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- Strengths:
- 1. Safe, fairly quick clear.
- 2. Some of the best CC in the game
- 3. Extremely strong ganking tool
- 4. %HP damage as well as spammable damage ability.
- 5. Tanky, good peeling
- 6. Ability to kill squishies with only 1 or 2 damage items.
- 7.
- Weaknesses:
- 1. Weak to counter jungle early game
- 2. Telegraphed abilities, fairly easy to dodge engage
- 3. Fairly weak engage if you miss your Q
- 4. Forced to use flash to land good ults against coordinated teams
- 5. Ult doesn't stop ability usuage, meaning its not as strong against casters.
- 6. Weak against duelests.
- Tips:
- 1. Start E or W in the jungle (E vs raptors/wolves, W vs buffs)
- 2. Max E, put 2-3 points in Q, then max W.
- 3. Amumu can solo objectives like dragon and rift herald fairly safely once he gets a few levels in his W. Use this to get your team ahead if you can't gank.
- 4. Amumu is weak to counter jungle early game, but has a strong level 3 gank if you land your Q. Use this to get a lane ahead early or force the enemy to use
- summoner spells.
- 5. Save Q until your sure you can land it, going for max rank Qs is risky and likely will miss, minimizing your ganking effectiveness. Holding onto your Q will also psych
- out the enemy to try and side step, making it easier for your laner to catch up and deal damage.
- 6. Don't use your ult too sparingly waiting for the perfect 5 man ult, landing the CC on priorty targets (ADC, Mid, etc) can singlehandedly win teamfights.
- 7. Amumu is incredibly strong if used properly, but lacks the "solo carry" ability of better scaling champions like Jax, Yi and Udyr. He is an "enabler"
- this means that you can turn team fights by CCing important targets, peeling for your carrys, and zoning off enemies. You'll likely die in most teamfights unless its
- incredibly one sided but thats ok. Dying in order to secure objectives or multiple priorty kills for your team is very much worth it.
- 8. Amumu's newly buffed passive makes him a strong pick in AP heavy comps allowing for your team to do large amounts of bonus true damage.
- Builds:
- Because this is a low elo guide, team comps will usually fall into a few basic compisitions:
- VS heavy AP:
- Cinderhulk, Abyssal mask, Liandries, Adaptive helm/Spirit visage, Gargoyle stoneplate, Merc treads.
- VS heavy AD:
- Cinderhulk, Thornmail, Randuins/Frozen Heart, Zhonyas, Gargoyle, Merc treads/Tabis depending on the CC
- VS balanced team:
- Cinderhulk, Abyssal mask, Thornmail, Liandries, Gargoyle's Stoneplate, Merc treads/Tabis depending on the CC
- On team with low damage:
- Runic Echos, Zhonyas, Liandries, Rylais, Banshee's Veil, Sorc boots.
- Runes: Resolve: Aftershock, Font of life, Conditioning, Overgrowth. Precision: Triumph/Presense of mind, Legend: Tenacity. Stat bonuses: AP,AP, Armor or AS, Armor, Armor.
- Finishing thoughts: Amumu is a very strong champion in low elo because teams tend to teamfight very often, and your ult and AOE damage allows for your team to have a
- huge advantage in those fights. The only reason he gets weaker the higher elo you go is your enemies will get a better sense of how to avoid those ultimates and force
- amumu to go into less than ideal situations. They also will learn to punish amumu's weak early game and starve him out or invade and kill him with stronger junglers.
- Despite all this, there is a reason why amumu was part of the legendary "Bronzodia" comp back in the day. Learn to play him, he's not that hard and he will reward you
- pretty quickly.
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