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Oct 19th, 2017
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Java 0.83 KB | None | 0 0
  1. Coordinate performingCastlingTowerCoordiante = CastlingUtil
  2.                     .getPerformingCastlingRookCoordinate(movedKingColor, toX);
  3.  
  4.             Move performingCastlingTowerMove = CastlingUtil
  5.                     .generatePerformingCastlingRookInitialMove(performingCastlingTowerCoordiante, board);
  6.  
  7.             CastlingUtil.checkIfKingAndRookAreOnFirstRank(movedKingColor, performingCastlingTowerMove, toY);
  8.  
  9.             CastlingUtil.checkifKingHasMoved(moveHistory, movedKing);
  10.  
  11.             CastlingUtil.checkIfRookHasMoved(moveHistory, performingCastlingTowerMove);
  12.  
  13.             CastlingUtil.checkIfThereAreNoPiecesBetween(from, to, board);
  14.  
  15.             Color opponentColor = CheckUtil.determineCurrentPlayerColorBasingOnOpponentColor(movedKingColor);
  16.             List<Move> currentOpponentPieces = CheckUtil.makeListOfPieces(board, opponentColor);
  17.  
  18.             Coordinate middlePoint = new Coordinate((fromX + toX) / 2, toY);
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