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- # Visual Configuration Table
- # Platform tunnings:
- # MyValue.x64 x64Value
- # MyValue.xb1 xb1Value
- # MyValue.ps4 ps4Value
- #
- # PC vs consoles setup
- # MyValue.x64 BigValue
- # MyValue SmallerValue
- #
- # XB1 vs others
- # MyValue.xb1 smallValue
- # MyValue goodValue
- # stores intial values for configuration of in game elements
- #Name Value
- #Values to use with height based reflection map
- heightReflect.width 100.00
- heightReflect.height 220.00
- heightReflect.specularoffset 0.15
- heightReflect.waterspeed 1.00
- #Values to use with rain collision map
- raincollision.specularoffset 1.00
- raincollision.waterspeed 1.00
- #Values for rain GPU particle effect
- rain.NumberParticles 16384
- rain.UseLitShader 1.00
- # rain.gravity 0.00 0.00 -0.98
- rain.gravity.x 0.00
- rain.gravity.y 0.00
- rain.gravity.z -0.98
- rain.fadeInScale 2.00
- rain.diffuse 1.00
- rain.ambient 0.40
- rain.wrapScale 0.60
- rain.wrapBias 0.40
- # rain.defaultlight 1.00 1.00 1.00
- rain.defaultlight.red 1.00
- rain.defaultlight.green 1.00
- rain.defaultlight.blue 1.00
- rain.defaultlight.alpha 16.00
- #General weather configuration
- weather.CycleDuration 120
- weather.ChangeCloudOnSameCloudTypeChance 0.5
- weather.ChangeCloudOnSameWeatherTypeChance 0.5
- #Config for static values for skyhat
- sky.sun.centreStart 0.98
- sky.sun.centreEnd 1.00
- sky.cloudWarp 1.00
- sky.cloudInscatteringRange 0.68
- sky.cloudEdgeSmooth 0.76
- sky.sunAxiasX 1.00
- sky.sunAxiasY 0.00
- sky.GameCloudSpeed 0.00
- #config values for cloud shadows
- shadows.cloudtexture.scale 1.00
- shadows.cloudtexture.rangemin 0.00
- shadows.cloudtexture.rangemax 1.00
- #config values for vehicle settings
- # car.interiorlight.color 1.00 1.00 0.70
- car.interiorlight.color.red 1.00
- car.interiorlight.color.green 1.00
- car.interiorlight.color.blue 0.70
- car.interiorlight.intensity 1.50
- car.interiorlight.radius 2.10
- car.interiorlight.innerConeAngle 0.00
- car.interiorlight.outerConeAngle 90.00
- car.interiorlight.day.emissive.on 0.00
- car.interiorlight.night.emissive.on 0.00
- car.interiorlight.day.emissive.off 0.00
- car.interiorlight.night.emissive.off 0.00
- car.interiorlight.coronaHDR 1.00
- car.interiorlight.coronaSize 1.00
- # car.fatinteriorlight.color 1.00 1.00 0.70
- car.fatinteriorlight.color.red 1.00
- car.fatinteriorlight.color.green 1.00
- car.fatinteriorlight.color.blue 0.70
- car.fatinteriorlight.intensity 1.5
- car.fatinteriorlight.radius 3.10
- car.fatinteriorlight.innerConeAngle 0.00
- car.fatinteriorlight.outerConeAngle 90.00
- car.fatinteriorlight.day.emissive.on 0.00
- car.fatinteriorlight.night.emissive.on 0.00
- car.fatinteriorlight.day.emissive.off 0.00
- car.fatinteriorlight.night.emissive.off 0.00
- car.fatinteriorlight.coronaHDR 1.00
- car.fatinteriorlight.coronaSize 1.00
- car.platelight.color.red 1.00
- car.platelight.color.green 1.00
- car.platelight.color.blue 1.00
- car.platelight.intensity 0.50
- car.platelight.radius 0.90
- car.platelight.innerConeAngle 0.00
- car.platelight.outerConeAngle 90.00
- car.platelight.day.emissive.on 0.00
- car.platelight.night.emissive.on 0.00
- car.platelight.day.emissive.off 0.00
- car.platelight.night.emissive.off 0.00
- car.platelight.coronaHDR 1.00
- car.platelight.coronaSize 1.00
- car.platelight.falloffExp 64
- car.dashlight.color.red 1.00
- car.dashlight.color.green 0.85
- car.dashlight.color.blue 0.60
- car.dashlight.intensity 0.20
- car.dashlight.radius 1.50
- car.dashlight.innerConeAngle 0.00
- car.dashlight.outerConeAngle 90.00
- car.dashlight.day.emissive.on 0.00
- car.dashlight.night.emissive.on 0.00
- car.dashlight.day.emissive.off 0.00
- car.dashlight.night.emissive.off 0.00
- car.dashlight.coronaHDR 1.00
- car.dashlight.coronaSize 1.00
- car.dashlight.falloffExp 4
- car.doorlight.color.red 1.00
- car.doorlight.color.green 0.85
- car.doorlight.color.blue 0.95
- car.doorlight.intensity 0.05
- car.doorlight.radius 1.10
- car.doorlight.innerConeAngle 0.00
- car.doorlight.outerConeAngle 90.00
- car.doorlight.day.emissive.on 0.00
- car.doorlight.night.emissive.on 0.00
- car.doorlight.day.emissive.off 0.00
- car.doorlight.night.emissive.off 0.00
- car.doorlight.coronaHDR 1.00
- car.doorlight.coronaSize 1.00
- car.doorlight.falloffExp 4
- # car.taxi.color 1.00 1.00 0.60
- car.taxi.color.red 1.00
- car.taxi.color.green 1.00
- car.taxi.color.blue 0.60
- car.taxi.intensity 1.50
- car.taxi.radius 0.80
- car.taxi.innerConeAngle 0.50
- car.taxi.outerConeAngle 1.00
- car.taxi.coronaHDR 1.00
- car.taxi.coronaSize 1.00
- car.neon.defaultcolor.red 1.00
- car.neon.defaultcolor.green 0.00
- car.neon.defaultcolor.blue 1.00
- car.neon.intensity 16.0
- car.neon.radius 1.5
- car.neon.falloffexponent 128.0
- car.neon.capsuleextent.sides 1.2
- car.neon.capsuleextent.frontback 0.6
- car.neon.clipplaneheight 0.06
- car.headlights.angle -0.7
- car.headlights.split 0.0
- car.headlights.global.HeadlightIntensityMult 5.0
- car.headlights.global.HeadlightDistMult 1.0
- car.headlights.global.ConeInnerAngleMod 1.0
- car.headlights.global.ConeOuterAngleMod 1.0
- car.headlights.global.OnlyOneLightMod 1.0
- car.headlights.global.Fake2LightsAngleMod 0.95
- car.headlights.global.Fake2LightsDisplacementMod 0.17
- car.headlights.submarine.Fake2LightsAngleMod 0.830
- car.headlights.submarine.Fake2LightsDisplacementMod 0.0
- car.headlights.fullbeam.IntensityMult 1.1
- car.headlights.fullbeam.DistMult 1.3
- car.headlights.fullbeam.CoronaIntensityMult 2.0
- car.headlights.fullbeam.CoronaSizeMult 2.0
- car.headlights.aim.fullbeam.mod 0.0
- car.headlights.aim.dippedbeam.mod -0.2
- car.headlights.aim.fullbeam.angle 0.0
- car.headlights.aim.dipeedbeam.angle 0.0
- car.headlights.player.intensitymult 1.2
- car.headlights.player.distmult 1.5
- car.headlights.player.exponentmult 3.0
- # car headlight volume lights data
- car.headlights.volume.intensityscale 0.005
- car.headlights.volume.sizescale 1.0
- car.headlights.volume.outerintensity 0.0
- car.headlights.volume.outerexponent 50.0
- # car.headlights.volume.outerVolumeColor
- car.headlights.volume.outerVolumeColor.red 0.00
- car.headlights.volume.outerVolumeColor.green 0.00
- car.headlights.volume.outerVolumeColor.blue 0.00
- car.coronas.MainFadeRatio 0.25
- car.coronas.BeginStart 50.0
- car.coronas.BeginEnd 300.0
- car.coronas.CutoffStart 290.0
- car.coronas.CutoffEnd 300.0
- car.coronas.underwaterFade 0.4
- car.sirens.SpecularFade 15.0
- car.sirens.ShadowFade 15.0
- # heli poslight
- heli.poslight.nearStrength 20.0
- heli.poslight.farStrength 80.0
- heli.poslight.nearSize 0.25
- heli.poslight.farSize 1.00
- heli.poslight.intensity_typeA 12.0
- heli.poslight.intensity_typeB 6.0
- heli.poslight.radius 2.5
- # heli.poslight.rightColor 0.00 1.00 0.00
- heli.poslight.rightColor.red 0.00
- heli.poslight.rightColor.green 1.00
- heli.poslight.rightColor.blue 0.00
- # heli.poslight.leftColor 1.00 0.00 0.00
- heli.poslight.leftColor.red 1.00
- heli.poslight.leftColor.green 0.00
- heli.poslight.leftColor.blue 0.00
- #heli white head lights
- heli.whiteheadlight.nearStrength 15.0
- heli.whiteheadlight.farStrength 60.0
- heli.whiteheadlight.nearSize 0.25
- heli.whiteheadlight.farSize 2.00
- heli.whiteheadlight.intensity 4.0
- heli.whiteheadlight.radius 2.5
- .0
- # heli.whiteheadlight.color 1.00 0.00 0.00
- heli.whiteheadlight.color.red 1.00
- heli.whiteheadlight.color.green 1.00
- heli.whiteheadlight.color.blue 0.80
- #heli white tail lights
- heli.whitetaillight.nearStrength 15.0
- heli.whitetaillight.farStrength 60.0
- heli.whitetaillight.nearSize 0.25
- heli.whitetaillight.farSize 2.00
- heli.whitetaillight.intensity 4.0
- heli.whitetaillight.radius 2.5
- # heli.whitetaillight.color 1.00 0.00 0.00
- heli.whitetaillight.color.red 1.00
- heli.whitetaillight.color.green 1.00
- heli.whitetaillight.color.blue 0.80
- #heli interior light
- heli.interiorlight.color.red 1.00
- heli.interiorlight.color.green 0.20
- heli.interiorlight.color.blue 0.05
- heli.interiorlight.intensity 1.50
- heli.interiorlight.radius 2.10
- heli.interiorlight.innerConeAngle 0.00
- heli.interiorlight.outerConeAngle 90.00
- heli.interiorlight.day.emissive.on 0.00
- heli.interiorlight.night.emissive.on 0.00
- heli.interiorlight.day.emissive.off 0.00
- heli.interiorlight.night.emissive.off 0.00
- heli.interiorlight.coronaHDR 1.00
- # the corona size is actually used as the bone offset for this particular light
- heli.interiorlight.coronaSize -0.25
- # plane poslight
- plane.poslight.nearStrength 1.0
- plane.poslight.farStrength 10.0
- plane.poslight.nearSize 1.0
- plane.poslight.farSize 15.0
- plane.poslight.intensity_typeA 12.0
- plane.poslight.intensity_typeB 12.0
- plane.poslight.radius 2.0
- plane.poslight.rightColor.red 0.00
- plane.poslight.rightColor.green 1.00
- plane.poslight.rightColor.blue 0.00
- plane.poslight.leftColor.red 1.00
- plane.poslight.leftColor.green 0.00
- plane.poslight.leftColor.blue 0.00
- # plane whiteheadlight
- plane.whiteheadlight.nearStrength 1.0
- plane.whiteheadlight.farStrength 10.0
- plane.whiteheadlight.nearSize 1.25
- plane.whiteheadlight.farSize 15
- plane.whiteheadlight.intensity 4.0
- plane.whiteheadlight.radius 1.75
- # plane.whiteheadlight.color 1.00 0.00 0.00
- plane.whiteheadlight.color.red 1.00
- plane.whiteheadlight.color.green 1.00
- plane.whiteheadlight.color.blue 0.80
- # plane whitetaillight
- plane.whitetaillight.nearStrength 1.0
- plane.whitetaillight.farStrength 10.0
- plane.whitetaillight.nearSize 0.5
- plane.whitetaillight.farSize 15.0
- plane.whitetaillight.intensity 6.0
- plane.whitetaillight.radius 1.75
- # plane.whitetaillight.color 1.00 0.00 0.00
- plane.whitetaillight.color.red 1.00
- plane.whitetaillight.color.green 1.00
- plane.whitetaillight.color.blue 0.80
- # plane control-panel light
- plane.controlpanel.light.color.red 0.00
- plane.controlpanel.light.color.green 0.00
- plane.controlpanel.light.color.blue 1.00
- plane.controlpanel.light.intensity 3.00
- plane.controlpanel.light.falloff 1.00
- plane.controlpanel.light.falloff.exponent 32.00
- # plane right emergency light
- plane.emergency.right.light.color.red 1.00
- plane.emergency.right.light.color.green 0.50
- plane.emergency.right.light.color.blue 0.00
- plane.emergency.right.light.intensity 0.00
- plane.emergency.right.light.falloff 8.00
- plane.emergency.right.light.falloff.exponent 32.00
- plane.emergency.right.light.inner.angle 60.00
- plane.emergency.right.light.outer.angle 65.00
- plane.emergency.right.light.rotation 270.0f
- # plane left emergency light
- plane.emergency.left.light.color.red 1.00
- plane.emergency.left.light.color.green 0.50
- plane.emergency.left.light.color.blue 0.00
- plane.emergency.left.light.intensity 32.00
- plane.emergency.left.light.falloff 10.00
- plane.emergency.left.light.falloff.exponent 32.00
- plane.emergency.left.light.inner.angle 60.00
- plane.emergency.left.light.outer.angle 65.00
- plane.emergency.left.light.rotation 270.0f
- # plane inside hull light
- plane.insidehull.light.color.red 1.00
- plane.insidehull.light.color.green 1.00
- plane.insidehull.light.color.blue 1.00
- plane.insidehull.light.intensity 0.00
- plane.insidehull.light.falloff 6.00
- plane.insidehull.light.falloff.exponent 4.00
- plane.insidehull.light.inner.angle 60.00
- plane.insidehull.light.outer.angle 85.00
- # boat lights
- boat.intensity 10
- boat.radius 0.7
- # boat.color 1.00 1.00 0.70
- boat.color.red 1.00
- boat.color.green 1.00
- boat.color.blue 0.70
- boat.light.interiorshutdowndistance 100.0
- boat.light.fadelength 10.0
- boat.light.shutdowndistance 60.0
- boat.corona.fadelength 20.0
- boat.corona.size 4.0
- boat.corona.intensity 1.0
- boat.corona.zBias 0.02
- # train settings
- train.light.r 1.0
- train.light.g 1.0
- train.light.b 0.8
- train.light.intensity 3
- train.light.falloffmax 2.1
- train.light.fadingdistance 100.0
- train.light.fadelength 10.0
- train.ambientvolume.intensityscaler 2.0
- # emissive bits
- car.headlight.day.emissive.on 10.00
- car.headlight.night.emissive.on 10.00
- car.headlight.day.emissive.off 0.05
- car.headlight.night.emissive.off 0.001
- car.taillight.day.emissive.on 25.0
- car.taillight.night.emissive.on 25.0
- car.taillight.day.emissive.off 0.30
- car.taillight.night.emissive.off 0.003
- car.indicator.day.emissive.on 10.00
- car.indicator.night.emissive.on 10.00
- car.indicator.day.emissive.off 0.30
- car.indicator.night.emissive.off 0.003
- car.reversinglight.day.emissive.on 20.00
- car.reversinglight.night.emissive.on 3.00
- car.reversinglight.day.emissive.off 0.10
- car.reversinglight.night.emissive.off 0.003
- car.defaultlight.day.emissive.on 1.50
- car.defaultlight.night.emissive.on 1.50
- car.defaultlight.day.emissive.off 0.05
- car.defaultlight.night.emissive.off 0.003
- car.brakelight.day.emissive.on 30.00
- car.brakelight.night.emissive.on 30.00
- car.brakelight.day.emissive.off 0.30
- car.brakelight.night.emissive.off 0.003
- car.middlebrakelight.day.emissive.on 30.00
- car.middlebrakelight.night.emissive.on 30.00
- car.middlebrakelight.day.emissive.off 0.30
- car.middlebrakelight.night.emissive.off 0.003
- car.extralight.day.emissive.on 9.00
- car.extralight.night.emissive.on 9.00
- car.extralight.day.emissive.off 0.001
- car.extralight.night.emissive.off 0.05
- car.emissiveMultiplier 2.00
- # Lod distances for vehicles
- car.lod.distance.high 40.00
- car.lod.distance.low 180.00
- # search lights...
- defaultsearchlight.length 100.0
- defaultsearchlight.offset -0.13
- defaultsearchlight.color.red 0.030
- defaultsearchlight.color.green 0.030
- defaultsearchlight.color.blue 0.030
- defaultsearchlight.mainLightInfo.falloffScale 2.0
- defaultsearchlight.mainLightInfo.falloffExp 8.0
- defaultsearchlight.mainLightInfo.innerAngle 0.0
- defaultsearchlight.mainLightInfo.outerAngle 5.0
- defaultsearchlight.mainLightInfo.globalIntensity 4.0
- defaultsearchlight.mainLightInfo.lightIntensityScale 10.0
- defaultsearchlight.mainLightInfo.volumeIntensityScale 0.125
- defaultsearchlight.mainLightInfo.volumeSizeScale 0.5
- defaultsearchlight.mainLightInfo.outerVolumeColor.color.red 0.0
- defaultsearchlight.mainLightInfo.outerVolumeColor.color.green 0.0
- defaultsearchlight.mainLightInfo.outerVolumeColor.color.blue 0.0
- defaultsearchlight.mainLightInfo.outerVolumeIntensity 0.0
- defaultsearchlight.mainLightInfo.outerVolumeFallOffExponent 50.0
- defaultsearchlight.mainLightInfo.enable 1.0
- defaultsearchlight.mainLightInfo.specular 1.0
- defaultsearchlight.mainLightInfo.shadow 1.0
- defaultsearchlight.mainLightInfo.volume 1.0
- defaultsearchlight.mainLightInfo.coronaIntensity 6.0
- defaultsearchlight.mainLightInfo.coronaIntensityFar 12.0
- defaultsearchlight.mainLightInfo.coronaSize 3.5
- defaultsearchlight.mainLightInfo.coronaSizeFar 35.0
- defaultsearchlight.mainLightInfo.coronaZBias 0.3
- defaultsearchlight.mainLightInfo.coronaOffset 0.4
- defaultsearchlight.mainLightInfo.lightFadeDist 40.0
- helisearchlight.length 100.0
- helisearchlight.offset -0.13
- helisearchlight.color.red 0.030
- helisearchlight.color.green 0.030
- helisearchlight.color.blue 0.030
- helisearchlight.mainLightInfo.falloffScale 2.0
- helisearchlight.mainLightInfo.falloffExp 8.0
- helisearchlight.mainLightInfo.innerAngle 0.0
- helisearchlight.mainLightInfo.outerAngle 5.0
- helisearchlight.mainLightInfo.globalIntensity 4.0
- helisearchlight.mainLightInfo.lightIntensityScale 10.0
- helisearchlight.mainLightInfo.volumeIntensityScale 0.125
- helisearchlight.mainLightInfo.volumeSizeScale 0.5
- helisearchlight.mainLightInfo.outerVolumeColor.color.red 0.0
- helisearchlight.mainLightInfo.outerVolumeColor.color.green 0.0
- helisearchlight.mainLightInfo.outerVolumeColor.color.blue 0.0
- helisearchlight.mainLightInfo.outerVolumeIntensity 0.0
- helisearchlight.mainLightInfo.outerVolumeFallOffExponent 50.0
- helisearchlight.mainLightInfo.enable 1.0
- helisearchlight.mainLightInfo.specular 1.0
- helisearchlight.mainLightInfo.shadow 1.0
- helisearchlight.mainLightInfo.volume 1.0
- helisearchlight.mainLightInfo.coronaIntensity 100.0
- helisearchlight.mainLightInfo.coronaIntensityFar 50.0
- helisearchlight.mainLightInfo.coronaSize 2.5
- helisearchlight.mainLightInfo.coronaSizeFar 35.0
- helisearchlight.mainLightInfo.coronaZBias 0.3
- helisearchlight.mainLightInfo.coronaOffset 0.4
- helisearchlight.mainLightInfo.lightFadeDist 40.0
- boatsearchlight.length 100.0
- boatsearchlight.offset -0.110
- boatsearchlight.color.red 0.030
- boatsearchlight.color.green 0.030
- boatsearchlight.color.blue 0.030
- boatsearchlight.mainLightInfo.falloffScale 2.0
- boatsearchlight.mainLightInfo.falloffExp 8.0
- boatsearchlight.mainLightInfo.innerAngle 0.0
- boatsearchlight.mainLightInfo.outerAngle 5.0
- boatsearchlight.mainLightInfo.globalIntensity 4.0
- boatsearchlight.mainLightInfo.lightIntensityScale 10.0
- boatsearchlight.mainLightInfo.volumeIntensityScale 0.125
- boatsearchlight.mainLightInfo.volumeSizeScale 0.5
- boatsearchlight.mainLightInfo.outerVolumeColor.color.red 0.0
- boatsearchlight.mainLightInfo.outerVolumeColor.color.green 0.0
- boatsearchlight.mainLightInfo.outerVolumeColor.color.blue 0.0
- boatsearchlight.mainLightInfo.outerVolumeIntensity 0.0
- boatsearchlight.mainLightInfo.outerVolumeFallOffExponent 50.0
- boatsearchlight.mainLightInfo.enable 1.0
- boatsearchlight.mainLightInfo.specular 1.0
- boatsearchlight.mainLightInfo.shadow 1.0
- boatsearchlight.mainLightInfo.volume 1.0
- boatsearchlight.mainLightInfo.coronaIntensity 6.0
- boatsearchlight.mainLightInfo.coronaIntensityFar 12.0
- boatsearchlight.mainLightInfo.coronaSize 1.5
- boatsearchlight.mainLightInfo.coronaSizeFar 20.0
- boatsearchlight.mainLightInfo.coronaZBias 0.3
- boatsearchlight.mainLightInfo.coronaOffset 0.235
- boatsearchlight.mainLightInfo.lightFadeDist 40.0
- #Config values for traffic lights
- # trafficLight.red.color 1.00 0.20 0.05
- trafficLight.red.color.red 1.00
- trafficLight.red.color.green 0.003
- trafficLight.red.color.blue 0.0001
- # trafficLight.amber.color 1.00 0.30 0.05
- trafficLight.amber.color.red 1.00
- trafficLight.amber.color.green 0.30
- trafficLight.amber.color.blue 0.001
- # trafficLight.green.color 0.10 1.00 0.50
- trafficLight.green.color.red 0.01
- trafficLight.green.color.green 1.00
- trafficLight.green.color.blue 0.135
- trafficLight.walk.color.red 1.0
- trafficLight.walk.color.green 1.0
- trafficLight.walk.color.blue 1.0
- trafficLight.dontwalk.color.red 1.00
- trafficLight.dontwalk.color.green 0.003
- trafficLight.dontwalk.color.blue 0.0001
- trafficLight.near.na.color.red 1.00
- trafficLight.near.na.color.green 1.00
- trafficLight.near.na.color.blue 1.00
- trafficLight.near.intensity 1.75
- trafficLight.near.radius 1.5
- trafficlight.near.falloffExp 4.0
- trafficLight.near.innerConeAngle 0.10
- trafficLight.near.outerConeAngle 10.00
- trafficLight.near.coronaHDR 10.0
- trafficLight.near.coronaSize 1.5
- trafficLight.farFadeStart 100.0
- trafficLight.farFadeEnd 120.0
- trafficLight.nearFadeStart 30.0
- trafficLight.nearFadeEnd 35.0
- #Config values for Tree Imposters
- imposter.color.blendRange 54.00
- imposter.color.blendBias 128.00
- imposter.color.size1 128.00
- imposter.color.amt1 12.00
- imposter.color.size2 64.00
- imposter.color.amt2 12.00
- # imposter.backgroundColor 0.20 0.20 0.10
- imposter.backgroundColor.red 0.20
- imposter.backgroundColor.green 0.20
- imposter.backgroundColor.blue 0.10
- imposter.shadow.blendRange 12.00
- imposter.shadow.blendBias 128.00
- imposter.shadow.size1 256.00
- imposter.shadow.amt1 12.00
- imposter.shadow.size2 128.00
- imposter.shadow.amt2 64.00
- #Config values for peds
- ped.ambientvolume.maxstrength 1.000
- ped.ambientvolume.fadestart 16.000
- ped.ambientvolume.fadeend 20.000
- ped.ambientvolume.baseintensity 0.000
- ped.incarAmbientScale 0.4
- pedLight.color.red 1.000
- pedLight.color.green 1.000
- pedLight.color.blue 1.000
- pedlight.intensity 6.000
- pedlight.radius 6.000
- pedlight.innerConeAngle 30.000
- pedlight.outerConeAngle 45.000
- pedlight.coronaHDR 1.000
- pedlight.coronaSize 2.087
- pedlight.falloffExp 32.000
- pedlight.volumeIntensity 0.300
- pedlight.volumeSize 0.400
- pedlight.volumeExponent 70.000
- pedLight.volumeColor.x 1.000
- pedLight.volumeColor.y 1.000
- pedLight.volumeColor.z 0.500
- pedLight.volumeColor.w 1.000
- pedlight.fade 20.000
- pedlight.shadowFade 15.000
- pedlight.specularFade 10.000
- pedFpsLight.color.red 1.000
- pedFpsLight.color.green 1.000
- pedFpsLight.color.blue 1.000
- pedFpslight.intensity 6.000
- pedFpslight.radius 16.000
- pedFpslight.innerConeAngle 30.000
- pedFpslight.outerConeAngle 45.000
- pedFpslight.coronaHDR 1.000
- pedFpslight.coronaSize 2.087
- pedFpslight.falloffExp 128.000
- pedFpslight.volumeIntensity 0.0500
- pedFpslight.volumeSize 0.400
- pedFpslight.volumeExponent 70.000
- pedFpsLight.volumeColor.x 1.000
- pedFpsLight.volumeColor.y 1.000
- pedFpsLight.volumeColor.z 0.500
- pedFpsLight.volumeColor.w 1.000
- pedFpslight.fade 20.000
- pedFpslight.shadowFade 15.000
- pedFpslight.specularFade 10.000
- # Lod distances for peds
- ped.lod.distance.high 25.00
- ped.lod.distance.medium 50.00
- ped.lod.distance.low 80.00
- pedincar.lod.distance.high 7.00
- #Config Values for Camera Events Val start Val End MB start MB End
- # cam.followped.blur.zoom 0 0.10 0.00 0.025
- cam.followped.blur.zoom.x 0
- cam.followped.blur.zoom.y 0.10
- cam.followped.blur.zoom.z 0.00
- cam.followped.blur.zoom.w 0.025
- # cam.followped.blur.damage 0 10.00 0.00 0.025
- cam.followped.blur.damage.x 0
- cam.followped.blur.damage.y 10.00
- cam.followped.blur.damage.z 0.00
- cam.followped.blur.damage.w 0.025
- # cam.followped.blur.falling 3 10.00 0.00 0.1
- cam.followped.blur.falling.x 3
- cam.followped.blur.falling.y 10.00
- cam.followped.blur.falling.z 0.00
- cam.followped.blur.falling.w 0.1
- # cam.followped.blur.beta 0.045 0.05 0.00 0.01
- cam.followped.blur.beta.x 0.045
- cam.followped.blur.beta.y 0.05
- cam.followped.blur.beta.z 0.00
- cam.followped.blur.beta.w 0.01
- cam.followped.blur.damage.time 500
- cam.followped.blur.damage.attacktime 0.1
- cam.followped.blur.damage.decaytime 0.3
- cam.followped.blur.cap 0.3
- # cam.aimweapon.blur.zoom 0 0.10 0.00 0.1
- cam.aimweapon.blur.zoom.x 0
- cam.aimweapon.blur.zoom.y 0.10
- cam.aimweapon.blur.zoom.z 0.00
- cam.aimweapon.blur.zoom.w 0.1
- # cam.aimweapon.blur.damage 0 10.00 0.00 0.1
- cam.aimweapon.blur.damage.x 0
- cam.aimweapon.blur.damage.y 10.00
- cam.aimweapon.blur.damage.z 0.00
- cam.aimweapon.blur.damage.w 0.1
- cam.aimweapon.blur.damage.time 1000
- cam.aimweapon.blur.interp 0.05
- cam.aimweapon.blur.damage.attacktime 0.1
- cam.aimweapon.blur.damage.decaytime 0.3
- cam.aimweapon.blur.cap 1
- # cam.followvehicle.blur.zoom 0 0.10 0.00 0.025
- cam.followvehicle.blur.zoom.x 0
- cam.followvehicle.blur.zoom.y 0.10
- cam.followvehicle.blur.zoom.z 0.00
- cam.followvehicle.blur.zoom.w 0.025
- # cam.followvehicle.blur.speed 25 50.00 0.00 0.2
- cam.followvehicle.blur.speed.x 25
- cam.followvehicle.blur.speed.y 50.00
- cam.followvehicle.blur.speed.z 0.00
- cam.followvehicle.blur.speed.w 0.2
- # cam.followvehicle.blur.damage 50 100.00 0.00 0.03
- cam.followvehicle.blur.damage.x 50
- cam.followvehicle.blur.damage.y 100.00
- cam.followvehicle.blur.damage.z 0.00
- cam.followvehicle.blur.damage.w 0.03
- cam.followvehicle.blur.damage.time 500
- cam.followvehicle.blur.cap 0.3
- cam.game.blur.wasted 0.1
- cam.game.blur.wasted.fadetime 1000
- cam.game.blur.busted 0.1
- cam.game.blur.busted.fadetime 1000
- cam.game.blur.cap 1
- cam.fpsweapon.blur 0.001
- cam.fpsweapon.sniperinitime 300
- cam.fpsweapon.blur.cap 1
- cam.intermezzo.stuntjump.blur 0.02
- # Containers LOD
- lod.container.caploddist 750
- # distant lights
- distantlights.inlandHeight 0.0
- distantlights.size 0.8
- distantlights.sizeReflections 0.8
- distantlights.sizeMin 8.0
- distantlights.sizeUpscale 1.5
- distantlights.sizeUpscaleReflections 1.5
- distantlights.flicker 0.0
- distantlights.twinkleAmount 1.0
- distantlights.twinkleSpeed 0.05
- distantlights.carlightZOffset 2.0
- distantlights.hourStart 20.0
- distantlights.hourEnd 6.0
- distantlights.streetLightHourStart 20.0
- distantlights.streetLighthourEnd 6.0
- distantlights.sizeDistStart 0.0001
- distantlights.sizeDist 0.0001
- distantlights.speed0 0.2
- distantlights.speed1 0.35
- distantlights.speed2 0.4
- distantlights.speed3 0.6
- distantlights.density0Spacing 10.0
- distantlights.density15Spacing 1.0
- distantlights.speed0Speed 0.3
- distantlights.speed3Speed 0.1
- distantlights.randomizeSpeed 0.5
- distantlights.randomizeSpacing 0.25
- distantlights.carlight.HDRIntensity 2
- distantlights.carlight.nearFade 375.0
- distantlights.carlight.farFade 450.0
- distantlights.carlight1.spacing 2.0
- distantlights.carlight1.speed 40
- distantlights.carlight1.color.red 1.0
- distantlights.carlight1.color.green 0.95
- distantlights.carlight1.color.blue 0.91
- distantlights.carlight2.spacing 3.0
- distantlights.carlight2.speed 20.0
- distantlights.carlight2.color.red 1.0
- distantlights.carlight2.color.green 0.01
- distantlights.carlight2.color.blue 0.0
- distantlights.streetlight.HDRIntensity 2.0
- distantlights.streetlight.ZOffset 12.0
- distantlights.streetlight.Spacing 25.0
- distantlights.streetlight.color.red 1.0
- distantlights.streetlight.color.green 0.47
- distantlights.streetlight.color.blue 0.03
- # Emissive night values
- emissive.night.start.time 20
- emissive.night.end.time 6
- # Misc Values
- misc.DOFBlurMultiplier.HD 1
- misc.DOFBlurMultiplier.SD 0.5
- misc.Multiplier.heightStart 100
- misc.Multiplier.heightEnd 250.00
- misc.Multiplier.farClipMultiplier 1
- misc.Multiplier.nearFogMultiplier 1
- misc.3dMarkers.FrontLightIntensity 10.00
- misc.3dMarkers.frontLightExponent 32
- # coronas
- misc.coronas.sizeScaleGlobal 0.75
- misc.coronas.intensityScaleGlobal 0.5
- misc.coronas.intensityScaleWater 0.5
- misc.coronas.sizeScaleWater 0.5
- misc.coronas.sizeScaleParaboloid 1.0
- misc.coronas.screenspaceExpansion 0.0
- misc.coronas.screenspaceExpansionWater 0.0
- misc.coronas.zBiasMultiplier 30.0
- misc.coronas.zBiasDistanceNear 50.0
- misc.coronas.zBiasDistanceFar 500.0
- misc.coronas.zBias.fromFinalSizeMultiplier 0.1
- misc.coronas.occlusionSizeScale 0.5
- misc.coronas.occlusionSizeMax 32.0
- misc.coronas.flareCoronaSizeRatio 0.17
- misc.coronas.flareMinAngleDegToFadeIn 30.0
- misc.coronas.flareScreenCenterOffsetSizeMult 200.0
- misc.coronas.flareColShiftR 0.005
- misc.coronas.flareColShiftG 0.01
- misc.coronas.flareColShiftB 0.03
- misc.coronas.baseValueR 0.0
- misc.coronas.baseValueG 0.0
- misc.coronas.baseValueB 0.0
- misc.coronas.zBias.min 0.0
- misc.coronas.zBias.max 0.35
- misc.coronas.zBias.additionalBias.WaterReflection 5.0
- misc.coronas.zBias.additionalBias.EnvReflection 0.0
- misc.coronas.zBias.additionalBias.MirrorReflection 2.0
- misc.coronas.dir.mult.fadeoff.start 30.0
- misc.coronas.dir.mult.fadeoff.dist 80.0
- misc.coronas.flareScreenCenterOffsetVerticalSizeMult 120.0
- misc.coronas.underwaterFadeDist 4.0
- misc.coronas.m_doNGCoronas 1.0
- misc.coronas.m_rotationSpeed 0.05
- misc.coronas.m_rotationSpeedRampedUp 0.15
- misc.coronas.m_layer1Muliplier 0.5
- misc.coronas.m_layer2Muliplier 0.5
- misc.coronas.m_scaleRampUp 1.5
- misc.coronas.m_scaleRampUpAngle 20.0
- misc.coronas.flareScreenCenterOffsetVerticalSizeMult 0.95
- misc.coronas.screenEdgeMinDistForFade 0.95
- misc.BloomIntensityClamp.HD 10
- misc.BloomIntensityClamp.SD 10.00
- misc.CrossPMultiplier.RimLight 1.00
- misc.CrossPMultiplier.GlobalEnvironmentReflection 1.00
- misc.CrossPMultiplier.Gamma 1.00
- misc.CrossPMultiplier.MidBlur 1.00
- misc.CrossPMultiplier.Farblur 1.00
- misc.CrossPMultiplier.SkyMultiplier 1.00
- misc.CrossPMultiplier.Desaturation 1.00
- misc.HiDof.nearBlur 1
- misc.HiDof.midBlur 0.20
- misc.HiDof.farBlur 1.00
- misc.cutscene.nearBlurMin 0.2
- misc.HiDof.nearBlur 1.00
- misc.HiDof.midBlur 0.20
- misc.HiDof.farBlur 1
- misc.cutscene.nearBlurMin 0.2
- misc.PedKillOverlay.duration 750.0f
- misc.DamageOverlay.RampUpDuration 75
- misc.DamageOverlay.HoldDuration 400
- misc.DamageOverlay.RampDownDuration 200
- misc.DamageOverlay.ColorBottom.red 0.80
- misc.DamageOverlay.ColorBottom.green 0.15
- misc.DamageOverlay.ColorBottom.blue 0.15
- misc.DamageOverlay.ColorTop.red 0.60
- misc.DamageOverlay.ColorTop.green 0.08
- misc.DamageOverlay.ColorTop.blue 0.08
- misc.DamageOverlay.GlobalAlphaBottom 0.20
- misc.DamageOverlay.GlobalAlphaTop 0.40
- misc.DamageOverlay.SpriteLength 0.30
- misc.DamageOverlay.SpriteBaseWidth 0.20
- misc.DamageOverlay.SpriteTipWidth 0.10
- misc.DamageOverlay.HorizontalFadeSoftness 1.00
- misc.DamageOverlay.VerticalFadeOffset 0.50
- misc.DamageOverlay.AngleScalingMult 0.00
- misc.DamageOverlay.FP.RampUpDuration 75
- misc.DamageOverlay.FP.HoldDuration 400
- misc.DamageOverlay.FP.RampDownDuration 200
- misc.DamageOverlay.FP.ColorBottom.red 0.80
- misc.DamageOverlay.FP.ColorBottom.green 0.15
- misc.DamageOverlay.FP.ColorBottom.blue 0.15
- misc.DamageOverlay.FP.ColorTop.red 0.60
- misc.DamageOverlay.FP.ColorTop.green 0.08
- misc.DamageOverlay.FP.ColorTop.blue 0.08
- misc.DamageOverlay.FP.GlobalAlphaBottom 0.20
- misc.DamageOverlay.FP.GlobalAlphaTop 0.45
- misc.DamageOverlay.FP.SpriteLength 0.40
- misc.DamageOverlay.FP.SpriteBaseWidth 0.27
- misc.DamageOverlay.FP.SpriteTipWidth 0.10
- misc.DamageOverlay.FP.HorizontalFadeSoftness 1.00
- misc.DamageOverlay.FP.VerticalFadeOffset 0.50
- misc.DamageOverlay.FP.AngleScalingMult 0.00
- misc.DamageOverlay.ScreenSafeZoneLength 0.45
- misc.SniperRifleDof.Enabled 0
- misc.SniperRifleDof.NearStart 0.0
- misc.SniperRifleDof.NearEnd 0.0
- misc.SniperRifleDof.FarStart 5000.0
- misc.SniperRifleDof.FarEnd 5000.0
- misc.MoonDimMult 0.3
- misc.NextGenModifier 1.0
- # See Through
- seeThrough.PedQuadSize 0.35
- seeThrough.PedQuadStartDistance 0
- seeThrough.PedQuadEndDistance 1500
- seeThrough.PedQuadScale 12
- seeThrough.FadeStartDistance 50
- seeThrough.FadeEndDistance 1100
- seeThrough.MaxThickness 10000
- seeThrough.MinNoiseAmount 0.25
- seeThrough.MaxNoiseAmount 1
- seeThrough.HiLightIntensity 0.5
- seeThrough.HiLightNoise 0.5
- # seeThrough.ColorNear 0.06 0.02 0.14 1
- seeThrough.ColorNear.red 0.06
- seeThrough.ColorNear.green 0.02
- seeThrough.ColorNear.blue 0.14
- # seeThrough.ColorFar 0.03 0.05 0.16 1
- seeThrough.ColorFar.red 0.03
- seeThrough.ColorFar.green 0.05
- seeThrough.ColorFar.blue 0.16
- # seeThrough.ColorVisibleBase 0.78 0 0 1
- seeThrough.ColorVisibleBase.red 0.78
- seeThrough.ColorVisibleBase.green 0
- seeThrough.ColorVisibleBase.blue 0
- # seeThrough.ColorVisibleWarm 1 0 0 1
- seeThrough.ColorVisibleWarm.red 0.85
- seeThrough.ColorVisibleWarm.green 0.65
- seeThrough.ColorVisibleWarm.blue 0
- # seeThrough.ColorVisibleHot 0 1 1 0
- seeThrough.ColorVisibleHot.red 0.95
- seeThrough.ColorVisibleHot.green 0.99
- seeThrough.ColorVisibleHot.blue 1
- # Tonemapping
- Tonemapping.bright.filmic.A 0.22
- Tonemapping.bright.filmic.B 0.3
- Tonemapping.bright.filmic.C 0.10
- Tonemapping.bright.filmic.D 0.2
- Tonemapping.bright.filmic.E 0.01
- Tonemapping.bright.filmic.F 0.3
- Tonemapping.bright.filmic.W 4.0
- Tonemapping.bright.filmic.exposure -0.5
- Tonemapping.dark.filmic.A 0.22
- Tonemapping.dark.filmic.B 0.3
- Tonemapping.dark.filmic.C 0.10
- Tonemapping.dark.filmic.D 0.2
- Tonemapping.dark.filmic.E 0.0
- Tonemapping.dark.filmic.F 0.3
- Tonemapping.dark.filmic.W 4.0
- Tonemapping.dark.filmic.exposure 3.0
- # Exposure
- Exposure.curve.scale -106.200
- Exposure.curve.power 0.007
- Exposure.curve.offset 104.700
- # Adaptation
- Adaptation.min.step.size 0.15
- Adaptation.max.step.size 3.0
- Adaptation.step.size.mult 1.5
- Adaptation.threshold 0.0
- Adaptation.sun.exposure.tweak -2
- # Cloud generation
- cloudgen.frequency 2.0
- cloudgen.scale 48.0
- cloudgen.edge.detail.scale 16.0
- cloudgen.overlay.detail.scale 8.0
- # Cloud speeds
- cloud.speed.large 5.0
- cloud.speed.small 1.0
- cloud.speed.overall 1.0
- cloud.speed.edge 1.0
- cloud.speed.hats 1.0
- # lod fade distances
- lod.fadedist.orphanhd 20.0
- lod.fadedist.hd 20.0
- lod.fadedist.lod 20.0
- lod.fadedist.slod1 20.0
- lod.fadedist.slod2 25.0
- lod.fadedist.slod3 25.0
- lod.fadedist.slod4 25.0
- # sky plane
- skyplane.offset 512.0
- skyplane.fog.fade.start 64.0
- skyplane.fog.fade.end 128.0
- // Rim lighting
- rim.lighting.width.start 0.3
- rim.lighting.width.end 0.9
- rim.lighting.transition.angle 0.0
- rim.lighting.downmask.angle 0.3
- rim.lighting.main.colour.intensity 1.0
- rim.lighting.offangle.colour.intensity 0.3
- // Reflection tweaks
- reflection.tweaks.interior.artificial.boost 3.0
- reflection.tweaks.exterior.artificial.boost 3.0
- reflection.tweaks.emissive.boost 5.0
- // Light component cutoff
- lights.cutoff.distance 1000.0
- lights.cutoff.shadow.distance 1001.0
- lights.cutoff.specular.distance 1002.0
- lights.cutoff.volumetric.distance 1003.0
- lights.cutoff.nonGbuf.distance 75.0
- // Bloom
- bloom.threshold.min 0.4
- bloom.threshold.expsoure.diff.min 0.0
- bloom.threshold.expsoure.diff.max 0.0
- bloom.threshold.power 1.0
- bloom.blurblendmult.large 0.5
- bloom.blurblendmult.med 2.0
- bloom.blurblendmult.small 1
- // Dynmaic bake paramaters
- dynamic.bake.start.min 0.7
- dynamic.bake.start.max 1.7
- dynamic.bake.end.min 0.3
- dynamic.bake.end.max 1.3
- // Minimap alpha
- UI.minimap.alpha 0.6
- // Puddles
- puddles.scale 0.015
- puddles.range 0.15
- puddles.depth 0.9
- puddles.depthtest 0.200
- puddles.strength 0.5
- puddles.animspeed 30.
- puddles.ripples.minsize 0.012
- puddles.ripples.maxsize 0.02
- puddles.ripples.speed 10
- puddles.ripples.minduration 4.0
- puddles.ripples.maxduration 5.0
- puddles.ripples.dropfactor 0.8
- puddles.ripples.windstrength 0.03
- puddles.ripples.ripplestrength 0.7
- puddles.ripples.winddamping 0.05
- puddles.ripples.playerspeed 10.0
- puddles.ripples.playermapsize 8
- // LOD lights - do not change these ranges without talking to code because it requires data changes
- lodlight.small.range 250.0
- lodlight.medium.range 750.0
- lodlight.large.range 2500.0
- lodlight.small.fade 50.0
- lodlight.medium.fade 100.0
- lodlight.large.fade 50.0
- lodlight.small.corona.range 150.0
- lodlight.medium.corona.range 180.0
- lodlight.large.corona.range 1250.0
- lodlight.corona.size 2.0
- lodlight.sphere.expand.size.mult 2
- lodlight.sphere.expand.start 50.0
- lodlight.sphere.expand.end 500.0
- // Bright Lights
- misc.brightlight.distculled.FadeStart 60.0
- misc.brightlight.distculled.FadeEnd 80.0
- misc.brightlight.notdistculled.FadeStart 100.0
- misc.brightlight.notdistculled.FadeEnd 110.0
- misc.brightlight.globalIntensity 12.0
- misc.brightlight.railwayItensity 2.5
- misc.brightlight.coronaZBias 1.0
- // Vehicle Light Night/Day Settings
- vehicle.lights.sunrise 6.5
- vehicle.lights.sunset 20.0
- // Vehicle light fade distances
- vehicle.lights.fadeDistance.main 80.0
- vehicle.lights.fadeDistance.secondary 40.0
- vehicle.lights.fadeDistance.sirens 150.0
- vehicle.lights.fadeDistance.AO 150.0
- vehicle.lights.fadeLength 10.0
- //Particle Shadow intensity
- particles.shadowintensity 0.5
- // Dark Light
- dark.light.color.red 0.60
- dark.light.color.green 1.00
- dark.light.color.blue 0.60
- dark.light.intensity 0.1
- dark.light.radius 50.0
- dark.light.falloffExp 128.0
- dark.light.innerConeAngle 0.00
- dark.light.outerConeAngle 36.00
- dark.light.coronaHDR 1.00
- dark.light.coronaSize 1.00
- dark.light.offset.x 0.10
- dark.light.offset.y -0.10
- dark.light.offset.z -0.10
- dark.useSpec 1.0
- dark.useShadows 1.0
- dark.useVolumes 0.0
- dark.volumeIntensity 0.1
- dark.volumeSize 0.05
- dark.volumeExponent 0.0
- dark.volumeColor.x 0.6
- dark.volumeColor.y 1.0
- dark.volumeColor.z 0.6
- dark.volumeColor.w 1.0
- dark.lightDirBase 0.5
- // Ped light
- ped.light.direction.x -0.825
- ped.light.direction.y 0.565
- ped.light.direction.z 0.000
- ped.light.fade.day.start 5.99
- ped.light.fade.day.end 6.0
- ped.light.fade.night.start 19.99
- ped.light.fade.night.end 20.0
- //ped phone light properties
- ped.phonelight.color.r 1.0
- ped.phonelight.color.g 1.0
- ped.phonelight.color.b 1.0
- ped.phonelight.intensity 4.0
- ped.phonelight.radius 0.9
- ped.phonelight.falloffexp 15.0
- ped.phonelight.cone.inner 0.0
- ped.phonelight.cone.outer 90.0
- //Adaptive DOF - PC/NG Only
- adaptivedof.range.verynear 5
- adaptivedof.range.near 20
- adaptivedof.range.mid 1000
- adaptivedof.range.far 3000
- adaptivedof.range.veryfar 10000
- adaptivedof.day.verynear.nearout -0.5
- adaptivedof.day.verynear.nearin 1.0
- adaptivedof.day.verynear.farin -10.0
- adaptivedof.day.verynear.farout 300.0
- adaptivedof.day.near.nearout -1.0
- adaptivedof.day.near.nearin 2.0
- adaptivedof.day.near.farin -800.0
- adaptivedof.day.near.farout 8000.0
- adaptivedof.day.mid.nearout -2.0
- adaptivedof.day.mid.nearin 2.5
- adaptivedof.day.mid.farin -1000.0
- adaptivedof.day.mid.farout 25000.0
- adaptivedof.day.far.nearout 0.0
- adaptivedof.day.far.nearin 4.0
- adaptivedof.day.far.farin 5000.0
- adaptivedof.day.far.farout 25000.0
- adaptivedof.day.veryfar.nearout -6.0
- adaptivedof.day.veryfar.nearin 15.5
- adaptivedof.day.veryfar.farin 13000.0
- adaptivedof.day.veryfar.farout 25000.0
- adaptivedof.night.verynear.nearout -0.5
- adaptivedof.night.verynear.nearin 1.05
- adaptivedof.night.verynear.farin -25.0
- adaptivedof.night.verynear.farout 300.0
- adaptivedof.night.near.nearout -1.0
- adaptivedof.night.near.nearin 1.0
- adaptivedof.night.near.farin -200.0
- adaptivedof.night.near.farout 2500.0
- adaptivedof.night.mid.nearout -0.5
- adaptivedof.night.mid.nearin 2.0
- adaptivedof.night.mid.farin -1000.0
- adaptivedof.night.mid.farout 15000.0
- adaptivedof.night.far.nearout 0.0
- adaptivedof.night.far.nearin 4.0
- adaptivedof.night.far.farin 5000.0
- adaptivedof.night.far.farout 25000.0
- adaptivedof.night.veryfar.nearout 0.0
- adaptivedof.night.veryfar.nearin 15.5
- adaptivedof.night.veryfar.farin 10000.0
- adaptivedof.night.veryfar.farout 25000.0
- adaptivedof.missedrayvalue 10000
- adaptivedof.gridsize 15
- adaptivedof.gridscalex 0.3
- adaptivedof.gridscaley 0.5
- adaptivedof.gridscalexincover 0.1
- adaptivedof.gridscaleyincover 0.2
- adaptivedof.gridscalexaiming 0.01
- adaptivedof.gridscaleyaiming 0.01
- adaptivedof.gridscalexrungun 0.02
- adaptivedof.gridscaleyrungun 0.03
- adaptivedof.smoothtime 0.75
- adaptivedof.nearplayeradjust 4.5f
- adaptivedof.meleefocal.nearout 1.0
- adaptivedof.meleefocal.nearin 1.0
- adaptivedof.meleefocal.farin 1.0
- adaptivedof.meleefocal.farout 1.0
- adaptivedof.aimingfocal.nearout 1.0
- adaptivedof.aimingfocal.nearin 1.0
- adaptivedof.aimingfocal.farin 1.0
- adaptivedof.aimingfocal.farout 1.0
- adaptivedof.rungunfocal.nearout 1.0
- adaptivedof.rungunfocal.nearin 1.0
- adaptivedof.rungunfocal.farin 1.0
- adaptivedof.rungunfocal.farout 1.0
- adaptivedof.incoverfocal.nearout 1.0
- adaptivedof.incoverfocal.nearin 1.0
- adaptivedof.incoverfocal.farin 1.0
- adaptivedof.incoverfocal.farout 1.0
- adaptivedof.exposureDay -2.0
- adaptivedof.exposureNight 1.0
- adaptivedof.exposureMin -2.5
- adaptivedof.exposureMax 2.5
- bokeh.brightnessThresholdMin 4.0
- bokeh.brightnessThresholdMax 3.0
- bokeh.brightnessExposureMin -3.0
- bokeh.brightnessExposureMax 1.0
- bokeh.cocThreshold 0.1
- bokeh.fadeRangeMin 1.320
- bokeh.fadeRangeMax 0.06
- bokeh.sizeMultiplier 1.3
- bokeh.globalAlpha 1.0
- bokeh.alphaCutoff 0.15
- bokeh.shapeExposureRangeMin -3.0
- bokeh.shapeExposureRangeMax 1.0
- defaultmotionblur.enabled 1
- defaultmotionblur.strength 0.1
- procObjects.minRadiusForHeightMap 0.4
- // Multipiers over final shadow cascade.
- fogray.fadestart 0.0
- fogray.fadeend 1.0
- //character lens flare
- lensflare.switch.length 990
- lensflare.hide.length 495
- lensflare.show.length 264
- lensflare.desaturation.boost 1.6
- // First person motion blur
- fpv.motionblur.weight0 1.0
- fpv.motionblur.weight1 0.0
- fpv.motionblur.weight2 0.8
- fpv.motionblur.weight3 1.0
- fpv.motionblur.max.velocity 32.0
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