Advertisement
Tetezaza1542

STAR999

Aug 10th, 2018
169
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 135.80 KB | None | 0 0
  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer end
  5. plr = owner
  6. char = plr.Character
  7. hum = char.Humanoid
  8. local cam = game.Workspace.CurrentCamera
  9. Camera = cam
  10. local CamInterrupt = false
  11. local TwoD = false
  12. local TargetInfo = {nil, nil}
  13. cam.CameraType = "Custom"
  14. t = char.Torso
  15. h = char.Head
  16. ra = char["Right Arm"]
  17. la = char["Left Arm"]
  18. rl = char["Right Leg"]
  19. ll = char["Left Leg"]
  20. tors = char.Torso
  21. lleg = char["Left Leg"]
  22. root = char.HumanoidRootPart
  23. hed = char.Head
  24. rleg = char["Right Leg"]
  25. rarm = char["Right Arm"]
  26. larm = char["Left Arm"]
  27. radian = math.rad
  28. random = math.random
  29. Vec3 = Vector3.new
  30. Inst = Instance.new
  31. cFrame = CFrame.new
  32. Euler = CFrame.fromEulerAnglesXYZ
  33. vt = Vector3.new
  34. bc = BrickColor.new
  35. br = BrickColor.random
  36. it = Instance.new
  37. cf = CFrame.new
  38. local eff = true
  39. local shielding = false
  40.  
  41. local Booleans = {
  42. CamFollow = true,
  43. GyroUse = true
  44. }
  45.  
  46. function lerp(object, newCFrame, alpha)
  47. return object:lerp(newCFrame, alpha)
  48. end
  49.  
  50. local Directer = Inst("BodyGyro", root)
  51. Directer.MaxTorque = Vec3(0, 0, 0)
  52. Directer.P = 600000
  53. local CPart = Inst("Part")
  54. CPart.Anchored = true
  55. CPart.CanCollide = false
  56. CPart.Locked = true
  57. CPart.Transparency = 1
  58.  
  59. local rainbowmode = false
  60. local chaosmode = false
  61.  
  62. kan = Instance.new("Sound",char)
  63. kan.Volume = 1.25
  64. kan.TimePosition = 0
  65. kan.PlaybackSpeed = 1
  66. kan.Pitch = 1
  67. kan.SoundId = "rbxassetid://0"
  68. kan.Name = "wrecked"
  69. kan.Looped = true
  70. kan:Play()
  71.  
  72. function newTheme(ID,timepos,pitch,vol)
  73. local kanz = kan
  74. --kanz:Stop()
  75. --kanz.Volume = vol
  76. --kanz.TimePosition = timepos
  77. kanz.PlaybackSpeed = pitch
  78. kanz.Pitch = pitch
  79. kanz.SoundId = ID
  80. kanz.Name = "wrecked"
  81. kanz.Looped = true
  82. kanz.Volume = 0.3
  83. --kanz:Play()
  84. --coroutine.resume(coroutine.create(function()
  85. --wait(0.05)
  86. --end))
  87. end
  88.  
  89. function newThemeCust(ID,timepos,pitch,vol)
  90. local kanz = kan
  91. kanz:Stop()
  92. kanz.Volume = vol
  93. kanz.TimePosition = timepos
  94. kanz.PlaybackSpeed = pitch
  95. kanz.Pitch = pitch
  96. kanz.SoundId = ID
  97. kanz.Name = "wrecked"
  98. kanz.Looped = true
  99. kanz:Play()
  100. coroutine.resume(coroutine.create(function()
  101. wait(0.05)
  102. end))
  103. end
  104.  
  105.  
  106.  
  107. function CameraShake(Times, Power, PlayerTarget)
  108. coroutine.resume(coroutine.create(function()
  109. FV = Instance.new("BoolValue", PlayerTarget)
  110. FV.Name = "CameraShake"
  111. for ShakeNum=1,Times do
  112. swait()
  113. local ef=Power
  114. if ef>=1 then
  115. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  116. else
  117. ef=Power*10
  118. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  119. end
  120. end
  121. Humanoid.CameraOffset = Vector3.new(0,0,0)
  122. FV:Destroy()
  123. end))
  124. end
  125.  
  126. function CameraEnshaking(Length,Intensity)
  127. coroutine.resume(coroutine.create(function()
  128. local intensity = 1*Intensity
  129. local rotM = 0.01*Intensity
  130. for i = 0, Length, 0.1 do
  131. swait()
  132. intensity = intensity - 0.05*Intensity/Length
  133. rotM = rotM - 0.0005*Intensity/Length
  134. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  135. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  136. end
  137. Humanoid.CameraOffset = Vec3(0, 0, 0)
  138. end))
  139. end
  140. CamShake=function(Part,Distan,Power,Times)
  141. local de=Part.Position
  142. for i,v in pairs(workspace:children()) do
  143. if v:IsA("Model") and v:findFirstChild("Humanoid") then
  144. for _,c in pairs(v:children()) do
  145. if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
  146. local Noob=v.Humanoid
  147. if Noob~=nil then
  148. coroutine.resume(coroutine.create(function()
  149. FV = Instance.new("BoolValue", Noob)
  150. FV.Name = "CameraShake"
  151. for ShakeNum=1,Times do
  152. swait()
  153. local ef=Power
  154. if ef>=1 then
  155. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  156. else
  157. ef=Power*10
  158. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  159. end
  160. end
  161. Humanoid.CameraOffset = Vector3.new(0,0,0)
  162. FV:Destroy()
  163. end))
  164. CameraShake(Times, Power, Noob)
  165. end
  166. end
  167. end
  168. end
  169. end
  170. end
  171.  
  172. function chatfunc(text,color)
  173. local chat = coroutine.wrap(function()
  174. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  175. Character:FindFirstChild("TalkingBillBoard"):destroy()
  176. end
  177. local naeeym2 = Instance.new("BillboardGui",Character)
  178. naeeym2.Size = UDim2.new(0,100,0,40)
  179. naeeym2.StudsOffset = Vector3.new(0,3,0)
  180. naeeym2.Adornee = Character.Head
  181. naeeym2.Name = "TalkingBillBoard"
  182. local tecks2 = Instance.new("TextLabel",naeeym2)
  183. tecks2.BackgroundTransparency = 1
  184. tecks2.BorderSizePixel = 0
  185. tecks2.Text = ""
  186. tecks2.Font = "SciFi"
  187. tecks2.TextSize = 30
  188. tecks2.TextStrokeTransparency = 0
  189. tecks2.TextColor3 = color
  190. tecks2.TextStrokeColor3 = Color3.new(255,0,0)
  191. tecks2.Size = UDim2.new(1,0,0.5,0)
  192. local tecks3 = Instance.new("TextLabel",naeeym2)
  193. tecks3.BackgroundTransparency = 1
  194. tecks3.BorderSizePixel = 0
  195. tecks3.Text = ""
  196. tecks3.Font = "SciFi"
  197. tecks3.TextSize = 30
  198. tecks3.TextStrokeTransparency = 0
  199. tecks3.TextColor3 = Color3.new(255,0,0)
  200. tecks3.TextStrokeColor3 = color
  201. tecks3.Size = UDim2.new(1,0,0.5,0)
  202. coroutine.resume(coroutine.create(function()
  203. while true do
  204. swait(1)
  205. plr.Character.wrecked.Volume = 0.3
  206. if chaosmode == true then
  207. tecks2.TextColor3 = BrickColor.random().Color
  208. tecks3.TextStrokeColor3 = BrickColor.random().Color
  209. end
  210. tecks2.Position = UDim2.new(0,math.random(-5,5),0,math.random(-5,5))
  211. tecks3.Position = UDim2.new(0,math.random(-5,5),0,math.random(-5,5))
  212. tecks2.Rotation = math.random(-5,5)
  213. tecks3.Rotation = math.random(-5,5)
  214. end
  215. end))
  216. for i = 1,string.len(text),1 do
  217. CFuncs["Sound"].Create("rbxassetid://274118116", char, 0.25, 0.115)
  218. tecks2.Text = string.sub(text,1,i)
  219. tecks3.Text = string.sub(text,1,i)
  220. swait(1)
  221. end
  222. wait(1)
  223. local randomrot = math.random(1,2)
  224. if randomrot == 1 then
  225. for i = 1, 50 do
  226. swait()
  227. tecks2.Rotation = tecks2.Rotation - .75
  228. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  229. tecks2.TextTransparency = tecks2.TextTransparency + .04
  230. tecks3.Rotation = tecks2.Rotation + .75
  231. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  232. tecks3.TextTransparency = tecks2.TextTransparency + .04
  233. end
  234. elseif randomrot == 2 then
  235. for i = 1, 50 do
  236. swait()
  237. tecks2.Rotation = tecks2.Rotation + .75
  238. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  239. tecks2.TextTransparency = tecks2.TextTransparency + .04
  240. tecks3.Rotation = tecks2.Rotation - .75
  241. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  242. tecks3.TextTransparency = tecks2.TextTransparency + .04
  243. end
  244. end
  245. naeeym2:Destroy()
  246. end)
  247. chat()
  248. end
  249.  
  250.  
  251. local Create = LoadLibrary("RbxUtility").Create
  252.  
  253. CFuncs = {
  254. ["Part"] = {
  255. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  256. local Part = Create("Part"){
  257. Parent = Parent,
  258. Reflectance = Reflectance,
  259. Transparency = Transparency,
  260. CanCollide = false,
  261. Locked = true,
  262. BrickColor = BrickColor.new(tostring(BColor)),
  263. Name = Name,
  264. Size = Size,
  265. Material = Material,
  266. }
  267. RemoveOutlines(Part)
  268. return Part
  269. end;
  270. };
  271.  
  272. ["Mesh"] = {
  273. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  274. local Msh = Create(Mesh){
  275. Parent = Part,
  276. Offset = OffSet,
  277. Scale = Scale,
  278. }
  279. if Mesh == "SpecialMesh" then
  280. Msh.MeshType = MeshType
  281. Msh.MeshId = MeshId
  282. end
  283. return Msh
  284. end;
  285. };
  286.  
  287. ["Mesh"] = {
  288. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  289. local Msh = Create(Mesh){
  290. Parent = Part,
  291. Offset = OffSet,
  292. Scale = Scale,
  293. }
  294. if Mesh == "SpecialMesh" then
  295. Msh.MeshType = MeshType
  296. Msh.MeshId = MeshId
  297. end
  298. return Msh
  299. end;
  300. };
  301.  
  302. ["Weld"] = {
  303. Create = function(Parent, Part0, Part1, C0, C1)
  304. local Weld = Create("Weld"){
  305. Parent = Parent,
  306. Part0 = Part0,
  307. Part1 = Part1,
  308. C0 = C0,
  309. C1 = C1,
  310. }
  311. return Weld
  312. end;
  313. };
  314.  
  315. ["Sound"] = {
  316. Create = function(id, par, vol, pit)
  317. coroutine.resume(coroutine.create(function()
  318. local S = Create("Sound"){
  319. Volume = vol,
  320. Name = "EffectSoundo",
  321. Pitch = pit or 1,
  322. SoundId = id,
  323. Parent = par or workspace,
  324. }
  325. wait()
  326. S:play()
  327. game:GetService("Debris"):AddItem(S, 10)
  328. end))
  329. end;
  330. };
  331.  
  332. ["LongSound"] = {
  333. Create = function(id, par, vol, pit)
  334. coroutine.resume(coroutine.create(function()
  335. local S = Create("Sound"){
  336. Volume = vol,
  337. Pitch = pit or 1,
  338. SoundId = id,
  339. Parent = par or workspace,
  340. }
  341. wait()
  342. S:play()
  343. game:GetService("Debris"):AddItem(S, 30)
  344. end))
  345. end;
  346. };
  347.  
  348. ["ParticleEmitter"] = {
  349. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  350. local fp = Create("ParticleEmitter"){
  351. Parent = Parent,
  352. Color = ColorSequence.new(Color1, Color2),
  353. LightEmission = LightEmission,
  354. Size = Size,
  355. Texture = Texture,
  356. Transparency = Transparency,
  357. ZOffset = ZOffset,
  358. Acceleration = Accel,
  359. Drag = Drag,
  360. LockedToPart = LockedToPart,
  361. VelocityInheritance = VelocityInheritance,
  362. EmissionDirection = EmissionDirection,
  363. Enabled = Enabled,
  364. Lifetime = LifeTime,
  365. Rate = Rate,
  366. Rotation = Rotation,
  367. RotSpeed = RotSpeed,
  368. Speed = Speed,
  369. VelocitySpread = VelocitySpread,
  370. }
  371. return fp
  372. end;
  373. };
  374.  
  375. CreateTemplate = {
  376.  
  377. };
  378. }
  379.  
  380.  
  381.  
  382. New = function(Object, Parent, Name, Data)
  383. local Object = Instance.new(Object)
  384. for Index, Value in pairs(Data or {}) do
  385. Object[Index] = Value
  386. end
  387. Object.Parent = Parent
  388. Object.Name = Name
  389. return Object
  390. end
  391. local halocolor = BrickColor.new("Really red")
  392. local halocolor2 = BrickColor.new("Really red")
  393. local starcolor = BrickColor.new("Really red")
  394. local lunacolor = BrickColor.new("Really red")
  395. local lunacolor2 = BrickColor.new("Really red")
  396. local wepcolor = BrickColor.new("Really red")
  397. local maincolor = BrickColor.new("Really red")
  398. local m = Instance.new("Model",char)
  399. local m2 = Instance.new("Model",char)
  400. local m3 = Instance.new("Model",char)
  401. local mw1 = Instance.new("Model",char)
  402. local mw2 = Instance.new("Model",char)
  403.  
  404. local extrawingmod1 = Instance.new("Model",char)
  405. local extrawingmod2 = Instance.new("Model",char)
  406.  
  407. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  408. local p = Instance.new("Part")
  409. p.TopSurface = 0
  410. p.BottomSurface = 0
  411. p.Parent = parent
  412. p.Size = Vector3.new(0.1,0.1,0.1)
  413. p.Transparency = transparency
  414. p.Reflectance = reflectance
  415. p.CanCollide = false
  416. p.Locked = true
  417. p.BrickColor = brickcolor
  418. p.Material = material
  419. return p
  420. end
  421.  
  422. function CreateMesh(parent,meshtype,x1,y1,z1)
  423. local mesh = Instance.new("SpecialMesh",parent)
  424. mesh.MeshType = meshtype
  425. mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
  426. return mesh
  427. end
  428.  
  429. function CreateSpecialMesh(parent,meshid,x1,y1,z1)
  430. local mesh = Instance.new("SpecialMesh",parent)
  431. mesh.MeshType = "FileMesh"
  432. mesh.MeshId = meshid
  433. mesh.Scale = Vector3.new(x1,y1,z1)
  434. return mesh
  435. end
  436.  
  437.  
  438. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  439. local mesh = Instance.new("SpecialMesh",parent)
  440. mesh.MeshType = "FileMesh"
  441. mesh.MeshId = meshid
  442. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  443. mesh.Scale = Vector3.new(x1,y1,z1)
  444. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  445. return mesh
  446. end
  447.  
  448. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  449. local weld = Instance.new("Weld")
  450. weld.Parent = parent
  451. weld.Part0 = part0
  452. weld.Part1 = part1
  453. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  454. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  455. return weld
  456. end
  457.  
  458.  
  459. --------------
  460. local secondchar = Instance.new("Model",char)
  461. local GhostCol = BrickColor.new("Really red")
  462. local sectors = CreateParta(secondchar,1,0,"Neon",GhostCol)
  463. CreateMesh(sectors,"Brick",2*8,2*8,1*8)
  464. local torsweld = CreateWeld(sectors,root,sectors,1,-1,-2,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  465.  
  466. local seclarm = CreateParta(secondchar,1,0,"Neon",GhostCol)
  467. CreateMesh(seclarm,"Brick",1*8,2*8,1*8)
  468. local larmsweld = CreateWeld(seclarm,sectors,seclarm,1.5,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  469.  
  470. local secrarm = CreateParta(secondchar,1,0,"Neon",GhostCol)
  471. CreateMesh(secrarm,"Brick",1*8,2*8,1*8)
  472. local rarmsweld = CreateWeld(secrarm,sectors,secrarm,-1.5,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  473.  
  474. local seclleg = CreateParta(secondchar,1,0,"Neon",GhostCol)
  475. CreateMesh(seclleg,"Brick",1*8,2*8,1*8)
  476. local llegsweld = CreateWeld(seclleg,sectors,seclleg,0.5,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  477.  
  478. local secrleg = CreateParta(secondchar,1,0,"Neon",GhostCol)
  479. CreateMesh(secrleg,"Brick",1*8,2*8,1*8)
  480. local rlegsweld = CreateWeld(secrleg,sectors,secrleg,-0.5,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  481.  
  482. local seched = CreateParta(secondchar,1,0,"Neon",GhostCol)
  483. CreateMesh(seched,"Brick",1*8,1*8,1*8)
  484. local hedsweld = CreateWeld(seched,sectors,seched,0,-1.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  485. --------------
  486. local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  487. CreateWeld(sorb,rarm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  488. local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  489. CreateWeld(sorb2,larm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  490.  
  491. local handlex = CreateParta(mw2,1,1,"Neon",maincolor)
  492. CreateMesh(handle,"Brick",0,0,0)
  493. local handlexweld = CreateWeld(handlex,tors,handlex,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  494. local valuaring = 10
  495. for i = 0, 49 do
  496. valuaring = valuaring + 10
  497. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  498. CreateMesh(rn,"Brick",0.25,0.1,0.1)
  499. CreateWeld(rn,handlex,rn,0,1,0,math.rad(0),math.rad(0),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  500. end
  501.  
  502. handlex = CreateParta(mw2,1,1,"Neon",maincolor)
  503. CreateMesh(handle,"Brick",0,0,0)
  504. CreateWeld(handlex,tors,handlex,0,-3,-2.1,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  505. local valuaring = 10
  506. for i = 0, 49 do
  507. valuaring = valuaring + 10
  508. rn = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  509. CreateMesh(rn,"Brick",0.5,0.2,0.2)
  510. CreateWeld(rn,handlex,rn,0,2,0,math.rad(0),math.rad(0),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  511. end
  512.  
  513.  
  514. local handle = CreateParta(m,1,1,"Neon",maincolor)
  515. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  516. local handleweld = CreateWeld(handle,tors,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  517.  
  518. --- Left wing.
  519.  
  520. local lwing1 = CreateParta(m,1,1,"Neon",maincolor)
  521. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  522. local lwing1weld = CreateWeld(lwing1,handle,lwing1,3,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  523.  
  524. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  525. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  526. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  527. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  528. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  529. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  530. A0 = Instance.new('Attachment',wed)
  531. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  532. CreateMesh(wed,"Wedge",0.05,0.5,3)
  533. CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  534. A1 = Instance.new('Attachment',wed)
  535. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  536. CreateMesh(wed,"Wedge",0.05,3,0.5)
  537. CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  538.  
  539. tl1 = Instance.new('Trail',wed)
  540. tl1.Attachment0 = A0
  541. tl1.Attachment1 = A1
  542. --tl1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  543. tl1.LightEmission = 1
  544. tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  545. tl1.Color = ColorSequence.new(BrickColor.random().Color)
  546. tl1.Lifetime = 0.6
  547.  
  548.  
  549. local lwing2 = CreateParta(m,1,1,"Neon",maincolor)
  550. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  551. local lwing2weld = CreateWeld(lwing2,handle,lwing2,4,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  552.  
  553. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  554. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  555. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  556. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  557. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  558. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  559. A0 = Instance.new('Attachment',wed)
  560. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  561. CreateMesh(wed,"Wedge",0.05,0.5,3)
  562. CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  563. A1 = Instance.new('Attachment',wed)
  564. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  565. CreateMesh(wed,"Wedge",0.05,3,0.5)
  566. CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  567.  
  568. tl2 = Instance.new('Trail',wed)
  569. tl2.Attachment0 = A0
  570. tl2.Attachment1 = A1
  571. --tl2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  572. tl2.LightEmission = 1
  573. tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  574. tl2.Color = ColorSequence.new(BrickColor.random().Color)
  575. tl2.Lifetime = 0.6
  576.  
  577. local lwing3 = CreateParta(m,1,1,"Neon",maincolor)
  578. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  579. local lwing3weld = CreateWeld(lwing3,handle,lwing3,4.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  580.  
  581. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  582. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  583. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  584. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  585. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  586. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  587. A0 = Instance.new('Attachment',wed)
  588. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  589. CreateMesh(wed,"Wedge",0.05,0.5,3)
  590. CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  591. A1 = Instance.new('Attachment',wed)
  592. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  593. CreateMesh(wed,"Wedge",0.05,3,0.5)
  594. CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  595.  
  596. tl3 = Instance.new('Trail',wed)
  597. tl3.Attachment0 = A0
  598. tl3.Attachment1 = A1
  599. --tl3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  600. tl3.LightEmission = 1
  601. tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  602. tl3.Color = ColorSequence.new(BrickColor.random().Color)
  603. tl3.Lifetime = 0.6
  604.  
  605. tl1.Enabled = false
  606. tl2.Enabled = false
  607. tl3.Enabled = false
  608. local lwing4 = CreateParta(m,1,1,"Neon",maincolor)
  609. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  610. local lwing4weld = CreateWeld(lwing4,handle,lwing4,5.75,3,0,math.rad(20),math.rad(0),math.rad(50),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  611.  
  612. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  613. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  614. CreateWeld(wed,lwing4,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  615. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  616. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  617. CreateWeld(wed,lwing4,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  618. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  619. CreateMesh(wed,"Wedge",0.05,0.5,3)
  620. CreateWeld(wed,lwing4,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  621. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  622. CreateMesh(wed,"Wedge",0.05,3,0.5)
  623. CreateWeld(wed,lwing4,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  624.  
  625. local lwing5 = CreateParta(m,1,1,"Neon",maincolor)
  626. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  627. local lwing5weld = CreateWeld(lwing5,handle,lwing5,6.75,4,0,math.rad(25),math.rad(0),math.rad(62.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  628.  
  629. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  630. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  631. CreateWeld(wed,lwing5,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  632. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  633. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  634. CreateWeld(wed,lwing5,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  635. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  636. CreateMesh(wed,"Wedge",0.05,0.5,3)
  637. CreateWeld(wed,lwing5,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  638. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  639. CreateMesh(wed,"Wedge",0.05,3,0.5)
  640. CreateWeld(wed,lwing5,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  641.  
  642. local lwing6 = CreateParta(m,1,1,"Neon",maincolor)
  643. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  644. local lwing6weld = CreateWeld(lwing6,handle,lwing6,7.75,5,0,math.rad(30),math.rad(0),math.rad(75),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  645.  
  646. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  647. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  648. CreateWeld(wed,lwing6,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  649. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  650. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  651. CreateWeld(wed,lwing6,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  652. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  653. CreateMesh(wed,"Wedge",0.05,0.5,3)
  654. CreateWeld(wed,lwing6,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  655. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  656. CreateMesh(wed,"Wedge",0.05,3,0.5)
  657. CreateWeld(wed,lwing6,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  658.  
  659. -- Right wing.
  660.  
  661. local rwing1 = CreateParta(m,1,1,"Neon",maincolor)
  662. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  663. local rwing1weld = CreateWeld(rwing1,handle,rwing1,-3,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  664.  
  665. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  666. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  667. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  668. A0 = Instance.new('Attachment',wed)
  669. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  670. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  671. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  672. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  673. CreateMesh(wed,"Wedge",0.05,0.5,3)
  674. CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  675. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  676. CreateMesh(wed,"Wedge",0.05,3,0.5)
  677. CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  678. A1 = Instance.new('Attachment',wed)
  679.  
  680. tr1 = Instance.new('Trail',wed)
  681. tr1.Attachment0 = A0
  682. tr1.Attachment1 = A1
  683. --tr1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  684. tr1.LightEmission = 1
  685. tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  686. tr1.Color = ColorSequence.new(BrickColor.random().Color)
  687. tr1.Lifetime = 0.6
  688.  
  689. local rwing2 = CreateParta(m,1,1,"Neon",maincolor)
  690. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  691. local rwing2weld = CreateWeld(rwing2,handle,rwing2,-4,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  692.  
  693. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  694. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  695. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  696. A0 = Instance.new('Attachment',wed)
  697. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  698. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  699. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  700. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  701. CreateMesh(wed,"Wedge",0.05,0.5,3)
  702. CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  703. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  704. CreateMesh(wed,"Wedge",0.05,3,0.5)
  705. CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  706. A1 = Instance.new('Attachment',wed)
  707.  
  708. tr2 = Instance.new('Trail',wed)
  709. tr2.Attachment0 = A0
  710. tr2.Attachment1 = A1
  711. --tr2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  712. tr2.LightEmission = 1
  713. tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  714. tr2.Color = ColorSequence.new(BrickColor.random().Color)
  715. tr2.Lifetime = 0.6
  716.  
  717. local rwing3 = CreateParta(m,1,1,"Neon",maincolor)
  718. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  719. local rwing3weld = CreateWeld(rwing3,handle,rwing3,-4.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  720.  
  721. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  722. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  723. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  724. A0 = Instance.new('Attachment',wed)
  725. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  726. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  727. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  728. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  729. CreateMesh(wed,"Wedge",0.05,0.5,3)
  730. CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  731. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  732. CreateMesh(wed,"Wedge",0.05,3,0.5)
  733. CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  734. A1 = Instance.new('Attachment',wed)
  735.  
  736. tr3 = Instance.new('Trail',wed)
  737. tr3.Attachment0 = A0
  738. tr3.Attachment1 = A1
  739. --tr3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  740. tr3.LightEmission = 1
  741. tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  742. tr3.Color = ColorSequence.new(BrickColor.random().Color)
  743. tr3.Lifetime = 0.6
  744.  
  745.  
  746. local rwing4 = CreateParta(m,1,1,"Neon",maincolor)
  747. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  748. local rwing4weld = CreateWeld(rwing4,handle,rwing4,-5.75,3,0,math.rad(20),math.rad(0),math.rad(-50),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  749.  
  750. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  751. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  752. CreateWeld(wed,rwing4,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  753. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  754. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  755. CreateWeld(wed,rwing4,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  756. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  757. CreateMesh(wed,"Wedge",0.05,0.5,3)
  758. CreateWeld(wed,rwing4,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  759. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  760. CreateMesh(wed,"Wedge",0.05,3,0.5)
  761. CreateWeld(wed,rwing4,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  762.  
  763. local rwing5 = CreateParta(m,1,1,"Neon",maincolor)
  764. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  765. local rwing5weld = CreateWeld(rwing5,handle,rwing5,-6.75,4,0,math.rad(25),math.rad(0),math.rad(-62.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  766.  
  767. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  768. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  769. CreateWeld(wed,rwing5,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  770. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  771. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  772. CreateWeld(wed,rwing5,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  773. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  774. CreateMesh(wed,"Wedge",0.05,0.5,3)
  775. CreateWeld(wed,rwing5,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  776. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  777. CreateMesh(wed,"Wedge",0.05,3,0.5)
  778. CreateWeld(wed,rwing5,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  779.  
  780. local rwing6 = CreateParta(m,1,1,"Neon",maincolor)
  781. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  782. local rwing6weld = CreateWeld(rwing6,handle,rwing6,-7.75,3,0,math.rad(30),math.rad(0),math.rad(-75),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  783.  
  784. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  785. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  786. CreateWeld(wed,rwing6,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  787. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  788. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  789. CreateWeld(wed,rwing6,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  790. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  791. CreateMesh(wed,"Wedge",0.05,0.5,3)
  792. CreateWeld(wed,rwing6,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  793. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  794. CreateMesh(wed,"Wedge",0.05,3,0.5)
  795. CreateWeld(wed,rwing6,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  796.  
  797. ---- HERES THE RING
  798.  
  799.  
  800. --[[ran = CreateParta(m2,0,0,"SmoothPlastic",wepcolor)
  801. CreateMesh(ran,"Wedge",1.02,1.02,1.02)
  802. CreateWeld(ran,larm,ran,0,0.15,0,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  803. ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  804. CreateMesh(ran,"Wedge",0.9,0.9,1.025)
  805. CreateWeld(ran,larm,ran,0,0.155,0,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  806. ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  807. CreateMesh(ran,"Wedge",1.025,0.9,0.9)
  808. CreateWeld(ran,larm,ran,0,0.155,-0.025,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  809.  
  810.  
  811. gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  812. CreateMesh(gan,"Brick",1.075,0.1,1.075)
  813. CreateWeld(gan,larm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  814.  
  815. gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  816. CreateMesh(gan,"Brick",1.075,0.1,1.075)
  817. CreateWeld(gan,larm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  818.  
  819.  
  820.  
  821. gan = CreateParta(m2,0,0,"Neon",halocolor2)
  822. CreateMesh(gan,"Brick",1.095,0.035,1.095)
  823. CreateWeld(gan,larm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  824.  
  825. gan = CreateParta(m2,0,0,"Neon",halocolor2)
  826. CreateMesh(gan,"Brick",1.095,0.035,1.095)
  827. CreateWeld(gan,larm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  828.  
  829. gane = CreateParta(m3,0,0,"SmoothPlastic",lunacolor2)
  830. CreateMesh(gane,"Brick",1.0625,0.2,1.0625)
  831. CreateWeld(gane,larm,gane,0,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  832.  
  833. star = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  834. CreateSpecialMesh(star,"http://www.roblox.com/asset/?id=45428961",2.5,2.5,2.5)
  835. CreateWeld(star,larm,star,0,0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  836. starl = CreateParta(m3,0,0,"SmoothPlastic",starcolor)
  837. CreateSpecialMesh(starl,"http://www.roblox.com/asset/?id=45428961",1.95,2.55,1.95)
  838. CreateWeld(starl,larm,starl,0,0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  839.  
  840. --- second ring
  841.  
  842. ran = CreateParta(m2,0,0,"SmoothPlastic",wepcolor)
  843. CreateMesh(ran,"Wedge",1.02,1.02,1.02)
  844. CreateWeld(ran,rarm,ran,0,0.15,0,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  845. ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  846. CreateMesh(ran,"Wedge",0.9,0.9,1.025)
  847. CreateWeld(ran,rarm,ran,0,0.155,0,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  848. ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  849. CreateMesh(ran,"Wedge",1.025,0.9,0.9)
  850. CreateWeld(ran,rarm,ran,0,0.155,-0.025,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  851.  
  852. gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  853. CreateMesh(gan,"Brick",1.075,0.1,1.075)
  854. CreateWeld(gan,rarm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  855.  
  856. gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  857. CreateMesh(gan,"Brick",1.075,0.1,1.075)
  858. CreateWeld(gan,rarm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  859.  
  860.  
  861.  
  862. gan = CreateParta(m2,0,0,"Neon",halocolor2)
  863. CreateMesh(gan,"Brick",1.095,0.035,1.095)
  864. CreateWeld(gan,rarm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  865.  
  866. gan = CreateParta(m2,0,0,"Neon",halocolor2)
  867. CreateMesh(gan,"Brick",1.095,0.035,1.095)
  868. CreateWeld(gan,rarm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  869.  
  870. gane = CreateParta(m3,0,0,"SmoothPlastic",lunacolor2)
  871. CreateMesh(gane,"Brick",1.0625,0.2,1.0625)
  872. CreateWeld(gane,rarm,gane,0,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  873.  
  874. star = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  875. CreateSpecialMesh(star,"http://www.roblox.com/asset/?id=45428961",2.5,2.5,2.5)
  876. CreateWeld(star,rarm,star,0,-0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  877. starl = CreateParta(m3,0,0,"SmoothPlastic",starcolor)
  878. CreateSpecialMesh(starl,"http://www.roblox.com/asset/?id=45428961",1.95,2.55,1.95)
  879. CreateWeld(starl,rarm,starl,0,-0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))]]--
  880.  
  881.  
  882.  
  883. for i, v in pairs(m:GetChildren()) do
  884. if v:IsA("Part") then
  885. v.BrickColor = BrickColor.new("Really red")
  886. v.Material = "Glass"
  887. end
  888. end
  889. for i, v in pairs(m2:GetChildren()) do
  890. if v:IsA("Part") then
  891. v.BrickColor = BrickColor.new("Really red")
  892. v.Material = "Granite"
  893. end
  894. end
  895. for i, v in pairs(m3:GetChildren()) do
  896. if v:IsA("Part") then
  897. v.BrickColor = BrickColor.new("Really red")
  898. v.Material = "Neon"
  899. end
  900. end
  901. for i, v in pairs(mw2:GetChildren()) do
  902. if v:IsA("Part") then
  903. v.BrickColor = BrickColor.new("Really red")
  904. v.Material = "Neon"
  905. end
  906. end
  907. for i, v in pairs(mw1:GetChildren()) do
  908. if v:IsA("Part") then
  909. v.Transparency = 1
  910. v.BrickColor = BrickColor.new("Really red")
  911. v.Material = "Neon"
  912. end
  913. end
  914. for i, v in pairs(extrawingmod1:GetChildren()) do
  915. if v:IsA("Part") then
  916. v.Transparency = 1
  917. v.BrickColor = BrickColor.new("Really red")
  918. v.Material = "Neon"
  919. end
  920. end
  921. for i, v in pairs(extrawingmod2:GetChildren()) do
  922. if v:IsA("Part") then
  923. v.Transparency = 1
  924. v.BrickColor = BrickColor.new("Really red")
  925. v.Material = "Neon"
  926. end
  927. end
  928. local MAINRUINCOLOR = BrickColor.new("Really red")
  929. ------------------
  930. function Taunt_Demon()
  931. ATTACK = true
  932. Rooted = false
  933. local TAUNT = CreateSound(159882635,Head,10,0.86,false)
  934. repeat
  935. Swait()
  936. TAUNT.Parent = Head
  937. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  938. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.3 / Animation_Speed)
  939. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(5), RAD(45)), 1 / Animation_Speed)
  940. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  941. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-170), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  942. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  943. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  944. until TAUNT.Playing == false
  945. ATTACK = false
  946. Rooted = false
  947. end
  948. ------------------------------
  949. --------------------------
  950. function insanitymode()
  951. rainbowmode = false
  952. glitchymode = false
  953. chaosmode = true
  954. tl1.Enabled = true
  955. tl2.Enabled = true
  956. tl3.Enabled = true
  957. local lust = ModeOfGlitch == 69
  958. newTheme("rbxassetid://492070484",100, 1)
  959. coroutine.resume(coroutine.create(function()
  960. tr1.Color = ColorSequence.new(MAINRUINCOLOR.Color)
  961. tr2.Color = ColorSequence.new(MAINRUINCOLOR.Color)
  962. tr3.Color = ColorSequence.new(MAINRUINCOLOR.Color)
  963. attack = true
  964. CFuncs["Sound"].Create("rbxassetid://136007472", root, 2.5, 1.25)
  965. CFuncs["Sound"].Create("rbxassetid://206082327", root, 2.5,1)
  966. CFuncs["Sound"].Create("rbxassetid://847061203", root, 5,1)
  967. CFuncs["Sound"].Create("rbxassetid://239000203", root, 2.5,1)
  968. CFuncs["Sound"].Create("rbxassetid://579687077", root, 2.5,0.75)
  969. CameraEnshaking(5,2.5)
  970. MAINRUINCOLOR = BrickColor.new("New Yeller")
  971. ModeOfGlitch = 666666
  972. for i, v in pairs(mw2:GetChildren()) do
  973. if v:IsA("Part") then
  974. v.BrickColor = MAINRUINCOLOR
  975. v.Material = "Neon"
  976. end
  977. end
  978. char.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534"
  979. CV="Maroon"
  980. Player = game.Players.LocalPlayer
  981. Character = Player.Character
  982. local txt = Instance.new("BillboardGui", Character)
  983. txt.Adornee = Character .Head
  984. txt.Name = "_status"
  985. txt.Size = UDim2.new(2, 0, 1.2, 0)
  986. txt.StudsOffset = Vector3.new(-9, 8, 0)
  987. local text = Instance.new("TextLabel", txt)
  988. text.Size = UDim2.new(10, 0, 7, 0)
  989. text.FontSize = "Size24"
  990. text.TextScaled = true
  991. text.TextTransparency = 0
  992. text.BackgroundTransparency = 1
  993. text.TextTransparency = 0
  994. text.TextStrokeTransparency = 0
  995. text.Font = "Bodoni"
  996. text.TextStrokeColor3 = Color3.new(222,255,0)
  997.  
  998. v=Instance.new("Part")
  999. v.Name = "ColorBrick"
  1000. v.Parent=Player.Character
  1001. v.FormFactor="Symmetric"
  1002. v.Anchored=true
  1003. v.CanCollide=false
  1004. v.BottomSurface="Smooth"
  1005. v.TopSurface="Smooth"
  1006. v.Size=Vector3.new(10,5,3)
  1007. v.Transparency=1
  1008. v.CFrame=Character.Torso.CFrame
  1009. v.BrickColor=BrickColor.new(CV)
  1010. v.Transparency=1
  1011. text.TextColor3 = Color3.new(0,0,0)
  1012. v.Shape="Block"
  1013. text.Text = "The Lord Of Brightness"
  1014. for i, v in pairs(mw1:GetChildren()) do
  1015. if v:IsA("Part") then
  1016. v.Transparency = 0.75
  1017. v.BrickColor = BrickColor.new("New Yeller")
  1018. v.Material = "Neon"
  1019. end
  1020. end
  1021. for i, v in pairs(m:GetChildren()) do
  1022. if v:IsA("Part") then
  1023. v.BrickColor = BrickColor.new("New Yeller")
  1024. v.Material = "Neon"
  1025. end
  1026. end
  1027. for i, v in pairs(m2:GetChildren()) do
  1028. if v:IsA("Part") then
  1029. v.BrickColor = BrickColor.new("New Yeller")
  1030. v.Material = "Neon"
  1031. end
  1032. end
  1033. for i, v in pairs(m3:GetChildren()) do
  1034. if v:IsA("Part") then
  1035. v.BrickColor = BrickColor.new("New Yeller")
  1036. v.Material = "Neon"
  1037. end
  1038. end
  1039. for i, v in pairs(extrawingmod1:GetChildren()) do
  1040. if v:IsA("Part") then
  1041. v.Transparency = .75
  1042. v.BrickColor = BrickColor.new("New Yeller")
  1043. v.Material = "Neon"
  1044. end
  1045. end
  1046. for i, v in pairs(extrawingmod2:GetChildren()) do
  1047. if v:IsA("Part") then
  1048. v.Transparency = 0
  1049. v.BrickColor = BrickColor.new("New Yeller")
  1050. v.Material = "Neon"
  1051. end
  1052. end
  1053. attack = false
  1054. end))
  1055. end
  1056. ------------
  1057. -- Synapse Decompiler
  1058. -- Purchase Here: https://brack4712.xyz/synapse/purchase/
  1059.  
  1060. wait(0.2)
  1061. Player = game:GetService("Players").LocalPlayer
  1062. PlayerGui = Player.PlayerGui
  1063. Cam = workspace.CurrentCamera
  1064. Backpack = Player.Backpack
  1065. Character = Player.Character
  1066. Humanoid = Character.Humanoid
  1067. Mouse = Player:GetMouse()
  1068. RootPart = Character.HumanoidRootPart
  1069. Torso = Character.Torso
  1070. Head = Character.Head
  1071. RightArm = Character["Right Arm"]
  1072. LeftArm = Character["Left Arm"]
  1073. RightLeg = Character["Right Leg"]
  1074. LeftLeg = Character["Left Leg"]
  1075. RootJoint = RootPart.RootJoint
  1076. Neck = Torso.Neck
  1077. RightShoulder = Torso["Right Shoulder"]
  1078. LeftShoulder = Torso["Left Shoulder"]
  1079. RightHip = Torso["Right Hip"]
  1080. LeftHip = Torso["Left Hip"]
  1081. local sick = Instance.new("Sound", Character)
  1082. IT = Instance.new
  1083. CF = CFrame.new
  1084. VT = Vector3.new
  1085. RAD = math.rad
  1086. C3 = Color3.new
  1087. UD2 = UDim2.new
  1088. BRICKC = BrickColor.new
  1089. ANGLES = CFrame.Angles
  1090. EULER = CFrame.fromEulerAnglesXYZ
  1091. COS = math.cos
  1092. ACOS = math.acos
  1093. SIN = math.sin
  1094. ASIN = math.asin
  1095. ABS = math.abs
  1096. MRANDOM = math.random
  1097. FLOOR = math.floor
  1098. Animation_Speed = 3
  1099. Frame_Speed = 0.016666666666666666
  1100. local Speed = 16
  1101. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  1102. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  1103. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  1104. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  1105. local DAMAGEMULTIPLIER = 1
  1106. local ANIM = "Idle"
  1107. local ATTACK = false
  1108. local EQUIPPED = false
  1109. local HOLD = false
  1110. local COMBO = 1
  1111. local Rooted = false
  1112. local SINE = 0
  1113. local KEYHOLD = false
  1114. local CHANGE = 2 / Animation_Speed
  1115. local WALKINGANIM = false
  1116. local VALUE1 = false
  1117. local VALUE2 = false
  1118. local ROBLOXIDLEANIMATION = IT("Animation")
  1119. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  1120. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  1121. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  1122. WEAPONGUI.Name = "Weapon GUI"
  1123. script.Parent = WEAPONGUI
  1124. Character.Archivable = true
  1125. local SHADOW = Character:Clone()
  1126. SHADOW.Parent = nil
  1127. RootPart2 = SHADOW.HumanoidRootPart
  1128. Torso2 = SHADOW.Torso
  1129. Head2 = SHADOW.Head
  1130. RightArm2 = SHADOW["Right Arm"]
  1131. LeftArm2 = SHADOW["Left Arm"]
  1132. RightLeg2 = SHADOW["Right Leg"]
  1133. LeftLeg2 = SHADOW["Left Leg"]
  1134. RootJoint2 = RootPart2.RootJoint
  1135. Neck2 = Torso2.Neck
  1136. RightShoulder2 = Torso2["Right Shoulder"]
  1137. LeftShoulder2 = Torso2["Left Shoulder"]
  1138. RightHip2 = Torso2["Right Hip"]
  1139. LeftHip2 = Torso2["Left Hip"]
  1140. SHADOW.PrimaryPart = RootPart2
  1141. Character.Archivable = false
  1142. SHADOW.Name = Player.Name .. "'s War"
  1143. local Effects = IT("Folder", Character)
  1144. Effects.Name = "Effects"
  1145. local ANIMATOR = Humanoid.Animator
  1146. local ANIMATE = Character.Animate
  1147. local UNANCHOR = true
  1148. local ROAR = 528589078
  1149. local E = 1.32
  1150. local PLAYSONG = true
  1151. local REPLAY = false
  1152. ArtificialHB = Instance.new("BindableEvent", script)
  1153. ArtificialHB.Name = "ArtificialHB"
  1154. script:WaitForChild("ArtificialHB")
  1155. frame = Frame_Speed
  1156. tf = 0
  1157. allowframeloss = false
  1158. tossremainder = false
  1159. lastframe = tick()
  1160. script.ArtificialHB:Fire()
  1161. game:GetService("RunService").Heartbeat:connect(function(s, p)
  1162. tf = tf + s
  1163. if tf >= frame then
  1164. if allowframeloss then
  1165. script.ArtificialHB:Fire()
  1166. lastframe = tick()
  1167. else
  1168. for i = 1, math.floor(tf / frame) do
  1169. script.ArtificialHB:Fire()
  1170. end
  1171. lastframe = tick()
  1172. end
  1173. if tossremainder then
  1174. tf = 0
  1175. else
  1176. tf = tf - frame * math.floor(tf / frame)
  1177. end
  1178. end
  1179. end)
  1180. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1181. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1182. end
  1183. function PositiveAngle(NUMBER)
  1184. if NUMBER >= 0 then
  1185. NUMBER = 0
  1186. end
  1187. return NUMBER
  1188. end
  1189. function NegativeAngle(NUMBER)
  1190. if NUMBER <= 0 then
  1191. NUMBER = 0
  1192. end
  1193. return NUMBER
  1194. end
  1195. function Swait(NUMBER)
  1196. if NUMBER == 0 or NUMBER == nil then
  1197. ArtificialHB.Event:wait()
  1198. else
  1199. for i = 1, NUMBER do
  1200. ArtificialHB.Event:wait()
  1201. end
  1202. end
  1203. end
  1204. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1205. local NEWMESH = IT(MESH)
  1206. if MESH == "SpecialMesh" then
  1207. NEWMESH.MeshType = MESHTYPE
  1208. if MESHID ~= "nil" and MESHID ~= "" then
  1209. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  1210. end
  1211. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1212. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  1213. end
  1214. end
  1215. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1216. NEWMESH.Scale = SCALE
  1217. NEWMESH.Parent = PARENT
  1218. return NEWMESH
  1219. end
  1220. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1221. local NEWPART = IT("Part")
  1222. NEWPART.formFactor = FORMFACTOR
  1223. NEWPART.Reflectance = REFLECTANCE
  1224. NEWPART.Transparency = TRANSPARENCY
  1225. NEWPART.CanCollide = false
  1226. NEWPART.Locked = true
  1227. NEWPART.Anchored = true
  1228. if ANCHOR == false then
  1229. NEWPART.Anchored = false
  1230. end
  1231. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1232. NEWPART.Name = NAME
  1233. NEWPART.Size = SIZE
  1234. NEWPART.Position = Torso.Position
  1235. NEWPART.Material = MATERIAL
  1236. NEWPART:BreakJoints()
  1237. NEWPART.Parent = PARENT
  1238. return NEWPART
  1239. end
  1240. local weldBetween = function(a, b)
  1241. local weldd = Instance.new("ManualWeld")
  1242. weldd.Part0 = a
  1243. weldd.Part1 = b
  1244. weldd.C0 = CFrame.new()
  1245. weldd.C1 = b.CFrame:inverse() * a.CFrame
  1246. weldd.Parent = a
  1247. return weldd
  1248. end
  1249. function QuaternionFromCFrame(cf)
  1250. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1251. local trace = m00 + m11 + m22
  1252. if trace > 0 then
  1253. local s = math.sqrt(1 + trace)
  1254. local recip = 0.5 / s
  1255. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1256. else
  1257. local i = 0
  1258. if m00 < m11 then
  1259. i = 1
  1260. end
  1261. if m22 > (i == 0 and m00 or m11) then
  1262. i = 2
  1263. end
  1264. if i == 0 then
  1265. local s = math.sqrt(m00 - m11 - m22 + 1)
  1266. local recip = 0.5 / s
  1267. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1268. elseif i == 1 then
  1269. local s = math.sqrt(m11 - m22 - m00 + 1)
  1270. local recip = 0.5 / s
  1271. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1272. elseif i == 2 then
  1273. local s = math.sqrt(m22 - m00 - m11 + 1)
  1274. local recip = 0.5 / s
  1275. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1276. end
  1277. end
  1278. end
  1279. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1280. local xs, ys, zs = x + x, y + y, z + z
  1281. local wx, wy, wz = w * xs, w * ys, w * zs
  1282. local xx = x * xs
  1283. local xy = x * ys
  1284. local xz = x * zs
  1285. local yy = y * ys
  1286. local yz = y * zs
  1287. local zz = z * zs
  1288. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1289. end
  1290. function QuaternionSlerp(a, b, t)
  1291. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1292. local startInterp, finishInterp
  1293. if cosTheta >= 1.0E-4 then
  1294. if 1 - cosTheta > 1.0E-4 then
  1295. local theta = ACOS(cosTheta)
  1296. local invSinTheta = 1 / SIN(theta)
  1297. startInterp = SIN((1 - t) * theta) * invSinTheta
  1298. finishInterp = SIN(t * theta) * invSinTheta
  1299. else
  1300. startInterp = 1 - t
  1301. finishInterp = t
  1302. end
  1303. elseif 1 + cosTheta > 1.0E-4 then
  1304. local theta = ACOS(-cosTheta)
  1305. local invSinTheta = 1 / SIN(theta)
  1306. startInterp = SIN((t - 1) * theta) * invSinTheta
  1307. finishInterp = SIN(t * theta) * invSinTheta
  1308. else
  1309. startInterp = t - 1
  1310. finishInterp = t
  1311. end
  1312. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1313. end
  1314. function Clerp(a, b, t)
  1315. local qa = {
  1316. QuaternionFromCFrame(a)
  1317. }
  1318. local qb = {
  1319. QuaternionFromCFrame(b)
  1320. }
  1321. local ax, ay, az = a.x, a.y, a.z
  1322. local bx, by, bz = b.x, b.y, b.z
  1323. local _t = 1 - t
  1324. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1325. end
  1326. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1327. local frame = IT("Frame")
  1328. frame.BackgroundTransparency = TRANSPARENCY
  1329. frame.BorderSizePixel = BORDERSIZEPIXEL
  1330. frame.Position = POSITION
  1331. frame.Size = SIZE
  1332. frame.BackgroundColor3 = COLOR
  1333. frame.BorderColor3 = BORDERCOLOR
  1334. frame.Name = NAME
  1335. frame.Parent = PARENT
  1336. return frame
  1337. end
  1338. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1339. local label = IT("TextLabel")
  1340. label.BackgroundTransparency = 1
  1341. label.Size = UD2(1, 0, 1, 0)
  1342. label.Position = UD2(0, 0, 0, 0)
  1343. label.TextColor3 = TEXTCOLOR
  1344. label.TextStrokeTransparency = STROKETRANSPARENCY
  1345. label.TextTransparency = TRANSPARENCY
  1346. label.FontSize = TEXTFONTSIZE
  1347. label.Font = TEXTFONT
  1348. label.BorderSizePixel = BORDERSIZEPIXEL
  1349. label.TextScaled = false
  1350. label.Text = TEXT
  1351. label.Name = NAME
  1352. label.Parent = PARENT
  1353. return label
  1354. end
  1355. function NoOutlines(PART)
  1356. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1357. end
  1358. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1359. local NEWWELD = IT(TYPE)
  1360. NEWWELD.Part0 = PART0
  1361. NEWWELD.Part1 = PART1
  1362. NEWWELD.C0 = C0
  1363. NEWWELD.C1 = C1
  1364. NEWWELD.Parent = PARENT
  1365. return NEWWELD
  1366. end
  1367. local S = IT("Sound")
  1368. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1369. local NEWSOUND
  1370. coroutine.resume(coroutine.create(function()
  1371. NEWSOUND = S:Clone()
  1372. NEWSOUND.EmitterSize = VOLUME * 5
  1373. NEWSOUND.Parent = PARENT
  1374. NEWSOUND.Volume = VOLUME
  1375. NEWSOUND.Pitch = PITCH
  1376. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  1377. NEWSOUND:play()
  1378. if DOESLOOP == true then
  1379. NEWSOUND.Looped = true
  1380. else
  1381. repeat
  1382. wait(1)
  1383. until NEWSOUND.Playing == false
  1384. NEWSOUND:remove()
  1385. end
  1386. end))
  1387. return NEWSOUND
  1388. end
  1389. function CFrameFromTopBack(at, top, back)
  1390. local right = top:Cross(back)
  1391. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1392. end
  1393. function WACKYEFFECT(Table)
  1394. local TYPE = Table.EffectType or "Sphere"
  1395. local SIZE = Table.Size or VT(100, 100, 100)
  1396. local ENDSIZE = Table.Size2 or VT(0, 0, 0)
  1397. local TRANSPARENCY = Table.Transparency or 0
  1398. local ENDTRANSPARENCY = Table.Transparency2 or 1
  1399. local CFRAME = Table.CFrame or Torso.CFrame
  1400. local MOVEDIRECTION = Table.MoveToPos or nil
  1401. local ROTATION1 = Table.RotationX or 0
  1402. local ROTATION2 = Table.RotationY or 0
  1403. local ROTATION3 = Table.RotationZ or 0
  1404. local MATERIAL = Table.Material or "Neon"
  1405. local COLOR = Table.Color or C3(0.0666667, 0.0666667, 0.0666667)
  1406. local TIME = Table.Time or 45
  1407. local SOUNDID = Table.SoundID or nil
  1408. local SOUNDPITCH = Table.SoundPitch or nil
  1409. local SOUNDVOLUME = Table.SoundVolume or nil
  1410. coroutine.resume(coroutine.create(function()
  1411. local PLAYSSOUND = false
  1412. local SOUND
  1413. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Really red"), "Effect", VT(1, 1, 1), true)
  1414. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1415. PLAYSSOUND = true
  1416. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1417. end
  1418. EFFECT.Color = COLOR
  1419. local MSH
  1420. if TYPE == "Sphere" then
  1421. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
  1422. elseif TYPE == "Block" or TYPE == "Box" then
  1423. MSH = IT("BlockMesh", EFFECT)
  1424. MSH.Scale = SIZE
  1425. elseif TYPE == "Wave" then
  1426. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  1427. elseif TYPE == "Ring" then
  1428. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
  1429. elseif TYPE == "Slash" then
  1430. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  1431. elseif TYPE == "Round Slash" then
  1432. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  1433. elseif TYPE == "Swirl" then
  1434. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
  1435. elseif TYPE == "Skull" then
  1436. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
  1437. elseif TYPE == "Crystal" then
  1438. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
  1439. end
  1440. if MSH ~= nil then
  1441. local MOVESPEED
  1442. if MOVEDIRECTION ~= nil then
  1443. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
  1444. end
  1445. local GROWTH = SIZE - ENDSIZE
  1446. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1447. if TYPE == "Block" then
  1448. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  1449. else
  1450. EFFECT.CFrame = CFRAME
  1451. end
  1452. for LOOP = 1, TIME + 1 do
  1453. Swait()
  1454. MSH.Scale = MSH.Scale - GROWTH / TIME
  1455. if TYPE == "Wave" then
  1456. MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
  1457. end
  1458. EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
  1459. if TYPE == "Block" then
  1460. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  1461. else
  1462. EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
  1463. end
  1464. if MOVEDIRECTION ~= nil then
  1465. local ORI = EFFECT.Orientation
  1466. EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
  1467. EFFECT.Orientation = ORI
  1468. end
  1469. end
  1470. if PLAYSSOUND == false then
  1471. EFFECT:remove()
  1472. else
  1473. repeat
  1474. Swait()
  1475. until SOUND.Playing == false
  1476. EFFECT:remove()
  1477. end
  1478. elseif PLAYSSOUND == false then
  1479. EFFECT:remove()
  1480. else
  1481. repeat
  1482. Swait()
  1483. until SOUND.Playing == false
  1484. EFFECT:remove()
  1485. end
  1486. end))
  1487. end
  1488.  
  1489. function MakeForm(PART, TYPE)
  1490. if TYPE == "Cyl" then
  1491. local MSH = IT("CylinderMesh", PART)
  1492. elseif TYPE == "Ball" then
  1493. local MSH = IT("SpecialMesh", PART)
  1494. MSH.MeshType = "Sphere"
  1495. elseif TYPE == "Wedge" then
  1496. local MSH = IT("SpecialMesh", PART)
  1497. MSH.MeshType = "Wedge"
  1498. end
  1499. end
  1500. Debris = game:GetService("Debris")
  1501. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1502. local DIRECTION = CF(StartPos, EndPos).lookVector
  1503. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1504. end
  1505. function GetRoot(MODEL, ROOT)
  1506. if ROOT == true then
  1507. return MODEL:FindFirstChild("HumanoidRootPart") or MODEL:FindFirstChild("Torso") or MODEL:FindFirstChild("UpperTorso")
  1508. else
  1509. return MODEL:FindFirstChild("Torso") or MODEL:FindFirstChild("UpperTorso")
  1510. end
  1511. end
  1512. function FacialShadow()
  1513. local SHADOWS = {}
  1514. for i = 1, 16 do
  1515. local FACE = CreatePart(3, Effects, "Fabric", 0, 0 + (i - 1) / 16.2, "Dark stone grey", "FaceGradient", VT(1.01, 0.65, 1.01), false)
  1516. FACE.Color = C3(0.0666667, 0.0666667, 0.0666667)
  1517. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1518. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0, 0.45 - (i - 1) / 25, 0), CF(0, 0, 0))
  1519. table.insert(SHADOWS, FACE)
  1520. end
  1521. local function UNDO()
  1522. for i = 1, #SHADOWS do
  1523. SHADOWS[i]:remove()
  1524. end
  1525. end
  1526. return UNDO
  1527. end
  1528. function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH)
  1529. if FLOOR ~= nil then
  1530. for i = 1, AMOUNT do
  1531. do
  1532. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  1533. DEBREE.Material = FLOOR.Material
  1534. DEBREE.Color = FLOOR.Color
  1535. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  1536. DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH))
  1537. coroutine.resume(coroutine.create(function()
  1538. Swait(15)
  1539. DEBREE.Parent = workspace
  1540. DEBREE.CanCollide = true
  1541. Debris:AddItem(DEBREE, SWAIT)
  1542. end))
  1543. end
  1544. end
  1545. end
  1546. end
  1547. local SIZE = 10
  1548. RootPart2.Size = RootPart.Size * SIZE
  1549. Torso2.Size = Torso.Size * SIZE
  1550. RightArm2.Size = RightArm.Size * SIZE
  1551. RightLeg2.Size = RightLeg.Size * SIZE
  1552. LeftArm2.Size = LeftArm.Size * SIZE
  1553. LeftLeg2.Size = LeftLeg.Size * SIZE
  1554. RootJoint2.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  1555. RootJoint2.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  1556. Neck2.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + (1 * SIZE - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1557. Neck2.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  1558. RightShoulder2.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  1559. LeftShoulder2.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  1560. RightHip2.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1561. LeftHip2.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1562. RightHip2.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1563. LeftHip2.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1564. Head2.Size = VT(1, 1, 1) * SIZE
  1565. Neck2.Parent = Torso
  1566. RightShoulder2.Parent = Torso
  1567. LeftShoulder2.Parent = Torso
  1568. RightHip2.Parent = Torso
  1569. LeftHip2.Parent = Torso
  1570. local SKILLTEXTCOLOR = C3(0.0666667, 0.0666667, 0.0666667)
  1571. local SKILLFONT = "Fantasy"
  1572. local SKILLTEXTSIZE = 6
  1573. local ATTACKS = {
  1574. "Z-Tremor Punch",
  1575. "E-Meteor Impact",
  1576. "R-Uppercut"
  1577. }
  1578. local GUIS = {}
  1579. for i = 1, #ATTACKS do
  1580. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.05, 0, 0.9 - 0.04 * i, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Frame")
  1581. local SKILLTEXT = CreateLabel(SKILLFRAME, "[" .. ATTACKS[i] .. "]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  1582. SKILLTEXT.TextXAlignment = "Left"
  1583. table.insert(GUIS, SKILLTEXT)
  1584. end
  1585. function ApplyDamage(Humanoid, Damage)
  1586. Damage = Damage * DAMAGEMULTIPLIER
  1587. if Humanoid.Health < 2000 then
  1588. if Humanoid.Health - Damage > 0 then
  1589. Humanoid.Health = Humanoid.Health - Damage
  1590. else
  1591. Humanoid.Parent:BreakJoints()
  1592. end
  1593. else
  1594. Humanoid.Parent:BreakJoints()
  1595. end
  1596. end
  1597. function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, INSTAKILL)
  1598. for index, CHILD in pairs(workspace:GetDescendants()) do
  1599. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1600. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1601. if HUM then
  1602. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1603. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  1604. if INSTAKILL == true then
  1605. CHILD:BreakJoints()
  1606. else
  1607. local DMG = MRANDOM(MINDMG, MAXDMG)
  1608. ApplyDamage(HUM, DMG)
  1609. end
  1610. if FLING > 0 then
  1611. for _, c in pairs(CHILD:GetChildren()) do
  1612. if c:IsA("BasePart") then
  1613. local bv = Instance.new("BodyVelocity")
  1614. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1615. bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
  1616. bv.Parent = c
  1617. Debris:AddItem(bv, 0.05)
  1618. end
  1619. end
  1620. end
  1621. end
  1622. end
  1623. end
  1624. end
  1625. end
  1626. function Intro()
  1627. EQUIPPED = true
  1628. ATTACK = true
  1629. Rooted = true
  1630. if Rooted == false then
  1631. Disable_Jump = false
  1632. Humanoid.WalkSpeed = Speed
  1633. elseif Rooted == true then
  1634. Disable_Jump = true
  1635. Humanoid.WalkSpeed = 0
  1636. end
  1637. coroutine.resume(coroutine.create(function()
  1638. repeat
  1639. Swait()
  1640. RootPart2.Anchored = true
  1641. for _, c in pairs(SHADOW:GetChildren()) do
  1642. if c:IsA("Part") then
  1643. c.Color = C3(0.0666667, 0.0666667, 0.0666667)
  1644. if c ~= RootPart2 then
  1645. c.Transparency = E + 0.15 * SIN(SINE / 12)
  1646. end
  1647. if c:FindFirstChildOfClass("Decal") then
  1648. c:ClearAllChildren()
  1649. end
  1650. c.CanCollide = false
  1651. c.Material = "Neon"
  1652. else
  1653. c:remove()
  1654. end
  1655. end
  1656. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1657. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1658. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1659. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1660. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-12), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1661. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1662. until ATTACK == false
  1663. end))
  1664. wait(1)
  1665. SHADOW.Parent = Character
  1666. SHADOW:SetPrimaryPartCFrame(RootPart.CFrame * CF(0, -20, 5))
  1667. local HIT, POS = Raycast(RootPart.CFrame * CF(0, 0, 5).p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4, Character)
  1668. for i = 1, 250 do
  1669. Swait()
  1670. E = E - 0.0032
  1671. local AREA = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(2, 18))
  1672. local TIMER = MRANDOM(20, 80)
  1673. WACKYEFFECT({
  1674. Time = TIMER,
  1675. EffectType = "Sphere",
  1676. Size = VT(1, 1, 1),
  1677. Size2 = VT(0, 45, 0),
  1678. Transparency = 0,
  1679. Transparency2 = 0,
  1680. CFrame = AREA,
  1681. MoveToPos = AREA.p + VT(0, MRANDOM(35, 160), 0),
  1682. RotationX = 0,
  1683. RotationY = 0,
  1684. RotationZ = 0,
  1685. Material = "Neon",
  1686. Color = C3(0.0666667, 0.0666667, 0.0666667),
  1687. SoundID = nil,
  1688. SoundPitch = 0.8,
  1689. SoundVolume = 5
  1690. })
  1691. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.01)
  1692. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1693. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1694. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-15), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1695. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-15), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1696. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1697. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1698. end
  1699. for i = 0, 0.6, 0.1 / Animation_Speed do
  1700. Swait()
  1701. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  1702. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1703. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1704. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(140), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1705. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(140), RAD(0), RAD(25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1706. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1707. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1708. end
  1709. CreateSound(ROAR, Head2, 10, 1, false)
  1710. for i = 0, 4, 0.1 / Animation_Speed do
  1711. Swait()
  1712. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  1713. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1714. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1715. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1716. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1717. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1718. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1719. end
  1720. ATTACK = false
  1721. Rooted = false
  1722. end
  1723. function Roar(TABLE)
  1724. ATTACK = true
  1725. Rooted = true
  1726. local E = false
  1727. coroutine.resume(coroutine.create(function()
  1728. repeat
  1729. Swait()
  1730. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 8, 0), 0.1)
  1731. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1732. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1733. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.65, 0) * ANGLES(RAD(170), RAD(0), RAD(-22)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1734. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.65, 0) * ANGLES(RAD(170), RAD(0), RAD(22)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1735. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1736. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1737. until E == true
  1738. end))
  1739. for i = 0, 1, 0.1 / Animation_Speed do
  1740. Swait()
  1741. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1742. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1743. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.15 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(140), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1744. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.15 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(140), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1745. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1746. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1747. end
  1748. CreateSound(ROAR, Effects, 4, 1, false)
  1749. if TABLE then
  1750. for E = 1, #TABLE do
  1751. if TABLE[E]:FindFirstChildOfClass("Humanoid") then
  1752. local ROOT = GetRoot(TABLE[E], true)
  1753. if ROOT then
  1754. ApplyDamage(TABLE[E]:FindFirstChildOfClass("Humanoid"), MRANDOM(25, 50))
  1755. local bv = Instance.new("BodyVelocity")
  1756. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1757. bv.velocity = CF(RootPart.Position, ROOT.Position).lookVector * 150
  1758. bv.Parent = ROOT
  1759. Debris:AddItem(bv, 0.05)
  1760. end
  1761. end
  1762. end
  1763. end
  1764. for i = 0, 6, 0.1 / Animation_Speed do
  1765. Swait()
  1766. local HITFLOOR, HITPOS = Raycast(RootPart2.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 25, Character)
  1767. if HITFLOOR then
  1768. CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(1, 1, 1) * MRANDOM(7, 15) / 10, 5, 60)
  1769. end
  1770. WACKYEFFECT({
  1771. EffectType = "Wave",
  1772. Size = VT(20, 1, 20),
  1773. Size2 = VT(25 + MRANDOM(0, 8), 7, 25 + MRANDOM(0, 8)),
  1774. Transparency = 0.9,
  1775. Transparency2 = 1,
  1776. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1777. MoveToPos = nil,
  1778. RotationX = 0,
  1779. RotationY = 5,
  1780. RotationZ = 0,
  1781. Material = "Neon",
  1782. Color = C3(0.0666667, 0.0666667, 0.0666667),
  1783. SoundID = nil,
  1784. SoundPitch = nil,
  1785. SoundVolume = nil
  1786. })
  1787. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1788. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-35), RAD(MRANDOM(-3, 3)), RAD(MRANDOM(-3, 3))), 1 / Animation_Speed)
  1789. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1790. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1791. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1792. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1793. end
  1794. E = true
  1795. if TABLE then
  1796. CreateSound(1535995263, Head, 10, 1, false)
  1797. for i = 0, 2.2, 0.1 / Animation_Speed do
  1798. Swait()
  1799. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  1800. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(-5 + 2 * SIN(SINE / 12)), RAD(15), RAD(35)), 0.5 / Animation_Speed)
  1801. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed)
  1802. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1803. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1804. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1805. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.3 * SIZE, -0.6 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1806. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1807. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(25), RAD(0)), 0.15 / Animation_Speed)
  1808. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1809. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1810. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1811. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1812. end
  1813. end
  1814. ATTACK = false
  1815. Rooted = false
  1816. end
  1817. function Punch()
  1818. ATTACK = true
  1819. Rooted = false
  1820. local HITS = {}
  1821. Speed = 12
  1822. for i = 0, 1, 0.1 / Animation_Speed do
  1823. Swait()
  1824. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  1825. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  1826. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1827. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1828. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1829. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1830. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1831. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1832. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1833. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1834. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1835. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1836. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1837. end
  1838. CreateSound(588693579, RightArm2, 6, MRANDOM(8, 12) / 10, false)
  1839. for i = 0, 0.3, 0.1 / Animation_Speed do
  1840. Swait()
  1841. WACKYEFFECT({
  1842. EffectType = "Box",
  1843. Size = RightArm2.Size,
  1844. Size2 = RightArm2.Size,
  1845. Transparency = RightArm2.Transparency,
  1846. Transparency2 = 1,
  1847. CFrame = RightArm2.CFrame,
  1848. MoveToPos = nil,
  1849. RotationX = 0,
  1850. RotationY = 0,
  1851. RotationZ = 0,
  1852. Material = "Neon",
  1853. Color = C3(0.0666667, 0.0666667, 0.0666667),
  1854. SoundID = nil,
  1855. SoundPitch = nil,
  1856. SoundVolume = nil
  1857. })
  1858. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.4)
  1859. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1860. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  1861. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(135), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1862. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1863. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1864. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1865. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1866. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1867. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1868. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1869. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1870. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1871. end
  1872. for index, CHILD in pairs(workspace:GetDescendants()) do
  1873. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1874. do
  1875. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1876. if HUM then
  1877. do
  1878. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1879. if TORSO and (TORSO.Position - RightArm2.CFrame * CF(0, -2, 0).p).Magnitude <= 15 then
  1880. table.insert(HITS, CHILD)
  1881. coroutine.resume(coroutine.create(function()
  1882. CreateSound(260430117, TORSO, 3, MRANDOM(8, 12) / 10, false)
  1883. TORSO.Anchored = true
  1884. local POS = TORSO.CFrame
  1885. for i = 1, 35 do
  1886. Swait()
  1887. ApplyDamage(HUM, MRANDOM(1, 1))
  1888. TORSO.CFrame = POS * CF(MRANDOM(-2, 2) / 10, MRANDOM(-2, 2) / 10, MRANDOM(-2, 2) / 10)
  1889. end
  1890. TORSO.Anchored = false
  1891. end))
  1892. end
  1893. end
  1894. end
  1895. end
  1896. end
  1897. end
  1898. for i = 0, 0.2, 0.1 / Animation_Speed do
  1899. Swait()
  1900. WACKYEFFECT({
  1901. EffectType = "Box",
  1902. Size = RightArm2.Size,
  1903. Size2 = RightArm2.Size,
  1904. Transparency = RightArm2.Transparency,
  1905. Transparency2 = 1,
  1906. CFrame = RightArm2.CFrame,
  1907. MoveToPos = nil,
  1908. RotationX = 0,
  1909. RotationY = 0,
  1910. RotationZ = 0,
  1911. Material = "Neon",
  1912. Color = C3(0.0666667, 0.0666667, 0.0666667),
  1913. SoundID = nil,
  1914. SoundPitch = nil,
  1915. SoundVolume = nil
  1916. })
  1917. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.5)
  1918. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1919. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  1920. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(135), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1921. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1922. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1923. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1924. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1925. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1926. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1927. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1928. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1929. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1930. end
  1931. if #HITS > 0 then
  1932. for i = 0, 0.5, 0.1 / Animation_Speed do
  1933. Swait()
  1934. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.5)
  1935. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1936. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  1937. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(135), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1938. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1939. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1940. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1941. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1942. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1943. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1944. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1945. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1946. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1947. end
  1948. Roar(HITS)
  1949. end
  1950. Speed = 16
  1951. ATTACK = false
  1952. Rooted = false
  1953. end
  1954. function Throw()
  1955. ATTACK = true
  1956. Rooted = false
  1957. local DEBREE = {}
  1958. for i = 0, 1, 0.1 / Animation_Speed do
  1959. Swait()
  1960. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 1, 2), 0.2)
  1961. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1962. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1963. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1964. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1965. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1966. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1967. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1968. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1969. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1970. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1971. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1972. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1973. end
  1974. local CFRAME = RootPart2.CFrame * CF(0, 50, 0)
  1975. Humanoid.PlatformStand = true
  1976. UNANCHOR = false
  1977. for i = 0, 1, 0.1 / Animation_Speed do
  1978. Swait()
  1979. RootPart2.CFrame = Clerp(RootPart2.CFrame, CF(CFRAME.p, VT(Mouse.Hit.p.X, RootPart2.Position.Y, Mouse.Hit.p.Z)), 0.2)
  1980. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1981. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1982. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1983. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1984. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1985. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1986. RootPart.CFrame = RootPart2.CFrame * CF(0, -1, -2)
  1987. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1988. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1989. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1990. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1991. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1992. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1993. end
  1994. local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm2, RightArm2, Torso, CF(0, -2, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  1995. for i = 0, 0.4, 0.1 / Animation_Speed do
  1996. Swait()
  1997. RootPart2.CFrame = Clerp(RootPart2.CFrame, CF(CFRAME.p, VT(Mouse.Hit.p.X, RootPart2.Position.Y, Mouse.Hit.p.Z)), 0.2)
  1998. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1999. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2000. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2001. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2002. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2003. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2004. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2005. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2006. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2007. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, -0.3) * ANGLES(RAD(80), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2008. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2009. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.4, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2010. end
  2011. local IMPACT = false
  2012. WELD:remove()
  2013. RootPart.CFrame = CF(RightArm2.CFrame * CF(0, -3, 0).p, Mouse.Hit.p)
  2014. CreateSound(588693579, RightArm2, 6, MRANDOM(8, 12) / 10, false)
  2015. for i = 0, 0.4, 0.1 / Animation_Speed do
  2016. Swait()
  2017. WACKYEFFECT({
  2018. EffectType = "Box",
  2019. Size = RightArm2.Size,
  2020. Size2 = RightArm2.Size,
  2021. Transparency = RightArm2.Transparency,
  2022. Transparency2 = 1,
  2023. CFrame = RightArm2.CFrame,
  2024. MoveToPos = nil,
  2025. RotationX = 0,
  2026. RotationY = 0,
  2027. RotationZ = 0,
  2028. Material = "Neon",
  2029. Color = C3(0.0666667, 0.0666667, 0.0666667),
  2030. SoundID = nil,
  2031. SoundPitch = nil,
  2032. SoundVolume = nil
  2033. })
  2034. RootPart2.CFrame = Clerp(RootPart2.CFrame, CF(CFRAME.p, VT(Mouse.Hit.p.X, RootPart2.Position.Y, Mouse.Hit.p.Z)), 0.2)
  2035. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2036. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2037. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2038. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2039. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2040. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2041. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2042. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2043. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2044. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, -0.3) * ANGLES(RAD(80), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2045. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2046. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.4, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2047. end
  2048. coroutine.resume(coroutine.create(function()
  2049. repeat
  2050. Swait()
  2051. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2052. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2053. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2054. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2055. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2056. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2057. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 1 / Animation_Speed)
  2058. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2059. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2060. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, -0.3) * ANGLES(RAD(80), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2061. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2062. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.4, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2063. until IMPACT == true or ATTACK == false
  2064. end))
  2065. local FLOOR
  2066. for i = 1, 80 do
  2067. Swait()
  2068. local HIT, POS = Raycast(RootPart.Position, RootPart.CFrame.lookVector, 6, Character)
  2069. if HIT then
  2070. FLOOR = HIT
  2071. IMPACT = true
  2072. local ORI = VT(0, RootPart.Orientation.Y, 0)
  2073. RootPart.CFrame = CF(POS + VT(0, 3.5, 0))
  2074. RootPart.Orientation = ORI
  2075. RootJoint.Parent = RootPart
  2076. break
  2077. else
  2078. RootPart.CFrame = RootPart.CFrame * CF(0, 0, -6)
  2079. end
  2080. end
  2081. UNANCHOR = true
  2082. if FLOOR then
  2083. do
  2084. local PLAYING = false
  2085. Humanoid.PlatformStand = false
  2086. local REPLAY = true
  2087. local FLING = false
  2088. coroutine.resume(coroutine.create(function()
  2089. local ROCKS = MRANDOM(8, 13)
  2090. for i = 1, ROCKS do
  2091. local DEBREEPART = CreatePart(3, Effects, FLOOR.Material, 0, 0, FLOOR.BrickColor, "Really red", VT(1, 1, 1) * MRANDOM(2, 7), true)
  2092. DEBREEPART.CFrame = CF(RootPart.Position - VT(0, 7, 0)) * ANGLES(RAD(0), RAD(360 / ROCKS * i), RAD(0)) * CF(0, 0, MRANDOM(20, 28)) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  2093. table.insert(DEBREE, {
  2094. DEBREEPART,
  2095. DEBREEPART.Orientation,
  2096. CF(DEBREEPART.Position + VT(0, MRANDOM(3, 7) + 8, 0))
  2097. })
  2098. end
  2099. repeat
  2100. Swait()
  2101. for E = 1, #DEBREE do
  2102. local ROCK = DEBREE[E][1]
  2103. ROCK.CFrame = Clerp(ROCK.CFrame, DEBREE[E][3], 0.3)
  2104. ROCK.Orientation = DEBREE[E][2]
  2105. end
  2106. until FLING == true or ATTACK == false
  2107. if FLING == false then
  2108. for E = 1, #DEBREE do
  2109. local ROCK = DEBREE[E][1]
  2110. ROCK.Anchored = false
  2111. Debris:AddItem(ROCK, 4)
  2112. end
  2113. else
  2114. for E = 1, #DEBREE do
  2115. do
  2116. local ROCK = DEBREE[E][1]
  2117. ROCK.CFrame = CF(ROCK.Position, Mouse.Hit.p)
  2118. coroutine.resume(coroutine.create(function()
  2119. for i = 1, 150 do
  2120. Swait()
  2121. local HIT, POS, NORMAL = Raycast(ROCK.Position, ROCK.CFrame.lookVector, 3, Character)
  2122. if HIT then
  2123. break
  2124. else
  2125. ROCK.CFrame = ROCK.CFrame * CF(0, 0, -3)
  2126. end
  2127. end
  2128. ApplyAoE(ROCK.Position, 22, 10, 15, 70, false)
  2129. WACKYEFFECT({
  2130. EffectType = "Box",
  2131. Size = ROCK.Size,
  2132. Size2 = ROCK.Size * 1.2,
  2133. Transparency = 0,
  2134. Transparency2 = 1,
  2135. CFrame = ROCK.CFrame,
  2136. MoveToPos = nil,
  2137. RotationX = 0,
  2138. RotationY = 0,
  2139. RotationZ = 0,
  2140. Material = "Neon",
  2141. Color = C3(0.0666667, 0.0666667, 0.0666667),
  2142. SoundID = nil,
  2143. SoundPitch = nil,
  2144. SoundVolume = nil
  2145. })
  2146. WACKYEFFECT({
  2147. Time = 15,
  2148. EffectType = "Sphere",
  2149. Size = ROCK.Size,
  2150. Size2 = VT(35, 35, 35),
  2151. Transparency = 0.8,
  2152. Transparency2 = 1,
  2153. CFrame = CF(ROCK.Position),
  2154. MoveToPos = nil,
  2155. RotationX = 0,
  2156. RotationY = 0,
  2157. RotationZ = 0,
  2158. Material = "Neon",
  2159. Color = C3(0.0666667, 0.0666667, 0.0666667),
  2160. SoundID = 174580476,
  2161. SoundPitch = 1,
  2162. SoundVolume = 3
  2163. })
  2164. ROCK:remove()
  2165. end))
  2166. Swait(5)
  2167. end
  2168. end
  2169. end
  2170. end))
  2171. local UNDO = FacialShadow()
  2172. CreateSound(765590102, Torso, 2, MRANDOM(8, 12) / 10, false)
  2173. KEY = Mouse.KeyDown:connect(function(NEWKEY)
  2174. if NEWKEY == "e" then
  2175. KEY:Disconnect()
  2176. PLAYING = true
  2177. end
  2178. end)
  2179. for i = 0, 2, 0.1 / Animation_Speed do
  2180. Swait()
  2181. if PLAYING == true then
  2182. break
  2183. end
  2184. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  2185. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(-5 + 2 * SIN(SINE / 12)), RAD(15), RAD(35)), 0.5 / Animation_Speed)
  2186. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed)
  2187. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2188. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2189. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2190. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.3 * SIZE, -0.6 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2191. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2192. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2193. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2194. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2195. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2196. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2197. end
  2198. if KEY then
  2199. KEY:Disconnect()
  2200. end
  2201. if PLAYING == true then
  2202. for i = 0, 0.3, 0.1 / Animation_Speed do
  2203. Swait()
  2204. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  2205. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
  2206. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  2207. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2208. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2209. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2210. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2211. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2212. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2213. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2214. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2215. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2216. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2217. end
  2218. FLING = true
  2219. for i = 0, 1, 0.1 / Animation_Speed do
  2220. Swait()
  2221. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  2222. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 2 / Animation_Speed)
  2223. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 2 / Animation_Speed)
  2224. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2225. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2226. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2227. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2228. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2229. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2230. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2231. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2232. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2233. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2234. end
  2235. end
  2236. UNDO()
  2237. end
  2238. end
  2239. REPLAY = false
  2240. ATTACK = false
  2241. Rooted = false
  2242. end
  2243. function Uppercut()
  2244. ATTACK = true
  2245. Rooted = false
  2246. local HITS = {}
  2247. Speed = 12
  2248. for i = 0, 1, 0.1 / Animation_Speed do
  2249. Swait()
  2250. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  2251. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  2252. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  2253. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2254. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2255. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2256. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2257. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2258. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2259. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2260. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2261. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2262. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2263. end
  2264. CreateSound(588693579, RightArm2, 6, MRANDOM(8, 12) / 10, false)
  2265. for i = 0, 0.3, 0.1 / Animation_Speed do
  2266. Swait()
  2267. WACKYEFFECT({
  2268. EffectType = "Box",
  2269. Size = RightArm2.Size,
  2270. Size2 = RightArm2.Size,
  2271. Transparency = RightArm2.Transparency,
  2272. Transparency2 = 1,
  2273. CFrame = RightArm2.CFrame,
  2274. MoveToPos = nil,
  2275. RotationX = 0,
  2276. RotationY = 0,
  2277. RotationZ = 0,
  2278. Material = "Neon",
  2279. Color = C3(0.0666667, 0.0666667, 0.0666667),
  2280. SoundID = nil,
  2281. SoundPitch = nil,
  2282. SoundVolume = nil
  2283. })
  2284. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.4)
  2285. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  2286. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  2287. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(80), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2288. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2289. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2290. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2291. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  2292. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2293. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2294. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2295. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2296. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2297. end
  2298. for index, CHILD in pairs(workspace:GetDescendants()) do
  2299. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2300. do
  2301. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2302. if HUM then
  2303. do
  2304. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2305. if TORSO and (TORSO.Position - RightArm2.CFrame * CF(0, -2, 0).p).Magnitude <= 15 then
  2306. coroutine.resume(coroutine.create(function()
  2307. CreateSound(260430117, TORSO, 3, MRANDOM(8, 12) / 10, false)
  2308. local grav = Instance.new("BodyPosition", TORSO)
  2309. grav.D = 1500
  2310. grav.P = 20000
  2311. grav.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  2312. grav.position = TORSO.Position + VT(0, 25, 0)
  2313. TORSO.RotVelocity = VT(MRANDOM(-25, 25), MRANDOM(-25, 25), MRANDOM(-25, 25))
  2314. table.insert(HITS, {CHILD, grav})
  2315. ApplyDamage(HUM, MRANDOM(12, 22))
  2316. end))
  2317. end
  2318. end
  2319. end
  2320. end
  2321. end
  2322. end
  2323. if #HITS > 0 then
  2324. coroutine.resume(coroutine.create(function()
  2325. repeat
  2326. Swait()
  2327. until ATTACK == false
  2328. for E = 1, #HITS do
  2329. HITS[E][2]:remove()
  2330. end
  2331. end))
  2332. end
  2333. REPLAY = true
  2334. local PLAYING = false
  2335. local WHACK = false
  2336. local HITTING = 0
  2337. local PAYDOWN = 200
  2338. local UNDO = FacialShadow()
  2339. for i = 0, 0.5, 0.1 / Animation_Speed do
  2340. Swait()
  2341. if PLAYING == true then
  2342. break
  2343. end
  2344. WACKYEFFECT({
  2345. EffectType = "Box",
  2346. Size = RightArm2.Size,
  2347. Size2 = RightArm2.Size,
  2348. Transparency = RightArm2.Transparency,
  2349. Transparency2 = 1,
  2350. CFrame = RightArm2.CFrame,
  2351. MoveToPos = nil,
  2352. RotationX = 0,
  2353. RotationY = 0,
  2354. RotationZ = 0,
  2355. Material = "Neon",
  2356. Color = C3(0.0666667, 0.0666667, 0.0666667),
  2357. SoundID = nil,
  2358. SoundPitch = nil,
  2359. SoundVolume = nil
  2360. })
  2361. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.5)
  2362. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  2363. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  2364. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(185), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2365. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2366. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2367. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2368. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  2369. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2370. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2371. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2372. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2373. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2374. end
  2375. if #HITS > 0 then
  2376. KEY = Mouse.KeyDown:connect(function(NEWKEY)
  2377. if NEWKEY == "r" and WHACK == false then
  2378. if PLAYING == false then
  2379. PLAYING = true
  2380. end
  2381. WHACK = true
  2382. PAYDOWN = 70
  2383. HITTING = HITTING + 1
  2384. for E = 1, #HITS do
  2385. if HITS[E][1] then
  2386. local ROOT = GetRoot(HITS[E][1], true)
  2387. if ROOT then
  2388. local HUM = HITS[E][1]:FindFirstChildOfClass("Humanoid")
  2389. if HUM and HUM.Health > 0 then
  2390. HUM.PlatformStand = true
  2391. CreateSound(260430117, ROOT, 3, MRANDOM(8, 12) / 10, false)
  2392. local HIT, POS = Raycast(ROOT.Position + VT(0, 5, 0), CF(RootPart.Position, RootPart.Position - VT(0, 5, 0)).lookVector, 60, HITS[E][1])
  2393. ROOT.CFrame = CF(POS)
  2394. ApplyDamage(HUM, MRANDOM(12, 18))
  2395. ROOT.RotVelocity = VT(MRANDOM(-25, 25), MRANDOM(-25, 25), MRANDOM(-25, 25)) * 4
  2396. if HIT then
  2397. CreateFlyingDebree(HIT, CF(POS), 5, VT(1, 1, 1) * MRANDOM(7, 15) / 20, 5, 30)
  2398. end
  2399. end
  2400. end
  2401. end
  2402. end
  2403. CreateSound(217767125, RightArm, 10, 1, false)
  2404. for i = 0, 0.25, 0.1 / Animation_Speed do
  2405. Swait()
  2406. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  2407. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2408. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2409. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2410. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-15 - 1 * SIN(SINE / 6))) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2411. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2412. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2413. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2414. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2415. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2416. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.4) * ANGLES(RAD(-25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2417. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2418. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2419. end
  2420. WHACK = false
  2421. end
  2422. end)
  2423. end
  2424. for i = 0, 1, 0.1 / Animation_Speed do
  2425. Swait()
  2426. if PLAYING == true then
  2427. break
  2428. end
  2429. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.5)
  2430. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  2431. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  2432. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(185), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2433. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2434. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2435. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2436. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  2437. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2438. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2439. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2440. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2441. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2442. end
  2443. if PLAYING == true then
  2444. Rooted = true
  2445. repeat
  2446. Swait()
  2447. if WHACK == false then
  2448. PAYDOWN = PAYDOWN - 1
  2449. if PAYDOWN <= 0 then
  2450. PLAYING = false
  2451. end
  2452. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  2453. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2454. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2455. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(120)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2456. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-15 - 1 * SIN(SINE / 6))) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2457. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2458. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2459. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2460. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2461. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(120)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2462. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.4) * ANGLES(RAD(-25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2463. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2464. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2465. end
  2466. until PLAYING == false
  2467. end
  2468. if KEY then
  2469. KEY:Disconnect()
  2470. end
  2471. if HITTING > 4 then
  2472. CreateSound(1535994137, Head, 10, 1, false)
  2473. for i = 0, 2.4, 0.1 / Animation_Speed do
  2474. Swait()
  2475. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  2476. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(-5 + 2 * SIN(SINE / 12)), RAD(15), RAD(35)), 0.5 / Animation_Speed)
  2477. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed)
  2478. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2479. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2480. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2481. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.3 * SIZE, -0.6 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2482. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2483. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(15), RAD(15)), 1 / Animation_Speed)
  2484. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(170), RAD(0), RAD(-13)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2485. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2486. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2487. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2488. end
  2489. end
  2490. UNDO()
  2491. Speed = 16
  2492. REPLAY = false
  2493. ATTACK = false
  2494. Rooted = false
  2495. end
  2496. function TakeOn()
  2497. ATTACK = true
  2498. Rooted = true
  2499. coroutine.resume(coroutine.create(function()
  2500. repeat
  2501. Swait()
  2502. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(-5 + 2 * SIN(SINE / 12)), RAD(15), RAD(35)), 0.5 / Animation_Speed)
  2503. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed)
  2504. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2505. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2506. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2507. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.3 * SIZE, -0.6 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2508. until ATTACK == false
  2509. end))
  2510. CreateSound(1535994669, Head, 10, 1, false)
  2511. for i = 0, 1, 0.1 / Animation_Speed do
  2512. Swait()
  2513. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2514. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2515. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2516. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, 0.2) * ANGLES(RAD(-25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2517. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2518. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2519. end
  2520. for i = 0, 1, 0.1 / Animation_Speed do
  2521. Swait()
  2522. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2523. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-10), RAD(0), RAD(35)), 1 / Animation_Speed)
  2524. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2525. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, 0.2) * ANGLES(RAD(-25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2526. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2527. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2528. end
  2529. ATTACK = false
  2530. Rooted = false
  2531. end
  2532. function MouseDown(Mouse)
  2533. if ATTACK == false then
  2534. end
  2535. end
  2536. function MouseUp(Mouse)
  2537. HOLD = false
  2538. end
  2539. function KeyDown(Key)
  2540. KEYHOLD = true
  2541. if Key == "z" and ATTACK == false then
  2542. Punch()
  2543. end
  2544. if Key == "e" and ATTACK == false and REPLAY == false then
  2545. Throw()
  2546. end
  2547. if Key == "r" and ATTACK == false and REPLAY == false then
  2548. Uppercut()
  2549. end
  2550. if Key == "t" and ATTACK == false then
  2551. Roar()
  2552. end
  2553. if Key == "y" and ATTACK == false then
  2554. TakeOn()
  2555. end
  2556. if Key == "m" and ATTACK == false then
  2557. insanitymode()
  2558. end
  2559. if Key == "]" and ATTACK == false then
  2560. Taunt_Demon()
  2561. end
  2562. end
  2563. function KeyUp(Key)
  2564. KEYHOLD = false
  2565. end
  2566. Mouse.Button1Down:connect(function(NEWKEY)
  2567. MouseDown(NEWKEY)
  2568. end)
  2569. Mouse.Button1Up:connect(function(NEWKEY)
  2570. MouseUp(NEWKEY)
  2571. end)
  2572. Mouse.KeyDown:connect(function(NEWKEY)
  2573. KeyDown(NEWKEY)
  2574. end)
  2575. Mouse.KeyUp:connect(function(NEWKEY)
  2576. KeyUp(NEWKEY)
  2577. end)
  2578. function unanchor()
  2579. for _, c in pairs(Character:GetChildren()) do
  2580. if c:IsA("BasePart") and c ~= RootPart then
  2581. c.Anchored = false
  2582. end
  2583. end
  2584. if UNANCHOR == true then
  2585. RootPart.Anchored = false
  2586. else
  2587. RootPart.Anchored = true
  2588. end
  2589. end
  2590. Humanoid.Changed:connect(function(Jump)
  2591. if Jump == "Jump" and Disable_Jump == true then
  2592. Humanoid.Jump = false
  2593. end
  2594. end)
  2595. coroutine.resume(coroutine.create(function()
  2596. while true do
  2597. Swait()
  2598. SINE = SINE + CHANGE
  2599. end
  2600. end))
  2601. while true do
  2602. Swait()
  2603. script.Parent = WEAPONGUI
  2604. ANIMATE.Parent = nil
  2605. for _, v in next, Humanoid:GetPlayingAnimationTracks() do
  2606. v:Stop()
  2607. end
  2608. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2609. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2610. local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4, Character)
  2611. local WALKSPEEDVALUE = 4
  2612. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2613. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2614. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2615. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2), -0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 - 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.4 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2616. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2), 0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 + 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.4 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2617. elseif ANIM ~= "Walk" or TORSOVELOCITY < 1 then
  2618. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2619. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2620. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2621. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2622. end
  2623. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2624. ANIM = "Jump"
  2625. if ATTACK == false then
  2626. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2627. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2628. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2629. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2630. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.4 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2631. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.4 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2632. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2633. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2634. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2635. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2636. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2637. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2638. end
  2639. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2640. ANIM = "Fall"
  2641. if ATTACK == false then
  2642. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2643. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2644. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2645. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2646. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.4 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2647. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.4 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2648. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2649. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2650. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2651. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2652. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2653. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2654. end
  2655. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2656. ANIM = "Idle"
  2657. if ATTACK == false then
  2658. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(-5 + 2 * SIN(SINE / 12)), RAD(15), RAD(35)), 0.5 / Animation_Speed)
  2659. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed)
  2660. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2661. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2662. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2663. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.3 * SIZE, -0.6 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2664. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  2665. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
  2666. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2667. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, 0.2) * ANGLES(RAD(-25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2668. RightHip.C0 = Clerp(RightHip.C0, CF(1.1, -1 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2669. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(-2), RAD(0)), 1 / Animation_Speed)
  2670. end
  2671. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2672. ANIM = "Walk"
  2673. if ATTACK == false then
  2674. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(35 + 2 * SIN(SINE / 12)), RAD(0), RAD(35)), 0.5 / Animation_Speed)
  2675. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed)
  2676. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2677. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2678. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2679. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.5 * SIZE, -0.3 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2680. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2681. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1 / Animation_Speed)
  2682. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2683. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2684. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2685. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2686. end
  2687. end
  2688. if ATTACK == false then
  2689. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  2690. end
  2691. unanchor()
  2692. RootPart2.Anchored = true
  2693. Humanoid.MaxHealth = 200
  2694. Humanoid.Health = 200
  2695. if Rooted == false then
  2696. Disable_Jump = false
  2697. Humanoid.WalkSpeed = Speed
  2698. elseif Rooted == true then
  2699. Disable_Jump = true
  2700. Humanoid.WalkSpeed = 0
  2701. end
  2702. for _, c in pairs(SHADOW:GetChildren()) do
  2703. if c:IsA("Part") then
  2704. c.Color = C3(0.0666667, 0.0666667, 0.0666667)
  2705. if c ~= RootPart2 then
  2706. c.Transparency = E + 0.15 * SIN(SINE / 12)
  2707. end
  2708. if c:FindFirstChildOfClass("Decal") then
  2709. c:ClearAllChildren()
  2710. end
  2711. c.CanCollide = false
  2712. c.Material = "Neon"
  2713. else
  2714. c:remove()
  2715. end
  2716. end
  2717. sick.SoundId = "rbxassetid://0"
  2718. sick.Looped = true
  2719. sick.Pitch = 0.50
  2720. sick.Volume = 1.5
  2721. sick.Parent = Character
  2722. sick.Playing = PLAYSONG
  2723. if EQUIPPED == false then
  2724. Intro()
  2725. end
  2726. end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement