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魚雷Lv1

Takeru_1113 Sep 11th, 2019 92 Never
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  1. g1:
  2.     Item_Information:
  3.         Item_Name: "&9&l-<<&b&l魚雷&6&lLv1&9&l>>-"
  4.         Item_Type: 380
  5.         Item_Lore: "&3&l魚雷レベル1"
  6.         Melee_Mode: false
  7.         Sounds_Acquired: BAT_TAKEOFF_1-1-0
  8.         Remove_Unused_Tag: false
  9.         Hidden_From_List: false
  10.     Shooting:
  11.         Disable: false
  12.         Dual_Wield: false
  13.         Right_Click_To_Shoot: true
  14.         Cancel_Left_Click_Block_Damage: true
  15.         Cancel_Right_Click_Interactions: true
  16.         Delay_Between_Shots: 0
  17.         Recoil_Amount: 0
  18.         Projectile_Amount: 1
  19.         Projectile_Type: witherskull
  20.         Remove_Arrows_On_Impact: false
  21.         Remove_Bullet_Drop: true
  22.         Removal_Or_Drag_Delay:
  23.         Projectile_Speed: 9
  24.         Projectile_Damage: 200
  25.         Bullet_Spread: 0
  26.         Sounds_Shoot: ENTITY_ELDER_GUARDIAN_HURT-5-1-0,ENTITY_LIGHTNING_BOLT_IMPACT-5-2-0
  27.     Ammo:
  28.         Enable: true
  29.         Ammo_Item_ID: 69
  30.         Take_Ammo_Per_Shot: false
  31.         Ammo_Name_Check: "&b&l魚雷(弾)"
  32.     Reload:
  33.         Enable: true
  34.         Reload_With_Mouse: false
  35.         Starting_Amount: 1
  36.         Reload_Amount: 1
  37.         Reload_Bullets_Individually: true
  38.         Take_Ammo_On_Reload: true
  39.         Take_Ammo_As_Magazine: true
  40.         Reload_Duration: 100
  41.         Reload_Shoot_Delay: 10
  42.         Destroy_When_Empty: false
  43.         Sounds_Reloading: ENTITY_SKELETON_AMBIENT-3-1-0
  44.     Firearm_Action:
  45.         Type: slide
  46.         Open_Duration: 0
  47.         Close_Duration: 0
  48.         Close_Shoot_Delay: 0
  49.         Reload_Open_Delay: 0
  50.         Reload_Close_Delay: 0
  51.         Sound_Open: ENTITY_SKELETON_AMBIENT-3-1-0
  52.         Sound_Close: ENTITY_SKELETON_AMBIENT-3-1-0
  53.     Headshot:
  54.         Enable: true
  55.         Bonus_Damage: 6
  56.         Sounds_Shooter: ENTITY_LIGHTNING_BOLT_IMPACT-5-2-0
  57.         Sounds_Victim: ENTITY_LIGHTNING_BOLT_IMPACT-5-2-0
  58.     Explosions:
  59.         Enable: true
  60.         Knockback: 0
  61.         Ignite_Victims: 0
  62.         Damage_Multiplier: 100
  63.         Enable_Friendly_Fire: true
  64.         Enable_Owner_Immunity: false
  65.         Explosion_No_Damage: false
  66.         Explosion_No_Grief: true
  67.         Explosion_Radius: 3
  68.         Explosion_Incendiary: false
  69.         Explosion_Delay: 0
  70.         On_Impact_With_Anything: true
  71.         Projectile_Activation_Time: 0
  72.     Extras:
  73.         One_Time_Use: false
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