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- int floorZ = GetActorFloorZ(0);
- int ceilZ = GetActorCeilingZ(0);
- int spawnZ = floorZ + FixedMul(ceilZ - floorZ, 0.5);
- while (!Spawn("DakkaChainNade", targetX, targetY, spawnZ)) { spawnZ -= 4.0; }
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