Advertisement
Guest User

Untitled

a guest
Feb 18th, 2020
91
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 3.14 KB | None | 0 0
  1. 20-02-18 22:57:31.795788+0300 ios[10654:2809053] Built from '2019.3/staging' branch, Version '2019.3.0f6 (27ab2135bccf)', Build type 'Release', Scripting Backend 'il2cpp'
  2. -> applicationDidFinishLaunching()
  3. -> applicationDidBecomeActive()
  4. [Subsystems] Discovering subsystems at path /private/var/containers/Bundle/Application/7C76370F-350F-40F2-90E9-6B877F7F28FA/ios.app/Data/UnitySubsystems
  5. GfxDevice: creating device client; threaded=1
  6. Initializing Metal device caps: Apple A12 GPU
  7. Initialize engine version: 2019.3.0f6 (27ab2135bccf)
  8. 2020-02-18 22:57:33.053215+0300 ios[10654:2809053] Unbalanced calls to begin/end appearance transitions for <SplashScreenController: 0x13c1716e0>.
  9. UnloadTime: 2.954417 ms
  10. Exception encountered in operation UnityEngine.ResourceManagement.ResourceManager+CompletedOperation`1[UnityEngine.ResourceManagement.ResourceProviders.SceneInstance], result='', status='Failed': Exception of type 'UnityEngine.AddressableAssets.InvalidKeyException' was thrown., Key=Level_1
  11. UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception)
  12. System.Action`2:Invoke(T1, T2)
  13. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:set_OperationException(Exception)
  14. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String)
  15. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute()
  16. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Start(ResourceManager, AsyncOperationHandle, DelegateList`1)
  17. UnityEngine.ResourceManagement.ResourceManager:StartOperation(AsyncOperationBase`1, AsyncOperationHandle)
  18. UnityEngine.AddressableAssets.AddressablesImpl:LoadSceneAsync(Object, LoadSceneMode, Boolean, Int32)
  19. Core.Utils.Assets.AssetLoader:LoadScene(String)
  20. Game.Launcher.Managers.GameManager:.ctor()
  21. System.Linq.Expressions.StackGuard:RunOnEmptyStack(Action`2, T1, T2)
  22. Game.Launcher.Managers.GameManager:LoadLevel(Int32)
  23. Game.Launcher.Managers.GameManager:.ctor()
  24. System.Linq.Expressions.StackGuard:RunOnEmptyStack(Action`2, T1, T2)
  25. Game.Launcher.Managers.GameManager:HandleLevelChange(Property`1, Int32)
  26. Game.Launcher.Managers.GameManager:.ctor()
  27. System.Threading.ContextCallback:Invoke(Object)
  28. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  29. System.Runtime.CompilerServices.MoveNextRunner:Run()
  30. System.Action:Invoke()
  31. System.Threading.ContextCallback:Invoke(Object)
  32. System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
  33. System.Threading.Tasks.Task:FinishContinuations()
  34. System.Threading.Tasks.Task`1:TrySetResult(TResult)
  35. System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Create()
  36. Core.Data.Property`1:.ctor()
  37. System.Threading.ContextCallback:Invoke(Object)
  38. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  39. System.Runtime.CompilerServices.MoveNextRunner:Run()
  40. System.Action:Invoke()
  41. System.Threading.SendOrPostCallback:Invoke(Object)
  42. UnityEngine.UnitySynchronizationContext:Exec()
  43. UnityEngine.UnitySynchronizationContext:Exec()
  44.  
  45. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement