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  1.  
  2. DT_TFWearableLevelableItem
  3. m_unLevel ________________________________________________[0x00000A88]
  4. DT_TFWearableDemoShield
  5. DT_TFBaseRocket
  6. m_vInitialVelocity _______________________________________[0x000008B0]
  7. m_vecOrigin ______________________________________________[0x00000364]
  8. m_angRotation ____________________________________________[0x00000370]
  9. m_iDeflected _____________________________________________[0x000008BC]
  10. m_hLauncher ______________________________________________[0x000008C8]
  11. DT_TFWeaponBaseMerasmusGrenade
  12. DT_TFWeaponBaseMelee
  13. DT_TFWeaponBaseGun
  14. DT_TFWeaponBaseGrenadeProj
  15. m_vInitialVelocity _______________________________________[0x000008D8]
  16. m_bCritical ______________________________________________[0x000008F4]
  17. m_iDeflected _____________________________________________[0x000008E8]
  18. m_vecOrigin ______________________________________________[0x00000364]
  19. m_angRotation ____________________________________________[0x00000370]
  20. m_hDeflectOwner __________________________________________[0x000008EC]
  21. DT_TFWeaponBase
  22. m_bLowered _______________________________________________[0x00000B40]
  23. m_iReloadMode ____________________________________________[0x00000B24]
  24. m_bResetParity ___________________________________________[0x00000BE4]
  25. m_bReloadedThroughAnimEvent ______________________________[0x00000BFC]
  26. m_bDisguiseWeapon ________________________________________[0x00000C04]
  27. LocalActiveTFWeaponData __________________________________[0x00000000]
  28. DT_LocalTFWeaponData
  29. m_flLastCritCheckTime ________________________________[0x00000B50]
  30. m_flReloadPriorNextFire ______________________________[0x00000B28]
  31. m_flLastFireTime _____________________________________[0x00000C08]
  32. m_flEffectBarRegenTime _______________________________[0x00000B1C]
  33. m_flObservedCritChance _______________________________[0x00000C14]
  34. NonLocalTFWeaponData _____________________________________[0x00000000]
  35. DT_TFWeaponDataNonLocal
  36. m_flEnergy _______________________________________________[0x00000C00]
  37. m_hExtraWearable _________________________________________[0x00000C0C]
  38. m_hExtraWearableViewModel ________________________________[0x00000C10]
  39. m_bBeingRepurposedForTaunt _______________________________[0x00000C18]
  40. m_nKillComboClass ________________________________________[0x00000C1C]
  41. m_nKillComboCount ________________________________________[0x00000C20]
  42. m_flInspectAnimTime ______________________________________[0x00000C24]
  43. m_nInspectStage __________________________________________[0x00000C28]
  44. DT_TFWearableRobotArm
  45. DT_TFWeaponRobotArm
  46. m_hRobotArm ______________________________________________[0x00000C58]
  47. DT_TFWeaponWrench
  48. DT_TFProjectile_ThrowableBreadMonster
  49. DT_TFProjectile_ThrowableBrick
  50. DT_TFProjectile_ThrowableRepel
  51. DT_TFProjectile_Throwable
  52. DT_TFWeaponThrowable
  53. m_flChargeBeginTime ______________________________________[0x00000C4C]
  54. DT_WeaponSyringeGun
  55. DT_TFWeaponKatana
  56. m_bIsBloody ______________________________________________[0x00000C58]
  57. DT_TFWeaponSword
  58. DT_SniperDot
  59. m_flChargeStartTime ______________________________________[0x00000570]
  60. DT_TFSniperRifleClassic
  61. m_bCharging ______________________________________________[0x00000C60]
  62. DT_TFSniperRifleDecap
  63. DT_TFSniperRifle
  64. SniperRifleLocalData _____________________________________[0x00000000]
  65. DT_SniperRifleLocalData
  66. m_flChargedDamage ____________________________________[0x00000C44]
  67. DT_WeaponChargedSMG
  68. m_flMinicritCharge _______________________________________[0x00000C40]
  69. DT_TFSMG
  70. DT_TFWeaponShovel
  71. DT_TFShotgunBuildingRescue
  72. DT_TFPEPBrawlerBlaster
  73. DT_TFSodaPopper
  74. DT_TFShotgun_Revenge
  75. DT_TFScatterGun
  76. DT_TFShotgun_Pyro
  77. DT_TFShotgun_HWG
  78. DT_TFShotgun_Soldier
  79. DT_TFShotgun
  80. DT_Crossbow
  81. m_flRegenerateDuration ___________________________________[0x00000C48]
  82. m_flLastUsedTimestamp ____________________________________[0x00000C4C]
  83. DT_WeaponRocketLauncher_Mortar
  84. DT_WeaponRocketLauncher_AirStrike
  85. DT_WeaponRocketLauncher_DirectHit
  86. DT_WeaponRocketLauncher
  87. DT_WeaponRevolver
  88. DT_WeaponDRGPomson
  89. DT_WeaponRaygun
  90. m_bUseNewProjectileCode __________________________________[0x00000C4D]
  91. DT_WeaponPistol_ScoutSecondary
  92. DT_WeaponPistol_ScoutPrimary
  93. DT_WeaponPistol_Scout
  94. DT_WeaponPistol
  95. DT_WeaponPipebombLauncher
  96. PipebombLauncherLocalData ________________________________[0x00000000]
  97. DT_PipebombLauncherLocalData
  98. m_iPipebombCount _____________________________________[0x00000C44]
  99. m_flChargeBeginTime __________________________________[0x00000C64]
  100. DT_TFWeaponPDA_Spy
  101. DT_TFWeaponPDA_Engineer_Destroy
  102. DT_TFWeaponPDA_Engineer_Build
  103. DT_TFWeaponPDAExpansion_Teleporter
  104. DT_TFWeaponPDAExpansion_Dispenser
  105. DT_TFWeaponPDA
  106. DT_ParticleCannon
  107. m_flChargeBeginTime ______________________________________[0x00000C48]
  108. m_iChargeEffect __________________________________________[0x00000C4C]
  109. DT_TFParachute_Secondary
  110. DT_TFParachute_Primary
  111. DT_TFParachute
  112. DT_WeaponMinigun
  113. m_iWeaponState ___________________________________________[0x00000C40]
  114. m_bCritShot ______________________________________________[0x00000C44]
  115. DT_TFMedigunShield
  116. DT_WeaponMedigun
  117. m_hHealingTarget _________________________________________[0x00000C40]
  118. m_bHealing _______________________________________________[0x00000C45]
  119. m_bAttacking _____________________________________________[0x00000C46]
  120. m_bChargeRelease _________________________________________[0x00000C59]
  121. m_bHolstered _____________________________________________[0x00000C58]
  122. m_nChargeResistType ______________________________________[0x00000C60]
  123. LocalTFWeaponMedigunData _________________________________[0x00000000]
  124. DT_LocalTFWeaponMedigunData
  125. m_flChargeLevel ______________________________________[0x00000C5C]
  126. NonLocalTFWeaponMedigunData ______________________________[0x00000000]
  127. DT_TFWeaponMedigunDataNonLocal
  128. m_flChargeLevel ______________________________________[0x00000C5C]
  129. DT_TFMechanicalArm
  130. DT_TFLunchBox_Drink
  131. DT_WeaponLunchBox
  132. DT_LaserDot
  133. DT_TFLaserPointer
  134. DT_TFWeaponKnife
  135. m_bReadyToBackstab _______________________________________[0x00000C5C]
  136. m_bKnifeExists ___________________________________________[0x00000C5D]
  137. m_flKnifeRegenerateDuration ______________________________[0x00000C60]
  138. m_flKnifeMeltTimestamp ___________________________________[0x00000C64]
  139. DT_TFProjectile_Cleaver
  140. DT_TFProjectile_JarMilk
  141. DT_TFProjectile_Jar
  142. DT_TFWeaponCleaver
  143. DT_TFWeaponJarMilk
  144. DT_TFWeaponJar
  145. DT_TFWeaponInvis
  146. DT_TFCannon
  147. DT_WeaponGrenadeLauncher
  148. m_flDetonateTime _________________________________________[0x00000C48]
  149. m_iCurrentTube ___________________________________________[0x00000C4C]
  150. m_iGoalTube ______________________________________________[0x00000C50]
  151. DT_TFProjectile_Pipebomb
  152. m_bTouched _______________________________________________[0x000008F8]
  153. m_iType __________________________________________________[0x000008FC]
  154. m_hLauncher ______________________________________________[0x000008E4]
  155. m_bDefensiveBomb _________________________________________[0x00000910]
  156. DT_GrapplingHook
  157. m_hProjectile ____________________________________________[0x00000C54]
  158. DT_WeaponFlareGun_Revenge
  159. m_fLastExtinguishTime ____________________________________[0x00000C58]
  160. DT_WeaponFlareGun
  161. m_flChargeBeginTime ______________________________________[0x00000C40]
  162. DT_TFFlameRocket
  163. DT_WeaponFlameThrower
  164. m_iWeaponState ___________________________________________[0x00000C40]
  165. m_bCritFire ______________________________________________[0x00000C44]
  166. m_bHitTarget _____________________________________________[0x00000C45]
  167. m_flChargeBeginTime ______________________________________[0x00000C50]
  168. LocalFlameThrowerData ____________________________________[0x00000000]
  169. DT_LocalFlameThrower
  170. m_iActiveFlames ______________________________________[0x00000C48]
  171. m_iDamagingFlames ____________________________________[0x00000C4C]
  172. m_bHasHalloweenSpell _________________________________[0x00000C58]
  173. DT_TFWeaponFists
  174. DT_TFWeaponFireAxe
  175. DT_WeaponCompoundBow
  176. m_bArrowAlight ___________________________________________[0x00000C75]
  177. m_bNoFire ________________________________________________[0x00000C74]
  178. DT_TFWeaponClub
  179. DT_TFWeaponBuffItem
  180. DT_TFWeaponStickBomb
  181. m_iDetonated _____________________________________________[0x00000C58]
  182. DT_TFWeaponBottle
  183. m_bBroken ________________________________________________[0x00000C50]
  184. DT_TFWeaponBonesaw
  185. DT_TFProjectileBall_Ornament
  186. DT_TFProjectile_StunBall
  187. DT_TFWeaponBat_Giftwrap
  188. DT_TFWeaponBat_Wood
  189. DT_TFWeaponBat_Fish
  190. DT_TFWeaponBat
  191. DT_TFProjectile_EnergyRing
  192. DT_TFDroppedWeapon
  193. m_Item ___________________________________________________[0x000008B0]
  194. DT_ScriptCreatedItem
  195. m_iItemDefinitionIndex _______________________________[0x00000020]
  196. m_iEntityLevel _______________________________________[0x00000028]
  197. m_iItemIDHigh ________________________________________[0x00000038]
  198. m_iItemIDLow _________________________________________[0x0000003C]
  199. m_iAccountID _________________________________________[0x00000040]
  200. m_iEntityQuality _____________________________________[0x00000024]
  201. m_bInitialized _______________________________________[0x0000009C]
  202. m_bOnlyIterateItemViewAttributes _____________________[0x000000E0]
  203. m_AttributeList ______________________________________[0x000000A8]
  204. DT_AttributeList
  205. m_Attributes _____________________________________[0x00000000]
  206. _ST_m_Attributes_15
  207. lengthproxy __________________________________[0x00000000]
  208. _LPT_m_Attributes_15
  209. lengthprop15 _____________________________[0x00000000]
  210. m_iTeamNumber ________________________________________[0x00000098]
  211. m_NetworkedDynamicAttributesForDemos _________________[0x000000C4]
  212. DT_AttributeList
  213. m_Attributes _____________________________________[0x00000000]
  214. _ST_m_Attributes_15
  215. lengthproxy __________________________________[0x00000000]
  216. _LPT_m_Attributes_15
  217. lengthprop15 _____________________________[0x00000000]
  218. m_flChargeLevel __________________________________________[0x00000998]
  219. DT_TFWeaponSapper
  220. m_flChargeBeginTime ______________________________________[0x00000C74]
  221. DT_TFWeaponBuilder
  222. m_iBuildState ____________________________________________[0x00000C40]
  223. BuilderLocalData _________________________________________[0x00000000]
  224. DT_BuilderLocalData
  225. m_iObjectType ________________________________________[0x00000C44]
  226. m_hObjectBeingBuilt __________________________________[0x00000C5C]
  227. m_aBuildableObjectTypes ______________________________[0x00000C68]
  228. m_aBuildableObjectTypes
  229. m_iObjectMode ____________________________________________[0x00000C48]
  230. m_flWheatleyTalkingUntil _________________________________[0x00000C64]
  231. DT_TFWeaponBuilder
  232. m_iBuildState ____________________________________________[0x00000C40]
  233. BuilderLocalData _________________________________________[0x00000000]
  234. DT_BuilderLocalData
  235. m_iObjectType ________________________________________[0x00000C44]
  236. m_hObjectBeingBuilt __________________________________[0x00000C5C]
  237. m_aBuildableObjectTypes ______________________________[0x00000C68]
  238. m_aBuildableObjectTypes
  239. m_iObjectMode ____________________________________________[0x00000C48]
  240. m_flWheatleyTalkingUntil _________________________________[0x00000C64]
  241. DT_TFProjectile_Rocket
  242. m_bCritical ______________________________________________[0x000008D0]
  243. DT_TFProjectile_Flare
  244. m_bCritical ______________________________________________[0x000008D0]
  245. DT_TFProjectile_EnergyBall
  246. m_bChargedShot ___________________________________________[0x000008D4]
  247. m_vColor1 ________________________________________________[0x000008D8]
  248. m_vColor2 ________________________________________________[0x000008E4]
  249. DT_TFProjectile_GrapplingHook
  250. DT_TFProjectile_HealingBolt
  251. DT_TFProjectile_Arrow
  252. m_bArrowAlight ___________________________________________[0x000008D9]
  253. m_bCritical ______________________________________________[0x000008DA]
  254. m_iProjectileType ________________________________________[0x000008E8]
  255. DT_MannVsMachineStats
  256. m_iCurrentWaveIdx ________________________________________[0x000005A4]
  257. m_iServerWaveID __________________________________________[0x000005A8]
  258. m_runningTotalWaveStats __________________________________[0x00000550]
  259. DT_CMannVsMachineWaveStats
  260. nCreditsDropped ______________________________________[0x00000004]
  261. nCreditsAcquired _____________________________________[0x00000008]
  262. nCreditsBonus ________________________________________[0x0000000C]
  263. nPlayerDeaths ________________________________________[0x00000010]
  264. nBuyBacks ____________________________________________[0x00000014]
  265. m_previousWaveStats ______________________________________[0x0000056C]
  266. DT_CMannVsMachineWaveStats
  267. nCreditsDropped ______________________________________[0x00000004]
  268. nCreditsAcquired _____________________________________[0x00000008]
  269. nCreditsBonus ________________________________________[0x0000000C]
  270. nPlayerDeaths ________________________________________[0x00000010]
  271. nBuyBacks ____________________________________________[0x00000014]
  272. m_currentWaveStats _______________________________________[0x00000588]
  273. DT_CMannVsMachineWaveStats
  274. nCreditsDropped ______________________________________[0x00000004]
  275. nCreditsAcquired _____________________________________[0x00000008]
  276. nCreditsBonus ________________________________________[0x0000000C]
  277. nPlayerDeaths ________________________________________[0x00000010]
  278. nBuyBacks ____________________________________________[0x00000014]
  279. m_iCurrencyCollectedForRespec ____________________________[0x00000600]
  280. m_nRespecsAwardedInWave __________________________________[0x00000604]
  281. DT_TFTankBoss
  282. DT_TFBaseBoss
  283. m_lastHealthPercentage ___________________________________[0x00000DF4]
  284. DT_BossAlpha
  285. m_isNuking _______________________________________________[0x00000DF0]
  286. DT_NextBot
  287. DT_TFProjectile_SpellKartBats
  288. DT_TFProjectile_SpellKartOrb
  289. DT_TFHellZap
  290. DT_TFProjectile_SpellLightningOrb
  291. SpellTransposeTeleport
  292. DT_TFProjectile_SpellMeteorShower
  293. DT_TFProjectile_SpellSpawnBoss
  294. DT_TFProjectile_SpellMirv
  295. DT_TFProjectile_SpellPumpkin
  296. DT_TFProjectile_SpellSpawnHorde
  297. DT_TFProjectile_SpellSpawnZombie
  298. DT_TFProjectile_SpellBats
  299. DT_TFProjectile_SpellFireball
  300. DT_TFWeaponSpellBook
  301. m_iSelectedSpellIndex ____________________________________[0x00000C68]
  302. m_iSpellCharges __________________________________________[0x00000C6C]
  303. m_flTimeNextSpell ________________________________________[0x00000C64]
  304. m_bFiredAttack ___________________________________________[0x00000C70]
  305. DT_Hightower_TeleportVortex
  306. m_iState _________________________________________________[0x000008B4]
  307. DT_TeleportVortex
  308. m_iState _________________________________________________[0x000008B4]
  309. DT_Zombie
  310. m_flHeadScale ____________________________________________[0x00000DF0]
  311. DT_MerasmusDancer
  312. DT_Merasmus
  313. m_bRevealed ______________________________________________[0x00000E15]
  314. m_bIsDoingAOEAttack ______________________________________[0x00000E16]
  315. m_bStunned _______________________________________________[0x00000E17]
  316. DT_HeadlessHatman
  317. DT_EyeballBoss
  318. m_lookAtSpot _____________________________________________[0x00000DF0]
  319. m_attitude _______________________________________________[0x00000DFC]
  320. DT_TFBotHintEngineerNest
  321. m_bHasActiveTeleporter ___________________________________[0x00000551]
  322. DT_BotNPCMinion
  323. m_stunTarget _____________________________________________[0x00000DF0]
  324. DT_BotNPC
  325. m_laserTarget ____________________________________________[0x00000DF0]
  326. m_isNuking _______________________________________________[0x00000E00]
  327. DT_PasstimeGun
  328. m_eThrowState ____________________________________________[0x00000C70]
  329. m_fChargeBeginTime _______________________________________[0x00000C74]
  330. DT_TFViewModel
  331. DT_RobotDispenser
  332. DT_TFRobotDestruction_Robot
  333. m_iHealth ________________________________________________[0x00000DD0]
  334. m_iMaxHealth _____________________________________________[0x00000DD4]
  335. m_eType __________________________________________________[0x00000E34]
  336. DT_TFReviveMarker
  337. m_hOwner _________________________________________________[0x000008A8]
  338. m_iHealth ________________________________________________[0x000008B4]
  339. m_iMaxHealth _____________________________________________[0x000008B8]
  340. m_nRevives _______________________________________________[0x000008B0]
  341. DT_TFPumpkinBomb
  342. DT_TFBaseProjectile
  343. m_vInitialVelocity _______________________________________[0x000008B8]
  344. m_hLauncher ______________________________________________[0x000008C8]
  345. DT_BaseObjectUpgrade
  346. DT_TFRobotDestructionLogic
  347. m_nMaxPoints _____________________________________________[0x00000554]
  348. m_nBlueScore _____________________________________________[0x00000564]
  349. m_nRedScore ______________________________________________[0x00000568]
  350. m_nBlueTargetPoints ______________________________________[0x0000056C]
  351. m_nRedTargetPoints _______________________________________[0x00000570]
  352. m_flBlueTeamRespawnScale _________________________________[0x00000574]
  353. m_flRedTeamRespawnScale __________________________________[0x00000578]
  354. m_flBlueFinaleEndTime ____________________________________[0x0000055C]
  355. m_flRedFinaleEndTime _____________________________________[0x00000560]
  356. m_flFinaleLength _________________________________________[0x00000558]
  357. m_szResFile ______________________________________________[0x0000057C]
  358. m_eWinningMethod _________________________________________[0x00000680]
  359. m_eWinningMethod
  360. m_flCountdownEndTime _____________________________________[0x00000690]
  361. DT_TFRobotDestruction_RobotGroup
  362. m_pszHudIcon _____________________________________________[0x00000558]
  363. m_iTeamNum _______________________________________________[0x00000554]
  364. m_nGroupNumber ___________________________________________[0x0000065C]
  365. m_nState _________________________________________________[0x00000660]
  366. m_flRespawnStartTime _____________________________________[0x00000664]
  367. m_flRespawnEndTime _______________________________________[0x00000668]
  368. m_flLastAttackedTime _____________________________________[0x0000066C]
  369. DT_TFRobotDestructionRobotSpawn
  370. DT_TFPlayerDestructionLogic
  371. m_hRedTeamLeader _________________________________________[0x00000698]
  372. m_hBlueTeamLeader ________________________________________[0x0000069C]
  373. m_iszCountdownImage ______________________________________[0x000006A1]
  374. m_bUsingCountdownImage ___________________________________[0x000006A0]
  375. DT_PlayerDestructionDispenser
  376. DT_TFMinigameLogic
  377. m_hActiveMinigame ________________________________________[0x00000550]
  378. DT_TFHalloweenMinigame_FallingPlatforms
  379. DT_TFHalloweenMinigame
  380. DT_TFMinigame
  381. m_nMinigameTeamScore _____________________________________[0x0000065C]
  382. m_nMinigameTeamScore
  383. m_nMaxScoreForMiniGame ___________________________________[0x00000658]
  384. m_pszHudResFile __________________________________________[0x00000554]
  385. m_eScoringType ___________________________________________[0x0000066C]
  386. DT_TFPowerupBottle
  387. m_bActive ________________________________________________[0x00000A88]
  388. m_usNumCharges ___________________________________________[0x00000A89]
  389. DT_TFItem
  390. DT_HalloweenSoulPack
  391. m_hTarget ________________________________________________[0x00000550]
  392. m_vecPreCurvePos _________________________________________[0x00000558]
  393. m_vecStartCurvePos _______________________________________[0x00000564]
  394. m_flDuration _____________________________________________[0x00000570]
  395. DT_TFGenericBomb
  396. DT_BonusRoundLogic
  397. m_aBonusPlayerRoll _______________________________________[0x00000000]
  398. _ST_m_aBonusPlayerRoll_33
  399. lengthproxy __________________________________________[0x00000000]
  400. _LPT_m_aBonusPlayerRoll_33
  401. lengthprop33 _____________________________________[0x00000000]
  402. m_hBonusWinner ___________________________________________[0x00000580]
  403. m_Item ___________________________________________________[0x00000590]
  404. DT_ScriptCreatedItem
  405. m_iItemDefinitionIndex _______________________________[0x00000020]
  406. m_iEntityLevel _______________________________________[0x00000028]
  407. m_iItemIDHigh ________________________________________[0x00000038]
  408. m_iItemIDLow _________________________________________[0x0000003C]
  409. m_iAccountID _________________________________________[0x00000040]
  410. m_iEntityQuality _____________________________________[0x00000024]
  411. m_bInitialized _______________________________________[0x0000009C]
  412. m_bOnlyIterateItemViewAttributes _____________________[0x000000E0]
  413. m_AttributeList ______________________________________[0x000000A8]
  414. DT_AttributeList
  415. m_Attributes _____________________________________[0x00000000]
  416. _ST_m_Attributes_15
  417. lengthproxy __________________________________[0x00000000]
  418. _LPT_m_Attributes_15
  419. lengthprop15 _____________________________[0x00000000]
  420. m_iTeamNumber ________________________________________[0x00000098]
  421. m_NetworkedDynamicAttributesForDemos _________________[0x000000C4]
  422. DT_AttributeList
  423. m_Attributes _____________________________________[0x00000000]
  424. _ST_m_Attributes_15
  425. lengthproxy __________________________________[0x00000000]
  426. _LPT_m_Attributes_15
  427. lengthprop15 _____________________________[0x00000000]
  428. DT_TFGameRulesProxy
  429. tf_gamerules_data ________________________________________[0x00000000]
  430. DT_TFGameRules
  431. m_nGameType __________________________________________[0x000001D8]
  432. m_nStopWatchState ____________________________________[0x000001DC]
  433. m_pszTeamGoalStringRed _______________________________[0x000001E0]
  434. m_pszTeamGoalStringBlue ______________________________[0x000002E0]
  435. m_flCapturePointEnableTime ___________________________[0x000003E0]
  436. m_nHudType ___________________________________________[0x000003E8]
  437. m_bIsInTraining ______________________________________[0x000003EC]
  438. m_bAllowTrainingAchievements _________________________[0x000003ED]
  439. m_bIsWaitingForTrainingContinue ______________________[0x000003EE]
  440. m_bIsTrainingHUDVisible ______________________________[0x000003EF]
  441. m_bIsInItemTestingMode _______________________________[0x000003F0]
  442. m_hBonusLogic ________________________________________[0x00000400]
  443. m_bPlayingKoth _______________________________________[0x00000404]
  444. m_bPlayingMedieval ___________________________________[0x00000407]
  445. m_bPlayingHybrid_CTF_CP ______________________________[0x00000408]
  446. m_bPlayingSpecialDeliveryMode ________________________[0x00000409]
  447. m_bPlayingRobotDestructionMode _______________________[0x00000406]
  448. m_hRedKothTimer ______________________________________[0x00000420]
  449. m_hBlueKothTimer _____________________________________[0x00000424]
  450. m_nMapHolidayType ____________________________________[0x00000428]
  451. m_itHandle ___________________________________________[0x00000720]
  452. m_bPlayingMannVsMachine ______________________________[0x0000040A]
  453. m_hBirthdayPlayer ____________________________________[0x00000724]
  454. m_nBossHealth ________________________________________[0x00000714]
  455. m_nMaxBossHealth _____________________________________[0x00000718]
  456. m_fBossNormalizedTravelDistance ______________________[0x0000071C]
  457. m_bMannVsMachineAlarmStatus __________________________[0x0000040B]
  458. m_bHaveMinPlayersToEnableReady _______________________[0x0000040C]
  459. m_bBountyModeEnabled _________________________________[0x0000040D]
  460. m_nHalloweenEffect ___________________________________[0x00000728]
  461. m_fHalloweenEffectStartTime __________________________[0x0000072C]
  462. m_fHalloweenEffectDuration ___________________________[0x00000730]
  463. m_halloweenScenario __________________________________[0x00000734]
  464. m_bHelltowerPlayersInHell ____________________________[0x00000419]
  465. m_bIsUsingSpells _____________________________________[0x0000041A]
  466. m_bCompetitiveMode ___________________________________[0x0000040E]
  467. m_nMatchGroupType ____________________________________[0x00000414]
  468. m_bMatchEnded ________________________________________[0x00000418]
  469. m_bPowerupMode _______________________________________[0x00000405]
  470. m_pszCustomUpgradesFile ______________________________[0x0000042C]
  471. m_bTruceActive _______________________________________[0x0000041B]
  472. m_bShowMatchSummary __________________________________[0x00000530]
  473. "m_bShowCompetitiveMatchSummary" _____________________[0x00000530]
  474. m_bTeamsSwitched _____________________________________[0x0000041C]
  475. m_bMapHasMatchSummaryStage ___________________________[0x00000531]
  476. m_bPlayersAreOnMatchSummaryStage _____________________[0x00000532]
  477. m_bStopWatchWinner ___________________________________[0x00000533]
  478. m_ePlayerWantsRematch ________________________________[0x00000534]
  479. m_ePlayerWantsRematch
  480. m_eRematchState ______________________________________[0x000005BC]
  481. m_nNextMapVoteOptions ________________________________[0x000005C0]
  482. m_nNextMapVoteOptions
  483. DT_TETFParticleEffect
  484. m_vecOrigin[0] ___________________________________________[0x00000010]
  485. m_vecOrigin[1] ___________________________________________[0x00000014]
  486. m_vecOrigin[2] ___________________________________________[0x00000018]
  487. m_vecStart[0] ____________________________________________[0x0000001C]
  488. m_vecStart[1] ____________________________________________[0x00000020]
  489. m_vecStart[2] ____________________________________________[0x00000024]
  490. m_vecAngles ______________________________________________[0x00000028]
  491. m_iParticleSystemIndex ___________________________________[0x00000034]
  492. entindex _________________________________________________[0x00000000]
  493. m_iAttachType ____________________________________________[0x0000003C]
  494. m_iAttachmentPointIndex __________________________________[0x00000040]
  495. m_bResetParticles ________________________________________[0x00000044]
  496. m_bCustomColors __________________________________________[0x00000045]
  497. m_CustomColors.m_vecColor1 _______________________________[0x00000048]
  498. m_CustomColors.m_vecColor2 _______________________________[0x00000054]
  499. m_bControlPoint1 _________________________________________[0x00000060]
  500. m_ControlPoint1.m_eParticleAttachment ____________________[0x00000064]
  501. m_ControlPoint1.m_vecOffset[0] ___________________________[0x00000068]
  502. m_ControlPoint1.m_vecOffset[1] ___________________________[0x0000006C]
  503. m_ControlPoint1.m_vecOffset[2] ___________________________[0x00000070]
  504. DT_TETFExplosion
  505. m_vecOrigin[0] ___________________________________________[0x00000010]
  506. m_vecOrigin[1] ___________________________________________[0x00000014]
  507. m_vecOrigin[2] ___________________________________________[0x00000018]
  508. m_vecNormal ______________________________________________[0x0000001C]
  509. m_iWeaponID ______________________________________________[0x00000028]
  510. entindex _________________________________________________[0x00000000]
  511. m_nDefID _________________________________________________[0x00000030]
  512. m_nSound _________________________________________________[0x00000034]
  513. m_iCustomParticleIndex ___________________________________[0x00000038]
  514. DT_TETFBlood
  515. m_vecOrigin[0] ___________________________________________[0x00000010]
  516. m_vecOrigin[1] ___________________________________________[0x00000014]
  517. m_vecOrigin[2] ___________________________________________[0x00000018]
  518. m_vecNormal ______________________________________________[0x0000001C]
  519. entindex _________________________________________________[0x00000000]
  520. DT_CHalloweenGiftPickup
  521. m_hTargetPlayer __________________________________________[0x000008B4]
  522. DT_CBonusDuckPickup
  523. m_bSpecial _______________________________________________[0x000008BC]
  524. DT_CHalloweenPickup
  525. DT_CaptureFlagReturnIcon
  526. DT_CaptureFlag
  527. m_bDisabled ______________________________________________[0x000008D4]
  528. m_bVisibleWhenDisabled ___________________________________[0x000008D5]
  529. m_nType __________________________________________________[0x000008D8]
  530. m_nFlagStatus ____________________________________________[0x000008DC]
  531. m_flResetTime ____________________________________________[0x000008E0]
  532. m_flNeutralTime __________________________________________[0x000008E8]
  533. m_flMaxResetTime _________________________________________[0x000008E4]
  534. m_hPrevOwner _____________________________________________[0x000008EC]
  535. m_szModel ________________________________________________[0x000008F9]
  536. m_szHudIcon ______________________________________________[0x000009FD]
  537. m_szPaperEffect __________________________________________[0x00000B01]
  538. m_szTrailEffect __________________________________________[0x00000C05]
  539. m_nUseTrailEffect ________________________________________[0x00000D0C]
  540. m_nPointValue ____________________________________________[0x000008F0]
  541. m_flAutoCapTime __________________________________________[0x000008F4]
  542. m_bGlowEnabled ___________________________________________[0x000008F8]
  543. m_flTimeToSetPoisonous ___________________________________[0x00000D30]
  544. DT_CBonusPack
  545. DT_TFTeam
  546. m_nFlagCaptures __________________________________________[0x000005B4]
  547. m_iRole __________________________________________________[0x000005B8]
  548. team_object_array_element ________________________________[0x00000000]
  549. "team_object_array" ______________________________________[0x00000000]
  550. m_hLeader ________________________________________________[0x000005BC]
  551. DT_TFTauntProp
  552. DT_TFPlayerResource
  553. m_iTotalScore ____________________________________________[0x00000A00]
  554. m_iTotalScore
  555. m_iMaxHealth _____________________________________________[0x00000A88]
  556. m_iMaxHealth
  557. m_iMaxBuffedHealth _______________________________________[0x00000B10]
  558. m_iMaxBuffedHealth
  559. m_iPlayerClass ___________________________________________[0x00000B98]
  560. m_iPlayerClass
  561. m_bArenaSpectator ________________________________________[0x00000C20]
  562. m_bArenaSpectator
  563. m_iActiveDominations _____________________________________[0x00000C44]
  564. m_iActiveDominations
  565. m_flNextRespawnTime ______________________________________[0x00000CCC]
  566. m_flNextRespawnTime
  567. m_iChargeLevel ___________________________________________[0x00000D54]
  568. m_iChargeLevel
  569. m_iDamage ________________________________________________[0x00000DDC]
  570. m_iDamage
  571. m_iDamageAssist __________________________________________[0x00000E64]
  572. m_iDamageAssist
  573. m_iDamageBoss ____________________________________________[0x00000EEC]
  574. m_iDamageBoss
  575. m_iHealing _______________________________________________[0x00000F74]
  576. m_iHealing
  577. m_iHealingAssist _________________________________________[0x00000FFC]
  578. m_iHealingAssist
  579. m_iDamageBlocked _________________________________________[0x00001084]
  580. m_iDamageBlocked
  581. m_iCurrencyCollected _____________________________________[0x0000110C]
  582. m_iCurrencyCollected
  583. m_iBonusPoints ___________________________________________[0x00001194]
  584. m_iBonusPoints
  585. m_iPlayerLevel ___________________________________________[0x0000121C]
  586. m_iPlayerLevel
  587. m_iStreaks _______________________________________________[0x000012A4]
  588. m_iStreaks
  589. m_iUpgradeRefundCredits __________________________________[0x000014C4]
  590. m_iUpgradeRefundCredits
  591. m_iBuybackCredits ________________________________________[0x0000154C]
  592. m_iBuybackCredits
  593. m_iPartyLeaderRedTeamIndex _______________________________[0x000015D8]
  594. m_iPartyLeaderBlueTeamIndex ______________________________[0x000015D4]
  595. m_iEventTeamStatus _______________________________________[0x000015DC]
  596. m_iPlayerClassWhenKilled _________________________________[0x000015E0]
  597. m_iPlayerClassWhenKilled
  598. m_iConnectionState _______________________________________[0x00001668]
  599. m_iConnectionState
  600. DT_TFPlayer
  601. m_bSaveMeParity __________________________________________[0x00001C24]
  602. m_bIsMiniBoss ____________________________________________[0x00001C19]
  603. m_bIsABot ________________________________________________[0x00001C1A]
  604. m_nBotSkill ______________________________________________[0x00001C1C]
  605. m_nWaterLevel ____________________________________________[0x000001A8]
  606. m_hRagdoll _______________________________________________[0x000014CC]
  607. m_PlayerClass ____________________________________________[0x00001548]
  608. DT_TFPlayerClassShared
  609. m_iClass _____________________________________________[0x00000004]
  610. m_iszClassIcon _______________________________________[0x00000008]
  611. m_iszCustomModel _____________________________________[0x0000010C]
  612. m_vecCustomModelOffset _______________________________[0x00000210]
  613. m_angCustomModelRotation _____________________________[0x0000021C]
  614. m_bCustomModelRotates ________________________________[0x00000228]
  615. m_bCustomModelRotationSet ____________________________[0x00000229]
  616. m_bCustomModelVisibleToSelf __________________________[0x0000022A]
  617. m_bUseClassAnimations ________________________________[0x0000022B]
  618. m_iClassModelParity __________________________________[0x0000022C]
  619. m_Shared _________________________________________________[0x000017F0]
  620. DT_TFPlayerShared
  621. m_nPlayerCond ________________________________________[0x000000CC]
  622. m_bJumping ___________________________________________[0x00000238]
  623. m_nNumHealers ________________________________________[0x0000017C]
  624. m_iCritMult __________________________________________[0x00000254]
  625. m_iAirDash ___________________________________________[0x0000023C]
  626. m_nAirDucked _________________________________________[0x00000240]
  627. m_flDuckTimer ________________________________________[0x00000244]
  628. m_nPlayerState _______________________________________[0x000000C8]
  629. m_iDesiredPlayerClass ________________________________[0x000001F8]
  630. m_flMovementStunTime _________________________________[0x0000029C]
  631. m_iMovementStunAmount ________________________________[0x000002A0]
  632. m_iMovementStunParity ________________________________[0x000002A4]
  633. m_hStunner ___________________________________________[0x000002A8]
  634. m_iStunFlags _________________________________________[0x000002AC]
  635. m_nArenaNumChanges ___________________________________[0x000002C0]
  636. m_bArenaFirstBloodBoost ______________________________[0x0000039C]
  637. m_iWeaponKnockbackID _________________________________[0x000002C4]
  638. m_bLoadoutUnavailable ________________________________[0x000002C8]
  639. m_iItemFindBonus _____________________________________[0x000002CC]
  640. m_bShieldEquipped ____________________________________[0x000002D0]
  641. m_bParachuteEquipped _________________________________[0x000002D1]
  642. m_iNextMeleeCrit _____________________________________[0x000002FC]
  643. m_iDecapitations _____________________________________[0x000002D4]
  644. m_iRevengeCrits ______________________________________[0x000002F8]
  645. m_iDisguiseBody ______________________________________[0x00000308]
  646. m_hCarriedObject _____________________________________[0x000002B4]
  647. m_bCarryingObject ____________________________________[0x000002B8]
  648. m_flNextNoiseMakerTime _______________________________[0x00000310]
  649. m_iSpawnRoomTouchCount _______________________________[0x0000030C]
  650. m_iKillCountSinceLastDeploy __________________________[0x00000334]
  651. m_flFirstPrimaryAttack _______________________________[0x00000338]
  652. m_flEnergyDrinkMeter _________________________________[0x00000208]
  653. m_flHypeMeter ________________________________________[0x0000020C]
  654. m_flChargeMeter ______________________________________[0x00000210]
  655. m_flInvisChangeCompleteTime __________________________[0x00000144]
  656. m_nDisguiseTeam ______________________________________[0x000000FC]
  657. m_nDisguiseClass _____________________________________[0x00000100]
  658. m_nDisguiseSkinOverride ______________________________[0x00000104]
  659. m_nMaskClass _________________________________________[0x00000108]
  660. m_iDisguiseTargetIndex _______________________________[0x0000010C]
  661. m_iDisguiseHealth ____________________________________[0x00000110]
  662. m_bFeignDeathReady ___________________________________[0x000001F4]
  663. m_hDisguiseWeapon ____________________________________[0x0000011C]
  664. m_nTeamTeleporterUsed ________________________________[0x00000120]
  665. m_flCloakMeter _______________________________________[0x00000200]
  666. m_flSpyTranqBuffDuration _____________________________[0x0000033C]
  667. tfsharedlocaldata ____________________________________[0x00000000]
  668. DT_TFPlayerSharedLocal
  669. m_nDesiredDisguiseTeam ___________________________[0x00000118]
  670. m_nDesiredDisguiseClass __________________________[0x00000114]
  671. m_flStealthNoAttackExpire ________________________[0x00000248]
  672. m_flStealthNextChangeTime ________________________[0x0000024C]
  673. m_bLastDisguisedAsOwnTeam ________________________[0x0000018E]
  674. m_flRageMeter ____________________________________[0x00000214]
  675. m_bRageDraining __________________________________[0x00000218]
  676. m_flNextRageEarnTime _____________________________[0x0000021C]
  677. m_bInUpgradeZone _________________________________[0x00000204]
  678. m_bPlayerDominated _______________________________[0x00000258]
  679. m_bPlayerDominated
  680. m_bPlayerDominatingMe ____________________________[0x0000027A]
  681. m_bPlayerDominatingMe
  682. m_ScoreData ______________________________________[0x00000020]
  683. DT_TFPlayerScoringDataExclusive
  684. m_iCaptures __________________________________[0x00000004]
  685. m_iDefenses __________________________________[0x00000008]
  686. m_iKills _____________________________________[0x0000000C]
  687. m_iDeaths ____________________________________[0x00000010]
  688. m_iSuicides __________________________________[0x00000014]
  689. m_iDominations _______________________________[0x00000018]
  690. m_iRevenge ___________________________________[0x0000001C]
  691. m_iBuildingsBuilt ____________________________[0x00000020]
  692. m_iBuildingsDestroyed ________________________[0x00000024]
  693. m_iHeadshots _________________________________[0x00000028]
  694. m_iBackstabs _________________________________[0x0000002C]
  695. m_iHealPoints ________________________________[0x00000030]
  696. m_iInvulns ___________________________________[0x00000034]
  697. m_iTeleports _________________________________[0x00000038]
  698. m_iResupplyPoints ____________________________[0x00000044]
  699. m_iKillAssists _______________________________[0x00000048]
  700. m_iPoints ____________________________________[0x00000050]
  701. m_iBonusPoints _______________________________[0x0000004C]
  702. m_iDamageDone ________________________________[0x0000003C]
  703. m_iCrits _____________________________________[0x00000040]
  704. m_RoundScoreData _________________________________[0x00000074]
  705. DT_TFPlayerScoringDataExclusive
  706. m_iCaptures __________________________________[0x00000004]
  707. m_iDefenses __________________________________[0x00000008]
  708. m_iKills _____________________________________[0x0000000C]
  709. m_iDeaths ____________________________________[0x00000010]
  710. m_iSuicides __________________________________[0x00000014]
  711. m_iDominations _______________________________[0x00000018]
  712. m_iRevenge ___________________________________[0x0000001C]
  713. m_iBuildingsBuilt ____________________________[0x00000020]
  714. m_iBuildingsDestroyed ________________________[0x00000024]
  715. m_iHeadshots _________________________________[0x00000028]
  716. m_iBackstabs _________________________________[0x0000002C]
  717. m_iHealPoints ________________________________[0x00000030]
  718. m_iInvulns ___________________________________[0x00000034]
  719. m_iTeleports _________________________________[0x00000038]
  720. m_iResupplyPoints ____________________________[0x00000044]
  721. m_iKillAssists _______________________________[0x00000048]
  722. m_iPoints ____________________________________[0x00000050]
  723. m_iBonusPoints _______________________________[0x0000004C]
  724. m_iDamageDone ________________________________[0x0000003C]
  725. m_iCrits _____________________________________[0x00000040]
  726. m_ConditionList ______________________________________[0x000000DC]
  727. DT_TFPlayerConditionListExclusive
  728. _condition_bits __________________________________[0x00000018]
  729. m_iTauntIndex ________________________________________[0x000001A8]
  730. m_iTauntConcept ______________________________________[0x000001AC]
  731. m_nPlayerCondEx ______________________________________[0x000000D0]
  732. m_iStunIndex _________________________________________[0x000002B0]
  733. m_nHalloweenBombHeadStage ____________________________[0x00000180]
  734. m_nPlayerCondEx2 _____________________________________[0x000000D4]
  735. m_nPlayerCondEx3 _____________________________________[0x000000D8]
  736. m_nStreaks ___________________________________________[0x000002DC]
  737. m_nStreaks
  738. m_unTauntSourceItemID_Low ____________________________[0x000001B0]
  739. m_unTauntSourceItemID_High ___________________________[0x000001B4]
  740. m_flRuneCharge _______________________________________[0x00000250]
  741. m_bHasPasstimeBall ___________________________________[0x000003A8]
  742. m_bIsTargetedForPasstimePass _________________________[0x000003A9]
  743. m_hPasstimePassTarget ________________________________[0x000003AC]
  744. m_askForBallTime _____________________________________[0x000003B0]
  745. m_bKingRuneBuffActive ________________________________[0x0000018C]
  746. m_ConditionData ______________________________________[0x00000000]
  747. _ST_m_ConditionData_120
  748. lengthproxy ______________________________________[0x00000000]
  749. _LPT_m_ConditionData_120
  750. lengthprop120 ________________________________[0x00000000]
  751. m_hItem __________________________________________________[0x00001BE4]
  752. tflocaldata ______________________________________________[0x00000000]
  753. DT_TFLocalPlayerExclusive
  754. m_vecOrigin __________________________________________[0x00000364]
  755. m_vecOrigin[2] _______________________________________[0x0000036C]
  756. player_object_array_element __________________________[0x00000000]
  757. "player_object_array" ________________________________[0x00000000]
  758. m_angEyeAngles[0] ____________________________________[0x00001BA8]
  759. m_bIsCoaching ________________________________________[0x00001C26]
  760. m_hCoach _____________________________________________[0x00001BEC]
  761. m_hStudent ___________________________________________[0x00001BF0]
  762. m_nCurrency __________________________________________[0x00002EE8]
  763. m_nExperienceLevel ___________________________________[0x00002EF0]
  764. m_nExperienceLevelProgress ___________________________[0x00002EF4]
  765. m_bMatchSafeToLeave __________________________________[0x00002EFC]
  766. tfnonlocaldata ___________________________________________[0x00000000]
  767. DT_TFNonLocalPlayerExclusive
  768. m_vecOrigin __________________________________________[0x00000364]
  769. m_vecOrigin[2] _______________________________________[0x0000036C]
  770. m_angEyeAngles[0] ____________________________________[0x00001BA8]
  771. m_angEyeAngles[1] ____________________________________[0x00001BAC]
  772. m_bAllowMoveDuringTaunt __________________________________[0x00001C27]
  773. m_bIsReadyToHighFive _____________________________________[0x00001C3C]
  774. m_hHighFivePartner _______________________________________[0x00001C40]
  775. m_nForceTauntCam _________________________________________[0x00001C44]
  776. m_flTauntYaw _____________________________________________[0x00001C48]
  777. m_nActiveTauntSlot _______________________________________[0x00001C50]
  778. m_iTauntItemDefIndex _____________________________________[0x00001C58]
  779. m_flCurrentTauntMoveSpeed ________________________________[0x00001C5C]
  780. m_flVehicleReverseTime ___________________________________[0x00001C60]
  781. m_flLastDamageTime _______________________________________[0x00001C0C]
  782. m_bInPowerPlay ___________________________________________[0x00001C10]
  783. m_iSpawnCounter __________________________________________[0x00001C14]
  784. m_bArenaSpectator ________________________________________[0x00001C18]
  785. m_AttributeManager _______________________________________[0x00001468]
  786. DT_AttributeManager
  787. m_hOuter _____________________________________________[0x00000038]
  788. m_ProviderType _______________________________________[0x00000040]
  789. m_iReapplyProvisionParity ____________________________[0x00000034]
  790. m_flHeadScale ____________________________________________[0x00002F08]
  791. m_flTorsoScale ___________________________________________[0x00002F0C]
  792. m_flHandScale ____________________________________________[0x00002F10]
  793. m_bUseBossHealthBar ______________________________________[0x00002F24]
  794. m_bUsingVRHeadset ________________________________________[0x00002F25]
  795. m_bForcedSkin ____________________________________________[0x00002F26]
  796. m_nForcedSkin ____________________________________________[0x00002F28]
  797. m_bGlowEnabled ___________________________________________[0x00000DBD]
  798. TFSendHealersDataTable ___________________________________[0x00000000]
  799. DT_TFSendHealersDataTable
  800. m_nActiveWpnClip _____________________________________[0x00002EFE]
  801. m_flKartNextAvailableBoost _______________________________[0x000017DC]
  802. m_iKartHealth ____________________________________________[0x000017E0]
  803. m_iKartState _____________________________________________[0x00001464]
  804. m_hGrapplingHookTarget ___________________________________[0x00002F38]
  805. m_hSecondaryLastWeapon ___________________________________[0x00002F3C]
  806. m_bUsingActionSlot _______________________________________[0x00002F40]
  807. m_flInspectTime __________________________________________[0x00002F48]
  808. m_iCampaignMedals ________________________________________[0x00002F44]
  809. m_iPlayerSkinOverride ____________________________________[0x00002F78]
  810. DT_TFRagdoll
  811. m_vecRagdollOrigin _______________________________________[0x00000C7C]
  812. m_iPlayerIndex ___________________________________________[0x00000C88]
  813. m_vecForce _______________________________________________[0x0000058C]
  814. m_vecRagdollVelocity _____________________________________[0x00000C70]
  815. m_nForceBone _____________________________________________[0x00000598]
  816. m_bGib ___________________________________________________[0x00000C91]
  817. m_bBurning _______________________________________________[0x00000C92]
  818. m_bElectrocuted __________________________________________[0x00000C93]
  819. m_bFeignDeath ____________________________________________[0x00000C96]
  820. m_bWasDisguised __________________________________________[0x00000C97]
  821. m_bOnGround ______________________________________________[0x00000CCA]
  822. m_bCloaked _______________________________________________[0x00000C98]
  823. m_bBecomeAsh _____________________________________________[0x00000C99]
  824. m_iDamageCustom __________________________________________[0x00000C9C]
  825. m_iTeam __________________________________________________[0x00000CBC]
  826. m_iClass _________________________________________________[0x00000CC0]
  827. m_hRagWearables __________________________________________[0x00000000]
  828. _ST_m_hRagWearables_8
  829. lengthproxy __________________________________________[0x00000000]
  830. _LPT_m_hRagWearables_8
  831. lengthprop8 ______________________________________[0x00000000]
  832. m_bGoldRagdoll ___________________________________________[0x00000CA0]
  833. m_bIceRagdoll ____________________________________________[0x00000CA1]
  834. m_bCritOnHardHit _________________________________________[0x00000D08]
  835. m_flHeadScale ____________________________________________[0x00000D0C]
  836. m_flTorsoScale ___________________________________________[0x00000D10]
  837. m_flHandScale ____________________________________________[0x00000D14]
  838. DT_TEPlayerAnimEvent
  839. m_iPlayerIndex ___________________________________________[0x00000010]
  840. m_iEvent _________________________________________________[0x00000014]
  841. m_nData __________________________________________________[0x00000018]
  842. DT_TFPasstimeLogic
  843. m_hBall __________________________________________________[0x00000618]
  844. m_trackPoints[0] _________________________________________[0x0000061C]
  845. m_trackPoints ____________________________________________[0x00000000]
  846. m_iNumSections ___________________________________________[0x000006DC]
  847. m_iCurrentSection ________________________________________[0x000006E0]
  848. m_flMaxPassRange _________________________________________[0x000006E4]
  849. m_iBallPower _____________________________________________[0x000006E8]
  850. m_flPackSpeed ____________________________________________[0x000006EC]
  851. m_bPlayerIsPackMember ____________________________________[0x000005F4]
  852. m_bPlayerIsPackMember
  853. DT_PasstimeBall
  854. m_iCollisionCount ________________________________________[0x000008B0]
  855. m_hHomingTarget __________________________________________[0x000008B4]
  856. m_hCarrier _______________________________________________[0x000008B8]
  857. m_hPrevCarrier ___________________________________________[0x000008BC]
  858. DT_TFObjectiveResource
  859. m_nMannVsMachineMaxWaveCount _____________________________[0x00001A20]
  860. m_nMannVsMachineWaveCount ________________________________[0x00001A24]
  861. m_nMannVsMachineWaveEnemyCount ___________________________[0x00001A28]
  862. m_nMvMWorldMoney _________________________________________[0x00001A2C]
  863. m_flMannVsMachineNextWaveTime ____________________________[0x00001A30]
  864. m_bMannVsMachineBetweenWaves _____________________________[0x00001A34]
  865. m_nFlagCarrierUpgradeLevel _______________________________[0x00001A38]
  866. m_flMvMBaseBombUpgradeTime _______________________________[0x00001A3C]
  867. m_flMvMNextBombUpgradeTime _______________________________[0x00001A40]
  868. m_iszMvMPopfileName ______________________________________[0x000020AC]
  869. m_iChallengeIndex ________________________________________[0x000020A8]
  870. m_nMvMEventPopfileType ___________________________________[0x00001A44]
  871. m_nMannVsMachineWaveClassCounts __________________________[0x00001A48]
  872. m_nMannVsMachineWaveClassCounts
  873. m_iszMannVsMachineWaveClassNames[0] ______________________[0x00001AA8]
  874. m_iszMannVsMachineWaveClassNames _________________________[0x00000000]
  875. m_nMannVsMachineWaveClassFlags ___________________________[0x000021B0]
  876. m_nMannVsMachineWaveClassFlags
  877. m_nMannVsMachineWaveClassCounts2 _________________________[0x00001A78]
  878. m_nMannVsMachineWaveClassCounts2
  879. m_iszMannVsMachineWaveClassNames2[0] _____________________[0x00001DA8]
  880. m_iszMannVsMachineWaveClassNames2 ________________________[0x00000000]
  881. m_nMannVsMachineWaveClassFlags2 __________________________[0x000021E0]
  882. m_nMannVsMachineWaveClassFlags2
  883. m_bMannVsMachineWaveClassActive __________________________[0x00002210]
  884. m_bMannVsMachineWaveClassActive
  885. m_bMannVsMachineWaveClassActive2 _________________________[0x0000221C]
  886. m_bMannVsMachineWaveClassActive2
  887. DT_TFGlow
  888. m_iMode __________________________________________________[0x00000554]
  889. m_glowColor ______________________________________________[0x00000558]
  890. m_bDisabled ______________________________________________[0x0000055C]
  891. m_hTarget ________________________________________________[0x00000560]
  892. DT_TEFireBullets
  893. m_vecOrigin ______________________________________________[0x00000014]
  894. m_vecAngles[0] ___________________________________________[0x00000020]
  895. m_vecAngles[1] ___________________________________________[0x00000024]
  896. m_iWeaponID ______________________________________________[0x0000002C]
  897. m_iMode __________________________________________________[0x00000030]
  898. m_iSeed __________________________________________________[0x00000034]
  899. m_iPlayer ________________________________________________[0x00000010]
  900. m_flSpread _______________________________________________[0x00000038]
  901. m_bCritical ______________________________________________[0x0000003C]
  902. DT_TFBuffBanner
  903. DT_AmmoPack
  904. m_vecInitialVelocity _____________________________________[0x000008AC]
  905. m_angRotation[0] _________________________________________[0x00000370]
  906. m_angRotation[1] _________________________________________[0x00000374]
  907. m_angRotation[2] _________________________________________[0x00000378]
  908. DT_ObjectTeleporter
  909. m_iState _________________________________________________[0x00000FB8]
  910. m_flRechargeTime _________________________________________[0x00000FC0]
  911. m_flCurrentRechargeDuration ______________________________[0x00000FC4]
  912. m_iTimesUsed _____________________________________________[0x00000FC8]
  913. m_flYawToExit ____________________________________________[0x00000FCC]
  914. m_bMatchBuilding _________________________________________[0x00000FD0]
  915. DT_ObjectSentrygun
  916. m_iAmmoShells ____________________________________________[0x00000FBC]
  917. m_iAmmoRockets ___________________________________________[0x00000FC4]
  918. m_iState _________________________________________________[0x00000FB8]
  919. m_bPlayerControlled ______________________________________[0x00000FDC]
  920. m_nShieldLevel ___________________________________________[0x00000FE0]
  921. m_bShielded ______________________________________________[0x00000FE0]
  922. m_hEnemy _________________________________________________[0x00001020]
  923. m_hAutoAimTarget _________________________________________[0x00001024]
  924. SentrygunLocalData _______________________________________[0x00000000]
  925. DT_SentrygunLocalData
  926. m_iKills _____________________________________________[0x00000FC8]
  927. m_iAssists ___________________________________________[0x00000FCC]
  928. DT_TFProjectile_SentryRocket
  929. DT_ObjectSapper
  930. DT_ObjectCartDispenser
  931. DT_ObjectDispenser
  932. m_iState _________________________________________________[0x00000FD0]
  933. m_iAmmoMetal _____________________________________________[0x00000FD4]
  934. m_iMiniBombCounter _______________________________________[0x00000FD8]
  935. healing_array_element ____________________________________[0x00000000]
  936. "healing_array" __________________________________________[0x00000000]
  937. DT_MonsterResource
  938. m_iBossHealthPercentageByte ______________________________[0x00000550]
  939. m_iBossStunPercentageByte ________________________________[0x00000554]
  940. m_iSkillShotCompleteCount ________________________________[0x00000558]
  941. m_fSkillShotComboEndTime _________________________________[0x0000055C]
  942. m_iBossState _____________________________________________[0x00000560]
  943. DT_FuncRespawnRoomVisualizer
  944. DT_FuncRespawnRoom
  945. DT_FuncPasstimeGoal
  946. m_bTriggerDisabled _______________________________________[0x00000554]
  947. m_iGoalType ______________________________________________[0x00000558]
  948. DT_FuncForceField
  949. DT_CaptureZone
  950. m_bDisabled ______________________________________________[0x00000554]
  951. DT_CurrencyPack
  952. m_bDistributed ___________________________________________[0x000008AD]
  953. DT_BaseObject
  954. m_iHealth ________________________________________________[0x00000F4C]
  955. m_iMaxHealth _____________________________________________[0x00000F50]
  956. m_bHasSapper _____________________________________________[0x00000F44]
  957. m_iObjectType ____________________________________________[0x00000F48]
  958. m_bBuilding ______________________________________________[0x00000F55]
  959. m_bPlacing _______________________________________________[0x00000F57]
  960. m_bCarried _______________________________________________[0x00000F5A]
  961. m_bCarryDeploy ___________________________________________[0x00000F5B]
  962. m_bMiniBuilding __________________________________________[0x00000F5D]
  963. m_flPercentageConstructed ________________________________[0x00000F60]
  964. m_fObjectFlags ___________________________________________[0x00000F28]
  965. m_hBuiltOnEntity _________________________________________[0x00000F64]
  966. m_bDisabled ______________________________________________[0x00000F58]
  967. m_hBuilder _______________________________________________[0x00000F38]
  968. m_vecBuildMaxs ___________________________________________[0x00000F70]
  969. m_vecBuildMins ___________________________________________[0x00000F7C]
  970. m_iDesiredBuildRotations _________________________________[0x00000F88]
  971. m_bServerOverridePlacement _______________________________[0x00000F94]
  972. m_iUpgradeLevel __________________________________________[0x00000F04]
  973. m_iUpgradeMetal __________________________________________[0x00000F0C]
  974. m_iUpgradeMetalRequired __________________________________[0x00000F14]
  975. m_iHighestUpgradeLevel ___________________________________[0x00000F10]
  976. m_iObjectMode ____________________________________________[0x00000F68]
  977. m_bDisposableBuilding ____________________________________[0x00000F5E]
  978. m_bWasMapPlaced __________________________________________[0x00000FB4]
  979. m_bPlasmaDisable _________________________________________[0x00000F6C]
  980. DT_TestTraceline
  981. m_clrRender ______________________________________________[0x0000005C]
  982. m_vecOrigin ______________________________________________[0x00000364]
  983. m_angRotation[0] _________________________________________[0x00000370]
  984. m_angRotation[1] _________________________________________[0x00000374]
  985. m_angRotation[2] _________________________________________[0x00000378]
  986. moveparent _______________________________________________[0x000001BC]
  987. DT_TEWorldDecal
  988. m_vecOrigin ______________________________________________[0x00000010]
  989. m_nIndex _________________________________________________[0x0000001C]
  990. DT_TESpriteSpray
  991. m_vecOrigin ______________________________________________[0x00000010]
  992. m_vecDirection ___________________________________________[0x0000001C]
  993. m_nModelIndex ____________________________________________[0x00000028]
  994. m_fNoise _________________________________________________[0x00000030]
  995. m_nCount _________________________________________________[0x00000034]
  996. m_nSpeed _________________________________________________[0x0000002C]
  997. DT_TESprite
  998. m_vecOrigin ______________________________________________[0x00000010]
  999. m_nModelIndex ____________________________________________[0x0000001C]
  1000. m_fScale _________________________________________________[0x00000020]
  1001. m_nBrightness ____________________________________________[0x00000024]
  1002. DT_TESparks
  1003. m_nMagnitude _____________________________________________[0x0000001C]
  1004. m_nTrailLength ___________________________________________[0x00000020]
  1005. m_vecDir _________________________________________________[0x00000024]
  1006. DT_TESmoke
  1007. m_vecOrigin ______________________________________________[0x00000010]
  1008. m_nModelIndex ____________________________________________[0x0000001C]
  1009. m_fScale _________________________________________________[0x00000020]
  1010. m_nFrameRate _____________________________________________[0x00000024]
  1011. DT_TEShowLine
  1012. m_vecEnd _________________________________________________[0x0000001C]
  1013. DT_TEProjectedDecal
  1014. m_vecOrigin ______________________________________________[0x00000010]
  1015. m_angRotation ____________________________________________[0x0000001C]
  1016. m_flDistance _____________________________________________[0x00000028]
  1017. m_nIndex _________________________________________________[0x0000002C]
  1018. DT_TEPlayerDecal
  1019. m_vecOrigin ______________________________________________[0x00000014]
  1020. m_nEntity ________________________________________________[0x00000020]
  1021. m_nPlayer ________________________________________________[0x00000010]
  1022. DT_TEPhysicsProp
  1023. m_vecOrigin ______________________________________________[0x00000010]
  1024. m_angRotation[0] _________________________________________[0x0000001C]
  1025. m_angRotation[1] _________________________________________[0x00000020]
  1026. m_angRotation[2] _________________________________________[0x00000024]
  1027. m_vecVelocity ____________________________________________[0x00000028]
  1028. m_nModelIndex ____________________________________________[0x00000034]
  1029. m_nFlags _________________________________________________[0x0000003C]
  1030. m_nSkin __________________________________________________[0x00000038]
  1031. m_nEffects _______________________________________________[0x00000040]
  1032. DT_TEParticleSystem
  1033. m_vecOrigin[0] ___________________________________________[0x00000010]
  1034. m_vecOrigin[1] ___________________________________________[0x00000014]
  1035. m_vecOrigin[2] ___________________________________________[0x00000018]
  1036. DT_TEMuzzleFlash
  1037. m_vecOrigin ______________________________________________[0x00000010]
  1038. m_vecAngles ______________________________________________[0x0000001C]
  1039. m_flScale ________________________________________________[0x00000028]
  1040. m_nType __________________________________________________[0x0000002C]
  1041. DT_TELargeFunnel
  1042. m_nModelIndex ____________________________________________[0x0000001C]
  1043. m_nReversed ______________________________________________[0x00000020]
  1044. DT_TEKillPlayerAttachments
  1045. m_nPlayer ________________________________________________[0x00000010]
  1046. DT_TEImpact
  1047. m_vecOrigin ______________________________________________[0x00000010]
  1048. m_vecNormal ______________________________________________[0x0000001C]
  1049. m_iType __________________________________________________[0x00000028]
  1050. m_ucFlags ________________________________________________[0x0000002C]
  1051. DT_TEGlowSprite
  1052. m_vecOrigin ______________________________________________[0x00000010]
  1053. m_nModelIndex ____________________________________________[0x0000001C]
  1054. m_fScale _________________________________________________[0x00000020]
  1055. m_fLife __________________________________________________[0x00000024]
  1056. m_nBrightness ____________________________________________[0x00000028]
  1057. DT_TEShatterSurface
  1058. m_vecOrigin ______________________________________________[0x00000010]
  1059. m_vecAngles ______________________________________________[0x0000001C]
  1060. m_vecForce _______________________________________________[0x00000028]
  1061. m_vecForcePos ____________________________________________[0x00000034]
  1062. m_flWidth ________________________________________________[0x00000040]
  1063. m_flHeight _______________________________________________[0x00000044]
  1064. m_flShardSize ____________________________________________[0x00000048]
  1065. m_nSurfaceType ___________________________________________[0x00000050]
  1066. m_uchFrontColor[0] _______________________________________[0x00000054]
  1067. m_uchFrontColor[1] _______________________________________[0x00000055]
  1068. m_uchFrontColor[2] _______________________________________[0x00000056]
  1069. m_uchBackColor[0] ________________________________________[0x00000057]
  1070. m_uchBackColor[1] ________________________________________[0x00000058]
  1071. m_uchBackColor[2] ________________________________________[0x00000059]
  1072. DT_TEFootprintDecal
  1073. m_vecOrigin ______________________________________________[0x00000010]
  1074. m_vecDirection ___________________________________________[0x0000001C]
  1075. m_nEntity ________________________________________________[0x00000034]
  1076. m_nIndex _________________________________________________[0x00000038]
  1077. m_chMaterialType _________________________________________[0x0000003C]
  1078. DT_TEFizz
  1079. m_nEntity ________________________________________________[0x00000010]
  1080. m_nModelIndex ____________________________________________[0x00000014]
  1081. m_nDensity _______________________________________________[0x00000018]
  1082. m_nCurrent _______________________________________________[0x0000001C]
  1083. DT_TEExplosion
  1084. m_nModelIndex ____________________________________________[0x0000001C]
  1085. m_fScale _________________________________________________[0x00000020]
  1086. m_nFrameRate _____________________________________________[0x00000024]
  1087. m_nFlags _________________________________________________[0x00000028]
  1088. m_vecNormal ______________________________________________[0x0000002C]
  1089. m_chMaterialType _________________________________________[0x00000038]
  1090. m_nRadius ________________________________________________[0x0000003C]
  1091. m_nMagnitude _____________________________________________[0x00000040]
  1092. DT_TEEnergySplash
  1093. m_vecPos _________________________________________________[0x00000010]
  1094. m_vecDir _________________________________________________[0x0000001C]
  1095. m_bExplosive _____________________________________________[0x00000028]
  1096. DT_TEEffectDispatch
  1097. m_EffectData _____________________________________________[0x00000010]
  1098. DT_EffectData
  1099. m_vOrigin[0] _________________________________________[0x00000000]
  1100. m_vOrigin[1] _________________________________________[0x00000004]
  1101. m_vOrigin[2] _________________________________________[0x00000008]
  1102. m_vStart[0] __________________________________________[0x0000000C]
  1103. m_vStart[1] __________________________________________[0x00000010]
  1104. m_vStart[2] __________________________________________[0x00000014]
  1105. m_vAngles ____________________________________________[0x00000024]
  1106. m_vNormal ____________________________________________[0x00000018]
  1107. m_fFlags _____________________________________________[0x00000030]
  1108. m_flMagnitude ________________________________________[0x0000003C]
  1109. m_flScale ____________________________________________[0x00000038]
  1110. m_nAttachmentIndex ___________________________________[0x00000044]
  1111. m_nSurfaceProp _______________________________________[0x00000048]
  1112. m_iEffectName ________________________________________[0x00000088]
  1113. m_nMaterial __________________________________________[0x0000004C]
  1114. m_nDamageType ________________________________________[0x00000050]
  1115. m_nHitBox ____________________________________________[0x00000054]
  1116. entindex _____________________________________________[0x00000000]
  1117. m_nColor _____________________________________________[0x00000058]
  1118. m_flRadius ___________________________________________[0x00000040]
  1119. m_bCustomColors ______________________________________[0x00000059]
  1120. m_CustomColors.m_vecColor1 ___________________________[0x0000005C]
  1121. m_CustomColors.m_vecColor2 ___________________________[0x00000068]
  1122. m_bControlPoint1 _____________________________________[0x00000074]
  1123. m_ControlPoint1.m_eParticleAttachment ________________[0x00000078]
  1124. m_ControlPoint1.m_vecOffset[0] _______________________[0x0000007C]
  1125. m_ControlPoint1.m_vecOffset[1] _______________________[0x00000080]
  1126. m_ControlPoint1.m_vecOffset[2] _______________________[0x00000084]
  1127. DT_TEDynamicLight
  1128. m_vecOrigin ______________________________________________[0x00000010]
  1129. r ________________________________________________________[0x00000020]
  1130. g ________________________________________________________[0x00000024]
  1131. b ________________________________________________________[0x00000028]
  1132. exponent _________________________________________________[0x0000002C]
  1133. m_fRadius ________________________________________________[0x0000001C]
  1134. m_fTime __________________________________________________[0x00000030]
  1135. m_fDecay _________________________________________________[0x00000034]
  1136. DT_TEDecal
  1137. m_vecOrigin ______________________________________________[0x00000010]
  1138. m_vecStart _______________________________________________[0x0000001C]
  1139. m_nEntity ________________________________________________[0x00000028]
  1140. m_nHitbox ________________________________________________[0x0000002C]
  1141. m_nIndex _________________________________________________[0x00000030]
  1142. DT_TEClientProjectile
  1143. m_vecOrigin ______________________________________________[0x00000010]
  1144. m_vecVelocity ____________________________________________[0x0000001C]
  1145. m_nModelIndex ____________________________________________[0x00000028]
  1146. m_nLifeTime ______________________________________________[0x0000002C]
  1147. m_hOwner _________________________________________________[0x00000030]
  1148. DT_TEBubbleTrail
  1149. m_vecMins ________________________________________________[0x00000010]
  1150. m_vecMaxs ________________________________________________[0x0000001C]
  1151. m_nModelIndex ____________________________________________[0x0000002C]
  1152. m_flWaterZ _______________________________________________[0x00000028]
  1153. m_nCount _________________________________________________[0x00000030]
  1154. m_fSpeed _________________________________________________[0x00000034]
  1155. DT_TEBubbles
  1156. m_vecMins ________________________________________________[0x00000010]
  1157. m_vecMaxs ________________________________________________[0x0000001C]
  1158. m_nModelIndex ____________________________________________[0x0000002C]
  1159. m_fHeight ________________________________________________[0x00000028]
  1160. m_nCount _________________________________________________[0x00000030]
  1161. m_fSpeed _________________________________________________[0x00000034]
  1162. DT_TEBSPDecal
  1163. m_vecOrigin ______________________________________________[0x00000010]
  1164. m_nEntity ________________________________________________[0x0000001C]
  1165. m_nIndex _________________________________________________[0x00000020]
  1166. DT_TEBreakModel
  1167. m_vecOrigin ______________________________________________[0x00000010]
  1168. m_angRotation[0] _________________________________________[0x0000001C]
  1169. m_angRotation[1] _________________________________________[0x00000020]
  1170. m_angRotation[2] _________________________________________[0x00000024]
  1171. m_vecSize ________________________________________________[0x00000028]
  1172. m_vecVelocity ____________________________________________[0x00000034]
  1173. m_nModelIndex ____________________________________________[0x00000044]
  1174. m_nRandomization _________________________________________[0x00000040]
  1175. m_nCount _________________________________________________[0x00000048]
  1176. m_fTime __________________________________________________[0x0000004C]
  1177. m_nFlags _________________________________________________[0x00000050]
  1178. DT_TEBloodStream
  1179. m_vecDirection ___________________________________________[0x0000001C]
  1180. r ________________________________________________________[0x00000028]
  1181. g ________________________________________________________[0x0000002C]
  1182. b ________________________________________________________[0x00000030]
  1183. a ________________________________________________________[0x00000034]
  1184. m_nAmount ________________________________________________[0x00000038]
  1185. DT_TEBloodSprite
  1186. m_vecOrigin ______________________________________________[0x00000010]
  1187. m_vecDirection ___________________________________________[0x0000001C]
  1188. r ________________________________________________________[0x00000028]
  1189. g ________________________________________________________[0x0000002C]
  1190. b ________________________________________________________[0x00000030]
  1191. a ________________________________________________________[0x00000034]
  1192. m_nSprayModel ____________________________________________[0x0000003C]
  1193. m_nDropModel _____________________________________________[0x00000038]
  1194. m_nSize __________________________________________________[0x00000040]
  1195. DT_TEBeamSpline
  1196. m_nPoints ________________________________________________[0x000000D0]
  1197. m_vecPoints[0] ___________________________________________[0x00000010]
  1198. m_vecPoints ______________________________________________[0x00000000]
  1199. DT_TEBeamRingPoint
  1200. m_vecCenter ______________________________________________[0x0000004C]
  1201. m_flStartRadius __________________________________________[0x00000058]
  1202. m_flEndRadius ____________________________________________[0x0000005C]
  1203. DT_TEBeamRing
  1204. m_nStartEntity ___________________________________________[0x0000004C]
  1205. m_nEndEntity _____________________________________________[0x00000050]
  1206. DT_TEBeamPoints
  1207. m_vecStartPoint __________________________________________[0x0000004C]
  1208. m_vecEndPoint ____________________________________________[0x00000058]
  1209. DT_TEBeamLaser
  1210. m_nStartEntity ___________________________________________[0x0000004C]
  1211. m_nEndEntity _____________________________________________[0x00000050]
  1212. DT_TEBeamFollow
  1213. m_iEntIndex ______________________________________________[0x0000004C]
  1214. DT_TEBeamEnts
  1215. m_nStartEntity ___________________________________________[0x0000004C]
  1216. m_nEndEntity _____________________________________________[0x00000050]
  1217. DT_TEBeamEntPoint
  1218. m_nStartEntity ___________________________________________[0x0000004C]
  1219. m_nEndEntity _____________________________________________[0x00000050]
  1220. m_vecStartPoint __________________________________________[0x00000054]
  1221. m_vecEndPoint ____________________________________________[0x00000060]
  1222. DT_BaseBeam
  1223. m_nModelIndex ____________________________________________[0x00000010]
  1224. m_nHaloIndex _____________________________________________[0x00000014]
  1225. m_nStartFrame ____________________________________________[0x00000018]
  1226. m_nFrameRate _____________________________________________[0x0000001C]
  1227. m_fLife __________________________________________________[0x00000020]
  1228. m_fWidth _________________________________________________[0x00000024]
  1229. m_fEndWidth ______________________________________________[0x00000028]
  1230. m_nFadeLength ____________________________________________[0x0000002C]
  1231. m_fAmplitude _____________________________________________[0x00000030]
  1232. m_nSpeed _________________________________________________[0x00000044]
  1233. r ________________________________________________________[0x00000034]
  1234. g ________________________________________________________[0x00000038]
  1235. b ________________________________________________________[0x0000003C]
  1236. a ________________________________________________________[0x00000040]
  1237. m_nFlags _________________________________________________[0x00000048]
  1238. DT_TEArmorRicochet
  1239. DT_TEMetalSparks
  1240. m_vecPos _________________________________________________[0x00000010]
  1241. m_vecDir _________________________________________________[0x0000001C]
  1242. DT_SteamJet
  1243. m_SpreadSpeed ____________________________________________[0x0000063C]
  1244. m_Speed __________________________________________________[0x00000640]
  1245. m_StartSize ______________________________________________[0x00000644]
  1246. m_EndSize ________________________________________________[0x00000648]
  1247. m_Rate ___________________________________________________[0x0000064C]
  1248. m_JetLength ______________________________________________[0x00000650]
  1249. m_bEmit __________________________________________________[0x00000654]
  1250. m_bFaceLeft ______________________________________________[0x0000065C]
  1251. m_nType __________________________________________________[0x00000658]
  1252. m_spawnflags _____________________________________________[0x00000660]
  1253. m_flRollSpeed ____________________________________________[0x00000664]
  1254. DT_SmokeStack
  1255. m_SpreadSpeed ____________________________________________[0x0000068C]
  1256. m_Speed __________________________________________________[0x00000690]
  1257. m_StartSize ______________________________________________[0x00000694]
  1258. m_EndSize ________________________________________________[0x00000698]
  1259. m_Rate ___________________________________________________[0x0000069C]
  1260. m_JetLength ______________________________________________[0x000006A0]
  1261. m_bEmit __________________________________________________[0x000006A4]
  1262. m_flBaseSpread ___________________________________________[0x000006A8]
  1263. m_flTwist ________________________________________________[0x000006FC]
  1264. m_flRollSpeed ____________________________________________[0x00000738]
  1265. m_iMaterialModel _________________________________________[0x00000700]
  1266. m_AmbientLight.m_vPos ____________________________________[0x000006AC]
  1267. m_AmbientLight.m_vColor __________________________________[0x000006B8]
  1268. m_AmbientLight.m_flIntensity _____________________________[0x000006C4]
  1269. m_DirLight.m_vPos ________________________________________[0x000006C8]
  1270. m_DirLight.m_vColor ______________________________________[0x000006D4]
  1271. m_DirLight.m_flIntensity _________________________________[0x000006E0]
  1272. m_vWind __________________________________________________[0x000006F0]
  1273. DT_DustTrail
  1274. m_SpawnRate ______________________________________________[0x0000063C]
  1275. m_Color __________________________________________________[0x00000640]
  1276. m_ParticleLifetime _______________________________________[0x00000650]
  1277. m_StopEmitTime ___________________________________________[0x00000658]
  1278. m_MinSpeed _______________________________________________[0x0000065C]
  1279. m_MaxSpeed _______________________________________________[0x00000660]
  1280. m_MinDirectedSpeed _______________________________________[0x00000664]
  1281. m_MaxDirectedSpeed _______________________________________[0x00000668]
  1282. m_StartSize ______________________________________________[0x0000066C]
  1283. m_EndSize ________________________________________________[0x00000670]
  1284. m_SpawnRadius ____________________________________________[0x00000674]
  1285. m_bEmit __________________________________________________[0x00000684]
  1286. m_Opacity ________________________________________________[0x0000064C]
  1287. DT_FireTrail
  1288. m_nAttachment ____________________________________________[0x0000063C]
  1289. m_flLifetime _____________________________________________[0x00000640]
  1290. DT_SporeTrail
  1291. m_flSpawnRate ____________________________________________[0x00000644]
  1292. m_vecEndColor ____________________________________________[0x00000638]
  1293. m_flParticleLifetime _____________________________________[0x00000648]
  1294. m_flStartSize ____________________________________________[0x0000064C]
  1295. m_flEndSize ______________________________________________[0x00000650]
  1296. m_flSpawnRadius __________________________________________[0x00000654]
  1297. m_bEmit __________________________________________________[0x00000664]
  1298. DT_SporeExplosion
  1299. m_flSpawnRate ____________________________________________[0x0000063C]
  1300. m_flParticleLifetime _____________________________________[0x00000640]
  1301. m_flStartSize ____________________________________________[0x00000644]
  1302. m_flEndSize ______________________________________________[0x00000648]
  1303. m_flSpawnRadius __________________________________________[0x0000064C]
  1304. m_bEmit __________________________________________________[0x00000654]
  1305. m_bDontRemove ____________________________________________[0x00000655]
  1306. DT_RocketTrail
  1307. m_SpawnRate ______________________________________________[0x0000063C]
  1308. m_StartColor _____________________________________________[0x00000640]
  1309. m_EndColor _______________________________________________[0x0000064C]
  1310. m_ParticleLifetime _______________________________________[0x0000065C]
  1311. m_StopEmitTime ___________________________________________[0x00000660]
  1312. m_MinSpeed _______________________________________________[0x00000664]
  1313. m_MaxSpeed _______________________________________________[0x00000668]
  1314. m_StartSize ______________________________________________[0x0000066C]
  1315. m_EndSize ________________________________________________[0x00000670]
  1316. m_SpawnRadius ____________________________________________[0x00000674]
  1317. m_bEmit __________________________________________________[0x00000684]
  1318. m_nAttachment ____________________________________________[0x00000688]
  1319. m_Opacity ________________________________________________[0x00000658]
  1320. m_bDamaged _______________________________________________[0x00000685]
  1321. m_flFlareScale ___________________________________________[0x00000698]
  1322. DT_SmokeTrail
  1323. m_SpawnRate ______________________________________________[0x0000063C]
  1324. m_StartColor _____________________________________________[0x00000640]
  1325. m_EndColor _______________________________________________[0x0000064C]
  1326. m_ParticleLifetime _______________________________________[0x0000065C]
  1327. m_StopEmitTime ___________________________________________[0x00000660]
  1328. m_MinSpeed _______________________________________________[0x00000664]
  1329. m_MaxSpeed _______________________________________________[0x00000668]
  1330. m_MinDirectedSpeed _______________________________________[0x0000066C]
  1331. m_MaxDirectedSpeed _______________________________________[0x00000670]
  1332. m_StartSize ______________________________________________[0x00000674]
  1333. m_EndSize ________________________________________________[0x00000678]
  1334. m_SpawnRadius ____________________________________________[0x0000067C]
  1335. m_bEmit __________________________________________________[0x0000068C]
  1336. m_nAttachment ____________________________________________[0x00000690]
  1337. m_Opacity ________________________________________________[0x00000658]
  1338. DT_PropVehicleDriveable
  1339. m_hPlayer ________________________________________________[0x000008AC]
  1340. m_nSpeed _________________________________________________[0x000008B0]
  1341. m_nRPM ___________________________________________________[0x000008B4]
  1342. m_flThrottle _____________________________________________[0x000008B8]
  1343. m_nBoostTimeLeft _________________________________________[0x000008BC]
  1344. m_nHasBoost ______________________________________________[0x000008C0]
  1345. m_nScannerDisabledWeapons ________________________________[0x000008C4]
  1346. m_nScannerDisabledVehicle ________________________________[0x000008C8]
  1347. m_bEnterAnimOn ___________________________________________[0x000008E8]
  1348. m_bExitAnimOn ____________________________________________[0x000008E9]
  1349. m_bUnableToFire __________________________________________[0x00000939]
  1350. m_vecEyeExitEndpoint _____________________________________[0x0000092C]
  1351. m_bHasGun ________________________________________________[0x00000938]
  1352. m_vecGunCrosshair ________________________________________[0x000008F0]
  1353. DT_ParticleSmokeGrenade
  1354. m_flSpawnTime ____________________________________________[0x0000064C]
  1355. m_FadeStartTime __________________________________________[0x00000650]
  1356. m_FadeEndTime ____________________________________________[0x00000654]
  1357. m_CurrentStage ___________________________________________[0x0000063C]
  1358. DT_ParticleFire
  1359. m_vOrigin ________________________________________________[0x00000644]
  1360. m_vDirection _____________________________________________[0x00000650]
  1361. DT_MovieExplosion
  1362. DT_TEGaussExplosion
  1363. m_nType __________________________________________________[0x0000001C]
  1364. m_vecDirection ___________________________________________[0x00000020]
  1365. DT_QuadraticBeam
  1366. m_targetPosition _________________________________________[0x00000550]
  1367. m_controlPosition ________________________________________[0x0000055C]
  1368. m_scrollRate _____________________________________________[0x00000568]
  1369. m_flWidth ________________________________________________[0x0000056C]
  1370. DT_Embers
  1371. m_nDensity _______________________________________________[0x00000550]
  1372. m_nLifetime ______________________________________________[0x00000554]
  1373. m_nSpeed _________________________________________________[0x00000558]
  1374. m_bEmit __________________________________________________[0x0000055C]
  1375. DT_EnvWind
  1376. m_EnvWindShared __________________________________________[0x00000550]
  1377. DT_EnvWindShared
  1378. m_iMinWind ___________________________________________[0x0000000C]
  1379. m_iMaxWind ___________________________________________[0x00000010]
  1380. m_iMinGust ___________________________________________[0x00000014]
  1381. m_iMaxGust ___________________________________________[0x00000018]
  1382. m_flMinGustDelay _____________________________________[0x0000001C]
  1383. m_flMaxGustDelay _____________________________________[0x00000020]
  1384. m_iGustDirChange _____________________________________[0x00000028]
  1385. m_iWindSeed __________________________________________[0x00000008]
  1386. m_iInitialWindDir ____________________________________[0x00000038]
  1387. m_flInitialWindSpeed _________________________________[0x0000003C]
  1388. m_flStartTime ________________________________________[0x00000004]
  1389. m_flGustDuration _____________________________________[0x00000024]
  1390. DT_Precipitation
  1391. m_nPrecipType ____________________________________________[0x00000578]
  1392. DT_BaseTempEntity
  1393. DT_WeaponIFMSteadyCam
  1394. DT_WeaponIFMBaseCamera
  1395. m_flRenderAspectRatio ____________________________________[0x00000C74]
  1396. m_flRenderFOV ____________________________________________[0x00000C78]
  1397. m_flRenderArmLength ______________________________________[0x00000C7C]
  1398. m_vecRenderPosition ______________________________________[0x00000C80]
  1399. m_angRenderAngles ________________________________________[0x00000C8C]
  1400. DT_WeaponIFMBase
  1401. DT_TFWearableVM
  1402. DT_TFWearable
  1403. m_bDisguiseWearable ______________________________________[0x00000A60]
  1404. m_hWeaponAssociatedWith __________________________________[0x00000A64]
  1405. DT_TFWearableItem
  1406. DT_WearableItem
  1407. DT_BaseAttributableItem
  1408. m_AttributeManager _______________________________________[0x000008B8]
  1409. DT_AttributeContainer
  1410. m_hOuter _____________________________________________[0x00000038]
  1411. m_ProviderType _______________________________________[0x00000040]
  1412. m_iReapplyProvisionParity ____________________________[0x00000034]
  1413. m_Item _______________________________________________[0x00000060]
  1414. DT_ScriptCreatedItem
  1415. m_iItemDefinitionIndex ___________________________[0x00000020]
  1416. m_iEntityLevel ___________________________________[0x00000028]
  1417. m_iItemIDHigh ____________________________________[0x00000038]
  1418. m_iItemIDLow _____________________________________[0x0000003C]
  1419. m_iAccountID _____________________________________[0x00000040]
  1420. m_iEntityQuality _________________________________[0x00000024]
  1421. m_bInitialized ___________________________________[0x0000009C]
  1422. m_bOnlyIterateItemViewAttributes _________________[0x000000E0]
  1423. m_AttributeList __________________________________[0x000000A8]
  1424. DT_AttributeList
  1425. m_Attributes _________________________________[0x00000000]
  1426. _ST_m_Attributes_15
  1427. lengthproxy ______________________________[0x00000000]
  1428. _LPT_m_Attributes_15
  1429. lengthprop15 _________________________[0x00000000]
  1430. m_iTeamNumber ____________________________________[0x00000098]
  1431. m_NetworkedDynamicAttributesForDemos _____________[0x000000C4]
  1432. DT_AttributeList
  1433. m_Attributes _________________________________[0x00000000]
  1434. _ST_m_Attributes_15
  1435. lengthproxy ______________________________[0x00000000]
  1436. _LPT_m_Attributes_15
  1437. lengthprop15 _________________________[0x00000000]
  1438. DT_EconEntity
  1439. m_AttributeManager _______________________________________[0x000008B8]
  1440. DT_AttributeContainer
  1441. m_hOuter _____________________________________________[0x00000038]
  1442. m_ProviderType _______________________________________[0x00000040]
  1443. m_iReapplyProvisionParity ____________________________[0x00000034]
  1444. m_Item _______________________________________________[0x00000060]
  1445. DT_ScriptCreatedItem
  1446. m_iItemDefinitionIndex ___________________________[0x00000020]
  1447. m_iEntityLevel ___________________________________[0x00000028]
  1448. m_iItemIDHigh ____________________________________[0x00000038]
  1449. m_iItemIDLow _____________________________________[0x0000003C]
  1450. m_iAccountID _____________________________________[0x00000040]
  1451. m_iEntityQuality _________________________________[0x00000024]
  1452. m_bInitialized ___________________________________[0x0000009C]
  1453. m_bOnlyIterateItemViewAttributes _________________[0x000000E0]
  1454. m_AttributeList __________________________________[0x000000A8]
  1455. DT_AttributeList
  1456. m_Attributes _________________________________[0x00000000]
  1457. _ST_m_Attributes_15
  1458. lengthproxy ______________________________[0x00000000]
  1459. _LPT_m_Attributes_15
  1460. lengthprop15 _________________________[0x00000000]
  1461. m_iTeamNumber ____________________________________[0x00000098]
  1462. m_NetworkedDynamicAttributesForDemos _____________[0x000000C4]
  1463. DT_AttributeList
  1464. m_Attributes _________________________________[0x00000000]
  1465. _ST_m_Attributes_15
  1466. lengthproxy ______________________________[0x00000000]
  1467. _LPT_m_Attributes_15
  1468. lengthprop15 _________________________[0x00000000]
  1469. m_bValidatedAttachedEntity _______________________________[0x00000A00]
  1470. DT_HandleTest
  1471. m_Handle _________________________________________________[0x00000550]
  1472. m_bSendHandle ____________________________________________[0x00000554]
  1473. DT_TeamplayRoundBasedRulesProxy
  1474. teamplayroundbased_gamerules_data ________________________[0x00000000]
  1475. DT_TeamplayRoundBasedRules
  1476. m_iRoundState ________________________________________[0x00000030]
  1477. m_bInWaitingForPlayers _______________________________[0x00000040]
  1478. m_iWinningTeam _______________________________________[0x00000038]
  1479. m_bInOvertime ________________________________________[0x00000034]
  1480. m_bInSetup ___________________________________________[0x00000035]
  1481. m_bSwitchedTeamsThisRound ____________________________[0x00000036]
  1482. m_bAwaitingReadyRestart ______________________________[0x00000041]
  1483. m_flRestartRoundTime _________________________________[0x00000044]
  1484. m_flMapResetTime _____________________________________[0x00000048]
  1485. m_nRoundsPlayed ______________________________________[0x00000110]
  1486. m_flNextRespawnWave __________________________________[0x0000004C]
  1487. m_flNextRespawnWave
  1488. m_TeamRespawnWaveTimes _______________________________[0x0000011C]
  1489. m_TeamRespawnWaveTimes
  1490. m_bTeamReady _________________________________________[0x000000CC]
  1491. m_bTeamReady
  1492. m_bStopWatch _________________________________________[0x000000EC]
  1493. m_bMultipleTrains ____________________________________[0x000000ED]
  1494. m_bPlayerReady _______________________________________[0x000000EE]
  1495. m_bPlayerReady
  1496. m_bCheatsEnabledDuringLevel __________________________[0x0000010F]
  1497. m_flCountdownTime ____________________________________[0x00000114]
  1498. m_flStateTransitionTime ______________________________[0x00000118]
  1499. DT_TeamRoundTimer
  1500. m_bTimerPaused ___________________________________________[0x00000550]
  1501. m_flTimeRemaining ________________________________________[0x00000554]
  1502. m_flTimerEndTime _________________________________________[0x00000558]
  1503. m_nTimerMaxLength ________________________________________[0x00000568]
  1504. m_bIsDisabled ____________________________________________[0x0000055C]
  1505. m_bShowInHUD _____________________________________________[0x0000055D]
  1506. m_nTimerLength ___________________________________________[0x00000560]
  1507. m_nTimerInitialLength ____________________________________[0x00000564]
  1508. m_bAutoCountdown _________________________________________[0x0000056C]
  1509. m_nSetupTimeLength _______________________________________[0x00000570]
  1510. m_nState _________________________________________________[0x00000574]
  1511. m_bStartPaused ___________________________________________[0x00000578]
  1512. m_bShowTimeRemaining _____________________________________[0x00000579]
  1513. m_bInCaptureWatchState ___________________________________[0x0000057A]
  1514. m_bStopWatchTimer ________________________________________[0x00000580]
  1515. m_flTotalTime ____________________________________________[0x0000057C]
  1516. DT_SpriteTrail
  1517. m_flLifeTime _____________________________________________[0x00001DE4]
  1518. m_flStartWidth ___________________________________________[0x00001DE8]
  1519. m_flEndWidth _____________________________________________[0x00001DEC]
  1520. m_flStartWidthVariance ___________________________________[0x00001DF0]
  1521. m_flTextureRes ___________________________________________[0x00001DF4]
  1522. m_flMinFadeLength ________________________________________[0x00001DF8]
  1523. m_vecSkyboxOrigin ________________________________________[0x00001DFC]
  1524. m_flSkyboxScale __________________________________________[0x00001E08]
  1525. DT_SpriteOriented
  1526. DT_Sprite
  1527. m_hAttachedToEntity ______________________________________[0x00000560]
  1528. m_nAttachment ____________________________________________[0x00000564]
  1529. m_flScaleTime ____________________________________________[0x00000580]
  1530. m_flSpriteScale __________________________________________[0x0000057C]
  1531. m_flSpriteFramerate ______________________________________[0x00000568]
  1532. m_flGlowProxySize ________________________________________[0x00000588]
  1533. m_flHDRColorScale ________________________________________[0x0000058C]
  1534. m_flFrame ________________________________________________[0x0000056C]
  1535. m_flBrightnessTime _______________________________________[0x00000578]
  1536. m_nBrightness ____________________________________________[0x00000574]
  1537. m_bWorldSpaceScale _______________________________________[0x00000584]
  1538. DT_Ragdoll_Attached
  1539. m_boneIndexAttached ______________________________________[0x00000BE8]
  1540. m_ragdollAttachedObjectIndex _____________________________[0x00000BE4]
  1541. m_attachmentPointBoneSpace _______________________________[0x00000BC0]
  1542. m_attachmentPointRagdollSpace ____________________________[0x00000BD8]
  1543. DT_Ragdoll
  1544. m_ragAngles[0] ___________________________________________[0x000009C8]
  1545. m_ragAngles ______________________________________________[0x00000000]
  1546. m_ragPos[0] ______________________________________________[0x000008A8]
  1547. m_ragPos _________________________________________________[0x00000000]
  1548. m_hUnragdoll _____________________________________________[0x00000BAC]
  1549. m_flBlendWeight __________________________________________[0x00000BB0]
  1550. m_nOverlaySequence _______________________________________[0x00000BB8]
  1551. DT_PoseController
  1552. m_hProps _________________________________________________[0x00000550]
  1553. m_hProps
  1554. m_chPoseIndex ____________________________________________[0x00000560]
  1555. m_chPoseIndex
  1556. m_bPoseValueParity _______________________________________[0x00000564]
  1557. m_fPoseValue _____________________________________________[0x00000568]
  1558. m_fInterpolationTime _____________________________________[0x0000056C]
  1559. m_bInterpolationWrap _____________________________________[0x00000570]
  1560. m_fCycleFrequency ________________________________________[0x00000574]
  1561. m_nFModType ______________________________________________[0x00000578]
  1562. m_fFModTimeOffset ________________________________________[0x0000057C]
  1563. m_fFModRate ______________________________________________[0x00000580]
  1564. m_fFModAmplitude _________________________________________[0x00000584]
  1565. DT_GameRulesProxy
  1566. DT_InfoLadderDismount
  1567. DT_FuncLadder
  1568. m_vecPlayerMountPositionTop ______________________________[0x00000570]
  1569. m_vecPlayerMountPositionBottom ___________________________[0x0000057C]
  1570. m_vecLadderDir ___________________________________________[0x00000550]
  1571. m_bFakeLadder ____________________________________________[0x00000589]
  1572. DT_DetailController
  1573. m_flFadeStartDist ________________________________________[0x00000550]
  1574. m_flFadeEndDist __________________________________________[0x00000554]
  1575. DT_World
  1576. m_flWaveHeight ___________________________________________[0x00000550]
  1577. m_WorldMins ______________________________________________[0x00000554]
  1578. m_WorldMaxs ______________________________________________[0x00000560]
  1579. m_bStartDark _____________________________________________[0x0000056C]
  1580. m_flMaxOccludeeArea ______________________________________[0x00000570]
  1581. m_flMinOccluderArea ______________________________________[0x00000574]
  1582. m_flMaxPropScreenSpaceWidth ______________________________[0x0000057C]
  1583. m_flMinPropScreenSpaceWidth ______________________________[0x00000578]
  1584. m_iszDetailSpriteMaterial ________________________________[0x00000581]
  1585. m_bColdWorld _____________________________________________[0x00000580]
  1586. DT_WaterLODControl
  1587. m_flCheapWaterStartDistance ______________________________[0x00000550]
  1588. m_flCheapWaterEndDistance ________________________________[0x00000554]
  1589. DT_WaterBullet
  1590. DT_VoteController
  1591. m_iActiveIssueIndex ______________________________________[0x00000558]
  1592. m_iOnlyTeamToVote ________________________________________[0x0000055C]
  1593. m_nVoteOptionCount _______________________________________[0x00000560]
  1594. m_nVoteOptionCount
  1595. m_nPotentialVotes ________________________________________[0x00000578]
  1596. m_bIsYesNoVote ___________________________________________[0x0000057E]
  1597. DT_VGuiScreen
  1598. m_flWidth ________________________________________________[0x00000558]
  1599. m_flHeight _______________________________________________[0x0000055C]
  1600. m_fScreenFlags ___________________________________________[0x00000584]
  1601. m_nPanelName _____________________________________________[0x00000560]
  1602. m_nAttachmentIndex _______________________________________[0x0000057C]
  1603. m_nOverlayMaterial _______________________________________[0x00000580]
  1604. m_hPlayerOwner ___________________________________________[0x000005E0]
  1605. DT_PropJeep
  1606. m_bHeadlightIsOn _________________________________________[0x000009F4]
  1607. DT_PropVehicleChoreoGeneric
  1608. m_hPlayer ________________________________________________[0x000008CC]
  1609. m_bEnterAnimOn ___________________________________________[0x000008D4]
  1610. m_bExitAnimOn ____________________________________________[0x000008D5]
  1611. m_vecEyeExitEndpoint _____________________________________[0x000008D8]
  1612. m_vehicleView.bClampEyeAngles ____________________________[0x00000964]
  1613. m_vehicleView.flPitchCurveZero ___________________________[0x00000968]
  1614. m_vehicleView.flPitchCurveLinear _________________________[0x0000096C]
  1615. m_vehicleView.flRollCurveZero ____________________________[0x00000970]
  1616. m_vehicleView.flRollCurveLinear __________________________[0x00000974]
  1617. m_vehicleView.flFOV ______________________________________[0x00000978]
  1618. m_vehicleView.flYawMin ___________________________________[0x0000097C]
  1619. m_vehicleView.flYawMax ___________________________________[0x00000980]
  1620. m_vehicleView.flPitchMin _________________________________[0x00000984]
  1621. m_vehicleView.flPitchMax _________________________________[0x00000988]
  1622. DT_ProxyToggle
  1623. blah _____________________________________________________[0x00000000]
  1624. DT_ProxyToggle_ProxiedData
  1625. m_WithProxy __________________________________________[0x00000550]
  1626. DT_Tesla
  1627. m_SoundName ______________________________________________[0x00000578]
  1628. m_iszSpriteName __________________________________________[0x000005B8]
  1629. DT_TeamTrainWatcher
  1630. m_flTotalProgress ________________________________________[0x00000550]
  1631. m_iTrainSpeedLevel _______________________________________[0x00000558]
  1632. m_flRecedeTime ___________________________________________[0x00000560]
  1633. m_nNumCappers ____________________________________________[0x00000568]
  1634. m_hGlowEnt _______________________________________________[0x00000570]
  1635. DT_BaseTeamObjectiveResource
  1636. m_iTimerToShowInHUD ______________________________________[0x00000550]
  1637. m_iStopWatchTimer ________________________________________[0x00000554]
  1638. m_iNumControlPoints ______________________________________[0x00000558]
  1639. m_bPlayingMiniRounds _____________________________________[0x00000560]
  1640. m_bControlPointsReset ____________________________________[0x00000561]
  1641. m_iUpdateCapHudParity ____________________________________[0x00000564]
  1642. m_vCPPositions[0] ________________________________________[0x0000056C]
  1643. m_vCPPositions ___________________________________________[0x00000000]
  1644. m_bCPIsVisible ___________________________________________[0x000005CC]
  1645. m_bCPIsVisible
  1646. m_flLazyCapPerc __________________________________________[0x000005D4]
  1647. m_flLazyCapPerc
  1648. m_iTeamIcons _____________________________________________[0x00000614]
  1649. m_iTeamIcons
  1650. m_iTeamOverlays __________________________________________[0x00000714]
  1651. m_iTeamOverlays
  1652. m_iTeamReqCappers ________________________________________[0x00000814]
  1653. m_iTeamReqCappers
  1654. m_flTeamCapTime __________________________________________[0x00000914]
  1655. m_flTeamCapTime
  1656. m_iPreviousPoints ________________________________________[0x00000A14]
  1657. m_iPreviousPoints
  1658. m_bTeamCanCap ____________________________________________[0x00000D14]
  1659. m_bTeamCanCap
  1660. m_iTeamBaseIcons _________________________________________[0x00000D54]
  1661. m_iTeamBaseIcons
  1662. m_iBaseControlPoints _____________________________________[0x00000DD4]
  1663. m_iBaseControlPoints
  1664. m_bInMiniRound ___________________________________________[0x00000E54]
  1665. m_bInMiniRound
  1666. m_iWarnOnCap _____________________________________________[0x00000E5C]
  1667. m_iWarnOnCap
  1668. m_iszWarnSound[0] ________________________________________[0x00000E7C]
  1669. m_iszWarnSound ___________________________________________[0x00000000]
  1670. m_flPathDistance _________________________________________[0x00001674]
  1671. m_flPathDistance
  1672. m_iCPGroup _______________________________________________[0x00001694]
  1673. m_iCPGroup
  1674. m_bCPLocked ______________________________________________[0x000016B4]
  1675. m_bCPLocked
  1676. m_nNumNodeHillData _______________________________________[0x00001944]
  1677. m_nNumNodeHillData
  1678. m_flNodeHillData _________________________________________[0x00001954]
  1679. m_flNodeHillData
  1680. m_bTrackAlarm ____________________________________________[0x00001A08]
  1681. m_bTrackAlarm
  1682. m_flUnlockTimes __________________________________________[0x000016BC]
  1683. m_flUnlockTimes
  1684. m_bHillIsDownhill ________________________________________[0x00001A0C]
  1685. m_bHillIsDownhill
  1686. m_flCPTimerTimes _________________________________________[0x000016FC]
  1687. m_flCPTimerTimes
  1688. m_iNumTeamMembers ________________________________________[0x0000173C]
  1689. m_iNumTeamMembers
  1690. m_iCappingTeam ___________________________________________[0x0000183C]
  1691. m_iCappingTeam
  1692. m_iTeamInZone ____________________________________________[0x0000185C]
  1693. m_iTeamInZone
  1694. m_bBlocked _______________________________________________[0x0000187C]
  1695. m_bBlocked
  1696. m_iOwner _________________________________________________[0x00001884]
  1697. m_iOwner
  1698. m_bCPCapRateScalesWithPlayers ____________________________[0x000018A4]
  1699. m_bCPCapRateScalesWithPlayers
  1700. m_pszCapLayoutInHUD ______________________________________[0x00001914]
  1701. m_flCustomPositionX ______________________________________[0x0000193C]
  1702. m_flCustomPositionY ______________________________________[0x00001940]
  1703. DT_Team
  1704. m_iTeamNum _______________________________________________[0x00000598]
  1705. m_iScore _________________________________________________[0x00000584]
  1706. m_iRoundsWon _____________________________________________[0x00000588]
  1707. m_szTeamname _____________________________________________[0x00000564]
  1708. player_array_element _____________________________________[0x00000000]
  1709. "player_array" ___________________________________________[0x00000000]
  1710. DT_Sun
  1711. m_clrRender ______________________________________________[0x0000005C]
  1712. m_clrOverlay _____________________________________________[0x000006A0]
  1713. m_vDirection _____________________________________________[0x000006AC]
  1714. m_bOn ____________________________________________________[0x000006B8]
  1715. m_nSize __________________________________________________[0x000006A4]
  1716. m_nOverlaySize ___________________________________________[0x000006A8]
  1717. m_nMaterial ______________________________________________[0x000006BC]
  1718. m_nOverlayMaterial _______________________________________[0x000006C0]
  1719. HDRColorScale ____________________________________________[0x00000000]
  1720. DT_ParticlePerformanceMonitor
  1721. m_bMeasurePerf ___________________________________________[0x00000551]
  1722. m_bDisplayPerf ___________________________________________[0x00000550]
  1723. DT_SpotlightEnd
  1724. m_flLightScale ___________________________________________[0x00000550]
  1725. m_Radius _________________________________________________[0x00000554]
  1726. DT_SlideshowDisplay
  1727. m_bEnabled _______________________________________________[0x00000550]
  1728. m_szDisplayText __________________________________________[0x00000551]
  1729. m_szSlideshowDirectory ___________________________________[0x000005D1]
  1730. m_chCurrentSlideLists ____________________________________[0x00000668]
  1731. m_chCurrentSlideLists
  1732. m_fMinSlideTime __________________________________________[0x00000680]
  1733. m_fMaxSlideTime __________________________________________[0x00000684]
  1734. m_iCycleType _____________________________________________[0x0000068C]
  1735. m_bNoListRepeats _________________________________________[0x00000690]
  1736. DT_ShadowControl
  1737. m_shadowDirection ________________________________________[0x00000550]
  1738. m_shadowColor ____________________________________________[0x0000055C]
  1739. m_flShadowMaxDist ________________________________________[0x00000560]
  1740. m_bDisableShadows ________________________________________[0x00000564]
  1741. DT_SceneEntity
  1742. m_nSceneStringIndex ______________________________________[0x00000560]
  1743. m_bIsPlayingBack _________________________________________[0x00000554]
  1744. m_bPaused ________________________________________________[0x00000555]
  1745. m_bMultiplayer ___________________________________________[0x00000556]
  1746. m_flForceClientTime ______________________________________[0x0000055C]
  1747. m_hActorList _____________________________________________[0x00000000]
  1748. _ST_m_hActorList_16
  1749. lengthproxy __________________________________________[0x00000000]
  1750. _LPT_m_hActorList_16
  1751. lengthprop16 _____________________________________[0x00000000]
  1752. DT_RopeKeyframe
  1753. m_iRopeMaterialModelIndex ________________________________[0x0000058C]
  1754. m_hStartPoint ____________________________________________[0x0000081C]
  1755. m_hEndPoint ______________________________________________[0x00000820]
  1756. m_iStartAttachment _______________________________________[0x00000824]
  1757. m_iEndAttachment _________________________________________[0x00000826]
  1758. m_fLockedPoints __________________________________________[0x00000838]
  1759. m_Slack __________________________________________________[0x00000830]
  1760. m_RopeLength _____________________________________________[0x0000082C]
  1761. m_RopeFlags ______________________________________________[0x00000588]
  1762. m_TextureScale ___________________________________________[0x00000834]
  1763. m_nSegments ______________________________________________[0x00000818]
  1764. m_bConstrainBetweenEndpoints _____________________________[0x000008C0]
  1765. m_Subdiv _________________________________________________[0x00000828]
  1766. m_Width __________________________________________________[0x0000083C]
  1767. m_flScrollSpeed __________________________________________[0x00000584]
  1768. m_vecOrigin ______________________________________________[0x00000364]
  1769. moveparent _______________________________________________[0x000001BC]
  1770. m_iParentAttachment ______________________________________[0x000001A6]
  1771. DT_RagdollManager
  1772. m_iCurrentMaxRagdollCount ________________________________[0x00000550]
  1773. DT_PhysicsPropMultiplayer
  1774. m_iPhysicsMode ___________________________________________[0x000008B4]
  1775. m_fMass __________________________________________________[0x000008B8]
  1776. m_collisionMins __________________________________________[0x000008BC]
  1777. m_collisionMaxs __________________________________________[0x000008C8]
  1778. DT_PhysBoxMultiplayer
  1779. m_iPhysicsMode ___________________________________________[0x0000055C]
  1780. m_fMass __________________________________________________[0x00000560]
  1781. DT_BasePropDoor
  1782. DT_DynamicProp
  1783. m_bUseHitboxesForRenderBox _______________________________[0x000008A8]
  1784. DT_PointCommentaryNode
  1785. m_bActive ________________________________________________[0x000008A8]
  1786. m_flStartTime ____________________________________________[0x000008AC]
  1787. m_iszCommentaryFile ______________________________________[0x000008B0]
  1788. m_iszCommentaryFileNoHDR _________________________________[0x000009B4]
  1789. m_iszSpeakers ____________________________________________[0x00000AB8]
  1790. m_iNodeNumber ____________________________________________[0x00000BB8]
  1791. m_iNodeNumberMax _________________________________________[0x00000BBC]
  1792. m_hViewPosition __________________________________________[0x00000BC4]
  1793. DT_PointCamera
  1794. m_FOV ____________________________________________________[0x00000550]
  1795. m_Resolution _____________________________________________[0x00000554]
  1796. m_bFogEnable _____________________________________________[0x00000558]
  1797. m_FogColor _______________________________________________[0x00000559]
  1798. m_flFogStart _____________________________________________[0x00000560]
  1799. m_flFogEnd _______________________________________________[0x00000564]
  1800. m_flFogMaxDensity ________________________________________[0x00000568]
  1801. m_bActive ________________________________________________[0x0000056C]
  1802. m_bUseScreenAspectRatio __________________________________[0x0000056D]
  1803. DT_PlayerResource
  1804. m_iPing __________________________________________________[0x000005DC]
  1805. m_iPing
  1806. m_iScore _________________________________________________[0x00000664]
  1807. m_iScore
  1808. m_iDeaths ________________________________________________[0x000006EC]
  1809. m_iDeaths
  1810. m_bConnected _____________________________________________[0x00000774]
  1811. m_bConnected
  1812. m_iTeam __________________________________________________[0x00000798]
  1813. m_iTeam
  1814. m_bAlive _________________________________________________[0x00000820]
  1815. m_bAlive
  1816. m_iHealth ________________________________________________[0x00000844]
  1817. m_iHealth
  1818. m_iAccountID _____________________________________________[0x0000094C]
  1819. m_iAccountID
  1820. m_bValid _________________________________________________[0x000009D4]
  1821. m_bValid
  1822. DT_Plasma
  1823. m_flStartScale ___________________________________________[0x00000550]
  1824. m_flScale ________________________________________________[0x00000554]
  1825. m_flScaleTime ____________________________________________[0x00000558]
  1826. m_nFlags _________________________________________________[0x0000055C]
  1827. m_nPlasmaModelIndex ______________________________________[0x00000560]
  1828. m_nPlasmaModelIndex2 _____________________________________[0x00000564]
  1829. m_nGlowModelIndex ________________________________________[0x00000568]
  1830. DT_PhysMagnet
  1831. DT_PhysicsProp
  1832. m_bAwake _________________________________________________[0x000008A8]
  1833. DT_PhysBox
  1834. m_mass ___________________________________________________[0x00000550]
  1835. DT_ParticleSystem
  1836. m_vecOrigin ______________________________________________[0x00000364]
  1837. m_hOwnerEntity ___________________________________________[0x00000504]
  1838. moveparent _______________________________________________[0x000001BC]
  1839. m_iParentAttachment ______________________________________[0x000001A6]
  1840. m_angRotation ____________________________________________[0x00000370]
  1841. m_iEffectIndex ___________________________________________[0x00000550]
  1842. m_bActive ________________________________________________[0x00000554]
  1843. m_flStartTime ____________________________________________[0x00000558]
  1844. m_hControlPointEnts ______________________________________[0x0000055C]
  1845. m_hControlPointEnts
  1846. m_iControlPointParents ___________________________________[0x00000658]
  1847. m_iControlPointParents
  1848. m_bWeatherEffect _________________________________________[0x00000697]
  1849. DT_MaterialModifyControl
  1850. m_szMaterialName _________________________________________[0x00000550]
  1851. m_szMaterialVar __________________________________________[0x0000064F]
  1852. m_szMaterialVarValue _____________________________________[0x0000074E]
  1853. m_iFrameStart ____________________________________________[0x00000858]
  1854. m_iFrameEnd ______________________________________________[0x0000085C]
  1855. m_bWrap __________________________________________________[0x00000860]
  1856. m_flFramerate ____________________________________________[0x00000864]
  1857. m_bNewAnimCommandsSemaphore ______________________________[0x00000868]
  1858. m_flFloatLerpStartValue __________________________________[0x0000086C]
  1859. m_flFloatLerpEndValue ____________________________________[0x00000870]
  1860. m_flFloatLerpTransitionTime ______________________________[0x00000874]
  1861. m_bFloatLerpWrap _________________________________________[0x00000878]
  1862. m_nModifyMode ____________________________________________[0x00000880]
  1863. DT_LightGlow
  1864. m_clrRender ______________________________________________[0x0000005C]
  1865. m_nHorizontalSize ________________________________________[0x00000550]
  1866. m_nVerticalSize __________________________________________[0x00000554]
  1867. m_nMinDist _______________________________________________[0x00000558]
  1868. m_nMaxDist _______________________________________________[0x0000055C]
  1869. m_nOuterMaxDist __________________________________________[0x00000560]
  1870. m_spawnflags _____________________________________________[0x00000564]
  1871. m_vecOrigin ______________________________________________[0x00000364]
  1872. m_angRotation ____________________________________________[0x00000370]
  1873. moveparent _______________________________________________[0x000001BC]
  1874. m_flGlowProxySize ________________________________________[0x00000634]
  1875. HDRColorScale ____________________________________________[0x00000000]
  1876. DT_InfoOverlayAccessor
  1877. m_iTextureFrameIndex _____________________________________[0x000004F8]
  1878. m_iOverlayID _____________________________________________[0x00000550]
  1879. DT_FuncTrackTrain
  1880. DT_FuncSmokeVolume
  1881. m_Color1 _________________________________________________[0x0000063C]
  1882. m_Color2 _________________________________________________[0x00000640]
  1883. m_MaterialName ___________________________________________[0x00000644]
  1884. m_ParticleDrawWidth ______________________________________[0x00000744]
  1885. m_ParticleSpacingDistance ________________________________[0x00000748]
  1886. m_DensityRampSpeed _______________________________________[0x0000074C]
  1887. m_RotationSpeed __________________________________________[0x00000750]
  1888. m_MovementSpeed __________________________________________[0x00000754]
  1889. m_Density ________________________________________________[0x00000758]
  1890. m_spawnflags _____________________________________________[0x0000075C]
  1891. m_Collision ______________________________________________[0x000001C8]
  1892. DT_CollisionProperty
  1893. m_vecMinsPreScaled ___________________________________[0x00000008]
  1894. m_vecMaxsPreScaled ___________________________________[0x00000014]
  1895. m_vecMins ____________________________________________[0x00000020]
  1896. m_vecMaxs ____________________________________________[0x0000002C]
  1897. m_nSolidType _________________________________________[0x00000041]
  1898. m_usSolidFlags _______________________________________[0x0000003C]
  1899. m_nSurroundType ______________________________________[0x00000040]
  1900. m_triggerBloat _______________________________________[0x00000042]
  1901. m_vecSpecifiedSurroundingMinsPreScaled _______________[0x00000044]
  1902. m_vecSpecifiedSurroundingMaxsPreScaled _______________[0x00000050]
  1903. m_vecSpecifiedSurroundingMins ________________________[0x0000005C]
  1904. m_vecSpecifiedSurroundingMaxs ________________________[0x00000068]
  1905. DT_FuncRotating
  1906. m_vecOrigin ______________________________________________[0x00000364]
  1907. m_angRotation[0] _________________________________________[0x00000370]
  1908. m_angRotation[1] _________________________________________[0x00000374]
  1909. m_angRotation[2] _________________________________________[0x00000378]
  1910. m_flSimulationTime _______________________________________[0x0000006C]
  1911. DT_FuncReflectiveGlass
  1912. DT_FuncOccluder
  1913. m_bActive ________________________________________________[0x00000554]
  1914. m_nOccluderIndex _________________________________________[0x00000550]
  1915. DT_FuncMonitor
  1916. DT_Func_LOD
  1917. m_fDisappearDist _________________________________________[0x00000550]
  1918. DT_TEDust
  1919. m_flSize _________________________________________________[0x0000001C]
  1920. m_flSpeed ________________________________________________[0x00000020]
  1921. m_vecDirection ___________________________________________[0x00000024]
  1922. DT_Func_Dust
  1923. m_Color __________________________________________________[0x00000550]
  1924. m_SpawnRate ______________________________________________[0x00000554]
  1925. m_flSizeMin ______________________________________________[0x00000558]
  1926. m_flSizeMax ______________________________________________[0x0000055C]
  1927. m_LifetimeMin ____________________________________________[0x00000564]
  1928. m_LifetimeMax ____________________________________________[0x00000568]
  1929. m_DustFlags ______________________________________________[0x00000574]
  1930. m_SpeedMax _______________________________________________[0x00000560]
  1931. m_DistMax ________________________________________________[0x0000056C]
  1932. m_nModelIndex ____________________________________________[0x00000090]
  1933. m_FallSpeed ______________________________________________[0x00000570]
  1934. m_Collision ______________________________________________[0x000001C8]
  1935. DT_CollisionProperty
  1936. m_vecMinsPreScaled ___________________________________[0x00000008]
  1937. m_vecMaxsPreScaled ___________________________________[0x00000014]
  1938. m_vecMins ____________________________________________[0x00000020]
  1939. m_vecMaxs ____________________________________________[0x0000002C]
  1940. m_nSolidType _________________________________________[0x00000041]
  1941. m_usSolidFlags _______________________________________[0x0000003C]
  1942. m_nSurroundType ______________________________________[0x00000040]
  1943. m_triggerBloat _______________________________________[0x00000042]
  1944. m_vecSpecifiedSurroundingMinsPreScaled _______________[0x00000044]
  1945. m_vecSpecifiedSurroundingMaxsPreScaled _______________[0x00000050]
  1946. m_vecSpecifiedSurroundingMins ________________________[0x0000005C]
  1947. m_vecSpecifiedSurroundingMaxs ________________________[0x00000068]
  1948. DT_FuncConveyor
  1949. m_flConveyorSpeed ________________________________________[0x00000550]
  1950. DT_BreakableSurface
  1951. m_nNumWide _______________________________________________[0x00000554]
  1952. m_nNumHigh _______________________________________________[0x00000558]
  1953. m_flPanelWidth ___________________________________________[0x0000055C]
  1954. m_flPanelHeight __________________________________________[0x00000560]
  1955. m_vNormal ________________________________________________[0x00000564]
  1956. m_vCorner ________________________________________________[0x00000570]
  1957. m_bIsBroken ______________________________________________[0x0000057C]
  1958. m_nSurfaceType ___________________________________________[0x00000580]
  1959. m_RawPanelBitVec _________________________________________[0x000005A4]
  1960. m_RawPanelBitVec
  1961. DT_FuncAreaPortalWindow
  1962. m_flFadeStartDist ________________________________________[0x00000550]
  1963. m_flFadeDist _____________________________________________[0x00000554]
  1964. m_flTranslucencyLimit ____________________________________[0x00000558]
  1965. m_iBackgroundModelIndex __________________________________[0x0000055C]
  1966. DT_CFish
  1967. m_poolOrigin _____________________________________________[0x00000908]
  1968. m_x ______________________________________________________[0x000008F0]
  1969. m_y ______________________________________________________[0x000008F4]
  1970. m_z ______________________________________________________[0x000008F8]
  1971. m_angle __________________________________________________[0x00000900]
  1972. m_nModelIndex ____________________________________________[0x00000090]
  1973. m_lifeState ______________________________________________[0x000000A5]
  1974. m_waterLevel _____________________________________________[0x00000914]
  1975. DT_EntityFlame
  1976. m_hEntAttached ___________________________________________[0x00000554]
  1977. DT_FireSmoke
  1978. m_flStartScale ___________________________________________[0x00000550]
  1979. m_flScale ________________________________________________[0x00000554]
  1980. m_flScaleTime ____________________________________________[0x00000558]
  1981. m_nFlags _________________________________________________[0x0000055C]
  1982. m_nFlameModelIndex _______________________________________[0x00000560]
  1983. m_nFlameFromAboveModelIndex ______________________________[0x00000564]
  1984. DT_EnvTonemapController
  1985. m_bUseCustomAutoExposureMin ______________________________[0x00000550]
  1986. m_bUseCustomAutoExposureMax ______________________________[0x00000551]
  1987. m_bUseCustomBloomScale ___________________________________[0x00000552]
  1988. m_flCustomAutoExposureMin ________________________________[0x00000554]
  1989. m_flCustomAutoExposureMax ________________________________[0x00000558]
  1990. m_flCustomBloomScale _____________________________________[0x0000055C]
  1991. m_flCustomBloomScaleMinimum ______________________________[0x00000560]
  1992. DT_EnvScreenEffect
  1993. m_flDuration _____________________________________________[0x00000550]
  1994. m_nType __________________________________________________[0x00000554]
  1995. DT_EnvScreenOverlay
  1996. m_iszOverlayNames[0] _____________________________________[0x00000550]
  1997. m_iszOverlayNames ________________________________________[0x00000000]
  1998. m_flOverlayTimes[0] ______________________________________[0x00000F48]
  1999. m_flOverlayTimes _________________________________________[0x00000000]
  2000. m_flStartTime ____________________________________________[0x00000F70]
  2001. m_iDesiredOverlay ________________________________________[0x00000F74]
  2002. m_bIsActive ______________________________________________[0x00000F78]
  2003. DT_EnvProjectedTexture
  2004. m_hTargetEntity __________________________________________[0x00000554]
  2005. m_bState _________________________________________________[0x00000558]
  2006. m_flLightFOV _____________________________________________[0x0000055C]
  2007. m_bEnableShadows _________________________________________[0x00000560]
  2008. m_bLightOnlyTarget _______________________________________[0x00000561]
  2009. m_bLightWorld ____________________________________________[0x00000562]
  2010. m_bCameraSpace ___________________________________________[0x00000563]
  2011. m_LinearFloatLightColor __________________________________[0x00000564]
  2012. m_flAmbient ______________________________________________[0x00000570]
  2013. m_SpotlightTextureName ___________________________________[0x0000057C]
  2014. m_nSpotlightTextureFrame _________________________________[0x00000680]
  2015. m_flNearZ ________________________________________________[0x00000574]
  2016. m_flFarZ _________________________________________________[0x00000578]
  2017. m_nShadowQuality _________________________________________[0x00000684]
  2018. DT_EnvParticleScript
  2019. m_flSequenceScale ________________________________________[0x0000098C]
  2020. DT_FogController
  2021. m_fog.enable _____________________________________________[0x00000590]
  2022. m_fog.blend ______________________________________________[0x00000591]
  2023. m_fog.dirPrimary _________________________________________[0x00000554]
  2024. m_fog.colorPrimary _______________________________________[0x00000560]
  2025. m_fog.colorSecondary _____________________________________[0x00000564]
  2026. m_fog.start ______________________________________________[0x00000570]
  2027. m_fog.end ________________________________________________[0x00000574]
  2028. m_fog.farz _______________________________________________[0x00000578]
  2029. m_fog.maxdensity _________________________________________[0x0000057C]
  2030. m_fog.colorPrimaryLerpTo _________________________________[0x00000568]
  2031. m_fog.colorSecondaryLerpTo _______________________________[0x0000056C]
  2032. m_fog.startLerpTo ________________________________________[0x00000580]
  2033. m_fog.endLerpTo __________________________________________[0x00000584]
  2034. m_fog.lerptime ___________________________________________[0x00000588]
  2035. m_fog.duration ___________________________________________[0x0000058C]
  2036. DT_EntityParticleTrail
  2037. m_iMaterialName __________________________________________[0x00000638]
  2038. m_Info ___________________________________________________[0x0000063C]
  2039. DT_EntityParticleTrailInfo
  2040. m_flLifetime _________________________________________[0x00000008]
  2041. m_flStartSize ________________________________________[0x0000000C]
  2042. m_flEndSize __________________________________________[0x00000010]
  2043. m_hConstraintEntity ______________________________________[0x00000650]
  2044. DT_EntityDissolve
  2045. m_flStartTime ____________________________________________[0x00000554]
  2046. m_flFadeOutStart _________________________________________[0x00000558]
  2047. m_flFadeOutLength ________________________________________[0x0000055C]
  2048. m_flFadeOutModelStart ____________________________________[0x00000560]
  2049. m_flFadeOutModelLength ___________________________________[0x00000564]
  2050. m_flFadeInStart __________________________________________[0x00000568]
  2051. m_flFadeInLength _________________________________________[0x0000056C]
  2052. m_nDissolveType __________________________________________[0x00000570]
  2053. m_vDissolverOrigin _______________________________________[0x00000584]
  2054. m_nMagnitude _____________________________________________[0x00000590]
  2055. DT_DynamicLight
  2056. m_Flags __________________________________________________[0x00000550]
  2057. m_LightStyle _____________________________________________[0x00000551]
  2058. m_Radius _________________________________________________[0x00000554]
  2059. m_Exponent _______________________________________________[0x00000558]
  2060. m_InnerAngle _____________________________________________[0x0000055C]
  2061. m_OuterAngle _____________________________________________[0x00000560]
  2062. m_SpotRadius _____________________________________________[0x00000564]
  2063. DT_ColorCorrectionVolume
  2064. m_Weight _________________________________________________[0x00000550]
  2065. m_lookupFilename _________________________________________[0x00000554]
  2066. DT_ColorCorrection
  2067. m_vecOrigin ______________________________________________[0x00000550]
  2068. m_minFalloff _____________________________________________[0x0000055C]
  2069. m_maxFalloff _____________________________________________[0x00000560]
  2070. m_flCurWeight ____________________________________________[0x00000564]
  2071. m_netLookupFilename ______________________________________[0x00000568]
  2072. m_bEnabled _______________________________________________[0x0000066C]
  2073. DT_BreakableProp
  2074. DT_BasePlayer
  2075. localdata ________________________________________________[0x00000000]
  2076. DT_LocalPlayerExclusive
  2077. m_Local ______________________________________________[0x00000E1C]
  2078. DT_Local
  2079. m_chAreaBits _____________________________________[0x00000004]
  2080. m_chAreaBits
  2081. m_chAreaPortalBits _______________________________[0x00000024]
  2082. m_chAreaPortalBits
  2083. m_iHideHUD _______________________________________[0x0000003C]
  2084. m_flFOVRate ______________________________________[0x00000040]
  2085. m_bDucked ________________________________________[0x00000044]
  2086. m_bDucking _______________________________________[0x00000045]
  2087. m_bInDuckJump ____________________________________[0x00000046]
  2088. m_flDucktime _____________________________________[0x00000048]
  2089. m_flDuckJumpTime _________________________________[0x0000004C]
  2090. m_flJumpTime _____________________________________[0x00000050]
  2091. m_flFallVelocity _________________________________[0x00000058]
  2092. m_vecPunchAngle __________________________________[0x00000070]
  2093. m_vecPunchAngleVel _______________________________[0x000000AC]
  2094. m_bDrawViewmodel _________________________________[0x000000E8]
  2095. m_bWearingSuit ___________________________________[0x000000E9]
  2096. m_bPoisoned ______________________________________[0x000000EA]
  2097. m_flStepSize _____________________________________[0x000000EC]
  2098. m_bAllowAutoMovement _____________________________[0x000000F0]
  2099. m_skybox3d.scale _________________________________[0x000000F8]
  2100. m_skybox3d.origin ________________________________[0x000000FC]
  2101. m_skybox3d.area __________________________________[0x00000108]
  2102. m_skybox3d.fog.enable ____________________________[0x0000014C]
  2103. m_skybox3d.fog.blend _____________________________[0x0000014D]
  2104. m_skybox3d.fog.dirPrimary ________________________[0x00000110]
  2105. m_skybox3d.fog.colorPrimary ______________________[0x0000011C]
  2106. m_skybox3d.fog.colorSecondary ____________________[0x00000120]
  2107. m_skybox3d.fog.start _____________________________[0x0000012C]
  2108. m_skybox3d.fog.end _______________________________[0x00000130]
  2109. m_skybox3d.fog.maxdensity ________________________[0x00000138]
  2110. m_PlayerFog.m_hCtrl ______________________________[0x00000154]
  2111. m_audio.localSound[0] ____________________________[0x00000178]
  2112. m_audio.localSound[1] ____________________________[0x00000184]
  2113. m_audio.localSound[2] ____________________________[0x00000190]
  2114. m_audio.localSound[3] ____________________________[0x0000019C]
  2115. m_audio.localSound[4] ____________________________[0x000001A8]
  2116. m_audio.localSound[5] ____________________________[0x000001B4]
  2117. m_audio.localSound[6] ____________________________[0x000001C0]
  2118. m_audio.localSound[7] ____________________________[0x000001CC]
  2119. m_audio.soundscapeIndex __________________________[0x000001D8]
  2120. m_audio.localBits ________________________________[0x000001DC]
  2121. m_audio.ent ______________________________________[0x000001E0]
  2122. m_vecViewOffset[0] ___________________________________[0x000000FC]
  2123. m_vecViewOffset[1] ___________________________________[0x00000100]
  2124. m_vecViewOffset[2] ___________________________________[0x00000104]
  2125. m_flFriction _________________________________________[0x00000288]
  2126. m_iAmmo ______________________________________________[0x00000C78]
  2127. m_iAmmo
  2128. m_fOnTarget __________________________________________[0x00001048]
  2129. m_nTickBase __________________________________________[0x0000114C]
  2130. m_nNextThinkTick _____________________________________[0x00000088]
  2131. m_hLastWeapon ________________________________________[0x00001160]
  2132. m_hGroundEntity ______________________________________[0x00000280]
  2133. m_vecVelocity[0] _____________________________________[0x00000120]
  2134. m_vecVelocity[1] _____________________________________[0x00000124]
  2135. m_vecVelocity[2] _____________________________________[0x00000128]
  2136. m_vecBaseVelocity ____________________________________[0x00000184]
  2137. m_hConstraintEntity __________________________________[0x00001080]
  2138. m_vecConstraintCenter ________________________________[0x00001084]
  2139. m_flConstraintRadius _________________________________[0x00001090]
  2140. m_flConstraintWidth __________________________________[0x00001094]
  2141. m_flConstraintSpeedFactor ____________________________[0x00001098]
  2142. m_flDeathTime ________________________________________[0x000010C0]
  2143. m_nWaterLevel ________________________________________[0x000001A8]
  2144. m_flLaggedMovementValue ______________________________[0x0000129C]
  2145. m_AttributeList __________________________________________[0x00001004]
  2146. DT_AttributeList
  2147. m_Attributes _________________________________________[0x00000000]
  2148. _ST_m_Attributes_15
  2149. lengthproxy ______________________________________[0x00000000]
  2150. _LPT_m_Attributes_15
  2151. lengthprop15 _________________________________[0x00000000]
  2152. pl _______________________________________________________[0x00001020]
  2153. DT_PlayerState
  2154. deadflag _____________________________________________[0x00000004]
  2155. m_iFOV ___________________________________________________[0x00001034]
  2156. m_iFOVStart ______________________________________________[0x00001038]
  2157. m_flFOVTime ______________________________________________[0x0000103C]
  2158. m_iDefaultFOV ____________________________________________[0x00001040]
  2159. m_hZoomOwner _____________________________________________[0x00001044]
  2160. m_hVehicle _______________________________________________[0x000010CC]
  2161. m_hUseEntity _____________________________________________[0x000010D4]
  2162. m_iHealth ________________________________________________[0x000000A8]
  2163. m_lifeState ______________________________________________[0x000000A5]
  2164. m_iBonusProgress _________________________________________[0x000010DC]
  2165. m_iBonusChallenge ________________________________________[0x000010E0]
  2166. m_flMaxspeed _____________________________________________[0x000010D8]
  2167. m_fFlags _________________________________________________[0x0000037C]
  2168. m_iObserverMode __________________________________________[0x0000109C]
  2169. m_hObserverTarget ________________________________________[0x000010A0]
  2170. m_hViewModel[0] __________________________________________[0x00001178]
  2171. m_hViewModel _____________________________________________[0x00000000]
  2172. m_szLastPlaceName ________________________________________[0x000012BC]
  2173. m_hMyWearables ___________________________________________[0x00000000]
  2174. _ST_m_hMyWearables_8
  2175. lengthproxy __________________________________________[0x00000000]
  2176. _LPT_m_hMyWearables_8
  2177. lengthprop8 ______________________________________[0x00000000]
  2178. DT_BaseFlex
  2179. m_flexWeight _____________________________________________[0x00000950]
  2180. m_flexWeight
  2181. m_blinktoggle ____________________________________________[0x00000B00]
  2182. m_viewtarget _____________________________________________[0x00000914]
  2183. DT_BaseEntity
  2184. AnimTimeMustBeFirst ______________________________________[0x00000000]
  2185. DT_AnimTimeMustBeFirst
  2186. m_flAnimTime _________________________________________[0x00000064]
  2187. m_flSimulationTime _______________________________________[0x0000006C]
  2188. m_ubInterpolationFrame ___________________________________[0x00000078]
  2189. m_vecOrigin ______________________________________________[0x00000364]
  2190. m_angRotation ____________________________________________[0x00000370]
  2191. m_nModelIndex ____________________________________________[0x00000090]
  2192. m_fEffects _______________________________________________[0x0000007C]
  2193. m_nRenderMode ____________________________________________[0x00000080]
  2194. m_nRenderFX ______________________________________________[0x00000058]
  2195. m_clrRender ______________________________________________[0x0000005C]
  2196. m_iTeamNum _______________________________________________[0x000000B0]
  2197. m_CollisionGroup _________________________________________[0x00000380]
  2198. m_flElasticity ___________________________________________[0x00000274]
  2199. m_flShadowCastDistance ___________________________________[0x00000278]
  2200. m_hOwnerEntity ___________________________________________[0x00000504]
  2201. m_hEffectEntity __________________________________________[0x00000508]
  2202. moveparent _______________________________________________[0x000001BC]
  2203. m_iParentAttachment ______________________________________[0x000001A6]
  2204. movetype _________________________________________________[0x00000000]
  2205. movecollide ______________________________________________[0x00000000]
  2206. m_Collision ______________________________________________[0x000001C8]
  2207. DT_CollisionProperty
  2208. m_vecMinsPreScaled ___________________________________[0x00000008]
  2209. m_vecMaxsPreScaled ___________________________________[0x00000014]
  2210. m_vecMins ____________________________________________[0x00000020]
  2211. m_vecMaxs ____________________________________________[0x0000002C]
  2212. m_nSolidType _________________________________________[0x00000041]
  2213. m_usSolidFlags _______________________________________[0x0000003C]
  2214. m_nSurroundType ______________________________________[0x00000040]
  2215. m_triggerBloat _______________________________________[0x00000042]
  2216. m_vecSpecifiedSurroundingMinsPreScaled _______________[0x00000044]
  2217. m_vecSpecifiedSurroundingMaxsPreScaled _______________[0x00000050]
  2218. m_vecSpecifiedSurroundingMins ________________________[0x0000005C]
  2219. m_vecSpecifiedSurroundingMaxs ________________________[0x00000068]
  2220. m_iTextureFrameIndex _____________________________________[0x000004F8]
  2221. predictable_id ___________________________________________[0x00000000]
  2222. DT_PredictableId
  2223. m_PredictableID ______________________________________[0x000000B4]
  2224. m_bIsPlayerSimulated _________________________________[0x000004F4]
  2225. m_bSimulatedEveryTick ____________________________________[0x000004F5]
  2226. m_bAnimatedEveryTick _____________________________________[0x000004F6]
  2227. m_bAlternateSorting ______________________________________[0x000004F7]
  2228. m_nModelIndexOverrides ___________________________________[0x00000094]
  2229. m_nModelIndexOverrides
  2230. DT_BaseDoor
  2231. m_flWaveHeight ___________________________________________[0x00000550]
  2232. DT_BaseCombatCharacter
  2233. bcc_localdata ____________________________________________[0x00000000]
  2234. DT_BCCLocalPlayerExclusive
  2235. m_flNextAttack _______________________________________[0x00000C70]
  2236. m_hActiveWeapon __________________________________________[0x00000DB8]
  2237. m_hMyWeapons _____________________________________________[0x00000CF8]
  2238. m_hMyWeapons
  2239. m_bGlowEnabled ___________________________________________[0x00000DBD]
  2240. DT_BaseAnimatingOverlay
  2241. overlay_vars _____________________________________________[0x00000000]
  2242. DT_OverlayVars
  2243. m_AnimOverlay ________________________________________[0x00000000]
  2244. _ST_m_AnimOverlay_15
  2245. lengthproxy ______________________________________[0x00000000]
  2246. _LPT_m_AnimOverlay_15
  2247. lengthprop15 _________________________________[0x00000000]
  2248. DT_BoneFollower
  2249. m_modelIndex _____________________________________________[0x00000550]
  2250. m_solidIndex _____________________________________________[0x00000554]
  2251. DT_BaseAnimating
  2252. m_nSequence ______________________________________________[0x000007F8]
  2253. m_nForceBone _____________________________________________[0x00000598]
  2254. m_vecForce _______________________________________________[0x0000058C]
  2255. m_nSkin __________________________________________________[0x00000558]
  2256. m_nBody __________________________________________________[0x0000055C]
  2257. m_nHitboxSet _____________________________________________[0x00000560]
  2258. m_flModelScale ___________________________________________[0x00000658]
  2259. m_flModelWidthScale ______________________________________[0x00000658]
  2260. m_flPoseParameter ________________________________________[0x0000065C]
  2261. m_flPoseParameter
  2262. m_flPlaybackRate _________________________________________[0x00000580]
  2263. m_flEncodedController ____________________________________[0x00000778]
  2264. m_flEncodedController
  2265. m_bClientSideAnimation ___________________________________[0x000007C8]
  2266. m_bClientSideFrameReset __________________________________[0x000005C8]
  2267. m_nNewSequenceParity _____________________________________[0x000007CC]
  2268. m_nResetEventsParity _____________________________________[0x000007D0]
  2269. m_nMuzzleFlashParity _____________________________________[0x00000884]
  2270. m_hLightingOrigin ________________________________________[0x0000087C]
  2271. m_hLightingOriginRelative ________________________________[0x00000880]
  2272. serveranimdata ___________________________________________[0x00000000]
  2273. DT_ServerAnimationData
  2274. m_flCycle ____________________________________________[0x00000800]
  2275. m_fadeMinDist ____________________________________________[0x00000600]
  2276. m_fadeMaxDist ____________________________________________[0x00000604]
  2277. m_flFadeScale ____________________________________________[0x00000608]
  2278. DT_InfoLightingRelative
  2279. m_hLightingLandmark ______________________________________[0x00000550]
  2280. DT_AI_BaseNPC
  2281. m_lifeState ______________________________________________[0x000000A5]
  2282. m_bPerformAvoidance ______________________________________[0x00000DDC]
  2283. m_bIsMoving ______________________________________________[0x00000DDD]
  2284. m_bFadeCorpse ____________________________________________[0x00000DDE]
  2285. m_iDeathPose _____________________________________________[0x00000DCC]
  2286. m_iDeathFrame ____________________________________________[0x00000DD0]
  2287. m_iSpeedModRadius ________________________________________[0x00000DD4]
  2288. m_iSpeedModSpeed _________________________________________[0x00000DD8]
  2289. m_bSpeedModActive ________________________________________[0x00000DDF]
  2290. m_bImportanRagdoll _______________________________________[0x00000DE0]
  2291. m_flTimePingEffect _______________________________________[0x00000DC8]
  2292. DT_Beam
  2293. m_nBeamType ______________________________________________[0x0000056C]
  2294. m_nBeamFlags _____________________________________________[0x00000570]
  2295. m_nNumBeamEnts ___________________________________________[0x00000560]
  2296. m_hAttachEntity __________________________________________[0x00000574]
  2297. m_hAttachEntity
  2298. m_nAttachIndex ___________________________________________[0x0000059C]
  2299. m_nAttachIndex
  2300. m_nHaloIndex _____________________________________________[0x00000568]
  2301. m_fHaloScale _____________________________________________[0x000005D0]
  2302. m_fWidth _________________________________________________[0x000005C4]
  2303. m_fEndWidth ______________________________________________[0x000005C8]
  2304. m_fFadeLength ____________________________________________[0x000005CC]
  2305. m_fAmplitude _____________________________________________[0x000005D4]
  2306. m_fStartFrame ____________________________________________[0x000005D8]
  2307. m_fSpeed _________________________________________________[0x000005DC]
  2308. m_flFrameRate ____________________________________________[0x00000550]
  2309. m_flHDRColorScale ________________________________________[0x00000554]
  2310. m_clrRender ______________________________________________[0x0000005C]
  2311. m_nRenderFX ______________________________________________[0x00000058]
  2312. m_nRenderMode ____________________________________________[0x00000080]
  2313. m_flFrame ________________________________________________[0x000005E4]
  2314. m_vecEndPos ______________________________________________[0x000005E8]
  2315. m_nModelIndex ____________________________________________[0x00000090]
  2316. m_nMinDXLevel ____________________________________________[0x000005E0]
  2317. m_vecOrigin ______________________________________________[0x00000364]
  2318. moveparent _______________________________________________[0x000001BC]
  2319. beampredictable_id _______________________________________[0x00000000]
  2320. DT_BeamPredictableId
  2321. m_PredictableID ______________________________________[0x000000B4]
  2322. m_bIsPlayerSimulated _________________________________[0x000004F4]
  2323. DT_BaseViewModel
  2324. m_nModelIndex ____________________________________________[0x00000090]
  2325. m_nSkin __________________________________________________[0x00000558]
  2326. m_nBody __________________________________________________[0x0000055C]
  2327. m_nSequence ______________________________________________[0x000007F8]
  2328. m_nViewModelIndex ________________________________________[0x000008B8]
  2329. m_flPlaybackRate _________________________________________[0x00000580]
  2330. m_fEffects _______________________________________________[0x0000007C]
  2331. m_nAnimationParity _______________________________________[0x000008C8]
  2332. m_hWeapon ________________________________________________[0x000008D8]
  2333. m_hOwner _________________________________________________[0x000008BC]
  2334. m_nNewSequenceParity _____________________________________[0x000007CC]
  2335. m_nResetEventsParity _____________________________________[0x000007D0]
  2336. m_nMuzzleFlashParity _____________________________________[0x00000884]
  2337. m_flPoseParameter[0] _____________________________________[0x0000065C]
  2338. m_flPoseParameter ________________________________________[0x00000000]
  2339. DT_BaseProjectile
  2340. m_hOriginalLauncher ______________________________________[0x000008A8]
  2341. DT_BaseParticleEntity
  2342. DT_BaseGrenade
  2343. m_flDamage _______________________________________________[0x000008C4]
  2344. m_DmgRadius ______________________________________________[0x000008B4]
  2345. m_bIsLive ________________________________________________[0x000008B1]
  2346. m_hThrower _______________________________________________[0x000008CC]
  2347. m_vecVelocity ____________________________________________[0x00000120]
  2348. m_fFlags _________________________________________________[0x0000037C]
  2349. DT_BaseCombatWeapon
  2350. LocalWeaponData __________________________________________[0x00000000]
  2351. DT_LocalWeaponData
  2352. m_iClip1 _____________________________________________[0x00000AA8]
  2353. m_iClip2 _____________________________________________[0x00000AAC]
  2354. m_iPrimaryAmmoType ___________________________________[0x00000AA0]
  2355. m_iSecondaryAmmoType _________________________________[0x00000AA4]
  2356. m_nViewModelIndex ____________________________________[0x00000A60]
  2357. m_bFlipViewModel _____________________________________[0x00000AD8]
  2358. LocalActiveWeaponData ____________________________________[0x00000000]
  2359. DT_LocalActiveWeaponData
  2360. m_flNextPrimaryAttack ________________________________[0x00000A64]
  2361. m_flNextSecondaryAttack ______________________________[0x00000A68]
  2362. m_nNextThinkTick _____________________________________[0x00000088]
  2363. m_flTimeWeaponIdle ___________________________________[0x00000A6C]
  2364. m_iViewModelIndex ________________________________________[0x00000A74]
  2365. m_iWorldModelIndex _______________________________________[0x00000A78]
  2366. m_iState _________________________________________________[0x00000A98]
  2367. m_hOwner _________________________________________________[0x00000A50]
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