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Jan 19th, 2019
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  1. void add_attack(void* state, void* element, int index) {
  2. double* a = (double*)state;
  3. Fighter* f = (Fighter*) element;
  4. Wizard* w = (Wizard*) element;
  5. if(f->class->defense(f) == 0.8)
  6. {
  7. a += f->class->attack(f);
  8. }
  9. else
  10. {
  11. a += w->class->attack(w);
  12. }
  13. }
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