OrmrSnaethorsen

skyrimprefs.ini

Jul 4th, 2017
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  1. [AudioMenu]
  2. fAudioMasterVolume=1.0000
  3. fVal0=0.8000
  4. fVal1=1.0000
  5. fVal2=1.0000
  6. fVal3=1.0000
  7. fVal4=1.0000
  8. fVal5=1.0000
  9. fVal6=1.0000
  10. fVal7=1.0000
  11. uID0=1007612
  12. uID1=554685
  13. uID2=466532
  14. uID3=94881
  15. uID4=570427485
  16. uID5=570841201
  17. uID6=3954
  18. uID7=855842994
  19.  
  20. [BlurShader]
  21. bUseBlurShader=0
  22.  
  23. [BlurShaderHDR]
  24. bDoHighDynamicRange=1
  25.  
  26. [Clouds]
  27. fCloudLevel0Distance=16384.0000
  28. fCloudLevel1Distance=32768.0000
  29. fCloudLevel2Distance=262144.0000
  30. fCloudNearFadeDistance=9000.0000
  31.  
  32. [Controls]
  33. bAlwaysRunByDefault=1
  34. bGamePadRumble=1
  35. bInvertYValues=0
  36. bMouseAcceleration=0
  37. fGamepadHeadingSensitivity=0.9000
  38. fMouseHeadingSensitivity=0.0125
  39.  
  40. [Decals]
  41. bDecals=1
  42. bSkinnedDecals=1
  43. uMaxDecals=100
  44. uMaxSkinDecals=100
  45. uMaxSkinDecalsPerActor=60
  46.  
  47. [Display]
  48. bDeferredShadows=1
  49. bDrawLandShadows=1
  50. bDrawShadows=1
  51. bFloatPointRenderTarget=1
  52. bFull Screen=0
  53. bFXAAEnabled=0
  54. bMainZPrepass=0
  55. bShadowMaskZPrepass=0
  56. bShadowsOnGrass=1
  57. bTransparencyMultisampling=0
  58. bTreesReceiveShadows=1
  59. fDecalLOD1=1000
  60. fDecalLOD2=1500
  61. fGamma=1.0000
  62. fInteriorShadowDistance=3500
  63. fLeafAnimDampenDistEnd=4600
  64. fLeafAnimDampenDistStart=3600
  65. fLightLODStartFade=7000
  66. fMeshLODFadeBoundDefault=256
  67. fMeshLODFadePercentDefault=1.2
  68. fMeshLODLevel1FadeDist=1e+007
  69. fMeshLODLevel1FadeTreeDistance=6144
  70. fMeshLODLevel2FadeDist=1e+007
  71. fMeshLODLevel2FadeTreeDistance=4096
  72. fShadowBiasScale=0.4
  73. fShadowDistance=8000
  74. fShadowLODStartFade=400
  75. fSpecularLODStartFade=2000
  76. fTreesMidLODSwitchDist=8192
  77. iBlurDeferredShadowMask=3
  78. iMaxAnisotropy=0
  79. iMaxDecalsPerFrame=250
  80. iMaxSkinDecalsPerFrame=100
  81. iMultiSample=0
  82. iScreenShotIndex=2
  83. iShadowFilter=3
  84. iShadowMapResolution=2048
  85. iShadowMapResolutionPrimary=2048
  86. iShadowMapResolutionSecondary=2048
  87. iShadowMaskQuarter=4
  88. iShadowMode=3
  89. iShadowSplitCount=2
  90. iSize H=1080
  91. iSize W=1920
  92. iTexMipMapMinimum=0
  93. iTexMipMapSkip=0
  94. iWaterMultiSamples=0
  95. sD3DDevice="NVIDIA GeForce GTX 980 Ti"
  96.  
  97. [GamePlay]
  98. bShowFloatingQuestMarkers=0
  99. bShowQuestMarkers=1
  100. iDifficulty=2
  101.  
  102. [General]
  103. bEnableStoryManagerLogging=0
  104. iStoryManagerLoggingEvent=-1
  105.  
  106. [Grass]
  107. b30GrassVS=0
  108. fGrassMaxStartFadeDistance=7000
  109. fGrassMinStartFadeDistance=0
  110. fGrassStartFadeDistance=7000
  111.  
  112. [Imagespace]
  113. bDoDepthOfField=1
  114.  
  115. [Interface]
  116. bDialogueSubtitles=0
  117. bGeneralSubtitles=0
  118.  
  119. [Launcher]
  120. bEnableFileSelection=1
  121. bShowAllResolutions=0
  122. uLastAspectRatio=3
  123.  
  124. [LOD]
  125. fLODFadeOutMultActors=15.0
  126. fLODFadeOutMultItems=15.0
  127. fLODFadeOutMultObjects=15.0
  128. fLODFadeOutMultSkyCell=1
  129.  
  130. [MAIN]
  131. bCrosshairEnabled=1
  132. bGamepadEnable=1
  133. bSaveOnPause=0
  134. bSaveOnRest=0
  135. bSaveOnTravel=0
  136. bSaveOnWait=0
  137. fHUDOpacity=1.000
  138. fSkyCellRefFadeDistance=500000
  139.  
  140. [NavMesh]
  141. fObstacleAlpha=0.5000
  142. fCoverSideHighAlpha=0.8000
  143. fCoverSideLowAlpha=0.6500
  144. fEdgeFullAlpha=1.0000
  145. fEdgeHighAlpha=0.7500
  146. fEdgeLowAlpha=0.5000
  147. fTriangleFullAlpha=0.7000
  148. fTriangleHighAlpha=0.3500
  149. fTriangleLowAlpha=0.2000
  150. fLedgeBoxHalfHeight=25.0000
  151. fEdgeDistFromVert=10.0000
  152. fEdgeThickness=10.0000
  153. fPointSize=2.5000
  154.  
  155. [Particles]
  156. iMaxDesired=6000
  157.  
  158. [SaveGame]
  159. fAutosaveEveryXMins=60
  160.  
  161. [TerrainManager]
  162. bShowLODInEditor=0
  163. fBlockLevel0Distance=35000
  164. fBlockLevel1Distance=70000
  165. fBlockMaximumDistance=250000
  166. fSplitDistanceMult=1.500
  167. fTreeLoadDistance=72500
  168.  
  169. [Trees]
  170. bRenderSkinnedTrees=1
  171. bUseMultiThreadedTrees=1
  172. uiMaxSkinnedTreesToRender=200
  173.  
  174. [Water]
  175. bUseWaterDepth=1
  176. bUseWaterDisplacements=1
  177. bUseWaterReflections=1
  178. bUseWaterRefractions=1
  179. iWaterReflectHeight=1024
  180. iWaterReflectWidth=1024
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