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You believe I am saying that they pressured them into it? They came up with this strategy because by also offering their match considerably cheaper so that they offered a boatload of cash to <a href="https://www.mmoexp.com/Nfl-20/Coins.html">Mut 20 coins</a> the NFL 2K looked great and threatened their cash. Sure blame the NFL, they probably realized they'd get more royalties out of it too but that doesn't make your narrative true that they came to EA or that it had been their idea.I was not commenting on who's idea it was, just the fact the when it comes down to it, the occurrence of the exclusive license stays entirely on the NFL. If EA hadn't ponied up the cash, 2K could have. The exclusive license was gonna happen regardless of who obtained it. 2K could have, if EA had not ponied up the money. The exclusive permit gonned na no matter who obtained it happen. Wasn't this the deal such as this of its kind? Was the NFL even thinking about this as a possibility before EA had been"calling for it for years" or anything? This could be the case, but this is where I sort of wanted some proof, as without EA going opening a line of dialog and supplying countless millions this does not seem inevitable to me. However from what I've heard/read through time, a big part of why the NFL did it was because they did not like 2K promoting a"discount merchandise" using NFL branding on it. Fair enough if accurate, it is sort of astonishing to me how stupid, wicked and/or covetous a lot of level executives are. 2K was doing so as a stunt to violate Madden's stranglehold. They put a ton of work but you got to get it get out the word. They did everything you are supposed to do in a free market and did everything by the book. I believe it says a great deal that EA was pushing for it for several years.It is troubling to me which passings yards/touchdowns are the only criteria which determine the dev attribute of that a QB. I had guessed that this was true through my franchises but I guess this confirms it.I'll use Derek Carr as an illustration of why this method will not make sense. Derek Carr is playing football. High end percentage (3rd in the league) good passer rating (7th), solid Y/A (12th), great DVOA (3rd).Of course, none of this matters to the Madden formulation, since he's 16th and 15th in the league in yards and touchdowns respectively due to the way the Raiders' offense works (utilizing plenty of shorter throws to gain first-down yardage and running the ball quite a bit). Philip Rivers leads the league in passing yards--I believe most would agree he has had but he would likely receive a dev attribute increase. I simply don't buy it could be difficult to <a href="https://www.mmoexp.com/Nfl-20/Coins.html">cheap Madden nfl 20 coins</a> implement ways to assess advancement Madden players. In the NFL there are lots of Madden players who could be tough to exchange for and have high value to system and their team, yet this might not be represented in their stats. I get that it's a little more challenging but I believe in a game setting it ought to be possible for a nuanced and more complex system to be executed.
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