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#include <iostream> #include <string> #include <vector> using namespace std; int main() { std::vector<std::string> SplitString( const std::string& text, char delim ); bool StringContains( const std::string& haystack, const std::string& needle ); void examine(string itm = ""); void smell(string itm2 = ""); void poke(string itm3 = ""); void WaitForEnter(); string items[4] = {"Sword" , "Shield" , "Watch" , "Ground"}; string userCommand = ""; string action = ""; string item = ""; /* User Will be able to enter these commands 1. Examine 2. Examine [itemname] 3. Smell 4. Smell [itemname] 5. Poke [itemname] */ cout << "Enter a command: "; getline(cin, userCommand); //validate - check if input matches a command //if not loop until correct input is entered vector<string> lstWords = SplitString(userCommand , ' '); if (lstWords.size() == 2) { action = lstWords[0]; item = lstWords[1]; } else if (lstWords.size() == 1) { action = lstWords[0]; } while( action.compare("Examine") != 0 && action.compare("Smell") != 0 && action.compare("Poke") != 0 ) { cout << "Enter a command: "; getline(cin, userCommand); vector<string> lstWords = SplitString(userCommand , ' '); if (lstWords.size() == 2) { action = lstWords[0]; item = lstWords[1]; } else if (lstWords.size() == 1) { action = lstWords[0]; } } if (action.compare("Examine") == 0) { examine(item); } if (action.compare("Poke") == 0) { poke(item); } if (action.compare("Smell") == 0) { smell(item); } cout << "Press Enter To Continue..."; WaitForEnter(); } //Moosader Utility Functions //Probably want to understand how these work //at some point... bool StringContains( const std::string& haystack, const std::string& needle ) { size_t notFoundLen = std::string::npos; return ( haystack.find( needle ) != notFoundLen ); } //vector<string> lstWords = SplitString( "examine potato", ' ' ); //for ( int i = 0; i < lstWords.size(); i++ ) //{ // cout << i << ": " << lstWords[i] << endl; //} std::vector<std::string> SplitString( const std::string& text, char delim ) { std::vector<std::string> lstStrings; unsigned int begin = 0; for ( unsigned int i = 0; i < text.size(); i++ ) { if ( text[i] == delim && i == begin ) { begin++; } else if ( text[i] == delim ) { lstStrings.push_back( text.substr( begin, i - begin ) ); begin = i+1; // Start after this delimiter } if ( i == text.size() - 1 && text[i] != delim ) { lstStrings.push_back( text.substr( begin, text.size() - begin ) ); } } return lstStrings; } void examine(string item = "") { if(item.compare("") == 0) { cout << "You look around and admire the kingdom of HighRule, a totally original kingdom\n"; } if(item.compare("Sword") == 0) { cout << "It's a sword, be careful, it's sharp.\n"; } if(item.compare("Shield") == 0) { cout << "It's a shield.\n"; } else if(item.compare("Watch") == 0) { cout << "It's a watch, the time is frozen at 10:10, seems pretty useless.\n"; } else if(item.compare("Ground") == 0) { cout << "It's the ground, it's firm and dependable.\n"; } else { cout << "Sorry didn't recognize that item.\n"; } } void smell(string item = "") { if(item.compare("") == 0) { cout << "You take a deep breath, ahh the Kingdom of HighRule, it has an unusual but pleasant odor.\n"; } else if(item.compare("Sword") == 0) { cout << "You sniff your sword, the sword gives you a puzzled look.\n"; } else if(item.compare("Shield") == 0) { cout << "You sniff your shield, it smells of copper.\n"; } else if(item.compare("Watch") == 0) { cout << "You sniff your watch, it doesn't appear to have a distinct odor.\n"; } else if(item.compare("Ground") == 0) { cout << "You kneel down and sniff the ground, it smells of dirt.\n"; } else { cout << "Sorry didn't recognize that item.\n"; } } void poke(string item = "") { if(item.compare("") == 0) { cout << "Nothing to Poke.\n"; } else if(item.compare("Sword") == 0) { cout << "You poke the sword, ouch, well what did you expect?.\n"; } else if(item.compare("Shield") == 0) { cout << "You poke the shield, unsurprisingly the shield is unresponsive.\n"; } else if(item.compare("Watch") == 0) { cout << "You poke the watch, unsurprisingly the watch is unresponsive.\n"; } else if(item.compare("Ground") == 0) { cout << "You poke the ground, unsurprisingly the ground is unresponsive.\n"; } else { cout << "Sorry didn't recognize that item.\n"; } } void WaitForEnter() { while(1) { if( '\n' == getchar() ) { break; } } }
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