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- local actiontable = {
- ["Action"] = "Finish"
- }
- local a = getrawmetatable(game)
- local agree = a.__namecall
- setreadonly(a, false)
- a.__namecall = newcclosure(function(name, ...)
- local rakesh = {...}
- if getnamecallmethod() == "FireServer" and tostring(name) == "Event" and unpack(rakesh)["Action"]=="Down" then
- game:GetService("Players").LocalPlayer.Character.Medkit.Event:FireServer(actiontable)
- end
- return agree(name, unpack(rakesh))
- end)
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