Pastebin
API
tools
faq
paste
Login
Sign up
Please fix the following errors:
New Paste
Syntax Highlighting
| Ninjadvloot.inc v3.1 05/11/2013 Redguides.com | Author A_Druid_00 12/19/2005 | Based on original looting code of toomanynames | The following updates were all individually posted and consolidated by Maskoi into the current version. | Updated: Moeymoejoe added strip out comma in item names when accessing ini file 08/02/2006 | Updated: mystikule added sell option to ini file 01/07/2008 | Updated: drkrain for House of Thule 10/23/2010 | Updated: Maskoi with Sell Routines 11/27/2010 | Updated: Maskoi with /item keep/sell/destroy ini commands 07/21/2011 | Updated: Maskoi with Foraged item handling 08/31/2011 | Updated: Maskoi with Buying item handling 07/31/2012 | Updated: Maskoi with Assign different ini file for item handling 01/01/2013 | | Selling Contributions by | drkrain - TLInv item check | dewey2461 - Add sold items to ini file Event | | Requirements: MQ2Moveutils | Usage: add the following to your macro for looting | #include Ninjadvloot.inc | /call SetupAdvLootVars | /call LootMobs | | Assign differnent ini files. Default is Loot.ini | /call SetupAdvLootVars "MyToonLoot.ini" | /call SetupAdvLootVars "LootMesa.ini" | | Commands | Usage. Grab the item and put it on your cursor then use one of the following commands | /lootdestroy - Mark item on cursor to Destroy in Loot.ini file | /lootignore - Mark item on cursor to Ignore in Loot.ini file | /lootkeep - Mark item on cursor to Keep in Loot.ini file | /lootsell - Mark item on cursor to Sell in Loot.ini file | /sellstuff - Target a vendor and this command will sell any item in your inventory marked sell. | /depositstuff - Target your guildbanker and this command will deposit any item in your inventory marked keep into the guild bank. #Event CantLoot "#*#may not loot this corpse#*#" #Event Sell "#*#You receive#*# for the #1#(s)#*#" #Event EditIniItem "[MQ2] LootIniItem #1# #2#" #Event SellStuff "[MQ2] NinjadvLoot selling items to vendor" #Event Broke "#*#you cannot afford#*#" #Event Broke "#*#you can't afford#*#" #Event Forage "Your forage mastery has enabled you to find something else!" #Event Forage "You have scrounged up #*#" #Event InventoryFull "#*#Your inventory appears full!#*#" Sub SetupAdvLootVars(string ChangeIniFile) /declare CantLootID int outer /declare CorpseRotTimer timer outer /declare AletClearTimer timer outer /declare NinjadVersion string outer 3.0 /declare InventoryFull int outer 0 /declare NinjaIniFile string outer Loot.ini /if (${ChangeIniFile.Length}) { /varset NinjaIniFile ${ChangeIniFile} /echo Ninja Advance Loot in now writing all info to the ${ChangeIniFile} file. } /declare NALVersion string outer ${Ini[${NinjaIniFile},Settings,Version]} /if (!${Ini[${NinjaIniFile},Settings,Version].Length}) { /call CreateIni /ini "${NinjaIniFile}" "Settings" "Version" "0.0" } /if (${NALVersion.NotEqual[${NinjadVersion}]}) { /echo NinjAdvLoot version mismatch detected writing aliases. /noparse /squelch /alias /lootignore /echo LootIniItem Ignore ${Cursor.Name} /noparse /squelch /alias /lootsell /echo LootIniItem Sell ${Cursor.Name} /noparse /squelch /alias /lootkeep /echo LootIniItem Keep ${Cursor.Name} /noparse /squelch /alias /lootdestroy /echo LootIniItem Destroy ${Cursor.Name} /squelch /alias /sellstuff /echo NinjadvLoot selling items to vendor /squelch /alias /depositstuff /echo NinjadvLoot depositing items to guildbank /ini "${NinjaIniFile}" "Settings" "Version" "${NinjadVersion}" } | Loot ini settings /call ALLoadVar Settings OpenAllBags 1 int /call ALLoadVar Settings AddNewSales 1 int /call ALLoadVar Settings LootForage 1 int /call ALLoadVar Settings LootMobs TRUE bool /call ALLoadVar Settings CorpseRadius 100 int /call ALLoadVar Settings MobsTooClose 100 int /call ALLoadVar Settings CorpseRotTime 440s string /call ALLoadVar Settings ReportLoot FALSE bool /call ALLoadVar Settings LootChannel g string /call ALLoadVar Settings LootForageSpam 1 int | Alert list 9 used to define an ignore list like campfires untargetable etc. /if (!${Defined[${AlertList}]}) /declare AlertList int outer 9 /return Sub ALLoadVar(IniSection,IniVar,IniValue,VarType) /if (!${Defined[${IniVar}]} && ${Defined[VarType]}) /declare ${IniVar} ${VarType} outer /declare IniString string local ${Ini[${NinjaIniFile},${IniSection},${IniVar},NOTFOUND]} /varset ${IniVar} ${IniString} /if (${IniString.Equal["NOTFOUND"]}) { /if (${IniString.Equal["NOTFOUND"]}) /varset ${IniVar} ${IniValue} /ini "${NinjaIniFile}" "${IniSection}" "${IniVar}" "${${IniVar}}" } /return | **************** Loot Mobs Section ******************** | Sub Event_CantLoot /varset CantLootID ${Target.ID} /return Sub LootMobs /if (!${AletClearTimer}) { /call AlertClear /varset AletClearTimer 5m /squelch /alert add ${AlertList} untargetable /squelch /alert add ${AlertList} FSP } /declare DeadCount int local ${SpawnCount[corpse radius ${CorpseRadius} zradius 50 noalert 25]} /if (!${LootMobs} || ${SpawnCount[npc radius ${MobsTooClose} zradius 50 noalert ${AlertList}]} || !${DeadCount} || ${Me.Combat} || !${Me.FreeInventory}) /return /if (!${CorpseRotTimer}) /squelch /alert clear 25 /declare i int local /declare CorpseList string local /declare CorpseToLoot int local /declare ZDist float local ${Math.Distance[${Target.Z}:${Me.Z}]} /for i 1 to ${DeadCount} /varset CorpseList ${CorpseList}${NearestSpawn[${i},corpse radius ${CorpseRadius} zradius 50 noalert 25].ID}| /next i /for i 1 to ${DeadCount} /varset CorpseToLoot ${Spawn[${CorpseList.Arg[${i},|]}].ID} /if (${Spawn[${CorpseToLoot}].Deity.ID} || !${Spawn[${CorpseToLoot}].ID} || !${Spawn[${CorpseToLoot}].LineOfSight}) /goto :SkipCorpse /if (${Target.ID}!=${CorpseToLoot}) /target id ${CorpseToLoot} /if (!${Me.Standing}) /stand /delay 2s ${Target.ID}==${CorpseToLoot} && ${Me.Standing} /if (${Target.Distance}>5) { /moveto mdist 10 /moveto loc ${Target.Y} ${Target.X} /delay 250 ${MoveTo.Stopped} /call ZCheck ${ZDist} 8 /face fast } /if (${Target.Distance}<10) /call LootCorpse :SkipCorpse /next i /return Sub LootCorpse /declare i int local /declare LootList string local /declare FirstLetter string local /call CheckCursor /loot /delay 3s ${Corpse.Open} /doevents CantLoot /if (${Target.ID}==${CantLootID} && ${Spawn[${CantLootID}].ID}) /squelch /alert add 25 id ${CantLootID} /delay 3s ${Corpse.Items} || ${Target.ID}==${CantLootID} /if (${Corpse.Open} && ${Corpse.Items}) { /declare loottotal int local :LootLag /varset loottotal ${Corpse.Items} /delay 1s ${loottotal}!=${Corpse.Items} /if (${loottotal}!=${Corpse.Items}) /goto :LootLag /for i 1 to ${loottotal} /varset FirstLetter ${Corpse.Item[${i}].Name.Left[1]} /if (${Corpse.Item[${i}].ID} && !${Select[${Ini[${NinjaIniFile},"${FirstLetter}","${Corpse.Item[${i}]}"]},Ignore,Keep,Destroy,Sell]}) { /if (${Corpse.Item[${i}].NoDrop}) /ini "${NinjaIniFile}" "${FirstLetter}" "${Corpse.Item[${i}]}" Ignore /if (!${Corpse.Item[${i}].NoDrop}) /ini "${NinjaIniFile}" "${FirstLetter}" "${Corpse.Item[${i}]}" Keep } /if (${Ini[${NinjaIniFile},"${FirstLetter}","${Corpse.Item[${i}]}"].NotEqual[Destroy]} && !${Me.FreeInventory} && (!${FindItemCount[=${Corpse.Item[${i}].Name}]} || (${FindItemCount[=${Corpse.Item[${i}].Name}]} && ${Corpse.Item[${i}].Stackable} && !${Corpse.Item[${i}].FreeStack})) || (${Corpse.Item[${i}].Lore} && ${FindItem[${Corpse.Item[${i}]}].ID}) || ${Ini[${NinjaIniFile},"${FirstLetter}","${Corpse.Item[${i}]}"].Equal[Ignore]}) /varset LootList ${LootList}${Corpse.Item[${i}]}, /if ((${Ini[${NinjaIniFile},"${FirstLetter}","${Corpse.Item[${i}]}"].Equal[Keep]} || ${Ini[${NinjaIniFile},"${FirstLetter}","${Corpse.Item[${i}]}"].Equal[Sell]}) && (!${Corpse.Item[${i}].Lore} || !${FindItem[${Corpse.Item[${i}]}].ID}) && (${Me.FreeInventory} || (${FindItemCount[=${Corpse.Item[${i}].Name}]} && ${Corpse.Item[${i}].Stackable} && ${Corpse.Item[${i}].FreeStack}))) /call LootItem ${i} Keep Right /if (${Ini[${NinjaIniFile},"${FirstLetter}","${Corpse.Item[${i}]}"].Equal[Destroy]}) /call LootItem ${i} Destroy left /next i /if (${Corpse.Items}) { /if (${ReportLoot} && ${LootList.Length}) { /keypress Enter /keypress / chat /call Type "${LootChannel}" /keypress Space chat /notify LootWND LW_BroadcastButton leftmouseup /delay 5 /call Type " left on corpse." /keypress / /keypress Enter chat } /if (${Target.ID}) /squelch /alert add 25 id ${Target.ID} /varset CorpseRotTimer ${CorpseRotTime} } } :clickdoneffs /nomodkey /notify LootWnd LW_DoneButton leftmouseup /delay 5s !${Window[LootWnd].Open} /if (${Window[LootWnd].Open}) /goto :clickdoneffs /return Sub LootItem(int i,DoWhat,WhichButton) /declare CorpseItemID int local ${Corpse.Item[${i}].ID} /nomodkey /shift /itemnotify ${Corpse.Item[${i}].InvSlot} ${WhichButton}mouseup /delay 5s ${Window[ConfirmationDialogBox].Open} || !${Corpse.Item[${i}].NoDrop} /if (${Window[ConfirmationDialogBox].Open}) /nomodkey /notify ConfirmationDialogBox Yes_Button leftmouseup /delay 5s ${Cursor.ID} || ${WhichButton.NotEqual[left]} /if (${DoWhat.Equal[Destroy]} && ${Cursor.ID}==${CorpseItemID}) /destroy /delay 3s !${Corpse.Item[${i}].ID} /if (${Cursor.ID}) /call CheckCursor /return Sub CheckCursor :ALauto_inv /if (${Cursor.ID}) { /if (${Cursor.NoDrop} && !${Me.FreeInventory}) /return /timed 5 /autoinventory /delay 2s !${Cursor.ID} /goto :ALauto_inv } /return | **************** Foraged Items Section ******************** | Sub Event_Forage /if (!${LootForage}) /return /declare ForagedItem string local :MoreToAutoInventory /if (${Cursor.ID}) { /varset ForagedItem ${Cursor.Name} /if (!${Select[${Ini[${NinjaIniFile},"${Cursor.Name.Left[1]}","${Cursor.Name}"]},Ignore,Keep,Destroy,Sell]}) { /if (${Cursor.ID}) /ini "${NinjaIniFile}" "${Cursor.Name.Left[1]}" "${Cursor.Name}" Keep /if (${LootForageSpam}) /echo New foraged item >> ${Cursor.Name} << added to ini file. } /if (${Ini[${NinjaIniFile},"${Cursor.Name.Left[1]}","${Cursor.Name}"].Equal[Destroy]} || ${Ini[${NinjaIniFile},"${Cursor.Name.Left[1]}","${Cursor.Name}"].Equal[Ignore]}) { /if (${Cursor.Name.Equal[${ForagedItem}]}) /destroy /delay 5 /if (${LootForageSpam}) /echo NINJADVLOOT -- Destroyed foraged ${ForagedItem}. } else /if ((${Ini[${NinjaIniFile},"${Cursor.Name.Left[1]}","${Cursor.Name}"].Equal[Keep]} || ${Ini[${NinjaIniFile},"${Cursor.Name.Left[1]}","${Cursor.Name}"].Equal[Sell]}) && (!${Cursor.Lore} || !${FindItem[${Cursor.Name}].ID}) && (${Me.FreeInventory} || (${FindItemCount[=${Cursor.Name}]} && ${Cursor.Stackable} && ${Cursor.FreeStack}))) { /if (${LootForageSpam}) /echo NINJADVLOOT ++ Kept foraged ${ForagedItem}. /autoinventory /delay 5 } } /if (${Cursor.ID}) /goto :MoreToAutoInventory /return | **************** Search Loot Section ******************** | Sub DoLootStuff(LootAction) /declare i int local /declare j int local /declare k int local /declare LootItem string /if (${OpenAllBags}) { /echo Opening all bags /keypress OPEN_INV_BAGS } /call NPC "${Target.CleanName}" | Top level inv has its own loop since ${FindItem[=${ItemToSell}].InvSlot} looks at top lev inv slots first in Sub SellToVendor for the item to sell. | Loop through top level inventory slots for sellable items /for k 1 to 10 | Check if top level inv slot is not a container/bag /if (${InvSlot[pack${k}].Item.Container}==0) { | If top level inv slot is empty check for an item marked sell /if (${InvSlot[pack${k}].Item.ID}) { /varset LootItem ${InvSlot[pack${k}].Item} /if (${LootAction.Equal[sell]}) { /if (${Ini[${NinjaIniFile},"${LootItem.Left[1]}","${LootItem}"].Equal[Sell]}) /call SellToVendor "${LootItem}" } /if (${LootAction.Equal[deposit]}) { /if (${Ini[${NinjaIniFile},"${LootItem.Left[1]}","${LootItem}"].Equal[Keep]}) /call DepositToGuildBank "${LootItem}" } } } /next k | Loop through top level inventory slots for containers /for i 1 to 10 | Check if top level inv slot has a bag /if (${InvSlot[pack${i}].Item.Container}==0) /next i | Set j 1 to number of bag slots and loop through slots looking for items marked sell /for j 1 to ${InvSlot[pack${i}].Item.Container} /if (${InvSlot[pack${i}].Item.Item[${j}].ID}) { /varset LootItem ${InvSlot[pack${i}].Item.Item[${j}].Name} /if (${LootAction.Equal[sell]}) { /if (${Ini[${NinjaIniFile},"${LootItem.Left[1]}","${LootItem}"].Equal[Sell]}) /call SellToVendor "${LootItem}" } /if (${LootAction.Equal[deposit]}) { /if (${Ini[${NinjaIniFile},"${LootItem.Left[1]}","${LootItem}"].Equal[Keep]}) /call DepositToGuildBank "${LootItem}" } } /next j /next i /if (${OpenAllBags}) { /echo Closing all bags /keypress CLOSE_INV_BAGS } | Prevent spam from Sell event after selling items in Sub SellStuff /doevents flush Sell /if (${Window[MerchantWnd].Open}) { /echo Closing merchant window /nomodkey /notify MerchantWnd MW_Done_Button LeftMouseUp } /if (${Window[GuildBankWnd].Open}) { /echo Closing guildbank window /keypress esc } /return Sub NPC(NPCName) /target npc ${NPCName} /delay 1s /if (!${Select[${Target.Type},npc,pet]} || !${Target.ID} || ${Target.Type.Equal[pet]} && !${Target.CleanName.Find[familiar]}) { /echo Please target a vendor or guildbanker /return } /echo Doing business with ${NPCName} /target id ${Spawn[${NPCName}].ID} /delay 3s ${Target.ID}==${Spawn[${NPCName}].ID} /if (${Target.Distance}>15) { /moveto id ${Spawn[${NPCName}].ID} /delay 250 ${MoveTo.Stopped} } /face nolook /delay 1s /echo Opening merchant/guildbank window /nomodkey /click right target /echo Waiting 5s for merchant/guildbank window to populate /delay 5s /return | **************** Sell Loot Section ******************** | Sub Event_Sell(string soldstr, string ItemName) /if ( ${AddNewSales} ) { /echo Setting ${ItemName} to sell /ini "${NinjaIniFile}" "${ItemName.Left[1]}" "${ItemName}" Sell } /return Sub SellToVendor(ItemToSell) /if (${Window[MerchantWnd].Open}) { :sell /echo Selling ${ItemToSell} /nomodkey /itemnotify ${FindItem[=${ItemToSell}].InvSlot} leftmouseup /delay 5 /nomodkey /shiftkey /notify merchantwnd MW_Sell_Button leftmouseup /delay 2s /if (${FindItem[${itemToSell}].InvSlot}) /goto :sell } /return | **************** Deposit Loot Section ******************** Sub DepositToGuildBank(ItemToDeposit) /if (${Window[GuildBankWnd].Open}) { :deposit /if (${Window[GuildBankWnd].Child[GBANK_DepositCountLabel].Text.Arg[2,:]}==0) { /echo Guildbank Deposited Items is full. /return } /if (${FindItem[=${ItemToDeposit}].InvSlot}<=22) /return /echo Depositing ${ItemToDeposit} /nomodkey /shiftkey /itemnotify ${FindItem[=${ItemToDeposit}].InvSlot} leftmouseup /delay 5 /nomodkey /notify GuildBankWnd GBANK_DepositButton leftmouseup /delay 2s /if (${FindItem[${itemToSell}].InvSlot}) /goto :deposit } /return | **************** Item set ini file event ******************** Sub Event_EditIniItem(ItemString,ItemAction,ItemName) /if (${Cursor.ID}) { /echo -- Setting ${ItemName} to ${ItemAction} /ini "${NinjaIniFile}" ${ItemName.Left[1]} "${ItemName}" ${ItemAction} } else { /echo No item on cursor. } /return | **************** Sell Stuff Event ******************** Sub Event_SellStuff /call DoLootStuff sell /return | **************** Deposit Stuff Event ******************* Sub Event_DepositStuff /call DoLootStuff deposit /return | **************** Broke Event ******************** Sub Event_Broke /echo You are out of money! /endmacro /return | **************** Type Stuff ******************** | Lifted from commonsubs.inc by Armysoldier Sub Type(InStr) /declare char string local /declare loopctr int local /for loopctr 1 to ${InStr.Length} /varset char ${InStr.Mid[${loopctr},1]} /if (!${char.Length}) { /nomodkey /keypress space chat } else { /nomodkey /keypress ${char} chat } /next loopctr /return | **************** Buy Stuff ******************** Sub Buy(string ItemToBuy, int amount) /declare i int local | /echo Buying ${ItemToBuy}! /declare QTY int local /declare ListItem int local /varcalc QTY ${amount}-${FindItemCount[${ItemToBuy}]} /delay 1s /if (${FindItemCount[${ItemToBuy}]}>= ${amount}) { /echo I have enough ${ItemToBuy}. /return } /varset ListItem ${Window[MerchantWnd].Child[ItemList].List[=${ItemToBuy},2]} /if (!${ListItem}) { /echo couldn't find ${ItemToBuy} /return } else { /notify MerchantWnd ItemList listselect ${ListItem} /delay 1s } /echo Buying ${ItemToBuy} Till I get ${amount} :Loop /doevents /if (${InventoryFull}) /return /if (${QTY}>1) { /if (${QTY}>19) { /Shiftkey /notify merchantwnd MW_Buy_Button leftmouseup /delay 2s ${FindItemCount[${ItemToBuy}]}>=${QTY} /echo ${FindItemCount[${ItemToBuy}]} ${ItemToBuy} in inventory /varcalc QTY ${amount}-${FindItemCount[${ItemToBuy}]} /delay 3 /if (${QTY}<=0) /return /goto :Loop } /if (${QTY}>0 && ${QTY}<20) { /for i 1 to ${QTY} /ctrlkey /notify merchantwnd MW_Buy_Button leftmouseup /delay 2s ${FindItemCount[${ItemToBuy}]}>=${Math.Calc[${FindItemCount[${ItemToBuy}]}+${i}]} /echo Buying ${ItemToBuy} ${i} of ${QTY} /if (${i}>=${QTY}) { /echo ${FindItemCount[${ItemToBuy}]} ${ItemToBuy} in inventory /return } /next i /varcalc QTY ${amount}-${FindItemCount[${ItemToBuy}]} } } /return Sub ZCheck(float Zcur, float Zdiff) | Move down if Z distance more than Zcheck due to levitation /if (${Zcur}>=${Zdiff}) { /keypress end hold /delay 10 /keypress end } /return Sub Event_InventoryFull /echo Your Inventory is full. Turning off looting functions. /varset LootMobs FALSE /varset InventoryFull 1 /return Sub CreateIni /if (${Ini[${NinjaIniFile}].Length}) /return /declare a local Settings|A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z /echo Creating ini file ${NinjaIniFile} /declare i int local 1 /for i 1 to 27 /ini ${NinjaIniFile} "${a.Arg[${i},|]}" "|===================================" "==================================|" /next i /return Sub AlertClear /squelch /alert clear 25 /squelch /alert clear ${AlertList} /return
Optional Paste Settings
Category:
None
Cryptocurrency
Cybersecurity
Fixit
Food
Gaming
Haiku
Help
History
Housing
Jokes
Legal
Money
Movies
Music
Pets
Photo
Science
Software
Source Code
Spirit
Sports
Travel
TV
Writing
Tags:
Syntax Highlighting:
None
Bash
C
C#
C++
CSS
HTML
JSON
Java
JavaScript
Lua
Markdown (PRO members only)
Objective C
PHP
Perl
Python
Ruby
Swift
4CS
6502 ACME Cross Assembler
6502 Kick Assembler
6502 TASM/64TASS
ABAP
AIMMS
ALGOL 68
APT Sources
ARM
ASM (NASM)
ASP
ActionScript
ActionScript 3
Ada
Apache Log
AppleScript
Arduino
Asymptote
AutoIt
Autohotkey
Avisynth
Awk
BASCOM AVR
BNF
BOO
Bash
Basic4GL
Batch
BibTeX
Blitz Basic
Blitz3D
BlitzMax
BrainFuck
C
C (WinAPI)
C Intermediate Language
C for Macs
C#
C++
C++ (WinAPI)
C++ (with Qt extensions)
C: Loadrunner
CAD DCL
CAD Lisp
CFDG
CMake
COBOL
CSS
Ceylon
ChaiScript
Chapel
Clojure
Clone C
Clone C++
CoffeeScript
ColdFusion
Cuesheet
D
DCL
DCPU-16
DCS
DIV
DOT
Dart
Delphi
Delphi Prism (Oxygene)
Diff
E
ECMAScript
EPC
Easytrieve
Eiffel
Email
Erlang
Euphoria
F#
FO Language
Falcon
Filemaker
Formula One
Fortran
FreeBasic
FreeSWITCH
GAMBAS
GDB
GDScript
Game Maker
Genero
Genie
GetText
Go
Godot GLSL
Groovy
GwBasic
HQ9 Plus
HTML
HTML 5
Haskell
Haxe
HicEst
IDL
INI file
INTERCAL
IO
ISPF Panel Definition
Icon
Inno Script
J
JCL
JSON
Java
Java 5
JavaScript
Julia
KSP (Kontakt Script)
KiXtart
Kotlin
LDIF
LLVM
LOL Code
LScript
Latex
Liberty BASIC
Linden Scripting
Lisp
Loco Basic
Logtalk
Lotus Formulas
Lotus Script
Lua
M68000 Assembler
MIX Assembler
MK-61/52
MPASM
MXML
MagikSF
Make
MapBasic
Markdown (PRO members only)
MatLab
Mercury
MetaPost
Modula 2
Modula 3
Motorola 68000 HiSoft Dev
MySQL
Nagios
NetRexx
Nginx
Nim
NullSoft Installer
OCaml
OCaml Brief
Oberon 2
Objeck Programming Langua
Objective C
Octave
Open Object Rexx
OpenBSD PACKET FILTER
OpenGL Shading
Openoffice BASIC
Oracle 11
Oracle 8
Oz
PARI/GP
PCRE
PHP
PHP Brief
PL/I
PL/SQL
POV-Ray
ParaSail
Pascal
Pawn
Per
Perl
Perl 6
Phix
Pic 16
Pike
Pixel Bender
PostScript
PostgreSQL
PowerBuilder
PowerShell
ProFTPd
Progress
Prolog
Properties
ProvideX
Puppet
PureBasic
PyCon
Python
Python for S60
QBasic
QML
R
RBScript
REBOL
REG
RPM Spec
Racket
Rails
Rexx
Robots
Roff Manpage
Ruby
Ruby Gnuplot
Rust
SAS
SCL
SPARK
SPARQL
SQF
SQL
SSH Config
Scala
Scheme
Scilab
SdlBasic
Smalltalk
Smarty
StandardML
StoneScript
SuperCollider
Swift
SystemVerilog
T-SQL
TCL
TeXgraph
Tera Term
TypeScript
TypoScript
UPC
Unicon
UnrealScript
Urbi
VB.NET
VBScript
VHDL
VIM
Vala
Vedit
VeriLog
Visual Pro Log
VisualBasic
VisualFoxPro
WHOIS
WhiteSpace
Winbatch
XBasic
XML
XPP
Xojo
Xorg Config
YAML
YARA
Z80 Assembler
ZXBasic
autoconf
jQuery
mIRC
newLISP
q/kdb+
thinBasic
Paste Expiration:
Never
Burn after read
10 Minutes
1 Hour
1 Day
1 Week
2 Weeks
1 Month
6 Months
1 Year
Paste Exposure:
Public
Unlisted
Private
Folder:
(members only)
Password
NEW
Enabled
Disabled
Burn after read
NEW
Paste Name / Title:
Create New Paste
Hello
Guest
Sign Up
or
Login
Sign in with Facebook
Sign in with Twitter
Sign in with Google
You are currently not logged in, this means you can not edit or delete anything you paste.
Sign Up
or
Login
Public Pastes
I made $15,000 * 2 hours
CSS | 28 min ago | 0.99 KB
✅ API Glitch (Docs Leak)
CSS | 33 min ago | 0.99 KB
[TLF - A KING'S MEMORY]
1 hour ago | 1.62 KB
ccounter.cpp
C++ | 5 hours ago | 3.61 KB
Untitled
5 hours ago | 3.94 KB
arasaka
C | 1 day ago | 3.14 KB
new
C | 1 day ago | 3.06 KB
old
C | 1 day ago | 3.06 KB
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the
Cookies Policy
.
OK, I Understand
Not a member of Pastebin yet?
Sign Up
, it unlocks many cool features!