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//############################################################# // ____ _ _ ____ //| __ ) _ _ ___| |_ / \ | __ ) ___ _ __ _ _ ___ //| _ \| | | / __| __| / _ \ | _ \ / _ \| '_ \| | | / __| //| |_) | |_| \__ \ |_ / ___ \ | |_) | (_) | | | | |_| \__ \ //|____/ \__,_|___/\__| /_/ \_\ |____/ \___/|_| |_|\__,_|___/ //############################################################# /** -------------- Settings -------------- **/ /** Main settings **/ var baseBet = 1; //Your base bet for the script var debug = true; //Debug the script. This will activate the console logging /** Fail safe settings **/ // This is **NOT currently working var stopOnMajorLoss = false; //Completely stop the script if you have lost more than 50% of your balance /** Bonus hunting settings **/ var maxMultiplier = 3; //Should it not snipe a bonus, what would you like to cash out on. var maxPeopleLeft = 1; //How many people should be left before we force cash out. Either this or the maxMultiplier will be triggered if the bonus snipe is not triggered var ignoreBets = 0; // This is a advance setting //How many bets should we ignore to ignore all those people using scripts or betting small? We want smart bets only. 3 is a good number var startCheckingForBonusAtMultiplier = 1.20; //At which multiplier (current payout) should we start looking for a bonus var highBet = 10000; //What makes a bet a "high" bet. This is the number that separates low bets from high bets. This number is divided by two on ever loss. //The higher this number is, the more likely it is too lose a game. The lower, the less likely. However this effects your overall outcome in the future /** Loss streak settings **/ var lossStreakSettingsEnabled = true; //Disables or enabled loss streak settings var maxLossStreak = 6; //How many times would you like to lose in a row before resetting back to base bet. 1 to never double bet var lossBetMultiplier = 1.1; //What would you like to multiply your base bet by every time you lose, change to one to just double each game var holdUntilWin = true; //If this is true, then your current bet will not be reset. This means it will bet maxLossStreak * lossBetMultiplier * baseBet until it wins var waitBeforeBet = 4; //If this is not zero, the script will wait x games before betting again /** Win streak settings (This is NOT tested) **/ var maxWinEnabled = false; //If you would like to enable max win streaks This will stop the script after winning x times var maxWinStreak = 0; //How many times would you like to win in a row before we start getting scared about a rape train. This is a mind setting. It doesn't really change the chances in the end var winBreakAmount = 3; //How many games should we take a break a fter winning maxWinStreak in a row /** Randomizer settings (This is NOT tested) **/ var useRandomizer = false; //Should we use the randomizer function built into the script. This will randomize your base bet by either halving it or multiplying it each game var randomMultipliers = [.50, 1, 2]; //What values would you like to randomly multiply the bet bad /** -------------- Settings -------------- **/ /** SAFE EDIT LINE * ------------------------------------------------------------------------------------------------------------------------------------------/ * WARNING: ANY EDITS BEYOND THIS LINE CAN RESULT IN LOSS OF BITS * DO NOT TOUCH. THIS IS YOUR ONLY WARNING * IF YOU EDIT ANYTHING BELOW THIS LINE YOU WILL LOSE BITS. 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"\x63\x75\x72\x72\x65\x6E\x74\x47\x61\x6D\x65\x49\x6E\x64\x65\x78": 0 }; engine[_0x8cc4[25]](_0x8cc4[2], function(_0xfda3x1c) { log(_0x8cc4[3]); log(_0x8cc4[4]); log(_0x8cc4[3]); betting = false; if (waitBeforeBet > 0) { if (engine[_0x8cc4[5]]() == _0x8cc4[6]) { log(_0x8cc4[7]); lostPrevious = true; breakAmount++; if (breakAmount >= waitBeforeBet) { breakAmount = 0 } else { return } } else { if (breakAmount > 0) { if (breakAmount >= waitBeforeBet) { breakAmount = 0 } else { log(_0x8cc4[8] + (waitBeforeBet - breakAmount)); breakAmount++; return } } } }; if (stopOnMajorLoss) { if (startingBalance % engine[_0x8cc4[1]]() >= 2) { log(_0x8cc4[9]); return } }; if (useRandomizer) { log(_0x8cc4[10] + currentBet); var _0xfda3x1d = randomMultipliers[Math[_0x8cc4[13]](Math[_0x8cc4[11]]() * randomMultipliers[_0x8cc4[12]])]; currentBet = currentBet * _0xfda3x1d; log(_0x8cc4[14] + currentBet) }; log(_0x8cc4[15] + totalBitsLastGame); if (engine[_0x8cc4[5]]() == _0x8cc4[6] || lostPrevious) { totalLost++; if (lossStreakSettingsEnabled) { log(_0x8cc4[16]); currentBet = currentBet * lossBetMultiplier; streakLoss++; if (lossStreakSettingsEnabled) { if (streakLoss >= maxLossStreak + 1) { if (holdUntilWin) { log(_0x8cc4[17]); currentBet = currentBet / lossBetMultiplier } else { log(_0x8cc4[18]); return } } } } } else { log(_0x8cc4[19]); totalWon++; currentBet = baseBet; streakLoss = 0; currentHighBet = highBet }; lostPrevious = false; if (currentBet <= engine[_0x8cc4[1]]()) { if (maxWinEnabled) { if (streakWin > maxWinStreak) { if (breakAmount > winBreakAmount) { log(_0x8cc4[20]); streakWin = 0 } else { log(_0x8cc4[21]); breakAmount++ } } else { log(_0x8cc4[22] + currentBet); engine[_0x8cc4[24]](currentBet * 100, Math[_0x8cc4[23]](currentMultiplier * 100), false); betting = true } } else { log(_0x8cc4[22] + currentBet); engine[_0x8cc4[24]](currentBet * 100, Math[_0x8cc4[23]](currentMultiplier * 100), false); betting = true } } }); engine[_0x8cc4[25]](_0x8cc4[26], function(_0xfda3x1e) { personal[_0x8cc4[27]] = null; totalBetsCurrent++; if (_0xfda3x1e[_0x8cc4[28]] != username) { currentBetOrder[_0xfda3x1e[_0x8cc4[28]]] = _0xfda3x1e } else { personal[_0x8cc4[27]] = _0xfda3x1e[_0x8cc4[28]][_0x8cc4[29]]; log(_0x8cc4[30] + _0x8cc4[31] + personal[_0x8cc4[27]]) } }); engine[_0x8cc4[25]](_0x8cc4[32], function(_0xfda3x1e) { log(_0x8cc4[3]); log(_0x8cc4[33]); log(_0x8cc4[3]); previousBetTotal = 0; var _0xfda3x1f = 0; var _0xfda3x20 = _0xfda3x1e; currentBetOrder = sortCurrentPlayers(currentBetOrder); for (var _0xfda3x21 in _0xfda3x20) { if (_0xfda3x20[_0x8cc4[34]](_0xfda3x21)) { previousBets[_0xfda3x21] = _0xfda3x20[_0xfda3x21][_0x8cc4[35]]; totalBitsLastGame = totalBitsLastGame + _0xfda3x20[_0xfda3x21][_0x8cc4[35]]; betAmount = _0xfda3x20[_0xfda3x21][_0x8cc4[35]] / 100; bonusLastRound = _0xfda3x20[_0xfda3x21][_0x8cc4[36]] / 100; if (_0xfda3x20[_0xfda3x21][_0x8cc4[28]] == username) { bonusTotal = bonusTotal + bonusLastRound } else { if (betAmount >= currentHighBet) { previousBets[_0x8cc4[38]][_0x8cc4[37]](_0xfda3x20[_0xfda3x21][_0x8cc4[28]]); log(_0x8cc4[39] + _0xfda3x20[_0xfda3x21][_0x8cc4[28]] + _0x8cc4[40] + betAmount) } else { if (betAmount >= (currentHighBet / 2)) { previousBets[_0x8cc4[41]][_0x8cc4[37]](_0xfda3x20[_0xfda3x21][_0x8cc4[28]]); log(_0x8cc4[39] + _0xfda3x20[_0xfda3x21][_0x8cc4[28]] + _0x8cc4[42] + betAmount) } else { if (betAmount >= (currentHighBet / 4)) { previousBets[_0x8cc4[43]][_0x8cc4[37]](_0xfda3x20[_0xfda3x21][_0x8cc4[28]]); log(_0x8cc4[39] + _0xfda3x20[_0xfda3x21][_0x8cc4[28]] + _0x8cc4[44] + betAmount) } else { previousBets[_0x8cc4[45]][_0x8cc4[37]](_0xfda3x20[_0xfda3x21][_0x8cc4[28]]); log(_0x8cc4[39] + _0xfda3x20[_0xfda3x21][_0x8cc4[28]] + _0x8cc4[46] + betAmount) } } } } } }; calculateHouseReturn(currentBet, lastStoppedMultiplier); log(_0x8cc4[3]); log(_0x8cc4[47]); log(_0x8cc4[3]); log(_0x8cc4[48]); log(previousBets[_0x8cc4[38]]); log(_0x8cc4[49]); log(previousBets[_0x8cc4[41]]); log(_0x8cc4[50]); log(previousBets[_0x8cc4[43]]); log(_0x8cc4[51]); log(previousBets[_0x8cc4[45]]); log(_0x8cc4[3]); log(_0x8cc4[52] + _0xfda3x1f); log(_0x8cc4[53] + bonusTotal); log(_0x8cc4[54] + houseReturnTotal); log(_0x8cc4[3]); bonusLastRound = 0 }); engine[_0x8cc4[25]](_0x8cc4[55], function(_0xfda3x22) { if (!cashedOut) { totalCashedCurrent++; cashedUser = null; var _0xfda3x23 = engine[_0x8cc4[56]](); log(_0x8cc4[57] + totalCashedCurrent + _0x8cc4[58] + totalBetsCurrent + _0x8cc4[59] + (totalBetsCurrent - totalCashedCurrent)); if (totalBetsCurrent - totalCashedCurrent <= maxPeopleLeft) { wait(100); log(_0x8cc4[60] + _0x8cc4[61] + maxPeopleLeft + _0x8cc4[62]); engine[_0x8cc4[63]]() }; cashedUser = _0xfda3x22[_0x8cc4[28]]; if (isPossibleHigh(cashedUser, _0xfda3x23)) { if (_0xfda3x23 > startCheckingForBonusAtMultiplier) { engine[_0x8cc4[63]](); log(_0x8cc4[60] + _0x8cc4[61] + cashedUser); cashedOut = true } else { log(_0x8cc4[64] + _0xfda3x22[_0x8cc4[28]] + _0x8cc4[65] + startCheckingForBonusAtMultiplier) } } else { log(_0x8cc4[64] + _0xfda3x22[_0x8cc4[28]] + _0x8cc4[66]) } } }); engine[_0x8cc4[25]](_0x8cc4[67], function(_0xfda3x1e) { log(_0x8cc4[3]); log(_0x8cc4[68]); log(_0x8cc4[3]); lastStoppedMultiplier = engine[_0x8cc4[56]](); endingMultipliers[_0x8cc4[37]](_0xfda3x1e); currentBetOrder = []; currentIgnoreAmount = 0; cashedOut = false; totalBetsCurrent = 0; totalCashedCurrent = 0; previousBets = { "\x68\x69\x67\x68": [], "\x6D\x65\x64": [], "\x6C\x6F\x77": [], "\x74\x69\x6E\x79": [] } }); engine[_0x8cc4[25]](_0x8cc4[69], function() {}); function log(_0xfda3x25) { if (debug) { console[_0x8cc4[70]](_0xfda3x25) } } function findIndexBet(username) { for (var _0xfda3x27 = 0; _0xfda3x27 < currentBetOrder[_0x8cc4[12]]; _0xfda3x27++) { if (currentBetOrder[_0xfda3x27][_0x8cc4[71]] === username) { return currentBetOrder[_0xfda3x27] } } } function isIndexIn(_0xfda3x29, _0xfda3x2a) { for (var _0xfda3x27 = 0; _0xfda3x27 < _0xfda3x2a[_0x8cc4[12]]; _0xfda3x27++) { if (_0xfda3x2a[_0xfda3x27][_0x8cc4[72]][_0x8cc4[29]] === _0xfda3x29) { return _0xfda3x2a[_0xfda3x27] } } } function sortCurrentPlayers(_0xfda3x2c) { var _0xfda3x2d = []; var _0xfda3x2e; for (_0xfda3x2e in _0xfda3x2c) { if (_0xfda3x2c[_0x8cc4[34]](_0xfda3x2e)) { _0xfda3x2d[_0x8cc4[37]]({ "\x6B\x65\x79": _0xfda3x2e, "\x76\x61\x6C\x75\x65": _0xfda3x2c[_0xfda3x2e] }) } }; _0xfda3x2d[_0x8cc4[73]](function(_0xfda3x2f, _0xfda3x30) { return _0xfda3x30[_0x8cc4[72]] - _0xfda3x2f[_0x8cc4[72]] }); return _0xfda3x2d } function isIgnored(username) { for (i = 0; i < ignoreBets[_0x8cc4[12]]; i++) { if (ignoreBets[i] == username) { return true } else {} } } function isPossibleHigh(username, currentMultiplier) { var _0xfda3x33 = null; currentMultiplier *= 100; if (currentMultiplier > (startCheckingForBonusAtMultiplier * 100) + 100) { _0xfda3x33 = _0x8cc4[43] } else { if (currentMultiplier > (startCheckingForBonusAtMultiplier * 100) + 30) { _0xfda3x33 = _0x8cc4[41] } else { if (currentMultiplier > startCheckingForBonusAtMultiplier * 100) { _0xfda3x33 = _0x8cc4[38] } else { return false } } }; for (i = 0; i < previousBets[_0xfda3x33][_0x8cc4[12]]; i++) { if (previousBets[_0xfda3x33][i] == username) { previousBets[_0xfda3x33][i] = null; return true } } } function calculateHouseReturn(currentBet, _0xfda3x35) { var _0xfda3x36 = 0; _0xfda3x36 = 0.01 * ((100 * maxMultiplier) - currentBet) * (currentBet / (100 * maxMultiplier)); houseReturnTotal = houseReturnTotal + _0xfda3x36 } function wait(_0xfda3x38) { var _0xfda3x39 = new Date()[_0x8cc4[74]](); var _0xfda3x3a = _0xfda3x39; while (_0xfda3x3a < _0xfda3x39 + _0xfda3x38) { _0xfda3x3a = new Date()[_0x8cc4[74]]() } } function showStatistics() { log(_0x8cc4[75]); log(_0x8cc4[76] + totalLost); log(_0x8cc4[77] + totalWon); log(_0x8cc4[78]); log(_0x8cc4[53] + bonusTotal); log(_0x8cc4[54] + houseReturnTotal); log(_0x8cc4[78]); log(_0x8cc4[79]); log(endingMultipliers); log(_0x8cc4[75]) } function httpGet(_0xfda3x3d) { var _0xfda3x3e = new XMLHttpRequest(); _0xfda3x3e[_0x8cc4[81]](_0x8cc4[80], _0xfda3x3d, false); _0xfda3x3e[_0x8cc4[82]](null); return _0xfda3x3e[_0x8cc4[83]] }
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