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adminnukedropnwaf = { adminnuke_nwaf = false; c130plane = createVehicle ["C130J", [4577,10213,2000], [], 0, "FLY"]; c130plane engineOn true; _dir = getDir c130plane; _speed = 80; c130plane setVelocity [(sin _dir * _speed),(cos _dir * _speed), 0]; _soundSource3 = createSoundSource ["Sound_Alarm2", [4732.44,10297.8,0], [], 0]; //NW _soundSource4 = createSoundSource ["Sound_Alarm", [4732.44,10297.8,0], [], 0]; _soundSource5 = createSoundSource ["Sound_Alarm2", [4577,10213,0], [], 0]; //NW _soundSource6 = createSoundSource ["Sound_Alarm", [4577,10213,0], [], 0]; _adminnukerun = 'if (isServer) then { [] spawn { call compile (''[nil, nil, rSP''+''AWN, [], { adminnukelocation = "old_bike_tk_civ_ep1" cre''+''ate''+''Vehi''+''cle [4577,10213,0]; nukev=false; adminnuke_nwaf = false; quake = { for "_i" from 0 to 140 do { _vx = vectorup _this select 0; _vy = vectorup _this select 1; _vz = vectorup _this select 2; _coef = 0.03 - (0.0001 * _i); _this setve''+''ctorup [ _vx+(-_coef+random (2*_coef)), _vy+(-_coef+random (2*_coef)), _vz+(-_coef+random (2*_coef)) ]; sleep (0.01 + random 0.01); }; }; playSound "nuke"; wind = { while {windv} do { _ran = ceil random 2; _pos = position player; _velocity = [random 10,random 10,-1]; _color = [1.0, 0.9, 0.8]; _alpha = 0.02 + random 0.02; _ps = "#particlesource" createVe''+''hicleLocal _pos; _ps setParticleP''+''arams [["\Ca\Data\ParticleEffects\Universal\universal.p3d", 16, 12, 8], "", "Billboard", 1, 3, [0, 0, -6], _velocity, 1, 1.275, 1, 0, [9], [_color + [0], _color + [_alpha], _color + [0]], [1000], 1, 0, "", "", _pos]; _ps setParticle''+''Random [3, [30, 30, 0], [0, 0, 0], 1, 0, [0, 0, 0, 0.01], 0, 0]; _ps setPartic''+''leCircle [0.1, [0, 0, 0]]; _ps setDropI''+''nterval 0.01; sleep (random 1); _delay = 1 + random 5; sleep _delay; deleteve''+''hicle _ps; }; }; envi = { "colorCorrections" ppEffectA''+''djust [2, 30, 0, [0.0, 0.0, 0.0, 0.0], [0.8*2, 0.5*2, 0.0, 0.7], [0.9, 0.9, 0.9, 0.0]]; "colorCorrections" ppEffectC''+''ommit 0; "colorCorrections" ppEffe''+''ctAdjust [1, 0.8, -0.001, [0.0, 0.0, 0.0, 0.0], [0.8*2, 0.5*2, 0.0, 0.7], [0.9, 0.9, 0.9, 0.0]]; "colorCorrections" ppEffe''+''ctCommit 3; "colorCorrections" ppEffe''+''ctEnable true; "filmGrain" ppEffectEna''+''ble true; "filmGrain" ppEffect''+''Adjust [0.02, 1, 1, 0.1, 1, false]; "filmGrain" ppEffect''+''Commit 5; }; ash = { _pos = position player; _parray = [ ["\Ca\Data\ParticleEffects\Universal\Universal", 16, 12, 8, 1], "", "Billboard", 1, 4, [0,0,0], [0,0,0], 1, 0.000001, 0, 1.4, [0.05,0.05], [[0.1,0.1,0.1,1]], [0,1], 0.2, 1.2, "", "", vehicle player ]; snow = "#particlesource" createV''+''ehicleLocal _pos; snow setParticleP''+''arams _parray; snow setPartic''+''leRandom [0, [10, 10, 7], [0, 0, 0], 0, 0.01, [0, 0, 0, 0.1], 0, 0]; snow setPartic''+''leCircle [0.0, [0, 0, 0]]; snow setDropIn''+''terval 0.003; }; if (player distance adminnukelocation < 2000) then { "dynamicBlur" ppEffe''+''ctEnable true; "dynamicBlur" ppEffe''+''ctAdjust [0.5]; "dynamicBlur" ppEffe''+''ctCommit 3; sleep 0.1; "dynamicBlur" ppEffec''+''tAdjust [2]; "dynamicBlur" ppEffect''+''Commit 1; "dynamicBlur" ppEffe''+''ctAdjust [1]; "dynamicBlur" ppEffec''+''tCommit 4; }; player sp''+''awn envi; player spa''+''wn quake; sleep 3; _Cone = "#particlesource" createVehi''+''cleLocal getpos adminnukelocation; _Cone setParti''+''cleParams [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 7, 48], "", "Billboard", 1, 10, [0, 0, 0], [0, 0, 0], 0, 1.275, 1, 0, [40,80], [[0.25, 0.25, 0.25, 0], [0.25, 0.25, 0.25, 0.5], [0.25, 0.25, 0.25, 0.5], [0.25, 0.25, 0.25, 0.05], [0.25, 0.25, 0.25, 0]], [0.25], 0.1, 1, "", "", adminnukelocation]; _Cone setPartic''+''leRandom [2, [1, 1, 30], [1, 1, 30], 0, 0, [0, 0, 0, 0.1], 0, 0]; _Cone setPartic''+''leCircle [10, [-10, -10, 20]]; _Cone setDrop''+''Interval 0.005; _top = "#particlesource" creat''+''eVehicleLocal getpos adminnukelocation; _top setPartic''+''leParams [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 3, 48, 0], "", "Billboard", 1, 21, [0, 0, 0], [0, 0, 65], 0, 1.7, 1, 0, [100,80,110], [[1, 1, 1, -10],[1, 1, 1, -7],[1, 1, 1, -4],[1, 1, 1, -0.5],[1, 1, 1, 0]], [0.05], 1, 1, "", "", adminnukelocation]; _top setPartic''+''leRandom [0, [75, 75, 15], [17, 17, 10], 0, 0, [0, 0, 0, 0], 0, 0, 360]; _top setDropInt''+''erval 0.002; _top2 = "#particlesource" createVe''+''hicleLocal getpos adminnukelocation; _top2 setParticle''+''Params [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 3, 112, 0], "", "Billboard", 1, 22, [0, 0, 0], [0, 0, 60], 0, 1.7, 1, 0, [100,80,100], [[1, 1, 1, 0.5],[1, 1, 1, 0]], [0.07], 1, 1, "", "", adminnukelocation]; _top2 setPartic''+''leRandom [0, [75, 75, 15], [17, 17, 10], 0, 0, [0, 0, 0, 0], 0, 0, 360]; _top2 setDropIn''+''terval 0.002; _smoke = "#particlesource" createVehic''+''leLocal getpos adminnukelocation; _smoke setParticlePa''+''rams [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 7, 48, 1], "", "Billboard", 1, 25, [0, 0, 0], [0, 0, 70], 0, 1.7, 1, 0, [50,20,120], [[1, 1, 1, 0.4],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0]] , [0.5, 0.1], 1, 1, "", "", adminnukelocation]; _smoke setParticleR''+''andom [0, [10, 10, 15], [15, 15, 7], 0, 0, [0, 0, 0, 0], 0, 0, 360]; _smoke setDropI''+''nterval 0.002; _Wave = "#particlesource" createVeh''+''icleLocal getpos adminnukelocation; _Wave setParti''+''cleParams [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 7, 48], "", "Billboard", 1, 20/2, [0, 0, 0], [0, 0, 0], 0, 1.5, 1, 0, [50, 100], [[0.1, 0.1, 0.1, 0.5], [0.5, 0.5, 0.5, 0.5], [1, 1, 1, 0.3], [1, 1, 1, 0]], [1,0.5], 0.1, 1, "", "", adminnukelocation]; _Wave setPart''+''icleRandom [2, [20, 20, 20], [5, 5, 0], 0, 0, [0, 0, 0, 0.1], 0, 0]; _Wave setParti''+''cleCircle [50, [-80, -80, 2.5]]; _Wave setDropI''+''nterval 0.0002; _light = "#lightpoint" createVe''+''hicleLocal [((getpos adminnukelocation select 0)),(getpos adminnukelocation select 1),((getpos adminnukelocation select 2)+800)]; _light setLightAm''+''bient[1500, 1200, 1000]; _light setLightC''+''olor[1500, 1200, 1000]; _light setLightBrig''+''htness 1000000.0; sleep 3; _Wave setDrop''+''Interval 0.001; deletevehicle _top; deletevehicle _top2; sleep 1.5; adminnuke_nwaf = true; sleep 2.5; setaperture -1; _top3 = "#particlesource" createVehi''+''cleLocal getpos adminnukelocation; _top3 setPartic''+''leParams [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 3, 48, 0], "", "Billboard", 1, 24, [0, 0, 450], [0, 0, 49], 0, 1.7, 1, 0, [120,130,150], [[1, 1, 1, -10],[1, 1, 1, -7],[1, 1, 1, -4],[1, 1, 1, -0.5],[1, 1, 1, 0]], [0.05], 1, 1, "", "", adminnukelocation]; _top3 setParticl''+''eRandom [0, [75, 75, 15], [17, 17, 10], 0, 0, [0, 0, 0, 0], 0, 0, 360]; _top3 setDropI''+''nterval 0.002; sleep 4; deleteve''+''hicle _top3; sleep 4; if (player distance adminnukelocation < 4000) then { "dynamicBlur" ppEff''+''ectAdjust [0]; "dynamicBlur" ppEffe''+''ctCommit 1; }; _top4 = "#particlesource" create''+''VehicleLocal getpos adminnukelocation; _top4 setParti''+''cleParams [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 3, 48, 0], "", "Billboard", 1, 22, [0, 0, 770], [0, 0, 30], 0, 1.7, 1, 0, [100,120,140], [[1, 1, 1, -10],[1, 1, 1, -7],[1, 1, 1, -4],[1, 1, 1, -0.5],[1, 1, 1, 0]], [0.05], 1, 1, "", "", adminnukelocation]; _top4 setParti''+''cleRandom [0, [75, 75, 15], [17, 17, 10], 0, 0, [0, 0, 0, 0], 0, 0, 360]; _top4 setDropIn''+''terval 0.002; sleep 3; _top4 setParticle''+''Params [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 3, 48, 0], "", "Billboard", 1, 25, [0, 0, 830], [0, 0, 30], 0, 1.7, 1, 0, [100,120,140], [[1, 1, 1, -10],[1, 1, 1, -7],[1, 1, 1, -4],[1, 1, 1, -0.5],[1, 1, 1, 0]], [0.05], 1, 1, "", "", adminnukelocation]; _Wave setDrop''+''Interval 0.001*10; _Wave setParti''+''cleParams [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 7, 48], "", "Billboard", 1, 20/2, [0, 0, 0], [0, 0, 0], 0, 1.5, 1, 0, [50, 100], [[0.1, 0.1, 0.1, 0.5], [0.5, 0.5, 0.5, 0.5], [1, 1, 1, 0.3], [1, 1, 1, 0]], [1,0.5], 0.1, 1, "", "", adminnukelocation]; _Wave setPartic''+''leCircle [50, [-40, -40, 2.5]]; player spa''+''wn ash; windv=true; player sp''+''awn wind; deleteVe''+''hicle _light; sleep 4; deleteveh''+''icle _top4; _i = 0; while {_i < 100} do { _light setLightBri''+''ghtness (100.0 - _i)/100; _i = _i + 1; sleep 0.1; }; for "_i" from 0 to 15 do { _smoke setParti''+''cleParams [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 7, 48, 1], "", "Billboard", 1, 25, [0, 0, 0], [0, 0, 60+_i], 0, 1.7, 1, 0, [40,15,120], [[1, 1, 1, 0.4],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0]] , [0.5, 0.1], 1, 1, "", "", adminnukelocation]; }; _timeNow = ti''+''me; waituntil {(time - _timeNow) > 180}; _smoke setPar''+''ticleParams [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 7, 48, 1], "", "Billboard", 1, 25, [0, 0, 0], [0, 0, 30], 0, 1.7, 1, 0, [40,25+10,80], [[1, 1, 1, 0.2],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0]] , [0.5, 0.1], 1, 1, "", "", adminnukelocation]; _smoke setDr''+''opInterval 0.012; _Cone setDropI''+''nterval 0.02; _Wave setDropI''+''nterval 0.01; sleep 10; deleteVehicle _Wave; deleteVehicle _cone; deleteVehicle _smoke; deletevehicle snow; sleep 300; "filmGrain" ppEffect''+''Enable false; sleep 10; "colorCorrections" ppEffect''+''Enable false; sleep 10; windv=false; }] call RE;''); }; };'; [_adminnukerun] call admin_d0; waitUntil {adminnuke_nwaf}; sleep 2; { _aim = _x; private["_isinbuilding"]; _isinbuilding = false; if([_aim] call fnc_isInsideBuilding) then {_isinbuilding = true;}; if (!_isinbuilding) then { r_player_timeout = 15; r_player_unconscious = true; r_player_injured = true; r_player_blood = 9000; _aim setVariable ["medForceUpdate",true,true]; _aim setVariable ["unconsciousTime", r_player_timeout, true]; }; } forEach ([4577,10213,0] nearEntities [["CAManBase"],500]); { _aim = _x; if (_aim != player) then { _aim setDamage 1.000000; }; sleep .15; } forEach ([4577,10213,0] nearEntities [["All"],250]); { _aim = _x; if (_aim != player) then { _aim setDamage 1.000000; }; sleep .15; } forEach (nearestObjects [[4577,10213,0], ["house","Building","LandVehicle","Air","Ship"], 300]); };
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