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- 20-02-18 22:57:31.795788+0300 ios[10654:2809053] Built from '2019.3/staging' branch, Version '2019.3.0f6 (27ab2135bccf)', Build type 'Release', Scripting Backend 'il2cpp'
- -> applicationDidFinishLaunching()
- -> applicationDidBecomeActive()
- [Subsystems] Discovering subsystems at path /private/var/containers/Bundle/Application/7C76370F-350F-40F2-90E9-6B877F7F28FA/ios.app/Data/UnitySubsystems
- GfxDevice: creating device client; threaded=1
- Initializing Metal device caps: Apple A12 GPU
- Initialize engine version: 2019.3.0f6 (27ab2135bccf)
- 2020-02-18 22:57:33.053215+0300 ios[10654:2809053] Unbalanced calls to begin/end appearance transitions for <SplashScreenController: 0x13c1716e0>.
- UnloadTime: 2.954417 ms
- Exception encountered in operation UnityEngine.ResourceManagement.ResourceManager+CompletedOperation`1[UnityEngine.ResourceManagement.ResourceProviders.SceneInstance], result='', status='Failed': Exception of type 'UnityEngine.AddressableAssets.InvalidKeyException' was thrown., Key=Level_1
- UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception)
- System.Action`2:Invoke(T1, T2)
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:set_OperationException(Exception)
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String)
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute()
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Start(ResourceManager, AsyncOperationHandle, DelegateList`1)
- UnityEngine.ResourceManagement.ResourceManager:StartOperation(AsyncOperationBase`1, AsyncOperationHandle)
- UnityEngine.AddressableAssets.AddressablesImpl:LoadSceneAsync(Object, LoadSceneMode, Boolean, Int32)
- Core.Utils.Assets.AssetLoader:LoadScene(String)
- Game.Launcher.Managers.GameManager:.ctor()
- System.Linq.Expressions.StackGuard:RunOnEmptyStack(Action`2, T1, T2)
- Game.Launcher.Managers.GameManager:LoadLevel(Int32)
- Game.Launcher.Managers.GameManager:.ctor()
- System.Linq.Expressions.StackGuard:RunOnEmptyStack(Action`2, T1, T2)
- Game.Launcher.Managers.GameManager:HandleLevelChange(Property`1, Int32)
- Game.Launcher.Managers.GameManager:.ctor()
- System.Threading.ContextCallback:Invoke(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- System.Action:Invoke()
- System.Threading.ContextCallback:Invoke(Object)
- System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
- System.Threading.Tasks.Task:FinishContinuations()
- System.Threading.Tasks.Task`1:TrySetResult(TResult)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Create()
- Core.Data.Property`1:.ctor()
- System.Threading.ContextCallback:Invoke(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- System.Action:Invoke()
- System.Threading.SendOrPostCallback:Invoke(Object)
- UnityEngine.UnitySynchronizationContext:Exec()
- UnityEngine.UnitySynchronizationContext:Exec()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
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