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  1. ===============================================================================
  2.  
  3. Bloodborne : Quick Tutorial on Gem Modding
  4.  
  5. Guide by Aladore384
  6.  
  7.  
  8.  
  9. ===============================================================================
  10.  
  11. Want this ?
  12.  
  13. 1. https://www.youtube.com/watch?v=ec5jWyelUyU
  14.  
  15. 2. https://www.youtube.com/watch?v=-LLlB4USdMo
  16.  
  17. 3. https://www.youtube.com/watch?v=skL5X_d7QDw
  18.  
  19. Or that ?
  20.  
  21. http://imgur.com/a/AgYTX
  22.  
  23. Heck, you could even make a gun with 3x 33.8% Blood!!
  24.  
  25. ===============================================================================
  26.  
  27. Before we start, friendly advice : MAKE BACKUPS!!!
  28.  
  29. ===============================================================================
  30.  
  31. Gems are written twice within the savedata:
  32. 1. Gem information
  33. 2. Gem location
  34.  
  35. The latter doesn't matter, what you want to find is the former. Find the gem,
  36. and modify its attributes.
  37.  
  38. A typical gem looks like this (written in little endian) :
  39.  
  40. 06 0E 81 C0 / CC 0F 10 80 / 01 00 00 00 / 02 00 00 00 /
  41. B3 EA 01 00 / 02 A1 00 00 / FF FF FF FF /
  42.  
  43. 06 0E 81 C0 : don't touch it, it's the ID. Each gem has its own ID.
  44. CC 0F 10 80 : gem's source, here it's Watchers Boss
  45. 01 00 00 00 : quantity, always leave at 01 00 00 00
  46. 02 00 00 00 : shape (01 radial, 02 triangle, 04 waning, 08 circlet, 3F droplet)
  47.  
  48. From there, each 4 bytes is a single effect. If you want only 1 effect,
  49. fill the first 4 bytes with the associated numbers,
  50. and the effect slots you want empty with FF FF FF FF.
  51.  
  52. B3 EA 01 00 : effect 1 (here Bolt 27.2%)
  53. 02 A1 00 00 : effect 2 (here Stamina cost 3.2%)
  54. FF FF FF FF : effect 3 (here empty)
  55.  
  56. ===============================================================================
  57.  
  58. Gem Sources
  59.  
  60. CC 0F 10 80 : Watchers Boss
  61. C0 0F 10 80 : Watchers Mob
  62.  
  63. 76 0B 10 80 : Blood-starved Beast Boss
  64.  
  65. C6 06 10 80 : Brainsucker Boss
  66. BC 06 10 80 : Brainsucker Mob
  67.  
  68. 31 10 10 80 : Pthumerian Elder Boss
  69.  
  70. ED 12 10 80 : Headless Bloodletting Beast Boss
  71.  
  72. ===============================================================================
  73.  
  74. Primary Effects
  75.  
  76. 9B EE 01 00 : 27.2% phys (9C EE 01 00 = 28.1%)
  77. E3 E2 01 00 : 27.2% arc (E4 E2 01 00 = 28.1%)
  78. CB E6 01 00 : 27.2% fire (CC E6 01 00 = 28.1%)
  79. B3 EA 01 00 : 27.2% bolt (B4 EA 01 00 = 28.1%)
  80. 83 F2 01 00 : 23.6% atk (84 F2 01 00 = 24.4%)
  81. FA DE 01 00 : 31.5% blood (FB DE 01 00 = 32.6% , FC DE 01 00 = 33.8%)
  82. 13 DB 01 00 : 32.6% thrust (14 DB 01 00 = 33.8%)
  83. 2B D7 01 00 : 32.6% blunt (2C D7 01 00 = 33.8%)
  84.  
  85.  
  86. 1B AA 02 00 : rank 19 slow poison (18.1) (1C AA 02 00 = rank 20)
  87. 7B 1D 02 00 : rank 19 rapid poison (21.7) (7C 1D 02 00 = rank 20)
  88. 7B 9A 02 00 : rank 19 beasthunter (32.6%) (7C 9A 02 00 = rank 20)
  89. C3 11 02 00 : rank 19 kinhunter (32.6%) (C4 11 02 00 = rank 20)
  90. 8B 44 02 00 : rank 19 phys fool (34.4%) (8C 44 02 00 = rank 20)
  91. 43 50 02 00 : rank 19 nourishing fool (29%) (44 50 02 00 = rank 20)
  92. 2B 54 02 00 : rank 19 nourishing poor (30.8%) (2C 54 02 00 = rank 20)
  93.  
  94. 97 DE 01 00 : 28.7% blood (98 DE 01 00 = 29.7%)
  95.  
  96. 9B D5 01 00 : 11.7% Blunt (9C D5 01 00 = 12.2%)
  97. 0B ED 01 00 : 9.8% Phys (0C ED 01 00 = 10.1%)
  98.  
  99. 44 05 02 00 : 65 arc scaling
  100.  
  101. F0 F9 01 00 : 65 str scaling
  102.  
  103. ===============================================================================
  104.  
  105. Secondary Effects
  106.  
  107. 3F 33 00 00 : +7.3 blood (40 33 00 00 = 7.5)
  108.  
  109. 53 38 00 00 : +72.5 arc (54 38 00 00 = 75)
  110.  
  111. 28 37 00 00 : +15arc
  112. 10 3B 00 00 : +15fire
  113. F8 3E 00 00 : +15bolt
  114.  
  115. E0 42 00 00 : +15phys
  116.  
  117. D0 98 00 00 : 6% open foes
  118.  
  119. ===============================================================================
  120.  
  121. Curses
  122.  
  123. 04 A1 00 00 : stamina costs 3.4%
  124. 03 A1 00 00 : stamina costs 3.3%
  125. 02 A1 00 00 : stamina costs 3.2%
  126. 01 A1 00 00 : stamina costs 3%
  127. 00 A1 00 00 : stamina costs 2.9%
  128.  
  129. 9F A0 00 00 : stamina costs 1.5%
  130. 9E A0 00 00 : stamina costs 1.4%
  131.  
  132. ===============================================================================
  133.  
  134. N.B. : Runes seem to work in the same fashion.
  135. For you, here is data for Guidance rune.
  136. The first 4 bytes prolly differ from one save to another.
  137. I suggest locating it with the second set of 4 bytes.
  138. You want to modify the last set of 4 bytes :
  139.  
  140. Tier 1 : 85 01 80 C0 / 40 96 01 80 / 02 00 00 00 / 01 00 00 00 / 08 69 11 00
  141. Tier 2 : 8D 01 80 C0 / 41 96 01 80 / 02 00 00 00 / 01 00 00 00 / 09 69 11 00
  142. Tier 3 : XX XX XX XX / XX 96 01 80 / 02 00 00 00 / 01 00 00 00 / 0A 69 11 00
  143.  
  144. ===============================================================================
  145.  
  146. Credits
  147.  
  148. MrRic013 : finding the Droplet shape data
  149. manulbrona : various primary effects data
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