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- ; Medium Snowball toss
- [Statedef 1210]
- type = S
- movetype= A
- physics = S
- juggle = 0
- poweradd= 30
- ctrl = 0
- anim = 1200
- sprpriority = 2
- [State 1210, Helper]
- type = Helper
- trigger1 = animelem = 5
- helpertype = normal ;player
- name = "snowball M"
- ID = 1201
- stateno = 1201
- pos = 12,-40
- postype = p1 ;p2,front,back,left,right
- facing = 1
- keyctrl = 0
- ownpal = 0
- supermovetime = 0
- pausemovetime = 0
- ;size.xscale =
- ;size.yscale =
- [State 1210, ChangeState]
- type = ChangeState
- trigger1 = animtime = 0
- value = 0
- ctrl = 1
- ;anim =
- ;ignorehitpause =
- ;persistent =
- ;------- Projectile
- [Statedef 1211]
- type = A
- movetype= A
- physics = N
- juggle = 0
- poweradd= 0
- ctrl = 0
- anim = 1201
- sprpriority = 2
- velset = 1,-10
- [State 1211 hitdef] ; Hitdef
- type = HitDef
- trigger1 = time = 0
- trigger1 = p2statetype = S || p2statetype = C
- attr = S, SA
- animtype = Medium
- damage = 30, 10
- priority = 4
- guardflag = MA
- pausetime = 0,12
- guard.pausetime = 17, 15
- sparkno = s9016
- guard.sparkno = s9017
- sparkxy = 0,0
- hitsound = s1000, 1
- guardsound = 6,0
- ground.type = High
- ground.slidetime = 14
- ground.hittime = 19
- ground.velocity = -2
- air.velocity = -1,-5
- ground.cornerpush.veloff = -13
- envshake.time = 10
- envshake.freq = 70
- envshake.ampl = 1
- envshake.phase = 1
- [State 1211 hitdef] ;anti air
- type = HitDef
- trigger1 = time = 0
- trigger1 = p2statetype = A
- attr = S, SA
- animtype = Medium
- damage = 30, 10
- priority = 4
- guardflag = MA
- pausetime = 0,12
- guard.pausetime = 17, 15
- sparkno = s9016
- guard.sparkno = s9017
- sparkxy = 0,0
- hitsound = s1000, 1
- guardsound = 6,0
- ground.type = High
- ground.slidetime = 14
- ground.hittime = 19
- ground.velocity = -2
- air.velocity = -1,-5
- ground.cornerpush.veloff = -13
- envshake.time = 10
- envshake.freq = 70
- envshake.ampl = 1
- envshake.phase = 1
- fall = 1
- [State 1211, VelAdd]
- type = VelAdd
- trigger1 = 1
- y = .3
- ;ignorehitpause =
- ;persistent =
- [State 1211, ChangeState]
- type = ChangeState
- trigger1 = movecontact = 1
- Trigger2 = pos y>=0 && vel y> 0
- value = 1202
- ctrl = 0
- ;------- Destroy Projectile
- [Statedef 1212]
- type = A
- movetype= A
- physics = N
- juggle = 0
- poweradd= 0
- velset = 0,0
- ctrl = 0
- anim = 1202
- sprpriority = 2
- [State 1212, DestroySelf]
- type = DestroySelf
- trigger1 = time = 14
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