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Sep 19th, 2017
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  1. FELL CONSPIRACY [CEREMONY]
  2. You forge a connection with a target to ease communications
  3. and to keep you apprised of developments in the fi eld.
  4. Prerequisites: Wis 13, Knowledge (religion) 4 ranks.
  5. Benefi t: You gain access to ceremonies based on your
  6. ranks in Knowledge (religion). These ceremonies forge a link
  7. between participants who work toward a common cause.
  8. During each ceremony, all participants huddle together and
  9. speak in hushed tones, conveying the dark purpose of the
  10. conspiracy. Each ceremony takes 20 minutes, and its effects
  11. last for 24 hours.
  12. Common Cause (4 ranks): You confi de in each ally, whispering
  13. your plans into his ear. Once you have fi nished, you nick
  14. each other’s ears with a sharp blade (no damage). Henceforth,
  15. each participant can cast the message spell at will at your
  16. caster level.
  17. This ceremony requires a masterwork dagger.
  18. Conspiratorial Bond (8 ranks): You concoct a paste of potent
  19. herbs and apply it to the eyes and ears of all participants,
  20. including yourself. While doing so, you intone a resonating,
  21. rhythmic incantation. All participants gain a +2 bonus on
  22. Listen checks and Spot checks for every other participant
  23. in range. In addition, all participants within 100 feet can
  24. communicate telepathically.
  25. This ceremony requires rare herbs worth 50 gp.
  26. Inviolate Link (12 ranks): Using a concoction of blood and
  27. hair from each participant mixed with rare herbs and diamond
  28. dust, you paint an eye onto the forehead of each ally.
  29. As long as they remain within 100 feet of you, none of you
  30. can be caught fl at-footed unless all of you are, and none of
  31. you can be fl anked unless all of you are.
  32. This ceremony requires a bit of blood and hair from each
  33. participant, rare herbs worth 50 gp, and diamond dust worth
  34. 100 gp.
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