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- Q: What is this challenge?
- A: I'm trying to beat the Battle Hall with "every" Pokemon in the game, currently working on Pikachu.
- Q: Why the Battle Hall specifically?
- A: The Battle Hall is unique from any other facility in the Battle Frontier, as only one Pokemon can be used, meaning the Battles are in 1V1 format, which is perfect for this challenge, as each Pokemon will have to win on its own merit.
- Q: What is required to beat the Battle Hall?
- A: To win, you have to clear 170 Battles in a row, 10 Battles for each Pokemon Type, divided into 17 Rounds.
- Q: Why are the opponents using weak Pokemon?
- A: Each Pokemon Type has an individual ranking system which determines what Pokemon can show up as your opponents. Lower Ranks have weak Pokemon as opponents. Higher Ranks have strong Pokemon as opponents.
- Q: Can you explain Ranks in more detail?
- A: List of Battle Hall Pokemon & Opposing Pokemon Mechanics: https://altissimo1.github.io/Main-Series/DPPt/battle-hall-pokemon.html
- Q: Why are your Pokemon's Levels all over the place? Why are the opponents lower Level than you?
- A: In the Battle Hall, the higher your Level is, the more of a Level Advantage you have on opposing Pokemon. My Pokemon's Levels are all over the place in order to Speedcreep or have better Damage Rolls against specific threats in any given Type, with Level 30 being the lowest Level you can enter the Battle Hall. As for the opponents being lower Level, that's because there's Level Scaling throughout the challenge. Early Rounds have low Level Pokemon. Late Rounds have high Level Pokemon.
- Q: Can you explain Level Scaling in more detail?
- A: Level Scaling Calculator: https://altissimo1.github.io/Main-Series/DPPt/battle-hall.html
- Level Scaling Formula: https://bulbapedia.bulbagarden.net/wiki/Battle_Hall
- Q: Is there a Boss Battle in the Battle Hall? What is a SKIP?
- A: Yes, Hall Matron Argenta, in Battles 50 & 170. Battle 50 will be against a Pokemon from the same BST Group as Pikachu. Battle 170 will be against a 500+ BST Pokemon. Each Boss Battle replaces a regular Battle, and that's what a SKIP is. E.G. If I try to fight Rank 10 of "X" Type in Battle 50, it gets replaced by the Boss Battle, and I only have to do 9 Ranks of "X" Type, which is useful for avoiding scary Pokemon.
- Q: Why are you using the Rest function at random intervals?
- A: Rest, meaning the Save & Quit option, is useful for improving my odds of avoiding problem matchups. This video by MagpieLabs does a good job of explaining: https://www.youtube.com/watch?v=xT4ltLquMkM
- TL;DR: The way opponents are generated in the Battle Hall isn't truly random, and using the Rest function can "fix" it. I'm considering banning this exploit for myself, but for now I'm still using it.
- Q: Be honest. Can you really win with Pikachu? How?
- A: I've already won with Pikachu, as reported here: https://www.smogon.com/forums/threads/4th-generation-battle-facilities-discussion-and-records.3663294/post-9980982
- I'm playing again to get a fully recorded/livestreamed Gold Print, and I took the chance to improve my 2024 Sets while I'm at it. They can absolutely be optimized further, but at least this is better than what I was doing before.
- Q: What Sets are you using for each Round? Why?
- A: You can find my Sets below. I don't feel like writing long-winded explanations for every different Pokemon in each of my Pastebins, but feel free to ask me for my reasoning behind the Sets (or the changes compared to my previous Sets) and I'll do my best to explain. Keep in mind, this is just what I came up with, doesn't necessarily mean it's optimal. Also, I don't remember my old Pokewalker/Emerald IVs for suboptimal Stats and I can't be bothered to check, it's possible that even some of my maxed out Stats don't have the Correct IV listed. I'm also undecided on what the 2nd SKIP for Pikachu should be, I'm doing Electric for now.
- Pikachu (LV-) (SKIP DARK ELECTRIC)
- (1)Poison
- Pikachu @ Light Ball
- Ability: Static
- Level: 30
- Naughty Nature
- EVs: 208 Atk / 24 Def / 24 SpA / 252 Spe
- - Volt Tackle
- - Shock Wave
- - Dig
- - Fake Out
- (2)Psychic
- Pikachu @ Light Ball
- Ability: Static
- Level: 30
- Hasty Nature
- EVs: 252 Atk / 44 SpA / 212 Spe
- - Volt Tackle
- - Thunder
- - Signal Beam
- - Fake Out
- (3)Grass
- Pikachu @ Light Ball
- Ability: Static
- Level: 30
- Hasty Nature
- EVs: 252 Atk / 100 SpD / 156 Spe
- IVs: Whatever IV gives Hidden Power Ice 70 & 66 HP / 30 Atk / 30 Def
- - Fly
- - Brick Break
- - Hidden Power Ice
- - Magnet Rise
- (4)Steel
- Pikachu @ Light Ball
- Ability: Static
- Level: 30
- Naughty Nature
- EVs: 252 Atk / 252 SpA
- - Volt Tackle
- - Thunderbolt
- - Dig
- - Fake Out
- (5)Dark
- Pikachu @ Light Ball
- Ability: Static
- Level: 30
- Jolly Nature
- EVs: 252 Atk / 252 Spe
- - Volt Tackle
- - Brick Break
- - Fake Out
- - Substitute
- (6)Ghost
- Pikachu @ Light Ball
- Ability: Static
- Level: 30
- Jolly Nature
- EVs: 252 Atk / 252 Spe
- - Volt Tackle
- - Thunder Punch
- - Knock Off
- - Charge
- (7)Ice
- Pikachu @ Light Ball
- Ability: Static
- Level: 35
- Naive Nature
- EVs: 92 Atk / 116 Def / 144 SpA / 156 Spe
- IVs: 30 Atk / 30 SpA / 30 Spe
- - Volt Tackle
- - Hidden Power Fire
- - Grass Knot
- - Fake Out
- (8)Fire
- Pikachu @ Light Ball
- Ability: Static
- Level: 30
- Naive Nature
- EVs: 252 SpA / 252 Spe
- IVs: Whatever IV gives 68 HP / Whatever IV gives 31 Def
- - Thunderbolt
- - Surf
- - Dig
- - Headbutt
- (9)Bug
- Pikachu @ Focus Sash
- Ability: Static
- Level: 45
- Naive Nature
- EVs: 252 SpA / 252 Spe
- IVs: 30 HP / 14 Atk / 30 Def / 30 SpA / 30 SpD
- - Thunderbolt
- - Hidden Power Flying
- - Quick Attack
- - Counter
- (10)Ground
- Pikachu @ Light Ball
- Ability: Static
- Level: 30
- Timid Nature
- EVs: 252 SpA / 252 Spe
- IVs: Whatever IV gives Hidden Power Ice 70 & 36 Atk / Whatever IV gives Hidden Power Ice 70 & 30 Def
- - Surf
- - Hidden Power Ice
- - Grass Knot
- - Magnet Rise
- (11)Normal
- Pikachu @ Light Ball
- Ability: Static
- Level: 45
- Jolly Nature
- EVs: 8 HP / 248 Atk / 252 Spe
- - Volt Tackle
- - Reversal
- - Fake Out
- - Substitute
- (12)Fighting
- Pikachu @ Light Ball
- Ability: Static
- Level: 30
- Jolly Nature
- EVs: 252 Atk / 252 Spe
- IVs: 30 SpA / 30 SpD / 30 Spe
- - Volt Tackle
- - Hidden Power Flying
- - Quick Attack
- - Fake Out
- (13)Rock
- Pikachu @ Focus Sash
- Ability: Static
- Level: 30
- Lonely Nature
- EVs: 236 Atk / 92 SpA / 104 SpD / 76 Spe
- IVs: Whatever IV gives 26 Def
- - Brick Break
- - Grass Knot
- - Reversal
- - Counter
- (14)Water
- Pikachu @ Light Ball
- Ability: Static
- Level: 30
- Naive Nature
- EVs: 160 Atk / 176 SpA / 172 Spe
- IVs: 30 Def / 30 SpA
- - Volt Tackle
- - Dig
- - Hidden Power Grass
- - Fake Out
- (15)Electric
- Pikachu @ Light Ball
- Ability: Static
- Level: 30
- Jolly Nature
- EVs: 180 Atk / 76 SpD / 252 Spe
- IVs: 29 SpA
- - Volt Tackle
- - Dig
- - Hidden Power Dark
- - Fake Out
- (16)Dragon
- Pikachu @ Light Ball
- Ability: Static
- Level: 30
- Naive Nature
- EVs: 152 Atk / 132 SpA / 224 Spe
- IVs: 30 Atk / 30 Def
- - Hidden Power Ice
- - Fake Out
- - Flail
- - Substitute
- (17)Flying
- Pikachu @ Focus Sash
- Ability: Static
- Level: 33
- Mild Nature
- EVs: 252 SpA / 252 Spe
- IVs: 30 Atk / 30 Spe
- - Thunderbolt
- - Hidden Power Ice
- - Counter
- - Swagger
- Q: What Pokemon have you cleared with so far?
- A: List of Clears
- Pachirisu (VIDEO ESSAY: https://www.youtube.com/watch?v=TRYWKQuxtY8) (FULL RUN: https://www.youtube.com/watch?v=cuWMa-kLP9E)
- Eevee (FULL RUN: https://www.youtube.com/watch?v=0mLxqA7vKU8)
- Cherrim (FULL RUN: https://www.youtube.com/watch?v=WuHX0Q3Oi60)
- Arcanine (FULL RUN: https://www.youtube.com/watch?v=P7JUfnLfxz0)
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