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- ===============================================================================
- Bloodborne : Quick Tutorial on Gem Modding
- Guide by Aladore384
- ===============================================================================
- Want this ?
- 1. https://www.youtube.com/watch?v=ec5jWyelUyU
- 2. https://www.youtube.com/watch?v=-LLlB4USdMo
- 3. https://www.youtube.com/watch?v=skL5X_d7QDw
- Or that ?
- http://imgur.com/a/AgYTX
- Heck, you could even make a gun with 3x 33.8% Blood!!
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- Before we start, friendly advice : MAKE BACKUPS!!!
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- Gems are written twice within the savedata:
- 1. Gem information
- 2. Gem location
- The latter doesn't matter, what you want to find is the former. Find the gem,
- and modify its attributes.
- A typical gem looks like this (written in little endian) :
- 06 0E 81 C0 / CC 0F 10 80 / 01 00 00 00 / 02 00 00 00 /
- B3 EA 01 00 / 02 A1 00 00 / FF FF FF FF /
- 06 0E 81 C0 : don't touch it, it's the ID. Each gem has its own ID.
- CC 0F 10 80 : gem's source, here it's Watchers Boss
- 01 00 00 00 : quantity, always leave at 01 00 00 00
- 02 00 00 00 : shape (01 radial, 02 triangle, 04 waning, 08 circlet, 3F droplet)
- From there, each 4 bytes is a single effect. If you want only 1 effect,
- fill the first 4 bytes with the associated numbers,
- and the effect slots you want empty with FF FF FF FF.
- B3 EA 01 00 : effect 1 (here Bolt 27.2%)
- 02 A1 00 00 : effect 2 (here Stamina cost 3.2%)
- FF FF FF FF : effect 3 (here empty)
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- Gem Sources
- CC 0F 10 80 : Watchers Boss
- C0 0F 10 80 : Watchers Mob
- 76 0B 10 80 : Blood-starved Beast Boss
- C6 06 10 80 : Brainsucker Boss
- BC 06 10 80 : Brainsucker Mob
- 31 10 10 80 : Pthumerian Elder Boss
- ED 12 10 80 : Headless Bloodletting Beast Boss
- ===============================================================================
- Primary Effects
- 9B EE 01 00 : 27.2% phys (9C EE 01 00 = 28.1%)
- E3 E2 01 00 : 27.2% arc (E4 E2 01 00 = 28.1%)
- CB E6 01 00 : 27.2% fire (CC E6 01 00 = 28.1%)
- B3 EA 01 00 : 27.2% bolt (B4 EA 01 00 = 28.1%)
- 83 F2 01 00 : 23.6% atk (84 F2 01 00 = 24.4%)
- FA DE 01 00 : 31.5% blood (FB DE 01 00 = 32.6% , FC DE 01 00 = 33.8%)
- 13 DB 01 00 : 32.6% thrust (14 DB 01 00 = 33.8%)
- 2B D7 01 00 : 32.6% blunt (2C D7 01 00 = 33.8%)
- 1B AA 02 00 : rank 19 slow poison (18.1) (1C AA 02 00 = rank 20)
- 7B 1D 02 00 : rank 19 rapid poison (21.7) (7C 1D 02 00 = rank 20)
- 7B 9A 02 00 : rank 19 beasthunter (32.6%) (7C 9A 02 00 = rank 20)
- C3 11 02 00 : rank 19 kinhunter (32.6%) (C4 11 02 00 = rank 20)
- 8B 44 02 00 : rank 19 phys fool (34.4%) (8C 44 02 00 = rank 20)
- 43 50 02 00 : rank 19 nourishing fool (29%) (44 50 02 00 = rank 20)
- 2B 54 02 00 : rank 19 nourishing poor (30.8%) (2C 54 02 00 = rank 20)
- 97 DE 01 00 : 28.7% blood (98 DE 01 00 = 29.7%)
- 9B D5 01 00 : 11.7% Blunt (9C D5 01 00 = 12.2%)
- 0B ED 01 00 : 9.8% Phys (0C ED 01 00 = 10.1%)
- 44 05 02 00 : 65 arc scaling
- F0 F9 01 00 : 65 str scaling
- ===============================================================================
- Secondary Effects
- 3F 33 00 00 : +7.3 blood (40 33 00 00 = 7.5)
- 53 38 00 00 : +72.5 arc (54 38 00 00 = 75)
- 28 37 00 00 : +15arc
- 10 3B 00 00 : +15fire
- F8 3E 00 00 : +15bolt
- E0 42 00 00 : +15phys
- D0 98 00 00 : 6% open foes
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- Curses
- 04 A1 00 00 : stamina costs 3.4%
- 03 A1 00 00 : stamina costs 3.3%
- 02 A1 00 00 : stamina costs 3.2%
- 01 A1 00 00 : stamina costs 3%
- 00 A1 00 00 : stamina costs 2.9%
- 9F A0 00 00 : stamina costs 1.5%
- 9E A0 00 00 : stamina costs 1.4%
- ===============================================================================
- N.B. : Runes seem to work in the same fashion.
- For you, here is data for Guidance rune.
- The first 4 bytes prolly differ from one save to another.
- I suggest locating it with the second set of 4 bytes.
- You want to modify the last set of 4 bytes :
- Tier 1 : 85 01 80 C0 / 40 96 01 80 / 02 00 00 00 / 01 00 00 00 / 08 69 11 00
- Tier 2 : 8D 01 80 C0 / 41 96 01 80 / 02 00 00 00 / 01 00 00 00 / 09 69 11 00
- Tier 3 : XX XX XX XX / XX 96 01 80 / 02 00 00 00 / 01 00 00 00 / 0A 69 11 00
- ===============================================================================
- Credits
- MrRic013 : finding the Droplet shape data
- manulbrona : various primary effects data
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