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===================================================================== == C:\TCAFiles\Users\ReeceB\9016\9016.exe == C:\TCAFiles\Users\ReeceB\9016\9016.exe -ip=212.129.63.190 -port=2302 -mod=@DayZ_Epoch;@DayZ_Epoch_Server; -name=DayZConfig -config=DayZConfig\config.cfg -cfg=DayZConfig\basic.cfg -profiles=DayZConfig ===================================================================== Exe timestamp: 2014/10/03 21:12:42 Current time: 2015/03/17 19:24:44 Version 1.63.125548 Item STR_EQUIP_NAME_41 listed twice Item STR_EQUIP_DESC_41 listed twice Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/ Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/ Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/ Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/ Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/ Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/ Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/ Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/ Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/ Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/ Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/ Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/ Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/ Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/ Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/ Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/ Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/ Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/ Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/ Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/ Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/ Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/ Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/ Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/ Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/ Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/ Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/ Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/ Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/ Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/ Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/ Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/ Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/ Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/ Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/ Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/ Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/ Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/ Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/ Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/ Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/ Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/ Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/ Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/ Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/ Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/ Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/ Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/ 19:27:19 Server error: Player without identity Reeceb (id 1881231440) 19:27:19 Server error: Player without identity Reeceb (id 1881231440) 19:27:19 Server error: Player without identity Reeceb (id 1881231440) 19:27:19 Server error: Player without identity Reeceb (id 1881231440) 19:27:19 Server error: Player without identity Reeceb (id 1881231440) 19:27:19 Server error: Player without identity Reeceb (id 1881231440) 19:27:19 Server error: Player without identity Reeceb (id 1881231440) 19:27:19 Server error: Player without identity Reeceb (id 1881231440) 19:27:19 Server error: Player without identity Reeceb (id 1881231440) 19:27:19 Server error: Player without identity Reeceb (id 1881231440) 19:27:19 Server error: Player without identity Reeceb (id 1881231440) 19:27:19 Server error: Player without identity Reeceb (id 1881231440) 19:27:19 Server error: Player without identity Reeceb (id 1881231440) 19:27:19 Server error: Player without identity Reeceb (id 1881231440) 19:27:19 Server error: Player without identity Reeceb (id 1881231440) 19:27:19 Server error: Player without identity Reeceb (id 1881231440) 19:27:19 Server error: Player without identity Reeceb (id 1881231440) 19:27:19 Server error: Player without identity Reeceb (id 1881231440) 19:27:25 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire 19:27:32 Strange convex component288 in warehouse\models\warehouse.p3d:geometry 19:27:32 Strange convex component289 in warehouse\models\warehouse.p3d:geometry 19:27:32 Strange convex component290 in warehouse\models\warehouse.p3d:geometry 19:27:32 Strange convex component291 in warehouse\models\warehouse.p3d:geometry 19:27:32 Strange convex component292 in warehouse\models\warehouse.p3d:geometry 19:27:32 Strange convex component293 in warehouse\models\warehouse.p3d:geometry 19:27:32 Strange convex component294 in warehouse\models\warehouse.p3d:geometry 19:27:32 Strange convex component295 in warehouse\models\warehouse.p3d:geometry 19:27:32 Strange convex component296 in warehouse\models\warehouse.p3d:geometry 19:27:32 Strange convex component297 in warehouse\models\warehouse.p3d:geometry 19:27:32 Strange convex component298 in warehouse\models\warehouse.p3d:geometry 19:27:32 Strange convex component299 in warehouse\models\warehouse.p3d:geometry 19:27:32 Strange convex component300 in warehouse\models\warehouse.p3d:geometry 19:27:32 Strange convex component301 in warehouse\models\warehouse.p3d:geometry 19:27:32 Strange convex component302 in warehouse\models\warehouse.p3d:geometry 19:27:32 Strange convex component303 in warehouse\models\warehouse.p3d:geometry 19:27:32 Strange convex component304 in warehouse\models\warehouse.p3d:geometry 19:27:32 Strange convex component305 in warehouse\models\warehouse.p3d:geometry 19:27:32 Strange convex component306 in warehouse\models\warehouse.p3d:geometry 19:27:32 Strange convex component307 in warehouse\models\warehouse.p3d:geometry 19:27:32 Strange convex component308 in warehouse\models\warehouse.p3d:geometry 19:27:32 Strange convex component309 in warehouse\models\warehouse.p3d:geometry 19:27:32 Strange convex component310 in warehouse\models\warehouse.p3d:geometry 19:27:32 Strange convex component311 in warehouse\models\warehouse.p3d:geometry 19:27:32 Strange convex component312 in warehouse\models\warehouse.p3d:geometry 19:27:32 Strange convex component313 in warehouse\models\warehouse.p3d:geometry 19:27:32 Strange convex component314 in warehouse\models\warehouse.p3d:geometry 19:27:32 Strange convex component315 in warehouse\models\warehouse.p3d:geometry 19:27:32 Strange convex component316 in warehouse\models\warehouse.p3d:geometry 19:27:32 Strange convex component317 in warehouse\models\warehouse.p3d:geometry 19:27:32 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire 19:27:32 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire 19:27:32 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire 19:27:32 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire 19:27:32 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire 19:27:32 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire 19:27:32 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire 19:27:32 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire 19:27:32 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire 19:27:32 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire 19:27:32 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire 19:27:32 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire 19:27:32 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire 19:27:32 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire 19:27:32 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire 19:27:32 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire 19:27:32 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire 19:27:32 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire 19:27:32 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire 19:27:32 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire 19:27:32 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire 19:27:32 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire 19:27:32 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire 19:27:32 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire 19:27:32 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire 19:27:32 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire 19:27:32 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire 19:27:32 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire 19:27:32 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire 19:27:32 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire 19:27:32 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView 19:27:32 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView 19:27:32 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView 19:27:32 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView 19:27:32 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView 19:27:32 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView 19:27:32 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView 19:27:32 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView 19:27:32 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView 19:27:32 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView 19:27:32 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView 19:27:32 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView 19:27:32 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView 19:27:32 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView 19:27:32 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView 19:27:32 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView 19:27:32 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView 19:27:32 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView 19:27:32 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView 19:27:32 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView 19:27:32 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView 19:27:32 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView 19:27:32 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView 19:27:32 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView 19:27:32 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView 19:27:32 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView 19:27:32 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView 19:27:32 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView 19:27:32 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView 19:27:32 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView 19:27:39 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon 19:27:39 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl 19:27:39 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]" 19:27:39 "DayZ Epoch: MPframework inited" 19:27:42 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView 19:27:42 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView 19:27:42 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView 19:27:42 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView 19:27:42 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView 19:27:42 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView 19:27:42 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView 19:27:42 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView 19:27:42 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView 19:27:42 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView 19:27:42 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView 19:27:42 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView 19:27:42 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView 19:27:42 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView 19:27:42 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView 19:27:42 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView 19:27:42 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView 19:27:42 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView 19:27:42 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView 19:27:42 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView 19:27:42 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView 19:27:42 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView 19:27:42 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView 19:27:42 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView 19:27:42 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView 19:27:42 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView 19:27:42 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView 19:27:42 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView 19:27:42 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView 19:27:42 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView 19:27:42 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView 19:27:42 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView 19:27:42 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView 19:27:42 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView 19:27:42 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView 19:27:42 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView 19:27:42 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView 19:27:42 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView 19:27:42 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView 19:27:42 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView 19:27:44 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 19:27:44 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 19:27:45 Cannot create non-ai vehicle Land_A_FuelStation_Sign, 19:27:45 Cannot create non-ai vehicle Land_A_FuelStation_Sign, 19:27:46 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape 19:27:46 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape 19:27:46 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape 19:27:46 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape 19:27:47 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852 19:27:49 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 19:27:49 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 19:27:49 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 19:27:49 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 19:27:49 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 19:27:49 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 19:27:49 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 19:27:49 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 19:27:49 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 19:27:49 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 19:27:49 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 19:27:49 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 19:27:49 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 19:27:49 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 19:27:49 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 19:27:49 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 19:27:49 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 19:27:49 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 19:27:49 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 19:27:49 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 19:27:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 19:27:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 19:27:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 19:27:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 19:27:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 19:27:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 19:27:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 19:27:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 19:27:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 19:27:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 19:27:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 19:27:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 19:27:50 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape 19:27:50 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape 19:27:50 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape 19:27:50 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape 19:27:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 19:27:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 19:27:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 19:27:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 19:27:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 19:27:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 19:27:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 19:27:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 19:27:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 19:27:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 19:27:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 19:27:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 19:27:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 19:27:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 19:27:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 19:27:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 19:27:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 19:27:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 19:27:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 19:27:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 19:27:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 19:27:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 19:27:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 19:27:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 19:27:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 19:27:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 19:27:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 19:27:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 19:27:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 19:27:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 19:27:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 19:27:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 19:27:50 Cannot create non-ai vehicle Land_Misc_Cargo2A, 19:27:51 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 19:27:51 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 19:27:51 class HitPoints::HitLF2Wheel not found in policecar 19:27:51 class HitPoints::HitRF2Wheel not found in policecar 19:27:51 class HitPoints::HitLMWheel not found in policecar 19:27:51 class HitPoints::HitRMWheel not found in policecar 19:27:51 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 19:27:51 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 19:27:51 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 19:27:51 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 19:27:51 ca\misc\pallets_column.p3d: No geometry and no visual shape 19:27:51 ca\misc\pallets_column.p3d: No geometry and no visual shape 19:27:51 ca\misc\pallets_column.p3d: No geometry and no visual shape 19:27:51 ca\misc\pallets_column.p3d: No geometry and no visual shape 19:27:53 MAP_Dum_mesto3test: Hit1 - unknown animation source Hit1 19:27:53 MAP_Dum_mesto3test: Hit2 - unknown animation source Hit2 19:27:53 MAP_Dum_mesto3test: Hit3 - unknown animation source Hit3 19:27:53 MAP_Dum_mesto3test: Hit4 - unknown animation source Hit4 19:27:53 MAP_Dum_mesto3test: Hit5 - unknown animation source Hit5 19:27:53 MAP_Dum_mesto3test: Hit6 - unknown animation source Hit6 19:27:53 MAP_Dum_mesto3test: Hit7 - unknown animation source Hit7 19:27:53 MAP_Dum_mesto3test: Hit8 - unknown animation source Hit8 19:27:53 MAP_Dum_mesto3test: Hit9 - unknown animation source Hit9 19:27:53 MAP_Dum_mesto3test: Hit10 - unknown animation source Hit10 19:27:53 MAP_Dum_mesto3test: Hit11 - unknown animation source Hit11 19:27:53 MAP_Dum_mesto3test: Hit12 - unknown animation source Hit12 19:27:53 MAP_Dum_mesto3test: HitS - unknown animation source HitS 19:27:53 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape 19:27:53 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape 19:27:53 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape 19:27:53 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape 19:27:53 ca\misc\pallets_column.p3d: No geometry and no visual shape 19:27:53 ca\misc\pallets_column.p3d: No geometry and no visual shape 19:27:53 ca\misc\pallets_column.p3d: No geometry and no visual shape 19:27:53 ca\misc\pallets_column.p3d: No geometry and no visual shape 19:27:53 ca\misc\pallets_column.p3d: No geometry and no visual shape 19:27:53 ca\misc\pallets_column.p3d: No geometry and no visual shape 19:27:53 ca\misc\pallets_column.p3d: No geometry and no visual shape 19:27:53 ca\misc\pallets_column.p3d: No geometry and no visual shape 19:27:53 ca\misc\pallets_column.p3d: No geometry and no visual shape 19:27:53 ca\misc\pallets_column.p3d: No geometry and no visual shape 19:27:53 ca\misc\pallets_column.p3d: No geometry and no visual shape 19:27:53 ca\misc\pallets_column.p3d: No geometry and no visual shape 19:27:54 Cannot create non-ai vehicle Lands_Barn_W_01, 19:27:55 Cannot create non-ai vehicle Land_Stan, 19:27:55 Cannot create non-ai vehicle Land_Stan, 19:27:55 Cannot create non-ai vehicle Land_Stan_east, 19:27:56 "infiSTAR.de - Waiting for BIS_fnc_init..." 19:28:04 "infiSTAR.de - BIS_fnc_init done - AntiHack STARTING...!" 19:28:04 Warning Message: Script low_admins.sqf not found 19:28:04 Warning Message: Script normal_admins.sqf not found 19:28:04 Warning Message: Script super_admins.sqf not found 19:28:04 Warning Message: Script blacklist.sqf not found 19:28:04 "infiSTAR.de - iproductVersion: 04012015IAHAT341B | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,125548] | worldName: Chernarus | dayz_instance: 11 | missionName: DayZ_Epoch_11" 19:28:04 "infiSTAR.de - _fnc_RandomGen: { _arr = ["a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z","1","2","3","4"]; _gen = "p"; for "_i" from 1 to 7 do {_gen = _gen + (_arr select (random ((count _arr)-1)));}; _num = str(round(random 999998)); _gen = _gen + '_' + _num; _gen }" 19:28:04 "infiSTAR.de - _randvar1: psjuof3z_320032" 19:28:04 "infiSTAR.de - _randvar2: pnpxg2sq_775970" 19:28:04 "infiSTAR.de - _randvar3: pmljum1j_213482" 19:28:04 "infiSTAR.de - _randvar4: ppdvlei1_429481" 19:28:04 "infiSTAR.de - _randvar5: p4odsge3_867735" 19:28:04 "infiSTAR.de - _randvar6: pyvdj4ss_724334" 19:28:04 "infiSTAR.de - _randvar8: pmnimovc_428151" 19:28:04 "infiSTAR.de - _randvar9: pueziqg1_496317" 19:28:04 "infiSTAR.de - _randvar11: puawhkkp_764689" 19:28:04 "infiSTAR.de - _randvar12: pkfeldpe_993321" 19:28:04 "infiSTAR.de - _randvar13: pxfc2fyz_846927" 19:28:04 "infiSTAR.de - _randvar19: p3ccz2ku_250354" 19:28:04 "infiSTAR.de - _randvar20: pqshciob_119048" 19:28:04 "infiSTAR.de - _randvar21: pmbvrjdv_464524" 19:28:04 "infiSTAR.de - _randvar27: pjbrqypi_874840" 19:28:04 "infiSTAR.de - _randvar26: pek2jmjj_370058" 19:28:04 "infiSTAR.de - _randvar25: pent1yk3_632711" 19:28:04 "infiSTAR.de - _randvar28: pe1fe423_613284" 19:28:04 "infiSTAR.de - _randvar29: pmwct13s_510670" 19:28:04 "infiSTAR.de - _randvar30: pusoznuy_127646" 19:28:04 "infiSTAR.de - _randvar31: px3ovfnu_601337" 19:28:04 "infiSTAR.de - _randvar32: plviltol_508692" 19:28:04 "infiSTAR.de - _randvar33: pgqjxegm_346944" 19:28:04 "infiSTAR.de - _randvar34: pycg3vxj_389085" 19:28:04 "infiSTAR.de - _randvar35: pp2urrjt_914329" 19:28:04 "infiSTAR.de - _randvar36: puvgwban_813590" 19:28:04 "infiSTAR.de - _remark: psyoonc3_569943" 19:28:04 "infiSTAR.de - _AHpos: podddcyu_614091" 19:28:04 "infiSTAR.de - _loadedcheckpos: pcpxrtfg_54843" 19:28:04 "infiSTAR.de - _loadedchecktime: plquyerv_784572" 19:28:04 "infiSTAR.de - _MenuChecksRunningx: pfmilait_959695" 19:28:04 "infiSTAR.de - _anotherrunnincheck: pipqxqx4_856132" 19:28:04 "infiSTAR.de - _oneachframe: pyhu3dft_99780" 19:28:04 "infiSTAR.de - _randvar10: PVAHR_0_mdxeegp_271978" 19:28:04 "infiSTAR.de - AntiHack LOADED!" 19:28:04 "infiSTAR.de - CREATING AdminMenu" 19:28:04 "infiSTAR.de - ADDING PublicVariableEventHandlers" 19:28:04 "infiSTAR.de - AntiHack FULLY LOADED" 19:28:05 Warning Message: Script server_traders_cherno_11.sqf not found 19:28:05 "Admin Tools: AdminList.sqf loaded" 19:28:05 "Res3tting B!S effects..." 19:28:05 "REPACK VERSION: Epoch - build 548" 19:28:05 Error in expression <_this setVectorUp [0,0,1];> 19:28:05 Error position: <setVectorUp [0,0,1];> 19:28:05 Error setvectorup: Type Array, expected Object 19:28:05 "infiSTAR.de - Player-Log: Reeceb(76561198003910945) - 0h 00min | ******ADMIN******" 19:28:05 "infiSTAR.de - infiSTAR_LoadStatus1: infiSTAR is already loaded!" 19:28:07 "HIVE: Starting" 19:28:07 "HIVE: trying to get objects" 19:28:07 "HIVE: found 305 objects" 19:28:07 "HIVE: Commence Object Streaming..." 19:28:07 "HIVE: got 2 Epoch Objects and 303 Vehicles" 19:28:09 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret 19:28:09 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun 19:28:11 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret 19:28:11 UH1Y_DZE: ObsGun - unknown animation source ObsGun 19:28:17 "BUS:Waypoint Added: [B 1-1-C,2] at [12984,8362.67,0]" 19:28:17 "BUS:Waypoint Added: [B 1-1-C,3] at [13279.1,6991.32,0]" 19:28:17 "BUS:Waypoint Added: [B 1-1-C,4] at [13464.2,6255.24,0]" 19:28:17 "BUS:Waypoint Added: [B 1-1-C,5] at [13386.8,5405.25,0]" 19:28:17 "BUS:Waypoint Added: [B 1-1-C,6] at [12025.6,3481.76,0]" 19:28:17 "BUS:Waypoint Added: [B 1-1-C,7] at [10504.4,2324.99,0]" 19:28:17 "BUS:Waypoint Added: [B 1-1-C,8] at [10321.8,2149.75,0]" 19:28:17 "BUS:Waypoint Added: [B 1-1-C,9] at [10028,2071.8,0]" 19:28:17 "BUS:Waypoint Added: [B 1-1-C,10] at [9503.53,2028.21,0]" 19:28:17 "BUS:Waypoint Added: [B 1-1-C,11] at [6587.65,2884.59,0]" 19:28:17 "BUS:Waypoint Added: [B 1-1-C,12] at [6354.47,2452.24,0]" 19:28:17 "BUS:Waypoint Added: [B 1-1-C,13] at [4565.79,2432.13,0]" 19:28:17 "BUS:Waypoint Added: [B 1-1-C,14] at [1907.21,2240.25,0]" 19:28:17 "BUS:Waypoint Added: [B 1-1-C,15] at [1689.06,2209.53,0]" 19:28:17 "BUS:Waypoint Added: [B 1-1-C,16] at [1845.55,2219.14,0]" 19:28:17 "BUS:Waypoint Added: [B 1-1-C,17] at [1940.8,2255.24,0]" 19:28:17 "BUS:Waypoint Added: [B 1-1-C,18] at [3559.56,2448.9,0]" 19:28:17 "BUS:Waypoint Added: [B 1-1-C,19] at [4541.37,2443.16,0]" 19:28:17 "BUS:Waypoint Added: [B 1-1-C,20] at [5816.09,2167.39,0]" 19:28:17 "BUS:Waypoint Added: [B 1-1-C,21] at [6408.19,2685.99,0]" 19:28:17 "BUS:Waypoint Added: [B 1-1-C,22] at [6570.5,2877.59,0]" 19:28:17 "BUS:Waypoint Added: [B 1-1-C,23] at [9945.28,2049.85,0]" 19:28:17 "BUS:Waypoint Added: [B 1-1-C,24] at [10283.4,2146.71,0]" 19:28:17 "BUS:Waypoint Added: [B 1-1-C,25] at [10389.4,2221.85,0]" 19:28:17 "BUS:Waypoint Added: [B 1-1-C,26] at [10498.9,2320.29,0]" 19:28:17 "BUS:Waypoint Added: [B 1-1-C,27] at [10888.2,2772.58,0]" 19:28:17 "BUS:Waypoint Added: [B 1-1-C,28] at [12025.9,3485.04,0]" 19:28:17 "BUS:Waypoint Added: [B 1-1-C,29] at [13005.9,3816.02,0]" 19:28:17 "BUS:Waypoint Added: [B 1-1-C,30] at [13451.5,6211.28,0]" 19:28:17 "BUS:Waypoint Added: [B 1-1-C,31] at [13419.9,6557.19,0]" 19:28:17 "BUS:Waypoint Added: [B 1-1-C,32] at [13287.7,6961.19,0]" 19:28:17 "BUS:Waypoint Added: [B 1-1-C,33] at [12930.4,10133,0]" 19:28:17 "[NAC BLOWOUT SERVER] :: Next blowout in _delay (_delay = 2938.18), delay modifier is 0.74 (ns_blow_delaymod)" 19:28:18 "[Random_Weed_Farm]: waiting for BIS_fnc_findSafePos" 19:28:18 "[Random_Weed_Farm]: Function loaded ... Server Building 4 Weed Farm(s)" 19:28:18 "[Random_Weed_Farm]: Found Location for a farm (143008) [14301.4,14551.2] with 9 plants" 19:28:18 "[Random_Weed_Farm]: Found Location for a farm (087027) [8701.32,12590.4] with 5 plants" 19:28:18 "[Random_Weed_Farm]: Found Location for a farm (111002) [11146,15120.9] with 9 plants" 19:28:18 "[Random_Weed_Farm]: Found Location for a farm (064000) [6442.44,15311.9] with 4 plants" 19:28:18 "[Random_Weed_Farm]: Weed Farm(s) Done ... Broadcasting locations for clients" 19:28:18 "** DB groups server side initializing" 19:28:18 "** scp_crtsrvrs initializing" 19:28:18 "** scp_crtsrvrs initialized" 19:28:18 "** DB groups initialized" 19:28:21 "HIVE: Vehicle Spawn limit reached!" 19:28:21 "HIVE: Spawning # of Debris: 500" 19:28:21 "HIVE: Spawning # of Ammo Boxes: 3" 19:28:21 "HIVE: Spawning # of Veins: 50" 19:28:21 "Total Number of spawn locations 5" 19:28:21 "[DZAI] Initializing DZAI version 2.1.3 Release Build 09272014 using base path z\addons\dayz_server\DZAI." 19:28:21 "[DZAI] Reading DZAI configuration file." 19:28:21 "[DZAI] DZAI configuration file loaded." 19:28:21 "[DZAI] Compiling DZAI functions." 19:28:26 "[DZAI] DZAI functions compiled." 19:28:26 "[DZAI] Epoch classnames loaded." 19:28:26 "[DZAI] DZAI settings: Debug Level: 0. DebugMarkers: false. WorldName: chernarus. ModName: epoch (Ver: 1.0.5.1). DZAI_dynamicWeaponList: true. VerifyTables: true." 19:28:26 "[DZAI] AI spawn settings: Static: true. Dynamic: true. Air: false. Land: false." 19:28:26 "[DZAI] AI settings: DZAI_findKiller: true. DZAI_useHealthSystem: true. DZAI_weaponNoise: false. DZAI_zombieEnemy: false." 19:28:26 "[DZAI] DZAI loading completed in 4.981 seconds." 19:28:28 "** scp_spwn_fr initializing" 19:28:28 "** scp_behavoir initializing" 19:28:28 "** scp_behavoir initialized" 19:28:28 "** scp_task_patrol initializing" 19:28:28 "** scp_task_patrol initialized" 19:28:28 "** scp_publishunit B 1-1-D:1,true,false,0,false,false,true" 19:28:28 "** scp_spwn_fr Unit created : SurvivorWpink_DZ,8469.82,6694.55" 19:28:28 "** scp_spwn_fr initializing" 19:28:29 "** scp_behavoir initializing" 19:28:29 "** scp_behavoir initialized" 19:28:29 "** scp_task_patrol initializing" 19:28:29 "** scp_task_patrol initialized" 19:28:29 "** scp_publishunit B 1-1-E:1,true,false,0,false,false,true" 19:28:29 "** scp_spwn_fr Unit created : SurvivorW2_DZ,1118.05,2763.88" 19:28:29 "** scp_spwn_fr initializing" 19:28:29 "** scp_behavoir initializing" 19:28:29 "** scp_behavoir initialized" 19:28:29 "** scp_task_patrol initializing" 19:28:29 "** scp_task_patrol initialized" 19:28:29 "** scp_publishunit B 1-1-F:1,true,false,0,false,false,true" 19:28:29 "** scp_spwn_fr Unit created : SurvivorWcombat_DZ,1123.16,2868.22" 19:28:29 "** scp_spwn_fr initializing" 19:28:29 "** scp_behavoir initializing" 19:28:29 "** scp_behavoir initialized" 19:28:29 "** scp_task_patrol initializing" 19:28:30 "** scp_task_patrol initialized" 19:28:30 "** scp_publishunit B 1-1-G:1,true,false,0,false,false,true" 19:28:30 "** scp_spwn_fr Unit created : USMC_Soldier_Medic,1601.49,8015.89" 19:28:30 "** scp_spwn_fr initializing" 19:28:30 "** scp_behavoir initializing" 19:28:30 "** scp_behavoir initialized" 19:28:30 "** scp_task_patrol initializing" 19:28:30 "** scp_task_patrol initialized" 19:28:30 "** scp_publishunit B 1-1-H:1,true,false,0,false,false,true" 19:28:30 "** scp_spwn_fr Unit created : USMC_Soldier_Medic,1042.63,2908.96" 19:28:44 "infiSTAR.de PlayerConnected: ["76561198003910945","Reeceb"]" 19:28:44 "infiSTAR.de PlayerConnected: ["","__SERVER__"]" 19:28:45 "EPOCH EVENTS INIT" 19:28:45 "PLANE: Starting spawn logic for animated AN2 Carepackage drops - written by Grafzahl, modded by fofinho [CD:1]" 19:28:45 "PLANE: 75% chance to start a AN2 Cargo Plane Carepackagedrop at 3462.74 with 4 drop points" 19:28:45 "CRASHSPAWNER: 100% chance to start a crashing AN2 Cargo Plane with loot table 'MilitarySpecial'" 19:28:45 "CRASHSPAWNER: AN2 Cargo Plane started flying from [3500,2] to [6339.82,15333.5] NOW!(TIME:1||LT:MilitarySpecial)" 19:28:45 "CRASHSPAWNER: 100% chance to start a crashing C-130J with loot table 'MilitarySpecial'" 19:28:45 "CRASHSPAWNER: C-130J started flying from [9712,663.067] to [1061.12,11823.3] NOW!(TIME:1||LT:MilitarySpecial)" 19:28:46 "DEBUG: Too many at [12594.5,12544.1]" 19:28:48 "DEBUG: Too many at [4753.22,8744.89]" 19:28:52 "** scp_spwn_fr initialized" 19:28:52 "** scp_spwn_fr initialized" 19:28:52 "** scp_spwn_fr initialized" 19:28:52 "** scp_spwn_fr initialized" 19:28:52 "** scp_spwn_fr initialized" 19:28:53 Error in expression <rivate ["_logicCenter"]; _logicCenter = createCenter sideLogic; DZAI_logicGroup > 19:28:53 Error position: <createCenter sideLogic; DZAI_logicGroup > 19:28:53 Error createcenter: Type String, expected Side 19:28:53 File z\addons\dayz_server\DZAI\scripts\DZAI_startup.sqf, line 60 19:28:53 "DEBUG VEIN: on road [12668.8,12630.5]" 19:29:07 "WAI: Custom Config File Loaded" 19:29:07 "WAI: AI Config File Loaded" 19:29:11 "WAI: Initialising missions" 19:29:11 "WAI: AI Monitor Started" 19:29:45 [DZMS]: Starting DayZ Mission System. 19:29:45 [DZMS]: DZAI Found! Using DZAI's Relations! 19:29:45 [DZMS]: WickedAI Found! Using WickedAI's Relations! 19:29:45 [DZMS]: Multiple Relations Detected! Unwanted AI Behaviour May Occur! 19:29:45 [DZMS]: If Issues Arise, Decide on a Single AI System! (DayZAI, SargeAI, or WickedAI) 19:29:45 [DZMS]: Currently Running Version: RC1.1 19:29:45 [DZMS]: Outdated Configuration Detected! Please Update DZMS! 19:29:45 [DZMS]: Old Versions are not supported by the Mod Author! 19:29:45 [DZMS]: Mission and Extended Configuration Loaded! 19:29:45 [DZMS]: chernarus Detected. Map Specific Settings Adjusted! 19:29:45 [DZMS]: DayZ Epoch Detected! Some Scripts Adjusted! 19:29:45 [DZMS]: Loading ExecVM Functions. 19:29:45 [DZMS]: Loading Compiled Functions. 19:29:45 [DZMSHotSpots]: Starting DayZ Mission System. 19:29:45 [DZMSHotSpots]: DZAI Found! Using DZAI's Relations! 19:29:45 [DZMSHotSpots]: WickedAI Found! Using WickedAI's Relations! 19:29:45 [DZMSHotSpots]: Multiple Relations Detected! Unwanted AI Behaviour May Occur! 19:29:45 [DZMSHotSpots]: If Issues Arise, Decide on a Single AI System! (DayZAI, SargeAI, or WickedAI) 19:29:45 [DZMS]: Loading All Other Functions. 19:29:45 [DZMS]: Mission Functions Script Loaded! 19:29:45 [DZMSHotSpots]: Currently Running Version: 1.1FIN 19:29:45 [DZMSHotSpots]: Mission and Extended Configuration Loaded! 19:29:45 [DZMSHotSpots]: chernarus Detected. Map Specific Settings Adjusted! 19:29:45 [DZMSHotSpots]: DayZ Epoch Detected! Some Scripts Adjusted! 19:29:45 [DZMSHotSpots]: Loading ExecVM Functions. 19:29:45 [DZMSHotSpots]: Loading Compiled Functions. 19:29:45 [DZMS]: Mission Marker Loop for JIPs Starting! 19:29:45 [DZMS]: Minor Mission Clock Starting! 19:29:45 [DZMS]: Major Mission Clock Starting! 19:29:45 [DZMSHotSpots]: Loading All Other Functions. 19:29:45 [DZMSHotSpots]: Mission Functions Script Loaded! 19:29:45 [DZMSHotSpots]: Minor Mission Clock Starting! 19:29:45 [DZMSHotSpots]: Major Mission Clock Starting! 19:29:45 "[DZAI] Verified 194 unique classnames in 11.059 seconds." 19:29:45 "Chernarus spawn areas loaded." 19:29:46 "Chernarus static spawn configuration loaded." 19:30:05 "RUNNING EVENT: crash_spawner on [2015,3,17,10,30]" 19:30:05 [DZMSHotSpots]: Running Major Mission HSSupply. 19:30:05 [DZMSHotSpots]: Major Mission HSSupply started at [5380.9,8512,0] 19:30:06 [DZMSHotSpots]: (DZMSHotSpotsUnitsMajor) 3 AI Spawned, 3 units in mission. 19:30:07 [DZMSHotSpots]: (DZMSHotSpotsUnitsMajor) 3 AI Spawned, 6 units in mission. 19:30:12 [DZMSHotSpots]: (DZMSHotSpotsUnitsMajor) Waiting for 6/6 Units or Less to be Alive and a Player to be Near the Objective.
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