Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- # Imports
- import sys
- import os
- import vapoursynth as vs
- # getting Vapoursynth core
- core = vs.core
- # Limit frame cache to 48449MB
- core.max_cache_size = 48449
- # Import scripts folder
- scriptPath = 'F:/Hybrid/64bit/vsscripts'
- sys.path.insert(0, os.path.abspath(scriptPath))
- # loading plugins
- core.std.LoadPlugin(path="F:/Hybrid/64bit/vsfilters/ResizeFilter/nnedi3/NNEDI3CL.dll")
- core.std.LoadPlugin(path="F:/Hybrid/64bit/vsfilters/Support/EEDI3m.dll")
- core.std.LoadPlugin(path="F:/Hybrid/64bit/vsfilters/Support/EEDI2CUDA.dll")
- core.std.LoadPlugin(path="F:/Hybrid/64bit/vsfilters/DenoiseFilter/CTMF/CTMF.dll")
- core.std.LoadPlugin(path="F:/Hybrid/64bit/vsfilters/SharpenFilter/AWarpSharp2/libawarpsharp2.dll")
- core.std.LoadPlugin(path="F:/Hybrid/64bit/vsfilters/Support/fmtconv.dll")
- core.std.LoadPlugin(path="F:/Hybrid/64bit/vsfilters/DenoiseFilter/ZSmooth/zsmooth.dll")
- core.std.LoadPlugin(path="F:/Hybrid/64bit/vsfilters/Support/libvs_placebo.dll")
- core.std.LoadPlugin(path="F:/Hybrid/64bit/vsfilters/DerainbowFilter/SmoothUV/libsmoothuv.dll")
- core.std.LoadPlugin(path="F:/Hybrid/64bit/vsfilters/Support/akarin.dll")
- core.std.LoadPlugin(path="F:/Hybrid/64bit/vsfilters/Support/vszip.dll")
- core.std.LoadPlugin(path="F:/Hybrid/64bit/vsfilters/FrameFilter/ReduceFlicker/ReduceFlicker.dll")
- core.std.LoadPlugin(path="F:/Hybrid/64bit/vsfilters/DeinterlaceFilter/TIVTC/libtivtc.dll")
- core.std.LoadPlugin(path="F:/Hybrid/64bit/vsfilters/SourceFilter/DGDecNV/DGDecodeNV_AVX2.dll")
- # Import scripts
- import antiAliasing
- import dehalo
- import masked
- import RainbowSmooth
- import validate
- # Source: 'C:\Users\Selur\Desktop\A1_t04.mkv'
- # Current color space: YUV420P8, bit depth: 8, resolution: 720x480, frame rate: 29.97fps, scanorder: telecine, yuv luminance scale: limited, matrix: 470bg, format: mpeg-2
- # Loading 'C:\Users\Selur\Desktop\A1_t04.mkv' using DGSource
- clip = core.dgdecodenv.DGSource("J:/tmp/mkv_1d5d84d63c1c954d44fdf30f462535fe_853323747.dgi",fieldop=0) # 29.97 fps, scanorder: telecine
- frame = clip.get_frame(0)
- # setting color matrix to 470bg.
- clip = core.std.SetFrameProps(clip, _Matrix=vs.MATRIX_BT470_BG)
- # setting color transfer (vs.TRANSFER_BT601), if it is not set.
- if validate.transferIsInvalid(clip):
- clip = core.std.SetFrameProps(clip=clip, _Transfer=vs.TRANSFER_BT601)
- # setting color primaries info (to vs.PRIMARIES_BT470_BG), if it is not set.
- if validate.primariesIsInvalid(clip):
- clip = core.std.SetFrameProps(clip=clip, _Primaries=vs.PRIMARIES_BT470_BG)
- # setting color range to TV (limited) range.
- prop_name = '_Range' if core.core_version.release_major >= 74 else '_ColorRange'
- clip = core.std.SetFrameProps(clip=clip, **{prop_name: vs.RANGE_LIMITED})
- # making sure frame rate is set to 29.97fps
- clip = core.std.AssumeFPS(clip=clip, fpsnum=30000, fpsden=1001)
- # making sure the detected scan type is set (detected: telecine)
- clip = core.std.SetFrameProps(clip=clip, _FieldBased=vs.FIELD_TOP) # scan type: top field first
- # Deinterlacing using TIVTC
- clip = core.tivtc.TFM(clip)
- clip = core.tivtc.TDecimate(clip) # new fps: 23.976
- # Making sure content is preceived as frame based
- clip = core.std.SetFrameProps(clip=clip, _FieldBased=vs.FIELD_PROGRESSIVE) # scan type: progressive
- # removing flickering using ReduceFlicker
- clip = core.rdfl.ReduceFlicker(clip, strength=3, aggressive=1)
- clip = core.std.Crop(clip, left=2, right=8, top=0, bottom=0) # cropping to 710x480
- clip = core.vszip.Checkmate(clip)
- clip = core.std.AddBorders(clip=clip, left=4, right=6, top=0, bottom=0) # add borders to archive mod 16 (vsRainbowSmooth) - 720x480
- # rainbow removal using RainbowSmooth
- clip = RainbowSmooth.RainbowSmooth(clip, hthresh=400)
- clip = core.std.Crop(clip=clip, left=4, right=6, top=0, bottom=0) # removing added borders from mod requirement (vsRainbowSmooth) - 710x480
- clipMask = clip
- ## Starting applying 'BloatedEdgeMask' masked filtering for vsBasicVSRPPFilter
- # Creating mask for clip
- clipMask = core.resize.Bicubic(clip=clipMask, format=vs.GRAY16, range_in_s="limited")
- clipMask = masked.bloated_edgemask(src=clipMask)
- for i in range(3):
- clipMask = core.std.Maximum(clipMask)
- clipMask = core.std.ShufflePlanes(clips=[clipMask], planes=[0], colorfamily=vs.GRAY)
- clipFiltered = clip
- clipFiltered = core.std.AddBorders(clip=clipFiltered, left=0, right=2, top=0, bottom=0) # add borders to archive mod 8 (vsBasicVSRPPFilter) - 712x480
- # adjusting color space from YUV420P8 to RGBH for vsBasicVSRPPFilter
- clipFiltered = core.resize.Bicubic(clip=clipFiltered, format=vs.RGBH, matrix_in_s="470bg", range_in_s="limited", range_s="full")
- # Quality enhancement using BasicVSR++
- from vsbasicvsrpp import basicvsrpp as BasicVSRPP
- clipFiltered = BasicVSRPP(clipFiltered, model=4)
- clipFiltered = core.std.Crop(clip=clipFiltered, left=0, right=2, top=0, bottom=0) # removing added borders from mod requirement (vsBasicVSRPPFilter) - 710x480
- # adjusting clipFiltered color before mask merge
- clipFiltered = core.resize.Bicubic(clip=clipFiltered, format=vs.RGBS)
- # adjusting clip color before mask merge
- clip = core.resize.Bicubic(clip=clip, format=vs.RGBS, matrix_in_s="470bg", range_in_s="limited", range_s="full")
- # adjusting mask before mask merge
- clipMask = core.resize.Bicubic(clip=clipMask, format=vs.GRAYS, range_in_s="limited")
- # Resolution: clip: 710x480 and clipFiltered: 710x480 and clipMask: 710x480
- # Merging: clip and clipFiltered based on clipMask
- clip = core.std.MaskedMerge(clip, clipFiltered, clipMask) # BloatedEdgeMask
- ## Finished applying 'BloatedEdgeMask' masked filtering for vsBasicVSRPPFilter
- # adjusting color space from RGBS to YUV444P16 for vsGLSLLumaSharpen
- clip = core.resize.Bicubic(clip=clip, format=vs.YUV444P16, matrix_s="470bg", range_in_s="full", range_s="limited", dither_type="error_diffusion") # additional resize to match target color sampling
- # Sharpening using GLSL LumaSharpen
- with open("F:/Hybrid/64bit/vsfilters/GLSL/parameterized/LumaSharpenHook.glsl") as glslf:
- glsl = glslf.read()
- glsl = glsl.replace('#define sharp_strength 0.30', '#define sharp_strength 1.5000')
- glsl = glsl.replace('#define sharp_clamp 0.035', '#define sharp_clamp 0.0350')
- glsl = glsl.replace('#define pattern 2', '#define pattern 1')
- glsl = glsl.replace('#define offset_bias 1.0', '#define offset_bias 1.0000')
- clip = core.placebo.Shader(clip, shader_s=glsl, width=clip.width, height=clip.height)
- # applying dehalo using YAHR
- clip = dehalo.YAHR(clip, depth=16)
- # Resizing using 10 - bicubic spline
- clip = core.fmtc.resample(clip, kernel="spline16", w=720, h=548, interlaced=False, interlacedd=False) # resolution 720x548 before YUV444P16 after YUV444P16
- # applying anti aliasing using santiag
- clip = antiAliasing.santiag(clip, nns=2, qual=2, pscrn=2, opencl=True)
- # adjusting output color from YUV444P16 to YUV420P10 for NVEncModel
- clip = core.resize.Bicubic(clip=clip, format=vs.YUV420P10, dither_type="error_diffusion")
- # set output frame rate to 23.976fps (progressive)
- clip = core.std.AssumeFPS(clip=clip, fpsnum=24000, fpsden=1001)
- # output
- clip.set_output()
- # script was created by Hybrid 2026.04.24.1
Advertisement
Add Comment
Please, Sign In to add comment