Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- FELL CONSPIRACY [CEREMONY]
- You forge a connection with a target to ease communications
- and to keep you apprised of developments in the fi eld.
- Prerequisites: Wis 13, Knowledge (religion) 4 ranks.
- Benefi t: You gain access to ceremonies based on your
- ranks in Knowledge (religion). These ceremonies forge a link
- between participants who work toward a common cause.
- During each ceremony, all participants huddle together and
- speak in hushed tones, conveying the dark purpose of the
- conspiracy. Each ceremony takes 20 minutes, and its effects
- last for 24 hours.
- Common Cause (4 ranks): You confi de in each ally, whispering
- your plans into his ear. Once you have fi nished, you nick
- each other’s ears with a sharp blade (no damage). Henceforth,
- each participant can cast the message spell at will at your
- caster level.
- This ceremony requires a masterwork dagger.
- Conspiratorial Bond (8 ranks): You concoct a paste of potent
- herbs and apply it to the eyes and ears of all participants,
- including yourself. While doing so, you intone a resonating,
- rhythmic incantation. All participants gain a +2 bonus on
- Listen checks and Spot checks for every other participant
- in range. In addition, all participants within 100 feet can
- communicate telepathically.
- This ceremony requires rare herbs worth 50 gp.
- Inviolate Link (12 ranks): Using a concoction of blood and
- hair from each participant mixed with rare herbs and diamond
- dust, you paint an eye onto the forehead of each ally.
- As long as they remain within 100 feet of you, none of you
- can be caught fl at-footed unless all of you are, and none of
- you can be fl anked unless all of you are.
- This ceremony requires a bit of blood and hair from each
- participant, rare herbs worth 50 gp, and diamond dust worth
- 100 gp.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement