CycloneFN

The Hindenbird - Third Phase Data & Strategy

Aug 26th, 2017 (edited)
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  1. ***** DATA *****
  2.  
  3. This document names the switches, from left to right, A B C and D.
  4. There are 24 possible orders for these switches:
  5.  
  6. ABCD / ABDC / ACBD / ACDB / ADCB / ADBC
  7. BACD / BADC / BCAD / BCDA / BDAC / BDCA
  8. CABD / CADB / CBAD / CBDA / CDAB / CDBA
  9. DABC / DACB / DBAC / DBCA / DCAB / DCBA
  10.  
  11. There seem to be no patterns or programming quirks with these switches: all 24 options appear to be possible and equiprobable.
  12. The switch order is determined the moment the level is loaded.
  13.  
  14. The longest switch lasts 30 seconds.
  15. The second longest switch lasts 20 seconds.
  16. The third longest switch lasts 10 seconds.
  17. The fourth longest switch lasts 2 seconds.
  18.  
  19. It is possible to hit all switches in less than 20 seconds, which means that, for example, if the correct order is ABCD, you can also win by hitting the switches in the order BACD.
  20. Additionally, it is sometimes possible to hit the last three switches in less than 10 seconds, which means that, for example, if the correct order is BDCA, you can also win by hitting the switches in the order BCDA.
  21.  
  22. ***** STRATEGY *****
  23.  
  24. TL;DR - B Snipe, then C, then D. Pay attention to how fast they turn off and react accordingly.
  25.  
  26. At the end of the second phase, after turning all generators red, eat a box and walk to the bottom of the screen.
  27. Hold Up as the third phase starts, and spit the box when Taz appears on-screen. If done correctly, you should have hit switch B – this is called the B Snipe. Check if B is the last switch.
  28. Eat a box on the right, wait a bit, then spit it at C. If you spit it late, you'll be wasting time because the box has already respawned, but if you spit it early, you'll be waiting on the box to respawn, wasting switch C's time. IF B was the last switch, don't wait and hit C immediately. Check if C is the last switch.
  29. Eat another box on the right and spit it at D. Check if D is the last switch and if B is the second to last switch.
  30.  
  31. Now, based on that information, this is what you should do:
  32.  
  33. - If none of the switches are flashing, simply eat the left box and spit it at A.
  34. This is the ideal scenario, and covers 4 of the 24 possibilities, making it a 1/6 chance. [BCDA, BDCA, CBDA, DBCA]
  35.  
  36. - If B is second to last:
  37. - And C is last, hit A -> B -> C. [ADBC, DABC]
  38. - And D is last, hit A -> B -> D. [ACBD, CABD]
  39. - And neither is last, hit B -> A. [CDBA, DCBA]
  40.  
  41. - If B is last:
  42. - Hit A, then check if C is flashing while eating another box:
  43. - If C isn't flashing, hit B. [ACDB, CADB, CDAB, DCAB]
  44. - If C is flashing, hit C -> B. [ADCB, DACB]
  45.  
  46. - If B is not last nor second to last, and C/D is last:
  47. - It's basically GG. You either YOLO it, or wait until the switches turn off, so you know exactly which ones they are.
  48. - Let's assume you YOLO it – it's a speedrun, after all:
  49. - Hit A -> C/D. [BCAD, BDAC]
  50. - Hit A -> C + D. [BACD, BADC]
  51. - If that didn't work, at least you now know the correct order for every switch. [ABCD, ABDC, CBAD, DBAC]
  52. - Let's assume you play it safe – maybe you don't need to YOLO it to get your goal time:
  53. - Go to the left side, eat a box, then wait until B and C/D turn off.
  54. - If C is last:
  55. - If B and D both turn off after 10 seconds, hit A -> B -> D -> C. [ABDC]
  56. - If B and D both turn off after 20 seconds, hit B -> D -> A -> C. [BDAC]
  57. - If D turns off after 10 seconds, but not B, hit B -> A -> D -> C. [BADC]
  58. - If B turns off after 10 seconds, but not D, quickly hit B -> A -> C. [DBAC]
  59. - If D is last:
  60. - If C turns off after ~2–3 seconds, and B turns off 5 seconds later, hit A -> B -> C -> D. [ABCD]
  61. - If C turns off after ~2–3 seconds, and B turns off 15 seconds later, hit B -> A -> C -> D. [BACD]
  62. - If C turns off after ~12–13 seconds, and B turns off 5 seconds later, hit B -> C -> A -> D. [BCAD]
  63. - If B turns off after ~7-8 seconds, but not C, quickly hit B -> A -> D. [CBAD]
  64.  
  65. Remember to also pay attention to Tweety's missiles: you'll have to dodge them to get some of these combinations.
  66.  
  67. NOTE: Memorizing these combinations is absolutely not necessary and probably not even helpful. With experience, you'll be able to know what the order is and how to achieve it instinctively.
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