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- // This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 4.11.2013
- {$CLEO .cs}
- //-------------MAIN---------------
- 0006: 9@ = 0
- 0006: 11@ = 0
- 0006: 12@ = 0
- 0006: 15@ = 1
- 0006: 17@ = 0
- 0000: NOP
- :Noname_37
- 0001: wait 0
- 0050: gosub @Noname_171
- 0050: gosub @Noname_226
- 0050: gosub @Noname_288
- 0050: gosub @Noname_337
- 00D6: if or
- 0039: 9@ == 1
- 0039: 11@ == 1
- 0039: 12@ == 1
- 0039: 15@ == 0
- 004D: goto_if_false @Noname_119
- 03F0: use_text_commands 0
- 0002: goto @Noname_164
- :Noname_119
- 00D6: if and
- 80DF: not is_char_in_any_car $PLAYER_ACTOR
- 00E1: is_button_pressed $PLAYER_CHAR button 4
- 004D: goto_if_false @Noname_153
- 03F0: use_text_commands 0
- 0002: goto @Noname_164
- :Noname_153
- 03F0: use_text_commands 1
- 0050: gosub @Noname_413
- :Noname_164
- 0002: goto @Noname_37
- :Noname_171
- 0A8D: read_memory 11989093 size 4 vp 0 store_to 8@
- 00D6: if
- 0039: 8@ == 1
- 004D: goto_if_false @Noname_217
- 0006: 9@ = 1
- 0002: goto @Noname_224
- :Noname_217
- 0006: 9@ = 0
- :Noname_224
- 0051: return
- :Noname_226
- 0A8D: read_memory 9873356 size 4 vp 0 store_to 10@
- 00D6: if or
- 0039: 10@ == 1
- 0039: 10@ == 2
- 004D: goto_if_false @Noname_279
- 0006: 11@ = 1
- 0002: goto @Noname_286
- :Noname_279
- 0006: 11@ = 0
- :Noname_286
- 0051: return
- :Noname_288
- 00D6: if
- 06B9: has_cutscene_loaded
- 004D: goto_if_false @Noname_328
- 00D6: if
- 82E9: not has_cutscene_finished
- 004D: goto_if_false @Noname_321
- 0006: 12@ = 1
- :Noname_321
- 0002: goto @Noname_335
- :Noname_328
- 0006: 12@ = 0
- :Noname_335
- 0051: return
- :Noname_337
- 0A8D: read_memory 12216172 size 4 vp 0 store_to 13@
- 0A8D: read_memory 12231675 size 4 vp 0 store_to 14@
- 00D6: if and
- 0039: 13@ == 2
- 0039: 14@ == 0
- 004D: goto_if_false @Noname_404
- 0006: 15@ = 0
- 0002: goto @Noname_411
- :Noname_404
- 0006: 15@ = 1
- :Noname_411
- 0051: return
- :Noname_413
- 0050: gosub @Noname_581
- 00D6: if
- 0039: 17@ == 0
- 004D: goto_if_false @Noname_572
- 0050: gosub @Noname_627
- 0050: gosub @Noname_657
- 00D6: if or
- 05AD: s$93 == 'LA' // Los Santos
- 05AD: s$93 == 'SF' // San Fierro
- 05AD: s$93 == 'VE' // Las Venturas
- 004D: goto_if_false @Noname_519
- 05A9: s$93 = 'CT'
- :Noname_519
- 00D6: if
- 05AD: s$93 == 'SAN_AND' // San Andreas
- 004D: goto_if_false @Noname_558
- 05A9: s$93 = 'CN'
- :Noname_558
- 0050: gosub @Noname_957
- 0002: goto @Noname_579
- :Noname_572
- 0050: gosub @Noname_1085
- :Noname_579
- 0051: return
- :Noname_581
- 077E: get_area_visible 16@
- 00D6: if
- 0039: 16@ == 0
- 004D: goto_if_false @Noname_618
- 0006: 17@ = 0
- 0002: goto @Noname_625
- :Noname_618
- 0006: 17@ = 1
- :Noname_625
- 0051: return
- :Noname_627
- 00A0: get_char_coordinates $PLAYER_ACTOR store_to 1@ 2@ 3@
- 0843: get_name_of_zone 1@ 2@ 3@ store_to s$93
- 0051: return
- :Noname_657
- 0050: gosub @Noname_1016
- 00D6: if
- 0039: 7@ == 0
- 004D: goto_if_false @Noname_696
- 05A9: s$95 = 'CS'
- :Noname_696
- 00D6: if
- 0039: 7@ == 1
- 004D: goto_if_false @Noname_728
- 05A9: s$95 = 'LA' // Los Santos
- :Noname_728
- 00D6: if
- 0039: 7@ == 2
- 004D: goto_if_false @Noname_760
- 05A9: s$95 = 'SF' // San Fierro
- :Noname_760
- 00D6: if
- 0039: 7@ == 3
- 004D: goto_if_false @Noname_792
- 05A9: s$95 = 'VE' // Las Venturas
- :Noname_792
- 00D6: if
- 05AD: s$93 == 'SAN_AND' // San Andreas
- 004D: goto_if_false @Noname_831
- 05A9: s$95 = 'SAN_AND' // San Andreas
- :Noname_831
- 00D6: if
- 05AD: s$93 == 'LA' // Los Santos
- 004D: goto_if_false @Noname_870
- 05A9: s$95 = 'LA' // Los Santos
- :Noname_870
- 00D6: if
- 05AD: s$93 == 'SF' // San Fierro
- 004D: goto_if_false @Noname_909
- 05A9: s$95 = 'SF' // San Fierro
- :Noname_909
- 00D6: if
- 05AD: s$93 == 'VE' // Las Venturas
- 004D: goto_if_false @Noname_948
- 05A9: s$95 = 'VE' // Las Venturas
- :Noname_948
- 0050: gosub @Noname_1026
- 0051: return
- :Noname_957
- 03E0: set_text_draw_before_fade 1
- 033F: set_text_scale 0.15 0.71
- 0340: set_text_colour 255 255 255 255
- 081C: set_text_edge 2 rgba 0 0 0 0
- 033E: display_text 562.0 64.0 gxt s$93
- 0051: return
- :Noname_1016
- 0842: get_city_player_is_in $PLAYER_CHAR store_to 7@
- 0051: return
- :Noname_1026
- 03E0: set_text_draw_before_fade 1
- 033F: set_text_scale 0.29 1.19
- 0340: set_text_colour 255 255 255 255
- 081C: set_text_edge 2 rgba 0 0 0 0
- 033E: display_text 562.0 87.0 gxt s$95
- 0051: return
- :Noname_1085
- 0050: gosub @Noname_1108
- 0050: gosub @Noname_1118
- 0050: gosub @Noname_1026
- 0051: return
- :Noname_1108
- 094B: get_name_of_entry_exit_char_used $PLAYER_ACTOR store_to v$99
- 0051: return
- :Noname_1118
- 03E0: set_text_draw_before_fade 1
- 033F: set_text_scale 0.3 1.2
- 0342: set_text_center 1
- 081C: set_text_edge 2 rgba 0 0 0 255
- 033E: display_text 88.0 426.0 gxt v$99
- 0051: return
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