parry
  396. [23:39] <Watt> )roll 1d10+3
  397. [23:39] * DemonCrunk --> "Watt rolls 1d10+3 and gets 4."
  398. [23:39] <~Kroked> nope
  399. [23:39] <~Kroked> Parryd10
  400. [23:40] <Watt> )roll 3#d10
  401. [23:40] * DemonCrunk --> "Watt rolls 3#d10 and gets 5, 5, 2."
  402. [23:40] <~Kroked> )roll 2#d10
  403. [23:40] * DemonCrunk --> "Kroked rolls 2#d10 and gets 7, 7."
  404. [23:41] <~Kroked> 2-0=2 success's the wolf hits
  405. [23:42] <~Kroked> )roll 3d10
  406. [23:42] * DemonCrunk --> "Kroked rolls 3d10 and gets 16."
  407. [23:43] <~Kroked> ((redact olled that wrong x_x sorry its been awhile))
  408. [23:43] <~Kroked> )roll 5d10
  409. [23:43] * DemonCrunk --> "Kroked rolls 5d10 and gets 21."
  410. [23:44] <~Kroked> the thing gets a solid bite on your leg
  411. [23:44] <~Kroked> you watch your hp slide down a bit
  412. [23:45] * Watt hisses and stares down at the wolf "Yep.. that still doesnt feel nice."
  413. [23:45] <~Kroked> roll initiative
  414. [23:45] <~Kroked> )roll 1d10+5
  415. [23:45] * DemonCrunk --> "Kroked rolls 1d10+5 and gets 10."
  416. [23:45] <Watt> )roll 1d10
  417. [23:45] * DemonCrunk --> "Watt rolls 1d10 and gets 4."
  418. [23:46] <~Kroked> It lashes out with a claw
  419. [23:46] <~Kroked> will you attempt a parry?
  420. [23:46] <Watt> (ya)
  421. [23:48] <Watt> )roll 3#d10
  422. [23:48] * DemonCrunk --> "Watt rolls 3#d10 and gets 5, 10, 10."
  423. [23:48] <~Kroked> ((i want to let you know, if you defend you cannot attack that turn))
  424. [23:48] <Watt> (so i can take the hit and still atack?)
  425. [23:48] <~Kroked> ((yes))
  426. [23:49] <Watt> (well shit, let it come then)
  427. [23:49] <~Kroked> )roll 4#d10
  428. [23:49] * DemonCrunk --> "Kroked rolls 4#d10 and gets 6, 8, 1, 6."
  429. [23:50] <~Kroked> you watch as the thing stumbles over its own paw and whiffs it
  430. [23:51] <~Kroked> your turn
  431. [23:52] * Watt lines up his axe with the wolf and activates <<Reave>>
  432. [23:53] <~Kroked> roll attack, the wolf has had an action and can't react
  433. [23:53] <Watt> )roll 2#d10
  434. [23:53] * DemonCrunk --> "Watt rolls 2#d10 and gets 6, 3."
  435. [23:54] <~Kroked> you lift up the axe, which is rather heafty and your axe glows a ruddy red, cleaving down ward... at the ground next to the wolf
  436. [23:54] <~Kroked> ...it's been awhile
  437. [23:55] <~Kroked> roll initiative
  438. [23:55] <Watt> )roll 1d10
  439. [23:55] * DemonCrunk --> "Watt rolls 1d10 and gets 10."
  440. [23:55] <~Kroked> )roll 1d10+5
  441. [23:55] * DemonCrunk --> "Kroked rolls 1d10+5 and gets 6."
  442. [23:55] <~Kroked> your action
  443. [23:56] * Watt raises his axe for a normal swing "Alright lets get back into it slow then"
  444. [23:56] <Watt> )roll 2#d10
  445. [23:56] * DemonCrunk --> "Watt rolls 2#d10 and gets 5, 1."
  446. [23:57] <~Kroked> You stumble on an uneven patch of ground and miss
  447. [23:57] <~Kroked> the wolf growls, it's eye's hungry
  448. [23:57] <~Kroked> it leaps at you
  449. [23:57] <~Kroked> )roll 4#d10
  450. [23:57] * DemonCrunk --> "Kroked rolls 4#d10 and gets 10, 3, 10, 8."
  451. [23:58] <~Kroked> )roll 7d10
  452. [23:58] * DemonCrunk --> "Kroked rolls 7d10 and gets 44."
  453. [23:59] <~Kroked> it gets a good chomp on your side,a nd you watch as your health sails into the yellow, pretty close tot he red
  454. [00:00] <~Kroked> roll initiative
  455. [00:00] <Watt> )roll 1d10
  456. [00:00] * DemonCrunk --> "Watt rolls 1d10 and gets 4."
  457. [00:00] <~Kroked> )roll 1d10+5
  458. [00:00] * DemonCrunk --> "Kroked rolls 1d10+5 and gets 10."
  459. [00:00] <~Kroked> it waps a paw at you
  460. [00:00] <~Kroked> will you parry?
  461. [00:01] <Watt> (yep)
  462. [00:01] <Watt> )roll 3#d10
  463. [00:01] * DemonCrunk --> "Watt rolls 3#d10 and gets 6, 9, 9."
  464. [00:01] <~Kroked> )roll 5#d10
  465. [00:01] * DemonCrunk --> "Kroked rolls 5#d10 and gets 1, 1, 7, 7, 5."
  466. [00:02] <~Kroked> 0-2- -2 Parry successful
  467. [00:02] <~Kroked> you take your axe and bat the things paws away from you
  468. [00:02] <~Kroked> roll initiative
  469. [00:02] <Watt> )roll 1d10
  470. [00:02] * DemonCrunk --> "Watt rolls 1d10 and gets 4."
  471. [00:02] <~Kroked> )roll 1d10+5
  472. [00:02] * DemonCrunk --> "Kroked rolls 1d10+5 and gets 12."
  473. [00:03] <~Kroked> the wolf growls and backs up a little, on the defensive
  474. [00:03] <~Kroked> your turn
  475. [00:03] * Watt lines up his axe again and lunges at the wolf
  476. [00:03] <Watt> )roll 2#d10
  477. [00:03] * DemonCrunk --> "Watt rolls 2#d10 and gets 7, 5."
  478. [00:04] <~Kroked> )roll 2#d10
  479. [00:04] * DemonCrunk --> "Kroked rolls 2#d10 and gets 10, 3."
  480. [00:06] <~Kroked> you final get a decent swing in, but the wolf is quick to sidestep
  481. [00:06] <~Kroked> roll initiative
  482. [00:06] <Watt> )roll 1d10
  483. [00:06] * DemonCrunk --> "Watt rolls 1d10 and gets 1."
  484. [00:07] <~Kroked> )roll 1d10+5
  485. [00:07] * DemonCrunk --> "Kroked rolls 1d10+5 and gets 11."
  486. [00:07] <~Kroked> the wolf luckily still seems pretty wary especiallya fter that last attack
  487. [00:07] <~Kroked> your turn
  488. [00:08] * Watt attacks again "I dont remember you guys being such a pain in the ass."
  489. [00:08] <Watt> )roll 2#d10
  490. [00:08] * DemonCrunk --> "Watt rolls 2#d10 and gets 9, 3."
  491. [00:08] <~Kroked> )roll 2#d10
  492. [00:08] * DemonCrunk --> "Kroked rolls 2#d10 and gets 1, 10."
  493. [00:09] <~Kroked> once again, you swing, but the fucker jsut sidesteps, you swear, it's like it's MOCKING you at this point
  494. [00:10] <~Kroked> roll initiative
  495. [00:10] <Watt> )roll 1d10
  496. [00:10] * DemonCrunk --> "Watt rolls 1d10 and gets 3."
  497. [00:10] <~Kroked> )roll 1d10+5
  498. [00:10] * DemonCrunk --> "Kroked rolls 1d10+5 and gets 12."
  499. [00:10] <~Kroked> the wolf finally decides it want's to finish you
  500. [00:10] <~Kroked> it leaps at you
  501. [00:10] <~Kroked> parrying?
  502. [00:10] <Watt> )roll 3#d10
  503. [00:10] * DemonCrunk --> "Watt rolls 3#d10 and gets 5, 1, 7."
  504. [00:11] <~Kroked> )roll 4#d10
  505. [00:11] * DemonCrunk --> "Kroked rolls 4#d10 and gets 2, 6, 1, 7."
  506. [00:11] <~Kroked> you both kinda... bumble around as you simultaneously trip over your own feet
  507. [00:11] <~Kroked> roll initiative
  508. [00:12] <Watt> )roll 1d10
  509. [00:12] * DemonCrunk --> "Watt rolls 1d10 and gets 3."
  510. [00:12] <~Kroked> )roll 1d10+5
  511. [00:12] * DemonCrunk --> "Kroked rolls 1d10+5 and gets 14."
  512. [00:12] <~Kroked> it backs off a little, looking you over as if you were some black wizard or soething
  513. [00:12] <~Kroked> your action
  514. [00:13] <Watt> "Im gonna atleast get in one good shot, commer you.."
  515. [00:13] <Watt> )roll 2#d10
  516. [00:13] * DemonCrunk --> "Watt rolls 2#d10 and gets 3, 8."
  517. [00:13] <~Kroked> )roll 2#d10
  518. [00:13] * DemonCrunk --> "Kroked rolls 2#d10 and gets 6, 10."
  519. [00:13] <~Kroked> ...
  520. [00:13] <~Kroked> )roll 2#d10
  521. [00:13] * DemonCrunk --> "Kroked rolls 2#d10 and gets 3, 1."
  522. [00:14] <~Kroked> 1- -1=2 2 successes
  523. [00:14] <~Kroked> roll 9d10 for damage
  524. [00:15] <Watt> )roll 9d10
  525. [00:15] * DemonCrunk --> "Watt rolls 9d10 and gets 44."
  526. [00:17] <~Kroked> You inally get a good hit in, burying the axe in the Wolf's shoulder, it gives a howl of pain and it's HP drops into the red
  527. [00:17] <~Kroked> roll initiative
  528. [00:17] <Watt> )roll 1d10
  529. [00:17] * DemonCrunk --> "Watt rolls 1d10 and gets 4."
  530. [00:17] <~Kroked> )roll 1d10+5
  531. [00:17] * DemonCrunk --> "Kroked rolls 1d10+5 and gets 8."
  532. [00:21] <~Kroked> the wolf swipes at you in retaliation
  533. [00:21] <~Kroked> parry or pass
  534. [00:21] <Watt> )roll 3#d10
  535. [00:21] * DemonCrunk --> "Watt rolls 3#d10 and gets 4, 5, 8."
  536. [00:22] <~Kroked> )roll 4#d10
  537. [00:22] * DemonCrunk --> "Kroked rolls 4#d10 and gets 1, 8, 1, 2."
  538. [00:23] <~Kroked> the thing stumbles, and your parry ends up smacking it, dealing no damage but stunning it
  539. [00:23] <~Kroked> roll a free attack
  540. [00:23] <Watt> )roll 2#d10
  541. [00:23] * DemonCrunk --> "Watt rolls 2#d10 and gets 10, 6."
  542. [00:24] <~Kroked> 1 success!
  543. [00:24] <~Kroked> roll 8d10 for damage
  544. [00:24] <Watt> )roll 8d10
  545. [00:24] * DemonCrunk --> "Watt rolls 8d10 and gets 49."
  546. [00:25] <~Kroked> you raise your axe, and cleave through the fuckers skull. it glows blue and explodes into tesselations
  547. [00:25] <~Kroked> a little message appears in front of you, announcing you have gained 150 Experience
  548. [00:25] <Watt> "Yep.. not rusty at all."
  549. [00:26] * Watt waves away the window and continues on to <<Calwyn>>
  550. [00:27] <~Kroked> you do so and after about an hour you get there
  551. [00:28] <~Kroked> it's currently 4:50, well 4:50 BST, Byd Standard time
  552. [00:28] <~Kroked> By of course, is the name of the world the game takes place in
  553. [00:29] <~Kroked> you're currently pretty low on Hp, broke, and in a higher level area
  554. [00:29] <~Kroked> at leas tyou're safe in town
  555. [00:30] <Watt> "Now wheres that quest giver hiding.."
  556. [00:30] <~Kroked> roll your Game lore. Int+Game Lore D10
  557. [00:31] <Watt> )roll 5d10
  558. [00:31] * DemonCrunk --> "Watt rolls 5d10 and gets 29."
  559. [00:32] <~Kroked> they are rolled seperate
  560. [00:33] <~Kroked> all rolls exccept initiaitve and damage are
  561. [00:33] <Watt> )roll 5#d10
  562. [00:33] * DemonCrunk --> "Watt rolls 5#d10 and gets 2, 5, 10, 5, 9."
  563. [00:35] * Watt scratches the back of his head "Ah thats right, nice one over by the blacksmith."
  564. [00:35] * Watt makes his way to the giver
  565. [00:36] <~Kroked> you quickly find a bald roguh looking npc with a ! over his head
  566. [00:36] <Watt> "Howdy, got any work for me?"
  567. [00:37] <~Kroked> "Ho there adventurer! Have you ever tried smithing? If you'd like, I could tell you about the baiscs!"
  568. [00:37] <~Kroked> his dialouge is generic to say the least
  569. [00:37] <Watt> "Ya yayya, skip, next, iv heard this before. Accept, accept, accept."
  570. [00:38] <~Kroked> "Good good! Now Let me tell you about smithing!"
  571. [00:38] * Watt groans "Oh god damnit."
  572. [00:38] <Watt> "Its times like these i miss keyboards."
  573. [00:39] <~Kroked> "Using Smithing you can make new and more powerful weapons and armor, of course, to do so you need to raise your skill, and get better materials! the better the smith, and the better the materials, the better the result!"
  574. [00:39] <Watt> "Using Smithing you can make new and more powerful weapons and armor, of course, to do so you need to raise your skill, and get better materials! the better the smith, and the better the materials, the better the result!"
  575. [00:39] * Watt chris says mocking the npc word for word
  576. [00:39] <Watt> (crap)
  577. [00:39] <~Kroked> "On top of that, you can also use Smithing to upgrade weapons making them stronger and mor epowerful than before!"
  578. [00:41] * Watt stares bored at the smith "Next, next, next"
  579. [00:42] <~Kroked> "Now, are there any other questions you'd like answered about smithing?"
  580. [00:42] <Watt> "Nope, none at all."
  581. [00:45] <~Kroked> "Than I'll leave you on your way! good luck!"
  582. [00:45] <~Kroked> a message appears on your screen
  583. [00:46] <~Kroked> <Listened to Blacksmith tutorial, Quest complete>
  584. [00:46] <~Kroked> <Gained 300 XP and 200 Col>
  585. [00:46] <Watt> "Good ol' free xp."
  586. [00:46] <~Kroked> <Level up!>
  587. [00:48] <~Kroked> you have one skill point and one stat point to spend
  588. [00:52] <~Kroked> you finish spending your stats, and you hear a loud bell in the distance, from the starting city
  589. [00:52] <~Kroked> you see the time is now 5
  590. [00:53] <~Kroked> suddenly you find yourself covered in light as you are warped away
  591. [00:53] <~Kroked> END
  592.  
  593.  
  594.  
  595.  
  596.  
  597. ~~session 4~~
  598. [19:36] <~Kroked> BGM https://www.youtube.com/watch?v=4IR6CGqtoQ8
  599. [19:37] <~Kroked> you ar eboth transported to the center square of the Starting City, and there, are met with an unfortunate, and shocking truth
  600. [19:38] <~Kroked> In this game, there is no quitting. No logging out
  601. [19:38] <~Kroked> you are stuck here explains the maker of the Game
  602. [19:39] <~Kroked> the only way out, is to win. to clear every main boss of the game, and to make it to the final area
  603. [19:40] <~Kroked> not only that, but there is no reviving. when you die, your character data is erased, and the nerve gear helmet you wear will kill you in real life
  604. [22:33] <~Kroked> The Game Master also presents everyone with a mirror, revealing there true appearances, much to the chargin of many guys playing as women and vice versa. afterwards, he dissapears as suddenly and dramatically as he came
  605. [22:33] <~Kroked> at first, everyone is quiet
  606. [22:34] <~Kroked> than, someone, though you aren't sure who, screams
  607. [22:34] <~Kroked> and everyone begins to panic
  608. [22:35] <~Kroked> the crowd is chaos, some people fall to there knees and cry, other start yelling at where the GM was cussing and swearing, those who are paying attention, would notice a couple small group quickly and quietly leaving the square
  609. [22:35] <~Kroked> what will you do?
  610. [22:36] * Radio looks around for anyone who looks like they know what they're doing
  611. [22:36] * Watt makes his way out of the mob as fast as possible then casual strolls towards the east exit with a grin on his face
  612. [22:38] <~Kroked> on the direct opposite side of the crowd is one, a largish man with wildly grown beard on his face, leading what must be some friends out of the square. its not posisble to reach him though, to many people block your path. near you, however, you see another largish man, leaving the square to the with a grin
  613. [22:38] <~Kroked> he seems quite confident
  614. [22:38] * Radio runs after the grinning man
  615. [22:40] <~Kroked> Watt: roll wits+scan
  616. [22:40] <Watt> (d10 right?)
  617. [22:41] <~Kroked> ((correct))
  618. [22:41] <Watt> )roll 3#d10
  619. [22:41] * Crunk --> "Watt rolls 3#d10 and gets 1, 6, 3."
  620. [22:43] <~Kroked> fumble
  621. [22:43] <~Kroked> you uh
  622. [22:43] <~Kroked> well you're so caught up in whats going on, whether it be excitement or nerves
  623. [22:43] <~Kroked> you run into a wall
  624. [22:44] * Watt rubs his face "The fuck was tha... oh. Right, back to walking."
  625. [22:44] * Watt continues to the east exit
  626. [22:50] <~Kroked> Radio: you catch up he doesnt notice
  627. [22:50] * Radio calls out to the strange grinning man who walked into a wall.
  628. [22:50] <Radio> "Hey, you!"
  629. [22:51] <~Kroked> Watt: you hear
  630. [22:52] * Watt doesnt turn around an keeps walkin while yellin back "Jus stay here kid, even if that guy isnt lieing its best for you to stay safe."
  631. [22:53] <Radio> "That's a terrible idea. You NEVER stay in the place where the proverbial shit just hit the fan!"
  632. [22:54] <Watt> "You cant be killed in town, its literally the safest place."
  633. [22:58] * Radio keeps following the man. ''Town is where everyone else is. I don't WANT to be where everyone else is.''
  634. [22:58] <Watt> "Oh? Dont belive me then?"
  635. [22:59] <Radio> ''It's not that.''
  636. [23:00] <Radio> "After the panic settles down, people are going to get organized. MEAN people. They'll start bossing everyone around like they own the place, and I DON'T want to get caught in that."
  637. [23:01] <Radio> "Between the humans and the monsters? I'll take my chances with the less dangerous monsters. At least I can TELL when those want to kill me."
  638. [23:01] <Watt> "Then head down towards the south exit, theres a few inns tucked away in the allys thatll make for good hidin spots. Besides as long as there in town no one can do anything to ya."
  639. [23:01] <Watt> "Well... there is the living wall an that dueling trick, but these idiots prolly dont even know how to open the menus."
  640. [23:03] <Radio> "What you just said? NOT really convincing me to stay in town."
  641. [23:03] <Watt> "Alrighty then"
  642. [23:04] * Watt stops, unsheaths his axe, and takes a swing at the new kids midsection
  643. [23:06] <~Kroked> the axe hits, and a red streak appears through Radio's midsection
  644. [23:06] <~Kroked> Radio: it HURTS
  645. [23:06] <~Kroked> however
  646. [23:06] <~Kroked> your HP doesnt go down
  647. [23:08] * Radio reflexively grabs his midsection. ''The hell is wrong with you!''
  648. [23:09] * Watt scratches his head "Hmmm... guess they changed that, ah well the point still stands, check your hp."
  649. [23:09] * Radio swings his staff and whacks Watt in the shin
  650. [23:09] <~Kroked> Watt: it STINGS
  651. [23:09] <~Kroked> your hp doesnt go down
  652. [23:10] * Watt lets out a laugh "An your gonna really need to try harder then that."
  653. [23:12] <Radio> "Alright, how about a proposal, then?"
  654. [23:12] * Watt sheaths his axe and continues for the exit "And what might that be?"
  655. [23:14] <Radio> "there's a sea cavern south from here. I overhead a girl saying how there's a pretty good weapon in there."
  656. [23:15] <Watt> "Ah i think i remember somethin like that from way back when, whats your point?"
  657. [23:16] <Radio> "If you help me get to that weapon, or at the very least teach me how not to be absolute dogshit at fighting, I'll stay out of your hair for the rest of the time we're stuck here."
  658. [23:16] <~Kroked> ((Watt there was no sea in the beta. the beta was more or less like the original SAO, big ass tower in the sky and all))
  659. [23:18] <Watt> "Or i could leave you at the east gate and continue on my way leaving you an your made up ocean behind, not gonna be responsible for some newbie."
  660. [23:19] <Radio> "I was there."
  661. [23:19] <Watt> "Righ, right."
  662. [23:20] * Radio goes digging through his menu trying to figure out how to pull the crab legs out of his inventory.
  663. [23:20] <Radio> "I'm serious. The whole cave was populated by these little adorable crab things."
  664. [23:22] * Watt stoped listening a while ago an looks at his hp real quick "Uh huh.."
  665. [23:23] <Radio> "I'm serious. The girl I heard it from, her name was Argo...Something."
  666. [23:23] <Radio> "Argo... Argo...Argo the Rat!"
  667. [23:24] <~Kroked> Watt: the name automaticaly rings some very large bells. church bell sized bells.
  668. [23:25] * Watt comes to a stop an smiles "Ahh youve already ran into her huh? Lucky you, or maybe i should say unlucky, still got all your startin cash right?"
  669. [23:25] * Watt looks around an tries to remember the closest food vendor
  670. [23:25] <Radio> "I just happened to be eavesdropping. Someone else forked over the catch."
  671. [23:26] <~Kroked> You are not in the rifht part of town for food vendors, they're tot he north
  672. [23:26] * Watt turns to the left an heads to the north exit lookin for the nearest vendor "Hmm, shes normaly more careful on where she lets out her info."
  673. [23:28] <~Kroked> Watt: you find a coule cafe's along with a general store
  674. [23:28] <Radio> "So are you in or not?"
  675. [23:30] * Watt heads to the general store "In for what?"
  676. [23:31] <Radio> "The dungeon! Or the Teaching me to not be dogshit. I could go with either one."
  677. [23:33] <~Kroked> Watt: the npc greets you as you would expect, for sale he has healing crystals for 2500 col, teleport crystal's for 5000, SAP crystals for 12500, 20 hp potions for 40, 40hp for 80, 80 hp for 160 and 100hp for 200
  678. [23:34] <Watt> "Ah, nah, like i was saying just stay here. Theyll catch the nutcase that locked us in by the end of the day, a few days at most. Till then just stay here where its safe."
  679. [23:34] <~Kroked> ((double all the potion prices))
  680. [23:34] <Watt> (would barter lower it or is that just for players?)
  681. [23:35] <~Kroked> you remember that npc's in the starting city cannot be barered with
  682. [23:36] <Radio> "How likely do you think it is that they even know that he's the one responsible?"
  683. [23:36] <Watt> "Eh, theyll figure it out sooner or later, Vendor give me one 40hp pot."
  684. [23:37] <~Kroked> the vendor nods and you get a notification confirming the sale
  685. [23:37] * Watt hits ok an pulls out the potion from his inventory quickly chugging it
  686. [23:38] <Radio> "It's the head developer, for crying out loud! if he can remove the log out button and kill us when we die in the game, what's to stop him from setting up a dead-man's switch for himself?"
  687. [23:38] <~Kroked> "besides" a mousy voice says behind you
  688. [23:38] <~Kroked> "He has a gun to all of our heads"
  689. [23:39] * Radio turns around
  690. [23:39] <~Kroked> "The moment anyone takes a move against him, all it takes is a movement of his hand, and 10,000 people are dead"
  691. [23:39] * Watt smiles an turns around "And this is all just a game to him, wheres the fun in killin us all off so soon?"
  692. [23:39] <~Kroked> "No politician is going to want that much blood on there hands"
  693. [23:40] <~Kroked> Watt: Radio you see a smallish girl with a mousy face. she wears a brown ragged cloak over her head. on her face, are marks like whiskers
  694. [23:40] <Watt> "Good to see ya again, lil' mouse."
  695. [23:42] * Radio looks back and forth between the girl and Watt
  696. [23:42] <~Kroked> "You too Watt... it's different seeing you like that, lot more like a proper tank"
  697. [23:42] <Radio> "Dumb question, but I take it you guys know eachother?"
  698. [23:42] <Watt> "I know right? You havnt changed all that much on the other hand."
  699. [23:43] <~Kroked> she gives a small giggle "I figured why not when i made her"
  700. [23:44] * Watt points over to the new kid "Ya know, you might be starting to slip if this newbie overheard one of your deals."
  701. [23:44] * Radio tenses
  702. [23:44] <~Kroked> "Nah, the guy was an asshole, I saw her... him, coming around and waited till he was close to tell em"
  703. [23:45] <~Kroked> she smirks "What, you thought I didn't /notice/?"
  704. [23:45] <Watt> "Ahh, so lettin them gather more info for ya, clever."
  705. [23:46] <Radio> "The east side of the cavern is all pitfalls."
  706. [23:46] <~Kroked> "Yeah, cute little crabs"
  707. [23:47] <Watt> "So the place is real, huh... wonder what else has changed since then"
  708. [23:47] <Radio> "Until they fall from the ceiling and start hugging your face."
  709. [23:47] * Radio shudders
  710. [23:47] <Radio> "I'm gonna have nightmares for a week."
  711. [23:47] <~Kroked> Argo giggles at your reaction. "Oh don't be such a wuss"
  712. [23:48] * Radio looks down at his clothes
  713. [23:48] <Radio> "So I guess I should buy some pants while I'm here, then."
  714. [23:48] <~Kroked> "Probablly a good idea she-he"
  715. [23:48] <Watt> "Nah keep em, the girls cloths fits a newbie best."
  716. [23:49] <~Kroked> Argo snorts
  717. [23:49] * Radio stomps on Watt's foot
  718. [23:49] <~Kroked> Watt: you feel a flash of pain
  719. [23:49] * Watt laughs an drops his fist down on the kids head
  720. [23:50] * Radio elbows Watt in the gut
  721. [23:50] * Watt wraps his arm around the kids head an drops his weight back taking the kid head first into the floor
  722. [23:51] <Watt> "You do not fuck with someone bigger then you kid."
  723. [23:52] * Radio stands up, panting. ''You're.. Not... That tall.''
  724. [23:52] <~Kroked> argo continues to giggle "Well than, I'll give you boys some alone time than " *snerk*
  725. [23:53] * Watt stands up an waves the kid off "Right, right. Now Argo, do you got any information on the east half of this zone? Is it still more or less the same?"
  726. [23:53] * Radio approaches the counter. SHOPKEEP! I REQUIRE SOME PANTS!
  727. [23:54] <~Kroked> "That info's gonna cost ya"
  728. [23:54] * Watt does some quick air math "Hows 40 for now? Ill pay ya the rest later."
  729. [23:54] <~Kroked> Radio: the shopkeeper tells you a set of leather clothing will cost 75 col
  730. [23:55] <~Kroked> Argo mulls it over "Ok fine, you're good on your word"
  731. [23:55] <Radio> "How much for these crab legs?"
  732. [23:55] * Watt quickly opens up an offers the 40 in trade "Nice, now how bad is it?"
  733. [23:56] <~Kroked> "It's mostly the same, what i've been able to cover so far. It's pretty big. and there seem to be extra goodies hidden. biggest difference is we seem to be on an island, not a floating castle, you notice the smell of the ocean in the air?" Argo accepts
  734. [23:57] <Watt> "Hmm.. I didnt actually, might be worth checking out this cave after all."
  735. [23:57] <~Kroked> Radio: the vendor offers you 30 apeice
  736. [23:57] <Radio> "And for the clothes on my back?"
  737. [23:58] <~Kroked> Radio: the vendor offers you 10 for the blouse, 10 for the skirt, and 10 for the boots
  738. [23:59] <Radio> "A set of leather clothing for the crab legs and the clothes off my back, then."
  739. [00:00] * Watt exits the shop an heads to the south exit "Welp, might as well get started. Thanks for the heads up lil' mouse, an stay safe alright?"
  740. [00:00] <~Kroked> Radio: the vendor accepts the trade
  741. [00:01] * Radio puts on his new clothes as quickly as possible to cover his sudden nakedness
  742. [00:02] <~Kroked> Radio: what color do you want?
  743. [00:02] <Radio> Hmmm.
  744. [00:02] <Radio> ((BRIGHT ORANGE.))
  745. [00:02] <Radio> ((THE STEALTHIEST OF ALL THE COLORS))
  746. [00:03] <Watt> (belive it?)
  747. [00:03] <~Kroked> the colors are mostly subdued, black, brown, grey. dark blue or red
  748. [00:03] <Radio> ((Oh. Black pants brown shirt, then.))
  749. [00:03] <~Kroked> you do so
  750. [00:03] <~Kroked> ((pasue a sec))
  751. [00:07] <~Kroked> ((and unpause))
  752. [00:08] * Watt continues walkin towards the south gate
  753. [00:08] * Radio heads out, running after Watt
  754. [00:11] <~Kroked> you do so
  755. [00:12] <~Kroked> you head south together down the road for an hour or so, it's... quiet. you are the only 2 people around
  756. [00:14] <Radio> "Are we there yet?"
  757. [00:15] <Watt> "What do you mean "Are we there yet?", and why the hell are you following me anyways? I told you to stay back in town."
  758. [00:16] <Radio> "At this point, I know more about the map than you do."
  759. [00:16] <Watt> "True, true, and at this point do you know where we are at right now?"
  760. [00:17] <Radio> "Between a rock and a hard place."
  761. [00:18] <Watt> "Close, were out in the field, that means the kid gloves are off. I can turn around an off you right now and no one would be the wiser, so why dont you run along back to town."
  762. [00:19] <Radio> "And I'm calling your bluff. if you were going to do that, you would've done it the moment we walked out of town, when I was unprepared and less likely to see it coming."
  763. [00:20] * Watt shrugs "Eh, Ill just wait till ya pass out then. Told ya, im not gonna be responsible for some kid, so just run back home where its safe and save me the trouble."
  764. [00:23] <Radio> "And what about you, then?"
  765. [00:23] <Radio> "If you're so convinced that this is all going to end so soon, Then why aren't YOU staying put?"
  766. [00:24] <Watt> "Why? Because this shits fun, thats why. Sittin in town waitin for this to be over is way to boreing, plus once it is all over they will prolly scrap this game and everything along with it forever. Might as well enjoy it while i can."
  767. [00:26] * Watt continues walkin south scaning the horizon for somethin new
  768. [00:27] <~Kroked> after awhile, the ocean looms on the horizon, and the smell of the ocean becomes much more clear
  769. [00:27] <Watt> "Well ill be damned.."
  770. [00:31] <Radio> "It's a nice view, isn't it."
  771. [00:32] <Watt> "Damnit, why are you still here, shoo."
  772. [00:33] <Radio> "You don't want my dumb ass to get killed, yeah yeah. So who's looking out for YOUR dumb ass?"
  773. [00:33] <Watt> "Me of course."
  774. [00:35] <~Kroked> as you get closer, you notice something by the shore
  775. [00:36] <~Kroked> it especially stands out due to you seeing nobody for so long
  776. [00:36] <~Kroked> it's a single person, it takes a minute, but it's definitly not a NPC
  777. [00:36] <~Kroked> he seems to be runing as fast as he can away from the water, he's wet too, so it looks like he might hav been swimming
  778. [00:36] * Watt comes to a stop and looks around the person "Oh god damnit."
  779. [00:37] * Radio readies his staff
  780. [00:37] <~Kroked> the ocean behin the man erupts suddenly
  781. [00:38] <~Kroked> a giant sea snake lunges and grabs at the player
  782. [00:38] * Watt focus's on the snake tring to get its level and name
  783. [00:38] <~Kroked> it grabs him with it's jaw's and he gives off a single scream of horror before he explodes into blue tesselations
  784. [00:39] <~Kroked> its tag read <Lv. 4 Sea Serpent>
  785. [00:39] * Watt grabs the new kid by the scruf of his shirt an hauls ass in the other direction away from the snake
  786. [00:40] <~Kroked> you do so as quickly a syou can
  787. [00:41] * Watt glances behind him to make sure the snakes not following while still running
  788. [00:41] <~Kroked> it ha sdissapeared
  789. [00:41] <Radio> "...He's dead now, isn't he."
  790. [00:42] * Watt slows to a stop an drops the kid "Maybe.. maybe not, who knows."
  791. [00:45] * Radio bites down on his hand
  792. [00:45] <~Kroked> Watt: you take 1 point of damage, your hand stings
  793. [00:46] <Radio> ((no, not Watt's hand.))
  794. [00:46] <Watt> (ha)
  795. [00:46] <~Kroked> ((oh))
  796. [00:46] <~Kroked> redact that to Radio
  797. [00:47] * Watt starts walkin back towards the beach while scratching his chin "Lets see... they were soaked and considering the thing didnt follow that must mean its agg range is limited to a few yards outside the breakers.. so staying on the beach should be fine.."
  798. [00:47] * Watt continues mubling to himself
  799. [00:47] * Radio clenches his staff and heads afer Watt
  800. [00:48] * Watt stops at the beach edge an looks around for a cave
  801. [00:50] <~Kroked> there are a lot of caves
  802. [00:50] * Watt makes his way to the nearest one and peaks inside
  803. [00:51] * Radio continues following Watt
  804. [00:52] <~Kroked> Watt: it's pretty narrow, but it looks as if it goes in a little ways
  805. [00:52] <Watt> "Still with me kid? Thought you would of ran back after that."
  806. [00:52] * Watt draws his axe an squeezes into the cave
  807. [00:52] <~Kroked> you do so
  808. [00:53] <Radio> "This isn't the right cave, by the way."
  809. [00:54] * Watt stops an looks back "Oh? And which would be the right one then. And why the hell are you missing hp?"
  810. [00:55] <Radio> "bad habit of mine."
  811. [00:56] * Watt exits the cave an sighs "Knew i should of locked you in an inn back at town."
  812. [00:56] <Radio> "Anyway, if you want to know which cave is the right one, then you'll form a party with me."Watt:
  813. [00:57] * Watt heads for the next closest cave "Ya, gonna pass on that."
  814. [00:58] <Radio> "You're gonna be here for quite a while, then."
  815. [00:59] * Watt shrugs and sighs again "Nothin but time, an dont be callin my name kid, much less before an introduction. Damn newbies dont even know how to act."
  816. [00:59] <~Kroked> Watt: it's wider, but shorter, you have to stoop to get in
  817. [01:00] * Watt mumbles "Fucking short person cave.."
  818. [01:00] * Watt heads for the next cave
  819. [01:00] <~Kroked> there are many many caves on the beach. it will take you days to search them all
  820. [01:01] <Radio> "If they changed a lot of the stuff before release, then you're in the same boat as I am here."
  821. [01:01] * Watt enters the next Watt sized cave he finds
  822. [01:01] <Radio> "The only thing you have more experience than me right now is with the engine."
  823. [01:01] <Watt> "Compareing your rowboat to my battleship is an awefully big stretch, dont ya think kid?"
  824. [01:02] <~Kroked> Watt: you find a slightly bigger cave, you can fit into it, and it goes deeper than the others
  825. [01:02] <~Kroked> Radio: its still not the right cave
  826. [01:02] * Watt enters said cave
  827. [01:03] <Radio> "Battleship, huh?"
  828. [01:03] <~Kroked> you do so, it's pretty dark and damp, after a little while, you can't see, and the cave angles downwards
  829. [01:03] <Radio> "Nope, definitely not overcompensating for something."
  830. [01:04] * Watt turns around and exits the cave looking for another Watt sized one "Yep, nothing at all."
  831. [01:05] <Radio> "Can I ask you something?'
  832. [01:05] <Watt> "Not like I can stop ya, oh wait."
  833. [01:05] <~Kroked> Watt: you turn around without going further? it seems to stretch far inot the darkness
  834. [01:06] <Watt> (no torch or lightsource, im gettin out)
  835. [01:06] <~Kroked> ((gotcha))
  836. [01:06] <Radio> "So what made you decide to buy this game?"
  837. [01:07] <Watt> "Looked like fun? Was tired of being tied to a keyboard all the time too."
  838. [01:11] <Radio> "I used to play a lot of games with my brother."
  839. [01:12] * Watt groans and continues to the next cave "Are we doing the bonding thing? Really? Even before the intro? God damn do i hate newbies."
  840. [01:12] <~Kroked> Watt: you find another wat sized cave, its pretty shalow though
  841. [01:12] <Radio> "You want to do the intro, then?"
  842. [01:13] * Watt goes onto the next cave "No, not really. I want you to go back to town if anything."
  843. [01:13] <Radio> "Hi, I'm radio. This introduction is redundant because my screenname is hovering above my head."
  844. [01:14] * Watt claps "Congratulations, you can read."
  845. [01:15] * Radio sighs. I give up.
  846. [01:16] <Radio> "you're an asshole, and I'm going into the cave myself."
  847. [01:17] <Watt> "Oh this should be fun to watch, by all means lead on."
  848. [01:17] <Radio> "no no. You REJECTED my offer."
  849. [01:18] <Radio> "Which means that I'm not leading you to shit."
  850. [01:19] * Watt takes a seat on a rock "Alrighty thats fine, enjoy your crabs then."
  851. [01:20] * Radio walks off towards the correct cave. And enjoy this bird I'm flipping a you.
  852. [01:20] * Watt lets out a laugh and reclines on the rock
  853. [01:22] <~Kroked> Radio: you head off and find it in short order
  854. [01:24] <~Kroked> Watt: you just continue to recline?
  855. [01:24] * Watt watches which cave the kid goes into then enjoys the beach view waiting for sweet sweet newbie screams
  856. [01:26] <~Kroked> Watt: you watch for awhike, befir he dissapears into a larger cave way off
  857. [01:26] <~Kroked> would have tooken you hours to find going one by one
  858. [01:26] <~Kroked> Radio: https://docs.google.com/drawings/d/1j2XsdRyAowogh525eL5GtunM6FMOgaicmZeFWfeO06w/edit
  859. [01:27] <~Kroked> you enter the cave
  860. [01:29] <Radio> "Alright, I guess I should finish exploring the right before doing the others."
  861. [01:30] <~Kroked> you head right?
  862. [01:30] <Radio> ((yes))
  863. [01:31] <~Kroked> roll 1d50
  864. [01:31] <Radio> )roll 1d50
  865. [01:31] * Crunk --> "Radio rolls 1d50 and gets 18."
  866. [01:32] <~Kroked> you head into the cavern, and at the far end, in a large wooden door
  867. [01:32] <~Kroked> the cavern is otherwise barren
  868. [01:33] * Radio pushes on the door with his staff
  869. [01:35] <~Kroked> roll wits
  870. [01:36] <Radio> ((3#d6, correct?))
  871. [01:37] <~Kroked> correct
  872. [01:38] <Radio> )roll 3#d6
  873. [01:38] * Crunk --> "Radio rolls 3#d6 and gets 2, 6, 5."
  874. [01:39] <~Kroked> a giant crab claw breaks through the door and grabs you shaking you a bit before letting you go and retreating
  875. [01:39] <~Kroked> you take 15 damage
  876. [01:40] <Radio> "I hate this cave"
  877. [01:40] <Radio> "SO"
  878. [01:40] <Radio> "Much"
  879. [01:41] * Radio heads back towards the entrance and heads north this time around
  880. [01:41] <~Kroked> roll
  881. [01:41] <Radio> )roll 1d50
  882. [01:41] * Crunk --> "Radio rolls 1d50 and gets 25."
  883. [01:43] <~Kroked> you walk in the cavern, and find a bunch of crabs in a huddle
  884. [01:43] <~Kroked> as soon as they seeyou they scamper off though
  885. [01:43] <~Kroked> where they were huddling, is a skeleton, picked clean
  886. [01:44] <~Kroked> most of it's clothing is ruined, but there is a 20 hp potion in its hand
  887. [01:44] * Radio pockets the poition, and cautiously continues north
  888. [01:45] <~Kroked> roll
  889. [01:45] <Radio> )roll 1d50
  890. [01:45] * Crunk --> "Radio rolls 1d50 and gets 28."
  891. [01:46] <~Kroked> the crabs have reconvened here, but once again scatter as soon as you enter
  892. [01:46] <~Kroked> this time, the corpse is a little less cleanly picked
  893. [01:46] <~Kroked> this one has a the remains of a quill and inkwell
  894. [01:47] * Radio looks around for any parchment
  895. [01:48] <~Kroked> there is none
  896. [01:48] * Radio heads eastword
  897. [01:48] <Radio> *eastward
  898. [01:48] <~Kroked> roll
  899. [01:49] <Radio> )roll 1d50
  900. [01:49] * Crunk --> "Radio rolls 1d50 and gets 20."
  901. [01:53] <~Kroked> roll Per+scan
  902. [01:59] <~Kroked> we'll end here for tonight, and continue when Radio isn't asleep
  903.  
  904.  
  905.  
  906. ~~session 5~~
  907. [17:32] * Editanon is now known as Watt
  908. [17:33] * Frederick is now known as Radio
  909. [17:35] * madkat03 (madkat@mad.katter) Quit (Quit: )
  910. [17:36] * Crunk (Crunk@ARG-zOmBiE-klv.tjo.13.198.IP) Quit (Connection closed)
  911. [17:37] * Crunk (Crunk@ARG-zOmBiE-klv.tjo.13.198.IP) has joined #RP
  912. [17:40] <Radio> )roll 3#d6
  913. [17:40] * Crunk --> "Radio rolls 3#d6 and gets 4, 2, 6."
  914. [17:41] <~Kroked> you are not fast enough to avoid the literal FLOOD of crabs that pour out of the east room
  915. [17:42] <Radio> "I HATE this cave SOOOO MUCH!"
  916. [17:43] * Radio begins swinging his staff around like it's his birthday and the crabs are all one giant pinata.
  917. [17:45] <~Kroked> you beat them off, but take 10 damage
  918. [17:46] <~Kroked> they all scuttle away
  919. [17:46] <Radio> "THAT'S RIGHT! YOU BETTER RUN!"
  920. [17:46] * Radio drinks his potion
  921. [17:47] <~Kroked> you restore some hp
  922. [17:48] * Radio heads northbound, slamming his staff against the ground in rhythm with his footsteps.
  923. [17:49] <~Kroked> roll
  924. [17:50] <Radio> )roll 1d50
  925. [17:50] * Crunk --> "Radio rolls 1d50 and gets 9."
  926. [17:52] <~Kroked> you walk carefully, into the seemingly empty cavern
  927. [17:54] <~Kroked> all is quiet ecept for the distant sound of the ocean
  928. [17:54] <Radio> "That's what I thought."
  929. [17:55] * Radio continues northward
  930. [17:55] <Radio> )roll 1d50
  931. [17:55] * Crunk --> "Radio rolls 1d50 and gets 21."
  932. [17:57] <~Kroked> as you walk into the cave, it's very obvious that at one point it wen further, but now, half the room is collapsed, with the corpse of an unfortunate treasure hunter halfway buried in it, on closer inspection, it holds a 20 hp potion
  933. [17:58] * Radio grabs the potion and heads back to the entrance to take the final branch
  934. [17:58] <~Kroked> roll
  935. [17:58] <Radio> )roll 1d50
  936. [17:58] * Crunk --> "Radio rolls 1d50 and gets 48."
  937. [17:59] <~Kroked> pause
  938. [18:06] <~Kroked> you walk in, and suddenlly, grates shut down in both the enterance and exit of the room
  939. [18:07] * Radio raises his staff over his head
  940. [18:07] <~Kroked> in the midle of the room stands a translucent, bearded man, in ragged clothing, a cutlass at his side. he glares at you from where you stand
  941. [18:07] <Radio> "NOT GONNA GET ME THIS TIME, FACE-HUGGERS."
  942. [18:08] <~Kroked> "Another landlubber after me treasure eh?"
  943. [18:08] * Radio points his staff dat the pirate.
  944. [18:08] <Radio> "YOUR TREASURE OR YOUR LIFE, OLD MAN."
  945. [18:08] <~Kroked> "Well, we know exactly how to deal with you lot, don't we Cancer?"
  946. [18:08] <~Kroked> the Pirate Ghost chuckles and slowly dissapears
  947. [18:09] <~Kroked> you hear a sudden rumbling
  948. [18:09] <~Kroked> and from the ceiling, fall a GIGANTIC crab, easily twice your height, it's carapace and claws bright read
  949. [18:10] <~Kroked> above it shows the tag <<Lv3 Cancer>>
  950. [18:10] <~Kroked> BGM https://www.youtube.com/watch?v=SguO0kketds
  951. [18:11] <~Kroked> roll initiative
  952. [18:13] <Radio> )roll 1d10+7
  953. [18:13] * Crunk --> "Radio rolls 1d10+7 and gets 8."
  954. [18:13] * ~StarSketch (Sketch@Star.Gazing.Sketcher) has left #RP
  955. [18:14] <~Kroked> You stumble... you BOTH stumble. apparently the fall was a little sudden for Cancer
  956. [18:14] <~Kroked> however
  957. [18:14] <~Kroked> you're still faster
  958. [18:15] <Radio> "HEAVEN OR HELL! LET'S ROCK!"
  959. [18:15] * Radio charges in with a <<jab>>
  960. [18:16] <~Kroked> roll
  961. [18:16] <Radio> )roll 6#d6
  962. [18:16] * Crunk --> "Radio rolls 6#d6 and gets 5, 5, 1, 5, 4, 3."
  963. [18:17] <~Kroked> you trip as you charge
  964. [18:18] <~Kroked> Cancer raises it's claw which glows red, and uses <<Crab Hammer>>
  965. [18:18] <~Kroked> you cannot defend
  966. [18:18] <Radio> "FFFFFFFFFFFFF-"
  967. [18:21] * StarSketch (Sketch@Star.Gazing.Sketcher) has joined #RP
  968. [18:21] <&DrinkyBird> [StarSketch] Efficiently Executed.
  969. [18:21] * DrinkyBird sets mode: +qo StarSketch StarSketch
  970. [18:22] <~Kroked> the claw Smashes you in the gut, and you feel like the breath is knocked out of you, your hp sails nearly to the 50% mark
  971. [18:24] <~Kroked> roll initiative
  972. [18:24] <Radio> )roll 1d10+7
  973. [18:24] * Crunk --> "Radio rolls 1d10+7 and gets 14."
  974. [18:25] <~Kroked> Cancer's a bit sluggish after that attack, your move
  975. [18:26] * Radio goes digging for his potion
  976. [18:27] <~Kroked> roll wits
  977. [18:28] <Radio> )roll 3d10
  978. [18:28] * Crunk --> "Radio rolls 3d10 and gets 19."
  979. [18:28] <Radio> )roll 3#d10
  980. [18:28] * Crunk --> "Radio rolls 3#d10 and gets 10, 9, 2."
  981. [18:28] <~Kroked> perhaps it's adrenaline, maybe you're just that good, but you get your potion out and chug it with plenty of time to spair
  982. [18:29] <~Kroked> your action?
  983. [18:30] * Radio charges in with another <<jab>> ''RAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGH!''
  984. [18:30] * ~StarSketch (Sketch@Star.Gazing.Sketcher) Quit (Quit: http://www.mibbit.com ajax IRC Client)
  985. [18:30] * StarSketch (Sketch@Star.Gazing.Sketcher) has joined #RP
  986. [18:30] <&DrinkyBird> [StarSketch] Efficiently Executed.
  987. [18:30] * DrinkyBird sets mode: +qo StarSketch StarSketch
  988. [18:33] <~Kroked> redact
  989. [18:33] * Radio charges in with a swing ''RAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGH!''
  990. [18:34] <~Kroked> roll attack
  991. [18:34] <~Kroked> the thing attempt to block with a claw
  992. [18:34] <Radio> )roll 6#d10
  993. [18:34] * Crunk --> "Radio rolls 6#d10 and gets 7, 1, 3, 10, 10, 8."
  994. [18:35] <~Kroked> 4-3=1 success, you hit!
  995. [18:35] * ~StarSketch (Sketch@Star.Gazing.Sketcher) has left #RP
  996. [18:35] <~Kroked> too roll damage you take your success+ your base damage, and subtract enemies defense, in this case, 2
  997. [18:37] * Watt hops off his rock after hearing that last yell an walks over to the crab cave entering it
  998. [18:37] <~Kroked> Watt: , which direction do you go?
  999. [18:38] <Radio> )roll 2d10
  1000. [18:38] * Crunk --> "Radio rolls 2d10 and gets 13."
  1001. [18:38] * Watt closes his eyes an listens for signs of a fight
  1002. [18:39] <~Kroked> you hear movement from the left, you notice the door is shut by a grate, as you get closer, you make out Radio fighting a 10 foot crab
  1003. [18:39] <~Kroked> a read circle glows in front of the door, bi enough to place your hand
  1004. [18:39] <~Kroked> *red
  1005. [18:40] <~Kroked> Radio: you smack it, and see it's hp decrease a little
  1006. [18:40] * Watt places his hand on the circle
  1007. [18:41] <~Kroked> <<You are entering a Sub-Boss Zone. You will not be able to leave until the Enemy is defeated or you are killed, is that ok?>>
  1008. [18:41] <~Kroked> you get a yes/no prompt
  1009. [18:42] * Watt hits yes
  1010. [18:42] <~Kroked> the grates open, there is a timer of 3 seconds for you to scoot on through
  1011. [18:42] * Watt draws his axe an steps into the room
  1012. [18:44] <~Kroked> the grate slams shut behind you
  1013. [18:44] <~Kroked> pause
  1014. [18:54] * WPW (IceChat7@ARG-zOmBiE-vs18s4.range86-132.btcentralplus.com) has joined #RP
  1015. [18:58] <~Kroked> unpause
  1016. [18:59] <~Kroked> Radio: you hear the grate breifly open and slam shut again behind you
  1017. [19:01] * Radio continues to face the crab Well look who finally decided to show up.
  1018. [19:01] <Radio> (QUOOOOOOOTES)
  1019. [19:02] <Watt> "Sounded like you were havin some fun so i thought id check on ya."
  1020. [19:02] <~Kroked> roll initiative
  1021. [19:02] <Radio> )roll 1d10+7
  1022. [19:02] * Crunk --> "Radio rolls 1d10+7 and gets 11."
  1023. [19:02] <Watt> )roll 1d10+2
  1024. [19:02] * Crunk --> "Watt rolls 1d10+2 and gets 11."
  1025. [19:04] <~Kroked> Radio: has higher dex, so he goes first
  1026. [19:04] <Radio> "Well everything was going just fine until you showed up."
  1027. [19:05] <~Kroked> Watt: you note that the thing barely has any hp lost
  1028. [19:05] * Watt laughs "Told ya to stay in town didnt I? An why are you fightin that thing the hard way?"
  1029. [19:05] * Radio thrusts his staff at the crab
  1030. [19:06] <~Kroked> Radio: roll attack
  1031. [19:06] <Radio> "I don't want to hear that from YOU!"
  1032. [19:06] <Radio> )roll 6d10
  1033. [19:06] * Crunk --> "Radio rolls 6d10 and gets 30."
  1034. [19:06] <~Kroked> the crab attempts to parry
  1035. [19:06] <Radio> )roll 6#d10
  1036. [19:06] * Crunk --> "Radio rolls 6#d10 and gets 8, 4, 5, 6, 9, 6."
  1037. [19:07] <~Kroked> 2 success's!
  1038. [19:07] <~Kroked> enemy def is 2
  1039. [19:07] <Radio> )roll 3d10
  1040. [19:07] * Crunk --> "Radio rolls 3d10 and gets 26."
  1041. [19:09] <~Kroked> the crab isn't fast enough, and you hit it smack in the center, it's hp goes down by about a fifth, still in green teritory
  1042. [19:09] <~Kroked> Watt: your action
  1043. [19:10] * Watt takes a good look at the crab for a physical discription "Still not good enough, think about what your fightin"
  1044. [19:10] <~Kroked> it's... well a crab, just giant, with larger than normal claws
  1045. [19:10] <~Kroked> they're almost like giant hammers
  1046. [19:11] <Watt> (both claws the same size, shell on the back?)
  1047. [19:11] <~Kroked> yes
  1048. [19:12] * Watt attempts to run around the right side to get behind the crab
  1049. [19:12] <~Kroked> it looks like this http://www.mikedelaney.org/images/Img49.jpg
  1050. [19:12] <~Kroked> the crabs too big and focused on Radio to react
  1051. [19:12] <~Kroked> you do so
  1052. [19:13] * Watt aims his axe at the last hide leg an crashes it down onto it
  1053. [19:14] <~Kroked> Watt: roll wits+Game Lore
  1054. [19:14] <Watt> )roll 4#d10
  1055. [19:14] * Crunk --> "Watt rolls 4#d10 and gets 8, 7, 1, 1."
  1056. [19:15] <~Kroked> 0, you just attack
  1057. [19:15] <Watt> (i do that right?)
  1058. [19:15] <Watt> )roll 3#d10
  1059. [19:15] * Crunk --> "Watt rolls 3#d10 and gets 1, 6, 2."
  1060. [19:15] <~Kroked> yep
  1061. [19:16] <~Kroked> you bury your axe into the ground
  1062. [19:16] <~Kroked> it's gonna take a bit to get out (-1 to initiative next round))
  1063. [19:16] <~Kroked> roll initiative
  1064. [19:16] <Radio> )roll 1d10+7
  1065. [19:16] * Crunk --> "Radio rolls 1d10+7 and gets 8."
  1066. [19:16] <Watt> )roll 1d10+1
  1067. [19:16] * Crunk --> "Watt rolls 1d10+1 and gets 4."
  1068. [19:18] <~Kroked> the crab is NOT HAPPY with Radio
  1069. [19:18] <~Kroked> it raises a glowing claw and slams it down
  1070. [19:19] <~Kroked> will you eat it, or parry?
  1071. [19:19] <Radio> ((Parry))
  1072. [19:19] <~Kroked> roll
  1073. [19:19] <Radio> )roll 6#d10
  1074. [19:19] * Crunk --> "Radio rolls 6#d10 and gets 8, 4, 7, 7, 5, 1."
  1075. [19:20] <~Kroked> 2-2=0 successes
  1076. [19:20] <~Kroked> you quickly get your staff above you and pray to god you can stop it, you feel a HUMONGOUS pressure... but you're ok
  1077. [19:21] <~Kroked> yous topped the claw
  1078. [19:22] <~Kroked> Watt's turn
  1079. [19:23] * Watt tries to hit the hide leg again
  1080. [19:23] <Watt> )roll 3#d10
  1081. [19:23] * Crunk --> "Watt rolls 3#d10 and gets 3, 6, 3."
  1082. [19:23] <~Kroked> nulled
  1083. [19:23] <~Kroked> roll wits+Game Lore
  1084. [19:23] <Watt> )roll 4#d10
  1085. [19:23] * Crunk --> "Watt rolls 4#d10 and gets 4, 7, 4, 9."
  1086. [19:24] <~Kroked> you suddenly have a flash of insight,
  1087. [19:25] <~Kroked> you recall an old sword art from the beta as you heft the axe and swing it like a lumber jack, it glows Crimson as you use the Sword Art <<Timber>> ((+2 to accuracy, -1 damage))
  1088. [19:25] <~Kroked> 4 SAP
  1089. [19:25] <~Kroked> roll
  1090. [19:26] <Watt> (atk again?)
  1091. [19:26] <~Kroked> yes
  1092. [19:27] * Watt levels his axe at his side and pulls back then quickly swinging forward with it
  1093. [19:27] <Watt> )roll 3#d10
  1094. [19:27] * Crunk --> "Watt rolls 3#d10 and gets 7, 2, 4."
  1095. [19:28] <~Kroked> wrong
  1096. [19:28] <~Kroked> take into account the sword art
  1097. [19:30] <Watt> )roll 5#d10
  1098. [19:30] * Crunk --> "Watt rolls 5#d10 and gets 7, 7, 2, 1, 5."
  1099. [19:30] <~Kroked> 1 success
  1100. [19:30] <~Kroked> roll damage, enemy defense is 2
  1101. [19:31] <Watt> )roll 5d10
  1102. [19:31] * Crunk --> "Watt rolls 5d10 and gets 22."
  1103. [19:32] <~Kroked> You chop at the leg, and you hear a screech from the creature as it's HP drops into the yellow
  1104. [19:33] <~Kroked> roll initiative
  1105. [19:33] <Radio> )roll 1d10+7
  1106. [19:33] * Crunk --> "Radio rolls 1d10+7 and gets 14."
  1107. [19:34] <Watt> )roll 1d10+2
  1108. [19:34] * Crunk --> "Watt rolls 1d10+2 and gets 4."
  1109. [19:34] <~Kroked> Cancer and Radio tie, radio has higher dex, so he goes first
  1110. [19:36] * Radio points his staff towards the crab's maw, and thrusts towards it
  1111. [19:36] <~Kroked> roll
  1112. [19:36] <~Kroked> crab takes the hit
  1113. [19:37] <Radio> )roll 6#d10
  1114. [19:37] * Crunk --> "Radio rolls 6#d10 and gets 2, 1, 5, 8, 6, 9."
  1115. [19:39] <~Kroked> 1 success
  1116. [19:39] <~Kroked> you hit
  1117. [19:41] <~Kroked> roll damage
  1118. [19:43] <Radio> )roll 4d10
  1119. [19:43] * Crunk --> "Radio rolls 4d10 and gets 20."
  1120. [19:44] <~Kroked> you smack it, and it's HP sails down further, it's getting close now
  1121. [19:45] <~Kroked> it raises a glowing claw in the air, and uses it's <<Crabhammer>>
  1122. [19:45] <~Kroked> you have acted and as such cannot react
  1123. [19:47] <~Kroked> the hammer smashes into your shoulder, and you take 47 damage casuing you to sail deep into the yellow
  1124. [19:47] <~Kroked> in fact, you are a single point above the red
  1125. [19:48] <Watt> "What the hell are you doing! Get behind the thing!"
  1126. [19:48] <~Kroked> Watt's turn
  1127. [19:49] * Watt attempts to hop and climb his way onto the crabs back
  1128. [19:50] <~Kroked> roll str+ perform, sinc eyou have no perform: Climb, you may roll just STR
  1129. [19:52] <Watt> )roll 4#d10
  1130. [19:52] * Crunk --> "Watt rolls 4#d10 and gets 9, 2, 5, 9."
  1131. [19:52] <~Kroked> you do so
  1132. [19:52] <~Kroked> roll intiative
  1133. [19:52] <Watt> )roll 1d10+2
  1134. [19:52] * Crunk --> "Watt rolls 1d10+2 and gets 3."
  1135. [19:54] <Radio> )roll 1d10+7
  1136. [19:54] * Crunk --> "Radio rolls 1d10+7 and gets 17."
  1137. [19:54] <~Kroked> Radio's turn
  1138. [19:55] * Radio charges forward and thrusts the bottom of the pole into the ground in an attempt to pole-vault
  1139. [19:58] * StarSketch (Sketch@Star.Gazing.Sketcher) has joined #RP
  1140. [19:58] <&DrinkyBird> [StarSketch] Efficiently Executed.
  1141. [19:58] * DrinkyBird sets mode: +qo StarSketch StarSketch
  1142. [19:59] * WPW (Dont@Question.The.Purple) Quit (Ping timeout: 121 seconds)
  1143. [20:00] <~Kroked> as you do so, your staff glows bright green,a nd you feel your body begin to move on it's own, a really odd feleing. you begina pole vault, than liftyourself, and the staff completly off the ground as you do a flip, ending it with a 2 handed overhand strike on Cancer you learned <<Cyclone Smash>>
  1144. [20:01] <~Kroked> +3 accuracy and damage cost 8SAP
  1145. [20:02] * Radio lets out a yell TAAAAAAAAAAAAAAAAAAH!
  1146. [20:03] <Radio> ((QUOOOOOOOOTES!))
  1147. [20:03] <~Kroked> the crab of course, attepts a parry
  1148. [20:03] <~Kroked> roll
  1149. [20:03] <Radio> )roll 9#d10
  1150. [20:03] * Crunk --> "Radio rolls 9#d10 and gets 7, 3, 5, 6, 10, 5, 7, 9, 1."
  1151. [20:04] <~Kroked> 4-0=4 success's
  1152. [20:04] <~Kroked> roll damage -2 for enemy def
  1153. [20:06] <Radio> (so, 10-2=8, or 10d10-2)
  1154. [20:06] <~Kroked> the first
  1155. [20:06] <Radio> )roll 8d10
  1156. [20:06] * Crunk --> "Radio rolls 8d10 and gets 35."
  1157. [20:07] <~Kroked> with a smack, the thing reels backwards, and it's HP drops to a sliver
  1158. [20:07] <~Kroked> Watt's turn
  1159. [20:08] * ~StarSketch (Sketch@Star.Gazing.Sketcher) Quit (Quit: http://www.mibbit.com ajax IRC Client)
  1160. [20:08] * Watt gets up right behind the crabs eyes, takes a wide stance, an with a overhead smash plants his axe between its eyes
  1161. [20:09] <Watt> )roll 3#d10
  1162. [20:09] * Crunk --> "Watt rolls 3#d10 and gets 10, 1, 9."
  1163. [20:09] <~Kroked> this 2 success's
  1164. [20:09] <~Kroked> roll damage
  1165. [20:09] <Watt> )roll 8d10
  1166. [20:09] * Crunk --> "Watt rolls 8d10 and gets 40."
  1167. [20:11] <~Kroked> your axe smashes inbetween it's eye's and it lets out an unearthly screech as it begins to glow, before exploding into infinite tesselations
  1168. [20:11] <~Kroked> You each gain 350 Experience
  1169. [20:12] <~Kroked> no items
  1170. [20:12] <~Kroked> you both level up!
  1171. [20:13] <~Kroked> please take a moment to do that
  1172. [20:14] <~Kroked> ((Watt gets 1 Skill point, Radio gets a skill and stat point))
  1173. [20:16] <~Kroked> the grates over each door raise back up, allowing you to exit
  1174. [20:21] * Croaker (Mibbit@ARG-zOmBiE-a76jf3.ct.comcast.net) has joined #RP
  1175. [20:24] <Radio> "Tch. Should've stocked up on potions before coming here."
  1176. [20:25] <Watt> "So, what have we learned?"
  1177. [20:25] <Radio> "Always carry potions with you."
  1178. [20:25] * Radio walks deeper into the cave
  1179. [20:26] * Watt walks behind him "That does help, but fighting something like that head on is never the best idea."
  1180. [20:26] <~Kroked> roll
  1181. [20:26] <Radio> )roll 1d50
  1182. [20:26] * Crunk --> "Radio rolls 1d50 and gets 28."
  1183. [20:26] <Watt> "Its big, slow, an has all its attacking power up front, get behind it or atleast away from the mean parts."
  1184. [20:26] <Radio> "Okay, so YOU distract the mean parts next time."
  1185. [20:27] <Watt> "And still not getting the point, for a creature like that you DONT need to, get behind it and keep moving with it."
  1186. [20:27] <~Kroked> the room looks as if it was some sort of... beerhall, at some point
  1187. [20:27] <~Kroked> there are tables with skeletons on them
  1188. [20:28] <~Kroked> most of the stuff is junk, but you do find a 20hp Potion
  1189. [20:28] * Radio CONSUMES the potion immediately
  1190. [20:28] * Watt isnt making any action to look or take anything, just watching
  1191. [20:29] <~Kroked> Radio: it works a syou'd expect
  1192. [20:31] * Radio points towards the eastward exit. You're in better shape than I am.
  1193. [20:31] <Radio> ((QUOOOOOOOOOOOOOOOOOTES!))
  1194. [20:31] <~Kroked> roll
  1195. [20:32] * Watt shrugs an walks east "Thought you were the one that want to explore this place."
  1196. [20:32] <Watt> )roll 1d50
  1197. [20:32] * Crunk --> "Watt rolls 1d50 and gets 9."
  1198. [20:32] <~Kroked> it's a dead end, all collapsed
  1199. [20:33] * Watt grabs a small rock an pockets it, then heads back and north to the next room
  1200. [20:33] <Radio> "When you nearly walk into two pitfalls in a row, followed by a headcrab ambush, you start to become a little paranoid."
  1201. [20:34] * Watt laughs "Ya this game will do that to ya. Gotta learn somehow though right?"
  1202. [20:34] <Watt> )roll 1d50
  1203. [20:34] * Crunk --> "Watt rolls 1d50 and gets 29."
  1204. [20:35] <Radio> ((assuming this means you're heading north of the pirate bar?))
  1205. [20:35] <Watt> (yar)
  1206. [20:35] <Radio> ((har))
  1207. [20:35] * Radio follows after Watt
  1208. [20:36] <~Kroked> you continue to the other door, and you dind what looks like some sort ofbarracks, most of the weapons and such are rusted beyond use, there is a nice pair of leather boots though
  1209. [20:37] * Watt waits at the entrence to the next area
  1210. [20:37] <Radio> "Not gonna at least take the boots? You're less equipped than I am right now."
  1211. [20:39] <Watt> "Attentive for loot but not traps, were gonna need to fix that, grab them an common."
  1212. [20:39] * DraxoBox (Chainsaw@Chainsaw.ChainsawNetizen) Quit (Quit: night night)
  1213. [20:39] <Radio> "Traps I can avoid just fine. It's the ambushes I have a problem with."
  1214. [20:40] * Radio throws the boots at Watt. ''Think fast.''
  1215. [20:40] * Watt laughs an enters the next area "If ya say so."
  1216. [20:41] <Watt> )roll 1d50
  1217. [20:41] * Crunk --> "Watt rolls 1d50 and gets 17."
  1218. [20:41] <~Kroked> watt grabs the boots and continues
  1219. [20:41] * Watt does nothing of the sort and continues
  1220. [20:41] <~Kroked> than the boots smack you on the back
  1221. [20:42] * Watt ignores them "I sad grab them not throw them."
  1222. [20:42] <Radio> "I had to grab them to throw them."
  1223. [20:43] <~Kroked> the next room seem's to be some sort of planning room, there is a table in the center, with a map on it, there is an beautiful looking dagger stabbed into it
  1224. [20:43] * Watt walks over an takes a look at the map not touching anything else
  1225. [20:44] * Radio stands behind Watt
  1226. [20:45] * Almighty808 (Aronakallz@ARG-zOmBiE-bpq.fbk.215.80.IP) has joined #RP
  1227. [20:45] <Watt> "Dont forget to put those in your inventory, or better yet equip them. An dont touch anything in here, this place doesnt feel right."
  1228. [20:45] <Radio> "I HAVE a pair equipped already
  1229. [20:45] <Radio> "
  1230. [20:45] <Radio> "that's why I tossed them to you."
  1231. [20:46] * Watt continues to look at the map "Then vendor them later for all i care."
  1232. [20:46] * Radio pockets the boots
  1233. [20:46] <~Kroked> the door to the east is large and ornate, very different from any other door you've seen here, not that you HAVE seen many. it's a cave
  1234. [20:47] * Almighty404 (Aronakallz@ARG-zOmBiE-jv8.fbk.215.80.IP) Quit (Ping timeout: 121 seconds)
  1235. [20:47] <Watt> (anything useful on the map?)
  1236. [20:47] <Radio> "Ten bucks says the old pirate ghost is behind that door."
  1237. [20:48] <Watt> "Ya thats a bosses door alright."
  1238. [20:49] <~Kroked> it's a map of the surrounding waters... though one strange thing is, it shows a bunch of islands all over, this place seems to be the center. it's odd seeing as you can't see any islands from the shore, and looking at this, there would definitly be a couple visible
  1239. [20:50] * StarSketch (Sketch@Star.Gazing.Sketcher) has joined #RP
  1240. [20:50] <&DrinkyBird> [StarSketch] Efficiently Executed.
  1241. [20:50] * DrinkyBird sets mode: +qo StarSketch StarSketch
  1242. [20:50] * Watt scratches his chin then looks at the boss door "Huh.. guess ill tell her about this next time. Now then how are you doing on pots kid?"
  1243. [20:50] <Radio> "Empty."
  1244. [20:50] * Watt sighs "Ya thats what i figured."
  1245. [20:51] <Radio> "So, you wanna grab the map and head to the nearest town, or..."
  1246. [20:52] * Radio motions towards the boss door
  1247. [20:52] * Watt walks up to the boss door an pushes it open without entering it "Nah leave everything in here."
  1248. [20:53] * Watt throws his rock as hard as he can into the next room
  1249. [20:53] <~Kroked> the door opens. inside it... is a cavern opening to the sea. there is a large pirate ship docked there, it's sails rotted
  1250. [20:55] <~Kroked> you see nothing else, no enemy or anything
  1251. [20:56] * Watt takes a look over his shoulder to the kids hp
  1252. [20:56] <~Kroked> it's a sliver aboove yellow
  1253. [20:58] * Watt grumbles "Lets get you back to town and throw you in a inn for now."
  1254. [20:59] <Radio> "Is there any town near here? I don't feel like walking all the way back to the starting town."
  1255. [21:00] <Watt> "Beginings is closest, the next one, <<Calwyn>>, would take even longer to get to."
  1256. [21:02] <Radio> "Perfect."
  1257. [21:05] * Watt exits the room to the south and makes his way out of the cave
  1258. [21:05] * Radio follows Watt
  1259. [21:05] <~Kroked> just to be clear, you leave the map?
  1260. [21:05] <Watt> (ya)
  1261. [21:07] <~Kroked> Radio?
  1262. [21:07] * Radio stands as far away as possible and pokes the dagger with his staff
  1263. [21:08] <~Kroked> nothing happens
  1264. [21:09] <Watt> "I said dont touch anything in here kid, common."
  1265. [21:09] * Radio shrugs and follows Watt
  1266. [21:09] <~Kroked> you leave the cave
  1267. [21:09] <Radio> "Well if you want to get technical...."
  1268. [21:09] <Watt> "Your staff is still you, so dont give me that."
  1269. [21:10] <~Kroked> it's dark outside, the sun must have gone down while you were exploring
  1270. [21:10] <Radio> "Different subject. Do you remember how much potions cost?"
  1271. [21:11] <Watt> "The 20s are the cheapest at 80col, just goes up from there"
  1272. [21:12] * Watt heads back up the beach to the road then continues north back to town
  1273. [21:12] <~Kroked> you head back to town
  1274. [21:13] <~Kroked> END SESSION
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