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Rage Xzotys

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Aug 3rd, 2017
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  1. [auth]
  2. username =
  3. password =
  4. [aim]
  5. aim.autoshot = 1
  6. aim.autostop = 0
  7. aim.autoduck = 1
  8. aim.autoscope = 1
  9. aim.mouseinput = 0
  10. aim.killdelay = 1127.273071
  11. aim.smoke = 1
  12. aim.flash = 1
  13. fov.max = 21.273001
  14. fov.distance.based = 1
  15. fov.distance.delta = 293.182007
  16. aim.aimstep = 0
  17.  
  18. aim.ragebot = 1
  19. aim.ragebot.resolver = 1
  20. aim.ragebot.hitchance = 0
  21. aim.ragebot.mindamage = 22
  22. aim.ragebot.multipoint = 0
  23. aim.ragebot.pointscale = 0.000000
  24. aim.ragebot.fov = 360.000031
  25. aim.ragebot.aa.pitch = 1
  26. aim.ragebot.aa.yaws = 4
  27. aim.ragebot.aa.attarget = 0
  28. aim.ragebot.aa.fake.pitch = 56.232002
  29. aim.ragebot.aa.real.pitch = 19.014002
  30. aim.ragebot.aa.fake.yaws = 180.000015
  31. aim.ragebot.aa.real.yaws = -180.000015
  32. aim.ragebot.bodyaim = 0
  33. aim.ragebot.norecoil = 1
  34. aim.ragebot.spinbotspeed = 140
  35.  
  36. [visuals]
  37. draw.crosshair = 0
  38. draw.punch = 0
  39. draw.triggerstate = 0
  40. draw.aimstate = 1
  41. draw.renderfov = 45.000004
  42. draw.renderviewmodelfov = 45.000004
  43. render.multicore = 0
  44. esp.box = 1
  45. esp.bone = 1
  46. esp.aimspot = 0
  47. esp.c4timer = 1
  48. esp.name = 0
  49. esp.fov = 0
  50. esp.health = 4
  51. esp.hitinfo = 0
  52. esp.onlyvisible = 0
  53. esp.grenade = 1
  54. esp.rank = 0
  55. esp.item = 0
  56. esp.sound = 0
  57. esp.sound.radius = 900.099976
  58. esp.weapon = 0
  59. esp.weapon.ammo = 0
  60. esp.color.ct.hide = 0,0,255
  61. esp.color.ct.vis = 0,255,0
  62. esp.color.t.hide = 255,0,0
  63. esp.color.t.vis = 0,255,0
  64.  
  65. [radar]
  66. radar.enable = 0
  67. radar.type = 0
  68. radar.visible.type = 1
  69. radar.alpha = 100.000000
  70. radar.size = 191.000000
  71. radar.distance = 20.000000
  72. radar.x = 25.000000
  73. radar.y = 350.000000
  74. radar.color.ct.hide = 0,0,255
  75. radar.color.ct.vis = 0,255,0
  76. radar.color.t.hide = 255,0,0
  77. radar.color.t.vis = 0,255,0
  78.  
  79. [recoil]
  80. recoil.enable = 1
  81. recoil.onlyenemy = 0
  82. recoil.novisible = 1
  83. recoil.x = 3.000000
  84. recoil.y = 3.000000
  85. recoil.smooth = 1.000000
  86.  
  87. [chams]
  88. chams.enable = 0
  89. chams.onlyvisible = 0
  90. chams.fullbright = 0
  91. chams.hands = 0
  92. chams.color.ct.hide = 0,0,0
  93. chams.color.ct.vis = 0,255,0
  94. chams.color.t.hide = 0,0,0
  95. chams.color.t.vis = 0,255,0
  96. chams.color.t.outline = 255,255,255
  97. chams.color.ct.outline = 255,255,255
  98. chams.color.hands = 255,255,255
  99.  
  100. [trigger]
  101. trigger.mode = 0
  102. trigger.smoke = 1
  103. trigger.flash = 1
  104. trigger.keynum = 5
  105.  
  106. [knifebot]
  107. knifebot.enable = 0
  108. knifebot.distance = 73.000000
  109. knifebot.distance2 = 84.777748
  110.  
  111. [speclist]
  112. speclist.enable = 0
  113. speclist.x = 0
  114. speclist.y = 0
  115. speclist.alpha = 0.000000
  116.  
  117. [fakelag]
  118. fakelag.enable = 0
  119. fakelag.factor = 7
  120.  
  121. [airstuck]
  122. airstuck.enable = 0
  123. airstuck.keynum = 18
  124.  
  125. [misc]
  126. autoaccept = 0
  127. bhop = 1
  128. bhop.autostrafe = 4
  129. deathmatch = 0
  130. noflash = 1
  131. skinchanger = 1
  132. glove.num = 0
  133. getrekt = 0
  134. getrekt.msg = say
  135.  
  136. panic.aimbot.keynum = 97
  137. panic.visuals.keynum = 98
  138. menu.keynum = 45
  139. menu.color = 4
  140.  
  141. [weapons]
  142. default.aim = 0
  143. default.bone = 8
  144. default.fov = 1.800000
  145. default.psilent = 0
  146. default.psilent.fov = 1.800000
  147. default.psilent.bullet = 1
  148. default.psilent.limitangle = 2.000000
  149. default.pwall = 0
  150. default.pwall.min_damage = 1
  151. default.nonsticky = 1
  152. default.smooth = 21.700001
  153. default.smooth.distance.based = 0
  154. default.recoil = 2.000000
  155. default.delay = 20
  156. default.delay.type = 0
  157. default.bullet.control = 1,30000
  158. default.type = 2
  159. default.trigger = 0
  160. default.trigger.delay.before = 10
  161. default.trigger.delay.burst = 10
  162. default.trigger.delay.after = 10
  163. default.trigger.hitgroup = 1
  164. default.trigger.hitchance = 70
  165. default.skins.paintkit = 0
  166. default.skins.seed = 0
  167. default.skins.stattrak = 0
  168. default.skins.quality = 0
  169. default.skins.wear = 0.000000
  170. default.skins.customname = null
  171.  
  172.  
  173.  
  174.  
  175.  
  176.  
  177.  
  178.  
  179.  
  180.  
  181.  
  182.  
  183.  
  184.  
  185.  
  186. knife.ct.model = 4
  187. knife.t.model = 4
  188.  
  189. deagle.aim = 1
  190. deagle.autopistol = 0
  191. deagle.autopistol.delay = 1
  192. deagle.bone = 8
  193. deagle.fov = 4.909000
  194. deagle.psilent = 0
  195. deagle.psilent.fov = 2.000000
  196. deagle.psilent.bullet = 1
  197. deagle.pwall = 0
  198. deagle.pwall.min_damage = 21
  199. deagle.nonsticky = 1
  200. deagle.smooth = 1.000000
  201. deagle.smooth.distance.based = 1
  202. deagle.recoil = 2.000000
  203. deagle.delay = 40
  204. deagle.delay.type = 1
  205. deagle.bullet.control = 2,0
  206. deagle.type = 1
  207. deagle.trigger = 1
  208. deagle.trigger.delay.before = 0
  209. deagle.trigger.delay.burst = 9
  210. deagle.trigger.delay.after = 9
  211. deagle.trigger.hitgroup = 1
  212. deagle.trigger.hitchance = 70
  213. deagle.skins.paintkit = 34
  214. deagle.skins.seed = 0
  215. deagle.skins.stattrak = 0
  216. deagle.skins.quality = 0
  217. deagle.skins.wear = 0.000000
  218. deagle.skins.customname = null
  219.  
  220.  
  221.  
  222.  
  223.  
  224.  
  225.  
  226.  
  227.  
  228.  
  229.  
  230.  
  231.  
  232.  
  233.  
  234. elite.aim = 1
  235. elite.autopistol = 1
  236. elite.autopistol.delay = 1
  237. elite.bone = 8
  238. elite.fov = 13.909000
  239. elite.psilent = 0
  240. elite.psilent.fov = 1.800000
  241. elite.psilent.bullet = 1
  242. elite.pwall = 0
  243. elite.pwall.min_damage = 1
  244. elite.nonsticky = 1
  245. elite.smooth = 10.225000
  246. elite.smooth.distance.based = 1
  247. elite.recoil = 3.000000
  248. elite.delay = 20
  249. elite.delay.type = 3
  250. elite.bullet.control = 7,30000
  251. elite.type = 2
  252. elite.trigger = 1
  253. elite.trigger.delay.before = 10
  254. elite.trigger.delay.burst = 10
  255. elite.trigger.delay.after = 10
  256. elite.trigger.hitgroup = 1
  257. elite.trigger.hitchance = 70
  258. elite.skins.paintkit = 0
  259. elite.skins.seed = 0
  260. elite.skins.stattrak = 0
  261. elite.skins.quality = 0
  262. elite.skins.wear = 0.000000
  263. elite.skins.customname = null
  264.  
  265.  
  266.  
  267.  
  268.  
  269.  
  270.  
  271.  
  272.  
  273.  
  274.  
  275.  
  276.  
  277.  
  278.  
  279. fiveseven.aim = 1
  280. fiveseven.autopistol = 1
  281. fiveseven.autopistol.delay = 1
  282. fiveseven.bone = 8
  283. fiveseven.fov = 6.545000
  284. fiveseven.psilent = 0
  285. fiveseven.psilent.fov = 1.800000
  286. fiveseven.psilent.bullet = 1
  287. fiveseven.pwall = 0
  288. fiveseven.pwall.min_damage = 1
  289. fiveseven.nonsticky = 1
  290. fiveseven.smooth = 5.275000
  291. fiveseven.smooth.distance.based = 1
  292. fiveseven.recoil = 1.207000
  293. fiveseven.delay = 20
  294. fiveseven.delay.type = 0
  295. fiveseven.bullet.control = 4,30000
  296. fiveseven.type = 2
  297. fiveseven.trigger = 1
  298. fiveseven.trigger.delay.before = 0
  299. fiveseven.trigger.delay.burst = 10
  300. fiveseven.trigger.delay.after = 10
  301. fiveseven.trigger.hitgroup = 0
  302. fiveseven.trigger.hitchance = 70
  303. fiveseven.skins.paintkit = 0
  304. fiveseven.skins.seed = 0
  305. fiveseven.skins.stattrak = 0
  306. fiveseven.skins.quality = 0
  307. fiveseven.skins.wear = 0.000000
  308. fiveseven.skins.customname = null
  309.  
  310.  
  311.  
  312.  
  313.  
  314.  
  315.  
  316.  
  317.  
  318.  
  319.  
  320.  
  321.  
  322.  
  323.  
  324. glock.aim = 1
  325. glock.autopistol = 0
  326. glock.autopistol.delay = 1
  327. glock.bone = 8
  328. glock.fov = 8.182000
  329. glock.psilent = 0
  330. glock.psilent.fov = 1.800000
  331. glock.psilent.bullet = 1
  332. glock.pwall = 0
  333. glock.pwall.min_damage = 1
  334. glock.nonsticky = 1
  335. glock.smooth = 1.200000
  336. glock.smooth.distance.based = 1
  337. glock.recoil = 2.000000
  338. glock.delay = 20
  339. glock.delay.type = 2
  340. glock.bullet.control = 2,0
  341. glock.type = 1
  342. glock.trigger = 1
  343. glock.trigger.delay.before = 0
  344. glock.trigger.delay.burst = 10
  345. glock.trigger.delay.after = 10
  346. glock.trigger.hitgroup = 0
  347. glock.trigger.hitchance = 70
  348. glock.skins.paintkit = 353
  349. glock.skins.seed = 0
  350. glock.skins.stattrak = 0
  351. glock.skins.quality = 0
  352. glock.skins.wear = 0.000000
  353. glock.skins.customname = null
  354.  
  355.  
  356.  
  357.  
  358.  
  359.  
  360.  
  361.  
  362.  
  363.  
  364.  
  365.  
  366.  
  367.  
  368.  
  369. ak47.aim = 1
  370. ak47.bone = 8
  371. ak47.fov = 7.364000
  372. ak47.psilent = 0
  373. ak47.psilent.fov = 1.800000
  374. ak47.psilent.bullet = 1
  375. ak47.pwall = 0
  376. ak47.pwall.min_damage = 28
  377. ak47.nonsticky = 1
  378. ak47.smooth = 9.550000
  379. ak47.smooth.distance.based = 1
  380. ak47.recoil = 2.011000
  381. ak47.delay = 36
  382. ak47.delay.type = 1
  383. ak47.bullet.control = 2,30000
  384. ak47.type = 1
  385. ak47.trigger = 1
  386. ak47.trigger.delay.before = 10
  387. ak47.trigger.delay.burst = 10
  388. ak47.trigger.delay.after = 10
  389. ak47.trigger.hitgroup = 1
  390. ak47.trigger.hitchance = 70
  391. ak47.skins.paintkit = 380
  392. ak47.skins.seed = 0
  393. ak47.skins.stattrak = 0
  394. ak47.skins.quality = 0
  395. ak47.skins.wear = 0.000000
  396. ak47.skins.customname = null
  397.  
  398.  
  399.  
  400.  
  401.  
  402.  
  403.  
  404.  
  405.  
  406.  
  407.  
  408.  
  409.  
  410.  
  411.  
  412. aug.aim = 1
  413. aug.bone = 8
  414. aug.fov = 1.800000
  415. aug.psilent = 0
  416. aug.psilent.fov = 1.800000
  417. aug.psilent.bullet = 1
  418. aug.pwall = 0
  419. aug.pwall.min_damage = 1
  420. aug.nonsticky = 1
  421. aug.smooth = 9.550000
  422. aug.smooth.distance.based = 0
  423. aug.recoil = 2.000000
  424. aug.delay = 20
  425. aug.delay.type = 0
  426. aug.bullet.control = 1,30000
  427. aug.type = 2
  428. aug.trigger = 1
  429. aug.trigger.delay.before = 10
  430. aug.trigger.delay.burst = 10
  431. aug.trigger.delay.after = 10
  432. aug.trigger.hitgroup = 1
  433. aug.trigger.hitchance = 70
  434. aug.skins.paintkit = 0
  435. aug.skins.seed = 0
  436. aug.skins.stattrak = 0
  437. aug.skins.quality = 0
  438. aug.skins.wear = 0.000000
  439. aug.skins.customname = null
  440.  
  441.  
  442.  
  443.  
  444.  
  445.  
  446.  
  447.  
  448.  
  449.  
  450.  
  451.  
  452.  
  453.  
  454.  
  455. awp.aim = 1
  456. awp.bone = 8
  457. awp.fov = 21.273001
  458. awp.psilent = 0
  459. awp.psilent.fov = 1.800000
  460. awp.psilent.bullet = 1
  461. awp.pwall = 1
  462. awp.pwall.min_damage = 9
  463. awp.nonsticky = 1
  464. awp.smooth = 1.200000
  465. awp.smooth.distance.based = 0
  466. awp.recoil = 2.000000
  467. awp.delay = 40
  468. awp.delay.type = 2
  469. awp.bullet.control = 2,0
  470. awp.type = 2
  471. awp.trigger = 1
  472. awp.trigger.delay.before = 0
  473. awp.trigger.delay.burst = 10
  474. awp.trigger.delay.after = 10
  475. awp.trigger.hitgroup = 0
  476. awp.trigger.hitchance = 70
  477. awp.fastzoom = 0
  478. awp.fastzoom.delay = 2
  479. awp.quickswitch = 0
  480. awp.skins.paintkit = 475
  481. awp.skins.seed = 0
  482. awp.skins.stattrak = 0
  483. awp.skins.quality = 0
  484. awp.skins.wear = 0.000000
  485. awp.skins.customname = null
  486.  
  487.  
  488.  
  489.  
  490.  
  491.  
  492.  
  493.  
  494.  
  495.  
  496.  
  497.  
  498.  
  499.  
  500.  
  501. famas.aim = 1
  502. famas.bone = 8
  503. famas.fov = 15.545001
  504. famas.psilent = 0
  505. famas.psilent.fov = 1.800000
  506. famas.psilent.bullet = 1
  507. famas.pwall = 0
  508. famas.pwall.min_damage = 1
  509. famas.nonsticky = 1
  510. famas.smooth = 7.975000
  511. famas.smooth.distance.based = 0
  512. famas.recoil = 2.000000
  513. famas.delay = 20
  514. famas.delay.type = 0
  515. famas.bullet.control = 4,30000
  516. famas.type = 2
  517. famas.trigger = 1
  518. famas.trigger.delay.before = 10
  519. famas.trigger.delay.burst = 10
  520. famas.trigger.delay.after = 10
  521. famas.trigger.hitgroup = 1
  522. famas.trigger.hitchance = 70
  523. famas.skins.paintkit = 0
  524. famas.skins.seed = 0
  525. famas.skins.stattrak = 0
  526. famas.skins.quality = 0
  527. famas.skins.wear = 0.000000
  528. famas.skins.customname = null
  529.  
  530.  
  531.  
  532.  
  533.  
  534.  
  535.  
  536.  
  537.  
  538.  
  539.  
  540.  
  541.  
  542.  
  543.  
  544. g3sg1.aim = 1
  545. g3sg1.bone = 8
  546. g3sg1.fov = 1.800000
  547. g3sg1.psilent = 0
  548. g3sg1.psilent.fov = 1.800000
  549. g3sg1.psilent.bullet = 1
  550. g3sg1.pwall = 0
  551. g3sg1.pwall.min_damage = 1
  552. g3sg1.nonsticky = 1
  553. g3sg1.smooth = 9.325001
  554. g3sg1.smooth.distance.based = 0
  555. g3sg1.recoil = 2.000000
  556. g3sg1.delay = 20
  557. g3sg1.delay.type = 0
  558. g3sg1.bullet.control = 1,30000
  559. g3sg1.type = 2
  560. g3sg1.trigger = 1
  561. g3sg1.trigger.delay.before = 10
  562. g3sg1.trigger.delay.burst = 10
  563. g3sg1.trigger.delay.after = 10
  564. g3sg1.trigger.hitgroup = 1
  565. g3sg1.trigger.hitchance = 70
  566. g3sg1.skins.paintkit = 0
  567. g3sg1.skins.seed = 0
  568. g3sg1.skins.stattrak = 0
  569. g3sg1.skins.quality = 0
  570. g3sg1.skins.wear = 0.000000
  571. g3sg1.skins.customname = null
  572.  
  573.  
  574.  
  575.  
  576.  
  577.  
  578.  
  579.  
  580.  
  581.  
  582.  
  583.  
  584.  
  585.  
  586.  
  587. galil.aim = 1
  588. galil.bone = 8
  589. galil.fov = 1.800000
  590. galil.psilent = 0
  591. galil.psilent.fov = 1.800000
  592. galil.psilent.bullet = 1
  593. galil.pwall = 0
  594. galil.pwall.min_damage = 1
  595. galil.nonsticky = 1
  596. galil.smooth = 6.850000
  597. galil.smooth.distance.based = 0
  598. galil.recoil = 1.923000
  599. galil.delay = 20
  600. galil.delay.type = 0
  601. galil.bullet.control = 1,30000
  602. galil.type = 2
  603. galil.trigger = 1
  604. galil.trigger.delay.before = 10
  605. galil.trigger.delay.burst = 10
  606. galil.trigger.delay.after = 10
  607. galil.trigger.hitgroup = 1
  608. galil.trigger.hitchance = 70
  609. galil.skins.paintkit = 0
  610. galil.skins.seed = 0
  611. galil.skins.stattrak = 0
  612. galil.skins.quality = 0
  613. galil.skins.wear = 0.000000
  614. galil.skins.customname = null
  615.  
  616.  
  617.  
  618.  
  619.  
  620.  
  621.  
  622.  
  623.  
  624.  
  625.  
  626.  
  627.  
  628.  
  629.  
  630. m249.aim = 1
  631. m249.bone = 8
  632. m249.fov = 1.800000
  633. m249.psilent = 0
  634. m249.psilent.fov = 1.800000
  635. m249.psilent.bullet = 1
  636. m249.pwall = 0
  637. m249.pwall.min_damage = 1
  638. m249.nonsticky = 1
  639. m249.smooth = 7.075000
  640. m249.smooth.distance.based = 0
  641. m249.recoil = 2.000000
  642. m249.delay = 20
  643. m249.delay.type = 0
  644. m249.bullet.control = 1,30000
  645. m249.type = 2
  646. m249.trigger = 1
  647. m249.trigger.delay.before = 10
  648. m249.trigger.delay.burst = 10
  649. m249.trigger.delay.after = 10
  650. m249.trigger.hitgroup = 1
  651. m249.trigger.hitchance = 70
  652. m249.skins.paintkit = 0
  653. m249.skins.seed = 0
  654. m249.skins.stattrak = 0
  655. m249.skins.quality = 0
  656. m249.skins.wear = 0.000000
  657. m249.skins.customname = null
  658.  
  659.  
  660.  
  661.  
  662.  
  663.  
  664.  
  665.  
  666.  
  667.  
  668.  
  669.  
  670.  
  671.  
  672.  
  673. m4a4.aim = 1
  674. m4a4.bone = 8
  675. m4a4.fov = 1.800000
  676. m4a4.psilent = 0
  677. m4a4.psilent.fov = 1.800000
  678. m4a4.psilent.bullet = 1
  679. m4a4.pwall = 0
  680. m4a4.pwall.min_damage = 1
  681. m4a4.nonsticky = 1
  682. m4a4.smooth = 29.125002
  683. m4a4.smooth.distance.based = 1
  684. m4a4.recoil = 2.000000
  685. m4a4.delay = 20
  686. m4a4.delay.type = 2
  687. m4a4.bullet.control = 1,30000
  688. m4a4.type = 2
  689. m4a4.trigger = 1
  690. m4a4.trigger.delay.before = 10
  691. m4a4.trigger.delay.burst = 10
  692. m4a4.trigger.delay.after = 10
  693. m4a4.trigger.hitgroup = 1
  694. m4a4.trigger.hitchance = 70
  695. m4a4.skins.paintkit = 155
  696. m4a4.skins.seed = 0
  697. m4a4.skins.stattrak = 0
  698. m4a4.skins.quality = 0
  699. m4a4.skins.wear = 0.000000
  700. m4a4.skins.customname = null
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  707.  
  708.  
  709.  
  710.  
  711.  
  712.  
  713.  
  714.  
  715.  
  716. mac10.aim = 1
  717. mac10.bone = 8
  718. mac10.fov = 1.800000
  719. mac10.psilent = 0
  720. mac10.psilent.fov = 1.800000
  721. mac10.psilent.bullet = 1
  722. mac10.pwall = 0
  723. mac10.pwall.min_damage = 1
  724. mac10.nonsticky = 1
  725. mac10.smooth = 3.500000
  726. mac10.smooth.distance.based = 0
  727. mac10.recoil = 2.000000
  728. mac10.delay = 20
  729. mac10.delay.type = 0
  730. mac10.bullet.control = 1,30000
  731. mac10.type = 2
  732. mac10.trigger = 1
  733. mac10.trigger.delay.before = 10
  734. mac10.trigger.delay.burst = 10
  735. mac10.trigger.delay.after = 10
  736. mac10.trigger.hitgroup = 1
  737. mac10.trigger.hitchance = 70
  738. mac10.skins.paintkit = 0
  739. mac10.skins.seed = 0
  740. mac10.skins.stattrak = 0
  741. mac10.skins.quality = 0
  742. mac10.skins.wear = 0.000000
  743. mac10.skins.customname = null
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  750.  
  751.  
  752.  
  753.  
  754.  
  755.  
  756.  
  757.  
  758.  
  759. p90.aim = 1
  760. p90.bone = 8
  761. p90.fov = 1.800000
  762. p90.psilent = 0
  763. p90.psilent.fov = 1.800000
  764. p90.psilent.bullet = 9
  765. p90.pwall = 0
  766. p90.pwall.min_damage = 1
  767. p90.nonsticky = 1
  768. p90.smooth = 6.625000
  769. p90.smooth.distance.based = 0
  770. p90.recoil = 2.000000
  771. p90.delay = 20
  772. p90.delay.type = 0
  773. p90.bullet.control = 1,30000
  774. p90.type = 2
  775. p90.trigger = 1
  776. p90.trigger.delay.before = 10
  777. p90.trigger.delay.burst = 10
  778. p90.trigger.delay.after = 10
  779. p90.trigger.hitgroup = 1
  780. p90.trigger.hitchance = 70
  781. p90.skins.paintkit = 0
  782. p90.skins.seed = 0
  783. p90.skins.stattrak = 0
  784. p90.skins.quality = 0
  785. p90.skins.wear = 0.000000
  786. p90.skins.customname = null
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  789.  
  790.  
  791.  
  792.  
  793.  
  794.  
  795.  
  796.  
  797.  
  798.  
  799.  
  800.  
  801.  
  802. ump45.aim = 1
  803. ump45.bone = 8
  804. ump45.fov = 1.800000
  805. ump45.psilent = 0
  806. ump45.psilent.fov = 1.800000
  807. ump45.psilent.bullet = 1
  808. ump45.pwall = 0
  809. ump45.pwall.min_damage = 1
  810. ump45.nonsticky = 1
  811. ump45.smooth = 3.500000
  812. ump45.smooth.distance.based = 0
  813. ump45.recoil = 2.000000
  814. ump45.delay = 20
  815. ump45.delay.type = 0
  816. ump45.bullet.control = 1,30000
  817. ump45.type = 2
  818. ump45.trigger = 1
  819. ump45.trigger.delay.before = 10
  820. ump45.trigger.delay.burst = 10
  821. ump45.trigger.delay.after = 10
  822. ump45.trigger.hitgroup = 1
  823. ump45.trigger.hitchance = 70
  824. ump45.skins.paintkit = 0
  825. ump45.skins.seed = 0
  826. ump45.skins.stattrak = 0
  827. ump45.skins.quality = 0
  828. ump45.skins.wear = 0.000000
  829. ump45.skins.customname = null
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  832.  
  833.  
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  835.  
  836.  
  837.  
  838.  
  839.  
  840.  
  841.  
  842.  
  843.  
  844.  
  845. xm1014.aim = 1
  846. xm1014.bone = 8
  847. xm1014.fov = 1.800000
  848. xm1014.psilent = 0
  849. xm1014.psilent.fov = 1.800000
  850. xm1014.psilent.bullet = 1
  851. xm1014.pwall = 0
  852. xm1014.pwall.min_damage = 1
  853. xm1014.nonsticky = 1
  854. xm1014.smooth = 1.450000
  855. xm1014.smooth.distance.based = 0
  856. xm1014.recoil = 2.000000
  857. xm1014.delay = 20
  858. xm1014.delay.type = 1
  859. xm1014.bullet.control = 0,0
  860. xm1014.type = 2
  861. xm1014.trigger = 1
  862. xm1014.trigger.delay.before = 10
  863. xm1014.trigger.delay.burst = 10
  864. xm1014.trigger.delay.after = 10
  865. xm1014.trigger.hitgroup = 1
  866. xm1014.trigger.hitchance = 70
  867. xm1014.skins.paintkit = 0
  868. xm1014.skins.seed = 0
  869. xm1014.skins.stattrak = 0
  870. xm1014.skins.quality = 0
  871. xm1014.skins.wear = 0.000000
  872. xm1014.skins.customname = null
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  874.  
  875.  
  876.  
  877.  
  878.  
  879.  
  880.  
  881.  
  882.  
  883.  
  884.  
  885.  
  886.  
  887.  
  888. bizon.aim = 1
  889. bizon.bone = 8
  890. bizon.fov = 1.800000
  891. bizon.psilent = 0
  892. bizon.psilent.fov = 1.800000
  893. bizon.psilent.bullet = 1
  894. bizon.pwall = 0
  895. bizon.pwall.min_damage = 1
  896. bizon.nonsticky = 1
  897. bizon.smooth = 3.500000
  898. bizon.smooth.distance.based = 0
  899. bizon.recoil = 2.000000
  900. bizon.delay = 20
  901. bizon.delay.type = 0
  902. bizon.bullet.control = 1,30000
  903. bizon.type = 2
  904. bizon.trigger = 1
  905. bizon.trigger.delay.before = 10
  906. bizon.trigger.delay.burst = 10
  907. bizon.trigger.delay.after = 10
  908. bizon.trigger.hitgroup = 1
  909. bizon.trigger.hitchance = 70
  910. bizon.skins.paintkit = 0
  911. bizon.skins.seed = 0
  912. bizon.skins.stattrak = 0
  913. bizon.skins.quality = 0
  914. bizon.skins.wear = 0.000000
  915. bizon.skins.customname = null
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  919.  
  920.  
  921.  
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  923.  
  924.  
  925.  
  926.  
  927.  
  928.  
  929.  
  930.  
  931. mag7.aim = 1
  932. mag7.bone = 8
  933. mag7.fov = 1.800000
  934. mag7.psilent = 0
  935. mag7.psilent.fov = 1.800000
  936. mag7.psilent.bullet = 1
  937. mag7.pwall = 0
  938. mag7.pwall.min_damage = 1
  939. mag7.nonsticky = 1
  940. mag7.smooth = 2.575000
  941. mag7.smooth.distance.based = 0
  942. mag7.recoil = 2.000000
  943. mag7.delay = 50
  944. mag7.delay.type = 1
  945. mag7.bullet.control = 0,0
  946. mag7.type = 2
  947. mag7.trigger = 1
  948. mag7.trigger.delay.before = 10
  949. mag7.trigger.delay.burst = 10
  950. mag7.trigger.delay.after = 10
  951. mag7.trigger.hitgroup = 1
  952. mag7.trigger.hitchance = 70
  953. mag7.skins.paintkit = 0
  954. mag7.skins.seed = 0
  955. mag7.skins.stattrak = 0
  956. mag7.skins.quality = 0
  957. mag7.skins.wear = 0.000000
  958. mag7.skins.customname = null
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  962.  
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  966.  
  967.  
  968.  
  969.  
  970.  
  971.  
  972.  
  973.  
  974. negev.aim = 1
  975. negev.bone = 8
  976. negev.fov = 1.800000
  977. negev.psilent = 0
  978. negev.psilent.fov = 1.800000
  979. negev.psilent.bullet = 1
  980. negev.pwall = 0
  981. negev.pwall.min_damage = 1
  982. negev.nonsticky = 1
  983. negev.smooth = 3.500000
  984. negev.smooth.distance.based = 0
  985. negev.recoil = 2.000000
  986. negev.delay = 20
  987. negev.delay.type = 0
  988. negev.bullet.control = 1,30000
  989. negev.type = 2
  990. negev.trigger = 1
  991. negev.trigger.delay.before = 10
  992. negev.trigger.delay.burst = 10
  993. negev.trigger.delay.after = 10
  994. negev.trigger.hitgroup = 1
  995. negev.trigger.hitchance = 70
  996. negev.skins.paintkit = 0
  997. negev.skins.seed = 0
  998. negev.skins.stattrak = 0
  999. negev.skins.quality = 0
  1000. negev.skins.wear = 0.000000
  1001. negev.skins.customname = null
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  1003.  
  1004.  
  1005.  
  1006.  
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  1008.  
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  1010.  
  1011.  
  1012.  
  1013.  
  1014.  
  1015.  
  1016.  
  1017. sawedoff.aim = 1
  1018. sawedoff.bone = 8
  1019. sawedoff.fov = 1.800000
  1020. sawedoff.psilent = 0
  1021. sawedoff.psilent.fov = 1.800000
  1022. sawedoff.psilent.bullet = 1
  1023. sawedoff.pwall = 0
  1024. sawedoff.pwall.min_damage = 1
  1025. sawedoff.nonsticky = 1
  1026. sawedoff.smooth = 3.500000
  1027. sawedoff.smooth.distance.based = 0
  1028. sawedoff.recoil = 2.000000
  1029. sawedoff.delay = 20
  1030. sawedoff.delay.type = 0
  1031. sawedoff.bullet.control = 1,30000
  1032. sawedoff.type = 2
  1033. sawedoff.trigger = 1
  1034. sawedoff.trigger.delay.before = 10
  1035. sawedoff.trigger.delay.burst = 10
  1036. sawedoff.trigger.delay.after = 10
  1037. sawedoff.trigger.hitgroup = 1
  1038. sawedoff.trigger.hitchance = 70
  1039. sawedoff.skins.paintkit = 0
  1040. sawedoff.skins.seed = 0
  1041. sawedoff.skins.stattrak = 0
  1042. sawedoff.skins.quality = 0
  1043. sawedoff.skins.wear = 0.000000
  1044. sawedoff.skins.customname = null
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  1050.  
  1051.  
  1052.  
  1053.  
  1054.  
  1055.  
  1056.  
  1057.  
  1058.  
  1059.  
  1060. tec9.aim = 1
  1061. tec9.autopistol = 1
  1062. tec9.autopistol.delay = 1
  1063. tec9.bone = 8
  1064. tec9.fov = 9.000000
  1065. tec9.psilent = 0
  1066. tec9.psilent.fov = 1.800000
  1067. tec9.psilent.bullet = 3
  1068. tec9.pwall = 0
  1069. tec9.pwall.min_damage = 1
  1070. tec9.nonsticky = 1
  1071. tec9.smooth = 3.500000
  1072. tec9.smooth.distance.based = 0
  1073. tec9.recoil = 2.000000
  1074. tec9.delay = 20
  1075. tec9.delay.type = 0
  1076. tec9.bullet.control = 1,30000
  1077. tec9.type = 2
  1078. tec9.trigger = 1
  1079. tec9.trigger.delay.before = 0
  1080. tec9.trigger.delay.burst = 10
  1081. tec9.trigger.delay.after = 10
  1082. tec9.trigger.hitgroup = 0
  1083. tec9.trigger.hitchance = 70
  1084. tec9.skins.paintkit = 0
  1085. tec9.skins.seed = 0
  1086. tec9.skins.stattrak = 0
  1087. tec9.skins.quality = 0
  1088. tec9.skins.wear = 0.000000
  1089. tec9.skins.customname = null
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  1091.  
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  1093.  
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  1095.  
  1096.  
  1097.  
  1098.  
  1099.  
  1100.  
  1101.  
  1102.  
  1103.  
  1104.  
  1105. zeus.aim = 0
  1106. zeus.bone = 8
  1107. zeus.fov = 1.800000
  1108. zeus.psilent = 0
  1109. zeus.psilent.fov = 1.800000
  1110. zeus.psilent.bullet = 1
  1111. zeus.pwall = 0
  1112. zeus.pwall.min_damage = 1
  1113. zeus.nonsticky = 1
  1114. zeus.smooth = 3.500000
  1115. zeus.smooth.distance.based = 0
  1116. zeus.recoil = 2.000000
  1117. zeus.delay = 20
  1118. zeus.delay.type = 0
  1119. zeus.bullet.control = 1,30000
  1120. zeus.type = 2
  1121. zeus.trigger = 1
  1122. zeus.trigger.delay.before = 10
  1123. zeus.trigger.delay.burst = 10
  1124. zeus.trigger.delay.after = 10
  1125. zeus.trigger.hitgroup = 1
  1126. zeus.trigger.hitchance = 70
  1127. zeus.skins.paintkit = 0
  1128. zeus.skins.seed = 0
  1129. zeus.skins.stattrak = 0
  1130. zeus.skins.quality = 0
  1131. zeus.skins.wear = 0.000000
  1132. zeus.skins.customname = null
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  1138.  
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  1140.  
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  1142.  
  1143.  
  1144.  
  1145.  
  1146.  
  1147.  
  1148. hkp2000.aim = 1
  1149. hkp2000.autopistol = 0
  1150. hkp2000.autopistol.delay = 1
  1151. hkp2000.bone = 8
  1152. hkp2000.fov = 1.800000
  1153. hkp2000.psilent = 0
  1154. hkp2000.psilent.fov = 1.800000
  1155. hkp2000.psilent.bullet = 1
  1156. hkp2000.pwall = 0
  1157. hkp2000.pwall.min_damage = 1
  1158. hkp2000.nonsticky = 1
  1159. hkp2000.smooth = 3.500000
  1160. hkp2000.smooth.distance.based = 0
  1161. hkp2000.recoil = 2.000000
  1162. hkp2000.delay = 20
  1163. hkp2000.delay.type = 0
  1164. hkp2000.bullet.control = 1,30000
  1165. hkp2000.type = 2
  1166. hkp2000.trigger = 1
  1167. hkp2000.trigger.delay.before = 10
  1168. hkp2000.trigger.delay.burst = 10
  1169. hkp2000.trigger.delay.after = 10
  1170. hkp2000.trigger.hitgroup = 1
  1171. hkp2000.trigger.hitchance = 70
  1172. hkp2000.skins.paintkit = 0
  1173. hkp2000.skins.seed = 0
  1174. hkp2000.skins.stattrak = 0
  1175. hkp2000.skins.quality = 0
  1176. hkp2000.skins.wear = 0.000000
  1177. hkp2000.skins.customname = null
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  1180.  
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  1185.  
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  1187.  
  1188.  
  1189.  
  1190.  
  1191.  
  1192.  
  1193. mp7.aim = 1
  1194. mp7.bone = 8
  1195. mp7.fov = 1.800000
  1196. mp7.psilent = 0
  1197. mp7.psilent.fov = 1.800000
  1198. mp7.psilent.bullet = 1
  1199. mp7.pwall = 0
  1200. mp7.pwall.min_damage = 1
  1201. mp7.nonsticky = 1
  1202. mp7.smooth = 3.500000
  1203. mp7.smooth.distance.based = 0
  1204. mp7.recoil = 2.000000
  1205. mp7.delay = 20
  1206. mp7.delay.type = 0
  1207. mp7.bullet.control = 1,30000
  1208. mp7.type = 2
  1209. mp7.trigger = 1
  1210. mp7.trigger.delay.before = 10
  1211. mp7.trigger.delay.burst = 10
  1212. mp7.trigger.delay.after = 10
  1213. mp7.trigger.hitgroup = 1
  1214. mp7.trigger.hitchance = 70
  1215. mp7.skins.paintkit = 0
  1216. mp7.skins.seed = 0
  1217. mp7.skins.stattrak = 0
  1218. mp7.skins.quality = 0
  1219. mp7.skins.wear = 0.000000
  1220. mp7.skins.customname = null
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  1222.  
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  1224.  
  1225.  
  1226.  
  1227.  
  1228.  
  1229.  
  1230.  
  1231.  
  1232.  
  1233.  
  1234.  
  1235.  
  1236. mp9.aim = 1
  1237. mp9.bone = 8
  1238. mp9.fov = 1.800000
  1239. mp9.psilent = 0
  1240. mp9.psilent.fov = 1.800000
  1241. mp9.psilent.bullet = 1
  1242. mp9.pwall = 0
  1243. mp9.pwall.min_damage = 1
  1244. mp9.nonsticky = 1
  1245. mp9.smooth = 3.500000
  1246. mp9.smooth.distance.based = 0
  1247. mp9.recoil = 2.000000
  1248. mp9.delay = 20
  1249. mp9.delay.type = 0
  1250. mp9.bullet.control = 1,30000
  1251. mp9.type = 2
  1252. mp9.trigger = 1
  1253. mp9.trigger.delay.before = 10
  1254. mp9.trigger.delay.burst = 10
  1255. mp9.trigger.delay.after = 10
  1256. mp9.trigger.hitgroup = 1
  1257. mp9.trigger.hitchance = 70
  1258. mp9.skins.paintkit = 0
  1259. mp9.skins.seed = 0
  1260. mp9.skins.stattrak = 0
  1261. mp9.skins.quality = 0
  1262. mp9.skins.wear = 0.000000
  1263. mp9.skins.customname = null
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  1269.  
  1270.  
  1271.  
  1272.  
  1273.  
  1274.  
  1275.  
  1276.  
  1277.  
  1278.  
  1279. nova.aim = 1
  1280. nova.bone = 8
  1281. nova.fov = 1.800000
  1282. nova.psilent = 0
  1283. nova.psilent.fov = 1.800000
  1284. nova.psilent.bullet = 1
  1285. nova.pwall = 0
  1286. nova.pwall.min_damage = 1
  1287. nova.nonsticky = 1
  1288. nova.smooth = 3.500000
  1289. nova.smooth.distance.based = 0
  1290. nova.recoil = 2.000000
  1291. nova.delay = 20
  1292. nova.delay.type = 0
  1293. nova.bullet.control = 1,30000
  1294. nova.type = 2
  1295. nova.trigger = 1
  1296. nova.trigger.delay.before = 10
  1297. nova.trigger.delay.burst = 10
  1298. nova.trigger.delay.after = 10
  1299. nova.trigger.hitgroup = 1
  1300. nova.trigger.hitchance = 70
  1301. nova.skins.paintkit = 0
  1302. nova.skins.seed = 0
  1303. nova.skins.stattrak = 0
  1304. nova.skins.quality = 0
  1305. nova.skins.wear = 0.000000
  1306. nova.skins.customname = null
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  1309.  
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  1311.  
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  1314.  
  1315.  
  1316.  
  1317.  
  1318.  
  1319.  
  1320.  
  1321.  
  1322. p250.aim = 1
  1323. p250.autopistol = 0
  1324. p250.autopistol.delay = 1
  1325. p250.bone = 8
  1326. p250.fov = 1.800000
  1327. p250.psilent = 0
  1328. p250.psilent.fov = 1.800000
  1329. p250.psilent.bullet = 1
  1330. p250.pwall = 0
  1331. p250.pwall.min_damage = 1
  1332. p250.nonsticky = 1
  1333. p250.smooth = 3.500000
  1334. p250.smooth.distance.based = 0
  1335. p250.recoil = 2.000000
  1336. p250.delay = 20
  1337. p250.delay.type = 0
  1338. p250.bullet.control = 3,30000
  1339. p250.type = 2
  1340. p250.trigger = 1
  1341. p250.trigger.delay.before = 0
  1342. p250.trigger.delay.burst = 10
  1343. p250.trigger.delay.after = 10
  1344. p250.trigger.hitgroup = 0
  1345. p250.trigger.hitchance = 70
  1346. p250.skins.paintkit = 0
  1347. p250.skins.seed = 0
  1348. p250.skins.stattrak = 0
  1349. p250.skins.quality = 0
  1350. p250.skins.wear = 0.000000
  1351. p250.skins.customname = null
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  1355.  
  1356.  
  1357.  
  1358.  
  1359.  
  1360.  
  1361.  
  1362.  
  1363.  
  1364.  
  1365.  
  1366.  
  1367. scar20.aim = 1
  1368. scar20.bone = 8
  1369. scar20.fov = 9.818001
  1370. scar20.psilent = 0
  1371. scar20.psilent.fov = 1.800000
  1372. scar20.psilent.bullet = 1
  1373. scar20.pwall = 0
  1374. scar20.pwall.min_damage = 1
  1375. scar20.nonsticky = 1
  1376. scar20.smooth = 10.000000
  1377. scar20.smooth.distance.based = 0
  1378. scar20.recoil = 2.000000
  1379. scar20.delay = 20
  1380. scar20.delay.type = 1
  1381. scar20.bullet.control = 1,30000
  1382. scar20.type = 2
  1383. scar20.trigger = 1
  1384. scar20.trigger.delay.before = 10
  1385. scar20.trigger.delay.burst = 10
  1386. scar20.trigger.delay.after = 10
  1387. scar20.trigger.hitgroup = 1
  1388. scar20.trigger.hitchance = 70
  1389. scar20.skins.paintkit = 0
  1390. scar20.skins.seed = 0
  1391. scar20.skins.stattrak = 0
  1392. scar20.skins.quality = 0
  1393. scar20.skins.wear = 0.000000
  1394. scar20.skins.customname = null
  1395.  
  1396.  
  1397.  
  1398.  
  1399.  
  1400.  
  1401.  
  1402.  
  1403.  
  1404.  
  1405.  
  1406.  
  1407.  
  1408.  
  1409.  
  1410. sg553.aim = 1
  1411. sg553.bone = 8
  1412. sg553.fov = 1.800000
  1413. sg553.psilent = 0
  1414. sg553.psilent.fov = 1.800000
  1415. sg553.psilent.bullet = 1
  1416. sg553.pwall = 0
  1417. sg553.pwall.min_damage = 1
  1418. sg553.nonsticky = 1
  1419. sg553.smooth = 3.500000
  1420. sg553.smooth.distance.based = 0
  1421. sg553.recoil = 2.000000
  1422. sg553.delay = 20
  1423. sg553.delay.type = 0
  1424. sg553.bullet.control = 1,30000
  1425. sg553.type = 2
  1426. sg553.trigger = 1
  1427. sg553.trigger.delay.before = 10
  1428. sg553.trigger.delay.burst = 10
  1429. sg553.trigger.delay.after = 10
  1430. sg553.trigger.hitgroup = 1
  1431. sg553.trigger.hitchance = 70
  1432. sg553.skins.paintkit = 0
  1433. sg553.skins.seed = 0
  1434. sg553.skins.stattrak = 0
  1435. sg553.skins.quality = 0
  1436. sg553.skins.wear = 0.000000
  1437. sg553.skins.customname = null
  1438.  
  1439.  
  1440.  
  1441.  
  1442.  
  1443.  
  1444.  
  1445.  
  1446.  
  1447.  
  1448.  
  1449.  
  1450.  
  1451.  
  1452.  
  1453. ssg08.aim = 1
  1454. ssg08.bone = 8
  1455. ssg08.fov = 3.000000
  1456. ssg08.psilent = 0
  1457. ssg08.psilent.fov = 1.800000
  1458. ssg08.psilent.bullet = 1
  1459. ssg08.pwall = 1
  1460. ssg08.pwall.min_damage = 1
  1461. ssg08.nonsticky = 1
  1462. ssg08.smooth = 2.350000
  1463. ssg08.smooth.distance.based = 0
  1464. ssg08.recoil = 2.000000
  1465. ssg08.delay = 40
  1466. ssg08.delay.type = 1
  1467. ssg08.bullet.control = 0,30000
  1468. ssg08.type = 2
  1469. ssg08.trigger = 1
  1470. ssg08.trigger.delay.before = 0
  1471. ssg08.trigger.delay.burst = 10
  1472. ssg08.trigger.delay.after = 10
  1473. ssg08.trigger.hitgroup = 0
  1474. ssg08.trigger.hitchance = 70
  1475. ssg08.fastzoom = 0
  1476. ssg08.fastzoom.delay = 0
  1477. ssg08.quickswitch = 0
  1478. ssg08.skins.paintkit = 222
  1479. ssg08.skins.seed = 0
  1480. ssg08.skins.stattrak = 0
  1481. ssg08.skins.quality = 0
  1482. ssg08.skins.wear = 0.000000
  1483. ssg08.skins.customname = null
  1484.  
  1485.  
  1486.  
  1487.  
  1488.  
  1489.  
  1490.  
  1491.  
  1492.  
  1493.  
  1494.  
  1495.  
  1496.  
  1497.  
  1498.  
  1499. knife.skins.paintkit = 0
  1500. knife.skins.seed = 0
  1501. knife.skins.stattrak = 0
  1502. knife.skins.quality = 0
  1503. knife.skins.wear = 0.000000
  1504. knife.skins.customname = null
  1505.  
  1506.  
  1507.  
  1508.  
  1509.  
  1510.  
  1511.  
  1512.  
  1513.  
  1514.  
  1515.  
  1516.  
  1517.  
  1518.  
  1519.  
  1520. knife.skins.paintkit = 0
  1521. knife.skins.seed = 0
  1522. knife.skins.stattrak = 0
  1523. knife.skins.quality = 0
  1524. knife.skins.wear = 0.000000
  1525. knife.skins.customname = null
  1526.  
  1527.  
  1528.  
  1529.  
  1530.  
  1531.  
  1532.  
  1533.  
  1534.  
  1535.  
  1536.  
  1537.  
  1538.  
  1539.  
  1540.  
  1541. m4a1-s.aim = 1
  1542. m4a1-s.bone = 8
  1543. m4a1-s.fov = 2.455000
  1544. m4a1-s.psilent = 0
  1545. m4a1-s.psilent.fov = 1.800000
  1546. m4a1-s.psilent.bullet = 1
  1547. m4a1-s.pwall = 0
  1548. m4a1-s.pwall.min_damage = 1
  1549. m4a1-s.nonsticky = 1
  1550. m4a1-s.smooth = 7.750000
  1551. m4a1-s.smooth.distance.based = 1
  1552. m4a1-s.recoil = 2.000000
  1553. m4a1-s.delay = 20
  1554. m4a1-s.delay.type = 2
  1555. m4a1-s.bullet.control = 1,30000
  1556. m4a1-s.type = 2
  1557. m4a1-s.trigger = 1
  1558. m4a1-s.trigger.delay.before = 10
  1559. m4a1-s.trigger.delay.burst = 10
  1560. m4a1-s.trigger.delay.after = 10
  1561. m4a1-s.trigger.hitgroup = 1
  1562. m4a1-s.trigger.hitchance = 70
  1563. m4a1-s.skins.paintkit = 360
  1564. m4a1-s.skins.seed = 0
  1565. m4a1-s.skins.stattrak = 0
  1566. m4a1-s.skins.quality = 0
  1567. m4a1-s.skins.wear = 0.000000
  1568. m4a1-s.skins.customname = null
  1569.  
  1570.  
  1571.  
  1572.  
  1573.  
  1574.  
  1575.  
  1576.  
  1577.  
  1578.  
  1579.  
  1580.  
  1581.  
  1582.  
  1583.  
  1584. usp-s.aim = 1
  1585. usp-s.autopistol = 0
  1586. usp-s.autopistol.delay = 1
  1587. usp-s.bone = 8
  1588. usp-s.fov = 10.636001
  1589. usp-s.psilent = 0
  1590. usp-s.psilent.fov = 1.800000
  1591. usp-s.psilent.bullet = 1
  1592. usp-s.pwall = 0
  1593. usp-s.pwall.min_damage = 1
  1594. usp-s.nonsticky = 1
  1595. usp-s.smooth = 3.250000
  1596. usp-s.smooth.distance.based = 1
  1597. usp-s.recoil = 2.000000
  1598. usp-s.delay = 20
  1599. usp-s.delay.type = 2
  1600. usp-s.bullet.control = 2,0
  1601. usp-s.type = 2
  1602. usp-s.trigger = 1
  1603. usp-s.trigger.delay.before = 0
  1604. usp-s.trigger.delay.burst = 10
  1605. usp-s.trigger.delay.after = 10
  1606. usp-s.trigger.hitgroup = 1
  1607. usp-s.trigger.hitchance = 70
  1608. usp-s.skins.paintkit = 60
  1609. usp-s.skins.seed = 0
  1610. usp-s.skins.stattrak = 0
  1611. usp-s.skins.quality = 0
  1612. usp-s.skins.wear = 0.000000
  1613. usp-s.skins.customname = null
  1614.  
  1615.  
  1616.  
  1617.  
  1618.  
  1619.  
  1620.  
  1621.  
  1622.  
  1623.  
  1624.  
  1625.  
  1626.  
  1627.  
  1628.  
  1629. cz75.aim = 1
  1630. cz75.bone = 8
  1631. cz75.fov = 1.800000
  1632. cz75.psilent = 0
  1633. cz75.psilent.fov = 1.800000
  1634. cz75.psilent.bullet = 1
  1635. cz75.pwall = 0
  1636. cz75.pwall.min_damage = 1
  1637. cz75.nonsticky = 1
  1638. cz75.smooth = 3.500000
  1639. cz75.smooth.distance.based = 0
  1640. cz75.recoil = 2.000000
  1641. cz75.delay = 20
  1642. cz75.delay.type = 0
  1643. cz75.bullet.control = 1,30000
  1644. cz75.type = 2
  1645. cz75.trigger = 1
  1646. cz75.trigger.delay.before = 10
  1647. cz75.trigger.delay.burst = 10
  1648. cz75.trigger.delay.after = 10
  1649. cz75.trigger.hitgroup = 1
  1650. cz75.trigger.hitchance = 70
  1651. cz75.skins.paintkit = 0
  1652. cz75.skins.seed = 0
  1653. cz75.skins.stattrak = 0
  1654. cz75.skins.quality = 0
  1655. cz75.skins.wear = 0.000000
  1656. cz75.skins.customname = null
  1657.  
  1658.  
  1659.  
  1660.  
  1661.  
  1662.  
  1663.  
  1664.  
  1665.  
  1666.  
  1667.  
  1668.  
  1669.  
  1670.  
  1671.  
  1672. revolver.aim = 1
  1673. revolver.bone = 8
  1674. revolver.fov = 4.909000
  1675. revolver.psilent = 0
  1676. revolver.psilent.fov = 1.800000
  1677. revolver.psilent.bullet = 1
  1678. revolver.pwall = 0
  1679. revolver.pwall.min_damage = 33
  1680. revolver.nonsticky = 1
  1681. revolver.smooth = 3.700000
  1682. revolver.smooth.distance.based = 1
  1683. revolver.recoil = 2.000000
  1684. revolver.delay = 20
  1685. revolver.delay.type = 1
  1686. revolver.bullet.control = 1,30000
  1687. revolver.type = 2
  1688. revolver.trigger = 1
  1689. revolver.trigger.delay.before = 0
  1690. revolver.trigger.delay.burst = 10
  1691. revolver.trigger.delay.after = 10
  1692. revolver.trigger.hitgroup = 1
  1693. revolver.trigger.hitchance = 70
  1694. revolver.skins.paintkit = 0
  1695. revolver.skins.seed = 0
  1696. revolver.skins.stattrak = 0
  1697. revolver.skins.quality = 0
  1698. revolver.skins.wear = 0.000000
  1699. revolver.skins.customname = null
  1700.  
  1701.  
  1702.  
  1703.  
  1704.  
  1705.  
  1706.  
  1707.  
  1708.  
  1709.  
  1710.  
  1711.  
  1712.  
  1713.  
  1714.  
  1715. bayonet.skins.paintkit = 40
  1716. bayonet.skins.seed = 0
  1717. bayonet.skins.stattrak = 0
  1718. bayonet.skins.quality = 0
  1719. bayonet.skins.wear = 0.000000
  1720. bayonet.skins.customname = null
  1721.  
  1722.  
  1723.  
  1724.  
  1725.  
  1726.  
  1727.  
  1728.  
  1729.  
  1730.  
  1731.  
  1732.  
  1733.  
  1734.  
  1735.  
  1736. flip.skins.paintkit = 413
  1737. flip.skins.seed = 0
  1738. flip.skins.stattrak = 0
  1739. flip.skins.quality = 0
  1740. flip.skins.wear = 0.000000
  1741. flip.skins.customname = null
  1742.  
  1743.  
  1744.  
  1745.  
  1746.  
  1747.  
  1748.  
  1749.  
  1750.  
  1751.  
  1752.  
  1753.  
  1754.  
  1755.  
  1756.  
  1757. gut.skins.paintkit = 98
  1758. gut.skins.seed = 0
  1759. gut.skins.stattrak = 0
  1760. gut.skins.quality = 0
  1761. gut.skins.wear = 0.000000
  1762. gut.skins.customname = null
  1763.  
  1764.  
  1765.  
  1766.  
  1767.  
  1768.  
  1769.  
  1770.  
  1771.  
  1772.  
  1773.  
  1774.  
  1775.  
  1776.  
  1777.  
  1778. karambit.skins.paintkit = 419
  1779. karambit.skins.seed = 0
  1780. karambit.skins.stattrak = 0
  1781. karambit.skins.quality = 0
  1782. karambit.skins.wear = 0.000000
  1783. karambit.skins.customname = null
  1784.  
  1785.  
  1786.  
  1787.  
  1788.  
  1789.  
  1790.  
  1791.  
  1792.  
  1793.  
  1794.  
  1795.  
  1796.  
  1797.  
  1798.  
  1799. bayonetm9.skins.paintkit = 413
  1800. bayonetm9.skins.seed = 0
  1801. bayonetm9.skins.stattrak = 0
  1802. bayonetm9.skins.quality = 0
  1803. bayonetm9.skins.wear = 0.000000
  1804. bayonetm9.skins.customname = null
  1805.  
  1806.  
  1807.  
  1808.  
  1809.  
  1810.  
  1811.  
  1812.  
  1813.  
  1814.  
  1815.  
  1816.  
  1817.  
  1818.  
  1819.  
  1820. huntsman.skins.paintkit = 175
  1821. huntsman.skins.seed = 0
  1822. huntsman.skins.stattrak = 0
  1823. huntsman.skins.quality = 0
  1824. huntsman.skins.wear = 0.000000
  1825. huntsman.skins.customname = null
  1826.  
  1827.  
  1828.  
  1829.  
  1830.  
  1831.  
  1832.  
  1833.  
  1834.  
  1835.  
  1836.  
  1837.  
  1838.  
  1839.  
  1840.  
  1841. falchion.skins.paintkit = 42
  1842. falchion.skins.seed = 0
  1843. falchion.skins.stattrak = 0
  1844. falchion.skins.quality = 0
  1845. falchion.skins.wear = 0.000000
  1846. falchion.skins.customname = null
  1847.  
  1848.  
  1849.  
  1850.  
  1851.  
  1852.  
  1853.  
  1854.  
  1855.  
  1856.  
  1857.  
  1858.  
  1859.  
  1860.  
  1861.  
  1862. bowie.skins.paintkit = 38
  1863. bowie.skins.seed = 0
  1864. bowie.skins.stattrak = 0
  1865. bowie.skins.quality = 0
  1866. bowie.skins.wear = 0.000000
  1867. bowie.skins.customname = null
  1868.  
  1869.  
  1870.  
  1871.  
  1872.  
  1873.  
  1874.  
  1875.  
  1876.  
  1877.  
  1878.  
  1879.  
  1880.  
  1881.  
  1882.  
  1883. butterfly.skins.paintkit = 59
  1884. butterfly.skins.seed = 0
  1885. butterfly.skins.stattrak = 0
  1886. butterfly.skins.quality = 0
  1887. butterfly.skins.wear = 0.000000
  1888. butterfly.skins.customname = null
  1889.  
  1890.  
  1891.  
  1892.  
  1893.  
  1894.  
  1895.  
  1896.  
  1897.  
  1898.  
  1899.  
  1900.  
  1901.  
  1902.  
  1903.  
  1904. daggers.skins.paintkit = 143
  1905. daggers.skins.seed = 0
  1906. daggers.skins.stattrak = 0
  1907. daggers.skins.quality = 0
  1908. daggers.skins.wear = 0.000000
  1909. daggers.skins.customname = null
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