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kleinkiko

Kleine FBI Base in LS

Aug 4th, 2013
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  1. //Kleine FBI Base by kleinkiko
  2.  
  3. //CreateObjects:
  4.  
  5. CreateObject(6966,1259.7998047,-1685.7998047,12.5000000,0.0000000,0.0000000,179.9945068); //object(vegasnbank1) (1)
  6. CreateObject(8419,1262.3000500,-1653.1999500,0.8000000,0.0000000,0.0000000,0.0000000); //object(vgsbldng01_lvs) (1)
  7. CreateObject(8419,1262.3000488,-1655.6999512,0.8000000,0.0000000,0.0000000,0.0000000); //object(vgsbldng01_lvs) (2)
  8. CreateObject(8419,1218.6992188,-1676.2998047,0.8000000,0.0000000,0.0000000,90.0000000); //object(vgsbldng01_lvs) (3)
  9. CreateObject(8419,1196.6992188,-1625.7998047,0.8000000,0.0000000,0.0000000,90.0000000); //object(vgsbldng01_lvs) (4)
  10. CreateObject(19449,1236.3000488,-1649.8000488,14.3000002,0.0000000,0.0000000,90.0000000); //object(cs_detrok11) (1)
  11. CreateObject(19449,1226.6999512,-1649.8000488,14.3000002,0.0000000,0.0000000,90.0000000); //object(cs_detrok11) (2)
  12. CreateObject(19449,1225.3000488,-1649.8000488,14.3000002,0.0000000,0.0000000,90.0000000); //object(cs_detrok11) (3)
  13. CreateObject(19449,1206.0000000,-1649.9000244,14.3000002,0.0000000,0.0000000,90.0000000); //object(cs_detrok11) (4)
  14. CreateObject(19449,1236.3000488,-1649.8000488,16.1000004,0.0000000,0.0000000,90.0000000); //object(cs_detrok11) (5)
  15. CreateObject(19449,1226.6999512,-1649.8000488,16.1000004,0.0000000,0.0000000,90.0000000); //object(cs_detrok11) (6)
  16. CreateObject(19449,1225.3000488,-1649.8000488,16.1000004,0.0000000,0.0000000,90.0000000); //object(cs_detrok11) (7)
  17. CreateObject(19449,1206.0000000,-1649.9000244,15.8999996,0.0000000,0.0000000,90.0000000); //object(cs_detrok11) (8)
  18. CreateObject(19357,1273.4000244,-1645.4000244,12.0000000,0.0000000,0.0000000,0.0000000); //object(road_sfw11) (2)
  19. CreateObject(19357,1273.4000244,-1648.5000000,12.0000000,0.0000000,0.0000000,0.0000000); //object(road_sfw11) (3)
  20. CreateObject(970,1200.8000488,-1699.1999512,13.1000004,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (1)
  21. CreateObject(970,1200.8000488,-1694.5000000,13.1000004,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (2)
  22. CreateObject(970,1200.8000488,-1689.1999512,13.1000004,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (3)
  23. CreateObject(970,1200.8000488,-1684.6999512,13.1000004,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (4)
  24. CreateObject(970,1200.8000488,-1679.4000244,13.1000004,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (5)
  25. CreateObject(970,1200.8000488,-1673.5000000,13.1000004,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (9)
  26. CreateObject(970,1200.8000488,-1668.3000488,13.1000004,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (10)
  27. CreateObject(970,1200.8000488,-1663.6999512,13.1000004,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (11)
  28. CreateObject(970,1200.8000488,-1658.5000000,13.1000004,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (12)
  29. CreateObject(970,1200.8000488,-1652.8000488,13.1000004,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (13)
  30. CreateObject(19126,1200.8000488,-1655.6999512,13.0000000,0.0000000,0.0000000,0.0000000); //object(cuntetownrd4) (1)
  31. CreateObject(19126,1200.8000488,-1666.0000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(cuntetownrd4) (2)
  32. CreateObject(19126,1200.8000488,-1676.5000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(cuntetownrd4) (3)
  33. CreateObject(19126,1200.9000244,-1686.9000244,13.0000000,0.0000000,0.0000000,0.0000000); //object(cuntetownrd4) (4)
  34. CreateObject(19126,1200.9000244,-1696.9000244,13.0000000,0.0000000,0.0000000,0.0000000); //object(cuntetownrd4) (5)
  35. CreateObject(19124,1201.9000244,-1702.3000488,13.1000004,0.0000000,0.0000000,0.0000000); //object(cuntetownrd2) (1)
  36. CreateObject(19124,1210.5999756,-1702.3000488,13.1000004,0.0000000,0.0000000,0.0000000); //object(cuntetownrd2) (2)
  37. CreateObject(19425,1203.6999512,-1702.3000488,12.5000000,0.0000000,0.0000000,0.0000000); //object(shop_shelf08) (1)
  38. CreateObject(19425,1206.8000488,-1702.3000488,12.5000000,0.0000000,0.0000000,0.0000000); //object(shop_shelf08) (2)
  39. CreateObject(19425,1208.9000244,-1702.3000488,12.5000000,0.0000000,0.0000000,0.0000000); //object(shop_shelf08) (3)
  40. CreateObject(19449,1220.6999512,-1686.9000244,14.3000002,0.0000000,0.0000000,0.0000000); //object(cs_detrok11) (9)
  41. CreateObject(19449,1220.6999512,-1685.5999756,14.3000002,0.0000000,0.0000000,0.0000000); //object(cs_detrok11) (11)
  42. CreateObject(19449,1220.6999512,-1685.5999756,16.1000004,0.0000000,0.0000000,0.0000000); //object(cs_detrok11) (12)
  43. CreateObject(19449,1220.6999512,-1686.5999756,16.1000004,0.0000000,0.0000000,0.0000000); //object(cs_detrok11) (13)
  44. CreateObject(1214,1220.6999512,-1692.5999756,12.5000000,0.0000000,0.0000000,0.0000000); //object(bollard) (1)
  45. CreateObject(1214,1220.6999512,-1693.6999512,12.5000000,0.0000000,0.0000000,0.0000000); //object(bollard) (2)
  46. CreateObject(1214,1220.6999512,-1694.7999268,12.5000000,0.0000000,0.0000000,0.0000000); //object(bollard) (9)
  47. CreateObject(1214,1220.6999512,-1695.8999023,12.5000000,0.0000000,0.0000000,0.0000000); //object(bollard) (10)
  48. CreateObject(1214,1220.6999512,-1698.0998535,12.5000000,0.0000000,0.0000000,0.0000000); //object(bollard) (12)
  49. CreateObject(1214,1220.6999512,-1699.1998291,12.5000000,0.0000000,0.0000000,0.0000000); //object(bollard) (13)
  50. CreateObject(1214,1220.6999512,-1700.2998047,12.5000000,0.0000000,0.0000000,0.0000000); //object(bollard) (14)
  51. CreateObject(1214,1220.6999512,-1701.1999512,12.5000000,0.0000000,0.0000000,0.0000000); //object(bollard) (15)
  52. CreateObject(8674,1270.0000000,-1644.5000000,14.0000000,0.0000000,0.0000000,270.0000000); //object(csrsfence02_lvs) (1)
  53. CreateObject(8674,1270.0000000,-1634.1999512,14.0000000,0.0000000,0.0000000,270.0000000); //object(csrsfence02_lvs) (2)
  54. CreateObject(966,1270.0000000,-1622.0000000,12.5000000,0.0000000,0.0000000,90.0000000); //object(bar_gatebar01) (1)
  55. CreateObject(968,1270.0000000,-1621.9000244,13.3000002,0.0000000,270.0000000,90.0000000); //object(barrierturn) (1)
  56. CreateObject(3881,1267.0999756,-1619.5000000,14.3999996,0.0000000,0.0000000,90.0000000); //object(airsecbooth_sfse) (1)
  57. CreateObject(966,1270.0000000,-1616.5000000,12.5000000,0.0000000,0.0000000,270.0000000); //object(bar_gatebar01) (2)
  58. CreateObject(968,1270.0000000,-1616.5999756,13.3000002,0.0000000,270.0000000,270.0000000); //object(barrierturn) (2)
  59. CreateObject(1237,1270.0000000,-1608.4000244,12.5000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (1)
  60. CreateObject(8843,1278.5999756,-1613.0999756,12.6000004,0.0000000,0.0000000,90.0000000); //object(arrows01_lvs) (1)
  61. CreateObject(8843,1278.5999756,-1625.6999512,12.6000004,0.0000000,0.0000000,270.0000000); //object(arrows01_lvs) (2)
  62. CreateObject(8947,1212.9000244,-1617.4000244,15.6000004,0.0000000,0.0000000,90.0000000); //object(vgelkup) (1)
  63. CreateObject(11391,1219.6999512,-1623.4000244,13.8000002,0.0000000,0.0000000,90.0000000); //object(hubprops6_sfse) (1)
  64. CreateObject(1686,1221.5999756,-1612.5999756,12.5000000,0.0000000,0.0000000,90.0000000); //object(petrolpumpnew) (1)
  65. CreateObject(19124,1225.4000244,-1621.3000488,13.1000004,0.0000000,0.0000000,0.0000000); //object(cuntetownrd2) (3)
  66. CreateObject(19124,1225.3000488,-1613.5999756,13.1000004,0.0000000,0.0000000,0.0000000); //object(cuntetownrd2) (4)
  67. CreateObject(19122,1270.5000000,-1616.9000244,13.1000004,0.0000000,0.0000000,0.0000000); //object(cunte_roads75) (1)
  68. CreateObject(19122,1270.5000000,-1621.5999756,13.1000004,0.0000000,0.0000000,0.0000000); //object(cunte_roads75) (2)
  69. CreateObject(3934,1248.5000000,-1682.3000488,72.6999969,0.0000000,0.0000000,0.0000000); //object(helipad01) (1)
  70. CreateObject(1694,1205.1999512,-1659.0999756,31.8999996,0.0000000,0.0000000,0.0000000); //object(roofstuff13) (1)
  71. CreateObject(1211,1287.6999512,-1702.4000244,13.1999998,0.0000000,0.0000000,0.0000000); //object(fire_hydrant) (1)
  72. CreateObject(1216,1262.5000000,-1702.5000000,13.1999998,0.0000000,0.0000000,0.0000000); //object(phonebooth1) (1)
  73. CreateObject(1216,1261.6999512,-1702.5000000,13.1999998,0.0000000,0.0000000,0.0000000); //object(phonebooth1) (2)
  74. CreateObject(1216,1260.6999512,-1702.5000000,13.1999998,0.0000000,0.0000000,0.0000000); //object(phonebooth1) (3)
  75. CreateObject(1776,1221.1999512,-1650.3000488,13.6000004,0.0000000,0.0000000,0.0000000); //object(cj_candyvendor) (1)
  76. CreateObject(1775,1222.5000000,-1650.4000244,13.6000004,0.0000000,0.0000000,0.0000000); //object(cj_sprunk1) (1)
  77. CreateObject(910,1240.6999512,-1657.5999756,13.8000002,0.0000000,0.0000000,270.0000000); //object(bust_cabinet_4) (1)
  78. CreateObject(3119,1239.9000244,-1658.5999756,12.8000002,0.0000000,0.0000000,0.0000000); //object(cs_ry_props) (1)
  79. CreateObject(2971,1238.0999756,-1659.5000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(k_smashboxes) (1)
  80. CreateObject(1439,1240.8000488,-1655.3000488,12.5000000,0.0000000,0.0000000,270.0000000); //object(dyn_dumpster_1) (1)
  81. CreateObject(1344,1240.0000000,-1650.4000244,13.3000002,0.0000000,0.0000000,0.0000000); //object(cj_dumpster2) (1)
  82. CreateObject(1344,1237.5999756,-1650.4000244,13.3000002,0.0000000,0.0000000,0.0000000); //object(cj_dumpster2) (2)
  83. CreateObject(1264,1240.5000000,-1651.6999512,13.0000000,0.0000000,0.0000000,0.0000000); //object(blackbag1) (1)
  84. CreateObject(1264,1239.6999512,-1652.4000244,13.0000000,0.0000000,0.0000000,0.0000000); //object(blackbag1) (2)
  85. CreateObject(1264,1240.6999512,-1652.3000488,13.0000000,0.0000000,0.0000000,0.0000000); //object(blackbag1) (3)
  86. CreateObject(1264,1240.5999756,-1655.4000244,13.8000002,0.0000000,0.0000000,0.0000000); //object(blackbag1) (4)
  87. CreateObject(2671,1235.1999512,-1654.0999756,12.5000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_3) (1)
  88. CreateObject(2671,1233.6999512,-1653.0999756,12.5000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_3) (2)
  89. CreateObject(2670,1236.8000488,-1655.8000488,12.6000004,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_1) (1)
  90. CreateObject(2673,1237.8000488,-1652.0000000,12.6000004,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_5) (1)
  91. CreateObject(2672,1240.0999756,-1653.6999512,12.8000002,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_4) (1)
  92. CreateObject(19425,1224.9000244,-1619.5000000,12.5000000,0.0000000,0.0000000,90.0000000); //object(shop_shelf08) (4)
  93. CreateObject(19425,1224.9000244,-1616.4000244,12.5000000,0.0000000,0.0000000,90.0000000); //object(shop_shelf08) (5)
  94. CreateObject(19425,1224.9000244,-1614.3000488,12.5000000,0.0000000,0.0000000,90.0000000); //object(shop_shelf08) (6)
  95. CreateObject(10183,1249.8000488,-1645.6999512,12.6000004,0.0000000,0.0000000,225.2500000); //object(ferspaces) (2)
  96. CreateObject(10183,1209.8000488,-1645.5999756,12.6000004,0.0000000,0.0000000,225.2471924); //object(ferspaces) (3)
  97. CreateObject(3515,1275.5000000,-1684.5999756,13.0000000,0.0000000,0.0000000,0.0000000); //object(vgsfountain) (1)
  98. CreateObject(3515,1275.5000000,-1667.4000244,13.0000000,0.0000000,0.0000000,0.0000000); //object(vgsfountain) (2)
  99. CreateObject(2937,1274.5996094,-1679.8994141,13.5000000,9.9975586,0.0000000,90.0000000); //object(kmb_plank) (2)
  100. CreateObject(2937,1276.9000244,-1679.9000244,13.1000004,9.9975586,0.0000000,90.0000000); //object(kmb_plank) (3)
  101. CreateObject(2937,1278.0999756,-1679.9000244,12.8999996,10.0000000,0.0000000,90.0000000); //object(kmb_plank) (4)
  102. CreateObject(2937,1274.5999756,-1679.0000000,13.5000000,9.9975586,0.0000000,90.0000000); //object(kmb_plank) (5)
  103. CreateObject(2937,1276.9000244,-1679.0000000,13.1000004,9.9975586,0.0000000,90.0000000); //object(kmb_plank) (6)
  104. CreateObject(2937,1278.0999756,-1679.0000000,12.8999996,9.9975586,0.0000000,90.0000000); //object(kmb_plank) (7)
  105. CreateObject(4022,1185.0000000,-1691.1999512,15.6000004,0.0000000,0.0000000,90.0000000); //object(foodmart1_lan) (1)
  106. CreateObject(1532,1189.9000244,-1691.0999756,12.5000000,0.0000000,0.0000000,90.0000000); //object(gen_doorext11) (1)
  107. CreateObject(970,1194.1999512,-1700.0999756,13.1000004,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (14)
  108. CreateObject(970,1192.0999756,-1702.1999512,13.1000004,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (15)
  109. CreateObject(970,1194.1999512,-1696.0000000,13.1000004,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (16)
  110. CreateObject(970,1194.1992188,-1687.7998047,13.1000004,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (18)
  111. CreateObject(970,1192.0999756,-1685.6999512,13.1000004,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (19)
  112.  
  113. //Schranken:
  114. CreateObject(968,1270.0000000,-1621.9000244,13.3000002,0.0000000,270.0000000,90.0000000); //object(barrierturn) (1)
  115. CreateObject(968,1270.0000000,-1616.5999756,13.3000002,0.0000000,270.0000000,270.0000000); //object(barrierturn) (2)
  116. //RemoveBuildings:
  117. RemoveBuildingForPlayer(playerid, 6106, 1226.9531, -1656.1563, 24.7734, 0.25);
  118. RemoveBuildingForPlayer(playerid, 6196, 1225.3359, -1642.7500, 25.1016, 0.25);
  119. RemoveBuildingForPlayer(playerid, 1525, 1271.4844, -1662.3203, 20.2500, 0.25);
  120. RemoveBuildingForPlayer(playerid, 1297, 1204.6406, -1707.1719, 15.9297, 0.25);
  121. RemoveBuildingForPlayer(playerid, 647, 1190.9844, -1686.3125, 13.0938, 0.25);
  122. RemoveBuildingForPlayer(playerid, 647, 1190.9844, -1691.3906, 13.0938, 0.25);
  123. RemoveBuildingForPlayer(playerid, 620, 1191.7891, -1691.9063, 12.0156, 0.25);
  124. RemoveBuildingForPlayer(playerid, 647, 1190.9844, -1681.5234, 13.0938, 0.25);
  125. RemoveBuildingForPlayer(playerid, 620, 1191.4063, -1674.4219, 12.0156, 0.25);
  126. RemoveBuildingForPlayer(playerid, 647, 1190.9844, -1674.1484, 13.0938, 0.25);
  127. RemoveBuildingForPlayer(playerid, 647, 1196.7266, -1691.3906, 13.0938, 0.25);
  128. RemoveBuildingForPlayer(playerid, 647, 1202.4141, -1691.3906, 13.0938, 0.25);
  129. RemoveBuildingForPlayer(playerid, 647, 1202.4141, -1686.3125, 13.0938, 0.25);
  130. RemoveBuildingForPlayer(playerid, 620, 1204.3906, -1692.3203, 12.0156, 0.25);
  131. RemoveBuildingForPlayer(playerid, 647, 1202.4141, -1681.5234, 13.0938, 0.25);
  132. RemoveBuildingForPlayer(playerid, 1312, 1299.4531, -1683.5078, 16.5859, 0.25);
  133. RemoveBuildingForPlayer(playerid, 626, 1258.5781, -1675.5000, 14.6016, 0.25);
  134. RemoveBuildingForPlayer(playerid, 626, 1267.6719, -1675.5000, 14.6016, 0.25);
  135. RemoveBuildingForPlayer(playerid, 620, 1203.6406, -1674.4844, 12.0156, 0.25);
  136. RemoveBuildingForPlayer(playerid, 647, 1202.4141, -1674.1484, 13.0938, 0.25);
  137. RemoveBuildingForPlayer(playerid, 647, 1197.2734, -1674.1484, 13.0938, 0.25);
  138. RemoveBuildingForPlayer(playerid, 626, 1181.3125, -1665.4688, 14.7969, 0.25);
  139. RemoveBuildingForPlayer(playerid, 1281, 1197.2344, -1667.0547, 13.3516, 0.25);
  140. RemoveBuildingForPlayer(playerid, 1281, 1189.6016, -1667.3125, 13.3516, 0.25);
  141. RemoveBuildingForPlayer(playerid, 626, 1208.2813, -1665.4688, 14.5000, 0.25);
  142. RemoveBuildingForPlayer(playerid, 1281, 1195.1797, -1661.5000, 13.3516, 0.25);
  143. RemoveBuildingForPlayer(playerid, 1281, 1187.7422, -1661.4219, 13.3516, 0.25);
  144. RemoveBuildingForPlayer(playerid, 1280, 1188.3438, -1655.8203, 13.1797, 0.25);
  145. RemoveBuildingForPlayer(playerid, 1280, 1200.3125, -1655.8203, 13.1797, 0.25);
  146. RemoveBuildingForPlayer(playerid, 6102, 1226.9531, -1656.1563, 24.7734, 0.25);
  147. RemoveBuildingForPlayer(playerid, 626, 1258.5781, -1659.8750, 14.6016, 0.25);
  148. RemoveBuildingForPlayer(playerid, 626, 1267.6719, -1659.8750, 14.6016, 0.25);
  149. RemoveBuildingForPlayer(playerid, 1297, 1292.1797, -1660.1719, 15.8906, 0.25);
  150. RemoveBuildingForPlayer(playerid, 647, 1237.5000, -1643.4297, 14.8516, 0.25);
  151. RemoveBuildingForPlayer(playerid, 647, 1233.4688, -1643.4297, 14.8516, 0.25);
  152. RemoveBuildingForPlayer(playerid, 647, 1245.5625, -1643.4297, 14.8516, 0.25);
  153. RemoveBuildingForPlayer(playerid, 647, 1241.5313, -1643.4297, 14.8516, 0.25);
  154. RemoveBuildingForPlayer(playerid, 626, 1258.5781, -1643.3672, 14.6016, 0.25);
  155. RemoveBuildingForPlayer(playerid, 626, 1267.6719, -1643.3672, 14.6016, 0.25);
  156. RemoveBuildingForPlayer(playerid, 626, 1219.1172, -1640.4609, 28.4219, 0.25);
  157. RemoveBuildingForPlayer(playerid, 626, 1231.3125, -1640.4609, 28.4219, 0.25);
  158. RemoveBuildingForPlayer(playerid, 626, 1243.5078, -1640.4609, 28.4219, 0.25);
  159. RemoveBuildingForPlayer(playerid, 626, 1255.7109, -1640.4609, 28.4219, 0.25);
  160. RemoveBuildingForPlayer(playerid, 626, 1282.8281, -1639.9609, 28.4219, 0.25);
  161. RemoveBuildingForPlayer(playerid, 626, 1211.6016, -1632.8672, 28.4219, 0.25);
  162. RemoveBuildingForPlayer(playerid, 626, 1219.1172, -1632.8672, 28.4219, 0.25);
  163. RemoveBuildingForPlayer(playerid, 626, 1231.3125, -1632.8672, 28.4219, 0.25);
  164. RemoveBuildingForPlayer(playerid, 626, 1243.5078, -1632.8672, 28.4219, 0.25);
  165. RemoveBuildingForPlayer(playerid, 626, 1255.7109, -1632.8672, 28.4219, 0.25);
  166. RemoveBuildingForPlayer(playerid, 626, 1282.8281, -1619.8516, 28.4219, 0.25);
  167. RemoveBuildingForPlayer(playerid, 626, 1282.8281, -1629.1094, 28.4219, 0.25);
  168. RemoveBuildingForPlayer(playerid, 1297, 1292.1797, -1629.1016, 15.9063, 0.25);
  169.  
  170. //SetObjectMaterial:
  171.  
  172. new Objekt[20], id; // Kleine Wände
  173. Objekt[id]=CreateObject(19449,1236.3000488,-1649.8000488,14.3000002,0.0000000,0.0000000,90.0000000); id++;
  174. Objekt[id]=CreateObject(19449,1226.6999512,-1649.8000488,14.3000002,0.0000000,0.0000000,90.0000000); id++;
  175. Objekt[id]=CreateObject(19449,1225.3000488,-1649.8000488,14.3000002,0.0000000,0.0000000,90.0000000); id++;
  176. Objekt[id]=CreateObject(19449,1206.0000000,-1649.9000244,14.3000002,0.0000000,0.0000000,90.0000000); id++;
  177. Objekt[id]=CreateObject(19449,1236.3000488,-1649.8000488,16.1000004,0.0000000,0.0000000,90.0000000); id++;
  178. Objekt[id]=CreateObject(19449,1226.6999512,-1649.8000488,16.1000004,0.0000000,0.0000000,90.0000000); id++;
  179. Objekt[id]=CreateObject(19449,1225.3000488,-1649.8000488,16.1000004,0.0000000,0.0000000,90.0000000); id++;
  180. Objekt[id]=CreateObject(19449,1206.0000000,-1649.9000244,15.8999996,0.0000000,0.0000000,90.0000000); id++;
  181. Objekt[id]=CreateObject(19449,1220.6999512,-1686.9000244,14.3000002,0.0000000,0.0000000,0.0000000); id++;
  182. Objekt[id]=CreateObject(19449,1220.6999512,-1685.5999756,14.3000002,0.0000000,0.0000000,0.0000000); id++;
  183. Objekt[id]=CreateObject(19449,1220.6999512,-1685.5999756,16.1000004,0.0000000,0.0000000,0.0000000); id++;
  184. Objekt[id]=CreateObject(19449,1220.6999512,-1686.5999756,16.1000004,0.0000000,0.0000000,0.0000000); id++;
  185. Objekt[id]=CreateObject(6966,1259.7998047,-1685.7998047,12.5000000,0.0000000,0.0000000,179.9945068); id++; //Haus
  186.  
  187. for(new i=0; i<sizeof(Objekt); i++) SetObjectMaterial(Objekt[i],0, 3922, "bistro", "rest_wall4", 0);
  188.  
  189.  
  190. new Objekt1; //Das ist das Haus
  191. Objekt1 = CreateObject(6966,1259.7998047,-1685.7998047,12.5000000,0.0000000,0.0000000,179.9945068);
  192. SetObjectMaterial(Objekt1, 10, 19054,"XmasBoxes", "wrappingpaper4-2", 0);
  193. SetObjectMaterial(Objekt1, 14, 3967, "cj_airprt", "ws_stationfloor", 0);
  194. SetObjectMaterial(Objekt1, 2, 3922, "bistro", "rest_wall4", 0);
  195. SetObjectMaterial(Objekt1, 3, 3922, "bistro", "rest_wall4", 0);
  196. SetObjectMaterial(Objekt1, 5, 3922, "bistro", "rest_wall4", 0);
  197. SetObjectMaterial(Objekt1, 8, 3922, "bistro", "rest_wall4", 0);
  198.  
  199. new Shop;
  200. Shop = CreateObject(4022,1185.0000000,-1691.1999512,15.6000004,0.00
  201. SetObjectMaterial(Shop, 2, 3922, "bistro", "rest_wall4", 0);
  202.  
  203.  
  204. //Cars:
  205. AddStaticVehicle(445,1267.3840,-1645.1144,13.3966,0.0458,37,37); // car1
  206. AddStaticVehicle(445,1262.2778,-1644.9860,13.3966,0.4861,37,37); // car2
  207. AddStaticVehicle(445,1257.2665,-1644.6479,13.3966,359.1763,37,37); // car3
  208. AddStaticVehicle(599,1252.1736,-1644.7372,13.5386,358.7945,0,1); // car4
  209. AddStaticVehicle(599,1247.2628,-1644.4694,13.5321,359.4437,0,1); // car5
  210. AddStaticVehicle(598,1242.4554,-1644.5498,13.3518,359.0317,0,1); // car6
  211. AddStaticVehicle(598,1237.0544,-1644.9639,13.3529,358.4844,0,1); // car7
  212. AddStaticVehicle(598,1232.1851,-1644.7831,13.3502,359.4710,0,1); // car8
  213. AddStaticVehicle(428,1227.2607,-1644.6969,13.3117,2.1508,4,75); // car9
  214. AddStaticVehicle(428,1222.2600,-1644.0272,13.3115,0.0964,4,75); // car10
  215. AddStaticVehicle(528,1217.3318,-1643.7748,13.5353,0.8300,0,0); // car11
  216. AddPlayerClass(0,1213.5057,-1641.2809,13.5266,27.7342,0,0,0,0,0,0); // car11
  217. AddStaticVehicle(427,1212.1511,-1645.0347,13.6079,2.3320,0,1); // car12
  218. AddStaticVehicle(482,1207.0948,-1644.5923,13.6446,0.6626,52,52); // car13
  219. AddStaticVehicle(482,1202.5266,-1644.5215,13.6553,0.0692,52,52); // car14
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