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DWORD dwFunc; bGameVersion = 0; CPad::GetPad = (CPad*(*)(int))0x4AB060; //492F60 CTxdStore::AddTxdSlot = (int(*)(const char*))0x580F00; //5274E0 CTxdStore::FindTxdSlot = (int(*)(const char*))0x580D70; //5275D0 CTxdStore::RemoveTxdSlot = (void(*)(int))0x580E90; //527520 CTxdStore::LoadTxd = (bool(*)(int, const char*))0x580CD0; //5276B0 CTxdStore::AddRef = (void*(*)(int))0x580A60; //527930 CTxdStore::SetCurrentTxd = (void*(*)(int))0x580AD0; //5278C0 // CTxdStore::PushCurrentTxd = (void(*)())0x580AC0; //527900 CTxdStore::PopCurrentTxd = (void(*)())0x580AA0; //527910 ParseTokenDefault = (wchar_t*(*)(wchar_t*, CRGBA&, bool&, bool&))0x550510; FindPlayerPed = (void*(*)())0x4BC120; //4A1150 SetCameraRenderState = (void(*)(DWORD, DWORD))0x649BA0; //5A43C0 or 51F950, not sure CSprite2d__SetTexture = 0x5789B0; //51EA70 CSprite2d__Delete = 0x578A20; //51EA00 CSprite2d__Draw = 0x578710; //51ED50 CSprite2d__SetRenderState = 0x577B90; CCam__Using3rdPersonMouseCam = 0x4758B0; //457460??? CWeapon__IsTypeMelee = 0x5C9B90; //563FB0 CPad__Clear = 0x4ADBE0; //491A10 CControllerConfigManager__GetWideStringOfCommandKeys = 0x616130; CText__GetText = 0x584F30; //52C5A0 ButtonTexturesHack_JumpBack = 0x551EEC; BiDirectionalRadio2_JumpBackNextRadio = 0x5FBBC7; BiDirectionalRadio2_DisableRadio = 0x5FBBF7; BiDirectionalRadio2_EnableRadio = 0x5FBC28; BiDirectionalRadio2_JumpBack = 0x5FBC4C; BiDirectionalRadio3_JumpBack = 0x5FA537; BiDirectionalRadio4_JumpBack = 0x5FA009; LegendKeyHack1_JumpBack = 0x49824E; LegendKeyHack1_ReturnFalse = 0x498260; LegendKeyHack2_JumpBack = 0x498282; LegendKeyHack2_ReturnFalse = 0x49828D; OpcodeHack2_JumpBack = 0x445D55; GetBombMessage_JumpBack = 0x431D0B; IsMP3Available = 0x5F9BB0; //566490??? HandleKeyDown = 0x602930; pIsEscKeyPressed = *(WORD**)0x490493; pWasEscKeyPressed = *(WORD**)0x49049E; pInvertLook = *(bool**)0x498E42; pCurrentTime = *(DWORD**)0x418CFC; pTextColour = *(CRGBA**)0x551096; pMysteriousFloat = *(float**)0x551ACB; pChangeMusicDirection = *(long**)0x5F9FC9; pChangeMusicTimer = *(long**)0x5FA740; pAudio = *(void**)0x406029; //404808 pCamera = *(void**)0x405F2B; //40478D ScriptParams = *(DWORD**)0x444C1A; pMenuManager = *(CMenuManager**)0x49731D; pNewMouseControllerState = *(CMouseControllerState**)0x4062A9; call(0x4AB6D1, &ProcessPad, PATCH_NOTHING); //492736 _asm { mov eax, offset CPad::ReconcileTwoControllersInput mov dwFunc, eax } call(0x4AD350, dwFunc, PATCH_JUMP); _asm { mov eax, offset CPad::SniperModeLookUpDown mov dwFunc, eax } call(0x4A9C40, dwFunc, PATCH_JUMP); _asm { mov eax, offset CPad::SniperModeLookLeftRight mov dwFunc, eax } call(0x4A9D40, dwFunc, PATCH_JUMP); _asm { mov eax, offset CPad::SniperZoomIn mov dwFunc, eax } call(0x4A9E90, dwFunc, PATCH_JUMP); _asm { mov eax, offset CPad::SniperZoomOut mov dwFunc, eax } call(0x4A9E20, dwFunc, PATCH_JUMP); _asm { mov eax, offset CPad::ForceCameraBehindPlayer mov dwFunc, eax } call(0x4A9F00, dwFunc, PATCH_JUMP); _asm { mov eax, offset CPad::GetTarget mov dwFunc, eax } call(0x4AA4D0, dwFunc, PATCH_JUMP); _asm { mov eax, offset CPad::GetSprint mov dwFunc, eax } call(0x4AA390, dwFunc, PATCH_JUMP); _asm { mov eax, offset CPad::TargetJustDown mov dwFunc, eax } call(0x4AA460, dwFunc, PATCH_JUMP); _asm { mov eax, offset CPad::CycleCameraModeUpJustDown mov dwFunc, eax } call(0x4AA700, dwFunc, PATCH_JUMP); _asm { mov eax, offset CPad::GetAccelerate mov dwFunc, eax } call(0x4AA760, dwFunc, PATCH_JUMP); _asm { mov eax, offset CPad::GetBrake mov dwFunc, eax } call(0x4AA960, dwFunc, PATCH_JUMP); _asm { mov eax, offset CPad::WeaponJustDown mov dwFunc, eax } call(0x4AA7B0, dwFunc, PATCH_JUMP); _asm { mov eax, offset CPad::GetWeapon mov dwFunc, eax } call(0x4AA830, dwFunc, PATCH_JUMP); _asm { mov eax, offset CPad::ExitVehicleJustDown mov dwFunc, eax } call(0x4AA870, dwFunc, PATCH_JUMP); _asm { mov eax, offset CPad::GetExitVehicle mov dwFunc, eax } call(0x4AA8F0, dwFunc, PATCH_JUMP); _asm { mov eax, offset CPad::GetHandBrake mov dwFunc, eax } call(0x4AA9B0, dwFunc, PATCH_JUMP); _asm { mov eax, offset CPad::GetHorn mov dwFunc, eax } call(0x4AAB60, dwFunc, PATCH_JUMP); _asm { mov eax, offset CPad::HornJustDown mov dwFunc, eax } call(0x4AAAC0, dwFunc, PATCH_JUMP); _asm { mov eax, offset CPad::GetLookLeft mov dwFunc, eax } call(0x4AAC90, dwFunc, PATCH_JUMP); _asm { mov eax, offset CPad::GetLookRight mov dwFunc, eax } call(0x4AAC60, dwFunc, PATCH_JUMP); _asm { mov eax, offset CPad::GetLookBehindForCar mov dwFunc, eax } call(0x4AAC30, dwFunc, PATCH_JUMP); _asm { mov eax, offset CPad::GetCarGunFired mov dwFunc, eax } call(0x4AAA60, dwFunc, PATCH_JUMP); _asm { mov eax, offset CPad::GetPedWalkLeftRight mov dwFunc, eax } call(0x4AAE30, dwFunc, PATCH_JUMP); _asm { mov eax, offset CPad::GetPedWalkUpDown mov dwFunc, eax } call(0x4AAD40, dwFunc, PATCH_JUMP); _asm { mov eax, offset CPad::GetSteeringLeftRight mov dwFunc, eax } call(0x4AAFD0, dwFunc, PATCH_JUMP); _asm { mov eax, offset CPad::GetSteeringUpDown mov dwFunc, eax } call(0x4AAF50, dwFunc, PATCH_JUMP); _asm { mov eax, offset CPad::GetCarGunLeftRight mov dwFunc, eax } call(0x4AAEB0, dwFunc, PATCH_JUMP); _asm { mov eax, offset CPad::GetCarGunUpDown mov dwFunc, eax } call(0x4AAF00, dwFunc, PATCH_JUMP); _asm { mov eax, offset CPad::GetAnalogueLeftRight mov dwFunc, eax } call(0x4AADC0, dwFunc, PATCH_JUMP); _asm { mov eax, offset CPad::GetAnalogueUpDown mov dwFunc, eax } call(0x4AACC0, dwFunc, PATCH_JUMP); _asm { mov eax, offset CPad::LookAroundLeftRight mov dwFunc, eax } call(0x4A9A80, dwFunc, PATCH_JUMP); _asm { mov eax, offset CPad::LookAroundUpDown mov dwFunc, eax } call(0x4A98F0, dwFunc, PATCH_JUMP); _asm { mov eax, offset CPad::CarGunJustDown mov dwFunc, eax } call(0x4AA9F0, dwFunc, PATCH_JUMP); _asm { mov eax, offset CPad::ChangeStationJustDown mov dwFunc, eax } call(0x5FB7D6, dwFunc, PATCH_NOTHING); _asm { mov eax, offset CPad::CollectPickupJustDown mov dwFunc, eax } call(0x441BC1, dwFunc, PATCH_NOTHING); _asm { mov eax, offset CPad::CycleCameraModeJustDown mov dwFunc, eax } call(0x473912, dwFunc, PATCH_NOTHING); _asm { mov eax, offset CPad::ShiftTargetRightJustDown mov dwFunc, eax } call(0x5350A6, dwFunc, PATCH_NOTHING); _asm { mov eax, offset CPad::ShiftTargetLeftJustDown mov dwFunc, eax } call(0x53508B, dwFunc, PATCH_NOTHING); _asm { mov eax, offset CPad::CycleWeaponRightJustDown mov dwFunc, eax } call(0x5345F8, dwFunc, PATCH_NOTHING); _asm { mov eax, offset CPad::CycleWeaponLeftJustDown mov dwFunc, eax } call(0x5346B2, dwFunc, PATCH_NOTHING); _asm { mov eax, offset CPad::GetAnaloguePadLeftJustUp mov dwFunc, eax } call(0x496CB5, dwFunc, PATCH_NOTHING); _asm { mov eax, offset CPad::GetAnaloguePadRightJustUp mov dwFunc, eax } call(0x496CC8, dwFunc, PATCH_NOTHING); _asm { mov eax, offset CPad::ResetAverageWeapon mov dwFunc, eax } call(0x52D7B5, dwFunc, PATCH_NOTHING); _asm { mov eax, offset CPad::GetLookLeftForHeli mov dwFunc, eax } call(0x5B6198, dwFunc, PATCH_NOTHING); call(0x5B6EC6, dwFunc, PATCH_NOTHING); call(0x5B6F67, dwFunc, PATCH_NOTHING); _asm { mov eax, offset CPad::GetLookRightForHeli mov dwFunc, eax } call(0x5B6172, dwFunc, PATCH_NOTHING); call(0x5B6EA0, dwFunc, PATCH_NOTHING); call(0x5B6F8D, dwFunc, PATCH_NOTHING); _asm { mov eax, offset CPad::BlowUpRCBuggyJustDown mov dwFunc, eax } call(0x5936D5, dwFunc, PATCH_NOTHING); call(0x597F6F, dwFunc, PATCH_NOTHING); _asm { mov eax, offset CPad::GetBlowUpRCBuggy mov dwFunc, eax } call(0x637B82, dwFunc, PATCH_NOTHING); _asm { mov eax, offset CPad::GetBikeLeanUpDown mov dwFunc, eax } call(0x60A6C4, dwFunc, PATCH_NOTHING); call(0x5B5ADA, dwFunc, PATCH_NOTHING); call(0x5B5B23, dwFunc, PATCH_NOTHING); call(0x5B6FD4, dwFunc, PATCH_NOTHING); call(0x5B701D, dwFunc, PATCH_NOTHING); _asm { mov eax, offset CPad::GetHeliAscend mov dwFunc, eax } call(0x5B5DB8, dwFunc, PATCH_NOTHING); call(0x5B6A51, dwFunc, PATCH_NOTHING); _asm { mov eax, offset CPad::GetHeliDescend mov dwFunc, eax } call(0x5B5DA6, dwFunc, PATCH_NOTHING); call(0x5B6A3F, dwFunc, PATCH_NOTHING); _asm { mov eax, offset CPad::GetHeliRotationLeftRight mov dwFunc, eax } call(0x5B6EE3, dwFunc, PATCH_NOTHING); call(0x5B6F2C, dwFunc, PATCH_NOTHING); _asm { mov eax, offset CText::GetHackedHelperText mov dwFunc, eax } call(0x48F4F6, dwFunc, PATCH_NOTHING); call(0x48F86A, dwFunc, PATCH_NOTHING); call(0x48F8DE, dwFunc, PATCH_NOTHING); call(0x48F940, dwFunc, PATCH_NOTHING); call(0x48F951, dwFunc, PATCH_NOTHING); call(0x483F87, &LookBehindHack, PATCH_NOTHING); _asm { mov eax, offset CRunningScript::GetPadState mov dwFunc, eax } call(0x445377, dwFunc, PATCH_NOTHING); call(0x552461, &LoadButtonTextures, PATCH_NOTHING); call(0x552306, &ReleaseButtonTextures, PATCH_JUMP); call(0x583879, &GetButtonNameHack, PATCH_NOTHING); call(0x551EE5, &ButtonTexturesHack, PATCH_JUMP); call(0x551A6E, &SaveFontRaster, PATCH_NOTHING); call(0x550643, &ParseToken, PATCH_NOTHING); call(0x551C9E, &ParseToken, PATCH_NOTHING); call(0x490490, &IsStartOrEscapePressed, PATCH_CALL); call(0x49604D, &IsStartOrEscapePressed, PATCH_CALL); call(0x496D96, &IsStartOrEscapePressed, PATCH_CALL); call(0x498E91, &IsStartOrEscapePressed, PATCH_CALL); call(0x61DA00, &IsStartOrEscapePressed, PATCH_CALL); call(0x61DBC2, &IsStartOrEscapePressed, PATCH_CALL); call(0x61DD53, &IsStartOrEscapePressed, PATCH_CALL); call(0x49049B, &WasStartOrEscapePressed, PATCH_CALL); call(0x496058, &WasStartOrEscapePressed, PATCH_CALL); call(0x496DA1, &WasStartOrEscapePressed, PATCH_CALL); call(0x498E9C, &WasStartOrEscapePressed, PATCH_CALL); call(0x61DA0B, &WasStartOrEscapePressed, PATCH_CALL); call(0x61DBCD, &WasStartOrEscapePressed, PATCH_CALL); call(0x61DD5E, &WasStartOrEscapePressed, PATCH_CALL); call(0x498249, &LegendKeyHack1, PATCH_JUMP); call(0x49827D, &LegendKeyHack2, PATCH_JUMP); patch(0x490495, 0xC984, 2); patch(0x496052, 0xC984, 2); patch(0x496D9B, 0xC984, 2); patch(0x498E96, 0xC984, 2); patch(0x61DA05, 0xC984, 2); patch(0x61DBC7, 0xC984, 2); patch(0x61DD58, 0xC984, 2); patch(0x4904A0, 0xC984, 2); patch(0x49605D, 0xC984, 2); patch(0x496DA6, 0xC984, 2); patch(0x498EA1, 0xC984, 2); patch(0x61DA10, 0xC984, 2); patch(0x61DBD2, 0xC984, 2); patch(0x61DD63, 0xC984, 2); patch(0x490497, 0x90, 1); patch(0x496054, 0x90, 1); patch(0x496D9D, 0x90, 1); patch(0x498E98, 0x90, 1); patch(0x61DA07, 0x90, 1); patch(0x61DBC9, 0x90, 1); patch(0x61DD5A, 0x90, 1); patch(0x4904A2, 0x90, 1); patch(0x49605F, 0x90, 1); patch(0x496DA8, 0x90, 1); patch(0x498EA3, 0x90, 1); patch(0x61DA12, 0x90, 1); patch(0x61DBD4, 0x90, 1); patch(0x61DD65, 0x90, 1); patch(0x61A958, 0x9066, 2); patch(0x61C62C, 0x9066, 2); patch(0x498FCB, 0x9066, 2); patch(0x618932, 0xEB, 1); call(0x498FDD, &ExitMenuHack, PATCH_NOTHING); call(0x456E9B, &OpcodeHack, PATCH_CALL); patch(0x6888BC, &OpcodeHack2, 4); call(0x5FB857, &BiDirectionalRadio1, PATCH_CALL); call(0x5FBBBA, &BiDirectionalRadio2, PATCH_JUMP); call(0x5FA51A, &BiDirectionalRadio3, PATCH_JUMP); call(0x5F9FD0, &BiDirectionalRadio4, PATCH_JUMP); patch(0x5FB856, 0x90, 1); patch(0x456EA0, 0x441F0F, 4); patch(0x4AB5FA, 4, 1); patch(0x431CB1, 4, 1); patch(0x431CE2, 4, 1); patch(0x440AF8, 4, 1); patch(0x4AB600, &GetHornInlinedSwitch_VC_10, 4); if ( !bRunningOnGTALC ) { patch(0x431CB7, &GetBombMessage1Switch_VC, 4); patch(0x431CE8, &GetBombMessage2Switch_VC, 4); } else { patch(0x431CB7, &GetBombMessage1Switch_LC, 4); patch(0x431CE8, &GetBombMessage2Switch_LC, 4); } patch(0x440AFE, &GetPickupMessageSwitch_VC_10, 4); patch(0x61AA3A, &bDummyVar, 4); patch(0x61C6F2, &bDummyVar, 4); call(0x602528, &HandleKeyDownHack, PATCH_NOTHING); call(0x4ADA1B, &HandleMouseHack, PATCH_JUMP); patch(0x479A2B, &fSniperZoomVal, 4); patch(0x479A81, &fSniperZoomVal, 4); patch(0x5B61A5, &fHelicopterRotationVal, 4); patch(0x5B6ED1, &fHelicopterRotationVal, 4); patch(0x5B6F98, &fHelicopterRotationVal, 4);
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