yukamichi

Racial Skills

Apr 27th, 2014
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  1. Skill Name Type Tags Max SR Timing Check Target Range Cost Activation Effect Description Restrictions
  2. Gift General 1 Permanent None Self Very Close - - Increase your Starting Fate by 2. Human
  3. Favored Arts General [Training] 1 Permanent None Self Very Close - - When you gain this skill, choose a Combat skill that you know. Increase that skill's SR by 1. This may increase the skill's SR above your CR, but not about its Max SR. Human
  4. Human Discipline General [Training] 1 Permanent None Self Very Close - - Increase all of you Base Ability Scores by 1. Human
  5. Visionary General 1 Permanent None Self Very Close - - You may detect all Props and [Gimmicks] with the [Magic] tag as if they were [Detectability: Automatic]. Elf
  6. Forest Dancer General [Training] 1 Permanent None Self Very Close - - Increase you Energy by 4. Elf
  7. Elven Teachings General [Training] 1 Permanent None Self Very Close - - Increase your Base Dex and Base Pow by 2. Elf
  8. Adam's Heart General 1 Initiative None Self Very Close - 1/Scenario Recover an amount of HP equal to your (Base Strength x 2). Dwarf
  9. Gold Finger General 3 See Below None Self Very Close - (SR)/Scenario Use this skill immediately after rolling on the Treasure Table. Increase that roll by 10. Dwarf
  10. Dwarven Skill General [Training] 1 Permanent None Self Very Close - - Increase your Base Str and Base Pow by 2. Dwarf
  11. Mystical Path General [Movement] 1 Minor None Self Very Close Hate (1) - You may make an [Instant Move] of up to 1 square. Half-Alv
  12. Tomb Raider General 1 Permanent None Self Very Close - - You may detect all Props and [Gimmicks] with the [Mechanical] tag as if they were [Detectability: Automatic]. Half-Alv
  13. Memories of the Alv General [Training] 1 Permanent None Self Very Close - - Increase your Base Dex and Base Int by 2. Half-Alv
  14. Siesta General [Preparation] 3 Rest Time None Self Very Close - 3/Scenario Reduce the level of your Fatigue by (SR x 15). (Bonus) Increase your Starting Fate by 1. Werecat
  15. Cat's Eye General 1 Permanent None Self Very Close - - You are not affected by [Darkness] or other similar unwanted effects. (Bonus) Increase your Starting Fate by 1. Werecat
  16. Cat's Grace General [Training] 1 Permanent None Self Very Close - - Increase your Base Dex by 4. Werecat
  17. Wolf's Olfaction General 1 Permanent None Self Very Close - - You may recognize and act against [Hidden] characters as if that effect did not apply to them. (Bonus) Increase your Starting Fate by 1. Wolf Fang
  18. Wild Runner General 1 Permanent None Self Very Close - - Increase your Movement by 1 when you are not equipped with [Medium Armor] or [Heavy Armor]. Wolf Fang
  19. Wolf's Constitution General [Training] 1 Permanent None Self Very Close - - Increase your Base Strength by 4. Wolf Fang
  20. Substitute Tail General 1 Permanent None Self Very Close - - You gain 1 General skill from a list other than your Arch-class, Main Class, or Race. You may increase the SR of that skill as normal. (Bonus) Decrease your Max HP by 10. Fox Tail
  21. Three-tailed Energy General [Training] 1 See Below None Self Very Close - 3/Scenario Use this skill when you would pay 1 Fate as a cost to use a skill. You may use that skill without paying Fate. Fox Tail
  22. Fox's Guile General [Training] 1 Permanent None Self Very Close - - Increase your Base Pow by 4. Fox Tail
  23. Tattoo Pattern: Empress Combat [Preparation] 1 Move None Self Very Close - 1/Scenario You gain [Resistance: 5]. (Fate 1) You may use this skill an additional time. Race of Ritual
  24. Tattoo Pattern: Magician Combat [Preparation] 1 Move None Self Very Close - 1/Scenario Increase your Magic by 3. Treat this effect as a CS. (Fate 1) You may use this skill an additional time. Race of Ritual
  25. Ritual Transmission General [Training] 1 Permanent None Self Very Close - - Increase your Base Int by 4. Race of Ritual
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