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- ;---------------------------------------------------------------------
- [Characters]
- AJVore
- AmyRose
- AmyRoseSFFs2p
- Astolfo
- CarolTea
- Eevee
- Elemental Lopunny
- Astolfo
- GardevoirHuge
- GardevoirWIPendo2
- GBInkling
- gknux_SallyEdit
- Glaceon
- Gum
- HaruhiVore
- K_kyouko
- K_momizi
- K_nue
- K_Orin1.05
- K_Rumia
- krystal
- Kula_Looking_Ass
- L6Rouge
- Leafeon
- Loona_NP
- Lopunny
- Lopunny Vore NoWG
- MillaBasset
- Nue
- pomni1
- Pyra
- Raven
- SallyMH
- Sash Lilac Vore Edit
- Sash_Lilac
- SashLilac
- Shantae
- Spike
- SukiaTml
- Tails
- TailsEX
- Twilight Sparkle
- VaatiSI
- Yoko_Littner_Smash_Mod_
- Gotenks
- GotenksHD
- Janemba
- Jiren
- K.BuuHD
- Kale
- Kefla
- Kid_Buu
- Majin Buu
- Metal_Cooler
- Mirai_Trunks\Trunks_DBS.def
- New_Goku_Transform\Goku_JUS2.def
- Pikkon
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- blank
- blank
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- blank
- blank
- blank
- blank
- blank
- blank
- blank
- blank
- blank
- ;empty line-----------------------------------
- ;empty line-----------------------------------
- ;hiden chars----------------------------------
- ;--------------------------------------------------------
- ;-----------------------
- [ExtraStages]
- stages\Infinity Moon.def
- stages\Nintendo3DSSuminI.def
- stages\ClubHell666.def
- stages\Inkopolis.def
- stages\Infinity Moon.def
- stages\Dengeki_NIGHTS_WIDE.def
- stages\Dengeki_NIGHTS.def
- stages\Splatoon Inkopolis.def
- stages\SquidCity.def
- stages\Medici_Tower.def
- stages\.def
- ;---------------------------------------------------------------------
- ;Here you set the maximum number of matches to fight before game ends
- ;in Arcade Mode. The first number is the number of matches against
- ;characters with order=1, followed by order=2 and order=3 respectively.
- ;For example, for 4,3,1 you will fight up to 4 randomly-picked
- ;characters who have order=1, followed by 3 with order=2 and 1 with
- ;order=3.
- ;Maximum number of matches to fight before game ends in Team Mode.
- ;Like arcade.maxmatches, but applies to Team Battle.
- [Options]
- arcade.maxmatches = 6,1,1,0,0,0,0,0,0,0
- team.maxmatches = 4,1,1,0,0,0,0,0,0,0
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