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  1. ===============================================================================
  2.  
  3. Bloodborne : Quick Tutorial on Gem Modding
  4.  
  5. Guide by Aladore384
  6.  
  7.  
  8. contact@aladore.fr
  9.  
  10. ===============================================================================
  11.  
  12. Want this ?
  13.  
  14. 1. https://www.youtube.com/watch?v=ec5jWyelUyU
  15.  
  16. 2. https://www.youtube.com/watch?v=-LLlB4USdMo
  17.  
  18. 3. https://www.youtube.com/watch?v=skL5X_d7QDw
  19.  
  20. Or that ?
  21.  
  22. http://imgur.com/a/AgYTX
  23.  
  24. Heck, you could even make a gun with 3x 33.8% Blood!!
  25.  
  26. ===============================================================================
  27.  
  28. Before we start, friendly advice : MAKE BACKUPS!!!
  29.  
  30. ===============================================================================
  31.  
  32. Gems are written twice within the savedata:
  33. 1. Gem information
  34. 2. Gem location
  35.  
  36. The latter doesn't matter, what you want to find is the former. Find the gem,
  37. and modify its attributes.
  38.  
  39. A typical gem looks like this (written in little endian) :
  40.  
  41. 06 0E 81 C0 / CC 0F 10 80 / 01 00 00 00 / 02 00 00 00 /
  42. B3 EA 01 00 / 02 A1 00 00 / FF FF FF FF /
  43.  
  44. 06 0E 81 C0 : don't touch it, it's the ID. Each gem has its own ID.
  45. CC 0F 10 80 : gem's source, here it's Watchers Boss
  46. 01 00 00 00 : quantity, always leave at 01 00 00 00
  47. 02 00 00 00 : shape (01 radial, 02 triangle, 04 waning, 08 circlet, 3F droplet)
  48.  
  49. From there, each 4 bytes is a single effect. If you want only 1 effect,
  50. fill the first 4 bytes with the associated numbers,
  51. and the effect slots you want empty with FF FF FF FF.
  52.  
  53. B3 EA 01 00 : effect 1 (here Bolt 27.2%)
  54. 02 A1 00 00 : effect 2 (here Stamina cost 3.2%)
  55. FF FF FF FF : effect 3 (here empty)
  56.  
  57. ===============================================================================
  58.  
  59. Gem Sources
  60.  
  61. CC 0F 10 80 : Watchers Boss
  62. C0 0F 10 80 : Watchers Mob
  63.  
  64. 76 0B 10 80 : Blood-starved Beast Boss
  65.  
  66. C6 06 10 80 : Brainsucker Boss
  67. BC 06 10 80 : Brainsucker Mob
  68.  
  69. 31 10 10 80 : Pthumerian Elder Boss
  70.  
  71. ED 12 10 80 : Headless Bloodletting Beast Boss
  72.  
  73. ===============================================================================
  74.  
  75. Primary Effects
  76.  
  77. 9B EE 01 00 : 27.2% phys (9C EE 01 00 = 28.1%)
  78. E3 E2 01 00 : 27.2% arc (E4 E2 01 00 = 28.1%)
  79. CB E6 01 00 : 27.2% fire (CC E6 01 00 = 28.1%)
  80. B3 EA 01 00 : 27.2% bolt (B4 EA 01 00 = 28.1%)
  81. 83 F2 01 00 : 23.6% atk (84 F2 01 00 = 24.4%)
  82. FA DE 01 00 : 31.5% blood (FB DE 01 00 = 32.6% , FC DE 01 00 = 33.8%)
  83. 13 DB 01 00 : 32.6% thrust (14 DB 01 00 = 33.8%)
  84. 2B D7 01 00 : 32.6% blunt (2C D7 01 00 = 33.8%)
  85.  
  86.  
  87. 1B AA 02 00 : rank 19 slow poison (18.1) (1C AA 02 00 = rank 20)
  88. 7B 1D 02 00 : rank 19 rapid poison (21.7) (7C 1D 02 00 = rank 20)
  89. 7B 9A 02 00 : rank 19 beasthunter (32.6%) (7C 9A 02 00 = rank 20)
  90. C3 11 02 00 : rank 19 kinhunter (32.6%) (C4 11 02 00 = rank 20)
  91. 8B 44 02 00 : rank 19 phys fool (34.4%) (8C 44 02 00 = rank 20)
  92. 43 50 02 00 : rank 19 nourishing fool (29%) (44 50 02 00 = rank 20)
  93. 2B 54 02 00 : rank 19 nourishing poor (30.8%) (2C 54 02 00 = rank 20)
  94.  
  95. 97 DE 01 00 : 28.7% blood (98 DE 01 00 = 29.7%)
  96.  
  97. 9B D5 01 00 : 11.7% Blunt (9C D5 01 00 = 12.2%)
  98. 0B ED 01 00 : 9.8% Phys (0C ED 01 00 = 10.1%)
  99.  
  100. 44 05 02 00 : 65 arc scaling
  101.  
  102. F0 F9 01 00 : 65 str scaling
  103.  
  104. ===============================================================================
  105.  
  106. Secondary Effects
  107.  
  108. 3F 33 00 00 : +7.3 blood (40 33 00 00 = 7.5)
  109.  
  110. 53 38 00 00 : +72.5 arc (54 38 00 00 = 75)
  111.  
  112. 28 37 00 00 : +15arc
  113. 10 3B 00 00 : +15fire
  114. F8 3E 00 00 : +15bolt
  115.  
  116. E0 42 00 00 : +15phys
  117.  
  118. D0 98 00 00 : 6% open foes
  119.  
  120. ===============================================================================
  121.  
  122. Curses
  123.  
  124. 04 A1 00 00 : stamina costs 3.4%
  125. 03 A1 00 00 : stamina costs 3.3%
  126. 02 A1 00 00 : stamina costs 3.2%
  127. 01 A1 00 00 : stamina costs 3%
  128. 00 A1 00 00 : stamina costs 2.9%
  129.  
  130. 9F A0 00 00 : stamina costs 1.5%
  131. 9E A0 00 00 : stamina costs 1.4%
  132.  
  133. ===============================================================================
  134.  
  135. N.B. : Runes seem to work in the same fashion.
  136. For you, here is data for Guidance rune.
  137. The first 4 bytes prolly differ from one save to another.
  138. I suggest locating it with the second set of 4 bytes.
  139. You want to modify the last set of 4 bytes :
  140.  
  141. Tier 1 : 85 01 80 C0 / 40 96 01 80 / 02 00 00 00 / 01 00 00 00 / 08 69 11 00
  142. Tier 2 : 8D 01 80 C0 / 41 96 01 80 / 02 00 00 00 / 01 00 00 00 / 09 69 11 00
  143. Tier 3 : XX XX XX XX / XX 96 01 80 / 02 00 00 00 / 01 00 00 00 / 0A 69 11 00
  144.  
  145. ===============================================================================
  146.  
  147. Credits
  148.  
  149. MrRic013 : finding the Droplet shape data
  150. manulbrona : various primary effects data
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