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- <?xml version="1.0" ?>
- <spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
- <config
- HideErrors="false"
- ShowGearSwaps="false"
- Debug="false"
- ShowSpellInfo="false"
- />
- <!-- R3G1STRY's WAR XML template v1
- AutoExec Data needed for this file :
- <autoexec>
- <register event="losebuff_restraint|gainbuff_restraint|losebuff_mighty strikes|gainbuff_mighty strikes|losebuff_weakness" silent="true">input /magic "ClassTrigger" SetVariables</register>
- </autoexec>
- Should call this WAR_AutoExec.xml
- Registry_Include.xml is needed to use this file, you can find it at http://pastebin.com/u/R3G1STRY -->
- <!-- CHANGELOG:
- * 9/21/12: Got rid of multiple toggles, now TP gear changes automatically depending on the
- situation. You still have to toggle accuracy sets and Rancor Collar.
- * 10/8/12: Added Legion specific TP sets.
- * 10/15/12: Registry_Include.xml now needed to use this file.
- * 10/20/12: Accuracy and NoRancor toggles are now instant swaps.
- * 12/14/12: Added a set that will lock trial gear (i.e. Relic +2 augment trials). Also
- noticed weaponskill gear was not always swapping in time, added CastDelays.
- * 12/21/12: Changed PDT/MDT toggles to ClassTriggers to get rid of a few lines of code.
- * 12/28/12: Variables changed slightly. Issue where AutoExec would not always auto-load should
- be fixed. Registry_Include.xml updated.
- * 12/31/12: Everything changed to ClassTrigger toggles, macros will need to be changed.
- * 1/14/13: Fixed issue where variables would not be set if you we're't using Ukon or Ragnarok.
- If you aren't using Ukon or Ragnarok it will default to Great Axe sets.
- * 2/9/13: Fixed bug where Accuracy gear wouldn't always swap in Voidwatch. Fixed bug where
- Voidwatch gear wouldn't get equipped in Provenance. Also got rid of some redundant
- sets. Registry_Include.xml updated. -->
- <!-- RANDOM NOTES:
- * I have two macro books for Ukon and Rag. Some of the rules auto-swap to those books, if
- you know what they are you can take them out. If you don't know where they are, I flip
- between books 1 and 2, #1 for Ukonvasara and #2 for Ragnarok. If you're using one of
- those weapons, I suggest you use the respective macro book, unless, again, you know
- which code to take out.
- * To lock trial gear (i.e. Relic +2 augment trials) just put the piece(s) in the set called
- "trial" and uncomment the last rule in this file.
- * Variables are used to set your TP Neck and TP Hands. For these to work you need to set said
- variables to the appropriate TP Hands or TP Neck, then in your TP sets you need to put
- $WARTPHands or $WARTPNeck, respectively. -->
- <!-- A QUICK GUIDE TO TOGGLES AND HOW THEY WORK:
- * Certain commands will toggle certain gearsets. When you toggle a set it will continue to put
- that set on after any action. For example... if you use '/magic "ClassTrigger" MDT' you will
- toggle to your MDT set. If you then use Resolution, it will swap to your Resolution gear.
- After the weaponskill is finished it will put on the MDT set again. To toggle back to your
- current TP set, use the '/magic "ClassTrigger" MDT' toggle again.
- * When the accuracy toggle is turned on, your TP set will be changed to TP<event|buff><weapon>HighACC
- that applies to the current situation. Weaponskill sets (mainly just Resolution or Ukko's Fury)
- will be changed to ACC<weaponskill> or MightyStrikesACC<weaponskill> regardless of current buffs
- or current situation.
- * Below is a list of macros you're going to want to have. Some toggles are handled with abilities
- while others are handled with classtriggers. How the macro should look, line by line, is shown. -->
- <!-- MDT macro:
- /magic "ClassTrigger" MDT
- Empty
- Empty
- Empty
- Empty
- Empty
- -->
- <!-- PDT macro:
- /magic "ClassTrigger" PDT
- Empty
- Empty
- Empty
- Empty
- Empty
- -->
- <!-- Rancor Collar toggle macro:
- /magic "ClassTrigger" NoRancor
- Empty
- Empty
- Empty
- Empty
- Empty
- -->
- <!-- Accuracy toggle macro:
- /magic "ClassTrigger" Accuracy
- Empty
- Empty
- Empty
- Empty
- Empty
- -->
- <!-- Twilight Lock toggle macro (will toggle Twilight Locking on and off):
- /magic "ClassTrigger" TwilightLock
- Empty
- Empty
- Empty
- Empty
- Empty
- -->
- <!-- Reset trigger (also used as primary AutoExec trigger, if for some reason your
- gear does not properly swap, press this to go back/change to the proper set):
- /magic "ClassTrigger" SetVariables
- Empty
- Empty
- Empty
- Empty
- Empty
- -->
- <variables clear="true">
- <!-- Set as your normal Restraint down TP hands. -->
- <var name="NormalTPHands">Phorcys Mitts</var>
- <!-- Set as your Restraint down ACC TP hands. -->
- <var name="ACCTPHands">Avant Gauntlets +1</var>
- <!-- Set as your normal TP neck (probably Rancor Collar). -->
- <var name="NormalTPNeck">Rancor Collar</var>
- <!-- Set as TP neck to be used when Rancor isn't viable. This will
- also be used as your TP neck when Mighty Strikes is active. -->
- <var name="NonRancorTPNeck">Portus Collar</var>
- <!-- Set to 1 if you want Twilight Helm/Mail locked when weakened.
- If you do not want Twilight locked when weakened, set to 0. -->
- <var name="TwilightLock">0</var>
- <!-- Do NOT change the rest of these variables -->
- <var name="DD"></var>
- <var name="Melee"></var>
- <var name="Armor">None</var>
- <var name="Twilight">None</var>
- <var name="WARTPHands"></var>
- <var name="WARTPNeck"></var>
- <var name="Accuracy">0</var>
- <var name="AutoExecRan">0</var>
- <var name="Rancor">1</var>
- <var name="TwiLock">0</var>
- <var name="MacroBook"></var>
- <var name="RavMuffs">Ravager's Mufflers +2</var>
- </variables>
- <sets>
- <group default="yes" name="Normal">
- <!-- Empty set, DO NOT alter this -->
- <set Name="None"></set>
- <!-- Town gear -->
- <set Name="Town" baseset="TPGreatSword">
- <head>Shaded Specs.</head>
- <legs>Ares' Flanchard +1</legs>
- <feet>Hermes' Sandals</feet>
- </set>
- <!-- Great Axe TP Set -->
- <set name="TPGreatAxe">
- <head>Phorcys Salade</head>
- <neck>$WARTPNeck</neck>
- <lear>Brutal Earring</lear>
- <rear>Ravager's Earring</rear>
- <body>Armada Hauberk</body>
- <hands>$WARTPHands</hands>
- <lring>Rajas Ring</lring>
- <rring>Mars's Ring</rring>
- <back>Atheling Mantle</back>
- <waist>Phos Belt</waist>
- <legs>Ravager's Cuisses +2</legs>
- <feet>Ravager's Calligae +2</feet>
- <ammo>Ravager's Orb</ammo>
- </set>
- <!-- Great Axe ACC TP Set -->
- <set name="TPGreatAxeHighACC">
- <head>Phorcys Salade</head>
- <neck>$WARTPNeck</neck>
- <lear>Brutal Earring</lear>
- <rear>Ravager's Earring</rear>
- <body>Armada Hauberk</body>
- <hands>$WARTPHands</hands>
- <lring>Rajas Ring</lring>
- <rring>Mars's Ring</rring>
- <back>Letalis Mantle</back>
- <waist>Phos Belt</waist>
- <legs>Ravager's Cuisses +2</legs>
- <feet>Ravager's Calligae +2</feet>
- <ammo>Fire Bomblet</ammo>
- </set>
- <!-- Great Sword TP Set -->
- <set name="TPGreatSword|TP">
- <head>Phorcys Salade</head>
- <neck>$WARTPNeck</neck>
- <lear>Brutal Earring</lear>
- <rear>Ravager's Earring</rear>
- <body>Armada Hauberk</body>
- <hands>$WARTPHands</hands>
- <lring>Rajas Ring</lring>
- <rring>Mars's Ring</rring>
- <back>Atheling Mantle</back>
- <waist>Phos Belt</waist>
- <legs>Ravager's Cuisses +2</legs>
- <feet>Ravager's Calligae +2</feet>
- <ammo>Ravager's Orb</ammo>
- </set>
- <!-- Great Sword ACC TP Set -->
- <set name="TPGreatSwordHighACC">
- <head>Phorcys Salade</head>
- <neck>$WARTPNeck</neck>
- <lear>Brutal Earring</lear>
- <rear>Ravager's Earring</rear>
- <body>Armada Hauberk</body>
- <hands>$WARTPHands</hands>
- <lring>Rajas Ring</lring>
- <rring>Mars's Ring</rring>
- <back>Letalis Mantle</back>
- <waist>Phos Belt</waist>
- <legs>Ravager's Cuisses +2</legs>
- <feet>Ravager's Calligae +2</feet>
- <ammo>Fire Bomblet</ammo>
- </set>
- <!-- Voidwatch Great Axe TP Set -->
- <set name="TPVoidwatchGreatAxe" baseset="TPGreatAxe">
- <head>Ravager's Mask +2</head>
- <waist>Phasmida Belt</waist>
- </set>
- <!-- Voidwatch Great Axe High ACC Set -->
- <set name="TPVoidwatchGreatAxeHighACC" baseset="TPGreatAxeHighACC">
- <head>Ravager's Mask +2</head>
- <waist>Phasmida Belt</waist>
- </set>
- <!-- Voidwatch Great Sword TP Set -->
- <set name="TPVoidwatchGreatSword" baseset="TPGreatSword">
- <head>Ravager's Mask +2</head>
- <waist>Phasmida Belt</waist>
- </set>
- <!-- Voidwatch Great Sword High ACC TP Set -->
- <set name="TPVoidwatchGreatSwordHighACC" baseset="TPGreatSwordHighACC">
- <head>Ravager's Mask +2</head>
- <waist>Phasmida Belt</waist>
- </set>
- <!-- Legion Great Axe TP Set -->
- <set name="TPLegionGreatAxe">
- <head>Phorcys Salade</head>
- <neck>$WARTPNeck</neck>
- <lear>Brutal Earring</lear>
- <rear>Ravager's Earring</rear>
- <body>Armada Hauberk</body>
- <hands>$WARTPHands</hands>
- <lring>Rajas Ring</lring>
- <rring>Ambuscade Ring</rring>
- <back>Atheling Mantle</back>
- <waist>Phos Belt</waist>
- <legs>Ravager's Cuisses +2</legs>
- <feet>Ravager's Calligae +2</feet>
- <ammo>Ravager's Orb</ammo>
- </set>
- <!-- Legion Great Axe ACC TP Set -->
- <set name="TPLegionGreatAxeHighACC">
- <head>Phorcys Salade</head>
- <neck>$WARTPNeck</neck>
- <lear>Brutal Earring</lear>
- <rear>Ravager's Earring</rear>
- <body>Armada Hauberk</body>
- <hands>$WARTPHands</hands>
- <lring>Rajas Ring</lring>
- <rring>Ambuscade Ring</rring>
- <back>Letalis Mantle</back>
- <waist>Phos Belt</waist>
- <legs>Ravager's Cuisses +2</legs>
- <feet>Ravager's Calligae +2</feet>
- <ammo>Fire Bomblet</ammo>
- </set>
- <!-- Legion Great Sword TP Set -->
- <set name="TPLegionGreatSword">
- <head>Phorcys Salade</head>
- <neck>$WARTPNeck</neck>
- <lear>Brutal Earring</lear>
- <rear>Ravager's Earring</rear>
- <body>Armada Hauberk</body>
- <hands>$WARTPHands</hands>
- <lring>Rajas Ring</lring>
- <rring>Ambuscade Ring</rring>
- <back>Atheling Mantle</back>
- <waist>Phos Belt</waist>
- <legs>Ravager's Cuisses +2</legs>
- <feet>Ravager's Calligae +2</feet>
- <ammo>Ravager's Orb</ammo>
- </set>
- <!-- Legion Great Sword ACC TP Set -->
- <set name="TPLegionGreatSwordHighACC">
- <head>Phorcys Salade</head>
- <neck>$WARTPNeck</neck>
- <lear>Brutal Earring</lear>
- <rear>Ravager's Earring</rear>
- <body>Armada Hauberk</body>
- <hands>$WARTPHands</hands>
- <lring>Rajas Ring</lring>
- <rring>Ambuscade Ring</rring>
- <back>Letalis Mantle</back>
- <waist>Phos Belt</waist>
- <legs>Ravager's Cuisses +2</legs>
- <feet>Ravager's Calligae +2</feet>
- <ammo>Fire Bomblet</ammo>
- </set>
- <!-- Full PDT -->
- <set name="PDT" baseset="$DD">
- <head>Valhalla Helm</head>
- <neck>Twilight Torque</neck>
- <body>Mekira Meikogai</body>
- <hands>Paalaka Gloves</hands>
- <lring>Dark Ring</lring>
- <rring>Dark Ring</rring>
- <back>Shadow Mantle</back>
- <waist>Nierenschutz</waist>
- <legs>Ogier's Breeches</legs>
- <feet>Phorcys Schuhs</feet>
- </set>
- <!-- Full MDT -->
- <set name="MDT" baseset="$DD">
- <head>Valhalla Helm</head>
- <neck>Twilight Torque</neck>
- <lear>Merman's Earring</lear>
- <rear>Merman's Earring</rear>
- <body>Mekira Meikogai</body>
- <hands>Medb's gauntlets</hands>
- <lring>Shadow Ring</lring>
- <rring>Archon Ring</rring>
- <back>Engulfer Cape</back>
- <waist>Nierenschutz</waist>
- <feet>Ogier's Leggings</feet>
- <ammo>Demonry Stone</ammo>
- </set>
- <!-- Idle set -->
- <set name="Idle">
- <head>Twilight Helm</head>
- <neck>Wiglen Gorget</neck>
- <lear>Brutal Earring</lear>
- <rear>Ravager's Earring</rear>
- <body>Kumarbi's Akar</body>
- <hands>Paalaka Gloves</hands>
- <lring>Sheltered Ring</lring>
- <rring>Paguroidea Ring</rring>
- <back>Shadow Mantle</back>
- <waist>Nierenschutz</waist>
- <legs>Ogier's Breeches</legs>
- <feet>Hermes' Sandals</feet>
- <ammo>Demonry Stone</ammo>
- </set>
- <!-- Put your movement piece(s) here. -->
- <set name="Movement">
- <feet>Hermes' Sandals</feet>
- </set>
- <!-- Twilight set -->
- <set name="TwilightSet">
- <head lock="true">Twilight Helm</head>
- <body lock="true">Twilight Mail</body>
- </set>
- <!-- Base Ukko's Set -->
- <set name="Ukko">
- <head>Ravager's Mask +2</head>
- <neck>Thunder Gorget</neck>
- <lear>Brutal Earring</lear>
- <rear>Ravager's Earring</rear>
- <body>Phorcys Korazin</body>
- <hands>Phorcys Mitts</hands>
- <lring>Rajas Ring</lring>
- <rring>Pyrosoul Ring</rring>
- <back>Rancorous Mantle</back>
- <waist>Windbuffet Belt</waist>
- <legs>Ares' Flanchard +1</legs>
- <feet>Ravager's Calligae +2</feet>
- <ammo>Ravager's Orb</ammo>
- </set>
- <!-- Accuracy Ukko's Set -->
- <set name="AccuracyUkko" baseset="Ukko">
- <hands>Hecatomb Mittens +1</hands>
- <neck>Thunder Gorget</neck>
- <back>Rancorous Mantle</back>
- <waist>Thunder Belt</waist>
- <legs>Ogier's Breeches</legs>
- </set>
- <!-- Abyssea Ukko's -->
- <set name="AbysseaUkko" baseset="Ukko">
- <hands>Hecatomb Mittens +1</hands>
- <legs>Hecatomb Subligar +1</legs>
- </set>
- <!-- Mighty Strikes down Cleave -->
- <set name="Cleave">
- <head>Ravager's Mask +2</head>
- <neck>Thunder Gorget</neck>
- <lear>Brutal Earring</lear>
- <rear>Ravager's Earring</rear>
- <body>Phorcys Korazin</body>
- <hands>Phorcys Mitts</hands>
- <lring>Rajas Ring</lring>
- <rring>Pyrosoul Ring</rring>
- <back>Rancorous Mantle</back>
- <waist>Thunder Belt</waist>
- <legs>Ogier's Breeches</legs>
- <feet>Ravager's Calligae +2</feet>
- <ammo>Ravager's Orb</ammo>
- </set>
- <!-- Mighty Strikes Cleave -->
- <set name="MSCleave" baseset="Cleave">
- <hands>Hecatomb Mittens +1</hands>
- <back>Atheling Mantle</back>
- </set>
- <!-- Upheaval -->
- <set name="Upheaval">
- </set>
- <!-- Mighty Strikes Upheaval -->
- <set name="MSUpheaval" baseset="Upheaval">
- </set>
- <!-- Resolution set. If you have a head other than Mekira-oto +1
- that you would use during inactive days put it in this set, rules
- will set Mekira-oto +1 as your Resolution head during active days
- (Thunder, Earth, Wind) -->
- <set name="Resolution">
- <head>Mekira-oto +1</head>
- <neck>Thunder Gorget</neck>
- <lear>Brutal Earring</lear>
- <rear>Ravager's Earring</rear>
- <body>Phorcys Korazin</body>
- <hands>Phorcys Mitts</hands>
- <lring>Rajas Ring</lring>
- <rring>Pyrosoul Ring</rring>
- <back>Atheling Mantle</back>
- <waist>Thunder Belt</waist>
- <legs>Ares' Flanchard +1</legs>
- <feet>Dilaram's Sollerets</feet>
- <ammo>Ravager's Orb</ammo>
- </set>
- <!-- Accuracy Resolution -->
- <set name="AccuracyResolution" baseset="Resolution">
- <back>Letalis Mantle</back>
- </set>
- <!-- Mighty Strikes Resolution -->
- <set name="MSResolution" baseset="Resolution">
- <hands>Hecatomb Mittens +1</hands>
- <feet>Ravager's Calligae +2</feet>
- </set>
- <!-- Mighty Strikes Accuracy Resolution -->
- <set name="MSAccuracyResolution" baseset="MightyStrikesResolution">
- <back>Letalis Mantle</back>
- </set>
- <!-- Yes, I have a Scourge set. No, I do not use it. -->
- <set name="Scourge">
- <head>Twilight Helm</head>
- <neck>Portus Collar</neck>
- <lear>Brutal Earring</lear>
- <rear>Ravager's Earring</rear>
- <body>Phorcys Korazin</body>
- <hands>Phorcys Mitts</hands>
- <lring>Rajas Ring</lring>
- <rring>Pyrosoul Ring</rring>
- <back>Atheling Mantle</back>
- <waist>Windbuffet Belt</waist>
- <legs>Ogier's Breeches</legs>
- <feet>Phorcys Schuhs</feet>
- <ammo>Ravager's Orb</ammo>
- </set>
- <!-- Utsusemi: Ni set -->
- <set name="Ni">
- </set>
- <!-- Utsusemi: Ichi set -->
- <set name="Ichi">
- </set>
- <!-- Fastcast -->
- <set name="Fastcast">
- </set>
- <!-- If doing a trial where xp/killshot is needed, put gear here -->
- <set name="Trial">
- </set>
- </group>
- </sets>
- <rules>
- <!-- Checks to see if you're in the right macro book. -->
- <if equipmain="Ragnarok">
- <if advanced='"$MacroBook" != "2"'>
- <addtochat>Changing Macro Book to Ragnarok Book.</addtochat>
- </if>
- <command>wait 0.5;input /macro book 2</command>
- <var cmd="set MacroBook 2" />
- </if>
- <elseif equipmain="Ukonvasara">
- <if advanced='"$MacroBook" != "1"'>
- <addtochat>Changing Macro Book to Ukonvasara Book.</addtochat>
- </if>
- <command>wait 0.5;input /macro book 1</command>
- <var cmd="set MacroBook 1" />
- </elseif>
- <!-- Checks to see if AutoExec File has been loaded. -->
- <if advanced='"$AutoExecRan" = "0"'>
- <addtochat>Loading AutoExec File.</addtochat>
- <command>input //AutoExec Load WAR_Autoexec.xml</command>
- <var cmd="set AutoExecRan 1" />
- </if>
- <!-- ClassTrigger Toggles/Triggers -->
- <if spell="ClassTrigger">
- <!-- Set Variable Trigger. This is the primary AutoExec trigger, it can also
- be used as a trigger to force your gear to swap to the appropriate set
- if your gear doesn't swap properly in a given situation. -->
- <if SpellTargetRaw="SetVariables">
- <!-- Empty. All variables are set below. -->
- </if>
- <!-- PDT Toggle -->
- <if SpellTargetRaw="PDT">
- <if advanced='"$Armor" = "PDT"'>
- <var cmd="set Armor None" />
- <addtochat>PDT - OFF.</addtochat>
- </if>
- <else>
- <var cmd="set Armor PDT" />
- <addtochat>PDT - ON.</addtochat>
- </else>
- </if>
- <!-- MDT Toggle -->
- <if SpellTargetRaw="MDT">
- <if advanced='"$Armor" = "MDT"'>
- <var cmd="set Armor None" />
- <addtochat>MDT - OFF.</addtochat>
- </if>
- <else>
- <var cmd="set Armor MDT" />
- <addtochat>MDT - ON.</addtochat>
- </else>
- </if>
- <!-- Accuracy Toggle -->
- <if SpellTargetRaw="Accuracy">
- <if advanced='"$Accuracy" = "0"'>
- <var cmd="set Accuracy 1" />
- <addtochat>Accuracy Sets - ON.</addtochat>
- </if>
- <else>
- <var cmd="set Accuracy 0" />
- <addtochat>Accuracy Sets - OFF.</addtochat>
- </else>
- </if>
- <!-- NoRancor Toggle -->
- <if SpellTargetRaw="NoRancor">
- <if advanced='"$Rancor" = "0"'>
- <var cmd="set Rancor 1" />
- <addtochat>Rancor Collar - ON.</addtochat>
- </if>
- <else>
- <var cmd="set Rancor 0" />
- <addtochat>Rancor Collar - OFF.</addtochat>
- </else>
- </if>
- <!-- TwilightLock Toggle -->
- <if SpellTargetRaw="TwilightLock">
- <if advanced='"$TwiLock" = "1"'>
- <var cmd="set TwiLock 0" />
- <addtochat>Twilight Lock - OFF.</addtochat>
- </if>
- <else>
- <var cmd="set TwiLock 1" />
- <addtochat>Twilight Lock - ON.</addtochat>
- </else>
- </if>
- <xi:include href="Registry_Include.xml" xpointer="//include[@name='Set_WAR_Variables']/*" />
- <if status="engaged">
- <equip set="$Melee|$Armor|$Twilight|Trial" />
- </if>
- <elseif advanced='"%status" != "zoning|dead"'>
- <if area="*San d'Oria*|*Bastok*|*Windurst*|*Jeuno*|Norg|Nashmau|Selbina|Mhuara|Aht Urhgan Whitegate|Al Zahbi">
- <equip set="Town|$Armor|Movement|$Twilight|Trial" />
- </if>
- <else>
- <equip set="Idle|$Armor|Movement|$Twilight|Trial" />
- </else>
- </elseif>
- <cancelspell />
- <return />
- </if>
- <!-- Uses primary Trigger so sets change accordingly -->
- <if advanced='"%status" != "zoning|dead"'>
- <cmd when="engaged|idle|aftercast">/ma "ClassTrigger" SetVariables</cmd>
- </if>
- <!-- Weaponskill rules -->
- <if commandprefix="/weaponskill|/ws">
- <castdelay delay="0.2" />
- <if mode="OR" tplt="100" buffactive="Amnesia|Stun|Terror" notstatus="Engaged">
- <if notstatus="Engaged">
- <addtochat>Not engaged.</addtochat>
- </if>
- <elseif tplt="100">
- <addtochat>Not enough TP.</addtochat>
- </elseif>
- <elseif buffactive="Amnesia">
- <addtochat>Amnesia.</addtochat>
- </elseif>
- <elseif buffactive="Stun">
- <addtochat>Stun.</addtochat>
- </elseif>
- <elseif buffactive="Terror">
- <addtochat>Terror.</addtochat>
- </elseif>
- <if status="engaged">
- <equip set="$Melee|$Armor|$Twilight|Trial" />
- </if>
- <elseif advanced='"%status" != "zoning|dead"'>
- <if area="*San d'Oria*|*Bastok*|*Windurst*|*Jeuno*|Norg|Nashmau|Selbina|Mhuara|Aht Urhgan Whitegate|Al Zahbi">
- <equip set="Town|$Armor|Movement|$Twilight|Trial" />
- </if>
- <else>
- <equip set="Idle|$Armor|Movement|$Twilight|Trial" />
- </else>
- </elseif>
- <action type="cancelspell" />
- <action type="return" />
- </if>
- <elseif spell="Ukko's Fury">
- <if buffactive="Visitant">
- <equip when="precast" set="AbysseaUkko" />
- </if>
- <elseif advanced='"$Accuracy" = "1"'>
- <equip when="precast" set="AccuracyUkko" />
- </elseif>
- <else>
- <equip when="precast" set="Ukko" />
- </else>
- <if advanced='"%DayElement" = "Light" OR "%DayElement" = "Thunder" OR "%DayElement" = "Wind"'>
- <equip when="precast">
- <head lock="yes">Mekira-oto +1</head>
- </equip>
- </if>
- </elseif>
- <elseif spell="Fell Cleave">
- <if buffactive="Mighty Strikes">
- <equip when="precast" set="MSCleave" />
- </if>
- <else>
- <equip when="precast" set="Cleave" />
- </else>
- </elseif>
- <elseif spell="Upheaval">
- <if buffactive="Mighty Strikes">
- <equip when="precast" set="MSUpheaval" />
- </if>
- <else>
- <equip when="precast" set="Upheaval" />
- </else>
- </elseif>
- <elseif spell="Resolution">
- <if advanced='"$Accuracy" = "1"'>
- <if buffactive="Mighty Strikes">
- <equip when="precast" set="MSAccuarcyResolution" />
- </if>
- <else>
- <equip when="precast" set="AccuracyResolution" />
- </else>
- </if>
- <else>
- <if buffactive="Mighty Strikes">
- <equip when="precast" set="MSResolution" />
- </if>
- <else>
- <equip when="precast" set="Resolution" />
- </else>
- </else>
- <if advanced='"%DayElement" = "Light" OR "%DayElement" = "Thunder" OR "%DayElement" = "Wind"'>
- <equip when="precast">
- <head lock="yes">Mekira-oto +1</head>
- </equip>
- </if>
- </elseif>
- <elseif spell="Scourge">
- <equip when="precast" set="Scourge" />
- </elseif>
- </if>
- <!-- Ninjutsu rules -->
- <xi:include href="Registry_Include.xml" xpointer="//include[@name='Non_Ninja_Ninjutsu_Rules']/*" />
- <!-- JA rules -->
- <if spell="Berserk">
- <castdelay delay=".2" />
- <equip when="precast">
- <feet>Warrior's Calligae +2</feet>
- </equip>
- </if>
- <elseif spell="Aggressor">
- <castdelay delay=".2" />
- <equip when="precast">
- <body>Warrior's Lorica +2</body>
- </equip>
- </elseif>
- <elseif spell="Mighty Strikes">
- <castdelay delay=".2" />
- <equip when="precast">
- <hands>Warrior's Mufflers +2</hands>
- </equip>
- </elseif>
- <elseif spell="Warcry">
- <castdelay delay=".2" />
- <equip when="precast">
- <head>Warrior's Mask +2</head>
- </equip>
- </elseif>
- <elseif spell="Tomahawk">
- <castdelay delay=".2" />
- <equip when="precast">
- <ammo>Throwing Tomahawk</ammo>
- <feet>Warrior's Calligae +2</feet>
- </equip>
- </elseif>
- <elseif spell="Blood Rage">
- <castdelay delay=".2" />
- <equip when="precast">
- <body>Ravager's Lorica +2</body>
- </equip>
- </elseif>
- <elseif spell="Spectral Jig">
- <castdelay delay="0.2" />
- <action type="command" when="precast">cancel 71</action>
- </elseif>
- <!-- Locks Twilight Helm/Mail when weakened. Will be skipped over
- if you set the variable to 0. -->
- <if advanced='"$TwiLock" = "1"'>
- <if notbuffactive="Visitant">
- <if buffactive="Weakness">
- <equip when="all" set="TwilightSet" />
- </if>
- </if>
- </if>
- <!-- Commented out when not being used. -->
- <!-- <equip when="all" set="trial" /> -->
- </rules>
- </spellcast>
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