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-- Setup your Key Bindings here: windower.send_command('bind f7 gs c toggle mb') windower.send_command('bind f9 gs c avatar mode') windower.send_command('bind f10 gs c toggle auto') windower.send_command('bind f12 gs c toggle melee') -- Setup your Gear Sets below: function get_sets() -------------------------------------- -- Augmented items -------------------------------------- bpmagbpback ={ name="Campestres's Cape", augments={'Pet: M.Acc.+20 Pet: M.Dmg.+20','Pet: Mag. Acc.+10',}} bpdmgback = { name="Campestres's Cape", augments={'Pet: Acc.+20 Pet: R.Acc.+20 Pet: Atk.+20 Pet: R.Atk.+20','Accuracy+12 Attack+12','Pet: Accuracy+10 Pet: Rng. Acc.+10','Pet: Haste+10',}} bpdmghead = { name="Merlinic Hood", augments={'Pet: "Mag.Atk.Bns."+29','Blood Pact Dmg.+10','Pet: STR+6','Pet: Mag. Acc.+1',}} bpacchead = { name="Merlinic Hood", augments={'Pet: Attack+30 Pet: Rng.Atk.+30','Blood Pact Dmg.+10','Pet: DEX+4','Pet: Mag. Acc.+12',}} bpdmgbody = "Apogee Dalmatica" bpaccbody ={ name="Merlinic Jubbah", augments={'Pet: Attack+25 Pet: Rng.Atk.+25','Blood Pact Dmg.+10','Pet: STR+2','Pet: "Mag.Atk.Bns."+7',}} bpdmghands = { name="Merlinic Dastanas", augments={'Pet: "Mag.Atk.Bns."+29','Blood Pact Dmg.+9','Pet: Mag. Acc.+14',}} bpacchands = { name="Merlinic Dastanas", augments={'Pet: "Mag.Atk.Bns."+10','Blood Pact Dmg.+10','Pet: STR+10','Pet: Mag. Acc.+11',}} bpdmgfeet = { name="Merlinic Crackows", augments={'Pet: "Mag.Atk.Bns."+30','Blood Pact Dmg.+9','Pet: CHR+2','Pet: Mag. Acc.+12',}} bpaccfeet = { name="Merlinic Crackows", augments={'Pet: Accuracy+23 Pet: Rng. Acc.+23','Blood Pact Dmg.+10',}} petmeleefeet = { name="Helios Boots", augments={'"Avatar perpetuation cost" -2','Summoning magic skill +1','Pet: Accuracy+24 Pet: Rng. Acc.+24',}} bpacclegs = { name="Apogee Slacks", augments={'Pet: STR+15','Blood Pact Dmg.+13','Pet: "Dbl. Atk."+3',}} bpdmglegs = { name="Apogee Slacks +1", augments={'MP+80','Pet: "Mag.Atk.Bns."+35','Blood Pact Dmg.+8',}} mabhead = { name="Helios Band", augments={'"Mag. Atk. Bns."+25','"Fast Cast" +2','Mag. burst dmg. +3%',}} mabbody = { name="Helios Jacket", augments={'INT+4','"Mag. Atk. Bns."+22','"Fast Cast" +2',}} mabhands = { name="Helios Gloves", augments={'"Mag. Atk. Bns."+25','Magic crit. hit rate +4','Mag. crit. hit dmg. +5%',}} mabfeet = { name="Helios Boots", augments={'INT+3 MND +3','"Mag. Acc."+16 Mag. Atk. Bns."+16','"Fast Cast" +3',}} mabmain = { name="Grioavolr", augments={'Blood Pact Dmg.+7','Pet: Mag. Acc.+9','Pet: "Mag.Atk.Bns."+25','DMG:+20',}} -- My formatting is very easy to follow. All sets that pertain to my character doing things are under 'me'. -- All sets that are equipped to faciliate my avatar's behaviour or abilities are under 'avatar', eg, Perpetuation, Blood Pacts, etc sets.me = {} -- leave this empty sets.avatar = {} -- leave this empty -- Your idle set when you DON'T have an avatar out sets.me.idle = { main="Nirvana",sub="Elan Strap +1",ammo="Sancus Sachet +1", head="Con. Horn +1",neck="Wiglen Gorget",ear1="Ethereal Earring",ear2="Moonshade Earring", body="shomonjijoe +1",hands="Asteria Mitts +1",ring1="Defending Ring",ring2="Shadow Ring", back="Shadow Mantle",waist="Fucho-no-Obi",legs="Assid. Pants +1",feet={ name="Merlinic Crackows", augments={'Pet: Accuracy+3 Pet: Rng. Acc.+3','Pet: AGI+9','"Refresh"+1','Accuracy+17 Attack+17','Mag. Acc.+10 "Mag.Atk.Bns."+10',}} } -- Your MP Recovered Whilst Resting Set sets.me.resting = { main="Nirvana",sub="Elan Strap +1",ammo="Sancus Sachet +1", head="Con. Horn +1",neck="Wiglen Gorget",ear1="Ethereal Earring",ear2="Moonshade Earring", body="shomonjijoe +1",hands="Asteria Mitts +1",ring1="Defending Ring",ring2="Shadow Ring", back="Shadow Mantle",waist="Fucho-no-Obi",legs="Assid. Pants +1",feet={ name="Merlinic Crackows", augments={'Pet: Accuracy+3 Pet: Rng. Acc.+3','Pet: AGI+9','"Refresh"+1','Accuracy+17 Attack+17','Mag. Acc.+10 "Mag.Atk.Bns."+10',}} } ----------------------- -- Perpetuation Related ----------------------- -- Avatar's Out -- -- This is the base for all perpetuation scenarios, as seen below sets.avatar.perp = { main="Nirvana", sub="Elan Strap +1", ammo="Sancus Sachet +1", head="Con. Horn +1", body="Shomonjijoe +1", hands="Asteria Mitts +1", legs="Assid. Pants +1", feet={ name="Merlinic Crackows", augments={'Pet: Accuracy+3 Pet: Rng. Acc.+3','Pet: AGI+9','"Refresh"+1','Accuracy+17 Attack+17','Mag. Acc.+10 "Mag.Atk.Bns."+10',}}, neck="Caller's Pendant", waist="Lucidity Sash", left_ear="Evans Earring", right_ear={ name="Moonshade Earring", augments={'MP+25','Latent effect: "Refresh"+1',}}, left_ring="Defending Ring", right_ring="Shadow Ring", back=bpdmgback, } -- The following sets base off of perpetuation, so you can consider them idle sets. -- Set the relevant gear, bearing in mind it will overwrite the perpetuation item for that slot! sets.avatar["Carbuncle"] = {hands="Asteria Mitts +1"} sets.avatar["Cait Sith"] = {hands="Lamassu Mitts +1"} -- When we want our avatar to stay alive sets.avatar.tank = {main="Nirvana",sub="Elan Strap +1",ammo="Sancus Sachet +1", head="Con. Horn +1",neck="Empath Necklace",ear1="Rimeice Earring",ear2="Handler's Earring +1", body="Beck. Doublet +1",hands="Regimen Mittens",ring1="Evoker's Ring",ring2="Thurandaut Ring", back=bpdmgback,waist="Incarnation Sash",legs="Merlinic Shalwar",feet="Psycloth Boots"} -- When we want our avatar to shred sets.avatar.melee = sets.avatar.tank -- When we want our avatar to hit sets.avatar.acc = sets.avatar.tank -- When Avatar's Favori s active sets.avatar.favor = sets.avatar.tank ---------------------------- -- Summoning Skill Related -- Including all blood pacts ---------------------------- -- + Summoning Magic. This is a base set for max skill and blood pacts and we'll overwrite later as and when we need to sets.avatar.skill = {main="Nirvana",sub="Vox Strap",ammo="Sancus Sachet +1", head="Con. Horn +1",neck="Caller's Pendant",ear1="Smn. Earring",ear2="Andoaa Earring", body="Glyphic Doublet +1",hands="Lamassu Mitts +1",ring1="Evoker's Ring",ring2="Fervor's Ring", back="Conveyance Cape",waist="Lucidity Sash",legs="Con. Spats +1",feet=bpdmgfeet} ------------------------- -- Individual Blood Pacts ------------------------- -- Physical damage sets.avatar.atk = set_combine(sets.avatar.skill,{main="Nirvana",sub="Elan Strap +1",ammo="Sancus Sachet +1", head=bpacchead,neck="Empath Necklace",ear1="Esper Earring",ear2="Gelos Earring", body=bpaccbody,hands=bpacchands,ring1="Thurandaut Ring",ring2="Varar Ring", back=bpdmgback,waist="Incarnation Sash",legs=bpacclegs,feet=bpaccfeet}) sets.avatar.pacc = sets.avatar.atk -- Magic Attack sets.avatar.mab = set_combine(sets.avatar.skill,{main=mabmain,sub="Elan Strap +1",ammo="Sancus Sachet +1", head=bpdmghead,neck="Deino Collar",ear1="Esper Earring",ear2="Gelos Earring", body=bpdmgbody,hands=bpdmghands,ring1="Varar Ring",ring2="Varar Ring", back=bpmagbpback,waist="Incarnation Sash",legs=bpdmglegs,feet=bpdmgfeet}) sets.avatar.mb = sets.avatar.mab -- Hybrid sets.avatar.hybrid = set_combine(sets.avatar.skill,{main="Nirvana",sub="Elan Strap +1",ammo="Sancus Sachet +1", head=bpdmghead,neck="Deino Collar",ear1="Esper Earring",ear2="Gelos Earring", body=bpdmgbody,hands=bpdmghands,ring1="Thurandaut Ring",ring2="Varar Ring", back=bpmagbpback,waist="Incarnation Sash",legs=bpdmglegs,feet=bpdmgfeet}) -- Magic Accuracy sets.avatar.macc = sets.avatar.mab -- Buffs sets.avatar.buff = sets.avatar.skill -- Other sets.avatar.other = sets.avatar.skill -- Combat Related Sets -- Melee -- The melee set combines with perpetuation, because we don't want to be losing all our MP whilst we swing our Staff -- Anything you equip here will overwrite the perpetuation/refresh in that slot. sets.me.melee = { main="Nirvana", sub="Elan Strap +1", ammo="Sancus Sachet +1", head="Con. Horn +1", body="Beck. Doublet +1", hands={ name="Telchine Gloves", augments={'Accuracy+5 Attack+5','"Dbl.Atk."+2','STR+1 MND+1',}}, legs={ name="Telchine Braconi", augments={'Accuracy+12 Attack+12','"Dbl.Atk."+3','STR+2 VIT+2',}}, feet={ name="Merlinic Crackows", augments={'Pet: Accuracy+3 Pet: Rng. Acc.+3','Pet: AGI+9','"Refresh"+1','Accuracy+17 Attack+17','Mag. Acc.+10 "Mag.Atk.Bns."+10',}}, neck="Empath Necklace", waist="Windbuffet Belt +1", left_ear="Steelflash Earring", right_ear="Bladeborn Earring", left_ring="Varar Ring", right_ring="Varar Ring", back=bpdmgback, } -- Shattersoul. Weapon Skills do not work off perpetuation as it only stays equipped for a moment sets.me["Shattersoul"] = { main="Nirvana", sub="Elan Strap +1", ammo="Sancus Sachet +1", head={ name="Telchine Cap", augments={'Accuracy+7','Haste+3','STR+3 MND+3',}}, body={ name="Telchine Chas.", augments={'Accuracy+14 Attack+14','"Dbl.Atk."+3','Weapon skill damage +2%',}}, hands={ name="Telchine Gloves", augments={'Accuracy+5 Attack+5','"Dbl.Atk."+2','STR+1 MND+1',}}, legs={ name="Telchine Braconi", augments={'Accuracy+12 Attack+12','"Dbl.Atk."+3','STR+2 VIT+2',}}, feet={ name="Telchine Pigaches", augments={'Accuracy+14','"Dbl.Atk."+3','HP+20',}}, neck="Shadow Gorget", waist="Shadow Belt", left_ear="Steelflash Earring", right_ear="Assuage Earring", left_ring="Patricius Ring", right_ring="Rajas Ring", back=bpdmgback} sets.me["Garland of Bliss"] = { head=mabhead,neck="Light Gorget",ear1="Hecate's Earring",ear2="Friomisi Earring", body=mabbody,hands=mabhands,ring1="Strendu Ring",ring2="Demon's Ring", back="Argocham. Mantle",waist="Light Belt",legs="Hagondes Pants +1",feet=mabfeet} -- Feel free to add new weapon skills, make sure you spell it the same as in game. These are the only two I ever use though --------------- -- Casting Sets --------------- sets.precast = {} sets.midcast = {} sets.aftercast = {} ---------- -- Precast ---------- -- Generic Casting Set that all others take off of. Here you should add all your fast cast sets.precast.casting = {main="Nirvana",sub="Vox Strap",ammo="Sancus Sachet +1", head="Con. Horn +1",neck="Caller's Pendant",ear1="Smn. Earring",ear2="Andoaa Earring", body="Glyphic Doublet +1",hands="Glyphic Bracers",ring1="Sheltered Ring",ring2="Paguroidea Ring", back=bpdmgback,waist="Jaq'ij Sash",legs="Glyphic Spats",feet="Glyph. Pigaches +1"} -- Summoning Magic Cast time - gear sets.precast.summoning = set_combine(sets.precast.casting,{main="Nirvana",sub="Vox Strap",ammo="Sancus Sachet +1", head="Con. Horn +1",neck="Caller's Pendant",ear1="Smn. Earring",ear2="Andoaa Earring", body="Glyphic Doublet +1",hands="Glyphic Bracers",ring1="Sheltered Ring",ring2="Paguroidea Ring", back=bpdmgback,waist="Jaq'ij Sash",legs="Glyphic Spats",feet="Glyph. Pigaches +1"}) -- Enhancing Magic, eg. Siegal Sash, etc sets.precast.enhancing = set_combine(sets.precast.casting,{main="Nirvana",sub="Vox Strap",ammo="Sancus Sachet +1", head="Con. Horn +1",neck="Wiglen Gorget",ear1="Ethereal Earring",ear2="Moonshade Earring", body="shomonjijoe +1",hands="Asteria Mitts +1",ring1="Sheltered Ring",ring2="Paguroidea Ring", back="Shadow Mantle",waist="Fucho-no-Obi",legs="Assid. Pants +1",feet="Herald's Gaiters"}) -- Stoneskin casting time -, works off of enhancing - sets.precast.stoneskin = sets.precast.enhancing -- Curing Precast, Cure Spell Casting time - sets.precast.cure = sets.precast.enhancing --------------------- -- Ability Precasting --------------------- -- Blood Pact Ability Delay sets.precast.bp = { main="Nirvana", sub="Elan Strap +1", ammo="Sancus Sachet +1", head="Caller's Horn +2", body="Shomonjijoe +1", hands={ name="Glyphic Bracers", augments={'Inc. Sp. "Blood Pact" magic burst dmg.',}}, legs={ name="Glyphic Spats", augments={'Increases Sp. "Blood Pact" accuracy',}}, feet={ name="Glyph. Pigaches +1", augments={'Inc. Sp. "Blood Pact" magic crit. dmg.',}}, neck="Caller's Pendant", waist="Fucho-no-Obi", left_ear="Andoaa Earring", right_ear="Smn. Earring", left_ring="Evoker's Ring", right_ring="Fervor Ring", back=bpdmgback} -- Mana Cede sets.precast["Mana Cede"] ={main="Nirvana",sub="Elan Strap +1",ammo="Sancus Sachet +1", head="Con. Horn +1",neck="Wiglen Gorget",ear1="Ethereal Earring",ear2="Moonshade Earring", body="Beck. Doublet +1",hands="Asteria Mitts +1",ring1="Sheltered Ring",ring2="Paguroidea Ring", back=bpdmgback,waist="Fucho-no-Obi",legs="Assid. Pants +1",feet="Herald's Gaiters"} -- Astral Flow sets.precast["Astral Flow"] = {main="Nirvana",sub="Elan Strap +1",ammo="Sancus Sachet +1", head="Con. Horn +1",neck="Caller's Pendant",ear1="Smn. Earring",ear2="Andoaa Earring", body="Beck. Doublet +1",hands="Glyphic Bracerss",ring1="Evoker's Ring",ring2="Fervor's Ring", back=bpdmgback,waist="Fucho-no-Obi",legs="Assid. Pants +1",feet="Herald's Gaiters"} ---------- -- Midcast ---------- -- We handle the damage and etc. in Pet Midcast later -- Whatever you want to equip mid-cast as a catch all for all spells, and we'll overwrite later for individual spells sets.midcast.casting ={main={ name="Serenity", augments={'MP+10','"Cure" spellcasting time -9%',}}, sub="Dominie's Grip", ammo="Sancus Sachet +1", head={ name="Merlinic Hood", augments={'Pet: "Mag.Atk.Bns."+20','Blood Pact Dmg.+10','Pet: STR+7','Pet: Mag. Acc.+12',}}, body="Vrikodara Jupon", hands={ name="Telchine Gloves", augments={'Accuracy+5 Attack+5','"Dbl.Atk."+2','STR+1 MND+1',}}, legs="Assid. Pants +1", feet={ name="Merlinic Crackows", augments={'Pet: Mag. Acc.+11 Pet: "Mag.Atk.Bns."+11','Blood Pact Dmg.+10','Pet: Mag. Acc.+4','Pet: "Mag.Atk.Bns."+13',}}, neck="Wiglen Gorget", waist="Fucho-no-Obi", left_ear="Roundel Earring", right_ear={ name="Moonshade Earring", augments={'MP+25','Latent effect: "Refresh"+1',}}, left_ring="Evoker's Ring", right_ring="Thurandaut Ring", back=bpdmgback} -- Enhancing sets.midcast.enhancing = set_combine(sets.midcast.casting,{neck="Nodens Gorget",waist="Siegel Sash"}) -- Stoneskin sets.midcast.stoneskin = set_combine(sets.midcast.enhancing,{neck="Nodens Gorget",waist="Siegel Sash"}) -- Elemental Siphon, eg, Tatsumaki Thingies, Esper Stone, etc sets.midcast.siphon = set_combine(sets.avatar.skill,{main="Nirvana",sub="Elan Strap +1",ammo="Sancus Sachet +1", head="Con. Horn +1",neck="Wiglen Gorget",ear1="Ethereal Earring",ear2="Moonshade Earring", body="Beck. Doublet +1",hands="Asteria Mitts +1",ring1="Sheltered Ring",ring2="Paguroidea Ring", back=bpdmgback,waist="Fucho-no-Obi",legs="Assid. Pants +1",feet="Herald's Gaiters"}) -- Cure Potency sets.midcast.cure = set_combine(sets.midcast.casting,{main={ name="Serenity", augments={'MP+10','"Cure" spellcasting time -9%',}}, sub="Dominie's Grip", ammo="Sancus Sachet +1", head="Vanya hood", body="Vrikodara Jupon", hands={ name="Telchine Gloves", augments={'Accuracy+5 Attack+5','"Dbl.Atk."+2','STR+1 MND+1',}}, legs="Assid. Pants +1", feet={ name="Merlinic Crackows", augments={'Pet: Mag. Acc.+11 Pet: "Mag.Atk.Bns."+11','Blood Pact Dmg.+10','Pet: Mag. Acc.+4','Pet: "Mag.Atk.Bns."+13',}}, neck="Wiglen Gorget", waist="Fucho-no-Obi", left_ear="Roundel Earring", right_ear={ name="Moonshade Earring", augments={'MP+25','Latent effect: "Refresh"+1',}}, left_ring="Evoker's Ring", right_ring="Thurandaut Ring", back=bpdmgback} ) ------------ -- Aftercast ------------ -- I don't use aftercast sets, as we handle what to equip later depending on conditions using a function, eg, do we have an avatar out? end
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