Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- This is Gruftikus' Multi Purpose GUI. Hello!
- Working directory: C:\Spiele\Modding\0_Programme\MPGUI
- Configuration loaded from working directory
- 1 [Info] LogFile: Start logging to C:\Spiele\Modding\0_Programme\MPGUI\mpgui.log on Sun Oct 19 14:40:29 2014
- 2 [Info] Game Oblivion added
- 3 [Info] GameMode: game set to Oblivion (-n=2)
- 4 [Echo] Autoload batch file loaded
- 5 [Info] This is MPGUI version 1.22
- 6 [Info] Open 'C:\Spiele\Steam\SteamApps\common\Oblivion\Data\Ini\tes4ll\tes4ll_all.mpb'
- 7 [Info] Create tab for 'LOD Meshes'
- 8 [Info] Create tab for 'Normal Maps'
- 9 [Info] Create tab for 'Color Maps'
- 10 [Info] Create tab for 'Start Process'
- 11 [Echo] Tes4ll batch file for Tamriel loaded
- 12 [Command] SetOption -noskipinfo
- 13 [Info] Plugins.txt path is: 'C:\Spiele\Modding\0_Programme\Mod_Organizer_Oblivion\profiles\Default\plugins.txt'
- 14 [Info] Reading esp/esm files from 'C:\Spiele\Steam\SteamApps\common\Oblivion\data'
- 15 [Info] Found 85 worldspaces
- 18 [Info] Executing: 'tes4ll.exe -f "tes4ll_gui_intro,makemeshes,tes4ll_text1,nicer_mountains,wallremover,usedatafiles,usepanorama,flag_res,mid_res,tes4ll_text3,tes4llnm_gui_intro,tes4llnm_text3,flagnm_resnormal,1024,tes4llnm_text3a,flagnm_zboost,z2,z_val=2,tes4qlod_gui_intro,tes4qlod_into,tes4qlod_into2,tes4qlod_resolution,qlod1,tes4qlod_into3,option_blending,final_gui_intro,tes4ll_text2,min_height_intro,minheight=-2048,tes4ll_text4,flagnm_compression,c_s3tc,exec_tes4ll,_worldspace=Tamriel,_worldspaceid=60,_worldspaceidhex=0000003C" -w Tamriel -l "Oblivion.esm,Unofficial Oblivion Patch.esp,UOPS Additional Changes.esp,Oblivion Citadel Door Fix.esp,UOP Vampire Aging & Face Fix.esp,DLCShiveringIsles.esp,Unofficial Shivering Isles Patch.esp,USIPS Additional Changes.esp,DLCBattlehornCastle.esp,DLCBattlehornCastle - Unofficial Patch.esp,DLCThievesDen.esp,DLCThievesDen - Unofficial Patch.esp,DLCThievesDen - Unofficial Patch - SSSB.esp,DLCMehrunesRazor.esp,DLCMehrunesRazor - Unofficial Patch.esp,DLCVileLair.esp,DLCVileLair - Unofficial Patch.esp,DLCHorseArmor.esp,DLCHorseArmor - Unofficial Patch.esp,DLCOrrery.esp,DLCOrrery - Unofficial Patch.esp,DLCSpellTomes.esp,DLCSpellTomes - Unofficial Patch.esp,DLCFrostcrag.esp,DLCFrostcrag - Unofficial Patch.esp,Knights.esp,Knights - Unofficial Patch.esp,Underworld Armor.esp,RAEVWD New Sheoth.esp,Oblivion_Character_Overhaul.esp,RAEVWD Cities.esp,RAEVWD Imperial City.esp" '
- Background error reader started
- Background reader started
- Landscape LOD generator
- Written by gruftikus@texnexus
- V4.10, 29.12.2012
- ***********************
- 1 [Info] Flag: tes4ll_gui_intro
- 2 [Info] Flag: makemeshes
- 3 [Info] Flag: tes4ll_text1
- 4 [Info] Flag: nicer_mountains
- 5 [Info] Flag: wallremover
- 6 [Info] Flag: usedatafiles
- 7 [Info] Flag: usepanorama
- 8 [Info] Flag: flag_res
- 9 [Info] Flag: mid_res
- 10 [Info] Flag: tes4ll_text3
- 11 [Info] Flag: tes4llnm_gui_intro
- 12 [Info] Flag: tes4llnm_text3
- 13 [Info] Flag: flagnm_resnormal
- 14 [Info] Flag: 1024
- 15 [Info] Flag: tes4llnm_text3a
- 16 [Info] Flag: flagnm_zboost
- 17 [Info] Flag: z2
- 18 [Info] Flag: z_val=2
- 19 [Info] Flag: tes4qlod_gui_intro
- 20 [Info] Flag: tes4qlod_into
- 21 [Info] Flag: tes4qlod_into2
- 22 [Info] Flag: tes4qlod_resolution
- 23 [Info] Flag: qlod1
- 24 [Info] Flag: tes4qlod_into3
- 25 [Info] Flag: option_blending
- 26 [Info] Flag: final_gui_intro
- 27 [Info] Flag: tes4ll_text2
- 28 [Info] Flag: min_height_intro
- 29 [Info] Flag: minheight=-2048
- 30 [Info] Flag: tes4ll_text4
- 31 [Info] Flag: flagnm_compression
- 32 [Info] Flag: c_s3tc
- 33 [Info] Flag: exec_tes4ll
- 34 [Info] Flag: _worldspace=Tamriel
- 35 [Info] Flag: _worldspaceid=60
- 36 [Info] Flag: _worldspaceidhex=0000003C
- 37 [Info] Worldspace: Tamriel
- 38 [Info] Mod list: Oblivion.esm,Unofficial Oblivion Patch.esp,UOPS Additional Changes.esp,Oblivion Citadel Door Fix.esp,UOP Vampire Aging & Face Fix.esp,DLCShiveringIsles.esp,Unofficial Shivering Isles Patch.esp,USIPS Additional Changes.esp,DLCBattlehornCastle.esp,DLCBattlehornCastle - Unofficial Patch.esp,DLCThievesDen.esp,DLCThievesDen - Unofficial Patch.esp,DLCThievesDen - Unofficial Patch - SSSB.esp,DLCMehrunesRazor.esp,DLCMehrunesRazor - Unofficial Patch.esp,DLCVileLair.esp,DLCVileLair - Unofficial Patch.esp,DLCHorseArmor.esp,DLCHorseArmor - Unofficial Patch.esp,DLCOrrery.esp,DLCOrrery - Unofficial Patch.esp,DLCSpellTomes.esp,DLCSpellTomes - Unofficial Patch.esp,DLCFrostcrag.esp,DLCFrostcrag - Unofficial Patch.esp,Knights.esp,Knights - Unofficial Patch.esp,Underworld Armor.esp,RAEVWD New Sheoth.esp,Oblivion_Character_Overhaul.esp,RAEVWD Cities.esp,RAEVWD Imperial City.esp
- 39 [Info] Game path is: C:\Spiele\Steam\steamapps\common\Oblivion\
- 40 [Info] ****** Go into batch mode ******
- 41 [Info] Flag testmode not set, skipped [SetPath -value="C:\Spiele\Steam\steamapps\common\Oblivion\\Data"]
- 42 [Info] Flag use16bit not set, skipped [SetOption -use16bit]
- 43 [Info] SetOption -worldspaceid=60
- 44 [Info] Flag c_nconvert not set, skipped [SetOption -ddstool="nconvert.exe -out dds"]
- 45 [Info] Flag c_dxt1 not set, skipped [SetOption -ddstool="nvdxt -dxt1c -file"]
- 46 [Info] Flag c_8888 not set, skipped [SetOption -ddstool="nvdxt -u8888 -file"]
- 47 [Info] Flag c_none not set, skipped [SetOption -ddstool=""]
- 48 [Info] SetOption -minheight=-2048
- 49 [Info] SetOption -minheight=-2048
- 50 [Info] Flag: Oblivion.esm
- 51 [Info] Flag: Unofficial_Oblivion_Patch.esp
- 52 [Info] Flag: UOPS_Additional_Changes.esp
- 53 [Info] Flag: Oblivion_Citadel_Door_Fix.esp
- 54 [Info] Flag: UOP_Vampire_Aging_&_Face_Fix.esp
- 55 [Info] Flag: DLCShiveringIsles.esp
- 56 [Info] Flag: Unofficial_Shivering_Isles_Patch.esp
- 57 [Info] Flag: USIPS_Additional_Changes.esp
- 58 [Info] Flag: DLCBattlehornCastle.esp
- 59 [Info] Flag: DLCBattlehornCastle_-_Unofficial_Patch.esp
- 60 [Info] Flag: DLCThievesDen.esp
- 61 [Info] Flag: DLCThievesDen_-_Unofficial_Patch.esp
- 62 [Info] Flag: DLCThievesDen_-_Unofficial_Patch_-_SSSB.esp
- 63 [Info] Flag: DLCMehrunesRazor.esp
- 64 [Info] Flag: DLCMehrunesRazor_-_Unofficial_Patch.esp
- 65 [Info] Flag: DLCVileLair.esp
- 66 [Info] Flag: DLCVileLair_-_Unofficial_Patch.esp
- 67 [Info] Flag: DLCHorseArmor.esp
- 68 [Info] Flag: DLCHorseArmor_-_Unofficial_Patch.esp
- 69 [Info] Flag: DLCOrrery.esp
- 70 [Info] Flag: DLCOrrery_-_Unofficial_Patch.esp
- 71 [Info] Flag: DLCSpellTomes.esp
- 72 [Info] Flag: DLCSpellTomes_-_Unofficial_Patch.esp
- 73 [Info] Flag: DLCFrostcrag.esp
- 74 [Info] Flag: DLCFrostcrag_-_Unofficial_Patch.esp
- 75 [Info] Flag: Knights.esp
- 76 [Info] Flag: Knights_-_Unofficial_Patch.esp
- 77 [Info] Flag: Underworld_Armor.esp
- 78 [Info] Flag: RAEVWD_New_Sheoth.esp
- 79 [Info] Flag: Oblivion_Character_Overhaul.esp
- 80 [Info] Flag: RAEVWD_Cities.esp
- 81 [Info] Flag: RAEVWD_Imperial_City.esp
- 82 [Info] Flag overwritelods not set, skipped [SetOption -installdirectory="C:\Spiele\Steam\steamapps\common\Oblivion\\Data\Textures\landscapelod\generated"]
- 83 [Info] Flag option_map not set, skipped [SetFlag -name=tes4qlod_flag_f -value="-f"]
- 84 [Info] Flag qlod2 not set, skipped [SetFlag -name=tes4qlod_flag_q -value="-q 2"]
- 85 [Info] Flag qlod4 not set, skipped [SetFlag -name=tes4qlod_flag_q -value="-q 4"]
- 86 [Info] Flag c_none not set, skipped [SetFlag -name=tes4qlod_flag_B -value="-B"]
- 87 [Info] Flag tes4qlod not set, skipped [@option_silent CallTes4qlod -options="-q 1 -a -D " -silent]
- 88 [Info] Flag tes4qlod not set, skipped [@!option_silent CallTes4qlod -options="-q 1 -a -D "]
- 89 [Info] Flag makemeshes set, skipped [@!makenormalmaps @!writeout Exit]
- 90 [Command] GenerateHeightmap: generate heightmap from esp/esm list
- 91 [Info] Call build-in TES4qLOD with the following command: 'tes4qlod.exe -x "Tamriel" "Oblivion.esm,Unofficial Oblivion Patch.esp,UOPS Additional Changes.esp,Oblivion Citadel Door Fix.esp,UOP Vampire Aging & Face Fix.esp,DLCShiveringIsles.esp,Unofficial Shivering Isles Patch.esp,USIPS Additional Changes.esp,DLCBattlehornCastle.esp,DLCBattlehornCastle - Unofficial Patch.esp,DLCThievesDen.esp,DLCThievesDen - Unofficial Patch.esp,DLCThievesDen - Unofficial Patch - SSSB.esp,DLCMehrunesRazor.esp,DLCMehrunesRazor - Unofficial Patch.esp,DLCVileLair.esp,DLCVileLair - Unofficial Patch.esp,DLCHorseArmor.esp,DLCHorseArmor - Unofficial Patch.esp,DLCOrrery.esp,DLCOrrery - Unofficial Patch.esp,DLCSpellTomes.esp,DLCSpellTomes - Unofficial Patch.esp,DLCFrostcrag.esp,DLCFrostcrag - Unofficial Patch.esp,Knights.esp,Knights - Unofficial Patch.esp,Underworld Armor.esp,RAEVWD New Sheoth.esp,Oblivion_Character_Overhaul.esp,RAEVWD Cities.esp,RAEVWD Imperial City.esp" '
- ################################################################################
- TES4QLOD: A Quick Texture and/or VWD Generator
- for Oblivion/Fallout/Skyrim Landscape LODs
- Version: 4.10
- Date: 11 Nov. 2012
- ################################################################################
- esp-list decoded, I will run over 32 files
- Going to assume Oblivion LOD type. Please override with "-G GameType" if this is wrong
- 92 [Info] x corner: -64
- 93 [Info] y corner: -69
- 94 [Info] The map covers 25 quads
- 95 [Info] I have generated the heightmap and call build-in TES4qLOD again for filling the heights
- ################################################################################
- TES4QLOD: A Quick Texture and/or VWD Generator
- for Oblivion/Fallout/Skyrim Landscape LODs
- Version: 4.10
- Date: 11 Nov. 2012
- ################################################################################
- esp-list decoded, I will run over 32 files
- Going to assume Oblivion LOD type. Please override with "-G GameType" if this is wrong
- 96 [Info] Lowest point: -8192, highest point: 52648
- 97 [Info] Flag 2048 not set, skipped [GenerateHeightmap -n=2]
- 98 [Info] Flag makenormalmaps not set, skipped [@lodshadows SetOption -lodshadows -zboost=4.0]
- 99 [Info] Flag makenormalmaps not set, skipped [@!lodshadows SetOption -zboost=2]
- 100 [Info] Flag makenormalmaps not set, skipped [@512 SetOption -bmpscaling=0.5]
- 101 [Info] Flag makenormalmaps not set, skipped [@overwritelods SetOption -installdirectory="C:\Spiele\Steam\steamapps\common\Oblivion\\Data\Textures\landscapelod\generated"]
- 102 [Info] Flag makenormalmaps not set, skipped [WriteAllQuads -writenormalmap]
- 103 [Info] Flag 2048 not set, skipped [GenerateHeightmap -n=1 -quick]
- 104 [Info] Flag writeout not set, skipped [SetOption -installdirectory="C:\Spiele\Steam\steamapps\common\Oblivion\\Data"]
- 105 [Info] Flag writeout not set, skipped [WriteAll -writeheightmap]
- 106 [Info] Flag makemeshes set, skipped [Exit]
- 107 [Info] Flag overwritelods not set, skipped [SetOption -installdirectory="C:\Spiele\Steam\steamapps\common\Oblivion\\Data\Meshes\Landscape\LOD"]
- 108 [Info] Flag ultimate not set, skipped [SetOption -useshapes]
- 109 [Info] Flag useshapes not set, skipped [SetOption -useshapes]
- 110 [Command] ReadDataFile: ini\tes4ll\RumareCoastLine.dat
- 111 [Info] ReadDataFile: 33 vertex points added from data file ini\tes4ll\RumareCoastLine.dat
- 112 [Command] ReadDataFile: ini\tes4ll\WeyeNorth_FortEmpire.dat
- 113 [Info] ReadDataFile: 38 vertex points added from data file ini\tes4ll\WeyeNorth_FortEmpire.dat
- 114 [Command] ReadDataFile: ini\tes4ll\WeyeWaynet.dat
- 115 [Info] ReadDataFile: 26 vertex points added from data file ini\tes4ll\WeyeWaynet.dat
- 116 [Command] ReadDataFile: ini\tes4ll\Weye_FortAsh.dat
- 117 [Info] ReadDataFile: 35 vertex points added from data file ini\tes4ll\Weye_FortAsh.dat
- 118 [Command] ReadDataFile: ini\tes4ll\FortEmpire_Aleswell.dat
- 119 [Info] ReadDataFile: 62 vertex points added from data file ini\tes4ll\FortEmpire_Aleswell.dat
- 120 [Command] ReadDataFile: ini\tes4ll\WayToCheydinhal.dat
- 121 [Info] ReadDataFile: 76 vertex points added from data file ini\tes4ll\WayToCheydinhal.dat
- 122 [Command] ReadDataFile: ini\tes4ll\FortUrasekToBridge.dat
- 123 [Info] ReadDataFile: 67 vertex points added from data file ini\tes4ll\FortUrasekToBridge.dat
- 124 [Command] ReadDataFile: ini\tes4ll\FortUrasekToAleswell.dat
- 125 [Info] ReadDataFile: 147 vertex points added from data file ini\tes4ll\FortUrasekToAleswell.dat
- 126 [Info] Flag xulRollingHills_EV.esp not set, skipped [@usedatafiles ReadDataFile -filename=ini\tes4ll\UL_RollingHills.dat]
- 127 [Command] SetGrid: -x=4096 -y=4096
- 128 [Info] Flag ultimate not set, skipped [SetOption -mindistance=100]
- 129 [Info] Flag ultimate not set, skipped [@!small_world BreakAtGrid -x=4096 -y=4096 -max=80 -zmin=-200]
- 130 [Info] Flag ultimate not set, skipped [@small_world BreakAtGrid -x=4096 -y=4096 -max=50 -zmin=0]
- 131 [Info] Flag high_res not set, skipped [SetOption -mindistance=128]
- 132 [Info] Flag high_res not set, skipped [@!small_world BreakAtGrid -x=4096 -y=4096 -max=150 -zmin=-200]
- 133 [Info] Flag high_res not set, skipped [@small_world BreakAtGrid -x=4096 -y=4096 -max=130 -zmin=0]
- 134 [Info] SetOption -mindistance=256
- 135 [Command] Panorama: -x=0 -y=0
- 136 [Info] 1254 panorama vertices set
- 137 [Command] Panorama: -x=38520 -y=46880
- 138 [Info] 1121 panorama vertices set
- 139 [Info] Flag ElsweyrAnequina.esp not set, skipped [@usepanorama Panorama -x=7410 -y=-157980]
- 140 [Info] SetOption -mindistance=128
- 141 [Command] ContourLine: -x=4096 -y=4096 -z=0 -offsetx=0 -offsety=0
- 142 [Command] ContourLine: 799 vertices set
- 143 [Command] ContourLine: -x=512 -y=512 -z=100 -offsetx=0 -offsety=0 -findmax
- 144 [Command] ContourLine: 11121 vertices set
- 145 [Command] ContourLine: -x=512 -y=512 -z=-100 -offsetx=256 -offsety=256 -findmin
- 146 [Command] ContourLine: 11505 vertices set
- 147 [Info] SetOption -mindistance=256
- 148 [Command] Filter: -n=4
- 149 [Info] Array '1st order derivative, x-direction' has 32 bit floats
- 150 [Info] Array '1st order derivative, y-direction' has 32 bit floats
- 151 [Info] Array '2nd order derivative, x-direction' has 32 bit floats
- 152 [Info] Array '2nd order derivative, y-direction' has 32 bit floats
- 153 [Command] Filter: done
- 154 [Info] Flag small_world not set, skipped [Filter -n=3]
- 155 [Algorithm] AlgFirstOrder: -add=0.200000 -multiply=0.000000
- 156 [Algorithm] AlgSecondOrder: -add=0.500000 -multiply=0.000000
- 157 [Info] Flag small_world not set, skipped [AlgSecondOrder -add=1]
- 158 [Algorithm] AlgPeakFinder: -add=0.000000 -multiply=1.000000 -lowest=4000 radius=4096 -scanradius=8192 -minval=0 -maxval=1
- 159 [Info] AlgPeakFinder identified 1007 peaks
- 160 [Info] Flag small_world not set, skipped [AlgPeakFinder -multiply=1 -radius=4096 -scanradius=4096 -lowest=1000 -maxval=1 -minval=0.2 -linear]
- 161 [Algorithm] AlgSecondOrder: -add=0.000000 -multiply=1.000000
- 162 [Algorithm] AlgLayer: -add=0.000000 -multiply=1.000000 -lowest=-999999 -highest=-300 -minval=1 -maxval=0
- 163 [Command] SetMaxVerticesPerQuad: -n=10000
- 164 [Info] Current quad: x=-2,y=-3
- 165 [Info] Vertices left to be placed: 9802
- 166 [Info] Partly filled quad: vertices reduced to: 1531
- 167 [Warning] This quad seems to be empty, skipped after 0 vertices
- 168 [Info] Current quad: x=-2,y=-2
- 169 [Info] Vertices left to be placed: 8911
- 170 [Warning] This quad seems to be empty, skipped after 0 vertices
- 171 [Info] Current quad: x=-2,y=-1
- 172 [Info] Vertices left to be placed: 6357
- 173 [Info] [1000]
- 174 [Info] [2000]
- 175 [Info] [3000]
- 176 [Info] [4000]
- 177 [Info] [5000]
- 178 [Info] [6000]
- 179 [Info] Current quad: x=-2,y=0
- 180 [Info] Vertices left to be placed: 6637
- 181 [Info] [1000]
- 182 [Info] [2000]
- 183 [Info] [3000]
- 184 [Info] [4000]
- 185 [Info] [5000]
- 186 [Info] [6000]
- 187 [Info] Current quad: x=-2,y=1
- 188 [Info] Vertices left to be placed: 9043
- 189 [Info] Partly filled quad: vertices reduced to: 7912
- 190 [Info] [1000]
- 191 [Info] [2000]
- 192 [Info] [3000]
- 193 [Info] [4000]
- 194 [Info] [5000]
- 195 [Info] [6000]
- 196 [Info] [7000]
- 197 [Info] Current quad: x=-1,y=-3
- 198 [Info] Vertices left to be placed: 9802
- 199 [Info] Partly filled quad: vertices reduced to: 1531
- 200 [Warning] This quad seems to be empty, skipped after 0 vertices
- 201 [Info] Current quad: x=-1,y=-2
- 202 [Info] Vertices left to be placed: 8911
- 203 [Warning] This quad seems to be empty, skipped after 0 vertices
- 204 [Info] Current quad: x=-1,y=-1
- 205 [Info] Vertices left to be placed: 7084
- 206 [Info] [1000]
- 207 [Info] [2000]
- 208 [Info] [3000]
- 209 [Info] [4000]
- 210 [Info] [5000]
- 211 [Info] [6000]
- 212 [Info] [7000]
- 213 [Info] Current quad: x=-1,y=0
- 214 [Info] Vertices left to be placed: 7966
- 215 [Info] [1000]
- 216 [Info] [2000]
- 217 [Info] [3000]
- 218 [Info] [4000]
- 219 [Info] [5000]
- 220 [Info] [6000]
- 221 [Info] [7000]
- 222 [Info] Current quad: x=-1,y=1
- 223 [Info] Vertices left to be placed: 8787
- 224 [Info] Partly filled quad: vertices reduced to: 7688
- 225 [Info] [1000]
- 226 [Info] [2000]
- 227 [Info] [3000]
- 228 [Info] [4000]
- 229 [Info] [5000]
- 230 [Info] [6000]
- 231 [Info] [7000]
- 232 [Info] Current quad: x=0,y=-3
- 233 [Info] Vertices left to be placed: 9802
- 234 [Info] Partly filled quad: vertices reduced to: 1531
- 235 [Warning] This quad seems to be empty, skipped after 0 vertices
- 236 [Info] Current quad: x=0,y=-2
- 237 [Info] Vertices left to be placed: 6486
- 238 [Info] [1000]
- 239 [Info] [2000]
- 240 [Info] [3000]
- 241 [Info] [4000]
- 242 [Info] [5000]
- 243 [Info] [6000]
- 244 [Info] Current quad: x=0,y=-1
- 245 [Info] Vertices left to be placed: 3692
- 246 [Info] [1000]
- 247 [Info] [2000]
- 248 [Info] [3000]
- 249 [Info] Current quad: x=0,y=0
- 250 [Info] Vertices left to be placed: 2621
- 251 [Info] [1000]
- 252 [Info] [2000]
- 253 [Info] Current quad: x=0,y=1
- 254 [Info] Vertices left to be placed: 8784
- 255 [Info] Partly filled quad: vertices reduced to: 7686
- 256 [Info] [1000]
- 257 [Info] [2000]
- 258 [Info] [3000]
- 259 [Info] [4000]
- 260 [Info] [5000]
- 261 [Info] [6000]
- 262 [Info] [7000]
- 263 [Info] Current quad: x=1,y=-3
- 264 [Info] Vertices left to be placed: 9802
- 265 [Info] Partly filled quad: vertices reduced to: 1531
- 266 [Warning] This quad seems to be empty, skipped after 0 vertices
- 267 [Info] Current quad: x=1,y=-2
- 268 [Info] Vertices left to be placed: 8085
- 269 [Info] [1000]
- 270 [Info] [2000]
- 271 [Info] [3000]
- 272 [Info] [4000]
- 273 [Info] [5000]
- 274 [Info] [6000]
- 275 [Info] [7000]
- 276 [Info] [8000]
- 277 [Info] Current quad: x=1,y=-1
- 278 [Info] Vertices left to be placed: 6317
- 279 [Info] [1000]
- 280 [Info] [2000]
- 281 [Info] [3000]
- 282 [Info] [4000]
- 283 [Info] [5000]
- 284 [Info] [6000]
- 285 [Info] Current quad: x=1,y=0
- 286 [Info] Vertices left to be placed: 8494
- 287 [Info] [1000]
- 288 [Info] [2000]
- 289 [Info] [3000]
- 290 [Info] [4000]
- 291 [Info] [5000]
- 292 [Info] [6000]
- 293 [Info] [7000]
- 294 [Info] [8000]
- 295 [Info] Current quad: x=1,y=1
- 296 [Info] Vertices left to be placed: 8923
- 297 [Info] Partly filled quad: vertices reduced to: 7807
- 298 [Info] [1000]
- 299 [Info] [2000]
- 300 [Info] [3000]
- 301 [Info] [4000]
- 302 [Info] [5000]
- 303 [Info] [6000]
- 304 [Info] [7000]
- 305 [Info] Current quad: x=2,y=-3
- 306 [Info] Vertices left to be placed: 9858
- 307 [Info] Partly filled quad: vertices reduced to: 288
- 308 [Info] Current quad: x=2,y=-2
- 309 [Info] Vertices left to be placed: 9543
- 310 [Info] Partly filled quad: vertices reduced to: 1789
- 311 [Info] [1000]
- 312 [Info] Current quad: x=2,y=-1
- 313 [Info] Vertices left to be placed: 9769
- 314 [Info] Partly filled quad: vertices reduced to: 1831
- 315 [Info] [1000]
- 316 [Info] Current quad: x=2,y=0
- 317 [Info] Vertices left to be placed: 9769
- 318 [Info] Partly filled quad: vertices reduced to: 1831
- 319 [Info] [1000]
- 320 [Info] Current quad: x=2,y=1
- 321 [Info] Vertices left to be placed: 9797
- 322 [Info] Partly filled quad: vertices reduced to: 1607
- 323 [Info] [1000]
- 324 [Info] Flag high_res not set, skipped [SetOption -mindistance=200]
- 325 [Info] Flag high_res not set, skipped [@!small_world SetMaxVerticesPerQuad -n=13000]
- 326 [Info] Flag high_res not set, skipped [@small_world SetMaxVerticesPerQuad -n=20000]
- 327 [Info] Flag ultimate not set, skipped [SetOption -mindistance=200]
- 328 [Info] Flag ultimate not set, skipped [@small_world SetOption -mindistance=128]
- 329 [Info] Flag ultimate not set, skipped [@!small_world SetMaxVerticesPerQuad -n=18000]
- 330 [Info] Flag ultimate not set, skipped [@small_world @_worldspace=DibellasWatch SetMaxVerticesPerQuad -n=30000]
- 331 [Info] Flag ultimate not set, skipped [@small_world @!_worldspace=DibellasWatch SetMaxVerticesPerQuad -n=25000]
- 332 [Command] MakeTriangulation: Start Delaunay triangulation
- 333 [Info] Number of vertices forwarded to Delaunay algorithm: 146009
- 334 [Info] Call Triangle algorithm
- 335 [Info] (written by by J. R. Shewchuk, see README)
- Constructing Delaunay triangulation by divide-and-conquer method.
- Adding Steiner points to enforce quality.
- Writing vertices.
- Writing triangles.
- Writing Voronoi vertices.
- Writing Voronoi edges.
- Statistics:
- Input vertices: 146009
- Mesh vertices: 146009
- Mesh triangles: 291490
- Mesh edges: 437498
- Mesh exterior boundary edges: 526
- 336 [Info] Number of triangles in entire worldspace: 291490
- 337 [Command] DivideGrid: -x=4096 -y=4096
- 338 [Command] DivideGrid: done
- 339 [Command] WriteAllQuads
- 340 [Info] Stripification started
- 341 [Info] Terminals processed: 297
- 342 [Info] Terminals processed: 36
- 343 [Info] Terminals processed: 15
- 344 [Info] Now stitch the strips
- 345 [Info] Strips: 5, trianglepoints: 369
- 346 [Info] The (shape-based) mesh 60.-64.-96.32.nif has 320 triangles and 198 vertices
- 347 [Info] Stripification started
- 348 [Info] Terminals processed: 1920
- 349 [Info] Terminals processed: 177
- 350 [Info] Terminals processed: 72
- 351 [Info] Now stitch the strips
- 352 [Info] Strips: 34, trianglepoints: 2633
- 353 [Info] The (shape-based) mesh 60.-64.-64.32.nif has 2048 triangles and 1089 vertices
- 354 [Info] Stripification started
- 355 [Info] Terminals processed: 27646
- 356 [Info] Terminals processed: 3162
- 357 [Info] Terminals processed: 966
- 358 [Info] Terminals processed: 916
- 359 [Info] Now stitch the strips
- 360 [Info] Strips: 456, trianglepoints: 42621
- 361 [Info] The (shape-based) mesh 60.-64.-32.32.nif has 29993 triangles and 15167 vertices
- 362 [Info] Stripification started
- 363 [Info] Terminals processed: 29259
- 364 [Info] Terminals processed: 3443
- 365 [Info] Terminals processed: 1060
- 366 [Info] Terminals processed: 979
- 367 [Info] Now stitch the strips
- 368 [Info] Strips: 488, trianglepoints: 45167
- 369 [Info] The (shape-based) mesh 60.-64.00.32.nif has 31760 triangles and 16101 vertices
- 370 [Info] Stripification started
- 371 [Info] Terminals processed: 27453
- 372 [Info] Terminals processed: 3203
- 373 [Info] Terminals processed: 1052
- 374 [Info] Terminals processed: 999
- 375 [Info] Now stitch the strips
- 376 [Info] Strips: 496, trianglepoints: 42635
- 377 [Info] The (shape-based) mesh 60.-64.32.32.nif has 29826 triangles and 15065 vertices
- 378 [Info] Stripification started
- 379 [Info] Terminals processed: 294
- 380 [Info] Terminals processed: 37
- 381 [Info] Now stitch the strips
- 382 [Info] Strips: 6, trianglepoints: 378
- 383 [Info] The (shape-based) mesh 60.-32.-96.32.nif has 320 triangles and 198 vertices
- 384 [Info] Stripification started
- 385 [Info] Terminals processed: 1908
- 386 [Info] Terminals processed: 184
- 387 [Info] Terminals processed: 66
- 388 [Info] Now stitch the strips
- 389 [Info] Strips: 31, trianglepoints: 2633
- 390 [Info] The (shape-based) mesh 60.-32.-64.32.nif has 2048 triangles and 1089 vertices
- 391 [Info] Stripification started
- 392 [Info] Terminals processed: 30021
- 393 [Info] Terminals processed: 3503
- 394 [Info] Terminals processed: 1105
- 395 [Info] Terminals processed: 1056
- 396 [Info] Now stitch the strips
- 397 [Info] Strips: 526, trianglepoints: 46439
- 398 [Info] The (shape-based) mesh 60.-32.-32.32.nif has 32584 triangles and 16494 vertices
- 399 [Warning] Triangle with two equal points (maybe a very small one) -> removed
- 400 [Info] Stripification started
- 401 [Info] Terminals processed: 30923
- 402 [Info] Terminals processed: 3706
- 403 [Info] Terminals processed: 1175
- 404 [Info] Terminals processed: 1107
- 405 [Info] Now stitch the strips
- 406 [Info] Strips: 553, trianglepoints: 48127
- 407 [Info] The (shape-based) mesh 60.-32.00.32.nif has 33606 triangles and 17092 vertices
- 408 [Info] Stripification started
- 409 [Info] Terminals processed: 27666
- 410 [Info] Terminals processed: 3219
- 411 [Info] Terminals processed: 1072
- 412 [Info] Terminals processed: 1016
- 413 [Info] Terminals processed: 1013
- 414 [Info] Now stitch the strips
- 415 [Info] Strips: 505, trianglepoints: 43033
- 416 [Info] The (shape-based) mesh 60.-32.32.32.nif has 30020 triangles and 15237 vertices
- 417 [Info] Stripification started
- 418 [Info] Terminals processed: 296
- 419 [Info] Terminals processed: 51
- 420 [Info] Terminals processed: 19
- 421 [Info] Now stitch the strips
- 422 [Info] Strips: 9, trianglepoints: 404
- 423 [Info] The (shape-based) mesh 60.00.-96.32.nif has 320 triangles and 198 vertices
- 424 [Info] Stripification started
- 425 [Info] Terminals processed: 27102
- 426 [Info] Terminals processed: 3153
- 427 [Info] Terminals processed: 981
- 428 [Info] Terminals processed: 928
- 429 [Info] Now stitch the strips
- 430 [Info] Strips: 463, trianglepoints: 41785
- 431 [Info] The (shape-based) mesh 60.00.-64.32.nif has 29434 triangles and 14884 vertices
- 432 [Info] Stripification started
- 433 [Info] Terminals processed: 27745
- 434 [Info] Terminals processed: 3222
- 435 [Info] Terminals processed: 1105
- 436 [Info] Terminals processed: 1054
- 437 [Info] Now stitch the strips
- 438 [Info] Strips: 526, trianglepoints: 43032
- 439 [Info] The (shape-based) mesh 60.00.-32.32.nif has 30071 triangles and 15298 vertices
- 440 [Info] Stripification started
- 441 [Info] Terminals processed: 27489
- 442 [Info] Terminals processed: 3230
- 443 [Info] Terminals processed: 1065
- 444 [Info] Terminals processed: 1021
- 445 [Info] Now stitch the strips
- 446 [Info] Strips: 509, trianglepoints: 42701
- 447 [Info] The (shape-based) mesh 60.00.00.32.nif has 29854 triangles and 15176 vertices
- 448 [Info] Stripification started
- 449 [Info] Terminals processed: 27715
- 450 [Info] Terminals processed: 3344
- 451 [Info] Terminals processed: 1082
- 452 [Info] Terminals processed: 1022
- 453 [Info] Now stitch the strips
- 454 [Info] Strips: 508, trianglepoints: 42995
- 455 [Info] The (shape-based) mesh 60.00.32.32.nif has 30136 triangles and 15271 vertices
- 456 [Info] Stripification started
- 457 [Info] Terminals processed: 300
- 458 [Info] Terminals processed: 39
- 459 [Info] Now stitch the strips
- 460 [Info] Strips: 8, trianglepoints: 398
- 461 [Info] The (shape-based) mesh 60.32.-96.32.nif has 320 triangles and 198 vertices
- 462 [Info] Stripification started
- 463 [Info] Terminals processed: 28603
- 464 [Info] Terminals processed: 3309
- 465 [Info] Terminals processed: 1067
- 466 [Info] Terminals processed: 1009
- 467 [Info] Now stitch the strips
- 468 [Info] Strips: 503, trianglepoints: 44134
- 469 [Info] The (shape-based) mesh 60.32.-64.32.nif has 31034 triangles and 15710 vertices
- 470 [Info] Stripification started
- 471 [Info] Terminals processed: 29836
- 472 [Info] Terminals processed: 3518
- 473 [Info] Terminals processed: 1147
- 474 [Info] Terminals processed: 1068
- 475 [Info] Now stitch the strips
- 476 [Info] Strips: 531, trianglepoints: 46303
- 477 [Info] The (shape-based) mesh 60.32.-32.32.nif has 32401 triangles and 16456 vertices
- 478 [Info] Stripification started
- 479 [Info] Terminals processed: 31520
- 480 [Info] Terminals processed: 3713
- 481 [Info] Terminals processed: 1173
- 482 [Info] Now stitch the strips
- 483 [Info] Strips: 545, trianglepoints: 48793
- 484 [Info] The (shape-based) mesh 60.32.00.32.nif has 34230 triangles and 17378 vertices
- 485 [Info] Stripification started
- 486 [Info] Terminals processed: 27580
- 487 [Info] Terminals processed: 3309
- 488 [Info] Terminals processed: 1048
- 489 [Info] Terminals processed: 978
- 490 [Info] Now stitch the strips
- 491 [Info] Strips: 488, trianglepoints: 42817
- 492 [Info] The (shape-based) mesh 60.32.32.32.nif has 29970 triangles and 15208 vertices
- 493 [Info] Stripification started
- 494 [Info] Terminals processed: 989
- 495 [Info] Terminals processed: 114
- 496 [Info] Terminals processed: 39
- 497 [Info] Now stitch the strips
- 498 [Info] Strips: 19, trianglepoints: 1522
- 499 [Info] The (shape-based) mesh 60.64.-96.32.nif has 1077 triangles and 561 vertices
- 500 [Info] Stripification started
- 501 [Info] Terminals processed: 6516
- 502 [Info] Terminals processed: 766
- 503 [Info] Terminals processed: 247
- 504 [Info] Terminals processed: 234
- 505 [Info] Now stitch the strips
- 506 [Info] Strips: 115, trianglepoints: 10077
- 507 [Info] The (shape-based) mesh 60.64.-64.32.nif has 7077 triangles and 3644 vertices
- 508 [Info] Stripification started
- 509 [Info] Terminals processed: 6179
- 510 [Info] Terminals processed: 757
- 511 [Info] Terminals processed: 256
- 512 [Info] Now stitch the strips
- 513 [Info] Strips: 119, trianglepoints: 9609
- 514 [Info] The (shape-based) mesh 60.64.-32.32.nif has 6712 triangles and 3464 vertices
- 515 [Info] Stripification started
- 516 [Info] Terminals processed: 6221
- 517 [Info] Terminals processed: 737
- 518 [Info] Terminals processed: 239
- 519 [Info] Now stitch the strips
- 520 [Info] Strips: 114, trianglepoints: 9667
- 521 [Info] The (shape-based) mesh 60.64.00.32.nif has 6759 triangles and 3491 vertices
- 522 [Info] Stripification started
- 523 [Info] Terminals processed: 5409
- 524 [Info] Terminals processed: 669
- 525 [Info] Terminals processed: 234
- 526 [Info] Now stitch the strips
- 527 [Info] Strips: 112, trianglepoints: 8448
- 528 [Info] The (shape-based) mesh 60.64.32.32.nif has 5872 triangles and 3042 vertices
- ****** Batch loop done ******
- User time per command (sorted):
- WriteAllQuads: 125.269 s
- Filter: 6.16204 s
- SetMaxVerticesPerQuad: 4.91403 s
- GenerateHeightmap: 4.80483 s
- DivideGrid: 3.60362 s
- ContourLine: 2.04361 s
- AlgPeakFinder: 0.343202 s
- SetGrid: 0.312002 s
- Panorama: 0.234002 s
- MakeTriangulation: 0.124801 s
- Background error reader finished
- Background reader finished
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement