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  1. Initialize engine version: 2018.4.12f1 (59ddc4c59b4f)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.1]
  5. Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03)
  6. Vendor:
  7. VRAM: 6052 MB
  8. Driver: 26.21.14.3086
  9. <RI> Initializing input.
  10.  
  11. <RI> Input initialized.
  12.  
  13. <RI> Initialized touch support.
  14.  
  15. UnloadTime: 0.247000 ms
  16. Setting up 3 worker threads for Enlighten.
  17. Thread -> id: 754 -> priority: 1
  18. Thread -> id: 27c -> priority: 1
  19. Thread -> id: c8c -> priority: 1
  20. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  21. UnloadTime: 0.683200 ms
  22.  
  23. Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 1868.
  24. Total: 0.428200 ms (FindLiveObjects: 0.165300 ms CreateObjectMapping: 0.040800 ms MarkObjects: 0.212400 ms DeleteObjects: 0.009400 ms)
  25.  
  26. Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
  27. UnloadTime: 0.264900 ms
  28.  
  29. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 1843.
  30. Total: 0.370700 ms (FindLiveObjects: 0.153000 ms CreateObjectMapping: 0.039900 ms MarkObjects: 0.170100 ms DeleteObjects: 0.007200 ms)
  31.  
  32. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  33. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  34. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  35. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  36. main loaded
  37. UnityEngine.Logger:Log(LogType, Object)
  38. UnityEngine.Debug:Log(Object)
  39. YL2.LoadMain:SceneManager_sceneLoaded(Scene, LoadSceneMode)
  40. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  41. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  42.  
  43. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  44.  
  45. Trying to open asset bundle at path: A:/Yiffalicious/YL2_Data/StreamingAssets/CC
  46. UnityEngine.Logger:Log(LogType, Object)
  47. UnityEngine.Debug:Log(Object)
  48. YL2.Assets:GetAssetBundle(AssetBundle&)
  49. YL2.Assets:Load(String)
  50. YL2.Assets:Load(String)
  51. YL2.Preferences:Initialize()
  52. YL2.YL2Object:Initialize(YL2Object)
  53. YL2.YL2Object:Create()
  54. YL2.Preferences:get_Instance()
  55. YL2.YL2App:.ctor()
  56. YL2.YL2App:get_Instance()
  57. YL2.Main:Start()
  58.  
  59. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  60.  
  61. Couldn't find asset bundle at path: A:/Yiffalicious/YL2_Data/StreamingAssets/CC
  62. UnityEngine.Logger:Log(LogType, Object)
  63. UnityEngine.Debug:Log(Object)
  64. YL2.Assets:GetAssetBundle(AssetBundle&)
  65. YL2.Assets:Load(String)
  66. YL2.Assets:Load(String)
  67. YL2.Preferences:Initialize()
  68. YL2.YL2Object:Initialize(YL2Object)
  69. YL2.YL2Object:Create()
  70. YL2.Preferences:get_Instance()
  71. YL2.YL2App:.ctor()
  72. YL2.YL2App:get_Instance()
  73. YL2.Main:Start()
  74.  
  75. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  76.  
  77. Main started
  78. UnityEngine.Logger:Log(LogType, Object)
  79. UnityEngine.Debug:Log(Object)
  80.  
  81. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  82.  
  83. Unable to attach info events to CellView of type YL2.InspectorPropertyCellViewAction. Is info button missing?
  84. UnityEngine.Logger:Log(LogType, Object)
  85. UnityEngine.Debug:Log(Object)
  86. YL2.InspectorCellViewProperty:Awake()
  87.  
  88. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  89.  
  90. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  91. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  92. UnityEngine.Logger:Log(LogType, Object)
  93. UnityEngine.Debug:LogWarning(Object)
  94. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  95. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  96. YL2.LocalAssetModel:ActuallyRefreshAsset(Object)
  97. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  98. YL2.YL2Object:LoadLocal(ES2Data)
  99. YL2.YL2Object:Load(ES2Data)
  100. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  101. YL2.YL2Object:LoadLocal(ES2Data)
  102. YL2.YL2Object:Load(ES2Data)
  103. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  104. YL2.YL2Object:LoadLocal(ES2Data)
  105. YL2.YL2Object:Load(ES2Data)
  106. YL2.CC.StateCharacterCreator:Enter()
  107. YL2.StateManager:set_Current(State)
  108. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  109. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  110. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  111. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  112. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  113. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  114. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  115.  
  116. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  117.  
  118. Warning! Not using cache for MeshNormals!
  119. UnityEngine.Logger:Log(LogType, Object)
  120. UnityEngine.Debug:Log(Object)
  121. YL2.MeshNormals:GetCachedFlattenedVertexConnections(Vector3[], Int32[], Color[], String)
  122. YL2.MeshNormals:.ctor(Vector3[], Int32[], String, Color[], Int32, Int32)
  123. YL2.CC.MeshBuilder:MergeMeshes(SkeletonMergeResult, Mesh[], Int32[])
  124. YL2.CC.CharacterBuilder:BuildMesh()
  125. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  126. YL2.YL2Object:LoadLocal(ES2Data)
  127. YL2.YL2Object:Load(ES2Data)
  128. YL2.CC.StateCharacterCreator:Enter()
  129. YL2.StateManager:set_Current(State)
  130. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  131. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  132. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  133. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  134. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  135. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  136. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  137.  
  138. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  139.  
  140. QuadMesh.Merge(): 16.345 ms
  141. Total time: 16.3466 ms
  142. UnityEngine.Logger:Log(LogType, Object)
  143. UnityEngine.Debug:Log(Object)
  144. YL2.QuadMesh:MergeAll(QuadMesh[])
  145. YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
  146. YL2.CC.CharacterBuilder:BuildMesh()
  147. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  148. YL2.YL2Object:LoadLocal(ES2Data)
  149. YL2.YL2Object:Load(ES2Data)
  150. YL2.CC.StateCharacterCreator:Enter()
  151. YL2.StateManager:set_Current(State)
  152. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  153. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  154. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  155. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  156. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  157. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  158. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  159.  
  160. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  161.  
  162. MapTriangleVerticesToQuadVertices: 1.3442 ms
  163. Total time: 1.3459 ms
  164. UnityEngine.Logger:Log(LogType, Object)
  165. UnityEngine.Debug:Log(Object)
  166. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  167. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  168. YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
  169. YL2.CC.CharacterBuilder:BuildMesh()
  170. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  171. YL2.YL2Object:LoadLocal(ES2Data)
  172. YL2.YL2Object:Load(ES2Data)
  173. YL2.CC.StateCharacterCreator:Enter()
  174. YL2.StateManager:set_Current(State)
  175. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  176. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  177. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  178. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  179. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  180. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  181. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  182.  
  183. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  184.  
  185. Took 5.8394 ms to rebuild shapes on GPU.
  186. UnityEngine.Logger:Log(LogType, Object)
  187. UnityEngine.Debug:Log(Object)
  188. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  189. YL2.CC.CharacterBuilder:RebuildShapes()
  190. YL2.CC.CharacterBuilder:BuildMesh()
  191. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  192. YL2.YL2Object:LoadLocal(ES2Data)
  193. YL2.YL2Object:Load(ES2Data)
  194. YL2.CC.StateCharacterCreator:Enter()
  195. YL2.StateManager:set_Current(State)
  196. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  197. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  198. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  199. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  200. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  201. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  202. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  203.  
  204. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  205.  
  206. Took 1.5884 ms to RefreshBakerMesh().
  207. UnityEngine.Logger:Log(LogType, Object)
  208. UnityEngine.Debug:Log(Object)
  209. YL2.CC.CharacterBuilder:RefreshBakerMesh()
  210. YL2.CC.CharacterBuilder:RebuildShapes()
  211. YL2.CC.CharacterBuilder:BuildMesh()
  212. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  213. YL2.YL2Object:LoadLocal(ES2Data)
  214. YL2.YL2Object:Load(ES2Data)
  215. YL2.CC.StateCharacterCreator:Enter()
  216. YL2.StateManager:set_Current(State)
  217. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  218. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  219. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  220. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  221. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  222. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  223. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  224.  
  225. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  226.  
  227. Reset: 0.0945 ms
  228. CalculateRefitParallel: 1.7437 ms
  229. ApplyRefit: 3.3692 ms
  230. Total time: 5.2107 ms
  231. UnityEngine.Logger:Log(LogType, Object)
  232. UnityEngine.Debug:Log(Object)
  233. YL2.CC.CharacterBuilder:RebuildShapes()
  234. YL2.CC.CharacterBuilder:BuildMesh()
  235. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  236. YL2.YL2Object:LoadLocal(ES2Data)
  237. YL2.YL2Object:Load(ES2Data)
  238. YL2.CC.StateCharacterCreator:Enter()
  239. YL2.StateManager:set_Current(State)
  240. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  241. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  242. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  243. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  244. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  245. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  246. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  247.  
  248. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  249.  
  250. Rebuilt mesh collider
  251. UnityEngine.Logger:Log(LogType, Object)
  252. UnityEngine.Debug:Log(Object)
  253. YL2.CC.CharacterBuilder:BuildMesh()
  254. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  255. YL2.YL2Object:LoadLocal(ES2Data)
  256. YL2.YL2Object:Load(ES2Data)
  257. YL2.CC.StateCharacterCreator:Enter()
  258. YL2.StateManager:set_Current(State)
  259. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  260. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  261. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  262. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  263. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  264. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  265. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  266.  
  267. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  268.  
  269. Couldn't find TextureBuilder's child: Masks/d002a295-4507-40d1-b6c2-a8a126f85500.
  270. UnityEngine.Logger:Log(LogType, Object)
  271. UnityEngine.Debug:LogWarning(Object)
  272. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  273. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  274. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  275. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  276. YL2.PropertyBase:Load(ES2Data)
  277. YL2.YL2Object:ActuallyLoadLocal(ES2Data)
  278. YL2.YL2Object:LoadLocal(ES2Data)
  279. YL2.YL2Object:Load(ES2Data)
  280. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  281. YL2.YL2Object:LoadLocal(ES2Data)
  282. YL2.YL2Object:Load(ES2Data)
  283. YL2.YL2Object:LoadLocal(ES2Data)
  284. YL2.YL2Object:Load(ES2Data)
  285. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  286. YL2.YL2Object:LoadLocal(ES2Data)
  287. YL2.YL2Object:Load(ES2Data)
  288. YL2.CC.StateCharacterCreator:Enter()
  289. YL2.StateManager:set_Current(State)
  290. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  291. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  292. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  293. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  294. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  295. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  296. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  297.  
  298. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  299.  
  300. No YL2Object for this scopedID
  301. UnityEngine.Logger:Log(LogType, Object)
  302. UnityEngine.Debug:Log(Object)
  303. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  304. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  305. YL2.PropertyBase:Load(ES2Data)
  306. YL2.YL2Object:ActuallyLoadLocal(ES2Data)
  307. YL2.YL2Object:LoadLocal(ES2Data)
  308. YL2.YL2Object:Load(ES2Data)
  309. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  310. YL2.YL2Object:LoadLocal(ES2Data)
  311. YL2.YL2Object:Load(ES2Data)
  312. YL2.YL2Object:LoadLocal(ES2Data)
  313. YL2.YL2Object:Load(ES2Data)
  314. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  315. YL2.YL2Object:LoadLocal(ES2Data)
  316. YL2.YL2Object:Load(ES2Data)
  317. YL2.CC.StateCharacterCreator:Enter()
  318. YL2.StateManager:set_Current(State)
  319. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  320. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  321. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  322. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  323. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  324. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  325. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  326.  
  327. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  328.  
  329. Couldn't find TextureBuilder's child: Masks/d002a295-4507-40d1-b6c2-a8a126f85500.
  330. UnityEngine.Logger:Log(LogType, Object)
  331. UnityEngine.Debug:LogWarning(Object)
  332. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  333. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  334. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  335. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  336. YL2.CC.TextureBuilder.LayerFillMask:Refresh()
  337. YL2.YL2Object:Load(ES2Data)
  338. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  339. YL2.YL2Object:LoadLocal(ES2Data)
  340. YL2.YL2Object:Load(ES2Data)
  341. YL2.YL2Object:LoadLocal(ES2Data)
  342. YL2.YL2Object:Load(ES2Data)
  343. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  344. YL2.YL2Object:LoadLocal(ES2Data)
  345. YL2.YL2Object:Load(ES2Data)
  346. YL2.CC.StateCharacterCreator:Enter()
  347. YL2.StateManager:set_Current(State)
  348. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  349. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  350. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  351. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  352. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  353. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  354. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  355.  
  356. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  357.  
  358. No YL2Object for this scopedID
  359. UnityEngine.Logger:Log(LogType, Object)
  360. UnityEngine.Debug:Log(Object)
  361. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  362. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  363. YL2.CC.TextureBuilder.LayerFillMask:Refresh()
  364. YL2.YL2Object:Load(ES2Data)
  365. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  366. YL2.YL2Object:LoadLocal(ES2Data)
  367. YL2.YL2Object:Load(ES2Data)
  368. YL2.YL2Object:LoadLocal(ES2Data)
  369. YL2.YL2Object:Load(ES2Data)
  370. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  371. YL2.YL2Object:LoadLocal(ES2Data)
  372. YL2.YL2Object:Load(ES2Data)
  373. YL2.CC.StateCharacterCreator:Enter()
  374. YL2.StateManager:set_Current(State)
  375. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  376. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  377. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  378. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  379. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  380. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  381. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  382.  
  383. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  384.  
  385. Couldn't find TextureBuilder's child: Masks/d8836d12-bc71-4833-b0d9-178b4af03c3d.
  386. UnityEngine.Logger:Log(LogType, Object)
  387. UnityEngine.Debug:LogWarning(Object)
  388. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  389. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  390. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  391. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  392. YL2.PropertyBase:Load(ES2Data)
  393. YL2.YL2Object:ActuallyLoadLocal(ES2Data)
  394. YL2.YL2Object:LoadLocal(ES2Data)
  395. YL2.YL2Object:Load(ES2Data)
  396. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  397. YL2.YL2Object:LoadLocal(ES2Data)
  398. YL2.YL2Object:Load(ES2Data)
  399. YL2.YL2Object:LoadLocal(ES2Data)
  400. YL2.YL2Object:Load(ES2Data)
  401. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  402. YL2.YL2Object:LoadLocal(ES2Data)
  403. YL2.YL2Object:Load(ES2Data)
  404. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  405. YL2.YL2Object:LoadLocal(ES2Data)
  406. YL2.YL2Object:Load(ES2Data)
  407. YL2.YL2Object:LoadLocal(ES2Data)
  408. YL2.YL2Object:Load(ES2Data)
  409. YL2.CC.StateCharacterCreator:Enter()
  410. YL2.StateManager:set_Current(State)
  411. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  412. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  413. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  414. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  415. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  416. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  417. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  418.  
  419. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  420.  
  421. No YL2Object for this scopedID
  422. UnityEngine.Logger:Log(LogType, Object)
  423. UnityEngine.Debug:Log(Object)
  424. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  425. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  426. YL2.PropertyBase:Load(ES2Data)
  427. YL2.YL2Object:ActuallyLoadLocal(ES2Data)
  428. YL2.YL2Object:LoadLocal(ES2Data)
  429. YL2.YL2Object:Load(ES2Data)
  430. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  431. YL2.YL2Object:LoadLocal(ES2Data)
  432. YL2.YL2Object:Load(ES2Data)
  433. YL2.YL2Object:LoadLocal(ES2Data)
  434. YL2.YL2Object:Load(ES2Data)
  435. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  436. YL2.YL2Object:LoadLocal(ES2Data)
  437. YL2.YL2Object:Load(ES2Data)
  438. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  439. YL2.YL2Object:LoadLocal(ES2Data)
  440. YL2.YL2Object:Load(ES2Data)
  441. YL2.YL2Object:LoadLocal(ES2Data)
  442. YL2.YL2Object:Load(ES2Data)
  443. YL2.CC.StateCharacterCreator:Enter()
  444. YL2.StateManager:set_Current(State)
  445. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  446. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  447. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  448. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  449. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  450. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  451. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  452.  
  453. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  454.  
  455. Couldn't find TextureBuilder's child: Masks/d8836d12-bc71-4833-b0d9-178b4af03c3d.
  456. UnityEngine.Logger:Log(LogType, Object)
  457. UnityEngine.Debug:LogWarning(Object)
  458. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  459. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  460. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  461. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  462. YL2.CC.TextureBuilder.LayerFillMask:Refresh()
  463. YL2.YL2Object:Load(ES2Data)
  464. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  465. YL2.YL2Object:LoadLocal(ES2Data)
  466. YL2.YL2Object:Load(ES2Data)
  467. YL2.YL2Object:LoadLocal(ES2Data)
  468. YL2.YL2Object:Load(ES2Data)
  469. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  470. YL2.YL2Object:LoadLocal(ES2Data)
  471. YL2.YL2Object:Load(ES2Data)
  472. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  473. YL2.YL2Object:LoadLocal(ES2Data)
  474. YL2.YL2Object:Load(ES2Data)
  475. YL2.YL2Object:LoadLocal(ES2Data)
  476. YL2.YL2Object:Load(ES2Data)
  477. YL2.CC.StateCharacterCreator:Enter()
  478. YL2.StateManager:set_Current(State)
  479. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  480. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  481. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  482. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  483. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  484. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  485. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  486.  
  487. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  488.  
  489. No YL2Object for this scopedID
  490. UnityEngine.Logger:Log(LogType, Object)
  491. UnityEngine.Debug:Log(Object)
  492. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  493. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  494. YL2.CC.TextureBuilder.LayerFillMask:Refresh()
  495. YL2.YL2Object:Load(ES2Data)
  496. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  497. YL2.YL2Object:LoadLocal(ES2Data)
  498. YL2.YL2Object:Load(ES2Data)
  499. YL2.YL2Object:LoadLocal(ES2Data)
  500. YL2.YL2Object:Load(ES2Data)
  501. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  502. YL2.YL2Object:LoadLocal(ES2Data)
  503. YL2.YL2Object:Load(ES2Data)
  504. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  505. YL2.YL2Object:LoadLocal(ES2Data)
  506. YL2.YL2Object:Load(ES2Data)
  507. YL2.YL2Object:LoadLocal(ES2Data)
  508. YL2.YL2Object:Load(ES2Data)
  509. YL2.CC.StateCharacterCreator:Enter()
  510. YL2.StateManager:set_Current(State)
  511. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  512. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  513. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  514. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  515. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  516. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  517. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  518.  
  519. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  520.  
  521. Missing nm or ao for part Resources/cc/models/ears/rabbitears/rabbitears at paths: Resources/cc/models/ears/rabbitears/rabbitears_nm, Resources/cc/models/ears/rabbitears/rabbitears_ao.
  522. UnityEngine.Logger:Log(LogType, Object)
  523. UnityEngine.Debug:Log(Object)
  524. YL2.CC.Part:GetBaseNormalAOTextures()
  525. System.Func`1:Invoke()
  526. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  527. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  528. YL2.YL2Object:LoadLocal(ES2Data)
  529. YL2.YL2Object:Load(ES2Data)
  530. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  531. YL2.YL2Object:LoadLocal(ES2Data)
  532. YL2.YL2Object:Load(ES2Data)
  533. YL2.YL2Object:LoadLocal(ES2Data)
  534. YL2.YL2Object:Load(ES2Data)
  535. YL2.CC.StateCharacterCreator:Enter()
  536. YL2.StateManager:set_Current(State)
  537. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  538. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  539. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  540. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  541. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  542. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  543. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  544.  
  545. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  546.  
  547. Releasing render texture that is set to be RenderTexture.active!
  548. YL2.MaterialHair:SetupMaterial(Material)
  549. YL2.YL2Material:CreateDefaultMaterial()
  550. YL2.MaterialProxy:RefreshMaterial()
  551. YL2.MaterialProxy:ActuallyLoadLocal(ES2Data)
  552. YL2.YL2Object:LoadLocal(ES2Data)
  553. YL2.YL2Object:Load(ES2Data)
  554. YL2.MaterialHandler:ActuallyLoadLocal(ES2Data)
  555. YL2.YL2Object:LoadLocal(ES2Data)
  556. YL2.YL2Object:Load(ES2Data)
  557. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  558. YL2.YL2Object:LoadLocal(ES2Data)
  559. YL2.YL2Object:Load(ES2Data)
  560. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  561. YL2.YL2Object:LoadLocal(ES2Data)
  562. YL2.YL2Object:Load(ES2Data)
  563. YL2.YL2Object:LoadLocal(ES2Data)
  564. YL2.YL2Object:Load(ES2Data)
  565. YL2.CC.StateCharacterCreator:Enter()
  566. YL2.StateManager:set_Current(State)
  567. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  568. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  569. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  570. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  571. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  572. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  573. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  574.  
  575. [ line 823]
  576. (Filename: Line: 823)
  577.  
  578. Releasing render texture that is set to be RenderTexture.active!
  579. YL2.MaterialHair:SetupMaterial(Material)
  580. YL2.YL2Object:YL2Object_EventOnChanged(ISerializedProperty)
  581. YL2.PropertyBase:FireEventOnChanged()
  582. YL2.YL2Material:LoadValuesFromDict(Dictionary`2)
  583. YL2.MaterialProxy:ActuallyLoadLocal(ES2Data)
  584. YL2.YL2Object:LoadLocal(ES2Data)
  585. YL2.YL2Object:Load(ES2Data)
  586. YL2.MaterialHandler:ActuallyLoadLocal(ES2Data)
  587. YL2.YL2Object:LoadLocal(ES2Data)
  588. YL2.YL2Object:Load(ES2Data)
  589. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  590. YL2.YL2Object:LoadLocal(ES2Data)
  591. YL2.YL2Object:Load(ES2Data)
  592. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  593. YL2.YL2Object:LoadLocal(ES2Data)
  594. YL2.YL2Object:Load(ES2Data)
  595. YL2.YL2Object:LoadLocal(ES2Data)
  596. YL2.YL2Object:Load(ES2Data)
  597. YL2.CC.StateCharacterCreator:Enter()
  598. YL2.StateManager:set_Current(State)
  599. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  600. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  601. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  602. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  603. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  604. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  605. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  606.  
  607. [ line 823]
  608. (Filename: Line: 823)
  609.  
  610. Releasing render texture that is set to be RenderTexture.active!
  611. YL2.MaterialHair:SetupMaterial(Material)
  612. YL2.MaterialProxy:ActuallyLoadLocal(ES2Data)
  613. YL2.YL2Object:LoadLocal(ES2Data)
  614. YL2.YL2Object:Load(ES2Data)
  615. YL2.MaterialHandler:ActuallyLoadLocal(ES2Data)
  616. YL2.YL2Object:LoadLocal(ES2Data)
  617. YL2.YL2Object:Load(ES2Data)
  618. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  619. YL2.YL2Object:LoadLocal(ES2Data)
  620. YL2.YL2Object:Load(ES2Data)
  621. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  622. YL2.YL2Object:LoadLocal(ES2Data)
  623. YL2.YL2Object:Load(ES2Data)
  624. YL2.YL2Object:LoadLocal(ES2Data)
  625. YL2.YL2Object:Load(ES2Data)
  626. YL2.CC.StateCharacterCreator:Enter()
  627. YL2.StateManager:set_Current(State)
  628. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  629. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  630. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  631. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  632. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  633. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  634. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  635.  
  636. [ line 823]
  637. (Filename: Line: 823)
  638.  
  639. Missing nm or ao for part Resources/cc/models/ears/earfluff/earfluff at paths: Resources/cc/models/ears/earfluff/earfluff_nm, Resources/cc/models/ears/earfluff/earfluff_ao.
  640. UnityEngine.Logger:Log(LogType, Object)
  641. UnityEngine.Debug:Log(Object)
  642. YL2.CC.Part:GetBaseNormalAOTextures()
  643. System.Func`1:Invoke()
  644. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  645. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  646. YL2.YL2Object:LoadLocal(ES2Data)
  647. YL2.YL2Object:Load(ES2Data)
  648. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  649. YL2.YL2Object:LoadLocal(ES2Data)
  650. YL2.YL2Object:Load(ES2Data)
  651. YL2.YL2Object:LoadLocal(ES2Data)
  652. YL2.YL2Object:Load(ES2Data)
  653. YL2.CC.StateCharacterCreator:Enter()
  654. YL2.StateManager:set_Current(State)
  655. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  656. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  657. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  658. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  659. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  660. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  661. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  662.  
  663. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  664.  
  665. Missing nm or ao for part Resources/cc/models/tails/bunny/bunny at paths: Resources/cc/models/tails/bunny/bunny_nm, Resources/cc/models/tails/bunny/bunny_ao.
  666. UnityEngine.Logger:Log(LogType, Object)
  667. UnityEngine.Debug:Log(Object)
  668. YL2.CC.Part:GetBaseNormalAOTextures()
  669. System.Func`1:Invoke()
  670. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  671. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  672. YL2.YL2Object:LoadLocal(ES2Data)
  673. YL2.YL2Object:Load(ES2Data)
  674. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  675. YL2.YL2Object:LoadLocal(ES2Data)
  676. YL2.YL2Object:Load(ES2Data)
  677. YL2.YL2Object:LoadLocal(ES2Data)
  678. YL2.YL2Object:Load(ES2Data)
  679. YL2.CC.StateCharacterCreator:Enter()
  680. YL2.StateManager:set_Current(State)
  681. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  682. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  683. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  684. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  685. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  686. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  687. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  688.  
  689. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  690.  
  691. The referenced script on this Behaviour (Game Object 'Main Camera (1)') is missing!
  692.  
  693. (Filename: Line: 294)
  694.  
  695. Mesh is null!
  696. UnityEngine.Logger:Log(LogType, Object)
  697. UnityEngine.Debug:LogWarning(Object)
  698. YL2.CC.TextureBuilder.Layer:Perform()
  699. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  700. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__23:MoveNext()
  701. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  702.  
  703. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  704.  
  705. Material UIGradient(Clone) doesn't have _Stencil property
  706. UnityEngine.Logger:Log(LogType, Object, Object)
  707. UnityEngine.Debug:LogWarning(Object, Object)
  708. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  709. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  710. UnityEngine.UI.Graphic:get_materialForRendering()
  711. UnityEngine.UI.Image:UpdateMaterial()
  712. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  713. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  714. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  715.  
  716. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  717.  
  718. Material UIGradient(Clone) doesn't have _Stencil property
  719. UnityEngine.Logger:Log(LogType, Object, Object)
  720. UnityEngine.Debug:LogWarning(Object, Object)
  721. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  722. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  723. UnityEngine.UI.Graphic:get_materialForRendering()
  724. UnityEngine.UI.Image:UpdateMaterial()
  725. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  726. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  727. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  728.  
  729. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  730.  
  731. Material UIGradient(Clone) doesn't have _Stencil property
  732. UnityEngine.Logger:Log(LogType, Object, Object)
  733. UnityEngine.Debug:LogWarning(Object, Object)
  734. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  735. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  736. UnityEngine.UI.Graphic:get_materialForRendering()
  737. UnityEngine.UI.Image:UpdateMaterial()
  738. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  739. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  740. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  741.  
  742. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  743.  
  744. Reset: 0.1324 ms
  745. CalculateRefitParallel: 0.1354 ms
  746. ApplyRefit: 2.0009 ms
  747. Total time: 2.2732 ms
  748. UnityEngine.Logger:Log(LogType, Object)
  749. UnityEngine.Debug:Log(Object)
  750. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  751. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton, String, Single)
  752. YL2.CC.<BreastControllerRefit>d__215:MoveNext()
  753. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  754.  
  755. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  756.  
  757. Reset: 0.1108 ms
  758. CalculateRefitParallel: 0.1403 ms
  759. ApplyRefit: 2.0287 ms
  760. Total time: 2.2831 ms
  761. UnityEngine.Logger:Log(LogType, Object)
  762. UnityEngine.Debug:Log(Object)
  763. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  764. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton, String, Single)
  765. YL2.CC.<BreastControllerRefit>d__215:MoveNext()
  766. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  767.  
  768. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  769.  
  770. CalculateCorrectiveShapes: 13.4562 ms
  771. Total time: 13.4589 ms
  772. UnityEngine.Logger:Log(LogType, Object)
  773. UnityEngine.Debug:Log(Object)
  774. YL2.CC.CharacterBuilder:CalculateCorrectiveShapes()
  775. YL2.CC.<ScheduleComputeCorrectiveShapesCoroutine>d__196:MoveNext()
  776. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  777.  
  778. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  779.  
  780. FBIK chain length is 0, can't initiate solver.
  781. UnityEngine.Logger:Log(LogType, Object, Object)
  782. UnityEngine.Debug:LogWarning(Object, Object)
  783. RootMotion.Warning:Log(String, Transform, Boolean)
  784. RootMotion.FinalIK.IKSolver:Initiate(Transform)
  785. RootMotion.FinalIK.IK:InitiateSolver()
  786. RootMotion.SolverManager:OnDisable()
  787. YL2.Character:CreateIK()
  788. YL2.Character:ApplyConfiguration()
  789. YL2.CC.StateCharacterCreatorPose:Enter()
  790. YL2.StateManager:set_Current(State)
  791. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  792. YL2.MenuOptionUICommand:OnClick()
  793. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  794. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  795. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  796. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  797. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  798. UnityEngine.EventSystems.StandaloneInputModule:Process()
  799. UnityEngine.EventSystems.EventSystem:Update()
  800.  
  801. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  802.  
  803. Unable to attach info events to CellView of type YL2.InspectorPropertyCellViewUICommands. Is info button missing?
  804. UnityEngine.Logger:Log(LogType, Object)
  805. UnityEngine.Debug:Log(Object)
  806. YL2.InspectorCellViewProperty:Awake()
  807. UnityEngine.Object:Instantiate(T)
  808. EnhancedUI.EnhancedScroller.EnhancedScroller:GetCellView(EnhancedScrollerCellView)
  809. YL2.PropertiesController:GetCellView(EnhancedScroller, Int32, Int32)
  810. EnhancedUI.EnhancedScroller.EnhancedScroller:_AddCellView(Int32, ListPositionEnum)
  811. EnhancedUI.EnhancedScroller.EnhancedScroller:_ResetVisibleCellViews()
  812. EnhancedUI.EnhancedScroller.EnhancedScroller:_Resize(Boolean)
  813. EnhancedUI.EnhancedScroller.EnhancedScroller:ReloadData(Single)
  814. YL2.Extensions:ReloadDataKeepOffset(EnhancedScroller)
  815. YL2.CC.StateCharacterCreatorPose:Enter()
  816. YL2.StateManager:set_Current(State)
  817. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  818. YL2.MenuOptionUICommand:OnClick()
  819. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  820. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  821. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  822. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  823. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  824. UnityEngine.EventSystems.StandaloneInputModule:Process()
  825. UnityEngine.EventSystems.EventSystem:Update()
  826.  
  827. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  828.  
  829. Instance_SelectionChanged
  830. UnityEngine.Logger:Log(LogType, Object)
  831. UnityEngine.Debug:Log(Object)
  832. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  833. RTEditor.GizmoDragUpdateHandler:Invoke(Gizmo)
  834. RTEditor.EditorObjectSelection:OnInputDeviceFirstButtonDown()
  835. RTEditor.EditorObjectSelection:Update()
  836.  
  837. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  838.  
  839. SetRTSelection
  840. UnityEngine.Logger:Log(LogType, Object)
  841. UnityEngine.Debug:Log(Object)
  842. YL2.Selection:SetRTSelection(IEnumerable`1)
  843. YL2.UserCommandChangeSelection:Execute()
  844. YL2.Selection:UpdateSelection(IEnumerable`1, Boolean)
  845. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  846. RTEditor.GizmoDragUpdateHandler:Invoke(Gizmo)
  847. RTEditor.EditorObjectSelection:OnInputDeviceFirstButtonDown()
  848. RTEditor.EditorObjectSelection:Update()
  849.  
  850. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  851.  
  852. Instance_SelectionChanged
  853. UnityEngine.Logger:Log(LogType, Object)
  854. UnityEngine.Debug:Log(Object)
  855. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  856. RTEditor.GizmoDragUpdateHandler:Invoke(Gizmo)
  857. RTEditor.EditorObjectSelection:HandleObjectsInSelectionShape(List`1)
  858. RTEditor.EditorObjectSelection:OnInputDeviceMoved()
  859. RTEditor.EditorObjectSelection:Update()
  860.  
  861. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  862.  
  863. Instance_SelectionChanged
  864. UnityEngine.Logger:Log(LogType, Object)
  865. UnityEngine.Debug:Log(Object)
  866. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  867. RTEditor.GizmoDragUpdateHandler:Invoke(Gizmo)
  868. RTEditor.EditorObjectSelection:OnInputDeviceFirstButtonDown()
  869. RTEditor.EditorObjectSelection:Update()
  870.  
  871. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  872.  
  873. SetRTSelection
  874. UnityEngine.Logger:Log(LogType, Object)
  875. UnityEngine.Debug:Log(Object)
  876. YL2.Selection:SetRTSelection(IEnumerable`1)
  877. YL2.UserCommandChangeSelection:Execute()
  878. YL2.Selection:UpdateSelection(IEnumerable`1, Boolean)
  879. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  880. RTEditor.GizmoDragUpdateHandler:Invoke(Gizmo)
  881. RTEditor.EditorObjectSelection:OnInputDeviceFirstButtonDown()
  882. RTEditor.EditorObjectSelection:Update()
  883.  
  884. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  885.  
  886. Apply
  887. UnityEngine.Logger:Log(LogType, Object)
  888. UnityEngine.Debug:Log(Object)
  889. YL2.ToolTransformManipulation:Apply()
  890. RTEditor.Gizmo:OnInputDeviceFirstButtonUp()
  891. RTEditor.TranslationGizmo:OnInputDeviceFirstButtonUp()
  892. RTEditor.Gizmo:Update()
  893. RTEditor.TranslationGizmo:Update()
  894.  
  895. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  896.  
  897. Couldn't fetch keyframe for property change. Not inside interaction?
  898. UnityEngine.Logger:Log(LogType, Object)
  899. UnityEngine.Debug:Log(Object)
  900. YL2.UserCommandChangeProperty:Execute()
  901. YL2.UserCommandBatch:Execute()
  902. YL2.ToolTransformManipulation:Apply()
  903. RTEditor.Gizmo:OnInputDeviceFirstButtonUp()
  904. RTEditor.TranslationGizmo:OnInputDeviceFirstButtonUp()
  905. RTEditor.Gizmo:Update()
  906. RTEditor.TranslationGizmo:Update()
  907.  
  908. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  909.  
  910. Instance_SelectionChanged
  911. UnityEngine.Logger:Log(LogType, Object)
  912. UnityEngine.Debug:Log(Object)
  913. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  914. RTEditor.GizmoDragUpdateHandler:Invoke(Gizmo)
  915. RTEditor.EditorObjectSelection:OnInputDeviceFirstButtonDown()
  916. RTEditor.EditorObjectSelection:Update()
  917.  
  918. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  919.  
  920. SetRTSelection
  921. UnityEngine.Logger:Log(LogType, Object)
  922. UnityEngine.Debug:Log(Object)
  923. YL2.Selection:SetRTSelection(IEnumerable`1)
  924. YL2.UserCommandChangeSelection:Execute()
  925. YL2.Selection:UpdateSelection(IEnumerable`1, Boolean)
  926. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  927. RTEditor.GizmoDragUpdateHandler:Invoke(Gizmo)
  928. RTEditor.EditorObjectSelection:OnInputDeviceFirstButtonDown()
  929. RTEditor.EditorObjectSelection:Update()
  930.  
  931. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  932.  
  933. Apply
  934. UnityEngine.Logger:Log(LogType, Object)
  935. UnityEngine.Debug:Log(Object)
  936. YL2.ToolTransformManipulation:Apply()
  937. RTEditor.Gizmo:OnInputDeviceFirstButtonUp()
  938. RTEditor.TranslationGizmo:OnInputDeviceFirstButtonUp()
  939. RTEditor.Gizmo:Update()
  940. RTEditor.TranslationGizmo:Update()
  941.  
  942. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  943.  
  944. Couldn't fetch keyframe for property change. Not inside interaction?
  945. UnityEngine.Logger:Log(LogType, Object)
  946. UnityEngine.Debug:Log(Object)
  947. YL2.UserCommandChangeProperty:Execute()
  948. YL2.UserCommandBatch:Execute()
  949. YL2.ToolTransformManipulation:Apply()
  950. RTEditor.Gizmo:OnInputDeviceFirstButtonUp()
  951. RTEditor.TranslationGizmo:OnInputDeviceFirstButtonUp()
  952. RTEditor.Gizmo:Update()
  953. RTEditor.TranslationGizmo:Update()
  954.  
  955. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  956.  
  957. Instance_SelectionChanged
  958. UnityEngine.Logger:Log(LogType, Object)
  959. UnityEngine.Debug:Log(Object)
  960. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  961. RTEditor.GizmoDragUpdateHandler:Invoke(Gizmo)
  962. RTEditor.EditorObjectSelection:OnInputDeviceFirstButtonDown()
  963. RTEditor.EditorObjectSelection:Update()
  964.  
  965. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  966.  
  967. SetRTSelection
  968. UnityEngine.Logger:Log(LogType, Object)
  969. UnityEngine.Debug:Log(Object)
  970. YL2.Selection:SetRTSelection(IEnumerable`1)
  971. YL2.UserCommandChangeSelection:Execute()
  972. YL2.Selection:UpdateSelection(IEnumerable`1, Boolean)
  973. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  974. RTEditor.GizmoDragUpdateHandler:Invoke(Gizmo)
  975. RTEditor.EditorObjectSelection:OnInputDeviceFirstButtonDown()
  976. RTEditor.EditorObjectSelection:Update()
  977.  
  978. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  979.  
  980. Instance_SelectionChanged
  981. UnityEngine.Logger:Log(LogType, Object)
  982. UnityEngine.Debug:Log(Object)
  983. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  984. RTEditor.GizmoDragUpdateHandler:Invoke(Gizmo)
  985. RTEditor.EditorObjectSelection:ClearSelection(Boolean, ObjectDeselectActionType)
  986. RTEditor.EditorObjectSelection:OnInputDeviceFirstButtonDown()
  987. RTEditor.EditorObjectSelection:Update()
  988.  
  989. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  990.  
  991. SetRTSelection
  992. UnityEngine.Logger:Log(LogType, Object)
  993. UnityEngine.Debug:Log(Object)
  994. YL2.Selection:SetRTSelection(IEnumerable`1)
  995. YL2.UserCommandChangeSelection:Execute()
  996. YL2.Selection:UpdateSelection(IEnumerable`1, Boolean)
  997. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  998. RTEditor.GizmoDragUpdateHandler:Invoke(Gizmo)
  999. RTEditor.EditorObjectSelection:ClearSelection(Boolean, ObjectDeselectActionType)
  1000. RTEditor.EditorObjectSelection:OnInputDeviceFirstButtonDown()
  1001. RTEditor.EditorObjectSelection:Update()
  1002.  
  1003. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1004.  
  1005. Instance_SelectionChanged
  1006. UnityEngine.Logger:Log(LogType, Object)
  1007. UnityEngine.Debug:Log(Object)
  1008. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  1009. RTEditor.GizmoDragUpdateHandler:Invoke(Gizmo)
  1010. RTEditor.EditorObjectSelection:OnInputDeviceFirstButtonDown()
  1011. RTEditor.EditorObjectSelection:Update()
  1012.  
  1013. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1014.  
  1015. SetRTSelection
  1016. UnityEngine.Logger:Log(LogType, Object)
  1017. UnityEngine.Debug:Log(Object)
  1018. YL2.Selection:SetRTSelection(IEnumerable`1)
  1019. YL2.UserCommandChangeSelection:Execute()
  1020. YL2.Selection:UpdateSelection(IEnumerable`1, Boolean)
  1021. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  1022. RTEditor.GizmoDragUpdateHandler:Invoke(Gizmo)
  1023. RTEditor.EditorObjectSelection:OnInputDeviceFirstButtonDown()
  1024. RTEditor.EditorObjectSelection:Update()
  1025.  
  1026. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1027.  
  1028. Apply
  1029. UnityEngine.Logger:Log(LogType, Object)
  1030. UnityEngine.Debug:Log(Object)
  1031. YL2.ToolTransformManipulation:Apply()
  1032. RTEditor.Gizmo:OnInputDeviceFirstButtonUp()
  1033. RTEditor.TranslationGizmo:OnInputDeviceFirstButtonUp()
  1034. RTEditor.Gizmo:Update()
  1035. RTEditor.TranslationGizmo:Update()
  1036.  
  1037. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1038.  
  1039. Couldn't fetch keyframe for property change. Not inside interaction?
  1040. UnityEngine.Logger:Log(LogType, Object)
  1041. UnityEngine.Debug:Log(Object)
  1042. YL2.UserCommandChangeProperty:Execute()
  1043. YL2.UserCommandBatch:Execute()
  1044. YL2.ToolTransformManipulation:Apply()
  1045. RTEditor.Gizmo:OnInputDeviceFirstButtonUp()
  1046. RTEditor.TranslationGizmo:OnInputDeviceFirstButtonUp()
  1047. RTEditor.Gizmo:Update()
  1048. RTEditor.TranslationGizmo:Update()
  1049.  
  1050. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1051.  
  1052. Instance_SelectionChanged
  1053. UnityEngine.Logger:Log(LogType, Object)
  1054. UnityEngine.Debug:Log(Object)
  1055. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  1056. RTEditor.GizmoDragUpdateHandler:Invoke(Gizmo)
  1057. RTEditor.EditorObjectSelection:OnInputDeviceFirstButtonDown()
  1058. RTEditor.EditorObjectSelection:Update()
  1059.  
  1060. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1061.  
  1062. SetRTSelection
  1063. UnityEngine.Logger:Log(LogType, Object)
  1064. UnityEngine.Debug:Log(Object)
  1065. YL2.Selection:SetRTSelection(IEnumerable`1)
  1066. YL2.UserCommandChangeSelection:Execute()
  1067. YL2.Selection:UpdateSelection(IEnumerable`1, Boolean)
  1068. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  1069. RTEditor.GizmoDragUpdateHandler:Invoke(Gizmo)
  1070. RTEditor.EditorObjectSelection:OnInputDeviceFirstButtonDown()
  1071. RTEditor.EditorObjectSelection:Update()
  1072.  
  1073. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1074.  
  1075. Instance_SelectionChanged
  1076. UnityEngine.Logger:Log(LogType, Object)
  1077. UnityEngine.Debug:Log(Object)
  1078. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  1079. RTEditor.GizmoDragUpdateHandler:Invoke(Gizmo)
  1080. RTEditor.EditorObjectSelection:ClearSelection(Boolean, ObjectDeselectActionType)
  1081. RTEditor.EditorObjectSelection:OnInputDeviceFirstButtonDown()
  1082. RTEditor.EditorObjectSelection:Update()
  1083.  
  1084. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1085.  
  1086. SetRTSelection
  1087. UnityEngine.Logger:Log(LogType, Object)
  1088. UnityEngine.Debug:Log(Object)
  1089. YL2.Selection:SetRTSelection(IEnumerable`1)
  1090. YL2.UserCommandChangeSelection:Execute()
  1091. YL2.Selection:UpdateSelection(IEnumerable`1, Boolean)
  1092. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  1093. RTEditor.GizmoDragUpdateHandler:Invoke(Gizmo)
  1094. RTEditor.EditorObjectSelection:ClearSelection(Boolean, ObjectDeselectActionType)
  1095. RTEditor.EditorObjectSelection:OnInputDeviceFirstButtonDown()
  1096. RTEditor.EditorObjectSelection:Update()
  1097.  
  1098. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1099.  
  1100. Instance_SelectionChanged
  1101. UnityEngine.Logger:Log(LogType, Object)
  1102. UnityEngine.Debug:Log(Object)
  1103. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  1104. RTEditor.GizmoDragUpdateHandler:Invoke(Gizmo)
  1105. RTEditor.EditorObjectSelection:OnInputDeviceFirstButtonDown()
  1106. RTEditor.EditorObjectSelection:Update()
  1107.  
  1108. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1109.  
  1110. SetRTSelection
  1111. UnityEngine.Logger:Log(LogType, Object)
  1112. UnityEngine.Debug:Log(Object)
  1113. YL2.Selection:SetRTSelection(IEnumerable`1)
  1114. YL2.UserCommandChangeSelection:Execute()
  1115. YL2.Selection:UpdateSelection(IEnumerable`1, Boolean)
  1116. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  1117. RTEditor.GizmoDragUpdateHandler:Invoke(Gizmo)
  1118. RTEditor.EditorObjectSelection:OnInputDeviceFirstButtonDown()
  1119. RTEditor.EditorObjectSelection:Update()
  1120.  
  1121. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1122.  
  1123. Apply
  1124. UnityEngine.Logger:Log(LogType, Object)
  1125. UnityEngine.Debug:Log(Object)
  1126. YL2.ToolTransformManipulation:Apply()
  1127. RTEditor.Gizmo:OnInputDeviceFirstButtonUp()
  1128. RTEditor.TranslationGizmo:OnInputDeviceFirstButtonUp()
  1129. RTEditor.Gizmo:Update()
  1130. RTEditor.TranslationGizmo:Update()
  1131.  
  1132. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1133.  
  1134. Couldn't fetch keyframe for property change. Not inside interaction?
  1135. UnityEngine.Logger:Log(LogType, Object)
  1136. UnityEngine.Debug:Log(Object)
  1137. YL2.UserCommandChangeProperty:Execute()
  1138. YL2.UserCommandBatch:Execute()
  1139. YL2.ToolTransformManipulation:Apply()
  1140. RTEditor.Gizmo:OnInputDeviceFirstButtonUp()
  1141. RTEditor.TranslationGizmo:OnInputDeviceFirstButtonUp()
  1142. RTEditor.Gizmo:Update()
  1143. RTEditor.TranslationGizmo:Update()
  1144.  
  1145. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1146.  
  1147. Instance_SelectionChanged
  1148. UnityEngine.Logger:Log(LogType, Object)
  1149. UnityEngine.Debug:Log(Object)
  1150. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  1151. RTEditor.GizmoDragUpdateHandler:Invoke(Gizmo)
  1152. RTEditor.EditorObjectSelection:OnInputDeviceFirstButtonDown()
  1153. RTEditor.EditorObjectSelection:Update()
  1154.  
  1155. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1156.  
  1157. SetRTSelection
  1158. UnityEngine.Logger:Log(LogType, Object)
  1159. UnityEngine.Debug:Log(Object)
  1160. YL2.Selection:SetRTSelection(IEnumerable`1)
  1161. YL2.UserCommandChangeSelection:Execute()
  1162. YL2.Selection:UpdateSelection(IEnumerable`1, Boolean)
  1163. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  1164. RTEditor.GizmoDragUpdateHandler:Invoke(Gizmo)
  1165. RTEditor.EditorObjectSelection:OnInputDeviceFirstButtonDown()
  1166. RTEditor.EditorObjectSelection:Update()
  1167.  
  1168. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1169.  
  1170. Instance_SelectionChanged
  1171. UnityEngine.Logger:Log(LogType, Object)
  1172. UnityEngine.Debug:Log(Object)
  1173. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  1174. RTEditor.GizmoDragUpdateHandler:Invoke(Gizmo)
  1175. RTEditor.EditorObjectSelection:ClearSelection(Boolean, ObjectDeselectActionType)
  1176. RTEditor.EditorObjectSelection:OnInputDeviceFirstButtonDown()
  1177. RTEditor.EditorObjectSelection:Update()
  1178.  
  1179. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1180.  
  1181. SetRTSelection
  1182. UnityEngine.Logger:Log(LogType, Object)
  1183. UnityEngine.Debug:Log(Object)
  1184. YL2.Selection:SetRTSelection(IEnumerable`1)
  1185. YL2.UserCommandChangeSelection:Execute()
  1186. YL2.Selection:UpdateSelection(IEnumerable`1, Boolean)
  1187. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  1188. RTEditor.GizmoDragUpdateHandler:Invoke(Gizmo)
  1189. RTEditor.EditorObjectSelection:ClearSelection(Boolean, ObjectDeselectActionType)
  1190. RTEditor.EditorObjectSelection:OnInputDeviceFirstButtonDown()
  1191. RTEditor.EditorObjectSelection:Update()
  1192.  
  1193. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1194.  
  1195. Instance_SelectionChanged
  1196. UnityEngine.Logger:Log(LogType, Object)
  1197. UnityEngine.Debug:Log(Object)
  1198. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  1199. RTEditor.GizmoDragUpdateHandler:Invoke(Gizmo)
  1200. RTEditor.EditorObjectSelection:OnInputDeviceFirstButtonDown()
  1201. RTEditor.EditorObjectSelection:Update()
  1202.  
  1203. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1204.  
  1205. SetRTSelection
  1206. UnityEngine.Logger:Log(LogType, Object)
  1207. UnityEngine.Debug:Log(Object)
  1208. YL2.Selection:SetRTSelection(IEnumerable`1)
  1209. YL2.UserCommandChangeSelection:Execute()
  1210. YL2.Selection:UpdateSelection(IEnumerable`1, Boolean)
  1211. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  1212. RTEditor.GizmoDragUpdateHandler:Invoke(Gizmo)
  1213. RTEditor.EditorObjectSelection:OnInputDeviceFirstButtonDown()
  1214. RTEditor.EditorObjectSelection:Update()
  1215.  
  1216. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1217.  
  1218. Apply
  1219. UnityEngine.Logger:Log(LogType, Object)
  1220. UnityEngine.Debug:Log(Object)
  1221. YL2.ToolTransformManipulation:Apply()
  1222. RTEditor.Gizmo:OnInputDeviceFirstButtonUp()
  1223. RTEditor.TranslationGizmo:OnInputDeviceFirstButtonUp()
  1224. RTEditor.Gizmo:Update()
  1225. RTEditor.TranslationGizmo:Update()
  1226.  
  1227. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1228.  
  1229. Couldn't fetch keyframe for property change. Not inside interaction?
  1230. UnityEngine.Logger:Log(LogType, Object)
  1231. UnityEngine.Debug:Log(Object)
  1232. YL2.UserCommandChangeProperty:Execute()
  1233. YL2.UserCommandBatch:Execute()
  1234. YL2.ToolTransformManipulation:Apply()
  1235. RTEditor.Gizmo:OnInputDeviceFirstButtonUp()
  1236. RTEditor.TranslationGizmo:OnInputDeviceFirstButtonUp()
  1237. RTEditor.Gizmo:Update()
  1238. RTEditor.TranslationGizmo:Update()
  1239.  
  1240. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1241.  
  1242. Instance_SelectionChanged
  1243. UnityEngine.Logger:Log(LogType, Object)
  1244. UnityEngine.Debug:Log(Object)
  1245. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  1246. RTEditor.GizmoDragUpdateHandler:Invoke(Gizmo)
  1247. RTEditor.EditorObjectSelection:ClearSelection(Boolean, ObjectDeselectActionType)
  1248. YL2.UserCommandSelect:SetRTSelection(IEnumerable`1)
  1249. YL2.UserCommandSelect:Execute()
  1250. YL2.UICommandSelect:Execute()
  1251. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1252. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1253. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1254. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1255. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1256. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1257. UnityEngine.EventSystems.EventSystem:Update()
  1258.  
  1259. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1260.  
  1261. Instance_SelectionChanged
  1262. UnityEngine.Logger:Log(LogType, Object)
  1263. UnityEngine.Debug:Log(Object)
  1264. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  1265. RTEditor.GizmoDragUpdateHandler:Invoke(Gizmo)
  1266. RTEditor.EditorObjectSelection:SetSelectedObjects(List`1, Boolean)
  1267. YL2.UserCommandSelect:SetRTSelection(IEnumerable`1)
  1268. YL2.UserCommandSelect:Execute()
  1269. YL2.UICommandSelect:Execute()
  1270. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1271. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1272. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1273. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1274. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1275. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1276. UnityEngine.EventSystems.EventSystem:Update()
  1277.  
  1278. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1279.  
  1280. Instance_SelectionChanged
  1281. UnityEngine.Logger:Log(LogType, Object)
  1282. UnityEngine.Debug:Log(Object)
  1283. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  1284. RTEditor.GizmoDragUpdateHandler:Invoke(Gizmo)
  1285. RTEditor.EditorObjectSelection:ClearSelection(Boolean, ObjectDeselectActionType)
  1286. YL2.UserCommandSelect:SetRTSelection(IEnumerable`1)
  1287. YL2.UserCommandSelect:Execute()
  1288. YL2.UICommandSelect:Execute()
  1289. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1290. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1291. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1292. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1293. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1294. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1295. UnityEngine.EventSystems.EventSystem:Update()
  1296.  
  1297. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1298.  
  1299. Instance_SelectionChanged
  1300. UnityEngine.Logger:Log(LogType, Object)
  1301. UnityEngine.Debug:Log(Object)
  1302. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  1303. RTEditor.GizmoDragUpdateHandler:Invoke(Gizmo)
  1304. RTEditor.EditorObjectSelection:OnInputDeviceFirstButtonDown()
  1305. RTEditor.EditorObjectSelection:Update()
  1306.  
  1307. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1308.  
  1309. SetRTSelection
  1310. UnityEngine.Logger:Log(LogType, Object)
  1311. UnityEngine.Debug:Log(Object)
  1312. YL2.Selection:SetRTSelection(IEnumerable`1)
  1313. YL2.UserCommandChangeSelection:Execute()
  1314. YL2.Selection:UpdateSelection(IEnumerable`1, Boolean)
  1315. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  1316. RTEditor.GizmoDragUpdateHandler:Invoke(Gizmo)
  1317. RTEditor.EditorObjectSelection:OnInputDeviceFirstButtonDown()
  1318. RTEditor.EditorObjectSelection:Update()
  1319.  
  1320. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1321.  
  1322. Instance_SelectionChanged
  1323. UnityEngine.Logger:Log(LogType, Object)
  1324. UnityEngine.Debug:Log(Object)
  1325. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  1326. RTEditor.GizmoDragUpdateHandler:Invoke(Gizmo)
  1327. RTEditor.EditorObjectSelection:RemoveNullAndInactiveObjectRefs()
  1328. RTEditor.EditorObjectSelection:Update()
  1329.  
  1330. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1331.  
  1332. SetRTSelection
  1333. UnityEngine.Logger:Log(LogType, Object)
  1334. UnityEngine.Debug:Log(Object)
  1335. YL2.Selection:SetRTSelection(IEnumerable`1)
  1336. YL2.UserCommandChangeSelection:Execute()
  1337. YL2.Selection:UpdateSelection(IEnumerable`1, Boolean)
  1338. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  1339. RTEditor.GizmoDragUpdateHandler:Invoke(Gizmo)
  1340. RTEditor.EditorObjectSelection:RemoveNullAndInactiveObjectRefs()
  1341. RTEditor.EditorObjectSelection:Update()
  1342.  
  1343. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1344.  
  1345. Couldn't find TextureBuilder's child: Masks/1e670b9b-6cd8-4946-b317-932c522a9340.
  1346. UnityEngine.Logger:Log(LogType, Object)
  1347. UnityEngine.Debug:LogWarning(Object)
  1348. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1349. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1350. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1351. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1352. YL2.YL2Object:Deconstruct()
  1353. YL2.YL2Object:Deconstruct()
  1354. YL2.YL2Object:Deconstruct()
  1355. YL2.YL2Object:Deconstruct()
  1356. YL2.YL2Object:Deconstruct()
  1357. YL2.CC.CharacterBuilder:Deconstruct()
  1358. YL2.CC.StateCharacterCreator:Leave()
  1359. YL2.StateManager:PopAllStates()
  1360. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1361. YL2.MenuOptionUICommand:OnClick()
  1362. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1363. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1364. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1365. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1366. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1367. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1368. UnityEngine.EventSystems.EventSystem:Update()
  1369.  
  1370. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1371.  
  1372. No YL2Object for this scopedID
  1373. UnityEngine.Logger:Log(LogType, Object)
  1374. UnityEngine.Debug:Log(Object)
  1375. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1376. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1377. YL2.YL2Object:Deconstruct()
  1378. YL2.YL2Object:Deconstruct()
  1379. YL2.YL2Object:Deconstruct()
  1380. YL2.YL2Object:Deconstruct()
  1381. YL2.YL2Object:Deconstruct()
  1382. YL2.CC.CharacterBuilder:Deconstruct()
  1383. YL2.CC.StateCharacterCreator:Leave()
  1384. YL2.StateManager:PopAllStates()
  1385. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1386. YL2.MenuOptionUICommand:OnClick()
  1387. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1388. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1389. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1390. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1391. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1392. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1393. UnityEngine.EventSystems.EventSystem:Update()
  1394.  
  1395. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1396.  
  1397. Couldn't find TextureBuilder's child: Masks/5e8a3b18-a25f-46a2-a87b-3d5423552271.
  1398. UnityEngine.Logger:Log(LogType, Object)
  1399. UnityEngine.Debug:LogWarning(Object)
  1400. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1401. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1402. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1403. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1404. YL2.YL2Object:Deconstruct()
  1405. YL2.YL2Object:Deconstruct()
  1406. YL2.YL2Object:Deconstruct()
  1407. YL2.YL2Object:Deconstruct()
  1408. YL2.YL2Object:Deconstruct()
  1409. YL2.CC.Part:Deconstruct()
  1410. YL2.YL2Object:Deconstruct()
  1411. YL2.YL2Object:Deconstruct()
  1412. YL2.CC.StateCharacterCreator:Leave()
  1413. YL2.StateManager:PopAllStates()
  1414. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1415. YL2.MenuOptionUICommand:OnClick()
  1416. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1417. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1418. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1419. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1420. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1421. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1422. UnityEngine.EventSystems.EventSystem:Update()
  1423.  
  1424. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1425.  
  1426. No YL2Object for this scopedID
  1427. UnityEngine.Logger:Log(LogType, Object)
  1428. UnityEngine.Debug:Log(Object)
  1429. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1430. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1431. YL2.YL2Object:Deconstruct()
  1432. YL2.YL2Object:Deconstruct()
  1433. YL2.YL2Object:Deconstruct()
  1434. YL2.YL2Object:Deconstruct()
  1435. YL2.YL2Object:Deconstruct()
  1436. YL2.CC.Part:Deconstruct()
  1437. YL2.YL2Object:Deconstruct()
  1438. YL2.YL2Object:Deconstruct()
  1439. YL2.CC.StateCharacterCreator:Leave()
  1440. YL2.StateManager:PopAllStates()
  1441. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1442. YL2.MenuOptionUICommand:OnClick()
  1443. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1444. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1445. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1446. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1447. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1448. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1449. UnityEngine.EventSystems.EventSystem:Update()
  1450.  
  1451. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1452.  
  1453. Couldn't find TextureBuilder's child: Masks/cc28fc49-98fa-49ce-b82c-77bc82506327.
  1454. UnityEngine.Logger:Log(LogType, Object)
  1455. UnityEngine.Debug:LogWarning(Object)
  1456. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1457. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1458. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1459. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1460. YL2.YL2Object:Deconstruct()
  1461. YL2.YL2Object:Deconstruct()
  1462. YL2.YL2Object:Deconstruct()
  1463. YL2.YL2Object:Deconstruct()
  1464. YL2.YL2Object:Deconstruct()
  1465. YL2.CC.StateCharacterCreator:Leave()
  1466. YL2.StateManager:PopAllStates()
  1467. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1468. YL2.MenuOptionUICommand:OnClick()
  1469. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1470. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1471. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1472. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1473. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1474. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1475. UnityEngine.EventSystems.EventSystem:Update()
  1476.  
  1477. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1478.  
  1479. No YL2Object for this scopedID
  1480. UnityEngine.Logger:Log(LogType, Object)
  1481. UnityEngine.Debug:Log(Object)
  1482. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1483. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1484. YL2.YL2Object:Deconstruct()
  1485. YL2.YL2Object:Deconstruct()
  1486. YL2.YL2Object:Deconstruct()
  1487. YL2.YL2Object:Deconstruct()
  1488. YL2.YL2Object:Deconstruct()
  1489. YL2.CC.StateCharacterCreator:Leave()
  1490. YL2.StateManager:PopAllStates()
  1491. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1492. YL2.MenuOptionUICommand:OnClick()
  1493. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1494. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1495. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1496. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1497. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1498. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1499. UnityEngine.EventSystems.EventSystem:Update()
  1500.  
  1501. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1502.  
  1503. Couldn't find TextureBuilder's child: Masks/e63fe72e-a81b-4fe7-8093-3112ae76c564.
  1504. UnityEngine.Logger:Log(LogType, Object)
  1505. UnityEngine.Debug:LogWarning(Object)
  1506. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1507. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1508. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1509. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1510. YL2.YL2Object:Deconstruct()
  1511. YL2.YL2Object:Deconstruct()
  1512. YL2.YL2Object:Deconstruct()
  1513. YL2.YL2Object:Deconstruct()
  1514. YL2.YL2Object:Deconstruct()
  1515. YL2.CC.StateCharacterCreator:Leave()
  1516. YL2.StateManager:PopAllStates()
  1517. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1518. YL2.MenuOptionUICommand:OnClick()
  1519. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1520. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1521. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1522. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1523. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1524. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1525. UnityEngine.EventSystems.EventSystem:Update()
  1526.  
  1527. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1528.  
  1529. No YL2Object for this scopedID
  1530. UnityEngine.Logger:Log(LogType, Object)
  1531. UnityEngine.Debug:Log(Object)
  1532. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1533. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1534. YL2.YL2Object:Deconstruct()
  1535. YL2.YL2Object:Deconstruct()
  1536. YL2.YL2Object:Deconstruct()
  1537. YL2.YL2Object:Deconstruct()
  1538. YL2.YL2Object:Deconstruct()
  1539. YL2.CC.StateCharacterCreator:Leave()
  1540. YL2.StateManager:PopAllStates()
  1541. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1542. YL2.MenuOptionUICommand:OnClick()
  1543. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1544. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1545. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1546. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1547. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1548. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1549. UnityEngine.EventSystems.EventSystem:Update()
  1550.  
  1551. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1552.  
  1553. Couldn't find TextureBuilder's child: Masks/645b0b2d-15f0-4599-b39f-b9a54b679ab3.
  1554. UnityEngine.Logger:Log(LogType, Object)
  1555. UnityEngine.Debug:LogWarning(Object)
  1556. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1557. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1558. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1559. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1560. YL2.YL2Object:Deconstruct()
  1561. YL2.YL2Object:Deconstruct()
  1562. YL2.YL2Object:Deconstruct()
  1563. YL2.YL2Object:Deconstruct()
  1564. YL2.YL2Object:Deconstruct()
  1565. YL2.CC.StateCharacterCreator:Leave()
  1566. YL2.StateManager:PopAllStates()
  1567. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1568. YL2.MenuOptionUICommand:OnClick()
  1569. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1570. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1571. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1572. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1573. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1574. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1575. UnityEngine.EventSystems.EventSystem:Update()
  1576.  
  1577. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1578.  
  1579. No YL2Object for this scopedID
  1580. UnityEngine.Logger:Log(LogType, Object)
  1581. UnityEngine.Debug:Log(Object)
  1582. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1583. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1584. YL2.YL2Object:Deconstruct()
  1585. YL2.YL2Object:Deconstruct()
  1586. YL2.YL2Object:Deconstruct()
  1587. YL2.YL2Object:Deconstruct()
  1588. YL2.YL2Object:Deconstruct()
  1589. YL2.CC.StateCharacterCreator:Leave()
  1590. YL2.StateManager:PopAllStates()
  1591. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1592. YL2.MenuOptionUICommand:OnClick()
  1593. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1594. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1595. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1596. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1597. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1598. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1599. UnityEngine.EventSystems.EventSystem:Update()
  1600.  
  1601. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1602.  
  1603. Couldn't find TextureBuilder's child: Masks/8c721e09-38ea-463e-9351-ea39c59e0303.
  1604. UnityEngine.Logger:Log(LogType, Object)
  1605. UnityEngine.Debug:LogWarning(Object)
  1606. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1607. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1608. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1609. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1610. YL2.YL2Object:Deconstruct()
  1611. YL2.YL2Object:Deconstruct()
  1612. YL2.YL2Object:Deconstruct()
  1613. YL2.YL2Object:Deconstruct()
  1614. YL2.YL2Object:Deconstruct()
  1615. YL2.CC.StateCharacterCreator:Leave()
  1616. YL2.StateManager:PopAllStates()
  1617. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1618. YL2.MenuOptionUICommand:OnClick()
  1619. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1620. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1621. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1622. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1623. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1624. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1625. UnityEngine.EventSystems.EventSystem:Update()
  1626.  
  1627. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1628.  
  1629. No YL2Object for this scopedID
  1630. UnityEngine.Logger:Log(LogType, Object)
  1631. UnityEngine.Debug:Log(Object)
  1632. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1633. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1634. YL2.YL2Object:Deconstruct()
  1635. YL2.YL2Object:Deconstruct()
  1636. YL2.YL2Object:Deconstruct()
  1637. YL2.YL2Object:Deconstruct()
  1638. YL2.YL2Object:Deconstruct()
  1639. YL2.CC.StateCharacterCreator:Leave()
  1640. YL2.StateManager:PopAllStates()
  1641. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1642. YL2.MenuOptionUICommand:OnClick()
  1643. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1644. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1645. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1646. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1647. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1648. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1649. UnityEngine.EventSystems.EventSystem:Update()
  1650.  
  1651. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1652.  
  1653. Couldn't find TextureBuilder's child: Masks/0f491f18-d8c7-48c3-8d78-74c4c92895e2.
  1654. UnityEngine.Logger:Log(LogType, Object)
  1655. UnityEngine.Debug:LogWarning(Object)
  1656. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1657. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1658. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1659. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1660. YL2.YL2Object:Deconstruct()
  1661. YL2.YL2Object:Deconstruct()
  1662. YL2.YL2Object:Deconstruct()
  1663. YL2.YL2Object:Deconstruct()
  1664. YL2.YL2Object:Deconstruct()
  1665. YL2.CC.StateCharacterCreator:Leave()
  1666. YL2.StateManager:PopAllStates()
  1667. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1668. YL2.MenuOptionUICommand:OnClick()
  1669. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1670. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1671. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1672. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1673. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1674. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1675. UnityEngine.EventSystems.EventSystem:Update()
  1676.  
  1677. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1678.  
  1679. No YL2Object for this scopedID
  1680. UnityEngine.Logger:Log(LogType, Object)
  1681. UnityEngine.Debug:Log(Object)
  1682. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1683. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1684. YL2.YL2Object:Deconstruct()
  1685. YL2.YL2Object:Deconstruct()
  1686. YL2.YL2Object:Deconstruct()
  1687. YL2.YL2Object:Deconstruct()
  1688. YL2.YL2Object:Deconstruct()
  1689. YL2.CC.StateCharacterCreator:Leave()
  1690. YL2.StateManager:PopAllStates()
  1691. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1692. YL2.MenuOptionUICommand:OnClick()
  1693. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1694. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1695. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1696. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1697. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1698. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1699. UnityEngine.EventSystems.EventSystem:Update()
  1700.  
  1701. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1702.  
  1703. Couldn't find TextureBuilder's child: Masks/e74520c0-c647-4363-bf58-7d30f0fc9234.
  1704. UnityEngine.Logger:Log(LogType, Object)
  1705. UnityEngine.Debug:LogWarning(Object)
  1706. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1707. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1708. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1709. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1710. YL2.YL2Object:Deconstruct()
  1711. YL2.YL2Object:Deconstruct()
  1712. YL2.YL2Object:Deconstruct()
  1713. YL2.YL2Object:Deconstruct()
  1714. YL2.YL2Object:Deconstruct()
  1715. YL2.CC.StateCharacterCreator:Leave()
  1716. YL2.StateManager:PopAllStates()
  1717. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1718. YL2.MenuOptionUICommand:OnClick()
  1719. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1720. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1721. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1722. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1723. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1724. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1725. UnityEngine.EventSystems.EventSystem:Update()
  1726.  
  1727. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1728.  
  1729. No YL2Object for this scopedID
  1730. UnityEngine.Logger:Log(LogType, Object)
  1731. UnityEngine.Debug:Log(Object)
  1732. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1733. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1734. YL2.YL2Object:Deconstruct()
  1735. YL2.YL2Object:Deconstruct()
  1736. YL2.YL2Object:Deconstruct()
  1737. YL2.YL2Object:Deconstruct()
  1738. YL2.YL2Object:Deconstruct()
  1739. YL2.CC.StateCharacterCreator:Leave()
  1740. YL2.StateManager:PopAllStates()
  1741. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1742. YL2.MenuOptionUICommand:OnClick()
  1743. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1744. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1745. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1746. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1747. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1748. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1749. UnityEngine.EventSystems.EventSystem:Update()
  1750.  
  1751. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1752.  
  1753. Couldn't find TextureBuilder's child: Masks/6957e084-16ca-4880-8ef1-eeba308447d7.
  1754. UnityEngine.Logger:Log(LogType, Object)
  1755. UnityEngine.Debug:LogWarning(Object)
  1756. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1757. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1758. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1759. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1760. YL2.YL2Object:Deconstruct()
  1761. YL2.YL2Object:Deconstruct()
  1762. YL2.YL2Object:Deconstruct()
  1763. YL2.YL2Object:Deconstruct()
  1764. YL2.YL2Object:Deconstruct()
  1765. YL2.CC.StateCharacterCreator:Leave()
  1766. YL2.StateManager:PopAllStates()
  1767. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1768. YL2.MenuOptionUICommand:OnClick()
  1769. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1770. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1771. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1772. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1773. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1774. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1775. UnityEngine.EventSystems.EventSystem:Update()
  1776.  
  1777. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1778.  
  1779. No YL2Object for this scopedID
  1780. UnityEngine.Logger:Log(LogType, Object)
  1781. UnityEngine.Debug:Log(Object)
  1782. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1783. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1784. YL2.YL2Object:Deconstruct()
  1785. YL2.YL2Object:Deconstruct()
  1786. YL2.YL2Object:Deconstruct()
  1787. YL2.YL2Object:Deconstruct()
  1788. YL2.YL2Object:Deconstruct()
  1789. YL2.CC.StateCharacterCreator:Leave()
  1790. YL2.StateManager:PopAllStates()
  1791. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1792. YL2.MenuOptionUICommand:OnClick()
  1793. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1794. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1795. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1796. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1797. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1798. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1799. UnityEngine.EventSystems.EventSystem:Update()
  1800.  
  1801. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1802.  
  1803. Couldn't find TextureBuilder's child: Masks/0d4d411f-476d-49d3-a817-c990d87e8a72.
  1804. UnityEngine.Logger:Log(LogType, Object)
  1805. UnityEngine.Debug:LogWarning(Object)
  1806. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1807. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1808. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1809. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1810. YL2.YL2Object:Deconstruct()
  1811. YL2.YL2Object:Deconstruct()
  1812. YL2.YL2Object:Deconstruct()
  1813. YL2.YL2Object:Deconstruct()
  1814. YL2.YL2Object:Deconstruct()
  1815. YL2.CC.StateCharacterCreator:Leave()
  1816. YL2.StateManager:PopAllStates()
  1817. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1818. YL2.MenuOptionUICommand:OnClick()
  1819. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1820. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1821. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1822. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1823. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1824. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1825. UnityEngine.EventSystems.EventSystem:Update()
  1826.  
  1827. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1828.  
  1829. No YL2Object for this scopedID
  1830. UnityEngine.Logger:Log(LogType, Object)
  1831. UnityEngine.Debug:Log(Object)
  1832. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1833. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1834. YL2.YL2Object:Deconstruct()
  1835. YL2.YL2Object:Deconstruct()
  1836. YL2.YL2Object:Deconstruct()
  1837. YL2.YL2Object:Deconstruct()
  1838. YL2.YL2Object:Deconstruct()
  1839. YL2.CC.StateCharacterCreator:Leave()
  1840. YL2.StateManager:PopAllStates()
  1841. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1842. YL2.MenuOptionUICommand:OnClick()
  1843. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1844. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1845. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1846. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1847. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1848. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1849. UnityEngine.EventSystems.EventSystem:Update()
  1850.  
  1851. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1852.  
  1853. Couldn't find TextureBuilder's child: Masks/3ca93350-a9e2-4533-9f0b-47bf872dbef1.
  1854. UnityEngine.Logger:Log(LogType, Object)
  1855. UnityEngine.Debug:LogWarning(Object)
  1856. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1857. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1858. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1859. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1860. YL2.YL2Object:Deconstruct()
  1861. YL2.YL2Object:Deconstruct()
  1862. YL2.YL2Object:Deconstruct()
  1863. YL2.YL2Object:Deconstruct()
  1864. YL2.YL2Object:Deconstruct()
  1865. YL2.CC.StateCharacterCreator:Leave()
  1866. YL2.StateManager:PopAllStates()
  1867. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1868. YL2.MenuOptionUICommand:OnClick()
  1869. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1870. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1871. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1872. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1873. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1874. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1875. UnityEngine.EventSystems.EventSystem:Update()
  1876.  
  1877. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1878.  
  1879. No YL2Object for this scopedID
  1880. UnityEngine.Logger:Log(LogType, Object)
  1881. UnityEngine.Debug:Log(Object)
  1882. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1883. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1884. YL2.YL2Object:Deconstruct()
  1885. YL2.YL2Object:Deconstruct()
  1886. YL2.YL2Object:Deconstruct()
  1887. YL2.YL2Object:Deconstruct()
  1888. YL2.YL2Object:Deconstruct()
  1889. YL2.CC.StateCharacterCreator:Leave()
  1890. YL2.StateManager:PopAllStates()
  1891. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1892. YL2.MenuOptionUICommand:OnClick()
  1893. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1894. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1895. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1896. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1897. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1898. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1899. UnityEngine.EventSystems.EventSystem:Update()
  1900.  
  1901. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1902.  
  1903. Couldn't find TextureBuilder's child: Masks/e1cc95fe-e6cb-41b2-a384-6f66d325bfd8.
  1904. UnityEngine.Logger:Log(LogType, Object)
  1905. UnityEngine.Debug:LogWarning(Object)
  1906. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1907. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1908. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1909. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1910. YL2.YL2Object:Deconstruct()
  1911. YL2.YL2Object:Deconstruct()
  1912. YL2.YL2Object:Deconstruct()
  1913. YL2.YL2Object:Deconstruct()
  1914. YL2.YL2Object:Deconstruct()
  1915. YL2.CC.StateCharacterCreator:Leave()
  1916. YL2.StateManager:PopAllStates()
  1917. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1918. YL2.MenuOptionUICommand:OnClick()
  1919. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1920. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1921. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1922. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1923. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1924. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1925. UnityEngine.EventSystems.EventSystem:Update()
  1926.  
  1927. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1928.  
  1929. No YL2Object for this scopedID
  1930. UnityEngine.Logger:Log(LogType, Object)
  1931. UnityEngine.Debug:Log(Object)
  1932. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1933. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1934. YL2.YL2Object:Deconstruct()
  1935. YL2.YL2Object:Deconstruct()
  1936. YL2.YL2Object:Deconstruct()
  1937. YL2.YL2Object:Deconstruct()
  1938. YL2.YL2Object:Deconstruct()
  1939. YL2.CC.StateCharacterCreator:Leave()
  1940. YL2.StateManager:PopAllStates()
  1941. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1942. YL2.MenuOptionUICommand:OnClick()
  1943. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1944. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1945. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1946. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1947. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1948. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1949. UnityEngine.EventSystems.EventSystem:Update()
  1950.  
  1951. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1952.  
  1953. Couldn't find TextureBuilder's child: Masks/ebda4a70-8ae0-4004-83ea-2f10ca761131.
  1954. UnityEngine.Logger:Log(LogType, Object)
  1955. UnityEngine.Debug:LogWarning(Object)
  1956. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1957. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1958. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1959. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1960. YL2.YL2Object:Deconstruct()
  1961. YL2.YL2Object:Deconstruct()
  1962. YL2.YL2Object:Deconstruct()
  1963. YL2.YL2Object:Deconstruct()
  1964. YL2.YL2Object:Deconstruct()
  1965. YL2.CC.StateCharacterCreator:Leave()
  1966. YL2.StateManager:PopAllStates()
  1967. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1968. YL2.MenuOptionUICommand:OnClick()
  1969. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1970. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1971. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1972. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1973. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1974. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1975. UnityEngine.EventSystems.EventSystem:Update()
  1976.  
  1977. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1978.  
  1979. No YL2Object for this scopedID
  1980. UnityEngine.Logger:Log(LogType, Object)
  1981. UnityEngine.Debug:Log(Object)
  1982. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1983. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1984. YL2.YL2Object:Deconstruct()
  1985. YL2.YL2Object:Deconstruct()
  1986. YL2.YL2Object:Deconstruct()
  1987. YL2.YL2Object:Deconstruct()
  1988. YL2.YL2Object:Deconstruct()
  1989. YL2.CC.StateCharacterCreator:Leave()
  1990. YL2.StateManager:PopAllStates()
  1991. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  1992. YL2.MenuOptionUICommand:OnClick()
  1993. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1994. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1995. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1996. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1997. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1998. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1999. UnityEngine.EventSystems.EventSystem:Update()
  2000.  
  2001. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2002.  
  2003. Couldn't find TextureBuilder's child: Masks/d11aeb3a-544d-4e41-a690-5f8d59c194ec.
  2004. UnityEngine.Logger:Log(LogType, Object)
  2005. UnityEngine.Debug:LogWarning(Object)
  2006. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  2007. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  2008. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  2009. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  2010. YL2.YL2Object:Deconstruct()
  2011. YL2.YL2Object:Deconstruct()
  2012. YL2.YL2Object:Deconstruct()
  2013. YL2.YL2Object:Deconstruct()
  2014. YL2.YL2Object:Deconstruct()
  2015. YL2.CC.StateCharacterCreator:Leave()
  2016. YL2.StateManager:PopAllStates()
  2017. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  2018. YL2.MenuOptionUICommand:OnClick()
  2019. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2020. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  2021. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2022. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2023. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2024. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2025. UnityEngine.EventSystems.EventSystem:Update()
  2026.  
  2027. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2028.  
  2029. No YL2Object for this scopedID
  2030. UnityEngine.Logger:Log(LogType, Object)
  2031. UnityEngine.Debug:Log(Object)
  2032. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  2033. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  2034. YL2.YL2Object:Deconstruct()
  2035. YL2.YL2Object:Deconstruct()
  2036. YL2.YL2Object:Deconstruct()
  2037. YL2.YL2Object:Deconstruct()
  2038. YL2.YL2Object:Deconstruct()
  2039. YL2.CC.StateCharacterCreator:Leave()
  2040. YL2.StateManager:PopAllStates()
  2041. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  2042. YL2.MenuOptionUICommand:OnClick()
  2043. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2044. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  2045. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2046. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2047. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2048. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2049. UnityEngine.EventSystems.EventSystem:Update()
  2050.  
  2051. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2052.  
  2053. Couldn't find TextureBuilder's child: Masks/44c56fcd-7e02-4aeb-8144-234b877b2a04.
  2054. UnityEngine.Logger:Log(LogType, Object)
  2055. UnityEngine.Debug:LogWarning(Object)
  2056. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  2057. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  2058. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  2059. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  2060. YL2.YL2Object:Deconstruct()
  2061. YL2.YL2Object:Deconstruct()
  2062. YL2.YL2Object:Deconstruct()
  2063. YL2.YL2Object:Deconstruct()
  2064. YL2.YL2Object:Deconstruct()
  2065. YL2.CC.StateCharacterCreator:Leave()
  2066. YL2.StateManager:PopAllStates()
  2067. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  2068. YL2.MenuOptionUICommand:OnClick()
  2069. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2070. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  2071. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2072. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2073. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2074. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2075. UnityEngine.EventSystems.EventSystem:Update()
  2076.  
  2077. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2078.  
  2079. No YL2Object for this scopedID
  2080. UnityEngine.Logger:Log(LogType, Object)
  2081. UnityEngine.Debug:Log(Object)
  2082. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  2083. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  2084. YL2.YL2Object:Deconstruct()
  2085. YL2.YL2Object:Deconstruct()
  2086. YL2.YL2Object:Deconstruct()
  2087. YL2.YL2Object:Deconstruct()
  2088. YL2.YL2Object:Deconstruct()
  2089. YL2.CC.StateCharacterCreator:Leave()
  2090. YL2.StateManager:PopAllStates()
  2091. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  2092. YL2.MenuOptionUICommand:OnClick()
  2093. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2094. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  2095. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2096. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2097. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2098. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2099. UnityEngine.EventSystems.EventSystem:Update()
  2100.  
  2101. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2102.  
  2103. Couldn't find TextureBuilder's child: Masks/71593f17-8229-451a-a227-a8a433eb68c4.
  2104. UnityEngine.Logger:Log(LogType, Object)
  2105. UnityEngine.Debug:LogWarning(Object)
  2106. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  2107. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  2108. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  2109. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  2110. YL2.YL2Object:Deconstruct()
  2111. YL2.YL2Object:Deconstruct()
  2112. YL2.YL2Object:Deconstruct()
  2113. YL2.YL2Object:Deconstruct()
  2114. YL2.YL2Object:Deconstruct()
  2115. YL2.CC.StateCharacterCreator:Leave()
  2116. YL2.StateManager:PopAllStates()
  2117. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  2118. YL2.MenuOptionUICommand:OnClick()
  2119. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2120. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  2121. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2122. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2123. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2124. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2125. UnityEngine.EventSystems.EventSystem:Update()
  2126.  
  2127. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2128.  
  2129. No YL2Object for this scopedID
  2130. UnityEngine.Logger:Log(LogType, Object)
  2131. UnityEngine.Debug:Log(Object)
  2132. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  2133. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  2134. YL2.YL2Object:Deconstruct()
  2135. YL2.YL2Object:Deconstruct()
  2136. YL2.YL2Object:Deconstruct()
  2137. YL2.YL2Object:Deconstruct()
  2138. YL2.YL2Object:Deconstruct()
  2139. YL2.CC.StateCharacterCreator:Leave()
  2140. YL2.StateManager:PopAllStates()
  2141. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  2142. YL2.MenuOptionUICommand:OnClick()
  2143. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2144. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  2145. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2146. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2147. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2148. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2149. UnityEngine.EventSystems.EventSystem:Update()
  2150.  
  2151. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2152.  
  2153. Couldn't find TextureBuilder's child: Masks/462b86a0-36dd-4711-a4ef-45a87e8d49f5.
  2154. UnityEngine.Logger:Log(LogType, Object)
  2155. UnityEngine.Debug:LogWarning(Object)
  2156. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  2157. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  2158. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  2159. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  2160. YL2.YL2Object:Deconstruct()
  2161. YL2.YL2Object:Deconstruct()
  2162. YL2.YL2Object:Deconstruct()
  2163. YL2.YL2Object:Deconstruct()
  2164. YL2.YL2Object:Deconstruct()
  2165. YL2.CC.StateCharacterCreator:Leave()
  2166. YL2.StateManager:PopAllStates()
  2167. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  2168. YL2.MenuOptionUICommand:OnClick()
  2169. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2170. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  2171. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2172. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2173. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2174. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2175. UnityEngine.EventSystems.EventSystem:Update()
  2176.  
  2177. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2178.  
  2179. No YL2Object for this scopedID
  2180. UnityEngine.Logger:Log(LogType, Object)
  2181. UnityEngine.Debug:Log(Object)
  2182. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  2183. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  2184. YL2.YL2Object:Deconstruct()
  2185. YL2.YL2Object:Deconstruct()
  2186. YL2.YL2Object:Deconstruct()
  2187. YL2.YL2Object:Deconstruct()
  2188. YL2.YL2Object:Deconstruct()
  2189. YL2.CC.StateCharacterCreator:Leave()
  2190. YL2.StateManager:PopAllStates()
  2191. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  2192. YL2.MenuOptionUICommand:OnClick()
  2193. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2194. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  2195. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2196. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2197. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2198. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2199. UnityEngine.EventSystems.EventSystem:Update()
  2200.  
  2201. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2202.  
  2203. Couldn't find TextureBuilder's child: Masks/45a88d62-6d26-4f8b-90bb-3e750d288f00.
  2204. UnityEngine.Logger:Log(LogType, Object)
  2205. UnityEngine.Debug:LogWarning(Object)
  2206. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  2207. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  2208. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  2209. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  2210. YL2.YL2Object:Deconstruct()
  2211. YL2.YL2Object:Deconstruct()
  2212. YL2.YL2Object:Deconstruct()
  2213. YL2.YL2Object:Deconstruct()
  2214. YL2.YL2Object:Deconstruct()
  2215. YL2.CC.StateCharacterCreator:Leave()
  2216. YL2.StateManager:PopAllStates()
  2217. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  2218. YL2.MenuOptionUICommand:OnClick()
  2219. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2220. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  2221. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2222. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2223. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2224. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2225. UnityEngine.EventSystems.EventSystem:Update()
  2226.  
  2227. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2228.  
  2229. No YL2Object for this scopedID
  2230. UnityEngine.Logger:Log(LogType, Object)
  2231. UnityEngine.Debug:Log(Object)
  2232. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  2233. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  2234. YL2.YL2Object:Deconstruct()
  2235. YL2.YL2Object:Deconstruct()
  2236. YL2.YL2Object:Deconstruct()
  2237. YL2.YL2Object:Deconstruct()
  2238. YL2.YL2Object:Deconstruct()
  2239. YL2.CC.StateCharacterCreator:Leave()
  2240. YL2.StateManager:PopAllStates()
  2241. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  2242. YL2.MenuOptionUICommand:OnClick()
  2243. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2244. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  2245. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2246. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2247. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2248. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2249. UnityEngine.EventSystems.EventSystem:Update()
  2250.  
  2251. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2252.  
  2253. Couldn't find TextureBuilder's child: Masks/bf1e2f44-1dc9-4550-bca8-7a73b3597ffa.
  2254. UnityEngine.Logger:Log(LogType, Object)
  2255. UnityEngine.Debug:LogWarning(Object)
  2256. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  2257. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  2258. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  2259. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  2260. YL2.YL2Object:Deconstruct()
  2261. YL2.YL2Object:Deconstruct()
  2262. YL2.YL2Object:Deconstruct()
  2263. YL2.YL2Object:Deconstruct()
  2264. YL2.YL2Object:Deconstruct()
  2265. YL2.CC.StateCharacterCreator:Leave()
  2266. YL2.StateManager:PopAllStates()
  2267. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  2268. YL2.MenuOptionUICommand:OnClick()
  2269. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2270. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  2271. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2272. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2273. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2274. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2275. UnityEngine.EventSystems.EventSystem:Update()
  2276.  
  2277. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2278.  
  2279. No YL2Object for this scopedID
  2280. UnityEngine.Logger:Log(LogType, Object)
  2281. UnityEngine.Debug:Log(Object)
  2282. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  2283. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  2284. YL2.YL2Object:Deconstruct()
  2285. YL2.YL2Object:Deconstruct()
  2286. YL2.YL2Object:Deconstruct()
  2287. YL2.YL2Object:Deconstruct()
  2288. YL2.YL2Object:Deconstruct()
  2289. YL2.CC.StateCharacterCreator:Leave()
  2290. YL2.StateManager:PopAllStates()
  2291. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  2292. YL2.MenuOptionUICommand:OnClick()
  2293. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2294. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  2295. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2296. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2297. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2298. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2299. UnityEngine.EventSystems.EventSystem:Update()
  2300.  
  2301. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2302.  
  2303. Couldn't find TextureBuilder's child: Masks/2b8a0295-f839-4831-b67c-565ed3f23008.
  2304. UnityEngine.Logger:Log(LogType, Object)
  2305. UnityEngine.Debug:LogWarning(Object)
  2306. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  2307. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  2308. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  2309. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  2310. YL2.YL2Object:Deconstruct()
  2311. YL2.YL2Object:Deconstruct()
  2312. YL2.YL2Object:Deconstruct()
  2313. YL2.YL2Object:Deconstruct()
  2314. YL2.YL2Object:Deconstruct()
  2315. YL2.CC.StateCharacterCreator:Leave()
  2316. YL2.StateManager:PopAllStates()
  2317. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  2318. YL2.MenuOptionUICommand:OnClick()
  2319. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2320. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  2321. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2322. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2323. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2324. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2325. UnityEngine.EventSystems.EventSystem:Update()
  2326.  
  2327. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2328.  
  2329. No YL2Object for this scopedID
  2330. UnityEngine.Logger:Log(LogType, Object)
  2331. UnityEngine.Debug:Log(Object)
  2332. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  2333. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  2334. YL2.YL2Object:Deconstruct()
  2335. YL2.YL2Object:Deconstruct()
  2336. YL2.YL2Object:Deconstruct()
  2337. YL2.YL2Object:Deconstruct()
  2338. YL2.YL2Object:Deconstruct()
  2339. YL2.CC.StateCharacterCreator:Leave()
  2340. YL2.StateManager:PopAllStates()
  2341. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  2342. YL2.MenuOptionUICommand:OnClick()
  2343. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2344. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  2345. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2346. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2347. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2348. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2349. UnityEngine.EventSystems.EventSystem:Update()
  2350.  
  2351. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2352.  
  2353. Couldn't find TextureBuilder's child: Masks/a1d2f60c-6c92-42c6-a844-734922c92feb.
  2354. UnityEngine.Logger:Log(LogType, Object)
  2355. UnityEngine.Debug:LogWarning(Object)
  2356. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  2357. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  2358. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  2359. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  2360. YL2.YL2Object:Deconstruct()
  2361. YL2.YL2Object:Deconstruct()
  2362. YL2.YL2Object:Deconstruct()
  2363. YL2.YL2Object:Deconstruct()
  2364. YL2.YL2Object:Deconstruct()
  2365. YL2.CC.StateCharacterCreator:Leave()
  2366. YL2.StateManager:PopAllStates()
  2367. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  2368. YL2.MenuOptionUICommand:OnClick()
  2369. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2370. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  2371. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2372. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2373. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2374. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2375. UnityEngine.EventSystems.EventSystem:Update()
  2376.  
  2377. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2378.  
  2379. No YL2Object for this scopedID
  2380. UnityEngine.Logger:Log(LogType, Object)
  2381. UnityEngine.Debug:Log(Object)
  2382. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  2383. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  2384. YL2.YL2Object:Deconstruct()
  2385. YL2.YL2Object:Deconstruct()
  2386. YL2.YL2Object:Deconstruct()
  2387. YL2.YL2Object:Deconstruct()
  2388. YL2.YL2Object:Deconstruct()
  2389. YL2.CC.StateCharacterCreator:Leave()
  2390. YL2.StateManager:PopAllStates()
  2391. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  2392. YL2.MenuOptionUICommand:OnClick()
  2393. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2394. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  2395. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2396. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2397. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2398. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2399. UnityEngine.EventSystems.EventSystem:Update()
  2400.  
  2401. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2402.  
  2403. Couldn't find TextureBuilder's child: Masks/d614ff8b-379f-4b5d-b2dc-1ef5714d7316.
  2404. UnityEngine.Logger:Log(LogType, Object)
  2405. UnityEngine.Debug:LogWarning(Object)
  2406. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  2407. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  2408. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  2409. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  2410. YL2.YL2Object:Deconstruct()
  2411. YL2.YL2Object:Deconstruct()
  2412. YL2.YL2Object:Deconstruct()
  2413. YL2.YL2Object:Deconstruct()
  2414. YL2.YL2Object:Deconstruct()
  2415. YL2.CC.StateCharacterCreator:Leave()
  2416. YL2.StateManager:PopAllStates()
  2417. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  2418. YL2.MenuOptionUICommand:OnClick()
  2419. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2420. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  2421. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2422. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2423. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2424. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2425. UnityEngine.EventSystems.EventSystem:Update()
  2426.  
  2427. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2428.  
  2429. No YL2Object for this scopedID
  2430. UnityEngine.Logger:Log(LogType, Object)
  2431. UnityEngine.Debug:Log(Object)
  2432. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  2433. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  2434. YL2.YL2Object:Deconstruct()
  2435. YL2.YL2Object:Deconstruct()
  2436. YL2.YL2Object:Deconstruct()
  2437. YL2.YL2Object:Deconstruct()
  2438. YL2.YL2Object:Deconstruct()
  2439. YL2.CC.StateCharacterCreator:Leave()
  2440. YL2.StateManager:PopAllStates()
  2441. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  2442. YL2.MenuOptionUICommand:OnClick()
  2443. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2444. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  2445. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2446. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2447. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2448. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2449. UnityEngine.EventSystems.EventSystem:Update()
  2450.  
  2451. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2452.  
  2453. Couldn't find TextureBuilder's child: Masks/853fce07-e857-4734-9339-fc5e8008f601.
  2454. UnityEngine.Logger:Log(LogType, Object)
  2455. UnityEngine.Debug:LogWarning(Object)
  2456. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  2457. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  2458. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  2459. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  2460. YL2.YL2Object:Deconstruct()
  2461. YL2.YL2Object:Deconstruct()
  2462. YL2.YL2Object:Deconstruct()
  2463. YL2.YL2Object:Deconstruct()
  2464. YL2.YL2Object:Deconstruct()
  2465. YL2.CC.StateCharacterCreator:Leave()
  2466. YL2.StateManager:PopAllStates()
  2467. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  2468. YL2.MenuOptionUICommand:OnClick()
  2469. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2470. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  2471. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2472. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2473. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2474. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2475. UnityEngine.EventSystems.EventSystem:Update()
  2476.  
  2477. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2478.  
  2479. No YL2Object for this scopedID
  2480. UnityEngine.Logger:Log(LogType, Object)
  2481. UnityEngine.Debug:Log(Object)
  2482. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  2483. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  2484. YL2.YL2Object:Deconstruct()
  2485. YL2.YL2Object:Deconstruct()
  2486. YL2.YL2Object:Deconstruct()
  2487. YL2.YL2Object:Deconstruct()
  2488. YL2.YL2Object:Deconstruct()
  2489. YL2.CC.StateCharacterCreator:Leave()
  2490. YL2.StateManager:PopAllStates()
  2491. YL2.CC.UICommandCharacterLoadFromResources:Execute()
  2492. YL2.MenuOptionUICommand:OnClick()
  2493. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2494. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  2495. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2496. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2497. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2498. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2499. UnityEngine.EventSystems.EventSystem:Update()
  2500.  
  2501. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2502.  
  2503. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  2504. UnityEngine.Logger:Log(LogType, Object)
  2505. UnityEngine.ComputeBuffer:Dispose(Boolean)
  2506. UnityEngine.ComputeBuffer:Finalize()
  2507.  
  2508. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2509.  
  2510. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  2511. UnityEngine.Logger:Log(LogType, Object)
  2512. UnityEngine.ComputeBuffer:Dispose(Boolean)
  2513. UnityEngine.ComputeBuffer:Finalize()
  2514.  
  2515. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2516.  
  2517. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  2518. UnityEngine.Logger:Log(LogType, Object)
  2519. UnityEngine.ComputeBuffer:Dispose(Boolean)
  2520. UnityEngine.ComputeBuffer:Finalize()
  2521.  
  2522. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2523.  
  2524. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  2525. UnityEngine.Logger:Log(LogType, Object)
  2526. UnityEngine.ComputeBuffer:Dispose(Boolean)
  2527. UnityEngine.ComputeBuffer:Finalize()
  2528.  
  2529. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2530.  
  2531. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  2532. UnityEngine.Logger:Log(LogType, Object)
  2533. UnityEngine.ComputeBuffer:Dispose(Boolean)
  2534. UnityEngine.ComputeBuffer:Finalize()
  2535.  
  2536. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2537.  
  2538. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  2539. UnityEngine.Logger:Log(LogType, Object)
  2540. UnityEngine.ComputeBuffer:Dispose(Boolean)
  2541. UnityEngine.ComputeBuffer:Finalize()
  2542.  
  2543. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2544.  
  2545. Warning! Not using cache for MeshNormals!
  2546. UnityEngine.Logger:Log(LogType, Object)
  2547. UnityEngine.Debug:Log(Object)
  2548. YL2.MeshNormals:GetCachedFlattenedVertexConnections(Vector3[], Int32[], Color[], String)
  2549. YL2.MeshNormals:.ctor(Vector3[], Int32[], String, Color[], Int32, Int32)
  2550. YL2.CC.MeshBuilder:MergeMeshes(SkeletonMergeResult, Mesh[], Int32[])
  2551. YL2.CC.CharacterBuilder:BuildMesh()
  2552. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2553. YL2.YL2Object:LoadLocal(ES2Data)
  2554. YL2.YL2Object:Load(ES2Data)
  2555. YL2.CC.StateCharacterCreator:Enter()
  2556. YL2.StateManager:set_Current(State)
  2557. YL2.CC.UICommandCharacterLoadFromResources:<Execute>b__3_0()
  2558. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2559. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2560. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2561.  
  2562. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2563.  
  2564. QuadMesh.Merge(): 23.9714 ms
  2565. Total time: 23.973 ms
  2566. UnityEngine.Logger:Log(LogType, Object)
  2567. UnityEngine.Debug:Log(Object)
  2568. YL2.QuadMesh:MergeAll(QuadMesh[])
  2569. YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
  2570. YL2.CC.CharacterBuilder:BuildMesh()
  2571. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2572. YL2.YL2Object:LoadLocal(ES2Data)
  2573. YL2.YL2Object:Load(ES2Data)
  2574. YL2.CC.StateCharacterCreator:Enter()
  2575. YL2.StateManager:set_Current(State)
  2576. YL2.CC.UICommandCharacterLoadFromResources:<Execute>b__3_0()
  2577. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2578. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2579. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2580.  
  2581. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2582.  
  2583. MapTriangleVerticesToQuadVertices: 2.0586 ms
  2584. Total time: 2.0607 ms
  2585. UnityEngine.Logger:Log(LogType, Object)
  2586. UnityEngine.Debug:Log(Object)
  2587. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  2588. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  2589. YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
  2590. YL2.CC.CharacterBuilder:BuildMesh()
  2591. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2592. YL2.YL2Object:LoadLocal(ES2Data)
  2593. YL2.YL2Object:Load(ES2Data)
  2594. YL2.CC.StateCharacterCreator:Enter()
  2595. YL2.StateManager:set_Current(State)
  2596. YL2.CC.UICommandCharacterLoadFromResources:<Execute>b__3_0()
  2597. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2598. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2599. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2600.  
  2601. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2602.  
  2603. Took 3.5715 ms to rebuild shapes on GPU.
  2604. UnityEngine.Logger:Log(LogType, Object)
  2605. UnityEngine.Debug:Log(Object)
  2606. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  2607. YL2.CC.CharacterBuilder:RebuildShapes()
  2608. YL2.CC.CharacterBuilder:BuildMesh()
  2609. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2610. YL2.YL2Object:LoadLocal(ES2Data)
  2611. YL2.YL2Object:Load(ES2Data)
  2612. YL2.CC.StateCharacterCreator:Enter()
  2613. YL2.StateManager:set_Current(State)
  2614. YL2.CC.UICommandCharacterLoadFromResources:<Execute>b__3_0()
  2615. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2616. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2617. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2618.  
  2619. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2620.  
  2621. Took 2.2566 ms to RefreshBakerMesh().
  2622. UnityEngine.Logger:Log(LogType, Object)
  2623. UnityEngine.Debug:Log(Object)
  2624. YL2.CC.CharacterBuilder:RefreshBakerMesh()
  2625. YL2.CC.CharacterBuilder:RebuildShapes()
  2626. YL2.CC.CharacterBuilder:BuildMesh()
  2627. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2628. YL2.YL2Object:LoadLocal(ES2Data)
  2629. YL2.YL2Object:Load(ES2Data)
  2630. YL2.CC.StateCharacterCreator:Enter()
  2631. YL2.StateManager:set_Current(State)
  2632. YL2.CC.UICommandCharacterLoadFromResources:<Execute>b__3_0()
  2633. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2634. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2635. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2636.  
  2637. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2638.  
  2639. Reset: 0.1112 ms
  2640. CalculateRefitParallel: 2.8184 ms
  2641. ApplyRefit: 5.8024 ms
  2642. Total time: 8.7353 ms
  2643. UnityEngine.Logger:Log(LogType, Object)
  2644. UnityEngine.Debug:Log(Object)
  2645. YL2.CC.CharacterBuilder:RebuildShapes()
  2646. YL2.CC.CharacterBuilder:BuildMesh()
  2647. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2648. YL2.YL2Object:LoadLocal(ES2Data)
  2649. YL2.YL2Object:Load(ES2Data)
  2650. YL2.CC.StateCharacterCreator:Enter()
  2651. YL2.StateManager:set_Current(State)
  2652. YL2.CC.UICommandCharacterLoadFromResources:<Execute>b__3_0()
  2653. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2654. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2655. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2656.  
  2657. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2658.  
  2659. MapTriangleVerticesToQuadVertices: 0.1094 ms
  2660. Total time: 0.1108 ms
  2661. UnityEngine.Logger:Log(LogType, Object)
  2662. UnityEngine.Debug:Log(Object)
  2663. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  2664. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  2665. YL2.CC.ShaftOptions:CreateModel()
  2666. YL2.CC.ShaftOptions:GetModel()
  2667. YL2.CC.CharacterBuilder:RefreshShaft()
  2668. YL2.CC.CharacterBuilder:RebuildShapes()
  2669. YL2.CC.CharacterBuilder:BuildMesh()
  2670. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2671. YL2.YL2Object:LoadLocal(ES2Data)
  2672. YL2.YL2Object:Load(ES2Data)
  2673. YL2.CC.StateCharacterCreator:Enter()
  2674. YL2.StateManager:set_Current(State)
  2675. YL2.CC.UICommandCharacterLoadFromResources:<Execute>b__3_0()
  2676. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2677. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2678. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2679.  
  2680. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2681.  
  2682. Rebuilt mesh collider
  2683. UnityEngine.Logger:Log(LogType, Object)
  2684. UnityEngine.Debug:Log(Object)
  2685. YL2.CC.CharacterBuilder:BuildMesh()
  2686. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2687. YL2.YL2Object:LoadLocal(ES2Data)
  2688. YL2.YL2Object:Load(ES2Data)
  2689. YL2.CC.StateCharacterCreator:Enter()
  2690. YL2.StateManager:set_Current(State)
  2691. YL2.CC.UICommandCharacterLoadFromResources:<Execute>b__3_0()
  2692. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2693. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2694. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2695.  
  2696. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2697.  
  2698. Missing nm or ao for part Resources/cc/models/tails/dogdocked/dogdocked at paths: Resources/cc/models/tails/dogdocked/dogdocked_nm, Resources/cc/models/tails/dogdocked/dogdocked_ao.
  2699. UnityEngine.Logger:Log(LogType, Object)
  2700. UnityEngine.Debug:Log(Object)
  2701. YL2.CC.Part:GetBaseNormalAOTextures()
  2702. System.Func`1:Invoke()
  2703. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  2704. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  2705. YL2.YL2Object:LoadLocal(ES2Data)
  2706. YL2.YL2Object:Load(ES2Data)
  2707. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  2708. YL2.YL2Object:LoadLocal(ES2Data)
  2709. YL2.YL2Object:Load(ES2Data)
  2710. YL2.YL2Object:LoadLocal(ES2Data)
  2711. YL2.YL2Object:Load(ES2Data)
  2712. YL2.CC.StateCharacterCreator:Enter()
  2713. YL2.StateManager:set_Current(State)
  2714. YL2.CC.UICommandCharacterLoadFromResources:<Execute>b__3_0()
  2715. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2716. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2717. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2718.  
  2719. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2720.  
  2721. Missing nm or ao for part Resources/cc/models/ears/canineears/canineears at paths: Resources/cc/models/ears/canineears/canineears_nm, Resources/cc/models/ears/canineears/canineears_ao.
  2722. UnityEngine.Logger:Log(LogType, Object)
  2723. UnityEngine.Debug:Log(Object)
  2724. YL2.CC.Part:GetBaseNormalAOTextures()
  2725. System.Func`1:Invoke()
  2726. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  2727. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  2728. YL2.YL2Object:LoadLocal(ES2Data)
  2729. YL2.YL2Object:Load(ES2Data)
  2730. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  2731. YL2.YL2Object:LoadLocal(ES2Data)
  2732. YL2.YL2Object:Load(ES2Data)
  2733. YL2.YL2Object:LoadLocal(ES2Data)
  2734. YL2.YL2Object:Load(ES2Data)
  2735. YL2.CC.StateCharacterCreator:Enter()
  2736. YL2.StateManager:set_Current(State)
  2737. YL2.CC.UICommandCharacterLoadFromResources:<Execute>b__3_0()
  2738. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2739. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2740. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2741.  
  2742. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2743.  
  2744. Mesh is null!
  2745. UnityEngine.Logger:Log(LogType, Object)
  2746. UnityEngine.Debug:LogWarning(Object)
  2747. YL2.CC.TextureBuilder.Layer:Perform()
  2748. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  2749. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__23:MoveNext()
  2750. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2751.  
  2752. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2753.  
  2754. Reset: 0.1007 ms
  2755. CalculateRefitParallel: 0.1581 ms
  2756. ApplyRefit: 3.3641 ms
  2757. Total time: 3.626 ms
  2758. UnityEngine.Logger:Log(LogType, Object)
  2759. UnityEngine.Debug:Log(Object)
  2760. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  2761. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton, String, Single)
  2762. YL2.CC.<BreastControllerRefit>d__215:MoveNext()
  2763. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
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