Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- 0.001 2017-05-05 13:37:42; Factorio 0.15.8 (build 29493, win64, steam)
- 0.001 Operating system: Windows 7 Service Pack 1
- 0.001 Program arguments: "E:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" "--wait-to-close" "6024"
- 0.001 Read data path: E:/Steam/steamapps/common/Factorio/data
- 0.001 Write data path: C:/Users/Cameron Sutton/AppData/Roaming/Factorio
- 0.001 Binaries path: E:/Steam/steamapps/common/Factorio/bin
- 0.008 System info: [CPU: Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz, 4 cores, RAM: 16245MB]
- 0.008 Display options: [FullScreen: 0] [VSync: 1] [UIScale: 100%] [MultiSampling: OFF] [Screen: 0]
- 0.009 Available display adapters: 2
- 0.009 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 970 {0x80005, [0,0], 1920x1080, 32bit, 60Hz}
- 0.009 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 970 {0x80001, [1920,0], 1920x1080, 32bit, 60Hz}
- 0.009 Create display on adapter 0. Size 1280x720 at position [310, 162].
- 0.561 Initialised Direct3D:[0] NVIDIA GeForce GTX 970; driver: nvd3dumx.dll 21.21.13.7609
- 0.565 Video memory size (dedicated video/dedicated system/shared system/available): 4007/0/7866/3679 MB
- 0.586 DSound: Starting _dsound_update thread
- 0.586 DSound: Enter _dsound_update; tid=4668
- 0.587 Device reset internal.
- 0.588 Desktop composition is active.
- 0.588 WARNING: You have vsync and desktop composition enabled on Direct3d. Consider disabling vsync to increase performance on some confirgurations.
- 0.588 Graphics settings preset: very-high
- 0.589 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 100%] [DXT: false]
- 0.648 Loading mod core 0.0.0 (data.lua)
- 0.664 Loading mod base 0.15.8 (data.lua)
- 0.767 Loading mod upgrade-planner 1.2.16 (data.lua)
- 0.830 Loading mod base 0.15.8 (data-updates.lua)
- 0.906 Checksum for core: 3409166051
- 0.906 Checksum of base: 3769930138
- 0.906 Checksum of upgrade-planner: 4269983159
- 1.016 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1494009462
- 1.016 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1493957083
- 1.085 Loaded shader file E:/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
- 1.085 Loaded shader file E:/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
- 1.096 Initial atlas bitmap size is 16384
- 1.099 Created atlas bitmap 16384x7691
- 1.500 Created atlas bitmap 4096x1860
- 1.509 Created atlas bitmap 4096x3648
- 9.846 Sprites loaded
- 9.846 Convert atlas 4096x1860 to: trilinear-filtering
- 9.902 Convert atlas 4096x3648 to: mipmap
- 10.247 Loading sounds...
- 12.104 Custom inputs active: 0
- 12.138 Factorio initialised
- 130.089 Info ServerSynchronizer.cpp:27: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
- 130.089 Info ServerMultiplayerManager.cpp:663: mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
- 130.089 Info ServerMultiplayerManager.cpp:663: mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
- 130.089 Loading map C:\Users\Cameron Sutton\AppData\Roaming\Factorio\saves\LAN Save 30.zip: 24445151 bytes.
- 130.109 Loading Level.dat: 65158112 bytes.
- 130.113 Info Scenario.cpp:133: Map version 0.15.6-0
- 132.200 Loading script.dat: 2133 bytes.
- 132.202 Checksum for script C:/Users/Cameron Sutton/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 76911248
- 132.204 Checksum for script __upgrade-planner__/control.lua: 552060856
- 132.257 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:34197)
- 132.258 Hosting game at 0.0.0.0:34197
- 132.258 Info ServerMultiplayerManager.cpp:663: mapTick(21738363) changing state from(CreatingGame) to(InGame)
- 132.258 Info ServerRouter.cpp:581: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197) for own address
- 132.360 Info UDPSocket.cpp:39: Opening socket for broadcast
- 132.361 Info GameActionHandler.cpp:3243: MapTick (21738363) processed PlayerJoinGame peerID(0) playerIndex(0) mode(connect )
- 132.775 Info ServerRouter.cpp:474: Own address is 73.166.32.201:34197
- 133.095 Info ServerMultiplayerManager.cpp:592: Matching server connection resumed
- 655.139 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(174.7.123.2:59460)
- 655.140 Refusing connection for address (174.7.123.2:59460), username (linzefeng). PasswordMissing
- 666.828 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(174.7.123.2:59464)
- 666.828 Refusing connection for address (174.7.123.2:59464), username (linzefeng). PasswordMissing
- 667.084 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(174.7.123.2:59464)
- 667.084 Refusing connection for address (174.7.123.2:59464), username (linzefeng). PasswordMissing
- 675.989 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(174.7.123.2:59465)
- 675.989 Info ServerRouter.cpp:389: Replying to connectionRequest for address(174.7.123.2:59465).
- 675.989 Info ServerSynchronizer.cpp:542: nextHeartbeatSequenceNumber(16112) adding peer(1)
- 676.006 Info ServerMultiplayerManager.cpp:663: mapTick(21770080) changing state from(InGame) to(InGameSavingMap)
- 676.122 Info ServerMultiplayerManager.cpp:747: mapTick(21770080) received stateChanged peerID(1) oldState(Ready) newState(ConnectedWaitingForMap)
- 677.539 Info ServerMultiplayerManager.cpp:801: MapTick(21770080) Serving map(C) for peer(1) size(24277641) crc(859818740)
- 677.539 Info ServerMultiplayerManager.cpp:663: mapTick(21770080) changing state from(InGameSavingMap) to(InGame)
- 677.706 Info ServerMultiplayerManager.cpp:747: mapTick(21770090) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
- 696.073 Info ServerMultiplayerManager.cpp:747: mapTick(21771185) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
- 699.464 Info ServerMultiplayerManager.cpp:747: mapTick(21771388) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
- 764.072 Info ServerMultiplayerManager.cpp:747: mapTick(21775160) received stateChanged peerID(1) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
- 764.073 Info GameActionHandler.cpp:3243: MapTick (21775160) processed PlayerJoinGame peerID(1) playerIndex(1) mode(connect )
- 764.239 Info ServerMultiplayerManager.cpp:747: mapTick(21775170) received stateChanged peerID(1) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
- 810.251 Error CrashHandler.cpp:232: Received SIGSEGV
- Factorio crashed. Generating symbolized stacktrace, please wait ...
- c:\cygwin64\tmp\factorio-vkboot\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
- c:\cygwin64\tmp\factorio-vkboot\src\util\logger.cpp (354): Logger::writeStacktrace
- c:\cygwin64\tmp\factorio-vkboot\src\util\logger.cpp (408): Logger::logStacktrace
- c:\cygwin64\tmp\factorio-vkboot\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
- c:\cygwin64\tmp\factorio-vkboot\src\util\crashhandler.cpp (235): CrashHandler::SignalHandler
- d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
- d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (117): `thread_start<unsigned int (__cdecl*)(void * __ptr64)>'::`1'::filt$0
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000014061E338)
- 000000014061E338 (Factorio): (filename not available): __C_specific_handler
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077C0905D)
- 0000000077C0905D (ntdll): (filename not available): RtlDecodePointer
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077BF8C0F)
- 0000000077BF8C0F (ntdll): (filename not available): RtlUnwindEx
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077C2D948)
- 0000000077C2D948 (ntdll): (filename not available): KiUserExceptionDispatcher
- c:\cygwin64\tmp\factorio-vkboot\src\entity\character.cpp (1143): Character::shouldDrawPlayerName
- c:\cygwin64\tmp\factorio-vkboot\src\entity\character.cpp (1159): Character::drawHelperVisualisations
- c:\cygwin64\tmp\factorio-vkboot\src\entity\character.cpp (1124): Character::draw
- c:\cygwin64\tmp\factorio-vkboot\src\gui\entitybutton.cpp (82): EntityButton::draw
- c:\cygwin64\tmp\factorio-vkboot\src\gui\entitybutton.cpp (138): EntityButton::paintComponent
- c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1148): agui::Widget::_recursivePaintChildren
- c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
- c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1160): agui::Widget::_recursivePaintChildren
- c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
- c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1160): agui::Widget::_recursivePaintChildren
- c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
- c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\gui.cpp (989): agui::Gui::render
- c:\cygwin64\tmp\factorio-vkboot\src\graphics\guirenderer.cpp (35): GuiRenderer::prepare
- c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (643): MainLoop::prepare
- c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (397): MainLoop::mainLoopStep
- c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (227): MainLoop::run
- c:\cygwin64\tmp\factorio-vkboot\src\main.cpp (902): wmain
- f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (253): __scrt_common_main_seh
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077AD5A4D)
- 0000000077AD5A4D (kernel32): (filename not available): BaseThreadInitThunk
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077C0B831)
- 0000000077C0B831 (ntdll): (filename not available): RtlUserThreadStart
- 812.340 Error CrashHandler.cpp:106: Map tick at moment of crash: 21777924
- 812.340 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
- Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement