Raagentreg

TCG ACE

Jul 7th, 2020
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  1. Squirtle Deck
  2. Speed 5 animations none
  3. Deck Edit menu:
  4.  
  5. Left,+Grass Energy
  6. Right,+Kakuna
  7. Right,+Arcanine
  8. 2 Left,-Water Energy x3, +Water Energy, +Lightning Energy
  9. Left,-Professor Oak, -Bill, +Bill, -Switch, +Switch, -Poke Ball
  10.  
  11. Save Deck
  12.  
  13. FROM TUTORIAL VERSION:
  14. Cursor on Science Club
  15. Press A on the music cue (check my run https://youtu.be/2B1Qv2fwdg0?t=674 )
  16. Start Flowtimer offset 12250 on SFX of entering Science Club (I used the footstep noise to time it)
  17. (Alternatively, try offset 14500 and start it as soon as you press A on the music cue)
  18.  
  19. (The biggest time variance is the time spent with the Start menu up; RNG does not advance while inside the Settings or Deck Edit submenus. The variable time spent in Mason should be accounted for by syncing with the music. Please feel free to make your own timing)
  20.  
  21. -10: Raticate, Bill, Geodude, Seaking, Squirtle // Squirtle, Psychic
  22. -9 : Meowth, Blastoise, Rattata, Seel, Water // Psychic, Fighting
  23. -8 : Water, Bill, Geodude, Water, Fighting // Kakuna, Gastly
  24. -7 : Psychic, Grass, Machop, Lightning, Meowth // Kakuna, Psychic
  25. -6 : Hitmonchan, Lightning, Abra, Wartortle, Gastly // Seel, Starmie
  26. -5 : Seaking, Water, Switch, Machoke, Goldeen // Squirtle, Psychic
  27. -4 : (2 Reshuffle) Water, Water, Hitmonchan, Starmie, Scoop Up // Psychic, Machop
  28. -3 : Lapras, Staryu, Switch, Psychic, Squirtle // Kakuna, Psychic
  29. -2 : Item Finder, Water, Staryu, Scoop Up, Gastly // Psychic, Full Heal
  30. -1 : Scoop Up, Geodude, Psychic, Psychic, Water // Psychic, Gastly
  31. 0 -> Item Finder, Squirtle, Water, Gastly, Gastly // Kakuna, Fighting
  32. +1 : (Reshuffle) Psychic, Staryu, Fighting, Psychic, Fighting // Abra, Full Heal
  33. +2 : Machop, Machoke, Water, Water, Gastly // Geodude, Seel
  34. +3 : (Joseph Re) Psychic, Water, Water, Staryu, Meowth // Machoke, Hitmonchan
  35. +4 : Kadabra, Meowth, Psychic, Psychic, Abra // Psychic, Seel
  36. +5 : Kakuna, Blastoise, Seel, Fighting, Wartortle // Fighting, Psychic
  37. +6 : Goldeen, Meowth, Staryu, Psychic, Scoop Up // Item Finder, Geodude
  38. +7 : Scoop Up, Gastly, Psychic, Psychic, Haunter // Seel, Grass
  39. +8 : Geodude, Abra, Water, Psychic, Water // Water, Water
  40. +9 : Fighting, Goldeen, Water, Seel, Abra // Water, Hitmonchan
  41. +10: Squirtle, Rattata, Blastoise, Water, Abra // Scoop Up, Water
  42.  
  43. He goes first so place 2 basics during setup (hand slot 2, then slot 3)
  44. He uses Bill, then attaches energy, then attacks
  45. When it asks to choose a pokemon press select twice and do the down+A glitch from your bench
  46.  
  47.  
  48. SOFT RESET VERSION:
  49. Save Game
  50. Soft Reset+Flowtimer offset 22550
  51. Science Club (2 right 2 up)
  52.  
  53. -6 : Scoop Up, Abra, Grass, Meowth, Full Heal // Psychic, Abra
  54. -5 : Potion, Switch, Water, Gastly, Psychic // Staryu, Seel
  55. -4 : (x2) Water, Starmie, Water, Psychic, Water // Squirtle, Seel
  56. -3 : Haunter, Water, Grass, Psychic, Kakuna // Psychic, Machop
  57. -2 : Kadabra, Psychic, Machop, Gastly, Kakuna // Squirtle, Starmie
  58. -1 : Water, Fighting, Bill, Fighting, Water // Squirtle, Geodude
  59. 0 -> Fighting, Seel, Fighting, Fighting, Staryu // Raticate, Seaking
  60. +1 : Fighting, Rattata, Water, Potion, Fighting // Abra, Psychic
  61. +2 : Water, Water, Fighting, Bill, Geodude // Rattata, Psychic
  62. +3 : (x1) Gastly, Seel, Psychic, Water, Psychic // Raticate, Fighting
  63. +4 : Scoop Up, Seel, Fighting, Abra, Rattata // Water, Psychic
  64. +5 : (x1) Starmie, Rattata, Geodude, Water, Rattata // Squirtle, Psychic
  65. +6 : Full Heal, Rattata, Fighting, Water, Lightning // Squirtle, Psychic
  66.  
  67. Play 2 basics and end turn, opponent will whirlwind
  68. When it asks to choose a pokemon press select twice and do the down+A glitch from your bench
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