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- Skill Name Type Tags Max SR Timing Check Target Range Cost Activation Effect Description Restrictions
- Gift General 1 Permanent None Self Very Close - - Increase your Starting Fate by 2. Human
- Favored Arts General [Training] 1 Permanent None Self Very Close - - When you gain this skill, choose a Combat skill that you know. Increase that skill's SR by 1. This may increase the skill's SR above your CR, but not about its Max SR. Human
- Human Discipline General [Training] 1 Permanent None Self Very Close - - Increase all of you Base Ability Scores by 1. Human
- Visionary General 1 Permanent None Self Very Close - - You may detect all Props and [Gimmicks] with the [Magic] tag as if they were [Detectability: Automatic]. Elf
- Forest Dancer General [Training] 1 Permanent None Self Very Close - - Increase you Energy by 4. Elf
- Elven Teachings General [Training] 1 Permanent None Self Very Close - - Increase your Base Dex and Base Pow by 2. Elf
- Adam's Heart General 1 Initiative None Self Very Close - 1/Scenario Recover an amount of HP equal to your (Base Strength x 2). Dwarf
- Gold Finger General 3 See Below None Self Very Close - (SR)/Scenario Use this skill immediately after rolling on the Treasure Table. Increase that roll by 10. Dwarf
- Dwarven Skill General [Training] 1 Permanent None Self Very Close - - Increase your Base Str and Base Pow by 2. Dwarf
- Mystical Path General [Movement] 1 Minor None Self Very Close Hate (1) - You may make an [Instant Move] of up to 1 square. Half-Alv
- Tomb Raider General 1 Permanent None Self Very Close - - You may detect all Props and [Gimmicks] with the [Mechanical] tag as if they were [Detectability: Automatic]. Half-Alv
- Memories of the Alv General [Training] 1 Permanent None Self Very Close - - Increase your Base Dex and Base Int by 2. Half-Alv
- Siesta General [Preparation] 3 Rest Time None Self Very Close - 3/Scenario Reduce the level of your Fatigue by (SR x 15). (Bonus) Increase your Starting Fate by 1. Werecat
- Cat's Eye General 1 Permanent None Self Very Close - - You are not affected by [Darkness] or other similar unwanted effects. (Bonus) Increase your Starting Fate by 1. Werecat
- Cat's Grace General [Training] 1 Permanent None Self Very Close - - Increase your Base Dex by 4. Werecat
- Wolf's Olfaction General 1 Permanent None Self Very Close - - You may recognize and act against [Hidden] characters as if that effect did not apply to them. (Bonus) Increase your Starting Fate by 1. Wolf Fang
- Wild Runner General 1 Permanent None Self Very Close - - Increase your Movement by 1 when you are not equipped with [Medium Armor] or [Heavy Armor]. Wolf Fang
- Wolf's Constitution General [Training] 1 Permanent None Self Very Close - - Increase your Base Strength by 4. Wolf Fang
- Substitute Tail General 1 Permanent None Self Very Close - - You gain 1 General skill from a list other than your Arch-class, Main Class, or Race. You may increase the SR of that skill as normal. (Bonus) Decrease your Max HP by 10. Fox Tail
- Three-tailed Energy General [Training] 1 See Below None Self Very Close - 3/Scenario Use this skill when you would pay 1 Fate as a cost to use a skill. You may use that skill without paying Fate. Fox Tail
- Fox's Guile General [Training] 1 Permanent None Self Very Close - - Increase your Base Pow by 4. Fox Tail
- Tattoo Pattern: Empress Combat [Preparation] 1 Move None Self Very Close - 1/Scenario You gain [Resistance: 5]. (Fate 1) You may use this skill an additional time. Race of Ritual
- Tattoo Pattern: Magician Combat [Preparation] 1 Move None Self Very Close - 1/Scenario Increase your Magic by 3. Treat this effect as a CS. (Fate 1) You may use this skill an additional time. Race of Ritual
- Ritual Transmission General [Training] 1 Permanent None Self Very Close - - Increase your Base Int by 4. Race of Ritual
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