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FeatherBoard_CONFIG

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  1. # ------------------------------ #
  2. #
  3. #  FeatherBoard 3
  4. #  Runs like a feather on your server
  5. #  (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. #              featherboard.group.<group>
  11. #              Make sure to remove them from the other groups
  12. #              when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. #            of both the header as the footer.
  16. #            
  17. #            {PLAYER}       - Player name
  18. #            {PLAYERNICK}   - Player nickname
  19. #            {SERVER}       - Server name
  20. #            {PLAYERCOUNT}  - Server player count
  21. #            {BUNGEECOUNT}  - Bungee network player count
  22. #            4000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. #             or placeholders.
  26. #
  27. #             Substring: This allows you to split a word (even a placeholder) in parts
  28. #               example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. #               usage: This can be used to split placeholders when creating a typewriter
  30. #                      or to split the colors in a placeholder.
  31. #
  32. #             Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. #                     two arguments (the length and space between scrolls).
  34. #               example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. #             PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 2
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53.   enabled: true
  54.   # Reset log on startup
  55.   reset: false
  56.  
  57. ## Update checking
  58. update:
  59.   check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67.   # logs the memory usage of placeholders on startup
  68.   log-memory: false
  69.   # Clear unused placeholders that are not enabled.
  70.   clear-unused: true
  71.   # Config cache only
  72.   # This will only use placeholders in the config
  73.   # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  74.   # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  75.   config-cache: false
  76.  
  77. # Tweaks to increase performance (Use at own risk)
  78. tweaks:
  79.   # This option does not send scoreboard remove packets
  80.   # to the client on quit. This can increase performance on servers
  81.   # where players quit a lot (hubs, ...)
  82.   #
  83.   # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  84.   # /data folder
  85.   #
  86.   # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  87.   keepScoreboardOnQuit: false
  88.   # Some placeholders have a slow process behind them. Meaning they might contact a database
  89.   # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  90.   # separate from the sending. But can slow down the animation because it has to wait
  91.   # for the placeholder to be loaded. When having multiple lines like a text that shows
  92.   # the information about the placeholders you put below it, this can cause problems.
  93.   # Enabling this will output a message in the console and ingame to operators
  94.   # saying when a placeholder is causing delays.
  95.   detect-placeholderdelay: false
  96.   # Putting this to true will SPAM your console with timings report per placeholder/animation
  97.   # refresh. Used for debugging purposes.
  98.   # This requires detect-placeholderdelay to true
  99.   verbose-placeholder-timings: false
  100.  
  101. # Toggling allows you to disable the scoreboard
  102. database:
  103.   # If you want the toggle to stay even when your users
  104.   # log off you can enable this. Keep in mind that this requires a
  105.   # MySQL or SQLite database.
  106.   # If you are configuring the plugin for the first time it is advised
  107.   # to stay away from these settings until you managed the scoreboard
  108.   # set up.
  109.   persistent: false
  110.   # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  111.   # with isolation, url, driver, ...
  112.   # Database name
  113.   database: "featherboard"
  114.   # Database username
  115.   username: bukkit
  116.   # Database isolation type
  117.   isolation: SERIALIZABLE
  118.   # Database driver
  119.   driver: org.sqlite.JDBC
  120.   # Database password
  121.   password: walrus
  122.   # Database driver URL
  123.   # {DIR} will be replaced with the plugin directory
  124.   # {NAME} will be replaced wit the plugin name
  125.   url: jdbc:sqlite:{DIR}{NAME}.db
  126.   # Save interval in ticks
  127.   save-interval: 6000
  128.  
  129. # Disabled worlds. Add your world name in this list to
  130. # disable it.
  131. disabled-worlds:
  132. - 'example_world'
  133.  
  134. # Show delay on join. Usefull if you wish to let the user
  135. # enjoy a Title MOTD without having the scoreboard obstructing
  136. # the view.
  137. show-delay: 0
  138.  
  139. # Anti Flicker will use a new engine that will allow you to use fast animations
  140. # without any flicker.
  141. # You can disable this feature if you do not have fast refresh rates.
  142. antiflicker: true
  143.  
  144. # A list of different scoreboards
  145. boards:
  146.   # Default FeatherBoard comes with a board called "default". All players have the permission
  147.   # featherboard.group.default  (by default) meaning all players should see the scoreboard unless
  148.   # the permission is negated.
  149.   #
  150.   # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  151.   # names such as "vip-board", "mcmmo-levelup", ...
  152.   default:
  153.     # Every section here are different lines. The first section will be used as the title
  154.     # the following sections will be used as the lines on the scoreboard (max 15)
  155.     # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  156.     # things simple I will use logical names such as "title", "spacer", "header", ...
  157.     title:
  158.       # Every line has its own frames. The animation will loop through these frames on intervals
  159.       # that you configure below.
  160.       # Put all your frames under 'text:'. You can make as many lines as you want and use
  161.       # placeholders and preset effects.
  162.       # Keep in mind that there is a limit in line width!
  163.       text:
  164.       # To create cool looking animations you create yourself
  165.       # you can use the graphical tool AnimationCreator
  166.       # https://www.spigotmc.org/resources/animationcreator.6001/
  167.       # For all placeholders:   https://www.spigotmc.org/wiki/mvdw-placeholders/
  168.       # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  169.       - '&e&lCREATIVE &f●&c●&4● &f&l{onlineplayers}'
  170.       # Interval is the animation interval in TICKS (20 ticks is one second).
  171.       # Every X ticks the animation goes to the next frame (see above)
  172.       # Once all frames are finished it will start over from the first one
  173.       interval: 2
  174.       # If you don't want a static order of the frames and want to show each frame at random
  175.       # you can enable this option.
  176.       random: false
  177.     # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  178.     # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  179.     # These lines (usually a header or footer) are also good for decoration.
  180.     header:
  181.       text:
  182.       - ''
  183.       interval: 10
  184.       random: true
  185.     player-label:
  186.       text:
  187.       - '&fNume: &c{player}'
  188.       interval: 100
  189.       random: false
  190.     player-line1:
  191.       text:
  192.       - '&fRank: &e{group}'
  193.       interval: 2
  194.       random: false
  195.     player-line300:
  196.       text:
  197.       - ''
  198.       interval: 2
  199.       random: false
  200.     player-line100:
  201.       text:
  202.       - '&f●&c●&4● &fPlot Owner'
  203.       interval: 2
  204.       random: false
  205.     text321:
  206.       text:
  207.       - '  &f●&c●&4● {plotsquared_currentplot_owner}'
  208.       interval: 100
  209.       random: false
  210.     news:
  211.       # Lets create some animated news
  212.       # News is something you need to write quick
  213.       # and usually you don't want to spend ages on creating
  214.       # some cool effect. That is why FeatherBoard features
  215.       # several presets you can use.
  216.       text:
  217.       - ''
  218.       interval: 2 # When using preset effects. The interval will apply to that effect
  219.       # Do you want to randomize the animation frames?
  220.       random: false
  221.     # For empty lines just add another 'section' but just don't put any text
  222.     # in it so it acts like an empty line.
  223.     spacer2:
  224.       text:
  225.       - '&f●&c●&4● &fPlot Acces'
  226.       interval: 100
  227.       random: false
  228.     timesplayed-label: #Switch between site, times played and health
  229.       text:
  230.       - '  &f●&c●&4● {plotsquared_has_build_rights}'
  231.       interval: 100
  232.       random: false
  233.     timesplayed: #Switch between site, times played and health
  234.       text:
  235.       - ''
  236.       interval: 100
  237.       random: false
  238.     # For empty lines just add another 'section' but just don't put any text
  239.     # in it so it acts like an empty line.
  240.     server-label:
  241.       text:
  242.       - '&fGlobal: &c{bungeecount}'
  243.       interval: 100
  244.       random: false
  245.     server-line1:
  246.       text:
  247.       - ''
  248.       interval: 1
  249.       random: false
  250.     server-line2:
  251.       text:
  252.       - '&7www.moonland.ro'
  253.       interval: 10
  254.       random: false
  255.     # This is a combat scoreboard example showing
  256.   # combat related information.
  257.   # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  258.   # (Unless you want it to show all the time)
  259.   # You still need to 'trigger' this scoreboard in the vanilla_combat
  260.   combat-scoreboard-example:
  261.     # Lets just use the title,header and footer from the example above
  262.     # for in depth configuration look above.
  263.     #
  264.     # When designing a board that is used when triggered on an event. You have
  265.     # to think (before looking at the placeholders) what is relevant.
  266.     # For example: When I think of combat my first thoughts are:
  267.     # - Health: To see how much you have left
  268.     # - Possible cooldown timers
  269.     # - With who am I in combat?
  270.     # - Target health
  271.     # - mcMMO attacking level?
  272.     #
  273.     # Next you have to think what is important during that event:
  274.     # - Combat: not too much distraction (no animations, smaller scoreboard)
  275.     #
  276.     # Once you know those things start looking for placeholders. A lot of events such
  277.     # as mcmmo have placeholders that can only be used in such events.
  278.     title:
  279.       text:
  280.       # To create cool looking animations you create yourself
  281.       # you can use the graphical tool AnimationCreator
  282.       # https://www.spigotmc.org/resources/animationcreator.6001/
  283.       # For all placeholders:   https://www.spigotmc.org/wiki/mvdw-placeholders/
  284.       # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  285.       - '<single><delay times="10">&l><</delay></single>'
  286.       - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  287.       - '<single>&f&lherB</single>'
  288.       - '<single>&f&lherBo</single>'
  289.       - '<single>&f&latherBoa</single>'
  290.       - '<single>&f&leatherBoar</single>'
  291.       - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  292.       interval: 2
  293.       random: false
  294.     header:
  295.       text:
  296.       - '&a&m+-----------------+'
  297.       interval: 10
  298.       random: true
  299.     combat-label:
  300.       text:
  301.       - '&8&l> &7&lCombat target:'
  302.       interval: 100
  303.       random: false
  304.     combat-data:
  305.       text:
  306.       - '{vanilla-combat_opponent_name}'
  307.       interval: 2
  308.       random: false
  309.     spacer1:
  310.       text: []
  311.       interval: 100
  312.     health-label:
  313.       text:
  314.       - '&8&l> &7&lHealth stats:'
  315.       interval: 100
  316.       random: false
  317.     health-data-1:
  318.       text:
  319.       - '&aYou: {healthbar}'
  320.       interval: 1
  321.       random: false
  322.     health-data-2:
  323.       text:
  324.       - '&cTarget: {vanilla-combat_opponent_healthbar}'
  325.       interval: 1
  326.       random: false
  327.     footer:
  328.       text:
  329.       - '&a&m+-----------------+'
  330.       interval: 10
  331.       random: true
  332.   # This is an example for mcMMO when you level up
  333.   # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  334.   # (Unless you want it to show all the time)
  335.   # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  336.   mcmmo-levelup:
  337.     title:
  338.       text:
  339.       # To create cool looking animations you create yourself
  340.       # you can use the graphical tool AnimationCreator
  341.       # https://www.spigotmc.org/resources/animationcreator.6001/
  342.       # For all placeholders:   https://www.spigotmc.org/wiki/mvdw-placeholders/
  343.       # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  344.       - '<single><delay times="10">&l><</delay></single>'
  345.       - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  346.       - '<single>&f&lherB</single>'
  347.       - '<single>&f&lherBo</single>'
  348.       - '<single>&f&latherBoa</single>'
  349.       - '<single>&f&leatherBoar</single>'
  350.       - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  351.       interval: 2
  352.       random: false
  353.     header:
  354.       text:
  355.       - '&a&m+-----------------+'
  356.       interval: 10
  357.       random: true
  358.     info-label:
  359.       text:
  360.       # mcMMO-levelup comes with several event specific placeholders
  361.       - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  362.       interval: 10
  363.     spacer1: # This is a spacer an empty line
  364.       text:
  365.       - ''
  366.       interval: 10
  367.       # Do you want to randomize the animation frames?
  368.       random: false
  369.     skill-label: # You can add elements to the group and name them like you want
  370.       # Lets make a static label
  371.       text:
  372.       - '&9&l> &e&lSkill:'
  373.       interval: 10 # The interval is not important since its just 1 static text.
  374.       # Do you want to randomize the animation frames?
  375.       random: false
  376.     skill:
  377.       # Lets make a static label
  378.       text:
  379.       - '{mcmmo-levelup_skill_name}'
  380.       interval: 10 # The interval is not important since its just 1 static text.
  381.       # Do you want to randomize the animation frames?
  382.       random: false
  383.     spacer2: # This is a spacer an empty line
  384.       text:
  385.       - ''
  386.       interval: 100
  387.       # Do you want to randomize the animation frames?
  388.       random: false
  389.     skilllevel-label: # You can add elements to the group and name them like you want
  390.       # Lets make a static label
  391.       text:
  392.       - '&b&l> &e&lCurrent level:'
  393.       interval: 10 # The interval is not important since its just 1 static text.
  394.       # Do you want to randomize the animation frames?
  395.       random: false
  396.     skilllevel:
  397.       # Lets make a static label
  398.       text:
  399.       - '{mcmmo-levelup_skilllevel}'
  400.       interval: 10 # The interval is not important since its just 1 static text.
  401.       # Do you want to randomize the animation frames?
  402.       random: false
  403.     footer:
  404.       text:
  405.       - '&a&m+-----------------+'
  406.       interval: 10
  407.       random: true
  408.   # This is an example for Towny when you enter a town
  409.   # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  410.   # (Unless you want it to show all the time)
  411.   # You still need to 'trigger' this scoreboard in the 'towny-town'
  412.   towny-town-example:
  413.     # Lets just use the title,header and footer from the example above
  414.     # for in depth configuration look above.
  415.     title:
  416.       text:
  417.       # To create cool looking animations you create yourself
  418.       # you can use the graphical tool AnimationCreator
  419.       # https://www.spigotmc.org/resources/animationcreator.6001/
  420.       # For all placeholders:   https://www.spigotmc.org/wiki/mvdw-placeholders/
  421.       # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  422.       - '<single><delay times="10">&l><</delay></single>'
  423.       - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  424.       - '<single>&f&lherB</single>'
  425.       - '<single>&f&lherBo</single>'
  426.       - '<single>&f&latherBoa</single>'
  427.       - '<single>&f&leatherBoar</single>'
  428.       - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  429.       interval: 2
  430.       random: false
  431.     header:
  432.       text:
  433.       - '&a&m+-------------------+'
  434.       interval: 10
  435.       random: true
  436.     town-label:
  437.       text:
  438.       - '&bYou are in town:'
  439.       interval: 100
  440.     town-data:
  441.       text:
  442.       - '{towny_currenttown_name}'
  443.       interval: 100
  444.     spacer1:
  445.       text: []
  446.       interval: 100
  447.     townboard-label:
  448.       text:
  449.       - '&bTown board:'
  450.       interval: 100
  451.     townboard:
  452.       text:
  453.       - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  454.       interval: 3
  455.     spacer2:
  456.       text: []
  457.       interval: 100
  458.     population-label:
  459.       text:
  460.       - '&bPopulation:'
  461.       interval: 100
  462.     poplulation-data:
  463.       text:
  464.       - '{towny_currenttown_residents}'
  465.       interval: 100
  466.     footer:
  467.       text:
  468.       - '&a&m+-------------------+'
  469.       interval: 10
  470.       random: true
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