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Jun 29th, 2018
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  1. wait(0.2)
  2. Player = game:GetService("Players").LocalPlayer
  3. PlayerGui = Player.PlayerGui
  4. Cam = workspace.CurrentCamera
  5. Backpack key= Player.Backpack
  6. Character = Player.Character
  7. Humanoid = Character.Humanoid
  8. Mouse = Player:GetMouse()
  9. RootPart = Character.HumanoidRootPart
  10. Torso = Character.Torso
  11. Head = Character.Head
  12. RightArm = Character["Right Arm"]
  13. LeftArm = Character["Left Arm"]
  14. RightLeg = Character["Right Leg"]
  15. LeftLeg = Character["Left Leg"]
  16. RootJoint = RootPart.RootJoint
  17. Neck = Torso.Neck
  18. RightShoulder = Torso["Right Shoulder"]
  19. LeftShoulder = Torso["Left Shoulder"]
  20. RightHip = Torso["Right Hip"]
  21. LeftHip = Torso["Left Hip"]
  22. local sick = Instance.new("Sound", Character)
  23. sick.SoundId = "rbxassetid://1473376281"
  24. sick.Name = "BGM"
  25. sick.Looped = true
  26. sick.Pitch = 1
  27. sick.Volume = 2
  28. sick:Play()
  29. IT = Instance.new
  30. CF = CFrame.new
  31. VT = Vector3.new
  32. RAD = math.rad
  33. C3 = Color3.new
  34. UD2 = UDim2.new
  35. BRICKC = BrickColor.new
  36. ANGLES = CFrame.Angles
  37. EULER = CFrame.fromEulerAnglesXYZ
  38. COS = math.cos
  39. ACOS = math.acos
  40. SIN = math.sin
  41. ASIN = math.asin
  42. ABS = math.abs
  43. MRANDOM = math.random
  44. FLOOR = math.floor
  45. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  46. local NEWMESH = IT(MESH)
  47. if MESH == "SpecialMesh" then
  48. NEWMESH.MeshType = MESHTYPE
  49. if MESHID ~= "nil" and MESHID ~= "" then
  50. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  51. end
  52. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  53. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  54. end
  55. end
  56. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  57. NEWMESH.Scale = SCALE
  58. NEWMESH.Parent = PARENT
  59. return NEWMESH
  60. end
  61. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  62. local NEWPART = IT("Part")
  63. NEWPART.formFactor = FORMFACTOR
  64. NEWPART.Reflectance = REFLECTANCE
  65. NEWPART.Transparency = TRANSPARENCY
  66. NEWPART.CanCollide = false
  67. NEWPART.Locked = true
  68. NEWPART.Anchored = true
  69. if ANCHOR == false then
  70. NEWPART.Anchored = false
  71. end
  72. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  73. NEWPART.Name = NAME
  74. NEWPART.Size = SIZE
  75. NEWPART.Position = Torso.Position
  76. NEWPART.Material = MATERIAL
  77. NEWPART:BreakJoints()
  78. NEWPART.Parent = PARENT
  79. return NEWPART
  80. end
  81. Player_Size = 1
  82. Animation_Speed = 3
  83. Frame_Speed = 0.016666666666666666
  84. local Speed = 16
  85. local Effects2 = {}
  86. local weldBetween = function(a, b)
  87. local weldd = Instance.new("ManualWeld")
  88. weldd.Part0 = a
  89. weldd.Part1 = b
  90. weldd.C0 = CFrame.new()
  91. weldd.C1 = b.CFrame:inverse() * a.CFrame
  92. weldd.Parent = a
  93. return weldd
  94. end
  95. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  96. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  97. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  98. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  99. local CHANGEDEFENSE = 0
  100. local CHANGEDAMAGE = 0
  101. local CHANGEMOVEMENT = 0
  102. local ANIM = "Idle"
  103. local ATTACK = false
  104. local EQUIPPED = false
  105. local HOLD = false
  106. local COMBO = 1
  107. local Rooted = false
  108. local SINE = 0
  109. local KEYHOLD = false
  110. local CHANGE = 2 / Animation_Speed
  111. local WALKINGANIM = false
  112. local WALK = 0
  113. local VALUE1 = false
  114. local VALUE2 = false
  115. local ROBLOXIDLEANIMATION = IT("Animation")
  116. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  117. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  118. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  119. WEAPONGUI.Name = "Weapon GUI"
  120. local Effects = IT("Folder", Character)
  121. Effects.Name = "Effects"
  122. local ANIMATOR = Humanoid.Animator
  123. local ANIMATE = Character.Animate
  124. local ATTACKEDTAUNTS = {
  125. "907332040",
  126. "907332525",
  127. "907330011"
  128. }
  129. local ATTACKTAUNTS = {
  130. "907329893",
  131. "907329532",
  132. "907333294",
  133. "907332856"
  134. }
  135. local ULTTAUNTS = {
  136. "907332997",
  137. "907332670",
  138. "907330103"
  139. }
  140. local UNANCHOR = true
  141. local SKILLTEXTCOLOR = C3(9, 137, 207)
  142. ArtificialHB = Instance.new("BindableEvent", script)
  143. ArtificialHB.Name = "ArtificialHB"
  144. script:WaitForChild("ArtificialHB")
  145. frame = Frame_Speed
  146. tf = 0
  147. allowframeloss = false
  148. tossremainder = false
  149. lastframe = tick()
  150. script.ArtificialHB:Fire()
  151. game:GetService("RunService").Heartbeat:connect(function(s, p)
  152. tf = tf + s
  153. if tf >= frame then
  154. if allowframeloss then
  155. script.ArtificialHB:Fire()
  156. lastframe = tick()
  157. else
  158. for i = 1, math.floor(tf / frame) do
  159. script.ArtificialHB:Fire()
  160. end
  161. lastframe = tick()
  162. end
  163. if tossremainder then
  164. tf = 0
  165. else
  166. tf = tf - frame * math.floor(tf / frame)
  167. end
  168. end
  169. end)
  170. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  171. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  172. end
  173. function PositiveAngle(NUMBER)
  174. if NUMBER >= 0 then
  175. NUMBER = 0
  176. end
  177. return NUMBER
  178. end
  179. function NegativeAngle(NUMBER)
  180. if NUMBER <= 0 then
  181. NUMBER = 0
  182. end
  183. return NUMBER
  184. end
  185. function Swait(NUMBER)
  186. if NUMBER == 0 or NUMBER == nil then
  187. ArtificialHB.Event:wait()
  188. else
  189. for i = 1, NUMBER do
  190. ArtificialHB.Event:wait()
  191. end
  192. end
  193. end
  194. function QuaternionFromCFrame(cf)
  195. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  196. local trace = m00 + m11 + m22
  197. if trace > 0 then
  198. local s = math.sqrt(1 + trace)
  199. local recip = 0.5 / s
  200. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  201. else
  202. local i = 0
  203. if m00 < m11 then
  204. i = 1
  205. end
  206. if m22 > (i == 0 and m00 or m11) then
  207. i = 2
  208. end
  209. if i == 0 then
  210. local s = math.sqrt(m00 - m11 - m22 + 1)
  211. local recip = 0.5 / s
  212. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  213. elseif i == 1 then
  214. local s = math.sqrt(m11 - m22 - m00 + 1)
  215. local recip = 0.5 / s
  216. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  217. elseif i == 2 then
  218. local s = math.sqrt(m22 - m00 - m11 + 1)
  219. local recip = 0.5 / s
  220. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  221. end
  222. end
  223. end
  224. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  225. local xs, ys, zs = x + x, y + y, z + z
  226. local wx, wy, wz = w * xs, w * ys, w * zs
  227. local xx = x * xs
  228. local xy = x * ys
  229. local xz = x * zs
  230. local yy = y * ys
  231. local yz = y * zs
  232. local zz = z * zs
  233. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  234. end
  235. function QuaternionSlerp(a, b, t)
  236. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  237. local startInterp, finishInterp
  238. if cosTheta >= 1.0E-4 then
  239. if 1 - cosTheta > 1.0E-4 then
  240. local theta = ACOS(cosTheta)
  241. local invSinTheta = 1 / SIN(theta)
  242. startInterp = SIN((1 - t) * theta) * invSinTheta
  243. finishInterp = SIN(t * theta) * invSinTheta
  244. else
  245. startInterp = 1 - t
  246. finishInterp = t
  247. end
  248. elseif 1 + cosTheta > 1.0E-4 then
  249. local theta = ACOS(-cosTheta)
  250. local invSinTheta = 1 / SIN(theta)
  251. startInterp = SIN((t - 1) * theta) * invSinTheta
  252. finishInterp = SIN(t * theta) * invSinTheta
  253. else
  254. startInterp = t - 1
  255. finishInterp = t
  256. end
  257. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  258. end
  259. function Clerp(a, b, t)
  260. local qa = {
  261. QuaternionFromCFrame(a)
  262. }
  263. local qb = {
  264. QuaternionFromCFrame(b)
  265. }
  266. local ax, ay, az = a.x, a.y, a.z
  267. local bx, by, bz = b.x, b.y, b.z
  268. local _t = 1 - t
  269. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  270. end
  271. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  272. local frame = IT("Frame")
  273. frame.BackgroundTransparency = TRANSPARENCY
  274. frame.BorderSizePixel = BORDERSIZEPIXEL
  275. frame.Position = POSITION
  276. frame.Size = SIZE
  277. frame.BackgroundColor3 = COLOR
  278. frame.BorderColor3 = BORDERCOLOR
  279. frame.Name = NAME
  280. frame.Parent = PARENT
  281. return frame
  282. end
  283. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  284. local label = IT("TextLabel")
  285. label.BackgroundTransparency = 1
  286. label.Size = UD2(1, 0, 1, 0)
  287. label.Position = UD2(0, 0, 0, 0)
  288. label.TextColor3 = TEXTCOLOR
  289. label.TextStrokeTransparency = STROKETRANSPARENCY
  290. label.TextTransparency = TRANSPARENCY
  291. label.FontSize = TEXTFONTSIZE
  292. label.Font = TEXTFONT
  293. label.BorderSizePixel = BORDERSIZEPIXEL
  294. label.TextScaled = false
  295. label.Text = TEXT
  296. label.Name = NAME
  297. label.Parent = PARENT
  298. return label
  299. end
  300. function NoOutlines(PART)
  301. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  302. end
  303. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  304. local NEWWELD = IT(TYPE)
  305. NEWWELD.Part0 = PART0
  306. NEWWELD.Part1 = PART1
  307. NEWWELD.C0 = C0
  308. NEWWELD.C1 = C1
  309. NEWWELD.Parent = PARENT
  310. return NEWWELD
  311. end
  312. local S = IT("Sound")
  313. function CreateSound(ID, PARENT, VOLUME, PITCH)
  314. local NEWSOUND
  315. coroutine.resume(coroutine.create(function()
  316. NEWSOUND = S:Clone()
  317. NEWSOUND.Parent = PARENT
  318. NEWSOUND.Volume = VOLUME
  319. NEWSOUND.Pitch = PITCH
  320. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  321. Swait()
  322. NEWSOUND:play()
  323. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  324. end))
  325. return NEWSOUND
  326. end
  327. function CFrameFromTopBack(at, top, back)
  328. local right = top:Cross(back)
  329. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  330. end
  331. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  332. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  333. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  334. wave.CFrame = CFRAME
  335. coroutine.resume(coroutine.create(function(PART)
  336. for i = 1, WAIT do
  337. Swait()
  338. mesh.Scale = mesh.Scale + GROW
  339. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  340. if DOESROT == true then
  341. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  342. end
  343. wave.Transparency = wave.Transparency + 0.5 / WAIT
  344. if wave.Transparency > 0.99 then
  345. wave:remove()
  346. end
  347. end
  348. end))
  349. end
  350. function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
  351. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  352. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0))
  353. wave.CFrame = CFRAME
  354. coroutine.resume(coroutine.create(function(PART)
  355. for i = 1, WAIT do
  356. Swait()
  357. mesh.Scale = mesh.Scale + GROW
  358. if DOESROT == true then
  359. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  360. end
  361. wave.Transparency = wave.Transparency + 0.5 / WAIT
  362. if wave.Transparency > 0.99 then
  363. wave:remove()
  364. end
  365. end
  366. end))
  367. end
  368. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  369. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  370. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  371. wave.CFrame = CFRAME
  372. coroutine.resume(coroutine.create(function(PART)
  373. for i = 1, WAIT do
  374. Swait()
  375. mesh.Scale = mesh.Scale + GROW
  376. wave.Transparency = wave.Transparency + 1 / WAIT
  377. if wave.Transparency > 0.99 then
  378. wave:remove()
  379. end
  380. end
  381. end))
  382. end
  383. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  384. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  385. local mesh
  386. if KIND == "Base" then
  387. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  388. elseif KIND == "Thin" then
  389. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  390. elseif KIND == "Round" then
  391. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  392. end
  393. wave.CFrame = CFRAME
  394. coroutine.resume(coroutine.create(function(PART)
  395. for i = 1, WAIT do
  396. Swait()
  397. mesh.Scale = mesh.Scale + GROW / 10
  398. wave.Transparency = wave.Transparency + 0.5 / WAIT
  399. if wave.Transparency > 0.99 then
  400. wave:remove()
  401. end
  402. end
  403. end))
  404. end
  405. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  406. for _, c in pairs(PARENT:GetChildren()) do
  407. if c.ClassName == "Model" then
  408. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  409. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  410. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  411. if DIST > (TORSO.Position - FROM).Magnitude then
  412. table.insert(TABLE, c)
  413. end
  414. AddChildrenToTable(FROM, c, DIST, TABLE)
  415. elseif c.ClassName == "Folder" then
  416. AddChildrenToTable(FROM, c, DIST, TABLE)
  417. end
  418. end
  419. end
  420. end
  421. function MakeForm(PART, TYPE)
  422. if TYPE == "Cyl" then
  423. local MSH = IT("CylinderMesh", PART)
  424. elseif TYPE == "Ball" then
  425. local MSH = IT("SpecialMesh", PART)
  426. MSH.MeshType = "Sphere"
  427. elseif TYPE == "Wedge" then
  428. local MSH = IT("SpecialMesh", PART)
  429. MSH.MeshType = "Wedge"
  430. end
  431. end
  432. function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
  433. if DoesCourontine == false then
  434. local Direction = CF(Part.Position, ToLocation)
  435. local Distance = (Part.Position - ToLocation).magnitude
  436. for i = 1, AmountOfTime do
  437. Swait()
  438. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  439. Direction = Part.CFrame
  440. end
  441. Part:remove()
  442. elseif DoesCourontine == true then
  443. coroutine.resume(coroutine.create(function()
  444. local Direction = CF(Part.Position, ToLocation)
  445. local Distance = (Part.Position - ToLocation).magnitude
  446. for i = 1, AmountOfTime do
  447. Swait()
  448. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  449. Direction = Part.CFrame
  450. end
  451. Part:remove()
  452. end))
  453. end
  454. end
  455. function CheckTableForString(Table, String)
  456. for i, v in pairs(Table) do
  457. if string.find(string.lower(String), string.lower(v)) then
  458. return true
  459. end
  460. end
  461. return false
  462. end
  463. function CheckIntangible(Hit)
  464. local ProjectileNames = {
  465. "Water",
  466. "Arrow",
  467. "Projectile",
  468. "Effect",
  469. "Rail",
  470. "Lightning",
  471. "Bullet"
  472. }
  473. if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then
  474. return true
  475. end
  476. return false
  477. end
  478. Debris = game:GetService("Debris")
  479. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  480. local Direction = CFrame.new(StartPos, Vec).lookVector
  481. local Ignore = type(Ignore) == "table" and Ignore or {Ignore}
  482. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  483. if RayHit and CheckIntangible(RayHit) then
  484. if DelayIfHit then
  485. wait()
  486. end
  487. RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit)
  488. end
  489. return RayHit, RayPos, RayNormal
  490. end
  491. function turnto(position)
  492. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  493. end
  494. local naeeym2 = Instance.new("BillboardGui", Character)
  495. naeeym2.AlwaysOnTop = true
  496. naeeym2.Size = UDim2.new(15, 35, 2, 15)
  497. naeeym2.StudsOffset = Vector3.new(0, 3, 0)
  498. naeeym2.Adornee = Character.Head
  499. naeeym2.Name = "Name"
  500. naeeym2.PlayerToHideFrom = Player
  501. local tecks2 = Instance.new("TextLabel", naeeym2)
  502. tecks2.BackgroundTransparency = 1
  503. tecks2.TextScaled = true
  504. tecks2.BorderSizePixel = 0
  505. tecks2.Text = "DOMINUS REX, the Holy Dominus"
  506. tecks2.Font = "Antique"
  507. tecks2.TextSize = 30
  508. tecks2.TextStrokeTransparency = 0
  509. tecks2.TextColor3 = Color3.new(9, 137, 207)
  510. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  511. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  512. tecks2.Parent = naeeym2
  513. Humanoid.Died:connect(function()
  514. Humanoid.Parent = nil
  515. Humanoid.MaxHealth = "inf"
  516. Humanoid.Health = "inf"
  517. refit()
  518. Humanoid.Parent = Character
  519. CreateSound(ATTACKEDTAUNTS[MRANDOM(1, #ATTACKEDTAUNTS)], Head, 10, 0.9)
  520. for i = 1, 5 do
  521. Slice("Round", 0.6, 35, CF(Torso.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Electric blue", VT(0.1, 0, 0.1))
  522. end
  523. killnearest(Torso.Position, 25, 180)
  524. end)
  525. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 1 Frame")
  526. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 2 Frame")
  527. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 3 Frame")
  528. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 4 Frame")
  529. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 5 Frame")
  530. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Orbital Devastor", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 1")
  531. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Savage Fire", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 2")
  532. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Grave Encounter", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 3")
  533. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Endless Pain", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 4")
  534. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Absoluteum", SKILLTEXTCOLOR, 12, "Antique", 0, 2, 0.5, "Text 5")
  535. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[G] Deathbound", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
  536. local SKILLEFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Warp Frame")
  537. local SKILLETEXT = CreateLabel(SKILLEFRAME, "[Q] Monarch Hop", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0, "Text Warp")
  538. function killnearest(position, range, maxstrength)
  539. for i, v in ipairs(workspace:GetChildren()) do
  540. local body = v:GetChildren()
  541. for part = 1, #body do
  542. if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude then
  543. if v.ClassName == "Model" then
  544. v:BreakJoints()
  545. end
  546. local bv = Instance.new("BodyVelocity")
  547. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  548. bv.velocity = CF(position, body[part].Position).lookVector * maxstrength
  549. bv.Parent = body[part]
  550. Debris:AddItem(bv, 0.2)
  551. end
  552. end
  553. if v.ClassName == "Part" and v.Anchored == false and range > (v.Position - position).Magnitude then
  554. v.Velocity = CFrame.new(position, v.Position).lookVector * 5 * maxstrength
  555. end
  556. end
  557. end
  558. function Transparency(TRANS)
  559. tecks2.TextTransparency = TRANS
  560. tecks2.TextStrokeTransparency = TRANS
  561. for _, c in pairs(Character:GetChildren()) do
  562. if c.ClassName == "Part" and c ~= RootPart then
  563. c.Transparency = TRANS
  564. if c:FindFirstChildOfClass("Decal") then
  565. c:FindFirstChildOfClass("Decal").Transparency = TRANS
  566. end
  567. elseif c.ClassName == "Accessory" then
  568. c.Handle.Transparency = TRANS
  569. elseif c.ClassName == "Model" then
  570. for _, q in pairs(c:GetChildren()) do
  571. if q.ClassName == "Part" then
  572. q.Transparency = TRANS
  573. if q:FindFirstChildOfClass("Decal") then
  574. q:FindFirstChildOfClass("Decal").Transparency = TRANS
  575. end
  576. end
  577. end
  578. end
  579. end
  580. end
  581. function Orbital_Devastor()
  582. local HITBODIES = {}
  583. local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Pearl", "CenterPart", VT(0, 0, 0))
  584. local HITFLOOR, ECH, NORMAL = Raycast(Mouse.Hit.p + VT(0, 2, 0), CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0)).lookVector, 10000000, Character)
  585. CENTER.CFrame = CF(ECH)
  586. local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Electric blue", "Laser01", VT(25, 99999, 25))
  587. MakeForm(RAY, "Cyl")
  588. local RAY2 = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Laser01", VT(28, 99999, 28))
  589. MakeForm(RAY2, "Cyl")
  590. RAY.CFrame = CF(ECH)
  591. RAY2.CFrame = CF(ECH)
  592. CreateSound("1368573150", CENTER, 10, 0.8)
  593. for i = 1, 100 do
  594. Swait()
  595. RAY.Transparency = RAY.Transparency - 0.01
  596. RAY.Size = RAY.Size - VT(0.25, 0, 0.25)
  597. RAY2.Transparency = RAY2.Transparency - 0.012
  598. RAY2.Size = RAY2.Size - VT(0.28, 0, 0.28)
  599. end
  600. for i = 1, 5 do
  601. CreateRing(VT(i / 10, i / 10, 0), false, 0, 25, CF(ECH) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(MRANDOM(0, 10) / 10, 0, 0), VT(i / 5, i / 5, 0))
  602. end
  603. RAY:remove()
  604. RAY2:remove()
  605. CreateSound("1368637781", CENTER, 10, 0.8)
  606. MagicSphere(VT(0, 0, 0), 15, CF(ECH), "Electric blue", VT(8, 8, 8))
  607. MagicSphere(VT(1, 1, 1), 25, CF(ECH), "Really black", VT(8, 8, 8))
  608. AddChildrenToTable(ECH, workspace, 80, HITBODIES)
  609. Debris:AddItem(CENTER, 5)
  610. CreateSound("414517163", CENTER, 10, 0.8)
  611. for i = 1, 5 do
  612. Slice("Round", 0, 35, CF(ECH) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Electric blue", VT(0.5, 0, 0.5))
  613. end
  614. for e = 1, #HITBODIES do
  615. if HITBODIES[e] ~= nil then
  616. local BOD = HITBODIES[e]
  617. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  618. if TORS then
  619. BOD:BreakJoints()
  620. for _, c in pairs(BOD:GetChildren()) do
  621. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  622. local bv = Instance.new("BodyVelocity")
  623. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  624. bv.velocity = CF(ECH, c.Position).lookVector * 250
  625. bv.Parent = c
  626. Debris:AddItem(bv, 0.2)
  627. end
  628. end
  629. end
  630. end
  631. end
  632. end
  633. function Savage_Fire()
  634. ATTACK = true
  635. Rooted = true
  636. VALUE1 = true
  637. local HITBODIES = {}
  638. local VISUAL = CreatePart(3, Effects, "Glass", 0, 0.99, "Maroon", "Vibrations", VT(4, 4, 4))
  639. MakeForm(VISUAL, "Ball")
  640. VISUAL.CFrame = RootPart.CFrame
  641. for i = 0, 1.2, 0.1 / Animation_Speed do
  642. Swait()
  643. VISUAL.Size = VISUAL.Size + VT(0.1, 0.1, 0.1)
  644. VISUAL.Transparency = VISUAL.Transparency - 0.005
  645. if MRANDOM(1, 2) == 1 then
  646. do
  647. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Electric blue", "Magic", VT(1, 1, 1) * MRANDOM(2, 35) / 10)
  648. SPHERE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  649. MakeForm(SPHERE, "Ball")
  650. coroutine.resume(coroutine.create(function()
  651. for i = 1, 100 do
  652. Swait()
  653. SPHERE.CFrame = SPHERE.CFrame * CF(0, 0.3, 0)
  654. SPHERE.Transparency = i / 100
  655. end
  656. SPHERE:remove()
  657. end))
  658. end
  659. end
  660. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  661. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  662. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  663. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  664. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  665. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  666. end
  667. Character.Archivable = true
  668. local CLONE = Character:Clone()
  669. CLONE.BGM:remove()
  670. CLONE.Effects:remove()
  671. CLONE.Parent = Effects
  672. local X = 1 - VISUAL.Transparency
  673. local ORIGINPOS = RootPart.Position
  674. Transparency(1)
  675. VALUE2 = true
  676. RootPart.CFrame = CF(Mouse.Hit.p + VT(0, 5, 0), ORIGINPOS)
  677. for i = 1, 50 do
  678. Swait()
  679. VISUAL.Transparency = VISUAL.Transparency + X / 50
  680. VISUAL.Size = VISUAL.Size + VT(0.05, 0.05, 0.05)
  681. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  682. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  683. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  684. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  685. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  686. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  687. end
  688. VISUAL:remove()
  689. coroutine.resume(coroutine.create(function()
  690. local PITS = {}
  691. local HITFLOOR, HITPOS, NORMAL = Raycast(CLONE.Torso.Position, CF(CLONE.Torso.Position, CLONE.Torso.Position + VT(0, -1, 0)).lookVector, 25 * Player_Size, Character)
  692. MagicSphere(VT(0, 0, 0), 25, CF(CLONE.Torso.Position), "Electric blue", VT(2, 2, 2))
  693. MagicSphere(VT(1, 1, 1), 55, CF(CLONE.Torso.Position), "Really black", VT(2, 2, 2))
  694. if HITFLOOR ~= nil then
  695. local POS = CLONE.Torso.Position
  696. CLONE:remove()
  697. for i = 1, 150 do
  698. Swait()
  699. local PEWSOUND = {
  700. "907527750",
  701. "907527912",
  702. "907528019",
  703. "907530553"
  704. }
  705. AddChildrenToTable(HITPOS, workspace, i, HITBODIES)
  706. if MRANDOM(1, 2) == 1 then
  707. local ICICLE = IT("CornerWedgePart", Effects)
  708. ICICLE.Locked = true
  709. ICICLE.CanCollide = false
  710. ICICLE.Anchored = true
  711. ICICLE.BrickColor = BRICKC("Electric blue")
  712. ICICLE.Material = "Neon"
  713. ICICLE.Size = VT(i / 10, i / 2, i / 10)
  714. CreateSound(PEWSOUND[MRANDOM(1, #PEWSOUND)], ICICLE, 10, 0.8)
  715. ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-i / 2, i / 2), 0, MRANDOM(-i / 2, i / 2)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25)))
  716. table.insert(PITS, ICICLE)
  717. for e = 1, #HITBODIES do
  718. if HITBODIES[e] ~= nil then
  719. local BOD = HITBODIES[e]
  720. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  721. if TORS then
  722. BOD:BreakJoints()
  723. for _, c in pairs(BOD:GetChildren()) do
  724. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  725. local bv = Instance.new("BodyVelocity")
  726. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  727. bv.velocity = CF(POS, c.Position).lookVector * 250
  728. bv.Parent = c
  729. Debris:AddItem(bv, 0.2)
  730. end
  731. end
  732. end
  733. end
  734. end
  735. HITBODIES = {}
  736. end
  737. end
  738. coroutine.resume(coroutine.create(function()
  739. for i = 1, 10 do
  740. Swait()
  741. for e = 1, #PITS do
  742. if PITS[e] ~= nil then
  743. local E = PITS[e]
  744. E.Transparency = E.Transparency + 0.1
  745. end
  746. end
  747. end
  748. for e = 1, #PITS do
  749. if PITS[e] ~= nil then
  750. local E = PITS[e]
  751. E:remove()
  752. end
  753. end
  754. end))
  755. end
  756. end))
  757. VALUE2 = false
  758. VALUE1 = false
  759. ATTACK = false
  760. Rooted = false
  761. for i = 1, 10 do
  762. Swait()
  763. Transparency(1 - i / 10)
  764. end
  765. end
  766. function Grave_Encounter()
  767. local HITBODIES = {}
  768. local PEWSOUND = {
  769. "907527750",
  770. "907527912",
  771. "907528019",
  772. "907530553"
  773. }
  774. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  775. if HITFLOOR ~= nil then
  776. CreateSound(ATTACKTAUNTS[MRANDOM(1, #ATTACKTAUNTS)], Head, 10, 0.9)
  777. ATTACK = true
  778. Rooted = false
  779. local GYRO = IT("BodyGyro", RootPart)
  780. GYRO.D = 100
  781. GYRO.P = 2000
  782. GYRO.MaxTorque = VT(0, 4000000, 0)
  783. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  784. for i = 0, 3.5, 0.1 / Animation_Speed do
  785. Swait()
  786. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  787. Slice("Thin", 1, 5, RightArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 0, 0), VT(-0.01, 0, -0.01))
  788. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  789. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  790. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  791. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  792. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  793. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  794. end
  795. for i = 0, 0.15, 0.1 / Animation_Speed do
  796. Swait()
  797. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  798. Slice("Thin", 1, 5, RightArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 0, 0), VT(-0.01, 0, -0.01))
  799. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  800. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  801. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  802. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  803. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  804. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  805. end
  806. Rooted = true
  807. GYRO:remove()
  808. coroutine.resume(coroutine.create(function()
  809. local PITS = {}
  810. local FRAME = RootPart.CFrame
  811. for i = 1, 200 do
  812. Swait()
  813. for e = 1, #HITBODIES do
  814. if HITBODIES[e] ~= nil then
  815. local BOD = HITBODIES[e]
  816. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  817. if TORS then
  818. BOD:BreakJoints()
  819. table.remove(HITBODIES, e)
  820. end
  821. end
  822. end
  823. local GLITCH = CreatePart(3, Effects, "Neon", 0, 0, "Electric blue", "Puddle", VT(2 + i / 2, 0, 2 + i / 2))
  824. MakeForm(GLITCH, "Cyl")
  825. GLITCH.CFrame = FRAME * CF(MRANDOM(-5, 5), 0, 5 - i * 3)
  826. local HITFLOOR, HITPOS, NORMAL = Raycast(GLITCH.Position, CF(GLITCH.Position, GLITCH.Position + VT(0, -1, 0)).lookVector, 25 * Player_Size, Character)
  827. if HITFLOOR ~= nil then
  828. table.insert(PITS, GLITCH)
  829. GLITCH.CFrame = CF(HITPOS, HITPOS + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
  830. AddChildrenToTable(HITPOS, workspace, i / 2, HITBODIES)
  831. if MRANDOM(1, 2) == 1 then
  832. local ICICLE = IT("CornerWedgePart", Effects)
  833. ICICLE.Locked = true
  834. ICICLE.CanCollide = false
  835. ICICLE.Anchored = true
  836. ICICLE.BrickColor = BRICKC("Electric blue")
  837. ICICLE.Material = "Neon"
  838. ICICLE.Size = VT(i / 10, i / 2, i / 10)
  839. CreateSound(PEWSOUND[MRANDOM(1, #PEWSOUND)], ICICLE, 10, 0.8)
  840. ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-i / 10, i / 10), 0, MRANDOM(-i / 10, i / 10)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25)))
  841. table.insert(PITS, ICICLE)
  842. end
  843. else
  844. GLITCH:remove()
  845. break
  846. end
  847. end
  848. coroutine.resume(coroutine.create(function()
  849. for i = 1, 10 do
  850. Swait()
  851. for e = 1, #PITS do
  852. if PITS[e] ~= nil then
  853. local E = PITS[e]
  854. E.Transparency = E.Transparency + 0.1
  855. end
  856. end
  857. end
  858. for e = 1, #PITS do
  859. if PITS[e] ~= nil then
  860. local E = PITS[e]
  861. E:remove()
  862. end
  863. end
  864. end))
  865. end))
  866. for i = 0, 1, 0.1 / Animation_Speed do
  867. Swait()
  868. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  869. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  870. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  871. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  872. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  873. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  874. end
  875. ATTACK = false
  876. Rooted = false
  877. end
  878. end
  879. function Endless_Pain()
  880. local HITBODIES = {}
  881. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  882. if HITFLOOR ~= nil then
  883. CreateSound("463598785", RootPart, 10, 0.8)
  884. ATTACK = true
  885. Rooted = true
  886. VALUE1 = true
  887. for i = 1, 500 do
  888. Swait()
  889. AddChildrenToTable(HITPOS, workspace, i / 3, HITBODIES)
  890. Slice("Round", 0.5 + i / 50, 35, CF(HITPOS + VT(0, 0.1, 0), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Electric blue", VT(0.001, 0, 0.001))
  891. Slice("Round", 0.5 + i / 50, 45, CF(HITPOS + VT(0, 0.1, 0), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(MRANDOM(-180, 180)), RAD(0)), "Electric blue", VT(0, 0, 0))
  892. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  893. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  894. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-40), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  895. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-40), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  896. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  897. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  898. for e = 1, #HITBODIES do
  899. if HITBODIES[e] ~= nil then
  900. local BOD = HITBODIES[e]
  901. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  902. if TORS and TORS:FindFirstChild("BV") == nil then
  903. local bv = Instance.new("BodyVelocity")
  904. bv.Name = "BV"
  905. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  906. bv.velocity = CF(TORS.Position, TORS.Position + VT(0, 1, 0)).lookVector * 20
  907. bv.Parent = TORS
  908. Debris:AddItem(bv, 0.1)
  909. end
  910. end
  911. end
  912. end
  913. coroutine.resume(coroutine.create(function()
  914. for e = 1, #HITBODIES do
  915. Swait()
  916. if HITBODIES[e] ~= nil then
  917. local BOD = HITBODIES[e]
  918. for i = 1, #HITBODIES do
  919. if HITBODIES[i] == BOD and i ~= e then
  920. table.remove(HITBODIES, i)
  921. end
  922. end
  923. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  924. if TORS then
  925. TORS.Anchored = false
  926. CreateSound("92597369", TORS, 10, 0.8)
  927. Slice("Thin", 1, 35, CF(TORS.Position, HITPOS) * ANGLES(RAD(0), RAD(-90), RAD(0)), "Electric blue", VT(0.01, 0, 0.01))
  928. BOD:BreakJoints()
  929. for _, c in pairs(BOD:GetChildren()) do
  930. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  931. local bv = Instance.new("BodyVelocity")
  932. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  933. bv.velocity = CF(HITPOS, c.Position).lookVector * 250
  934. bv.Parent = c
  935. Debris:AddItem(bv, 0.2)
  936. end
  937. end
  938. end
  939. end
  940. end
  941. end))
  942. VALUE1 = false
  943. ATTACK = false
  944. Rooted = false
  945. end
  946. end
  947. function Absoluteum()
  948. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  949. if HITFLOOR ~= nil then
  950. do
  951. local HITBODIES = {}
  952. ATTACK = true
  953. Rooted = true
  954. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Electric blue", "ABSOLUTEUM", VT(0, 0, 0))
  955. MakeForm(ABSOLUTE, "Ball")
  956. CreateSound("416200578", RootPart, 10, 1)
  957. for i = 0, 8, 0.1 / Animation_Speed do
  958. Swait()
  959. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2)
  960. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  961. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  962. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "ABSOLUTEUM", VT(2, 2, 2))
  963. MakeForm(CHARGE, "Ball")
  964. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  965. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  966. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  967. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  968. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  969. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  970. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  971. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  972. end
  973. CreateSound(ULTTAUNTS[MRANDOM(1, #ULTTAUNTS)], Head, 10, 0.9)
  974. CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
  975. for i = 1, 45 do
  976. Swait()
  977. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  978. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  979. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  980. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  981. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  982. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  983. end
  984. coroutine.resume(coroutine.create(function()
  985. local IMPACT = false
  986. local BULLET = ABSOLUTE
  987. MakeForm(BULLET, "Ball")
  988. BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
  989. for i = 1, 500 do
  990. Swait()
  991. BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
  992. local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
  993. MagicSphere(VT(10, 10, 10), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Electric blue", VT(-10, -10, -10) / 55)
  994. if HIT ~= nil then
  995. IMPACT = true
  996. break
  997. end
  998. end
  999. if IMPACT == false then
  1000. for i = 1, 40 do
  1001. Swait()
  1002. BULLET.Size = BULLET.Size * 0.9
  1003. end
  1004. BULLET:remove()
  1005. else
  1006. CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
  1007. for i = 1, 175 do
  1008. Swait()
  1009. BULLET.Size = BULLET.Size * 0.99
  1010. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Electric blue", VT(i, 0, i) / 85)
  1011. end
  1012. CreateSound("438666001", BULLET, 10, 3)
  1013. Swait(35)
  1014. BULLET.Transparency = 1
  1015. for i = 1, 20 do
  1016. for e = 1, 5 do
  1017. MagicSphere(VT(0.2, 0.2, 0.2), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0)
  1018. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Electric blue", VT(i, 0, i) / 3)
  1019. end
  1020. AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
  1021. CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
  1022. CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
  1023. MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2)
  1024. Swait(5)
  1025. for e = 1, #HITBODIES do
  1026. if HITBODIES[e] ~= nil then
  1027. local BOD = HITBODIES[e]
  1028. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1029. if TORS then
  1030. BOD:BreakJoints()
  1031. for _, c in pairs(BOD:GetChildren()) do
  1032. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1033. local bv = Instance.new("BodyVelocity")
  1034. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1035. bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
  1036. bv.Parent = c
  1037. Debris:AddItem(bv, 0.2)
  1038. end
  1039. end
  1040. end
  1041. end
  1042. end
  1043. CreateWave(VT(0, 2, 0), 75, CF(BULLET.Position), true, -15, "Electric blue", VT(i, 0, i) * 2)
  1044. end
  1045. MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(1, 0, 0), VT(12, 12, 12))
  1046. Debris:AddItem(BULLET, 10)
  1047. end
  1048. end))
  1049. ATTACK = false
  1050. Rooted = false
  1051. end
  1052. end
  1053. end
  1054. local Decal = IT("Decal")
  1055. function Unwilling_Hop()
  1056. ATTACK = true
  1057. Rooted = false
  1058. local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Electric blue", "Warphole", VT(0, 0, 0))
  1059. O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(0), RAD(0))
  1060. local decal = Decal:Clone()
  1061. decal.Parent = O1
  1062. decal.Face = "Top"
  1063. decal.Texture = "http://www.roblox.com/asset/?id=1346259742"
  1064. local decal2 = Decal:Clone()
  1065. decal2.Parent = O1
  1066. decal2.Face = "Bottom"
  1067. decal2.Texture = "http://www.roblox.com/asset/?id=1346259742"
  1068. local O2 = CreatePart(3, Effects, "Neon", 0, 1, "Electric blue", "Warphole", VT(0, 0, 0))
  1069. local POS = VT(RootPart.Position.X, Mouse.Hit.p.Y + 6, RootPart.Position.Z)
  1070. O2.CFrame = CF(Mouse.Hit.p + VT(0, 6, 0), POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1071. local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Electric blue", "Warphole", VT(0, 0, 0))
  1072. ROOT.CFrame = CF(O2.Position, RootPart.Position)
  1073. local decal = Decal:Clone()
  1074. decal.Parent = O2
  1075. decal.Face = "Top"
  1076. decal.Texture = "http://www.roblox.com/asset/?id=1346259742"
  1077. local decal2 = Decal:Clone()
  1078. decal2.Parent = O2
  1079. decal2.Face = "Bottom"
  1080. decal2.Texture = "http://www.roblox.com/asset/?id=1346259742"
  1081. CreateSound("1127492102", O1, 10, 0.7)
  1082. CreateSound("1127492102", O2, 10, 0.7)
  1083. for i = 1, 75 do
  1084. Swait()
  1085. O1.Size = O1.Size + VT(0.12, 0, 0.12)
  1086. O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(i), RAD(0))
  1087. O2.Size = O2.Size + VT(0.12, 0, 0.12)
  1088. O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1089. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1090. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1091. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1092. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1093. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1094. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1095. end
  1096. Rooted = true
  1097. UNANCHOR = false
  1098. RootPart.Anchored = true
  1099. VALUE1 = true
  1100. for i = 1, 15 do
  1101. Transparency(i / 15)
  1102. Swait()
  1103. RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.13)
  1104. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1105. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1106. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1107. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1108. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1109. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1110. end
  1111. RootPart.CFrame = ROOT.CFrame
  1112. ROOT:remove()
  1113. for i = 1, 15 do
  1114. Transparency(1 - i / 15)
  1115. Swait()
  1116. RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.5)
  1117. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1118. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1119. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1120. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1121. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1122. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1123. end
  1124. VALUE1 = false
  1125. coroutine.resume(coroutine.create(function()
  1126. for i = 1, 75 do
  1127. Swait()
  1128. O1.Size = O1.Size - VT(0.12, 0, 0.12)
  1129. O1.CFrame = O1.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1130. O2.Size = O2.Size - VT(0.12, 0, 0.12)
  1131. O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1132. end
  1133. O1:remove()
  1134. O2:remove()
  1135. end))
  1136. UNANCHOR = true
  1137. RootPart.Anchored = false
  1138. ATTACK = false
  1139. Rooted = false
  1140. end
  1141. function Deathbound()
  1142. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1143. ATTACK = true
  1144. Rooted = true
  1145. for i=0, 1, 0.1 / Animation_Speed do
  1146. Swait()
  1147. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1148. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1149. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1150. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1151. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1152. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1153. end
  1154. local DONE = false
  1155. local GATE = nil
  1156. local GATESPIN = true
  1157. coroutine.resume(coroutine.create(function()
  1158. repeat
  1159. Swait()
  1160. if GATE ~= nil then
  1161. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  1162. end
  1163. until GATESPIN == false
  1164. end))
  1165. coroutine.resume(coroutine.create(function()
  1166. repeat
  1167. Swait()
  1168. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1169. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1170. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1171. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1172. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1173. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1174. until DONE == true
  1175. Swait(50)
  1176. for i = 1, 35 do
  1177. Swait(4)
  1178. local FIRED = false
  1179. local CHILDREN = workspace:GetDescendants()
  1180. for index, CHILD in pairs(CHILDREN) do
  1181. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1182. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1183. if HUM then
  1184. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1185. if TORSO then
  1186. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1187. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1188. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1189. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6})
  1190. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1191. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1192. Kill(CHILD)
  1193. FIRED = true
  1194. break
  1195. end
  1196. end
  1197. end
  1198. end
  1199. end
  1200. if FIRED == false then
  1201. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1202. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6})
  1203. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1204. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1205. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1206. if HITBOD ~= nil then
  1207. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1208. Kill(HITBOD.Parent)
  1209. end
  1210. end
  1211. end
  1212. end
  1213. for i = 1, 45 do
  1214. Swait()
  1215. GATE.Size = GATE.Size - VT(3,0,3)
  1216. end
  1217. GATESPIN = false
  1218. GATE:remove()
  1219. end))
  1220. Swait(15)
  1221. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1222. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Electric blue", "Gate", VT(0,0,0))
  1223. local DECAL = IT("Decal",GATE)
  1224. DECAL.Texture = "http://www.roblox.com/asset/?id=1699842434"
  1225. DECAL.Face = "Top"
  1226. GATE.CFrame = CF(HITPOS)
  1227. CreateSound(160772554, GATE, 7, 1.3, false)
  1228. for i = 1, 45 do
  1229. Swait()
  1230. GATE.Size = GATE.Size + VT(3,0,3)
  1231. end
  1232. CreateSound(145080998, RightHole, 7, 1, false)
  1233. CreateSound(145080998, LeftHole, 7, 1, false)
  1234. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1235. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1236. ATTACK = false
  1237. Rooted = false
  1238. DONE = true
  1239. end
  1240. function Taunt()
  1241. ATTACK = true
  1242. Rooted = true
  1243. local ROAR = CreateSound("907329293", Head, 10, 0.9)
  1244. Swait()
  1245. repeat
  1246. Swait()
  1247. ROAR.Parent = Head
  1248. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1249. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  1250. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1251. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1252. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1253. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1254. until ROAR.Playing == false
  1255. ATTACK = false
  1256. Rooted = false
  1257. end
  1258. function Roar()
  1259. ATTACK = true
  1260. Rooted = true
  1261. local ROAR = CreateSound("544159394", Head, 10, 0.8)
  1262. Swait()
  1263. repeat
  1264. Swait()
  1265. ROAR.Parent = Head
  1266. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1267. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1268. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1269. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1270. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1271. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1272. until ROAR.Playing == false
  1273. ATTACK = false
  1274. Rooted = false
  1275. end
  1276. function MouseDown(Mouse)
  1277. if ATTACK == false then
  1278. end
  1279. end
  1280. function MouseUp(Mouse)
  1281. HOLD = false
  1282. end
  1283. function KeyDown(Key)
  1284. KEYHOLD = true
  1285. if Key == "z" and ATTACK == false then
  1286. Orbital_Devastor()
  1287. end
  1288. elseif Key == "g" and ATTACK == false then
  1289. Deathbound()
  1290. end
  1291. if Key == "b" and ATTACK == false then
  1292. Savage_Fire()
  1293. end
  1294. if Key == "c" and ATTACK == false then
  1295. Grave_Encounter()
  1296. end
  1297. if Key == "v" and ATTACK == false then
  1298. Endless_Pain()
  1299. end
  1300. if Key == "x" and ATTACK == false then
  1301. Absoluteum()
  1302. end
  1303. if Key == "q" and ATTACK == false then
  1304. Unwilling_Hop()
  1305. end
  1306. if Key == "t" and ATTACK == false then
  1307. Taunt()
  1308. end
  1309. if Key == "9" and ATTACK == false then
  1310. Roar()
  1311. end
  1312. end
  1313. function KeyUp(Key)
  1314. KEYHOLD = false
  1315. end
  1316. Mouse.Button1Down:connect(function(NEWKEY)
  1317. MouseDown(NEWKEY)
  1318. end)
  1319. Mouse.Button1Up:connect(function(NEWKEY)
  1320. MouseUp(NEWKEY)
  1321. end)
  1322. Mouse.KeyDown:connect(function(NEWKEY)
  1323. KeyDown(NEWKEY)
  1324. end)
  1325. Mouse.KeyUp:connect(function(NEWKEY)
  1326. KeyUp(NEWKEY)
  1327. end)
  1328. function unanchor()
  1329. if UNANCHOR == true then
  1330. g = Character:GetChildren()
  1331. for i = 1, #g do
  1332. if g[i].ClassName == "Part" then
  1333. g[i].Anchored = false
  1334. end
  1335. end
  1336. end
  1337. end
  1338. function refit()
  1339. RootJoint.Parent = RootPart
  1340. Neck.Parent = Torso
  1341. RightShoulder.Parent = Torso
  1342. LeftShoulder.Parent = Torso
  1343. RightHip.Parent = Torso
  1344. LeftHip.Parent = Torso
  1345. RootPart.Parent = Character
  1346. LeftArm.Parent = Character
  1347. RightArm.Parent = Character
  1348. RightLeg.Parent = Character
  1349. LeftLeg.Parent = Character
  1350. Torso.Parent = Character
  1351. Head.Parent = Character
  1352. end
  1353. Humanoid.Changed:connect(function(Jump)
  1354. if Jump == "Jump" and Disable_Jump == true then
  1355. Humanoid.Jump = false
  1356. end
  1357. end)
  1358. Humanoid.HipHeight = 2
  1359. Head:ClearAllChildren()
  1360. local FF = IT("ForceField", Character)
  1361. FF.Visible = false
  1362. Speed = 45
  1363. CreateSound("907332997", Head, 10, 0.9)
  1364. while true do
  1365. Swait()
  1366. ANIMATE.Parent = nil
  1367. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1368. IDLEANIMATION:Play()
  1369. SINE = SINE + CHANGE
  1370. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1371. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1372. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1373. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1374. if ATTACK == false then
  1375. if TORSOVELOCITY < 1 then
  1376. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1377. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1378. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1379. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1380. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1381. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1382. elseif TORSOVELOCITY > 1 then
  1383. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1384. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1385. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1386. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1387. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1388. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1389. end
  1390. end
  1391. if VALUE2 == false then
  1392. Slice("Thin", 0.1, 5, RightArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 0, 0), VT(-0.01, 0, -0.01))
  1393. Slice("Thin", 0.1, 5, LeftArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 0, 0), VT(-0.01, 0, -0.01))
  1394. end
  1395. unanchor()
  1396. Humanoid.MaxHealth = "inf"
  1397. Humanoid.Health = "inf"
  1398. if Rooted == false then
  1399. Disable_Jump = false
  1400. Humanoid.WalkSpeed = Speed
  1401. elseif Rooted == true then
  1402. Disable_Jump = true
  1403. Humanoid.WalkSpeed = 0
  1404. end
  1405. for _, c in pairs(Character:GetChildren()) do
  1406. if c.ClassName == "Part" then
  1407. c.Material = "Neon"
  1408. if c:FindFirstChildOfClass("ParticleEmitter") then
  1409. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1410. end
  1411. if c == Torso then
  1412. c.Color = C3(0, 0, 0)
  1413. elseif c == RightArm then
  1414. c.Color = C3(9, 137, 207)
  1415. elseif c == LeftArm then
  1416. c.Color = C3(9, 137, 207)
  1417. elseif c == RightLeg then
  1418. c.Color = C3(0.05, 0, 0)
  1419. elseif c == LeftLeg then
  1420. c.Color = C3(0.05, 0, 0)
  1421. elseif c == Head then
  1422. if c:FindFirstChild("Dominus") == nil then
  1423. local M = CreateMesh("SpecialMesh", c, "FileMesh", "21057410", "250577405", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
  1424. M.Name = "Dominus"
  1425. end
  1426. if c:FindFirstChild("face") then
  1427. c.face:remove()
  1428. end
  1429. end
  1430. elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1431. c:remove()
  1432. end
  1433. end
  1434. FF.Parent = Character
  1435. sick.Parent = Character
  1436. refit()
  1437. script.Parent = WEAPONGUI
  1438. Character.Parent = workspace
  1439. Humanoid.PlatformStand = false
  1440. Humanoid.Name = "Forgotten Dominus"
  1441. for _, c in pairs(game.Players:GetChildren()) do
  1442. if c.Character ~= nil and c.Character.Parent ~= workspace and c.Character.Parent ~= nil then
  1443. c.Character:BreakJoints()
  1444. end
  1445. end
  1446. Humanoid.DisplayDistanceType = "None"
  1447. end
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