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--[[ tostring was here feel free to make edits credit me on release don't skid shit from here and sell it otherwise i'll crack your script and release it --]] local plr = game:service("Players").LocalPlayer local mouse = plr:GetMouse() local rs = game:service("RunService") local rest = game:service("ReplicatedStorage") local mt = getrawmetatable(game) local oldIndex = mt.__index local oldNamecall = mt.__namecall local oldNewindex = mt.__newindex local hammerunit2stud = 0.0694 setreadonly(mt, false) local function getclientscript() return plr.PlayerGui.GUI.Client end local speedbackup = getsenv(getclientscript()).speedupdate local function fakehitbox() local hitbox = plr.Character.Hitbox local clone = hitbox:Clone() hitbox:Destroy() clone.Parent = plr.Character end local function nohitbox() plr.Character.Hitbox:Destroy() end local function destroygunanimations() for _,v in next, workspace.Camera.Arms:GetChildren() do if v:IsA("Animation") or v:IsA("AnimationController") then v:Destroy() end end end local function destroyarms() local left = workspace.Camera.Arms.CSSArms["Left Arm"] local right = workspace.Camera.Arms.CSSArms["Right Arm"] for _,v in next, left:GetChildren() do v:Destroy() end for _,v in next, right:GetChildren() do v:Destroy() end end local function destroyflash() workspace.Camera.Arms.Flash:Destroy() end local function panic(enable) --bool for _,v in next, workspace.Camera.Arms:GetChildren() do if v:IsA("BasePart") then v.CanCollide = enable end end end local function weaponslide(enable) --bool workspace.Camera.Arms["Left Arm"].CanCollide = enable workspace.Camera.Arms["Right Arm"].CanCollide = enable end local function jointeam(teamname) --example: TGC(G = green), TBC(B = blue), etc for every team. "Random for FFA" game:GetService("ReplicatedStorage").Events.JoinTeam:FireServer(teamname) end local function changecamera(ct) --CameraType workspace.Camera.CameraType = ct end local function turnonserver(angle) -- normal angles are from -1 to 1. However they can be expanded, for example math.huge would make your head unhittable game:GetService("ReplicatedStorage").Events.ControlTurn:FireServer(angle) end local function respawn() game:GetService("ReplicatedStorage").Events.SpawnMe:FireServer() end local function die() plr.Character.Head:Destroy() end local function removehead() plr.Character.FakeHead:Destroy() end local function naked() plr.Character.Shirt:Destroy() plr.Character.Pants:Destroy() end local function removehats() for _,v in next, plr.Character:GetChildren() do if v:IsA("Accessory") then v:Destroy() end end end local function removeleadershine() plr.Character.UpperTorso.TeamLeader:Destroy() end local function destroywaist() plr.Character.UpperTorso.Waist:Destroy() end local function goinvis() destroywaist() plr.Character.LowerTorso:Destroy() plr.Character.RightUpperLeg:Destroy() plr.Character.RightLowerLeg:Destroy() plr.Character.RightFoot:Destroy() plr.Character.LeftFoot:Destroy() plr.Character.LeftUpperLeg:Destroy() plr.Character.LeftLowerLeg:Destroy() end local function removemapkillers() for _,v in next, workspace.Map.Killers:GetChildren() do v:Destroy() end end local function hookwalkspeed(ws) --int getsenv(getclientscript()).speedupdate = function() plr.Character.Humanoid.WalkSpeed = ws end end local function nocamshake() -- aka norecoil getsenv(getclientscript()).ShakeCam = function() end end local function maxclipammo(amount) --int getsenv(getclientscript()).getammo = function() return amount end end local function editclip(amount) --int for i = 1,4 do if i == 1 then getsenv(getclientscript()).ammocount = amount else local thing = "ammocount" .. i getsenv(getclientscript())[thing] = amount end end end local function givebat() plr.Name = "DevRolve" getsenv(getclientscript()).isadmin = true getsenv(getclientscript()).ischad = true getsenv(getclientscript()).givetools() end local function givefastcuffs() plr.Name = "mightybaseplate" getsenv(getclientscript()).isadmin = true getsenv(getclientscript()).ischad = true getsenv(getclientscript()).givetools() end local function spooflevel(lvl) --int note: spoofs on client only, you're going to have to apply the gun on the server using the applygun remote plr.Status.Level.Value = lvl end local function givecreagle() getsenv(getclientscript()).isadmin = true getsenv(getclientscript()).ischad = true mt.__namecall = function(t, ...) local args = {...} local method = args[#args] if method == "GetRankInGroup" then return 255 end if method == "IsInGroup" then return true end if method == "FireServer" then if t.Name == "ApplyGun" and args[1] == rest.Weapons["Golden Creagle"] then return print("anti-anti-creagle") end end return oldNamecall(t, ...) end getsenv(getclientscript()).givetools() end local function chat(message,teamonly,idk,dead) --string,bool,bool,bool local unpackme = { message, teamonly, idk, dead } game:GetService("ReplicatedStorage").Events.PlayerChatted:FireServer(unpack(unpackme)) end local function nospread() mt.__index = function(t, k) if typeof(t) == "Instance" and k == "Value" then if oldIndex(t, "Name") == "MaxSpread" then return 0 end if oldIndex(t, "Name") == "Spread" then return 0 end end return oldIndex(t, k) end end local function createcreaglerocket(position) --Vector3 local unpackme = { "Rocket", 1000000000, position, --mouse.hit.p workspace.Camera.CFrame * CFrame.new(1, -0.45, 0), 100, 100, 1, 13.88, "Golden Creagle", plr.Character.Hitbox.Position, false } game:GetService("ReplicatedStorage").Events.CreateProjectile:FireServer(unpack(unpackme)) end
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