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cactusmanhitler

BBGAMES z_ocarina\data

Jul 29th, 2020 (edited)
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  1. BBGAMES z_ocarina\data PASTEBIN
  2.  
  3. All files were initially hex edited up to 00000070 x 0B, meaning I deleted all hex values/numbers before 0C.
  4.  
  5. This pastebin will, in order, list the models and maps found in the z_ocarina\data directory of bbgames, found in the Gigaleak. As always, criticism, suggestions, and other helful tidbits can be directed to cactusman@hitler.rocks
  6. _____________________________________________________________________________________________________________________________________
  7.  
  8. Ahg.o - Turned the entire screen purple. I may have fucked up the hex editor, but I tried the 70x0B method twice, and nothing else happened. No earthly clue what it could be.
  9.  
  10. Am.o - A glitchy mess of purple. Messed with the hex a bunch to no avail.
  11.  
  12. Ane.o - Yet another endless realm of purple, with a permanent pink line through the middle. At this point' I'm just gonna stop trying to work with the purple things.
  13.  
  14. ani.o - Endless brown.
  15.  
  16. Aob.o - Glitchy purple mess, but this one is weird. It's not a model, but a big blob of purple that remains static over the screen, almost like an HUD. Obscures the screen somewhat.
  17.  
  18. Av.o - A bag-looking object, with rug-looking textures. Either a gem in the middle, or clown vomit textures easily mistaken for a gem. Might be a gauntlet or a bag, but I don't know. Will add pictures.
  19.  
  20. B_ganon.o - Glitchy static purple on the screen like Aob.o, except this fills up the whole viewer screen.
  21.  
  22. B_ganon_PAL.o - Same thing.
  23.  
  24. B_ganon2.o - Static purple partially obscuring the screen, and an odd-looking incomplete sphere-looking model of something.
  25.  
  26. B_ganon2_PAL.o - Same thing.
  27.  
  28. B_heart.o - An untextured heart. Presumably beta/unused, due to the angles of the corners and shape.
  29.  
  30. Baby_skel.o - Won't load anything. Messed around with the hex to no avail, although the display lists loaded properly. Weird.
  31.  
  32. Bb.o - Glitchy purple mess.
  33.  
  34. Bba.o - Static purple patially obscuring the screen. A glitched model of what seems to be some weird fish, or a head.
  35.  
  36. Bdan_boss_ROOM0.o - *THIS* room from Jabu-Jabu's Belly. https://youtu.be/szOaIOfYVdM?t=236
  37.  
  38. Bdan_boss_ROOM1.o - Barinade's boss room in Jabu-Jabu's Belly. The walls are not present, and if you move out of the room, a static orange thing will partially obscure the viewer.
  39.  
  40. Bdan_boss_SCENE.o - Blank. Didn't bother with any other hex stuff.
  41.  
  42. Bdan_objects.o - The room/platform for the big octorock miniboss in JJB.
  43.  
  44. Bdan_ROOM0.o - Clown vomit textured entrance room for JJB.
  45.  
  46. Bdan_ROOM1.o - Clown vomit textured main room for JJB. The big column hub for the rest of the rooms.
  47.  
  48. ... (Will finish cataloguing Bdan at a later point, I assume it's all the same. There are also some files with DD in the name, which I assume are remnants of the DD version. We'll see.)
  49.  
  50. bdoor.o - A pink wall thing. Above and to the right is a big glitchy mess of purple.
  51.  
  52. Besitu_ROOM0.o - Supposedly a test map already found in the debug OoT ROM found a few years back. Was also supposedly turned into the final boss room for MM.
  53.  
  54. Besitu_SCENE.o - Nothing. 0 display lists found.
  55.  
  56. Bg.o - Purple covering the screen almost entirely.
  57.  
  58. Bird.o - Nothing. Finds 3 display lists. Probably has something to do with some unknown, feathered creature capable of flight.
  59.  
  60. Bji.o - A vaguely coherent spherical object. Pink obscures some of the screen. Somewhat resembles a head.
  61.  
  62. Bl.o - A wall in the shape of a long pentagon. The tip of the pentagon is pink and protrudes a little bit. The pink fades into white below the tip of the pentagon.
  63.  
  64. blkobj.o - A variety of odd shapes. On 2 opposite sides, there are pillar-like objects with platforms protruding from them. The room also contains a few flat disk-like objects. On another side, there are 2 objects on opposite sides, one that vaguely resembles a rupee, and one that vaguely resembles an arrowhead. (For clarification, this is clearly not what they were intended to be, but that's the only comparison I can draw at the moment. This seems to be an incomplete map or model of something, or maybe it just won't load properly. It's definitely exceptional.)
  65.  
  66. Bmori1_OLD(ver2)_ROOM0.o - Forest temple entrance with *some* clown vomit.
  67.  
  68. Bmori1_OLD(ver2)_ROOM1.o - Forest temple walkway. Floor and wall above door are adorned with the Forest Medallion. The walls feature protruding arches.
  69.  
  70. Bmori1_OLD(ver2)_ROOM2.o - Forest temple hub room.
  71.  
  72. Bmori1_OLD(ver2)_ROOM3 - Forest temple walkway. At the end is a hole for a door, along with candles at each side. A rug is at the front of the door hole.
  73.  
  74. ... (Same deal with Bmori1 as I did with Bdan. I'll do it later.)
  75.  
  76. Before I move on, I want to note that there are a few different versions of Bmori1 (Forest Temple), as is the same with Bdan, and I assume the later dungeons as well. I'll note their filenames. There seem to be 4 variations:
  77.  
  78. Bmori1_OLD(ver2)_ROOM[x].o
  79. Bmori1_ROOM[x].o
  80. Bmori1DD.bak_ROOM[x].o
  81. Bmori1DD_ROOM[x].o
  82.  
  83. Again, I assume the "DD" suffix has to do with the Disk Drive, but I can't be sure. Also, another thing to note, only 2 variations have a "SCENE" file at the end. Each one of these dungeons has 22 rooms, and 2 specific variations have a "SCENE" file at the end of them; Bmori1_SCENE, and Bmori1DD_SCENE. As to why that is, I can't say. This follows the same pattern as the previous Bdan dungeon. Bdan has a "SCENE" file at the end of the same 2 variations (although Bdan only has 3 variations, not 4). I assume this pattern will continue with the rest of the dungeons. I took a quick look through the files, and it seems that not every dungeon has "_OLD(ver2)" variation either. It also seems that the "_OLD(ver2)" suffix is a little more common than the preceding "_OLD" suffix. I'll list the variations in every dungeon before I list the contents of the files from now on. I'll also only list the first 4 files from any dungeon for now. Anyway, resuming.
  84.  
  85. Board.o - Nothing. Found 2 display lists.
  86.  
  87. Bob.o - 2 Purple triangles obscuring the screen. 15 display lists.
  88.  
  89. Boj.o - Olive drab color with a pink stripe in the middle totally obscuring the screen. 20 display lists.
  90.  
  91. Bombf.o - A group of spike-like protrusions, presumably from a bomb flower. Does not show the bomb, only the leaves.
  92.  
  93. Bombiwa.o - A big rock.
  94.  
  95. Bowl.o - A kinda-glitchy version of the wall in the bombchu bowling room.
  96.  
  97. Bowling_ROOM0.o - The bombchu bowling alley.
  98.  
  99. Bowling_SCENE.o - Nothing. 0 display lists.
  100.  
  101. Box.o - A big grey cube attached to half of an open cylinder. The filename makes me think it's an upside-down treasure chest.
  102.  
  103. Brob.o - A really big purple cube with 2 sides removed for whatever reason. I have no clue why so many useless things are included in this repository and it's beginning to eat away at my patience.
  104.  
  105. Bubble.o - Nothing. 1 display list.
  106.  
  107. Bv.o - I SWEAR it's something.
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